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  • Modifying C# dictionary value

    - by minjang
    I'm a C++ expert, but not at all for C#. I created a Dictionary<string, STATS>, where STATS is a simple struct. Once I built the dictionary with initial string and STATS pairs, I want to modify the dictionary's STATS value. In C++, it's very clear: Dictionary<string, STATS*> benchmarks; Initialize it... STATS* stats = benchmarks[item.Key]; // Touch stats directly However, I tried like this in C#: Dictionary<string, STATS> benchmarks = new Dictionary<string, STATS>(); // Initialize benchmarks with a bunch of STATS foreach (var item in _data) benchmarks.Add(item.app_name, item); foreach (KeyValuePair<string, STATS> item in benchmarks) { // I want to modify STATS value inside of benchmarks dictionary. STATS stat_item = benchmarks[item.Key]; ParseOutputFile("foo", ref stat_item); // But, not modified in benchmarks... stat_item is just a copy. } This is a really novice problem, but wasn't easy to find an answer. EDIT: I also tried like the following: STATS stat_item = benchmarks[item.Key]; ParseOutputFile(file_name, ref stat_item); benchmarks[item.Key] = stat_item; However, I got the exception since such action invalidates Dictionary: Unhandled Exception: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext() at helper.Program.Main(String[] args) in D:\dev\\helper\Program.cs:line 75

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  • Supersede users need to press enter after inputting a string in python 3.0

    - by Cimex
    I've been attempting to create a simple Rock, Paper, Scissors game in python 3.0 -- very standard task for anybody learning programming. But, as I finish up to a point, I think,"wow, that'd be awesome", or,"it'd be cool to do this!" So anyways, I keep building upon the project... I've developed a menu, a single player game vs the computer, and just finished the multiplayer game. But, I've realized, that the multiplayer game isn't very effective. It just dosen't work like the analog version of the game. Currently, it'll ask for player1's input, then player2's input, compare them, and spit out the result and the current score. What I'd rather have happen is that the program asks for both players input at the same time and both players input their choice at the same time. I understand that I can easily do that by just grabbing the index of the first and second answer and compare the 2 inputs -- easy. But what I'd rather have happen is that after both players enter their one character answers at the same time (r for rock, p for paper, or s for scissors), then the program will auto enter the input. Not needing someone to press enter. The input would be dictated by the fact that 2 characters have been entered. I guess my question is: Is there any way to dictate what can be used as an input for 'enter'?

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  • Understanding how software testing works and what to test.

    - by RHaguiuda
    Intro: I've seen lots of topics here on SO about software testing and other terms I don't understand. Problem: As a beginner developer I, unfortunately, have no idea how software testing works, not even how to test a simple function. This is a shame, but thats the truth. I also hope this question can help others beginners developers too. Question: Can you help me to understand this subject a little bit more? Maybe some questions to start would help: When I develop a function, how should I test it? For example: when working with a sum function, should I test every input value possible or just some limits? How about testing functions with strings as parameters? In a big program, do I have to test every single piece of code of it? When you guys program do you test every code written? How automated test works and how can I try one? How tools for automated testing works and what they do? I`ve heard about unit testing. Can I have a brief explanation on this? What is a testing framework? If possible please post some code with examples to clarify the ideas. Any help on this topic is very welcome! Thanks.

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  • alternative to #include within namespace { } block

