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  • python list/dict property best practice

    - by jterrace
    I have a class object that stores some properties that are lists of other objects. Each of the items in the list has an identifier that can be accessed with the id property. I'd like to be able to read and write from these lists but also be able to access a dictionary keyed by their identifier. Let me illustrate with an example: class Child(object): def __init__(self, id, name): self.id = id self.name = name class Teacher(object): def __init__(self, id, name): self.id = id self.name = name class Classroom(object): def __init__(self, children, teachers): self.children = children self.teachers = teachers classroom = Classroom([Child('389','pete')], [Teacher('829','bob')]) This is a silly example, but it illustrates what I'm trying to do. I'd like to be able to interact with the classroom object like this: #access like a list print classroom.children[0] #append like it's a list classroom.children.append(Child('2344','joe')) #delete from like it's a list classroom.children.pop(0) But I'd also like to be able to access it like it's a dictionary, and the dictionary should be automatically updated when I modify the list: #access like a dict print classroom.childrenById['389'] I realize I could just make it a dict, but I want to avoid code like this: classroom.childrendict[child.id] = child I also might have several of these properties, so I don't want to add functions like addChild, which feels very un-pythonic anyway. Is there a way to somehow subclass dict and/or list and provide all of these functions easily with my class's properties? I'd also like to avoid as much code as possible.

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  • Where do you put your dependencies?

    - by The All Foo
    If I use the dependency injection pattern to remove dependencies they end up some where else. For example, Snippet 1, or what I call Object Maker. I mean you have to instantiate your objects somewhere...so when you move dependency out of one object, you end up putting it another one. I see that this consolidates all my dependencies into one object. Is that the point, to reduce your dependencies so that they all reside in a single ( as close to as possible ) location? Snippet 1 - Object Maker <?php class ObjectMaker { public function makeSignUp() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignUpObject = new ControlSignUp(); $SignUpObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignUpObject; } public function makeSignIn() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignInObject = new ControlSignIn(); $SignInObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignInObject; } public function makeTweet( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $TweetObject = new ControlTweet(); $TweetObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $TweetObject; } public function makeBookmark( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $BookmarkObject = new ControlBookmark(); $BookmarkObject->setObjects($DatabaseObject,$TextObject,$MessageObject); return $BookmarkObject; } }

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  • Java generics question with wildcards

    - by Sean
    Just came across a place where I'd like to use generics and I'm not sure how to make it work the way I want. I have a method in my data layer that does a query and returns a list of objects. Here's the signature. public List getList(Class cls, Map query) This is what I'd like the calling code to look like. List<Whatever> list = getList(WhateverImpl.class, query); I'd like to make it so that I don't have to cast this to a List coming out, which leads me to this. public <T> List<T> getList(Class<T> cls, Map query) But now I have the problem that what I get out is always the concrete List<WhateverImpl> passed in whereas I'd like it to be the Whatever interface. I tried to use the super keyword but couldn't figure it out. Any generics gurus out there know how this can be done?

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  • object.valid? returns false but object.errors.full_messages is empty

    - by user549563
    Hello I'm confuse about objects that I can't save, simplified model is class Subscription < ActiveRecord::base belongs_to :user, :class_name => "User", :foreign_key => "user_id" has_many :transactions, :class_name => "SubscriptionTransaction" validates_presence_of :first_name, :message => "ne peut être vide" validates_presence_of :last_name, :message => "ne peut être vide" validates_presence_of :card_number, :message => "ne peut être vide" validates_presence_of :card_verification, :message => "ne peut être vide" validates_presence_of :card_type, :message => "ne peut être vide" validates_presence_of :card_expires_on, :message => "ne peut être vide" attr_accessor :card_number, :card_verification validate_on_create :validate_card def validate_card unless credit_card.valid? credit_card.errors.full_messages.each do |message| errors.add_to_base message end end end def credit_card @credit_card ||= ActiveMerchant::Billing::CreditCard.new( :type => card_type, :number => card_number, :verification_value => card_verification, :month => card_expires_on.month, :year => card_expires_on.year, :first_name => first_name, :last_name => last_name ) end end and in my subscription_controller if subscription.save # do something else debugger # means breakpoint where i try subscription.errors.full_messages # do something else end I tried to use ruby-debug for this adding a breakpoint before. And subscription.valid? return false which explains that ActiveRecord doesn't allow the save method. Unfortunately i can't know why the object is invalid. subscription.errors.full_messages # => [] I'm stucked, if you have any idea, thank you.

