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  • Change alpha to a Frame in libgdx

    - by Rudy_TM
    I have this batch.draw(currentFrame, x, y, this.parent.originX, this.parent.originY, this.parent.width, this.parent.height, this.scaleX, this.scaleY,this.rotation); I want to apply the alpha that it gets from the method, but theres is not overload from the SpriteBatch class that takes the alpha value, is there some wey to apply it? (i did it this way, because this are animation, and i wanted to control them) in my static ones i apply sprite.draw(SpriteBatch, alpha) Thanks

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  • Creating advanced website by redirecting and replacing content from Google Sites

    - by David
    I would like to create a corporate website with members area. Importantly, I want many novice webadmins to be able to modify static content themselves. Therefore, I got the idea to create the site using Google Sites and insert elements with width and height in places where I want dynamic content. The website would be read using PHP on a different server and the marker elements would be replaced with dynamic content created by PHP. What would be the drawbacks of this approach?

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  • What is the correct way to use g_signal_connect() in C++ for dynamic unity quicklists?

    - by hakermania
    I want to make my application use dynamic unity quicklists. For building my application I am using C++ and the QtCreator IDE. When a menu action is triggered I want to be able to have access to a non-static function of my MainWindow class so as to be able to update the Graphical User Interface which can be accessed from inside 'normal' MainWindow's functions. So, I am building up my quicklist like this (mainwindow.cpp): void MainWindow::enable_unity_quicklist(){ Unity_Menu = dbusmenu_menuitem_new(); dbusmenu_menuitem_property_set_bool (Unity_Menu, DBUSMENU_MENUITEM_PROP_VISIBLE, FALSE); Unity_Stop = dbusmenu_menuitem_new(); dbusmenu_menuitem_property_set(Unity_Stop, DBUSMENU_MENUITEM_PROP_LABEL, "Stop"); dbusmenu_menuitem_child_append (Unity_Menu, Unity_Stop); g_signal_connect (Unity_Stop, DBUSMENU_MENUITEM_SIGNAL_ITEM_ACTIVATED, G_CALLBACK(&fake_callback), (gpointer)this); if(!unity_entry) unity_entry = unity_launcher_entry_get_for_desktop_id("myapp.desktop"); unity_launcher_entry_set_quicklist(unity_entry, Unity_Menu); dbusmenu_menuitem_property_set_bool(Unity_Menu, DBUSMENU_MENUITEM_PROP_VISIBLE, true); dbusmenu_menuitem_property_set_bool(Unity_Stop, DBUSMENU_MENUITEM_PROP_VISIBLE, true); } void MainWindow::fake_callback(gpointer data){ MainWindow* m = (MainWindow*)data; m->on_stopButton_clicked(); } void MainWindow::on_stopButton_clicked(){ //stopping the process... } mainwindow.h: private slots: void enable_unity_quicklist(); void on_stopButton_clicked(); public slots: static void fake_callback(gpointer data); This suggestion was taken from http://old.nabble.com/Using-g_signal_connect-in-class-td18461823.html The program crashes immediately after I choose the 'Stop' action from the Unity Quicklist. Debugging the program shows that I am not able to access anything MainWindow related inside the on_stopButton_clicked() without crashing. For example, it crashes when doing this check (which is the first 2 lines of code inside this function): if (!ui->stopButton->isEnabled()) return; I have also tested lots of other things that I found at the internet, but nothing of them worked. One interesting solution would be to use gtkmm (http://developer.gnome.org/gtkmm-tutorial/stable/sec-connecting-signal-handlers.html.en) but I am not used at all working on GTK applications (I work solely in Qt) and I don't know if this even suits to my occasion. A compilable example indicating what the problem is can be found at: http://ubuntuone.com/7iKA3wnPmWVp8YNNDLlVQI (3.2Kb) If you are not familiar with the QtCreator IDE, you can compile with the following commands, as long as you have all the needed libraries: cd dynamic_unity_quicklists_test; qmake -project; qmake; make

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  • Business layer access to the data layer

    - by rerun
    I have a Business layer (BL) and a Data layer (DL). I have an object o with a child objects collection of Type C. I would like to provide a semantics like the following o.Children.Add("info"). In the BL I would like to have a static CLASS that all of business layer classes uses to get a reference to the current datalayer instance. Is there any issue with that or must I use the factory pattern to limit creation to A class in the BL that knows the DL instance.

