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  • IntelliJ: Including jars in a jar artifact

    - by skiaddict1
    Developing on the Mac with IntelliJ 9.0.2. I have a program which depends on two library jars. I have figured out how to get IntelliJ to make me a jar of my source (with the Artifact tab), and even to include the two jars in it. However, if I get a listing of the jar file it produces, it looks like this: com/acme/MyClass1.class com/acme/MyClass2.class ... mylib1.jar myLib2.jar And, no surprises, if I double-click the jar file, it gets a NoClassDefFoundError the first time it tries to access a class in one or other library jar. How do I get IntelliJ to include the two library jars such that the classes are visible?

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  • Programming for a 32-bit environment vs programming for a 64-bit environment / Build configurations

    - by Russel
    I was looking at some same code (a sample MS Visual Studio C++ project) recently with multiple build configurations (Release/Debug, Win32/x64). My question: What is the difference? I guess I understand Release/Debug (Release = finalized version of project, Debug = version used to run in debugger), but what things need to be considered when building different versions for Win32/x64 platforms? Is there any coding differences, or does this just affect how that same code is ultimately built into machine code? I know there are different library files depending on whether you're using a 32-bit or 64-bit system as well... Are all of these differences again just machine code? Would a 32-bit library file and its corresponding 64-bit library file be two files with exactly the same functions build from the same source code originally, and only differing in their machine code implementation? Thanks! --Russel

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  • How can I access and modify objects inside frames with AS3 in a permanent way?

    - by curro
    I have a MovieClip symbol created with flash in a fla file library. There is a textfield in frame one of this movieclip's timeline . There is another frame in the movieclip timeline. There is a custon class definition for this symbol. It is a flipping card in a memory game. I access the textfield by going to frame 2 (gotoAndStop(2)) and setting the textfield's text property ( this.field.text = "hello" ). However if I go to frame 1 and then return to frame 2, the text becomes the original one in the library's symbol. I have to modify the text propery again in a showFace method I've written. Besides, I cannot pass parameters in the constructor because it is a symbol in the library and that would give errors. I find this behaviour of flash extremely weird. Is there a way I can set properties inside frames permanently? Thank you

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  • Oracle Mise à jour Partner Enablement Oracle University (Week 13)

    - by swalker
    Get ready for Fusion Applications Implementations Oracle University has scheduled the first Fusion Applications Implementation courses in France. If you can’t find an In Class event for the course you need, why don’t you try a Live Virtual Class? Check out the Location: Online. All courses can be booked via the websites. For more information, assistance in booking and scheduling requests contact your local Oracle University Service Desk. Restez connecté à Oracle University : LinkedIn OracleMix Twitter Facebook Google+

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  • Do I need "cube subclasses" to represent the blocks in a Minecraft-like world?

    - by stighy
    I would like to try to develop a very simple game like Minecraft for my own education. My main problem at the moment is figuring out how to model classes that represent the world, which will be made of blocks of various types (such as dirt, stone and sand). I am thinking of creating the following class structure: Cube (with proprerties like color, strength, flammable, gravity) with subclasses: Dirt Stone Sand et cetera My question is, do I need the Cube subclasses or a single class Cube sufficient?

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  • Is it possible to access raw iphone audio output?

    - by Peter Hall
    Is it possible access raw PCM data from the iphone audio output? I know I can embed an MP3 and use AudioUnit. But if the user is playing music in the background from their itunes library, is it possible to access that audio data? This is for an app that shows visual effects, which react to the music. From what I can tell, it isn't possible, but that's just from lack of finding any information at all, rather than actual confirmation that it can't be done. If it isn't possible to access the audio stream from the ipod, is it possible to access raw audio output from the Media Player inside an app, or is pretty much not permitted to access raw audio data from the itunes library at all? EDIT: I found this question: iOS - Access output audio from background program, which say I can't access the audio from a background app. But is it possible to get the audio data from the itunes library if I play it inside the app?

