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  • Achieving decoupling in Model classes

    - by Guven
    I am trying to test-drive (or at least write unit tests) my Model classes but I noticed that my classes end up being too coupled. Since I can't break this coupling, writing unit tests is becoming harder and harder. To be more specific: Model Classes: These are the classes that hold the data in my application. They resemble pretty much the POJO (plain old Java objects), but they also have some methods. The application is not too big so I have around 15 model classes. Coupling: Just to give an example, think of a simple case of Order Header - Order Item. The header knows the item and the item knows the header (needs some information from the header for performing certain operations). Then, let's say there is the relationship between Order Item - Item Report. The item report needs the item as well. At this point, imagine writing tests for Item Report; you need have a Order Header to carry out the tests. This is a simple case with 3 classes; things get more complicated with more classes. I can come up with decoupled classes when I design algorithms, persistence layers, UI interactions, etc... but with model classes, I can't think of a way to separate them. They currently sit as one big chunk of classes that depend on each other. Here are some workarounds that I can think of: Data Generators: I have a package that generates sample data for my model classes. For example, the OrderHeaderGenerator class creates OrderHeaders with some basic data in it. I use the OrderHeaderGenerator from my ItemReport unit-tests so that I get an instance to OrderHeader class. The problem is these generators get complicated pretty fast and then I also need to test these generators; defeating the purpose a little bit. Interfaces instead of dependencies: I can come up with interfaces to get rid of the hard dependencies. For example, the OrderItem class would depend on the IOrderHeader interface. So, in my unit tests, I can easily mock the behaviour of an OrderHeader with a FakeOrderHeader class that implements the IOrderHeader interface. The problem with this approach is the complexity that the Model classes would end up having. Would you have other ideas on how to break this coupling in the model classes? Or, how to make it easier to unit-test the model classes?

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  • php 5.3.2 version

    - by Dezigo
    I have downloaded a php 5.3.2. (.zip) from offical website. In directory 'php/ext' ,there are no files php_mssql.dll,php_pgsql.dll,php_curl.dll lybaries. where can i find it? Php 5.3.2 supported it? other libary are ok.(mysql) PHP Warning: PHP Startup: Unable to load dynamic library 'c:/webserver/php/ext\\php_curl.dll' - The specified module could not be found.\r\n in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library 'c:/webserver/php/ext\\php_mssql.dll' - The specified module could not be found.\r\n in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library 'c:/webserver/php/ext\\php_pgsql.dll' - The specified module could not be found.\r\n in Unknown on line 0 [Thu May 13 16:17:57 2010] [notice] Child 2212: Child process is runningified module could not be found.\r\n in Unknown on line 0

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  • Using elapsed time for SlowMo in XNA

    - by Dave Voyles
    I'm trying to create a slow-mo effect in my pong game so that when a player is a button the paddles and ball will suddenly move at a far slower speed. I believe my understanding of the concepts of adjusting the timing in XNA are done, but I'm not sure of how to incorporate it into my design exactly. The updates for my bats (paddles) are done in my Bat.cs class: /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } While the rest of my game updates are done in my GameplayScreen.cs class (I'm using the XNA game state management sample) Class GameplayScreen { ........... bool slow; .......... public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) base.Update(gameTime, otherScreenHasFocus, false); if (IsActive) { // SlowMo Stuff Elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; if (Slowmo) Elapsed *= .8f; MoveTimer += Elapsed; double elapsedTime = gameTime.ElapsedGameTime.TotalMilliseconds; if (Keyboard.GetState().IsKeyDown(Keys.Up)) slow = true; else if (Keyboard.GetState().IsKeyDown(Keys.Down)) slow = false; if (slow == true) elapsedTime *= .1f; // Updating bat position leftBat.UpdatePosition(ball); rightBat.UpdatePosition(ball); // Updating the ball position ball.UpdatePosition(); and finally my fixed time step is declared in the constructor of my Game1.cs Class: /// <summary> /// The main game constructor. /// </summary> public Game1() { IsFixedTimeStep = slow = false; } So my question is: Where do I place the MoveTimer or elapsedTime, so that my bat will slow down accordingly?