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  • When is a try catch not a try catch?

    - by Dearmash
    I have a fun issue where during application shutdown, try / catch blocks are being seemingly ignored in the stack. I don't have a working test project (yet due to deadline, otherwise I'd totally try to repro this), but consider the following code snippet. public static string RunAndPossiblyThrow(int index, bool doThrow) { try { return Run(index); } catch(ApplicationException e) { if(doThrow) throw; } return ""; } public static string Run(int index) { if(_store.Contains(index)) return _store[index]; throw new ApplicationException("index not found"); } public static string RunAndIgnoreThrow(int index) { try { return Run(index); } catch(ApplicationException e) { } return ""; } During runtime this pattern works famously. We get legacy support for code that relies on exceptions for program control (bad) and we get to move forward and slowly remove exceptions used for program control. However, when shutting down our UI, we see an exception thrown from "Run" even though "doThrow" is false for ALL current uses of "RunAndPossiblyThrow". I've even gone so far as to verify this by modifying code to look like "RunAndIgnoreThrow" and I'll still get a crash post UI shutdown. Mr. Eric Lippert, I read your blog daily, I'd sure love to hear it's some known bug and I'm not going crazy. EDIT This is multi-threaded, and I've verified all objects are not modified while being accessed

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  • How much is too much memory allocation in NDK?

    - by Maximus
    The NDK download page notes that, "Typical good candidates for the NDK are self-contained, CPU-intensive operations that don't allocate much memory, such as signal processing, physics simulation, and so on." I came from a C background and was excited to try to use the NDK to operate most of my OpenGL ES functions and any native functions related to physics, animation of vertices, etc... I'm finding that I'm relying quite a bit on Native code and wondering if I may be making some mistakes. I've had no trouble with testing at this point, but I'm curious if I may run into problems in the future. For example, I have game struct defined (somewhat like is seen in the San-Angeles example). I'm loading vertex information for objects dynamically (just what is needed for an active game area) so there's quite a bit of memory allocation happening for vertices, normals, texture coordinates, indices and texture graphic data... just to name the essentials. I'm quite careful about freeing what is allocated between game areas. Would I be safer setting some caps on array sizes or should I charge bravely forward as I'm going now?

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  • Gradual memory leak and slowdown in loop

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases, and the speed at which frames are processed drops precipitously. (From ~0.5 seconds per frame at the start, to ~2 seconds per frame by the 250th frame.) The only thing I can think can be causing the gradual memory leak is a buildup of the NSAutoreleasePool objects themselves. Am I right in thinking they will only be deallocated when the outer pool is released? If so, is there a better memory management solution here? Creating a pool every run through the loop seems a little hacky. And if not, what is causing the slow memory leak? (It is not NSStrings, and much too slow to be NSImages or NSDatas.) And what could be causing the slowdown?

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  • assembling an object graph without an ORM -- in the service layer or data layer?

    - by Hans Gruber
    At my current gig, our persistence layer uses IBatis going against SQL Server stored procedures (puke). IMHO, this approach has many disadvantages over the use of a "true" ORM such NHibernate or EF, but the one I'm trying to address here revolves around all the boilerplate code needed to map data from a result set into an object graph. Say I have the following DTO object graph I want to return to my presentation layer: IEnumerable<CustomerDTO> |--> IEnumerable<AddressDTO> |--> LatestOrderDTO The way I've implemented this is to have a discrete method in my DAO class to return each IEnumerable<*DTO>, and then have my service class be responsible for orchestrating the calls to the DAO. It then returns the fully assembled object graph to the client: public class SomeService(){ public SomeService(IDao someDao){ this._someDao = someDao; } public IEnumerable<CustomerDTO> ListCustomersForHistory(int brokerId){ var customers = _someDao.ListCustomersForBroker(brokerId); foreach (customer in customers){ customer.Addresses = someDao.ListCustomersAddresses(brokerId); customer.LatestOrder = someDao.GetCustomerLatestOrder(brokerId); } } return customers; } My question is should this logic belong in the service layer or the should I make my DAO such that it instead returns the assembled object graph. If I was using NHibernate, I assume that this kind of relationship association between objects comes for "free"?