    - by Jeff
    Edit: I know that method 1 is essentially invalid and will probably use method 2, but I'm looking for the best hack or a better solution to mitigate rampant, mutable namespace proliferation. I have multiple class or method definitions in one namespace that have different dependencies, and would like to use the fewest namespace blocks or explicit scopings possible but while grouping #include directives with the definitions that require them as best as possible. I've never seen any indication that any preprocessor could be told to exclude namespace {} scoping from #include contents, but I'm here to ask if something similar to this is possible: (see bottom for explanation of why I want something dead simple) // NOTE: apple.h, etc., contents are *NOT* intended to be in namespace Foo! // would prefer something most this: namespace Foo { #include "apple.h" B *A::blah(B const *x) { /* ... */ } #include "banana.h" int B::whatever(C const &var) { /* ... */ } #include "blueberry.h" void B::something() { /* ... */ } } // namespace Foo ... // over this: #include "apple.h" #include "banana.h" #include "blueberry.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } int B::whatever(C const &var) { /* ... */ } void B::something() { /* ... */ } } // namespace Foo ... // or over this: #include "apple.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } } // namespace Foo #include "banana.h" namespace Foo { int B::whatever(C const &var) { /* ... */ } } // namespace Foo #include "blueberry.h" namespace Foo { void B::something() { /* ... */ } } // namespace Foo My real problem is that I have projects where a module may need to be branched but have coexisting components from the branches in the same program. I have classes like FooA, etc., that I've called Foo::A in the hopes being able to branch less painfully as Foo::v1_2::A, where some program may need both a Foo::A and a Foo::v1_2::A. I'd like "Foo" or "Foo::v1_2" to show up only really once per file, as a single namespace block, if possible. Moreover, I tend to prefer to locate blocks of #include directives immediately above the first definition in the file that requires them. What's my best choice, or alternatively, what should I be doing instead of hijacking the namespaces?

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  • Closing thread using ExitThread - C

    - by Jamie Keeling
    I have a simple program that creates a thread, loops twenty times and then makes a call to close itself and perform the necessary cleanup. When I debug the program it reaches the ExitThread(); method and pauses, ignoring the printf(); I have set up after it to signal to me it's closed. Is this normal or am I forgetting to do something? I'm new to threading using C. Main() void main() { Time t; int i = 0; StartTimer(); for(i = 0; i < 20; i++) { t = GetTime(); printf("%d.%.3d\n", t.seconds, t.milliseconds); Sleep(100); } StopTimer(); } Thread Creation void StartTimer() { DWORD threadId; seconds = 0; milliseconds = 0; // Create child thread hThread = CreateThread( NULL, // lpThreadAttributes (default) 0, // dwStackSize (default) ThreadFunc, // lpStartAddress NULL, // lpParameter 0, // dwCreationFlags &threadId // lpThreadId (returned by function) ); // Check child thread was created successfully if(hThread == NULL) { printf("Error creating thread\n"); } } Thread Close void StopTimer() { DWORD exitCode; if(GetExitCodeThread(hThread,&exitCode) != 0) { ExitThread(exitCode); printf("Thread closed"); if(CloseHandle(hThread)) { printf("Handle closed"); } } }

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  • Difference between float and double

    - by VaioIsBorn
    I know, i've read about the difference between double precision and single precision etc. But they should give the same results on most cases right ? I was solving a problem on a programming contest and there were calculations with floating point numbers that were not really big so i decided to use float instead of double, and i checked it - i was getting the correct results. But when i send the solution, it said only 1 of 10 tests was correct. I checked again and again, until i found that using float is not the same using double. I put double for the calculations and double for the output, and the program gave the SAME results, but this time it passed all the 10 tests correctly. I repeat, the output was the SAME, the results were the SAME, but putting float didn't work - only double. The values were not so big too, and the program gave the same results on the same tests both with float and double, but the online judge accepted only the double-provided solution. Why ? What is the difference ?

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  • How to set App as site.com/ in Kohana3

    - by Drew
    Hi all! I've only just started using Kohana ( 3 hours ago), and so far it's blown my socks off (and I'm wearing slippers, so that's quite impressive). Right now, I have a controller 'Controller_FrontPage' with associated views and models and I'm trying to get it accesible from the root of my website (eg, http://www.mysite.com/). If I edit the default controller in the bootstrap from: Route::set('default', '(<controller>(/<action>(/<id>)))') ->defaults(array( 'controller' => 'welcome', 'action' => 'index', )); to 'controller' => '', I get an error, could not find controller_ (which makes sense), and if I change it to 'controller' => '/', I get an error, could not find controller_/ (which also makes sense). If I set 'controller' => 'FrontPage', everything works fine, but all my links (html::anchor(...)) point to http://www.mysite.com/FrontPage/*. Is there a way to have all the anchors point to http://www.mysite.com/*?