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  • zeromq installtion on mac os snow leopard

    - by Ashish
    I have installed zeromq 2.1.11 on mac os x using the steps given on http://www.zeromq.org/area:download Then i installed pyzmq (python bindings ) But i get the following error : import zmq Traceback (most recent call last): File "<pyshell#1>", line 1, in <module> import zmq File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/zmq/__init__.py", line 35, in <module> from zmq.utils import initthreads # initialize threads ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/zmq/utils/initthreads.so, 2): no suitable image found. Did find: /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/zmq/utils/initthreads.so: no matching architecture in universal wrapper

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  • Including C header file with lots of global variables

    - by Costi
    I have an include file with 100+ global variables. It's being used in a library, but some programs that I'm linking the lib to also need to access the globals. The way it was built: // In one library .c file #define Extern // In the programs that use the globals #define Extern extern // In the .h file Extern int a,b,c; I had a hard time understanding why the original programmer did that so I removed that define Extern stuff. Now I think I understand the thing about TU with the help of stackoverflow: 1, 2, 3. Now I understand that I should define the global variables in one .c file in the library and use extern in the .h file. The problem is that I don't want to duplicate code. Should I go back to that #define Extern voodoo?

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  • ScissorStack LIBGDX example?

    - by user36531
    I cant find a good resource/tutorial on how to do this. I would appreciate it if someone could provide a scissorstack example from an entity class. ie. using scissorstack on PlayerClass such that the map renders around the Player sprite, say 5 tiles. which would then allow me to create a Pawn class and apply same methodology to give a pawn sprite a lower number, like only rendering 1 tile around the location of the pawn.

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  • Gem::Install Error

    - by Tian
    When I try to cleanup my rails versions with sudo gem cleanup rails I get the following error: Cleaning up installed gems... Attempting to uninstall rails-2.3.5 Unable to uninstall rails-2.3.5: Gem::InstallError: cannot uninstall, check `gem list -d rails` Attempting to uninstall rails-1.2.6 Unable to uninstall rails-1.2.6: Gem::InstallError: cannot uninstall, check `gem list -d rails` gem list -d rails results in: rails (2.3.8, 2.3.5, 1.2.6) Author: David Heinemeier Hansson Rubyforge: http://rubyforge.org/projects/rails Homepage: http://www.rubyonrails.org Installed at (2.3.8): /Library/Ruby/Gems/1.8 (2.3.5): /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8 (1.2.6): /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8 Web-application framework with template engine, control-flow layer, and ORM. Any one know what's wrong?

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  • Yet another frustum culling question

    - by Christian Frantz
    This one is kinda specific. If I'm to implement frustum culling in my game, that means each one of my cubes would need a bounding sphere. My first question is can I make the sphere so close to the edge of the cube that its still easily clickable for destroying and building? Frustum culling is easily done in XNA as I've recently learned, I just need to figure out where to place the code for the culling. I'm guessing in my method that draws all my cubes but I could be wrong. My camera class currently implements a bounding frustum which is in the update method like so frustum.Matrix = (view * proj); Simple enough, as I can call that when I have a camera object in my class. This works for now, as I only have a camera in my main game class. The problem comes when I decide to move my camera to my player class, but I can worry about that later. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; CurrentContainmentType = CamerasFrustrum.Contains(cubes.CollisionSphere); Can it really be as easy as adding those two lines to my foreach loop in my draw method? Or am I missing something bigger here? UPDATE: I have added the lines to my draw methods and it works great!! So great infact that just moving a little bit removes the whole map. Many factors could of caused this, so I'll try to break it down. cubeBoundingSphere = new BoundingSphere(cubePosition, 0.5f); This is in my cube constructor. cubePosition is stored in an array, The vertices that define my cube are factors of 1 ie: (1,0,1) so the radius should be .5. I least I think it should. The spheres are created every time a cube is created of course. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; foreach (Cube block in cube.cubes) { CurrentContainmentType = cam.frustum.Contains(cube.cubeBoundingSphere); ///more code here if (CurrentContainmentType != ContainmentType.Disjoint) { cube.Draw(effect); } Within my draw method. Now I know this works because the map disappears, its just working wrong. Any idea on what I'm doing wrong?