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  • Performance of a get unique elements/group by operation on an IEnumerable<T>.

    - by tolism7
    I was wondering how could I improve the performance of the following code: public class MyObject { public int Year { get; set; } } //In my case I have 30000 IEnumerable<MyObject> data = MethodThatReturnsManyMyObjects(); var groupedByYear = data.GroupBy(x => x.Year); //Here is the where it takes around 5 seconds foreach (var group in groupedByYear) //do something here. The idea is to get a set of objects with unique year values. In my scenario there are only 6 years included in the 30000 items in the list so the foreach loop will be executed 6 times only. So we have many items needing to be grouped in a few groups. Using the .Distinct() with an explicit IEqualityComparer would be an alternative but somehow I feel that it wont make any difference. I can understand if 30000 items is too much and that i should be happy with the 5 seconds I get, but I was wondering if the above can be imporved performance wise. Thanks.

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  • Can Haskell's monads be thought of as using and returning a hidden state parameter?

    - by AJM
    I don't understand the exact algebra and theory behind Haskell's monads. However, when I think about functional programming in general I get the impression that state would be modelled by taking an initial state and generating a copy of it to represent the next state. This is like when one list is appended to another; neither list gets modified, but a third list is created and returned. Is it therefore valid to think of monadic operations as implicitly taking an initial state object as a parameter and implicitly returning a final state object? These state objects would be hidden so that the programmer doesn't have to worry about them and to control how they gets accessed. So, the programmer would not try to copy the object representing the IO stream as it was ten minutes ago. In other words, if we have this code: main = do putStrLn "Enter your name:" name <- getLine putStrLn ( "Hello " ++ name ) ...is it OK to think of the IO monad and the "do" syntax as representing this style of code? putStrLn :: IOState -> String -> IOState getLine :: IOState -> (IOState, String) main :: IOState -> IOState -- main returns an IOState we can call "state3" main state0 = putStrLn state2 ("Hello " ++ name) where (state2, name) = getLine state1 state1 = putStrLn state0 "Enter your name:"

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  • Effective communication in a component-based system

    - by Tesserex
    Yes, this is another question about my game engine, which is coming along very nicely, with much thanks to you guys. So, if you watched the video (or didn't), the objects in the game are composed of various components for things like position, sprites, movement, collision, sounds, health, etc. I have several message types defined for "tell" type communication between entities and components, but this only goes so far. There are plenty of times when I just need to ask for something, for example an entity's position. There are dozens of lines in my code that look like this: SomeComponent comp = (SomeComponent)entity.GetComponent(typeof(SomeComponent)); if (comp != null) comp.GetSomething(); I know this is very ugly, and I know that casting smells of improper OO design. But as complex as things are, there doesn't seem to be a better way. I could of course "hard-code" my component types and just have SomeComponent comp = entity.GetSomeComponent(); but that seems like a cop-out, and a bad one. I literally JUST REALIZED, while writing this, after having my code this way for months with no solution, that a generic will help me. SomeComponent comp = entity.GetComponent<SomeComponent>(); Amazing how that works. Anyway, this is still only a semantic improvement. My questions remain. Is this actually that bad? What's a better alternative?

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  • Issue with class design to model user preferences for different classes

    - by Mulone
    Hi all, I'm not sure how to design a couple of classes in my app. Basically that's a situation: each user can have many preferences each preference can be referred to an object of different classes (e.g. album, film, book etc) the preference is expressed as a set of values (e.g. score, etc). The problem is that many users can have preferences on the same objects, e.g.: John: score=5 for filmid=apocalypsenow Paul: score=3 for filmid=apocalypsenow And naturally I don't want to duplicate the object film in each user. So I could create a class called "preference" holding a score and then a target object, something like: User{ hasMany preferences } Preference{ belongsTo User double score Film target Album target //etc } and then define just one target. Then I would create an interface for the target Classes (album, film etc): Interface canBePreferred{ hasMany preferences } And implement all of those classes. This could work, but it looks pretty ugly and it would requires a lot of joins to work. Do you have some patterns I could use to model this nicely? Cheers, Mulone

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  • Scalability 101: How can I design a scalable web application using PHP?