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  • What is different about C++ math.h abs() compared to my abs()

    - by moka
    I am currently writing some glsl like vector math classes in c++, and I just implemented an abs() function like this: template<class T> static inline T abs(T _a) { return _a < 0 ? -_a : _a; } I compared its speed to the default c++ abs from math.h like this: clock_t begin = clock(); for(int i=0; i<10000000; ++i) { float a = abs(-1.25); }; clock_t end = clock(); unsigned long time1 = (unsigned long)((float)(end-begin) / ((float)CLOCKS_PER_SEC/1000.0)); begin = clock(); for(int i=0; i<10000000; ++i) { float a = myMath::abs(-1.25); }; end = clock(); unsigned long time2 = (unsigned long)((float)(end-begin) / ((float)CLOCKS_PER_SEC/1000.0)); std::cout<<time1<<std::endl; std::cout<<time2<<std::endl; Now the default abs takes about 25ms while mine takes 60. I guess there is some low level optimisation going on. Does anybody know how math.h abs works internally? The performance difference is nothing dramatic, but I am just curious!

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  • center div tags inside parent div

    - by Senthilnathan
    I have two div tags inside a parent div. I want to display the two divs in same line and centered. Below is the html code. <div id="parent"> <div id="addEditBtn" style="display:inline-block; vertical-align: middle; width:20px; cursor:pointer;" class="ui-state-default ui-corner-all"> <span class="ui-icon ui-icon-pencil"></span></div> <div id="deleteBtn" style="display:inline-block; vertical-align: middle; width:20px; cursor:pointer;" class="ui-state-default ui-corner-all"> <span class="ui-icon ui-icon-trash"></span></div> </div> I tried with "display:inline-block; vertical-align: middle;" but its getting aligned left. Please help me out to centered the div tags inside the parent div.

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  • OpenGLES - Rendering a background image only once and not wiping it

    - by chaosbeaker
    Hello, first time asking a question here but been watching others answers for a while. My own question is one for improving the performance of my program. Currently I'm wiping the viewFrameBuffer on each pass through my program and then rendering the background image first followed by the rest of my scene. I was wondering how I go about rendering the background image once, and only wiping the rest of the scene for updating/re-rendering. I tried using a seperate buffer but I'm not sure how to present this new buffer to the render buffer. // Set the current EAGLContext and bind to the framebuffer. This will direct all OGL commands to the // framebuffer and the associated renderbuffer attachment which is where our scene will be rendered [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); // Define the viewport. Changing the settings for the viewport can allow you to scale the viewport // as well as the dimensions etc and so I'm setting it for each frame in case we want to change i glViewport(0, 0, screenBounds.size.width , screenBounds.size.height); // Clear the screen. If we are going to draw a background image then this clear is not necessary // as drawing the background image will destroy the previous image glClearColor(0.0f, 1.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Setup how the images are to be blended when rendered. This could be changed at different points during your // render process if you wanted to apply different effects glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); switch (currentViewInt) { case 1: { [background render:CGPointMake(240, 0) fromTopLeftBottomRightCenter:@"Bottom"]; // Other Rendering Code }} // Bind to the renderbuffer and then present this image to the current context glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; Hopefully by solving this I'll also be able to implement another buffer just for rendering particles as I can set them to always use a black background as their alpha source. Any help is greatly appreciated

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  • Update Options on Existing jQuery Object

    - by Vince Kronlein
    I'm using Bootstrap and DataTables in my app and I have a default initializer for tables based on class. I can just add the class data-table to the table and it gets instantiated with the default values I want. I'd like to know how to change or update specific options based on a specific table. if ($.fn.dataTable) { $('.data-table').dataTable( { sDom: "R<'row'<'span6'l><'span6'f>r>t<'row'<'span6'i><'span6'p>>", sPaginationType: "bootstrap", oLanguage: { "sLengthMenu": "_MENU_ &nbsp; records per page" }, aoColumnDefs: [ { "bSortable": false, "aTargets": [ 0 ] } ] }); } All my data tables have a checkbox in the first column so the above removal of sorting works for all of them. But I'd like to be able to update the aoColumnDefs on a table by table basis so I can add other columns that I don't want sorted. So let's say I have a table: $('#member-list'), how do I access this object and update it's datatables options in jQuery? I can't find any reference or help anywhere. Thanks a lot! -V

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  • How to check for mip-map availability in OpenGL?

