Different bounding volumes for culling and collision detection
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Serthy
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Published on 2014-06-24T21:09:30Z
Indexed on
2014/08/24
4:34 UTC
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Hit count: 264
collision-detection
|occlusion
Should an object in a 3D-engine use different bounding volumes for collision-detection (broad-phase) and culling?
Basically class renderBounds
and class physBounds
versus class boundingVolume
?
Each of this classes then could either contain the same type of volumes (AABB's, kDOP's, sphere's etc.) or a special fitting one for the particular object.
(note: without considering of using an external physics engine)
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