    - by Legend
    I am building a web-application and have a couple of quick questions. From what I learnt, one should not worry about scalability when initially building the app and should only start worrying when the traffic increases. However, this being my first web-application, I am not quite sure if I should take an approach where I design things in an ad-hoc manner and later "fix" them. I have been reading stories about how people start off with an app that gets millions of users in a week or two. Not that I will face the same situation but I can't help but wonder, how do these people do it? Currently, I bought a shared hosting account on Lunarpages and that got me started in building and testing the application. However, I am interested in learning how to build the same application in a scalable-manner using the cloud, for instance, Amazon's EC2. From my understanding, I can see a couple of components: There is a load balancer that first receives requests and then decides where to route each request This request is then handled by a server replica that then processes the request and updates (if required) the database and sends back the response to the client If a similar request comes in, then a caching mechanism like memcached kicks into picture and returns objects from the cache A blackbox that handles database replication Specifically, I am trying to do the following: Setting up a load balancer (my homework revealed that HAProxy is one such load balancer) Setting up replication so that databases can be synchronized Using memcached Configuring Apache to work with multiple web servers Partitioning application to use Amazon EC2 and Amazon S3 (my application is something that will need great deal of storage) Finally, how can I avoid burning myself when using Amazon services? Because this is just a learning phase, I can probably do with 2-3 servers with a simple load balancer and replication but until I want to avoid paying loads of money accidentally. I am able to find resources on individual topics but am unable to find something that starts off from the big picture. Can someone please help me get started?

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  • Disable MSBuild output of "Processing /ORDER options..."

    - by Jippers
    The output file from our project build has gone from 6MB to over 75MB in text. Diff'ing the last good build and the first time it blew up, there's a section in the output file like this in the latest: Processing /ORDER options External code objects not listed in the /ORDER file: ?onCallDisconnected@CallStateConnected@CallImpl@space@@UAEXV?$shared_ptr@VCallImpl@space@@@boost@@V?$shared_ptr@VGenericCall@space@@@5@K@Z ; framework.lib(CallStates.obj) ??_DBoolSetting@space@@QAEXXZ ; framework.lib(SettingValueImpl.obj) ...... continues for ~50MB ??$?0U?$pair@$$CBV?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@J@std@@@?$allocator@U_Node@?$_Tree_nod@V?$_Tmap_traits@V?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@JU?$less@V?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@@2@V?$allocator@U?$pair@$$CBV?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@J@std@@@2@$0A@@std@@@std@@@std@@QAE@ABV?$allocator@U?$pair@$$CBV?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@J@std@@@1@@Z ; CallStatistics.obj Finished processing /ORDER options I'm not sure how this got in there, but anyone know how to turn it off?

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  • Cocos2d on iPhone: Using Sprites Defined in Separate Class Files.

    - by srikanth rongali
    I'm trying to draw two sprites on the same screen. I have defined the two sprite objects in two separate class files. If I comment out two lines (see "item 1" comment below) then I get a display as [a backgroundimage[background2.jpg] with a sprite[grossini.png] on the left side. If I uncomment the two lines I do not get the background image and sprite of (gameScreen.m). I get only the sprite [grossinis_sister1.png] defined in (enemy.m). But what I need is a [backgroundimage[background2.jpg]], sprite[grossini.png] and sprite [grossinis_sister1.png] in one screen. This is implementation file of my first class: #import "gameScreen.h" #import "enemy.h" @implementation gameScreen -(id)init { if((self = [super init])) { CCSprite *backGroundImage = [CCSprite spriteWithFile:@"background2.jpg"]; backGroundImage.anchorPoint = ccp(0,0); CCParallaxNode *voidNode = [CCParallaxNode node]; [voidNode addChild:backGroundImage z:-1 parallaxRatio:ccp(0.0f,0.0f) positionOffset:CGPointZero]; [self addChild:voidNode]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *player = [CCSprite spriteWithFile:@"grossini.png"]; player.position = ccp(player.contentSize.width/2, windowSize.height/2); [self addChild:player z:0]; //eSprite = [[enemy alloc]init]; //<-- see item 1 //[self addChild:eSprite]; } return self; } This is my implementation file of my second class: #import "enemy.h" #import "gameScreen.h" @implementation enemy -(id)init { if ((self = [super init])) { CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *enemySprite = [CCSprite spriteWithFile:@"grossinis_sister1.png" ]; enemySprite.position = ccp(windowSize.width/2, windowSize.height/2); [self addChild:enemySprite]; } return self; } @end

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  • Populate two column grid with databinding?