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  • My schoolmates are playing too much and talk loudly, what should I do ? report them ? [closed]

    - by jokoon
    I'm a in a private game programming school class (there are also 3D/art classes in the school), and at least half or two third of the 12 people in my class play at various games (Age of Empires, web games, online card games, etc). They are talking quite loudly on top of that, and I'm getting hard times trying to concentrate: it feels like I'm in a cybercafe full of teenagers. I don't know if I have Hyperacusis (http://en.wikipedia.org/wiki/Hyperacusis),

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  • Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 4)

    - by hinkmond
    And now here's the Java code that you'll need to read your ghost sensor on your Raspberry Pi The general idea is that you are using Java code to access the GPIO pin on your Raspberry Pi where the ghost sensor (JFET trasistor) detects minute changes in the electromagnetic field near the Raspberry Pi and will change the GPIO pin to high (+3 volts) when something is detected, otherwise there is no value (ground). Here's that Java code: try { /*** Init GPIO port(s) for input ***/ // Open file handles to GPIO port unexport and export controls FileWriter unexportFile = new FileWriter("/sys/class/gpio/unexport"); FileWriter exportFile = new FileWriter("/sys/class/gpio/export"); for (String gpioChannel : GpioChannels) { System.out.println(gpioChannel); // Reset the port File exportFileCheck = new File("/sys/class/gpio/gpio"+gpioChannel); if (exportFileCheck.exists()) { unexportFile.write(gpioChannel); unexportFile.flush(); } // Set the port for use exportFile.write(gpioChannel); exportFile.flush(); // Open file handle to input/output direction control of port FileWriter directionFile = new FileWriter("/sys/class/gpio/gpio" + gpioChannel + "/direction"); // Set port for input directionFile.write(GPIO_IN); } /*** Read data from each GPIO port ***/ RandomAccessFile[] raf = new RandomAccessFile[GpioChannels.length]; int sleepPeriod = 10; final int MAXBUF = 256; byte[] inBytes = new byte[MAXBUF]; String inLine; int zeroCounter = 0; // Get current timestamp with Calendar() Calendar cal; DateFormat dateFormat = new SimpleDateFormat("yyyy/MM/dd HH:mm:ss.SSS"); String dateStr; // Open RandomAccessFile handle to each GPIO port for (int channum=0; channum And, then we just load up our Java SE Embedded app, place each Raspberry Pi with a ghost sensor attached in strategic locations around our Santa Clara office (which apparently is very haunted by ghosts from the Agnews Insane Asylum 1906 earthquake), and watch our analytics for any ghosts. Easy peazy. See the previous posts for the full series on the steps to this cool demo: Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 1) Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 2) Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 3) Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 4) Hinkmond