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  • 2D Animation Smoothness - Delta time vs. Kinematics

    - by viperld002
    I'm animating a sprite in 2D with key frames of rotation and xy-positions. I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a performance bump due to whatever else the user may be doing, lag will arise and that the best way to fight it is to not use actual positions, but velocities, accelerations and torques with kinematics. His message is to evaluate the positions and rotations from these speeds at the current point in time. I've never experienced a situation where I've heard of using kinematics to stem lag in 2D animations and am not sure of how effective it could be. Also, it seems to be overkill. The application is not networked so it's all running on a local device. The desired effect is that the animation always plays as closely as it can to the target frame rate. Wouldn't the technique suffer the same problems as just using the time since the last frame or a fixed time step since the kinematics would also require some time value to perform the calculation? What techniques could you suggest to best achieve the desired effect? EDIT 1 Thank you for your responses, they are very illuminating. I want to clarify my question before choosing an answer however, to make sure that this post really serves it's purpose. I have a sprite of a ball, and a text file with 3 arrays worth of information (rotation,translations x, translations y) with each unit of information existing as a key frame to be stepped through (0 to 49 and back to 0 to replay it again). I have this playing by interpolating from the current key frame to the next, every n-units of time. The animation is visibly correct when compared to a video I was given of it, and it is smooth because of the interpolations between the key frames. This is the existing state of the project. There are no physics simulated, only a static animation of a ball moving in a way an artist specifically designed. Should I, instead of rotation in degrees and translations by positions in space, derive velocities, accelerations and torques to express this static animation as a function of time? As in, position now = foo(time now), where foo uses kinematics.

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  • Database Snapshot in Sql Server 2005

    A database snapshot is a read-only, static view of a database (called the source database). Each database snapshot is transactionally consistent with the source database at the moment of the snapshot's creation. When you create a database snapshot, the source database will typically have open transactions. Before the snapshot becomes available, the open transactions are rolled back to make the database snapshot transactionally consistent.

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  • Lookup for data sources in a query

    - by DAXShekhar
    public static str lookupDatasourceOfQuery(Query _query) {     Query                   query = _query;     QueryBuildDataSource    qbds;     int                     dsIterator;     Map                     map = new Map(Types::String, Types::String);     ;     for (dsIterator = 1; dsIterator <= query.dataSourceCount(); dsIterator++)     {         qbds = query.dataSourceNo(dsIterator);         map.insert(qbds.name(), qbds.name());     }     return pickList(map, "Data source", "Data sources"); }

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  • LWJGL - Mixing 2D and 3D

    - by nathan
    I'm trying to mix 2D and 3D using LWJGL. I have wrote 2D little method that allow me to easily switch between 2D and 3D. protected static void make2D() { glEnable(GL_BLEND); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); glOrtho(0.0f, SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); } protected static void make3D() { glDisable(GL_BLEND); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); // Reset The Projection Matrix GLU.gluPerspective(45.0f, ((float) SCREEN_WIDTH / (float) SCREEN_HEIGHT), 0.1f, 100.0f); // Calculate The Aspect Ratio Of The Window GL11.glMatrixMode(GL11.GL_MODELVIEW); glLoadIdentity(); } The in my rendering code i would do something like: make2D(); //draw 2D stuffs here make3D(); //draw 3D stuffs here What i'm trying to do is to draw a 3D shape (in my case a quad) and i 2D image. I found this example and i took the code from TextureLoader, Texture and Sprite to load and render a 2D image. Here is how i load the image. TextureLoader loader = new TextureLoader(); Sprite s = new Sprite(loader, "player.png") And how i render it: make2D(); s.draw(0, 0); It works great. Here is how i render my quad: glTranslatef(0.0f, 0.0f, 30.0f); glScalef(12.0f, 9.0f, 1.0f); DrawUtils.drawQuad(); Once again, no problem, the quad is properly rendered. DrawUtils is a simple class i wrote containing utility method to draw primitives shapes. Now my problem is when i want to mix both of the above, loading/rendering the 2D image, rendering the quad. When i try to load my 2D image with the following: s = new Sprite(loader, "player.png); My quad is not rendered anymore (i'm not even trying to render the 2D image at this point). Only the fact of creating the texture create the issue. After looking a bit at the code of Sprite and TextureLoader i found that the problem appears after the call of the glTexImage2d. In the TextureLoader class: glTexImage2D(target, 0, dstPixelFormat, get2Fold(bufferedImage.getWidth()), get2Fold(bufferedImage.getHeight()), 0, srcPixelFormat, GL_UNSIGNED_BYTE, textureBuffer); Commenting this like make the problem disappear. My question is then why? Is there anything special to do after calling this function to do 3D? Does this function alter the render part, the projection matrix?

