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  • R strsplit and vectorization

    - by James
    When creating functions that use strsplit, vector inputs do not behave as desired, and sapply needs to be used. This is due to the list output that strsplit produces. Is there a way to vectorize the process - that is, the function produces the correct element in the list for each of the elements of the input? For example, to count the lengths of words in a character vector: words <- c("a","quick","brown","fox") > length(strsplit(words,"")) [1] 4 # The number of words (length of the list) > length(strsplit(words,"")[[1]]) [1] 1 # The length of the first word only > sapply(words,function (x) length(strsplit(x,"")[[1]])) a quick brown fox 1 5 5 3 # Success, but potentially very slow Ideally, something like length(strsplit(words,"")[[.]]) where . is interpreted as the being the relevant part of the input vector.

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  • Collapse Tables with specific Table ID? JavaScript

    - by medoix
    I have the below JS at the top of my page and it successfully collapses ALL tables on load. However i am trying to figure out how to only collapse tables with the ID of "ctable" or is there some other way of specifying the tables to make collapsible etc? <script type="text/javascript"> var ELpntr=false; function hideall() { locl = document.getElementsByTagName('tbody'); for (i=0;i<locl.length;i++) { locl[i].style.display='none'; } } function showHide(EL,PM) { ELpntr=document.getElementById(EL); if (ELpntr.style.display=='none') { document.getElementById(PM).innerHTML=' - '; ELpntr.style.display='block'; } else { document.getElementById(PM).innerHTML=' + '; ELpntr.style.display='none'; } } onload=hideall; </script>

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  • Open mailto after click in IE8/Chrome

    - by Rakward
    I'm currently trying to do the following: Trigger: click on a name in a select list. Action : open mailto-link in current window, thus opening an email client. $(document).ready(function(){ // Define click-event $('option').click(function(){ var mail = $(this).attr('value'); window.open('mailto:'+mail, '_self'); }); }); I've also tried using this instead of window.open: parent.location.href= 'mailto:'+mail; However, both work only in firefox, get no errors/results in IE8 or Chrome. Anybody know what the problem could be?

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  • jqGrid footer cells "inherits" CSS from cells in the main grid

    - by Tore
    I have a footerrow in my jqGrid where I sum up the values in some of the columns. I set the footer using the 'footerData' function when the grid has completed loading. This requires the 'footerrow' property in the grid-options to be set to 'true'. Some of the columns which I don't sum up have CSS applied to them (to show some icons in the cells), which is set using the 'classes' property in the colModel API. The problem is that these CSS-classes are also applied to the cells in the footerrow. I don't want them applied there, but I don't know how to prevent them from being shown. I tried to use jQuery to remove the 'class' property from the td elements after calling the 'footerData' function. The problem is that while the grid is loading, the icons are flashed to the user. How can I prevent the CSS from being applied in the first place?

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  • How do I make my drop down remain dropped down?

    - by counterbeing
    The site I'm currently working on is located at: http://counterbeing.com The problem I'm trying to solve is that when you run your mouse over the "Categories" button, the sub-menu items pop up, but then disappear before you can click them. I've tried a variety of things. For one thing, I was attempting to define the div that the sub menu items are wrapped in as something that will also trigger the animation, but that doesn't seem to work... Here is the javascript file I'm using to grab both layers. I have it divided into 2 layers because one of them is somewhat transparent. $(document).ready(function() { ($("div#CategoriesLink").hover(function(){ $("div#navdrop").animate({ top: "0px" }) $("div#CategoryButtonHolder").animate({ top: "0px" }) }); });

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  • What can cause throughput to become really slow when an ISAPI filter implements SF_NOTIFY_SEND_RAW_D

    - by Gerald
    I have an ISAPI filter for IIS6 that I've been developing for a while, but I just noticed something disturbing. Anytime I have the filter installed and I download a file, the file download becomes really slow. From a remote machine I'm getting ~120kb per second without the filter installed, and ~45kb per second with the filter installed. This seems to be related to the SF_NOTIFY_SEND_RAW_DATA callback. Whenever I register for this callback, I get the slow downloads, when I don't register for it, everything is fine. Even if I make my HttpFilterProc function just return immediately, like this: DWORD WINAPI HttpFilterProc( PHTTP_FILTER_CONTEXT pfc, DWORD notificationType, LPVOID pvNotification ) { return SF_STATUS_REQ_NEXT_NOTIFICATION; } I've also tried returning SF_STATUS_REQ_HANDLED_NOTIFICATION with the same result. Is it possible that I have some build setting on my DLL that is causing a slow execution of the callback function, or is this just the way it's going to be with ISAPI?