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  • UML Receptions and AcceptEventActions

    - by Silli
    What shall be the relationship between the receptions of a class (was classifier before Aadaam correction) and the AcceptEventActions in the activity describing the behavior of its instances? I understand the former is related to signals reception of the type while the latter is related to runtime ReceiveSignalEvent events of the class instances (objects). But it is not totally clear to me how to express consistency among these constructs.

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  • Chiro One's Success with Oracle Sales Cloud

    - by Richard Lefebvre
    "As we strive to be a world-class company for our patients we needed to align with a company like Oracle who also is a world-class brand," says Roger Gold, National Director of Customer Engagement. Chiro One Wellness Centers is a national healthcare provider. It plans to grow to 1000 offices across the globe by 2020 and Oracle Sales Cloud will make that possible. Watch the 4'33 YouTube video featuring Chiro One success with Oracle Sales Cloud

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  • Getting a PasteScript error when I try to serve an existing Pylons app.

    - by Sarah
    I'm trying to serve an existing Python 2.5 Pylons application on OS X Snow Leopard. I've already installed Python 2.5 and set it as the default Python installation, installed paster, and installed the version of Pylons the app needs (0.9.6.1) as well as other eggs... but when I cd to the main folder and do "paster serve development.ini" I get the following: File "/usr/local/bin/paster", line 5, in <module> from pkg_resources import load_entry_point File "/System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/pkg_resources.py", line 2603, in <module> File "/System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/pkg_resources.py", line 666, in require File "/System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/pkg_resources.py", line 565, in resolve pkg_resources.DistributionNotFound: PasteScript==1.7.3 I definitely have done "easy_install PasteScript==1.7.3" and I still get this error. Is there something really obvious I'm missing? Help? Thanks in advance.

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  • Code Design question, circular reference across classes?

    - by dsollen
    I have no code here, as this is more of a design question (I assume this is still the best place to ask it). I have a very simple server in java which stores a mapping between certain values and UUID which are to be used by many systems across multiple platforms. It accepts a connection from a client and creates a clientSocket which stores the socket and all the other relevant data unique to that connection. Each clientSocket will run in their own thread and will block on the socket waiting for a read. I expect very little strain on this system, it will rarely get called, but when it does get a call it will need to respond quickly and due to the risk of it having a peak time with multiple calls coming in at once threaded is still better. Each thread has a reference to a Mapper class which stores the mapping of UUID which it's reporting to others (with proper synchronization of course). This all works until I have to add a new UUID to the list. When this happens I want to report to all clients that care about that particular UUID that a new one was added. I can't multicast (limitation of the system I'm running on) so I'm having each socket send the message to the client through the established socket. However, since each thread only knows about the socket it's waiting on I didn't have a clear method of looking up every thread/socket that cares about the data to inform them of the new UUID. Polling is out mostly because it seems a little too convoluted to try to maintain a list of newly added UUID. My solution as of now is to have the 'parent' class which creates the mapper class and spawns all the threads pass itself as an argument to the mapper. Then when the mapper creates a new UUID it can make a call to the parent class telling it to send out updates to all the other sockets that care about the change. I'm concerned that this may be a bad design due to the use of a circular reference; parent has a reference to mapper (to pass it to new ClientSocket threads) and mapper points to parent. It doesn't really feel like a bad design to me but I wanted to check since circular references are suppose to be bad. Note: I realize this means that the thread associated with whatever socket originally received the request that spawned the creation of a UUID is going to pay the 'cost' of outputting to all the other clients that care about the new UUID. I don't care about this; as I said I suspect the client to receive only intermittent messages. It's unlikely for one socket to receive multiple messages at one time, and there won't be that many sockets so it shouldn't take too long to send messages to each of them. Perhaps later I'll fix the fact that I'm saddling higher work load on whatever unfortunate thread gets the first request; but for now I think it's fine.