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  • How many types of programming languages are there?

    - by sova
    Basically, I want to learn lots of programming languages to become a great programmer. I know only a handful to depth and I was hoping someone could elaborate on how many classes or types of programming languages there are. Like how you would lump them together if you had to learn them in groups. Coming from a Java background, I'm familiar with static typing, but I know that in addition to dynamic typing there has to be such variety in available languages that I would love to see a categorical breakdown if possible.

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  • Serialize plain clean XML in .NET

    - by Jon Canning
    public static string ToXml<T>(this T obj) where T : class         {             using (var stringWriter = new StringWriter())             {                 var xmlWriterSettings = new XmlWriterSettings { OmitXmlDeclaration = true };                 using (var xmlWriter = XmlWriter.Create(stringWriter, xmlWriterSettings))                 {                     var xmlSerializerNamespaces = new XmlSerializerNamespaces(new[] { XmlQualifiedName.Empty });                     var xmlSerializer = new XmlSerializer(typeof(T));                     xmlSerializer.Serialize(xmlWriter, obj, xmlSerializerNamespaces);                 }                 return stringWriter.ToString();             }         }

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  • What guidelines are best suited for leveraging automatic deployments?

    - by Scott
    We are hoping to leverage a static code analysis tool (Sonar) as part of our continuous integration server, and are hoping to determine some useful guidelines to serve as a base for allowing the deployment to continue. What conditions should we make mandatory before allowing a build to proceed to the next set of testing? The obvious answers include that it compiles and the unit tests are successful. But what are some other things we should require before allowing a build to not be rolled back?

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • iAd un nouveau système d'affichage de publicité sur mobile signé Apple. La firme gagnera-t-elle le n

    IAd un nouveau système d'affichage de publicité signé Apple. La firme gagnera-t-elle le nouveau marché de la publicité mobile ? [IMG]http://static.intomobile.com/wp-content/uploads/2010/03/Apple-iAd.jpg[/IMG] Aujourd'hui, lors de la conférence qu'a tenue Apple pour l'annonce de l'iPhone OS 4.0, Apple a présenté un nouveau service de publicité. Ce service nommé iAd permettrait d'insérer des publicités dans les applications pour mobiles. Ainsi, les publicités apparaîtraient de manière périodique dans les applications en cours d'utilisati...

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  • Lookup table display methods

    - by DAXShekhar
    public static client str lookupTableDisplayMethod(str _tableId) {     SysDictTable        dictTable   = new SysDictTable(str2int(_tableId));     ListEnumerator      enum;     Map                 map         = new Map(Types::String, Types::String);     ;     if (dictTable &&         dictTable.rights() > AccessType::NoAccess)     {         enum = dictTable.getListOfDisplayMethods().getEnumerator();         while (enum.moveNext())         {             map.insert(enum.current(), enum.current());         }     }     return pickList(map, "Display method", tableid2pname(_tableId)); }

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  • How to setup multiple WANs with load balancing?

    - by jon3laze
    What is the best way to setup multiple WAN's into a Ubuntu distro and load balance? I have two internet connections, one static and one dynamic and I need to combine and load balance them. I have been looking into the following method http://www.netlife.co.za/archived-articles/12-started.html but was wondering if anyone had suggestions that were more Ubuntu specific or possibly other distro's that would work better for this.