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  • JQuery Tooltip Plugin from Jorn

    - by Jeff Ancel
    I am thinking someone may have run across this one, but not sure. From a high level, I am trying to roll over a input [type=text] and display a tool tip (with the contained value) using the plugin available at http://bassitance.de. I have to use titles and classes for validation on the specific elements, so I put a blank div to hold the input [type=text] value for the roll over. Issue: It won't hold the value of 2 text boxes at once. Once I put a value in the box on the right, the tooltip on the left goes away. Same thing if I switch it aroun. I can't keep a tooltip on more than one element. Here is the code (Note: You will have to download the plugins in the source as I am not sure where the live versions are if there are any). <link rel="stylesheet" href="/scripts/jquery-tooltip/jquery.tooltip.css" /> <script type="text/javascript" src="/scripts/jquery-1.3.2.min.js"></script> <script type="text/javascript" src="/scripts/jquery-tooltip/jquery.tooltip.min.js"></script> <script type="text/javascript"> $(function(){ $("input").change(function(){ var newTitle = $(this).val(); $(this).parent().attr("title",newTitle); // re-init tool tip reload(); }); // Init tooltip reload(); }); reload = function(){ $("div").tooltip(); } </script> <body> <table border="1px solid black"> <tr> <td title="hello"> <div> <input type="text" value=""/> </div> </td> <td> <div> <input type="text" value=""/> </div> </td> </tr> </table> <div id="debug"></div> </body> </html>

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  • xCode "Property access results unused - getters should not be used for side effects"

    - by David DelMonte
    Hi all, I'm getting this warning when I'm calling a local routine. My code is this: -(void)nextLetter { // NSLog(@"%s", __FUNCTION__); currentLetter ++; if(currentLetter > (letters.count - 1)) { currentLetter = 0; } self.fetchLetter; } I'm getting the warning on the self.fetchLetter statement. That routine looks like this: - (void)fetchLetter { // NSLog(@"%s", __FUNCTION__); NSString *wantedLetter = [[letters objectAtIndex: currentLetter] objectForKey: @"langLetter"]; NSString *wantedUpperCase = [[letters objectAtIndex: currentLetter] objectForKey: @"upperCase"]; ..... } I prefer to fix warning messages, is there a better way to write this? Thanks!

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  • using jquery draggable can you create a helper based on the dragged item?

    - by user169867
    I wish to create a custom helper based on the element being dragged. I'm dragging documents and I'd like the document's number to be part of the custom helper. I know how to create a helper during init like this: helper: function() { return $("<div class='fax16'></div>"); } But what I really want to do is maybe in response to the start event get access to the element being dragged and use some of its properties to set the helper. Something like: start: function(event, ui) { var docID = //somehow access the dragged element ui.helper = $("<div class='save16'>" + docID + "</div>"); //Set drag Helper } Can this be done?

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  • Dojo Table not Rendering in IE6