    - by Xavier Ho
    Recently I bumped into a problem where my OpenGL program would not render textures correctly on a 2-year-old Lenovo laptop with an nVidia Quadro 140 card. It runs OpenGL 2.1.2, and GLSL 1.20, but when I turned on mip-mapping, the whole screen is black, with no warnings or errors. This is my texture filter code: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); After 40 minutes of fiddling around, I found out mip-mapping was the problem. Turning it off fixed it: // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); I get a lot of aliasing, but at least the program is visible and runs fine. Finally, two questions: What's the best or standard way to check if mip-mapping is available on a machine, aside from checking OpenGL versions? If mip-mapping is not available, what's the best work-around to avoid aliasing?

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  • Compiling a click-once app that requires administrator?

    - by Assimilater
    Hi, a lot of my programs require the ability to write files to the hard drive. When I first made these programs for XP they worked great. Now I'm less ignorant about UAC (got a new laptop recently). And for future customers...I've noticed the potential for a LOT of annoying error messages....and quite frankly if the program can't write data to the hard drive or thumb drive it's on...there's no point to running it.... I've tried multiple times to build in the manifest a requirement for administrator or user access....I'm not sure if anything less would solve the problem...but have failed because click-once has security features in place to prevent me from doing so. I'd rather not have to tell my customers how to make the program run as an administrator by editing the file's properties...I'd much rather have a convenient pop up like what you'd see new programs such as Itunes or Filezilla show if they were in conflict with UAC requesting the privileges they need. I'd really like to do this but have had little success. Any and all advice that can remedy this grievous problem appreciated. Thanks.

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  • Combinationally unique MySQL tables

    - by Jack Webb-Heller
    So, here's the problem (it's probably an easy one :P) This is my table structure: CREATE TABLE `users_awards` ( `user_id` int(11) NOT NULL, `award_id` int(11) NOT NULL, `duplicate` int(11) NOT NULL DEFAULT '0', UNIQUE KEY `award_id` (`award_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 So it's for a user awards system. I don't want my users to be granted the same award multiple times, which is why I have a 'duplicate' field. The query I'm trying is this (with sample data of 3 and 2) : INSERT INTO users_awards (user_id, award_id) VALUES ('3','2') ON DUPLICATE KEY UPDATE duplicate=duplicate+1 So my MySQL is a little rusty, but I set user_id to be a primary key, and award_id to be a UNIQUE key. This (kind of) created the desired effect. When user 1 was given award 2, it entered. If he/she got this twice, only one row would be in the table, and duplicate would be set to 1. And again, 2, etc. When user 2 was given award 1, it entered. If he/she got this twice, duplicate updated, etc. etc. But when user 1 is given award 1 (after user 2 has already been awarded it), user 2 (with award 1)'s duplicate field increases and nothing is added to user 1. Sorry if that's a little n00bish. Really appreciate the help! Jack

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  • Very strange Application.ThreadException behaviour.

    - by Brann
    I'm using the Application.ThreadException event to handle and log unexpected exceptions in my winforms application. Now, somewhere in my application, I've got the following code (or rather something equivalent, but this dummy code is enough to reproduce my issue) : try { throw new NullReferenceException("test"); } catch (Exception ex) { throw new Exception("test2", ex); } I'm clearly expecting my Application_ThreadException handler to be passed the "test2" exception, but this is not always the case. Typically, if another thread marshals my code to the UI, my handler receives the "test" exception, exactly as if I hadn't caught "test" at all. Here is a short sample reproducing this behavior. I have omitted the designer's code. static class Program { [STAThread] static void Main() { Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e) { Console.WriteLine(e.Exception.Message); } } public partial class Form1 : Form { public Form1() { InitializeComponent(); button1.Click+=new EventHandler(button1_Click); System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(ThrowEx)); t.Start(); } private void button1_Click(object sender, EventArgs e) { try { throw new NullReferenceException("test"); } catch (Exception ex) { throw new Exception("test2", ex); } } void ThrowEx() { this.BeginInvoke(new EventHandler(button1_Click)); } } The output of this program on my computer is : test ... here I click button1 test2 I've reproduced this on .net 2.0,3.5 and 4.0. Does someone have a logical explanation ?

