Search Results

Search found 5157 results on 207 pages for 'node'.

Page 58/207 | < Previous Page | 54 55 56 57 58 59 60 61 62 63 64 65  | Next Page >

  • Need some help understanding this problem about maximizing graph connectivity

    - by Legend
    I was wondering if someone could help me understand this problem. I prepared a small diagram because it is much easier to explain it visually. Problem I am trying to solve: 1. Constructing the dependency graph Given the connectivity of the graph and a metric that determines how well a node depends on the other, order the dependencies. For instance, I could put in a few rules saying that node 3 depends on node 4 node 2 depends on node 3 node 3 depends on node 5 But because the final rule is not "valuable" (again based on the same metric), I will not add the rule to my system. 2. Execute the request order Once I built a dependency graph, execute the list in an order that maximizes the final connectivity. I am not sure if this is a really a problem but I somehow have a feeling that there might exist more than one order in which case, it is required to choose the best order. First and foremost, I am wondering if I constructed the problem correctly and if I should be aware of any corner cases. Secondly, is there a closely related algorithm that I can look at? Currently, I am thinking of something like Feedback Arc Set or the Secretary Problem but I am a little confused at the moment. Any suggestions? PS: I am a little confused about the problem myself so please don't flame on me for that. If any clarifications are needed, I will try to update the question.

    Read the article

  • Netlogo: error when putting variable in table, only constants allowe??

    - by Chantal
    Hello, Currently I am working on a Netlogo program where I need to use nodes and links for vehicle routing problem. (links are called streets in the program) Here I have some practical problems of how to input variable linkspeed in a table with another node. Constants like 200 etc are fine. Online I found some examples where variables are used, but I do not know why I keep getting the following error: Expected a constant. (or why netlogo expects a constant) Here is the relevant piece of code: extensions [table] streets-own [linkspeed linktoll] nodes-own [netw] ;; In another piece of code linkspeed is assigned successfully to the links to cheapcalc ;; start conditions set costs very high 300000 ;; state 3 unsearched state 2 searching state 1 searched (for later purposes) ask nodes [ set i 0 set j count nodes set netw table:make while [i < j][ table:put netw (i) [3000000 3] set i (i + 1)]] set i 0 let k 0 ask node 35 ;; here i use node 35 as an example. ;; node 35 is connected to node 34, 36, 20 and 50 [table:put netw (35) [0 1] ;; node need to search costs to travel to itself ;; putting constants is ok. while [i < j] [ask my-links [ask both-ends [if (who != 35) [set color blue ;; set temp ([linkspeed] of street 35 who) ;; here my real goal is to put this in stat of i. but i is easier than linkspeed. table:put netw (who) [ i 2 ] ] ] ] set i (i + 1)] ] ;; next node for later, no it is just repetition of the same. end I hope somebody knows what is going on... Kind regards, Chantal

    Read the article

  • Drupal 6: How to quickly theme a view ?

    - by Pierre-Jean Coudert
    I've defined a view with the cck and view2 modules. I would like to quickly define a template specific to this view. Any tutorial or information on this ? What are the files I need to modify ? Here are my findings: (Edited) In fact there are two ways to theme a view : the "field" way and the "node" way. In "edit View", you can choose "Row style: Node", or "Row style: Fields". with the "Node" way, you can create a node-contentname.tpl.php wich will be called for each node in the view. You'll have access to your cck field values with $field_name[0]['value']. (edit2) You can use node-view-viewname.tpl.php wich will be only called for each node displayed from this view. with the "Field" way, you add a views-view-field--viewname--field-name-value.tpl.php for each field you want to theme individually. Thanks to previous responses, I've used the following tools : In the 'Basic Settings' block, the 'Theme: Information' to see all the different templates you can modify. The Devel module's "Theme developer" to quickly find the field variable names. View 2 documentation, especially the "Using Theme" page.

    Read the article

  • Passing IDisposable objects through constructor chains

    - by Matt Enright
    I've got a small hierarchy of objects that in general gets constructed from data in a Stream, but for some particular subclasses, can be synthesized from a simpler argument list. In chaining the constructors from the subclasses, I'm running into an issue with ensuring the disposal of the synthesized stream that the base class constructor needs. Its not escaped me that the use of IDisposable objects this way is possibly just dirty pool (plz advise?) for reasons I've not considered, but, this issue aside, it seems fairly straightforward (and good encapsulation). Codes: abstract class Node { protected Node (Stream raw) { // calculate/generate some base class properties } } class FilesystemNode : Node { public FilesystemNode (FileStream fs) : base (fs) { // all good here; disposing of fs not our responsibility } } class CompositeNode : Node { public CompositeNode (IEnumerable some_stuff) : base (GenerateRaw (some_stuff)) { // rogue stream from GenerateRaw now loose in the wild! } static Stream GenerateRaw (IEnumerable some_stuff) { var content = new MemoryStream (); // molest elements of some_stuff into proper format, write to stream content.Seek (0, SeekOrigin.Begin); return content; } } I realize that not disposing of a MemoryStream is not exactly a world-stopping case of bad CLR citizenship, but it still gives me the heebie-jeebies (not to mention that I may not always be using a MemoryStream for other subtypes). It's not in scope, so I can't explicitly Dispose () it later in the constructor, and adding a using statement in GenerateRaw () is self-defeating since I need the stream returned. Is there a better way to do this? Preemptive strikes: yes, the properties calculated in the Node constructor should be part of the base class, and should not be calculated by (or accessible in) the subclasses I won't require that a stream be passed into CompositeNode (its format should be irrelevant to the caller) The previous iteration had the value calculation in the base class as a separate protected method, which I then just called at the end of each subtype constructor, moved the body of GenerateRaw () into a using statement in the body of the CompositeNode constructor. But the repetition of requiring that call for each constructor and not being able to guarantee that it be run for every subtype ever (a Node is not a Node, semantically, without these properties initialized) gave me heebie-jeebies far worse than the (potential) resource leak here does.