    - by Mike Carey
    I'm trying to use Dojo (1.3) checkBoxes to make columns appear/hide in a Dojo Grid that's displayed below the checkBoxes. I got that functionality to work fine, but I wanted to organize my checkBoxes a little better. So I tried putting them in a table. My dojo.addOnLoad function looks like this: dojo.addOnLoad(function(){ var checkBoxes = []; var container = dojo.byId('checkBoxContainer'); var table = dojo.doc.createElement("table"); var row1= dojo.doc.createElement("tr"); var row2= dojo.doc.createElement("tr"); var row3= dojo.doc.createElement("tr"); dojo.forEach(grid.layout.cells, function(cell, index){ //Add a new "td" element to one of the three rows }); dojo.place(addRow, table); dojo.place(removeRow, table); dojo.place(findReplaceRow, table); dojo.place(table, container); }); What's frustrating is: 1) Using the Dojo debugger I can see that the HTML is being properly generated for the table. 2) I can take that HTML and put just the table in an empty HTML file and it renders the checkBoxes in the table just fine. 3) The page renders correctly in Firefox, just not IE6. The HTML that is being generated looks like so: <div id="checkBoxContainer"> <table> <tr> <td> <div class="dijitReset dijitInline dijitCheckBox" role="presentation" widgetid="dijit_form_CheckBox_0" wairole="presentation"> <input class="dijitReset dijitCheckBoxInput" id="dijit_form_CheckBox_0" tabindex="0" type="checkbox" name="" dojoattachevent= "onmouseover:_onMouse,onmouseout:_onMouse,onclick:_onClick" dojoattachpoint="focusNode" unselectable="on" aria-pressed="false"/> </div> <label for="dijit_form_CheckBox_0"> Column 1 </label> </td> <td> <div class="dijitReset dijitInline dijitCheckBox" role="presentation" widgetid="dijit_form_CheckBox_1" wairole="presentation"> <input class="dijitReset dijitCheckBoxInput" id="dijit_form_CheckBox_1" tabindex="0" type="checkbox" name="" dojoattachevent= "onmouseover:_onMouse,onmouseout:_onMouse,onclick:_onClick" dojoattachpoint="focusNode" unselectable="on" aria-pressed="false"/> </div> </td> </tr> <tr> ... </tr> </table> </div> I would have posted to the official DOJO forums, but it says they're deprecated and they're using a mailing list now. They said if a mailing list doesn't work for you, use stackoverflos.com. So, here I am! Thanks for any insight you can provide.

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  • Cyrillic characters from javascript cookie to php output via $_COOKIE

    - by Beck
    When i'm trying to put russian text in cookie via javascript and then output it via php it returns: %u043F%u0440%u043E%u0432%u0435%u0440%u043A%u0430 How to decode this to normal cyrillic characters? This is the function i'm using to pass to document.cookie: function setCookie(c_name,val,c_expiredays,c_path,c_domain,c_secure) { var exdate=new Date(); exdate.setDate(exdate.getDate()+c_expiredays); document.cookie=c_name+ "=" +escape(val)+ /* Additional settings */ ((c_path) ? "; path=" + c_path : "") + ((c_domain) ? "; domain=" + c_domain : "") + // used to allow using only on a certain domain ((c_secure) ? "; secure" : "") + // used for HTTPS (SSL) ((c_expiredays==null) ? "" : ";expires="+exdate.toGMTString()); } setCookie('name',$(this).val(),1); On server side, i'm outputting like that: (isset($_COOKIE['img_href_value']) ? $_COOKIE['img_href_value'] : '')

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  • Calling a webservice through jquery cross domain

    - by IanCian
    hi there, i am new to jquery so please bare with me, I am trying to connect to a .asmx webservice (cross domain) by means of client-side script now actually i am having problems to use POST since it is being blocked and in firebug is giving me: OPTIONS Add(method name) 500 internal server error. I bypassed this problem by using GET instead, it is working fine when not inputting any parameters but is giving me trouble with parameters. please see below for the code. The following is a simple example I am trying to make work out with the use of parameters. With Parameters function CallService() { $.ajax({ type: "GET", url: "http://localhost:2968/MyService.asmx/Add", data: "{'num1':'" + $("#txtValue1").val() + "','num2':'" + $("#txtValue2").val() + "'}", //contentType: "application/json; charset=utf-8", dataType: "jsonp", success: function(data) { alert(data.d); } }); Webservice [WebMethod, ScriptMethod(UseHttpGet = true, XmlSerializeString = false, ResponseFormat = ResponseFormat.Json)] public string Add(int num1, int num2) { return (num1 + num2).ToString(); }

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  • Javascript window.open firefox/chrome issue

    - by Adelave
    Hi, I've application to open popup window to print page. function printHTML(urlPath) { var printPopUp = window.open(urlPath,null,"height=600,width=777,status=yes,toolbar=no,menubar=no,location=no,scrollbars=yes"); printPopUp.print(); } This script is working fine in IE, but in firefox/chrome. print() function is overlapping window.open, as a result print dialog is showing first while screen is still loading. I need to close print dialog in order to render page properly then print manually. Please advise.