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  • How to copy generically superclass instances to subclass instances?

    - by gerry
    Hi @all, I have a class hierarchy / inheritance like this: public class A { private String name; // with getters & setters public void doAWithName(){ ... } } public class B extends A { public void doBWithName(){ // a differnt implementation to what I do in class A } } public class C extends B { public void doCWithName(){ // a differnt implementation to what I do in class A and B } } So at one time there is a instance of class A with the initialized field "name". Later I want this instance of A get wrapped into instance of B or C. So the superclasses should be get wrapped with a subclass! How can I make this most efficent with respect to DRY? I've thought about a constructor that does some copying with the getters/setters. But in this case I have to repeat myself - and this doesn't respect anymore to my initial requirement of DRY! So, how can I warp A to B by just initializing B's new fields (with default values) and delegating the rest to a method in A (which knows more than B about which fields of A should be accessed...). In the same way: If A should be wrapped into C only a method in c should init C's 'new' fields, delegate to B's wrap method (which therefore inits B's 'new' fields in C) and at last B delegates to A which copies it's fields to the fields of C). So in the end I have a new instance of C which has the values of A wrapped (and some default init values to the fields which the inheritance hierarchy has added).

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  • How to justify using a scripting language as part of a project

    - by sylvanaar
    I have a specific project in which I want to use either a scripting language + C, or as an alternative a 100% Java solution. The program adapts a legacy system for use with other moderns systems. Basically, I have few choices as to what language I can use. I have C/C++, Java 1.4, and I have also compiled the Lua for this environment. The program does 'screen scraping' and has to deal with alot of strings. That part of the code is highly variable. Most of the developers at my company use C, so - my original design was to write some portions in C, and use Lua for the part that dealt with strings and changed freqently. I was told 'You have to justify your use of the scripting language.' So i reworked my design using 100% Java, and was told - Java wont have enough performance. You should do the whole thing in C. I'm not controlling lasers or doing image processing - just some screen scraping. I still have to provide justification for using anything but C - so what justification can I provide?

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  • "loading" div automatically appended when using cordova (phonegap)

    - by Vlad Ioffe
    I am using cordova for mobile app development on android platform. I have this html code in www/index.html file: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Language" content="en" /> <script src="cordova-2.2.0.js" type="text/javascript"></script> <script src="jquery/jquery.js" type="text/javascript"></script> <script src="jquery.mobile/jquery.mobile-1.1.0.js" type="text/javascript"></script> <script src="JS/main.js" type="text/javascript"></script> <link rel="stylesheet" href="CSS/main.css"/> </head> <body id="body" class="body"> <div id="box" class="bodyBlack"> </div> </body> </html> I don't know why but when I am running this app (also when just opening on pc browser) i am having this div appended at the bottom of the page: <div ui-loader ui-corner-all ui-body-a ui-loader-default> <span ui-loader ui-corner-all ui-body-a ui-loader-default></span> <h1>loading</h1> Why and from where dose it getting from? how I am preventing it to do so? Thanks!!!

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  • VC++ 6 and MS Speech SDK 5.1 fatal error C1083: Cannot open source file: 'files\microsoft': No such

    - by eg123
    Trying to compile an application (flite synthesis sapi) on vc++6. This requires Microsoft Speech SDK 5.1 Have included C:\Program Files\Microsoft Speech SDK 5.1\IDL C:\Program Files\Microsoft Speech SDK 5.1\include using Toolsoptionsdirectories and also on another attempt via ProjectSettings Repeatedly get this error microsoft fatal error C1083: Cannot open source file: 'files\microsoft': No such file or directory speech fatal error C1083: Cannot open source file: 'speech': No such file or directory sdk fatal error C1083: Cannot open source file: 'sdk': No such file or directory idl fatal error C1083: Cannot open source file: '5.1\idl': No such file or directory FliteCMUKalDiphone.idl Thought it may be spaces related so included full path in quotes in relevant .h files. No joy Installed Microsoft Speech SDK 5.1 on another machine in same folder as flite and renamed to mssdk51 (so no spaces in pathname) but same error came up. Tried pasting in contents of each .idl called in file where glitch seems to generate Still same message. I am new to C++ and programming in general. My only guess is that something in the speech sdk is calling the .idl file and I can't find where from. Of course this is probably way wrong!