    - by Richard
    How do i populate a two column grid with objects from my observable collection? I've tried to achieve this effect by using the tookits wrap panel but the items just stack. <toolkit:WrapPanel Margin="5,0,0,0" Width="400"> <ItemsControl ItemsSource="{Binding Trips}"> <ItemsControl.ItemTemplate> <DataTemplate> <StackPanel Height="236" Width="182"> <Button Style="{StaticResource VasttrafikButtonTrip}"> <StackPanel Width="152" Height="140"> <TextBlock Text="{Binding FromName}" /> <TextBlock FontFamily="Segoe WP Semibold" Text="till" /> <TextBlock Text="{Binding ToName}" /> </StackPanel> </Button> <TextBlock HorizontalAlignment="Left" Width="160" FontSize="16" FontWeight="ExtraBlack" Text="{Binding TravelTimeText}" /> <TextBlock HorizontalAlignment="Left" Width="160" Margin="0,-6,0,0" FontSize="16" Text="{Binding TransferCountText}" /> </StackPanel> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </toolkit:WrapPanel>

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  • Create a variable which is named depending on an ID number?

    - by gray
    Is there any way to create a variable, and add an ID to the end of the actual variable name? I have a variable called 'gauge', used to create a new Gauge object: var gauge = new Gauge(target).setOptions(opts); I want to add an ID to the variable, so something like: var gauge+id = new Gauge(target).setOptions(opts); It's because I'm creating a number of these objects, and have a specific ID already for each one, which I want to attach to the gauge object if possible? All my code for this function is below, if it gives you a better idea of what i need to do: function go(id, votes) { var val = $('#votes_'+id).text(); var target = document.getElementById('foo_'+id); // your canvas element var gauge = new Gauge(target).setOptions(opts); // create sexy gauge! gauge.maxValue = 100; // set max gauge value gauge.animationSpeed = 20; // set animation speed (32 is default value) var a=votes+0.5; gauge.set(val); // set actual value } My main problem arises on the last line. It says gauge.set(val), and it only sets the last object, ignoring all the other ones...

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  • JavaScript onClick() Display

    - by junaidkaps
    I have an array consisting of several objects containing Strings. I am successfully able to display the array by using: <td><p onclick="theMiddle(this)">The Middle</td> As you see from the td tag this is part of a table. Issue is that the browser opens up a new page to display my text. I have been trying to display the array above my table in a p tag. //JavaScript var arrayTheMiddle = new Array (showName.theMiddle, beginingTime.theMiddle, network.abc, duration.thirty, rating.general, description.theMiddle, showImage.theMiddle); function theMiddle(obj){ for(i=0; i < arrayTheMiddle.length; i++) { document.write(arrayTheMiddle[i] + "<br>"); } } //HTML File <p>Would like the array/function displayed here while the user clicks within the table below (entire table has not been listed)</p> <td><p onclick="theMiddle(this)">The Middle</td> Unfortunately I am constantly failing at utilizing get element by id to call my function which consists of an array. I have searched for all sorts of stuff, yet frankly I'm lost. Not even sure if my approach is correct at this point. I'm sure this is one of those simple things that are blowing over my head!