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  • JavaScript/Dojo Module Pattern - how to debug?

    - by djna
    I'm working with Dojo and using the "Module Pattern" as described in Mastering Dojo. So far as I can see this pattern is a general, and widely used, JavaScript pattern. My question is: How do we debug our modules? So far I've not been able to persuade Firebug to show me the source of my module. Firebug seems to show only the dojo eval statement used to execute the factory method. Hence I'm not able to step through my module source. I've tried putting "debugger" statements in my module code, and Firebug seems to halt correctly, but does not show the source. Contrived example code below. This is just an example of sufficient complexity to make the need for debugging plausible, it's not intended to be useful code. The page <!-- Experiments with Debugging --> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>console me</title> <style type="text/css"> @import "../dojoroot/dojo/resources/dojo.css"; @import "../dojoroot/dijit/themes/tundra/tundra.css"; @import "edf.css"; </style> <script type="text/javascript" src="../dojoroot/dojo/dojo.js"> </script> <script type="text/javascript" > dojo.registerModulePath("mytest", "../../mytest"); dojo.require("mytest.example"); dojo.addOnLoad(function(){ mytest.example.greet(); }); </script> </head> <body class="tundra"> <div id="bulletin"> <p>Just Testing</p> </div> </body> </html> <!-- END: snip1 --> The java script I'd like to debug dojo.provide("mytest.example"); dojo.require("dijit.layout.ContentPane"); /** * define module */ (function(){ //define the main program functions... var example= mytest.example; example.greet= function(args) { var bulletin = dojo.byId("bulletin"); console.log("bulletin:" + bulletin); if ( bulletin) { var content = new dijit.layout.ContentPane({ id: "dummy", region: "center" }); content.setContent('Greetings!'); dojo._destroyElement(bulletin); dojo.place(content.domNode, dojo.body(), "first"); console.log("greeting done"); } else { console.error("no bulletin board"); } } })();

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  • CUDA: How to reuse kernels in multiple files (for unit testing)

    - by zenna
    How can I go about reusing the same kernel without getting fatal linking errors due to defining the symbol multiple times In Visual Studio I get "fatal error LNK1169: one or more multiply defined symbols found" My current structure is as follows: Interface.h has an extern interface to a C function: myCfunction() (ala the C++ integration SDK example) Kernel.cu contains the actual __global__ kernels and is NOT included in the build: __global__ my_kernel() Wrapper.cu inlcudes Kernel.cu and Interface.h and calls my_kernel<<<...>>> This all works fine. But if I add another C function in another file which also includes Kernel.cu and uses those kernels, I get the errors. So how can I reuse the kernels in Kernel.cu among many C functions in different files. The purpose of this by the way is unit testing, and integrating my kernels with CPP unit, if there is no way to reuse kernels (there must be!) then other suggestions for unit testing kernels within my existing CPP unit framework would be appreciate. Thanks Zenna

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  • car race game collision condition.