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  • How do I implement configurations and settings?

    - by Malvolio
    I'm writing a system that is deployed in several places and each site needs its own configurations and settings. A "configuration" is a named value that is necessary to a particular site (e.g., the database URL, S3 bucket name); every configuration is necessary, there is not usually a default, and it's typically string-valued. A setting is a named value but it just tweaks the behavior of the system; it's often numeric or Boolean, and there's usually some default. So far, I've been using property files or thing like them, but it's a terrible solution. Several times, a developer has added a requirement for a configuration but not added the value to file for the live configuration, so the new release passed all the tests, then failed when released to live. Better, of course, for every file to be compiled — so if there's a missing configuration, or one of the wrong type, it won't get past the compiler — and inject the site-specific class into the build for each site. As a bones, a Scala file can easy model more complex values, especially lists, but also maps and tuples. The downside is, the files are sometimes maintained by people who aren't developers, so it has to be pretty self-explanatory, which was the advantage of property files. (Someone explain XML configurations to me: all the complexity of a compilable file but the run-time risk of a property file.) What I'm looking for is an easy pattern for defining a group required names and allowable values. Any suggestions?

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  • What is preferred strategies for cross browser and multiple styled table in CSS?

    - by jitendra
    What is preferred strategies for cross browser and multiple styled table in CSS? in default css what should i predefined for <table>, td, th , thead, tbody, tfoot I have to work in a project there are so many tables with different color schemes and different type of alignment like in some table , i will need to horizontally align data of cell to right, sometime left, sometime right. same thing for vertical alignment, top, bottom and middle. some table will have thin border on row , some will have thick (same with column border). Some time i want to give different background color to particular row or column or in multiple row or column. So my question is: What code should i keep in css default for all tables and how to handle table with different style using ID and classes in multiple pages. I want to do every presentational thing with css. How to make ID classes for everything using semantic naming ? Which tags related to table can be useful? How to control whole tables styling from one css class?

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  • Why does the answer print out twice?

    - by rEgonicS
    I made a program that returns the product a*b*c where a,b,c are pythagorean triples and add up to 1000. The program does output the correct answer but does it twice. I was curious as to why this is so.After playing around with it a bit I found out that it prints out when a = 200 b = 375 c = 425. And once again when a = 375 b = 200 c = 425. *How do you put your code into a "code" block? It does it automatically for part of the code but as you can see the top portion and bottom line is left out. bool isPythagTriple(int a, int b, int c); int main() { for(int a = 1; a < 1000; a++) { for(int b = 1; b < 1000; b++) { for(int c = 1; c < 1000; c++) { if( ((a+b+c)==1000) && isPythagTriple(a,b,c) ) { cout << a*b*c << " "; break; } } } } return 0; } bool isPythagTriple(int a, int b, int c) { if( (a*a)+(b*b)-(c*c) == 0 ) return true; else return false; }

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  • SQL Server getdate() to a string like "2009-12-20"

    - by Adam Kane
    In Microsoft SQL Server 2005 and .NET 2.0, I want to convert the current date to a string of this format: "YYYY-MM-DD". For example, December 12th 2009 would become "2009-12-20". How do I do this in SQL. The context of this SQL statement in the table definiton. In other words, this is the default value. So when a new record is created the default value of the current date is stored as a string in the above format. I'm trying: SELECT CONVERT(VARCHAR(10), GETDATE(), 102) AS [YYYY.MM.DD] But SQL server keeps converting that to: ('SELECT CONVERT(VARCHAR(10), GETDATE(), 102) AS [YYYY.MM.DD]') so the result is just: 'SELECT CONVERT(VARCHAR(10), GETDATE(), 102) AS [YYYY.MM.DD]' Here's a screen shot of what the Visual Studio server explorer, table, table definition, properties shows: These wrapper bits are being adding automatically and converting it all to literal string: (N' ') Here's the reason I'm trying to use something other than the basic DATETIME I was using previously: This is the error I get when hooking everything to an ASP.NET GridView and try to do an update via the grid view: Server Error in '/' Application. The version of SQL Server in use does not support datatype 'date'. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.ArgumentException: The version of SQL Server in use does not support datatype 'date'. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [ArgumentException: The version of SQL Server in use does not support datatype 'date'.] Note: I've added a related question to try to get around the SQL Server in use does not support datatype 'date' error so that I can use a DATETIME as recommended.