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  • Sharing on Github

    - by Alan
    Over the past couple weeks I have gotten a lot of help from StackOverflow users on a project, and rather than keep the finished product to myself I wanted to share it unencumbered by licenses, but don't want there to be so much legwork during installation that users shy away from trying it. I am about to post it to Github and choosing public domain licensing. I would like to to be super simple for users to make use of and just FTP it up and go. That being said, do I need to make sure I remove things like the JQuery file, and other GPL / MIT licensed dependencies that I didn't write but that my code depends on? I haven't removed any copyright notices from the other code and all of it open source, it would just be nice if users could download everything at once while of course not trying to represent that I am the license holder of the dependencies. Inside my files are also some snippets, do those have to be externalized with installation instructions or can it be posted as is? Here is an example, my nav.php file is 115 lines long and I have these at the top: <script type="text/javascript" src="./js/ddaccordion.js"> /*********************************************** * Accordion Content script- (c) Dynamic Drive DHTML code library (www.dynamicdrive.com) * Visit http://www.dynamicDrive.com for hundreds of DHTML scripts * This notice must stay intact for legal use ***********************************************/ </script> <link href="css/admin.css" rel="stylesheet"> <script type="text/javascript"> ddaccordion.init({ headerclass: "submenuheader", //Shared CSS class name of headers group contentclass: "submenu", //Shared CSS class name of contents group revealtype: "click", //Reveal content when user clicks or onmouseover the header? Valid value: "click", "clickgo", or "mouseover" mouseoverdelay: 200, //if revealtype="mouseover", set delay in milliseconds before header expands onMouseover collapseprev: false, //Collapse previous content (so only one open at any time)? true/false defaultexpanded: [], //index of content(s) open by default [index1, index2, etc] [] denotes no content onemustopen: false, //Specify whether at least one header should be open always (so never all headers closed) animatedefault: false, //Should contents open by default be animated into view? persiststate: true, //persist state of opened contents within browser session? toggleclass: ["", ""], //Two CSS classes to be applied to the header when it's collapsed and expanded, respectively ["class1", "class2"] togglehtml: ["suffix", "<img src='./images/plus.gif' class='statusicon' />", "<img src='./images/minus.gif' class='statusicon' />"], //Additional HTML added to the header when it's collapsed and expanded, respectively ["position", "html1", "html2"] (see docs) animatespeed: "fast", //speed of animation: integer in milliseconds (ie: 200), or keywords "fast", "normal", or "slow" oninit:function(headers, expandedindices){ //custom code to run when headers have initalized //do nothing }, onopenclose:function(header, index, state, isuseractivated){ //custom code to run whenever a header is opened or closed //do nothing } }) </script>

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  • Mutable Records in F#

    - by MarkPearl
    I’m loving my expert F# book – today I thought I would give a post on using mutable records as covered in Chapter 4 of Expert F#. So as they explain the simplest mutable data structures in F# are mutable records. The whole concept of things by default being immutable is a new one for me from my C# background. Anyhow… lets look at some C# code first. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MutableRecords { public class DiscreteEventCounter { public int Total { get; set; } public int Positive { get; set; } public string Name { get; private set; } public DiscreteEventCounter(string name) { Name = name; } } class Program { private static void recordEvent(DiscreteEventCounter s, bool isPositive) { s.Total += 1; if (isPositive) s.Positive += 1; } private static void reportStatus (DiscreteEventCounter s) { Console.WriteLine("We have {0} {1} out of {2}", s.Positive, s.Name, s.Total); } static void Main(string[] args) { var longCounter = new DiscreteEventCounter("My Discrete Counter"); recordEvent(longCounter, true); recordEvent(longCounter, true); reportStatus(longCounter); Console.ReadLine(); } } } Quite simple, we have a class that has a few values. We instantiate an instance of the class and perform increments etc on the instance. Now lets look at an equivalent F# sample. namespace EncapsulationNS module Module1 = open System type DiscreteEventCounter = { mutable Total : int mutable Positive : int Name : string } let recordEvent (s: DiscreteEventCounter) isPositive = s.Total <- s.Total+1 if isPositive then s.Positive <- s.Positive+1 let reportStatus (s: DiscreteEventCounter) = printfn "We have %d %s out of %d" s.Positive s.Name s.Total let newCounter nm = { Total = 0; Positive = 0; Name = nm } // // Using it... // let longCounter = newCounter "My Discrete Counter" recordEvent longCounter (true) recordEvent longCounter (true) reportStatus longCounter System.Console.ReadLine() Notice in the type declaration of the DiscreteEventCounter we had to explicitly declare that the total and positive value holders were mutable. And that’s it – a very simple example of mutable types.

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  • Fetching database query through function

    - by Shubham Maurya
    I am sick of connecting database in each script i need a more OOP approach to fetching database results. ex like wordpress use wpdb class to fetch results. This what wordpress does to get data <?php $posts = $wpdb->get_results("SELECT ID, post_title FROM $wpdb->posts WHERE post_status = 'publish' AND post_type='post' ORDER BY comment_count DESC LIMIT 0,4") ?> How can i create the same feature too using any class or function and use it in my script Thank you

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  • Why enumerator structs are a really bad idea

    If you've ever poked around the .NET class libraries in Reflector, you probably would have noticed that the generic collection classes all have implementations of their IEnumerator as a struct rather than a class. As you will see, this design decision has some rather unfortunate side effects......Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Win 2 years free web hosting for your site!!!