    - by ashok patidar
    in this how can rotate car when it goes to collied with the track side. package { import flash.display.MovieClip; import flash.events.Event; import flash.events.KeyboardEvent; import flash.text.TextField; import flash.ui.Keyboard; import Math; /** * ... * @author Ashok */ public class F1race extends MovieClip { public var increment:Number = 0; //amount the car moves each frame public var posNeg:Number = 1; public var acceleration:Number = .05; //acceleration of the car, or the amount increment gets increased by. public var speed:Number = 0; //the speed of the car that will be displayed on screen public var maxSpeed:Number = 100; public var keyLeftPressed:Boolean; public var keyRightPressed:Boolean; public var keyUpPressed:Boolean; public var keyDownPressed:Boolean; public var spedometer:TextField = new TextField(); public var carRotation:Number ; public var txt_hit:TextField = new TextField(); public function F1race() { carRotation = carMC.rotation; trace(carMC.rotation); //addChild(spedometer); //spedometer.x = 0; //spedometer.y = 0; addChild(txt_hit); txt_hit.x = 0; txt_hit.y = 100; //rotation of the car addEventListener(Event.ENTER_FRAME, onEnterFrameFunction); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed,false); stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased,false); carMC.addEventListener(Event.ENTER_FRAME, carOver_road) } public function carOver_road(event:Event):void { //trace(texture.hitTestPoint(carMC.x,carMC.y,true),"--"); /* if(!texture.hitTestPoint(carMC.x,carMC.y,true)) { txt_hit.text = "WRONG WAY"; if(increment!=0) { increment=1; } } else { txt_hit.text = ""; //increment++; }*/ if (roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y,true)) { trace("left Hit" + carMC.rotation); //acceleration = .005; //if(carMC.rotation>90 || carMC.rotation>90 //carMC.rotation += 2; if ((carMC.rotation >= 90) && (carMC.rotation <= 180)) { carMC.rotation += 3; carMC.x += 3; } if ((carMC.rotation <= -90) && (carMC.rotation >= -180)) { carMC.rotation += 3; texture.y -= 3; } if ((carMC.rotation > -90) && (carMC.rotation <= -1)) { carMC.rotation += 3; texture.y -= 3; } if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x + carMC.width / 2, carMC.y,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if ((!roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y, true)) && (!roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true))) { //acceleration = .05; } } public function onEnterFrameFunction(events:Event):void { speed = Math.round((increment) * 5); spedometer.text = String(speed); if ((carMC.rotation < 180)&&(carMC.rotation >= 0)){ carRotation = carMC.rotation; posNeg = 1; } if ((carMC.rotation < 0)&&(carMC.rotation > -180)){ carRotation = -1 * carMC.rotation; posNeg = -1; } if (keyRightPressed) { carMC.rotation += .5 * increment; carMC.LWheel.rotation = 8; carMC.RWheel.rotation = 8; steering.gotoAndStop(2); } if (keyLeftPressed) { carMC.rotation -= .5 * increment; carMC.LWheel.rotation = -8; carMC.RWheel.rotation = -8; steering.gotoAndStop(3); } if (keyDownPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; increment -= 0.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment -= 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } if ((Math.abs(speed)) == (Math.abs(maxSpeed))) { trace("hello"); } } if (keyUpPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; //trace(carMC.rotation); texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment += 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } } if ((!keyUpPressed) && (!keyDownPressed)){ /*if (increment > 0 && (!keyUpPressed)&& (!keyDownPressed)) { //texture.y -= ((90-carRotation)/90)*increment; increment -= 1.5 * acceleration; } if((increment==0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment = 0; } if((increment<0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment += 1.5 * acceleration; }*/ if (increment > 0) { increment -= 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } if (increment == 0) { increment = 0; } if (increment < 0) { increment += 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } } } public function keyPressed(event:KeyboardEvent):void { trace("keyPressed"); if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = true; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = true; } if (event.keyCode == Keyboard.UP) { keyUpPressed = true; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = true; } } public function keyReleased(event:KeyboardEvent):void { trace("keyReleased..."); //increment -= 1.5 * acceleration; //increment--; if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = false; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = false; } if (event.keyCode == Keyboard.UP) { keyUpPressed = false; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = false; } } } }

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  • FF extension: a popup with dynamic menuitems, with each menu item having another popup

    - by encryptor
    I am building an extension that has a popup whose elements are constructed by a function call everytime the mouse hovers over the popup option. I am able to achieve this. Now I need to have a popup for each of the menu item (inside the original popup) which is not dynamic though. I have this code, but it does not work: var myMenuPopup = document.getElementById("file-popup4"); for (var m=0; m var newItem = document.createElement("menupopup"); newItem.setAttribute("label", publicdisplayname[m]); newItem.setAttribute("id", "public" + m); var new1 = document.createElement("menuitem"); new1.setAttribute("label","Home"); new1.setAttribute("id", "publichome" + m); newItem.onclick = function(){ } newItem.appendChild(new1); myMenuPopup.appendChild(newItem); but this doesnt work. Can someone please help me out with whats the problem

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  • jQuery Javascript array 'contains' functionality?