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  • Gdata JavaScript Authsub continues redirect

    - by Krustal
    I am using the JavaScript Google Data API and having issues getting the AuthSub script to work correctly. This is my script currently: google.load('gdata', '1'); function getCookie(c_name){ if(document.cookie.length>0){ c_start=document.cookie.indexOf(c_name + "="); if(c_start!=-1){ c_start=c_start + c_name.length+1; c_end=document.cookie.indexOf(";",c_start); if(c_end==-1) c_end=document.cookie.length; return unescape(document.cookie.substring(c_start, c_end)); } } return ""; } function main(){ var scope = 'http://www.google.com/calendar/feeds/'; if(!google.accounts.user.checkLogin(scope)){ google.accounts.user.login(); } else { /* * Retrieve all calendars */ // Create the calendar service object var calendarService = new google.gdata.calendar.CalendarService('GoogleInc-jsguide-1.0'); // The default "allcalendars" feed is used to retrieve a list of all // calendars (primary, secondary and subscribed) of the logged-in user var feedUri = 'http://www.google.com/calendar/feeds/default/allcalendars/full'; // The callback method that will be called when getAllCalendarsFeed() returns feed data var callback = function(result) { // Obtain the array of CalendarEntry var entries = result.feed.entry; //for (var i = 0; i < entries.length; i++) { var calendarEntry = entries[0]; var calendarTitle = calendarEntry.getTitle().getText(); alert('Calendar title = ' + calendarTitle); //} } // Error handler to be invoked when getAllCalendarsFeed() produces an error var handleError = function(error) { alert(error); } // Submit the request using the calendar service object calendarService.getAllCalendarsFeed(feedUri, callback, handleError); } } google.setOnLoadCallback(main); However when I run this the page redirects me to the authentication page. After I authenticate it send me back to my page and then quickly sends me back to the authenticate page again. I've included alerts to check if the token is being set and it doesn't seem to be working. Has anyone has this problem?

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  • Problem with writing mobilesubstrate plugins for iOS

    - by overboming
    I am trying to hooking message sending for iOS 3.2, I implement my own hook on a working ExampleHook program I find on the web. But my hook apparently caused segmentation fault everytime it hooks and I don't know why. I want to hook to [NSURL initWithString:(NSString *)URLString relativeToURL:(NSURL *)baseURL; and here is my related implementation static id __$GFWInterceptor_NSURL_initWithString2(NSURL<GFWInterceptor> *_NSURL, NSString *URLString, NSURL* baseURL){ NSLog(@"We have intercepted this url: %@",URLString); [_NSURL __HelloNSURL_initWithString:URLString relativeToURL:baseURL]; establish hook Class _$NSURL = objc_getClass("NSURL"); MSHookMessage(_$NSURL, @selector(initWithString:relativeToURL:), (IMP) &__$GFWInterceptor_NSURL_initWithString2, "__HelloNSURL_"); original method declaration - (void)__HelloNSURL_initWithString:(NSString *)URLString relativeToURL:(NSURL *)baseURL; and here is my gdb backtrace Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_INVALID_ADDRESS at address: 0x74696e71 0x335625f8 in objc_msgSend () (gdb) bt 0 0x335625f8 in objc_msgSend () 1 0x32c05b1a in CFStringGetLength () 2 0x32c108a8 in _CFStringIsLegalURLString () 3 0x32b1c32a in -[NSURL initWithString:relativeToURL:] () 4 0x000877c0 in __$GFWInterceptor_NSURL_initWithString2 () 5 0x32b1c220 in +[NSURL URLWithString:relativeToURL:] () 6 0x32b1c1f4 in +[NSURL URLWithString:] () 7 0x3061c614 in createUniqueWebDataURL () 8 0x3061c212 in +[WebFrame(WebInternal) _createMainFrameWithSimpleHTMLDocumentWithPage:frameView:withStyle:editable:] () and apparently it hooks, but there is some memory issue there and I can't find anything to blame now

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