    - by mcp111
    EggHeadCafe is giving away a free 2 year Personal Class Account to Arvixe ASP.NET Web Hosting! In fact, all members who enter the drawing below win a 20% discount off a Personal Class Account. The nice thing about Arvixe is that they also accept Google checkout and Paypal. http://www.eggheadcafe.com/tutorials/aspnet/828f2029-b7be-4d15-877c-0d9e9ab74fc5/review-of-arvixecom-web-site-hosting.aspx  Tweet

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  • What's the best way to parse RSS/Atom feeds for an iPhone application?

    - by jpm
    So I understand that there are a few options available as far as parsing straight XML goes: NSXMLParser, TouchXML from TouchCode, etc. That's all fine, and seems to work fine for me. The real problem here is that there are dozens of small variations in RSS feeds (and Atom feeds too), so supporting all possible permutations of feeds available out on the Internet gets very difficult to manage. I searched around for a library that would handle all of these low-level details for me, but came out without anything. Since one could link to an external C/C++ library in Objective-C, I was wondering if there is a library out there that would be best suited for this task? Someone must have already created something like this, it's just difficult to find the "right" option from the thousands of results in Google. Anyway, what's the best way to parse RSS/Atom feeds in an iPhone application?

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  • Image first loaded, then it isn't? (XNA)

    - by M0rgenstern
    I am very confused at the Moment. I have the following Class: (Just a part of the class): public class GUIWindow { #region Static Fields //The standard image for windows. public static IngameImage StandardBackgroundImage; #endregion } IngameImage is just one of my own classes, but actually it contains a Texture2D (and some other things). In another class I load a list of GUIButtons by deserializing a XML file. public static GUI Initializazion(string pXMLPath, ContentManager pConMan) { GUI myGUI = pConMan.Load<GUI>(pXMLPath); GUIWindow.StandardBackgroundImage = new IngameImage(pConMan.Load<Texture2D>(myGUI.WindowStandardBackgroundImagePath), Vector2.Zero, 1024, 600, 1, 0, Color.White, 1.0f, true, false, false); System.Console.WriteLine("Image loaded? " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); myGUI.Windows = pConMan.Load<List<GUIWindow>>(myGUI.GUIFormatXMLPath); System.Console.WriteLine("Windows loaded"); return myGUI; } Here this line: System.Console.WriteLine("Image loaded? " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); Prints "true". To load the GUIWindows I need an "empty" constructor, which looks like that: public GUIWindow() { Name = ""; Buttons = new List<Button>(); ImagePath = ""; System.Console.WriteLine("Image loaded? (In win) " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); //Image = new IngameImage(StandardBackgroundImage); //System.Console.WriteLine( //Image.IsActive = false; SelectedButton = null; IsActive = false; } As you can see, I commented lines out in the constructor. Because: Otherwise this would crash. Here the line System.Console.WriteLine("Image loaded? (In win) " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); Doesn't print anything, it just crashes with the following errormessage: Building content threw NullReferenceException: Object reference not set to an object instance. Why does this happen? Before the program wants to load the List, it prints "true". But in the constructor, so in the loading of the list it prints "false". Can anybody please tell me why this happens and how to fix it?

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  • Savable in Widget Lookup on Move Action