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  • Enterprise integration of disparate systems

    - by Chris Latta
    We're about to embark on a fairly large integration effort to kill off a bunch of Access and Sql Server databases and get everything into one coherent enterprise system. There are also a number of other systems (accounting, CRM, payroll, MS Exchange) that hold critical data that we need to integrate (use for data validation in other systems), report on and otherwise expose. It is likely that some of these systems will change in the next few years, so we need to isolate our systems to be ready for change. Ideally we would be able to expose our forms in a consistent manner across as many of our our systems as possible without having to re-develop them for each system. We are currently targeting SharePoint (2007 and soon 2010), Office (2007 and soon 2010 - Word, Excel, PowerPoint and Outlook), Reporting Services, .Net console applications, .Net Windows applications, shell extensions, and with the possibility of exposing some functionality on mobile devices (BlackBerries currently, maybe iPhones later) and via our website. We're moving development to Visual Studio 2010 (from 2005) ahead of migrating to SharePoint 2010 and Office 2010. Given that most of our development is presently targeted to the .Net framework (mostly in C#) it seems logical to stick with this unless there is some compelling reason to switch frameworks/platform for some aspects. We're thinking of your standard Database-Data Integration layer-Business Objects Layer-Web Services (or REST) layer-Client Application plus doing our own client application with WPF (or something else?) forms that can also be exposed in the MS systems (SharePoint, Office, Windows). So, we don't want much, just everything :) Basically we need to isolate ourselves from database and systems changes, create an API that can be used throughout our systems and then make this functionality available in our client applications. I'm very keen to get pointers from anyone who has tips on how to pull this off. Should we look at the Enterprise Library as a place to start? Is REST with ASP.Net MVC2 a better solution than Web Services for a system like this? Will WPF deliver forms re-use or is there something better?

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  • Save object in CoreData

    - by John
    I am using CoreData with iPhone SDK. I am making a notes app. I have a table with note objects displayed from my model. When a button is pressed I want to save the text in the textview to the object being edited. How do I do this? I've been trying several things but none seem to work. Thanks EDIT: NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; [newManagedObject setValue:detailViewController.textView.text forKey:@"noteText"]; NSError *error; if (![context save:&error]) { /* Replace this implementation with code to handle the error appropriately. abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. If it is not possible to recover from the error, display an alert panel that instructs the user to quit the application by pressing the Home button. */ NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } The above code saves it correctly but it saves it as a new object. I want it to be saved as the one I have selected in my tableView.

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  • best web database solution for scala for a high traffic site?

    - by egervari
    I am in charge of a rebuilding a website that gets about 250,000 visitors a day. We'd like to use Scala, but it does not work very well with Spring (in some minor cases) and Hibernate (there is a major and very annoying mismatch here if you want to use scala collections, which we do). The application itself is going to have about 40-50 tables. Other than Hibernate, is there an ORM that works awesome with Scala and is as performant and reliable as Hibernate? Does it also have the same capabilities, or are we going to run into leaky-abstractions if we don't use Hibernate? It would be a big risk for us to go with a framework that is newer and doesn't seem to have a lot of industry backing... and at the same time, Hibernate is a real pain to program against when using Scala. 1) The Java Collection <- Scala Collection is absolutely painful. There is a lot more boilerplate and crap to write. 2) The IDE doesn't import JavaConversions and java interfaces automatically... so we this needs to be done manually. Optimizing Imports in IDEA is going to destroy all the manual work. 3) There is also a performance cost to converting back and forth all the time in your domain objects and your dao classes. 4) Not to mention there needs to be a lot of casting, which produces code ugly as sin. I actually would love to write my own orm that is 100% tailored to scala, but obviously this is really outside of the scope of our project for now. So what is the best approach?

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  • Hibernate: fetching multiple bags efficiently

    - by Jens Jansson
    Hi! I'm developing a multilingual application. For this reason many objects have in their name and description fields collections of something I call LocalizedStrings instead of plain strings. Every LocalizedString is basically a pair of a locale and a string localized to that locale. Let's take an example an entity, let's say a book -object. public class Book{ @OneToMany private List<LocalizedString> names; @OneToMany private List<LocalizedString> description; //and so on... } When a user asks for a list of books, it does a query to get all the books, fetches the name and description of every book in the locale the user has selected to run the app in, and displays it back to the user. This works but it is a major performance issue. For the moment hibernate makes one query to fetch all the books, and after that it goes through every single object and asks hibernate for the localized strings for that specific object, resulting in a "n+1 select problem". Fetching a list of 50 entities produces about 6000 rows of sql commands in my server log. I tried making the collections eager but that lead me to the "cannot simultaneously fetch multiple bags"-issue. Then I tried setting the fetch strategy on the collections to subselect, hoping that it would do one query for all books, and after that do one query that fetches all LocalizedStrings for all the books. Subselects didn't work in this case how i would have hoped and it basically just did exactly the same as my first case. I'm starting to run out of ideas on how to optimize this. So in short, what fetching strategy alternatives are there when you are fetching a collection and every element in that collection has one or multiple collections in itself, which has to be fetch simultaneously.