    - by YourMomzThaBomb
    I'm trying to use the jQuery $.inArray function to iterate through an array and if there's an element whose text contains a particular keyword, remove that element. $.inArray is only returning the array index though if the element's text is equal to the keyword. For example given the following array named 'tokens': - tokens {...} Object [0] "Starbucks^25^http://somelink" String [1] "McDonalds^34^" String [2] "BurgerKing^31^https://www.somewhere.com" String And a call to removeElement(tokens, 'McDonalds'); would return the following array: - tokens {...} Object [0] "Starbucks^25^http://somelink" String [1] "BurgerKing^31^https://www.somewhere.com" String I'm guessing this may be possible using the jQuery $.grep or $.each function, or maybe regex. However, I'm not familiar enough with jQuery to accomplish this. Any help would be appreciated!

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  • The requested URL /index.php/blog/scaffolding/add was not found on this server.

    - by Masud
    I am new in Codeigniter i am seeing the Video blog tutorials from Codeigniter but when i am useing scaffolding and try to add something give me like this massage. <?php class Blog extends Controller { function Blog() { parent::Controller(); $this->load->scaffolding('entries'); } function index() { $data['title'] = "This is my title of the page"; $data['heading'] = "This is my heading of page"; $data['todo'] = array("First Name: waliullah", "Last Name: Masud", "Full Name: Waliullah Masud"); $this->load->view('blog_view', $data); } } ?

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  • jQuery if something is more than value then hide and add a button to show whats hidden?

    - by Charlie
    Hi guys! Exactly what my title says is the problem Im having right now. Im checking a div for how many links php printed and if there is more than 10 Id like to hide them and add a button that says read more and then it show the rest of the links. $(document).ready(function() { var newsRss = $('#rssNews >li').length; var driftRss = $('#rssDrift >li').length; $(window).load(function() { if(newsRss > 10) alert(newsRss); }); }); this is how far I got with the code. Ill be happy to hear every tip and trick you guys can help me with! Best Regards, Charlie

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  • Getting values from Multiple Text Entry using Pygtk and Python

    - by Webrsk
    On a click of a button named "Add Textbox" it calls a function which creates a single textbox using (gtk.Entry) function. So each time i click that button it creates a textbox. I have a submit button which should fetches all the values of the text boxes(say 10 textboxes) generated with the name of "entry". It works for one textbox but not for multiple. In php we can create dynamix textboxes mentioning as an array name=entry[]. Do we have similar functionality in python ? Enviroment : FC10 , Glade 3 , Python 2.5 , GTK.

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  • How do I get preg replace to work when the url contains a hashtag

    - by Steven
    I found a function online for turning a url within a string into a clickable link. However, when the url contains a hashtag it doesn't work. eg. http://www.bbc.co.uk/radio1/photos/fearnecotton/5759/1#gallery5759 Here's the part of the function concerned: $ret = preg_replace( "#(^|[\n ])([\w]+?://[\w]+[^ \"\n\r\t< ]*)#", "\\1<a href=\"\\2\" target=\"_blank\">\\2</a>", $ret ); $ret = preg_replace( "#(^|[\n ])((www|ftp)\.[^ \"\t\n\r< ]*)#", "\\1<a href=\"http://\\2\" target=\"_blank\">\\2</a>", $ret ); Any ideas? thanks

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  • N processes and M types of processes - enter and exit cs

    - by sarit
    i was asked to write: enter function and exit function for the following case: there are N processes and M types of processes (NM) tere is a critical section in which all processes with the same type can enter. for example: if type A is in cs, type B cannot enter cs. but all processes with type A can enter. i can use only mutex and "type" which is the type of the process. deadlock is not allowed. do you think this is ok? shared: this.type = -1; mutex m, m1=1; enter{ down(m) if (this.type == process.type) up(m1) down(m1) this.type= process.type up(m) } exit { this.type = -1 up(m1) } thanks! (by the way, this is not HW... i have an exam and im solvig tests from previous years)

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  • tinyMCE setup callback versus onAddEditor

    - by Matthew Manela
    When you initialize a tinyMCE editor I have noticed two different ways to get called when the editor is created. One way is using the setup callback that is part of tinyMCE.init: tinyMCE.init({ ... setup : function(ed) { // do things with editor ed } }); The other way is to hook up to the onAddEditor event: tinyMCE.onAddEditor.add(function(mgr,ed) { // do things with editor ed }); What are the differences between using these two methods? Is the editor in a different state in one versus the other? For example, are things not yet loaded if I try to access properties on the editor object. What are reasons to use one over the other?

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