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  • How can I make NetworkManager ignore my wireless card?

    - by ændrük
    I do not want NetworkManager to list or manipulate my wireless card. Can I hide its interface from NetworkManager somehow? I have tried adding this in /etc/network/interfaces, iface wlan0 inet static address 192.168.1.101 netmask 255.255.255.0 gateway 192.168.1.1 wireless-essid Synaptotagmin pre-up wpa_supplicant -B -i wlan0 -c /etc/wpa_supplicant.conf post-down killall -q wpa_supplicant and this in /etc/NetworkManager/nm-system-settings.conf, [keyfile] unmanaged-devices=/org/freedesktop/Hal/devices/net_00_19_e0_57_86_af but NetworkManager Applet still lists and allows me to connect to wireless networks.

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  • Oracle R Distribution 3.1.1 Released

    - by Sherry LaMonica-Oracle
    Oracle R Distribution version 3.1.1 has been released to Oracle's public yum today. R-3.1.1 (code name "Sock it to Me") is an update to R-3.1.0 that consists mainly of bug fixes. It also includes enhancements related to accessing package help files, improved accuracy when importing data with large integers, and better integration with RStudio graphics. The full list of new features and bug fixes is listed in the NEWS file.To install Oracle R Distribution using yum, follow the instructions in the Oracle R Enterprise Installation and Administration Guide.Installing using yum will resolve any operating system dependencies automatically. As such, we recommend using yum to install Oracle R Distribution. However, if yum is not available, you can install Oracle R Distribution RPMs directly using RPM commands.For Oracle Linux 5, the Oracle R Distribution RPMs are available in the Enterprise Linux Add-Ons repository:  R-3.1.1-1.el5.x86_64.rpm   R-core-3.1.1-1.el5.x86_64.rpm  R-devel-3.1.1-1.el5.x86_64.rpm  libRmath-3.1.1-1.el5.x86_64.rpm  libRmath-devel-3.1.1-1.el5.x86_64.rpm  libRmath-static-3.1.1-1.el5.x86_64.rpm For Oracle Linux 6, the Oracle R Distribution RPMs are available in the Oracle Linux Add-Ons repository:  R-3.1.1-1.el6.x86_64.rpm  R-core-3.1.1-1.el6.x86_64.rpm  R-devel-3.1.1-1.el6.x86_64.rpm  libRmath-3.1.1-1.el6.x86_64.rpm  libRmath-devel-3.1.1-1.el6.x86_64.rpm  libRmath-static-3.1.1-1.el6.x86_64.rpmFor example, this command installs the R 3.1.1 RPM on Oracle Linux x86-64 version 6:  rpm -i R-3.1.1-1.el6.x86_64.rpm To complete the Oracle R Distribution 3.1.1 installation, repeat this command for each of the 6 RPMs, resolving dependencies as required. Oracle R Distribution 3.1.1 is not yet officially certified with Oracle R Enterprise. Refer to Table 1-2 in the Oracle R Enterprise Installation Guide for supported configurations of Oracle R Enterprise components, or check this blog for updates. The Oracle R Distribution 3.1.1 binaries for Windows, AIX, Solaris SPARC and Solaris x86 will be available on OSS, Oracle's Open Source Software portal, in the coming weeks.

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  • Should I set NOINDEX header for my JS, CSS and image files?

    - by Yoga
    Are there any harms if my site send NOINDEX headers for all my static assets? For image files, I refer to those valueless, e.g. background images, button images, etc. Update: more background information I have this concern is since recent Google said they also execute JS and they might fetch content via Ajax. So, for example, if I send noindex for my jQuery script, so Google would not be able to use them to load Ajax, I suppose it is not good for my site's SEO, right?