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  • What is the best way to remove flickering from a fast series of image loads in Flash?

    - by msandbot
    Hi, working on making a flash program that loads about 1000 jpegs and then plays them like a movie. Have all the buttons and stuff working but the time it takes for an image to load is so high that the movie can't be played at 30 fps. I've tried multiple ways of fixing this using 1 scrollpane and changing its source ever 30 ms. This one is the worst but simplest. Flickers cause strobing and it is unwatchable. used 2 scrollpanes that were duplicates of each other until I had to load. I would then make that one invisible, load it , then make it visible. Then load the background one. Works but same problem as the first at high speeds, just less severe. used 1 scrollpane per image . This works great, except that it fails miserably on any more than 100 of them due to the number of objects. Has anyone else experienced/solved/wants to help me solve this? None of my fixes have worked. Currently using action script 3, but will change if its not possible in that. Also, I want to be able to zoom in and then scroll around the window hence the scrollpanes, but if that's not possible its a sacrifice I'm willing to make

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  • Best way reading from dirty excel sheets

    - by Ten Ton Gorilla
    I have to manipulate some Excel documents with C#. It's a batch process with no user interaction. It's going to parse data into a database, then output nice reports. The data is very dirty and cannot be ready using ADO. The data is nowhere near a nice table format. Best is defined as the most stable(updates less likely to break)/ clear(succinct) code. Fast doesn't matter. If it runs in less than 8 hours I'm fine. I have the logic to find the data worked out. All I need to make it run is basic cell navigation and getvalue type functions. Give me X cell value as string, if it matches Y value with levenshtein distance < 3, then give me Z cell value. My question is, what is the best way to dig into the excel? VSTO? Excel Objects Library? Third Option I'm not aware of?

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  • JPA returning null for deleted items from a set

    - by Jon
    This may be related to my question from a few days ago, but I'm not even sure how to explain this part. (It's an entirely different parent-child relationship.) In my interface, I have a set of attributes (Attribute) and valid values (ValidValue) for each one in a one-to-many relationship. In the Spring MVC frontend, I have a page for an administrator to edit these values. Once it's submitted, if any of these fields (as <input> tags) are blank, I remove the ValidValue object like so: Set<ValidValue> existingValues = new HashSet<ValidValue>(attribute.getValidValues()); Set<ValidValue> finalValues = new HashSet<ValidValue>(); for(ValidValue validValue : attribute.getValidValues()) { if(!validValue.getValue().isEmpty()) { finalValues.add(validValue); } } existingValues.removeAll(finalValues); for(ValidValue removedValue : existingValues) { getApplicationDataService().removeValidValue(removedValue); } attribute.setValidValues(finalValues); getApplicationDataService().modifyAttribute(attribute); The problem is that while the database is updated appropriately, the next time I query for the Attribute objects, they're returned with an extra entry in their ValidValue set -- a null, and thus, the next time I iterate through the values to display, it shows an extra blank value in the middle. I've confirmed that this happens at the point of a merge or find, at the point of "Execute query ReadObjectQuery(entity.Attribute). Here's the code I'm using to modify the database (in the ApplicationDataService): public void modifyAttribute(Attribute attribute) { getJpaTemplate().merge(attribute); } public void removeValidValue(ValidValue removedValue) { ValidValue merged = getJpaTemplate().merge(removedValue); getJpaTemplate().remove(merged); } Here are the relevant parts of the entity classes: Entity @Table(name = "attribute") public class Attribute { @OneToMany(cascade = CascadeType.ALL, fetch = FetchType.LAZY, mappedBy = "attribute") private Set<ValidValue> validValues = new HashSet<ValidValue>(0); } @Entity @Table(name = "valid_value") public class ValidValue { @ManyToOne(fetch = FetchType.LAZY) @JoinColumn(name = "attr_id", nullable = false) private Attribute attribute; }

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