    - by Geertjan
    Possible from 7.3 onwards, since Widget now implements Lookup.Provider for the first time: import java.awt.Point; import java.io.IOException; import org.netbeans.api.visual.action.ActionFactory; import org.netbeans.api.visual.action.MoveProvider; import org.netbeans.api.visual.widget.LabelWidget; import org.netbeans.api.visual.widget.Scene; import org.netbeans.api.visual.widget.Widget; import org.netbeans.spi.actions.AbstractSavable; import org.openide.util.Lookup; import org.openide.util.lookup.AbstractLookup; import org.openide.util.lookup.InstanceContent; import org.openide.windows.TopComponent; public class MyWidget extends LabelWidget { private MySavable mySavable; private Lookup lookup; private TopComponent tc; private InstanceContent ic; public MyWidget(Scene scene, String label, TopComponent tc) { super(scene, label); this.tc = tc; ic = new InstanceContent(); getActions().addAction(ActionFactory.createMoveAction(null, new MoveStrategyProvider())); } @Override public Lookup getLookup() { if (lookup == null) { lookup = new AbstractLookup(ic); } return lookup; } private class MoveStrategyProvider implements MoveProvider { @Override public void movementStarted(Widget widget) { } @Override public void movementFinished(Widget widget) { modify(); } @Override public Point getOriginalLocation(Widget widget) { return ActionFactory.createDefaultMoveProvider().getOriginalLocation(widget); } @Override public void setNewLocation(Widget widget, Point point) { ActionFactory.createDefaultMoveProvider().setNewLocation(widget, point); } } private void modify() { if (getLookup().lookup(MySavable.class) == null) { ic.add(mySavable = new MySavable()); } } private class MySavable extends AbstractSavable { public MySavable() { register(); } TopComponent tc() { return tc; } @Override protected String findDisplayName() { return getLabel(); } @Override protected void handleSave() throws IOException { ic.remove(mySavable); unregister(); } @Override public boolean equals(Object obj) { if (obj instanceof MySavable) { MySavable m = (MySavable) obj; return tc() == m.tc(); } return false; } @Override public int hashCode() { return tc().hashCode(); } } }

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  • Different bounding volumes for culling and collision detection

    - by Serthy
    Should an object in a 3D-engine use different bounding volumes for collision-detection (broad-phase) and culling? Basically class renderBounds and class physBounds versus class boundingVolume? Each of this classes then could either contain the same type of volumes (AABB's, kDOP's, sphere's etc.) or a special fitting one for the particular object. (note: without considering of using an external physics engine)

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  • Gem::Install Error

    - by Tian
    When I try to cleanup my rails versions with sudo gem cleanup rails I get the following error: Cleaning up installed gems... Attempting to uninstall rails-2.3.5 Unable to uninstall rails-2.3.5: Gem::InstallError: cannot uninstall, check `gem list -d rails` Attempting to uninstall rails-1.2.6 Unable to uninstall rails-1.2.6: Gem::InstallError: cannot uninstall, check `gem list -d rails` gem list -d rails results in: rails (2.3.8, 2.3.5, 1.2.6) Author: David Heinemeier Hansson Rubyforge: http://rubyforge.org/projects/rails Homepage: http://www.rubyonrails.org Installed at (2.3.8): /Library/Ruby/Gems/1.8 (2.3.5): /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8 (1.2.6): /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8 Web-application framework with template engine, control-flow layer, and ORM. Any one know what's wrong?

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  • Programming for a 32-bit environment vs programming for a 64-bit environment / Build configurations

    - by Russel
    I was looking at some same code (a sample MS Visual Studio C++ project) recently with multiple build configurations (Release/Debug, Win32/x64). My question: What is the difference? I guess I understand Release/Debug (Release = finalized version of project, Debug = version used to run in debugger), but what things need to be considered when building different versions for Win32/x64 platforms? Is there any coding differences, or does this just affect how that same code is ultimately built into machine code? I know there are different library files depending on whether you're using a 32-bit or 64-bit system as well... Are all of these differences again just machine code? Would a 32-bit library file and its corresponding 64-bit library file be two files with exactly the same functions build from the same source code originally, and only differing in their machine code implementation? Thanks! --Russel

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  • Do any OO languages support a mechanism to guarantee an overriden method will call the base?

    - by Aaron Anodide
    I think this might be a useful language feature and was wondering if any languages already support it. The idea is if you have: class C virtual F statement1 statement2 and class D inherits C override F statement1 statement2 C.F() There would be a keyword applied to C.F() such that removing the last line of code above would cause a compiler error because it's saying "This method can be overridden but the implementation here needs to run no matter what".

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  • How to save and retrieve data as key-value pairs or files in isolated storage?