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  • AWS EC2 Oracle RDB - Storing and managing my data

    - by llaszews
    When create an Oracle Database on the Amazon cloud you will need to store you database files somewhere on the EC2 cloud. There are basically three places where database files can be stored: 1. Local drive - This is the local drive that is part of the virtual server EC2 instance. 2. Elastic Block Storage (EBS) - Network attached storage that appears as a local drive. 3. Simple Storage Server (S3) - 'Storage for the Internet'. S3 is not high speed and intended for store static document type files. S3 can also be used for storing static web page files. Local drives are ephemeral so not appropriate to be used as a database storage device. The leaves EBS which is the best place to store database files. EBS volumes appear as local disk drives. They are actually network-attached to an Amazon EC2 instance. In addition, EBS persists independently from the running life of a single Amazon EC2 instance. If you use an EBS backed instance for your database data, it will remain available after reboot but not after terminate. In many cases you would not need to terminate your instance but only stop it, which is equivalent of shutdown. In order to save your database data before you terminate an instance, you can snapshot the EBS to S3. Using EBS as a data store you can move your Oracle data files from one instance to another. This allows you to move your database from one region or or zone to another. Unfortunately, to scale out your Oracle RDS on AWS you can not have read only replicas. This is only possible with the other Oracle relational database - MySQL. The free micro instances use EBS as its storage. This is a very good white paper that has more details: AWS Storage Options This white paper also discusses: SQS, SimpleDB, and Amazon RDS in the context of storage devices. However, these are not storage devices you would use to store an Oracle database. This slide deck discusses a lot of information that is in the white paper: AWS Storage Options slideshow

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  • Dynamic Document Template

    - by ell
    I would like to create a "C++ Class" document template, I know you can make static ones by putting them into ~/Templates, but I would like to be able for the content to change according to the file name on creation, for example, using a template like such (pseudocode): #ifndef $(filename)_HPP_INCLUDED #define $(filename)_HPP_INCLUDED class $(filename) { public: } #endif $(filename)_HPP_INCLUDED Is this possible? If so, how can I do it? Thanks in advance, ell.

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  • SEO penalty for "duplicate" content when a site's also accessible via another domain name?

    - by tog22
    While testing searches for keywords on my site, I notice that a mirror of it at http://a8.8d.344a.static.theplanet.com/ sometimes appears at the top result rather than my primary domain. It looks like this is an alternative address for my server. Will the presence of identical content at this domain and at my primary domain result in a Google penalty? If so, what can I do about it? Thanks for any help...

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  • How can I make NetworkManager ignore my wireless card?

    - by ændrük
    I do not want NetworkManager to list or manipulate my wireless card. Can I hide its interface from NetworkManager somehow? I have tried adding this in /etc/network/interfaces, iface wlan0 inet static address 192.168.1.101 netmask 255.255.255.0 gateway 192.168.1.1 wireless-essid Synaptotagmin pre-up wpa_supplicant -B -i wlan0 -c /etc/wpa_supplicant.conf post-down killall -q wpa_supplicant and this in /etc/NetworkManager/nm-system-settings.conf, [main] plugins=ifupdown,keyfile [ifupdown] managed=false [keyfile] unmanaged-devices=/org/freedesktop/Hal/devices/net_00_19_e0_57_86_af but NetworkManager Applet still lists and allows me to connect to wireless networks.

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  • 30x Redirects and google page ranking

    - by Mechaflash
    I'm building a Drupal site where much of the content is going to be in static on specific pages. In Drupal, each piece of content (whether you like it or not) gets created its own page (node). To ensure that users do not view these nodes, I'm thinking about setting up a 30x redirect or a flat out 30x not found. Will this method effect me negatively for google? Is there a different method that you could propose that may be better?

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  • Look-up Tables in SQL

    Lookup tables can be a force for good in a relational database. Whereas the 'One True Lookup Table' remains a classic of bad database design, an auxiliary table that holds static data, and is used to lookup values, still has powerful magic. Joe Celko explains.... NEW! SQL Monitor 2.0Monitor SQL Server Central's servers withRed Gate's new SQL Monitor.No installation required. Find out more.

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  • Random links seo and spam

    - by DoesNotCompute
    I built a mini-forum with social features for a client, to promote user registration, i planned to add a box on the forum pages to display pictures with profile links of random registered users. I managed to make this random selection static for a day, i mean the list will be renewed each day and not change on every page refresh. Could this random list of link could be harmful to seo by being considered as some kind of spam?

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