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  • correct pattern to handle a lot of entities in a game

    - by lezebulon
    In my game I usually have every NPC / items etc being derived from a base class "entity". Then they all basically have a virtual method called "update" that I would class for each entity in my game at every frame. I am assuming that this is a pattern that has a lot of downsides. What are some other ways to manage different "game objects" throughout the game? Are there other well-known patterns for this? My game is a RPG if that changes anything

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  • Shared WCF client code between .NET and Silverlight apps?

    - by Eduardo Scoz
    I'm developing a .NET application that will have both a WinForms and a Silverlight client. Although the majority of code will be in the server, I'll need to have quite a bit of logic in the clients as well, and I would like to keep the client library code the same. From what I could figure out so far, I need to have two different project types, a class library and a Silverlight class library, and link the files from one project to the other. This seems kind of lame, but it works for simple code. My problem, though, is that the code generated by the SVCUtil.exe to access WCF services is different from the code generated by the slsvcutil.exe, and the silverlight code is actually incompatible with the .NET one: I get a bunch of problems with the System.ServiceModel.Channel classes when I try to import the class into .NET. Has anybody done anything similar to this before? What am I doing wrong?

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  • How to get around the Circular Reference issue with JSON and Entity

    - by DanScan
    I have been experimenting with creating a website that leverages MVC with JSON for my presentation layer and Entity framework for data model/database. My Issue comes into play with serializing my Model objects into JSON. I am using the code first method to create my database. When doing the code first method a one to many relationship (parent/child) requires the child to have a reference back to the parent. (Example code my be a typo but you get the picture) class parent { public List<child> Children{get;set;} public int Id{get;set;} } class child { public int ParentId{get;set;} [ForeignKey("ParentId")] public parent MyParent{get;set;} public string name{get;set;} } When returning a "parent" object via a JsonResult a circular reference error is thrown because "child" has a property of class parent. I have tried the ScriptIgnore attribute but I lose the ability to look at the child objects. I will need to display information in a parent child view at some point. I have tried to make base classes for both parent and child that do not have a circular reference. Unfortunately when I attempt to send the baseParent and baseChild these are read by the JSON Parser as their derived classes (I am pretty sure this concept is escaping me). Base.baseParent basep = (Base.baseParent)parent; return Json(basep, JsonRequestBehavior.AllowGet); The one solution I have come up with is to create "View" Models. I create simple versions of the database models that do not include the reference to the parent class. These view models each have method to return the Database Version and a constructor that takes the database model as a parameter (viewmodel.name = databasemodel.name). This method seems forced although it works. NOTE:I am posting here because I think this is more discussion worthy. I could leverage a different design pattern to over come this issue or it could be as simple as using a different attribute on my model. In my searching I have not seen a good method to overcome this problem. My end goal would be to have a nice MVC application that heavily leverages JSON for communicating with the server and displaying data. While maintaining a consistant model across layers (or as best as I can come up with).

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  • Custom XAML property

    - by Scott Silvi
    Hey all - I've seen a library that allows me to do this inside my XAML, which sets the visibility of the control based on whether or not the user is in a role: s:Authorization.RequiresRole="Admin" Using that library with my database requires a bunch of coding that I can't really do right now. Ultimately here's what I want to know... I have received the authenticated users role from my SPROC, and its currently stored in my App.xaml.cs as a property (not necessary for the final solution, just FYI for now). I want to create a property (dependency property? attached property?) that allows me to say something very similar to what the other library has: RequiresRole="Admin", which would collapse the visibility if the user is not in the Admin role. Can anyone point me in the right direction on this? Thanks, Scott

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  • new vs2008 user

    - by user245823
    Hello, I am trying to build a release version of my project. Our prof made us create a static library which i built using debug version. then i made a release version of that static library using /mt as my c runtime now in my test application (release version) I use the same runtime option and add that static library and also ignore the libcmd.lib in the ignore settings for the linker. i resolved most of the problem this is the last part lnk4075 /edit and continue due to /opt:icf specification compositelib.lib (my staticlib) lnk2001 unresolved external symbol _winmain@16. libcmtd.lib these are the last two that i can't seem to figure out.