    - by kaleidoscope
    One can use isolated storage to store data locally on the user's computer. There are two ways to use isolated storage. The first way is to save or retrieve data as key/value pairs by using the IsolatedStorageSettings class. The second way is to save or retrieve files by using the IsolatedStorageFile class. More details can be found at http://silverlight.net/learn/quickstarts/isolatedstorage/   Rituraj, J

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  • Dynamic Document Template

    - by ell
    I would like to create a "C++ Class" document template, I know you can make static ones by putting them into ~/Templates, but I would like to be able for the content to change according to the file name on creation, for example, using a template like such (pseudocode): #ifndef $(filename)_HPP_INCLUDED #define $(filename)_HPP_INCLUDED class $(filename) { public: } #endif $(filename)_HPP_INCLUDED Is this possible? If so, how can I do it? Thanks in advance, ell.

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  • Problem with displaying graphs on a Qt canvas

    - by Michal Nowotka
    Let's say I'm a Qt newbie. I want a good Qt library for displaying simple graphs. I've found the quanava library. But there is a problem. When I compiled a basic example it looks like graph edges are not painted properly when moving nodes. I don't have any idea where is a bug but this code seems to be rather simple. I think this is a problem with paint method in NodeItem class. Maybe someone has already solved this problem because this library is quite popular.

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  • Dynamic Web Applications with ASP.NET Mono using MySQL and VB.NET

    This tutorial will provide an example of an actual dynamic web application project in ASP.NET Mono using MySQL and VB.NET. A dynamic web application as described in this tutorial refers to a web application that depends on the use of a database. You will need to know how to use MySQL in an ASP.NET Mono project to understand this tutorial.... Comcast? Business Class - Official Site Sign Up For Comcast Business Class, Make Your Business a Fast Business

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  • Debug a local maven dependency with eclipse

    - by mcamier
    i have two maven projects, the first one is a library and the other one use it to works properly, the both have to elvolve regardless each other, this is why i use two different project. But breakpoints on my library code doesn't work when i launch my app (the second application). This is how i include my library in the second project's POM (my IDE is eclipse and projects are in the same workspaces) <dependency> <groupId>com.mcamier</groupId> <artifactId>lazyEngine</artifactId> <version>0.0.1-SNAPSHOT</version> <scope>system</scope> <systemPath>${basedir}/../lazyEngine/target/lazyEngine-0.0.1-SNAPSHOT-jar-with-dependencies.jar</systemPath> </dependency>

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  • Do I need "cube subclasses" to represent the blocks in a Minecraft-like world?

    - by stighy
    I would like to try to develop a very simple game like Minecraft for my own education. My main problem at the moment is figuring out how to model classes that represent the world, which will be made of blocks of various types (such as dirt, stone and sand). I am thinking of creating the following class structure: Cube (with proprerties like color, strength, flammable, gravity) with subclasses: Dirt Stone Sand et cetera My question is, do I need the Cube subclasses or a single class Cube sufficient?

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  • Including C header file with lots of global variables

    - by Costi
    I have an include file with 100+ global variables. It's being used in a library, but some programs that I'm linking the lib to also need to access the globals. The way it was built: // In one library .c file #define Extern // In the programs that use the globals #define Extern extern // In the .h file Extern int a,b,c; I had a hard time understanding why the original programmer did that so I removed that define Extern stuff. Now I think I understand the thing about TU with the help of stackoverflow: 1, 2, 3. Now I understand that I should define the global variables in one .c file in the library and use extern in the .h file. The problem is that I don't want to duplicate code. Should I go back to that #define Extern voodoo?

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  • Android Jar libraries

    - by Jeremy Edwards
    How do you setup a project that can result in a jar library file that can be used for android? I want to create a custom library across all projects. Few other questions: Does it need to be compiled against a specific version of android sdk? When an android package is compiled against a jar library does the classes necessary to work with the code get compiled with main code into the apk or does the entire jar get included? Any notable optimizations or pitfalls I need to know about with using a jar instead of integrating the code directly? Does the jar have to be signed like the apk needs to?

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