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  • More smaller maps among which player can travel

    - by davidv
    I am developing 2d game, where maps are tile based, small about 20x20 tiles and player can travel between a lot of maps (in my game rooms) like this. The maps are connected sometimes verticaly and sometimes horizontaly and together they make one big cave. Should I create a class where one 2d array holds all the maps (another 2d arrays), or is there any other way? Whats the most efficient way to create them in this class? Thank you for your help.

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  • C5 Generics Collection IntervalHeap<T> -- getting an IPriorityQueueHandle from a T for Replace or De

    - by Jared Updike
    I'm using the Generics Collection library C5 (server down :-( ) and I have an IntervalHeap(T) and I need to Delete or Replace a T that is not the Max or Min. How do I get an IPriorityQueueHandle from my T? The C5 library source code shows that IPriorityQueueHandle(T) has no methods or properties to implement and the compiler thinks my implementation of IPriorityQueueHandle(T) for my T is acceptable. I try to use a T like this: q.Replace(t, t); and the C5 library throws an InvalidCastException because it cannot convert my T to a (Handle).

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  • How to control gnome-terminal from Python scrypt?

    - by user936401
    I am developing an application in PyGtk, and would like to launch a gnome-terminal and output commands to it. My user should then be able to modify the command, or maybe ignore using the up arrow ... etc. I have been able to launch a terminal, but can't work out how to send commands. This is how my application starts: class App(Gtk.Window): def __init__(self): Gtk.Window.__init__(self) process=subprocess.Popen(["gnome-terminal", "--class=App", "--name=app"], shell=False, stdout=subprocess.PIPE, stderr=subprocess.PIPE) response,error=process.communicate()

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  • Collaborative work (small team) - Best practices

    - by LEM01
    I'm currently working in a very small team of programmers (2-3) and I'm looking for advices/best practices on how to organise our work. We're all working on the same application using PHP. Today we're kind of all working on our way. Today situation: List item that have to be worked on by each dev 1/week. What has to be done is defined at a high functional level (ex: Build the search engine for this product..) Commit / merge our individual branches (git) every week before the next meeting No real dev rules, no code review No test written (aouutch) Problems faced: Code quality issue: discovering someone else code is sometime tough (inline, variable+function+class names, spaces, comments..) Changes in already existing classes (impact on someone else work) Responsibility of each dev unclear: after getting someone else code and discover something messy, should I make the change? Should he make the change? How to plan those things,... What I'm looking for: Basically I'm looking into structuring the way we develop things in order to avoid frustration and improve overall quality. How to define coding standards (naming convention, code rules...)? Do you you any validation script to make sure code is valid before committing? Do you think that defining an architect role in the team is needed? Someone that would actually define what has to be developed during the next phase. By defining interfaces or class descriptions that have to be written. (Does it make sense in such a small team?) Today we're losing time into understanding what others did or tried to do, we're also losing time in discussion like "you should have done it that way! Why is this class doing that and not that..? Shouldn't we have a embedded class rather that this set of data...". I'm looking into a work process, maybe with more defined responsibilities and process in order to improve our performance. If you have experience, advices, best practices or anything to share that we could benefit from it will be much appreciated! Thanks a lot for your time!

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  • Is it "legal" for C++ runtime to call terminate() when the C++ code is used inside some non-C++ prog

    - by sharptooth
    In certain cases - especially when an exception escapes a destructor during stack unwinding - C++ runtime calls terminate() which must do something reasonable post-mortem and then exit the program. When a question "why so harsh" arises the answer is usually "there's nothing more reasonable to do in such error situations". That sounds reasonable if the whole program is in C++. Now what if the C++ code is in a library and the program that uses the library is not in C++? This happens quite often - for example I might have a native C++ COM component consumed by a .NET program. Once terminate() is called inside the component code the .NET program suddenly ends abnormally. The program author will first of all think "I don't care of C++, why the hell is this library make my program exit?" How do I handle the latter scenario when developing libraries in C++? Is it reasonable that terminate() unexpectedly ends the program? Is there a better way to handle such situations?

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