    Read the article

  • Java Binary Tree. Priting InOrder traversal

    - by user69514
    I am having some problems printing an inOrder traversal of my binary tree. Even after inserting many items into the tree it's only printing 3 items. public class BinaryTree { private TreeNode root; private int size; public BinaryTree(){ this.size = 0; } public boolean insert(TreeNode node){ if( root == null) root = node; else{ TreeNode parent = null; TreeNode current = root; while( current != null){ if( node.getData().getValue().compareTo(current.getData().getValue()) <0){ parent = current; current = current.getLeft(); } else if( node.getData().getValue().compareTo(current.getData().getValue()) >0){ parent = current; current = current.getRight(); } else return false; if(node.getData().getValue().compareTo(parent.getData().getValue()) < 0) parent.setLeft(node); else parent.setRight(node); } } size++; return true; } /** * */ public void inOrder(){ inOrder(root); } private void inOrder(TreeNode root){ if( root.getLeft() !=null) this.inOrder(root.getLeft()); System.out.println(root.getData().getValue()); if( root.getRight() != null) this.inOrder(root.getRight()); } }

    Read the article

  • What's the best way to resolve this scope problem?

    - by Peter Stewart
    I'm writing a program in python that uses genetic techniques to optimize expressions. Constructing and evaluating the expression tree is the time consumer as it can happen billions of times per run. So I thought I'd learn enough c++ to write it and then incorporate it in python using cython or ctypes. I've done some searching on stackoverflow and learned a lot. This code compiles, but leaves the pointers dangling. I tried 'this_node = new Node(...' . It didn't seem to work. And I'm not at all sure how I'd delete all the references as there would be hundreds. I'd like to use variables that stay in scope, but maybe that's not the c++ way. What is the c++ way? class Node { public: char *cargo; int depth; Node *left; Node *right; } Node make_tree(int depth) { depth--; if(depth <= 0) { Node tthis_node("value",depth,NULL,NULL); return tthis_node; } else { Node this_node("operator" depth, &make_tree(depth), &make_tree(depth)); return this_node; } };

    Read the article

  • Need some help understanding this problem

    - by Legend
    I was wondering if someone could help me understand this problem. I prepared a small diagram because it is much easier to explain it visually. Problem I am trying to solve: 1. Constructing the dependency graph Given the connectivity of the graph and a metric that determines how well a node depends on the other, order the dependencies. For instance, I could put in a few rules saying that node 3 depends on node 4 node 2 depends on node 3 node 3 depends on node 5 But because the final rule is not "valuable" (again based on the same metric), I will not add the rule to my system. 2. Execute the request order Once I built a dependency graph, execute the list in an order that maximizes the final connectivity. First and foremost, I am wondering if I constructed the problem correctly and if I should be aware of any corner cases. Secondly, is there a closely related algorithm that I can look at? Currently, I am thinking of something like Feedback Arc Set or the Secretary Problem but I am a little confused at the moment. Any suggestions? PS: I am a little confused about the problem myself so please don't flame on me for that. If any clarifications are needed, I will try to update the question.

    Read the article

  • Dynamic Hierarchical Javascript Object Loop

    - by user1684586
    var treeData = {"name" : "A", "children" : [ {"name" : "B", "children": [ {"name" : "C", "children" :[]} ]} ]}; THE ARRAY BEFORE SHOULD BE EMPTY. THE ARRAY AFTER SHOULD BE POPULATED DEPENDING ON THE NUMBER OF NODES NEEDED THAT WILL BE DEFINED FROM A DYNAMIC VALUE THAT IS PASSED. I would like to build the hierarchy dynamically with each node created as a layer/level in the hierarchy having its own array of nodes. THIS SHOULD FORM A TREE STRUCTURE. This is hierarchy structure is described in the above code. This code has tree level simple for demonstrating the layout of the hierarchy of values. There should be a root node, and an undefined number of nodes and levels to make up the hierarchy size. Nothing should be fixed besides the root node. I do not need to read the hierarchy, I need to construct it. The array should start {"name" : "A", "children" : []} and every new node as levels would be created {"name" : "A", "children" : [HERE-{"name" : "A", "children" : []}]}. In the child array, going deeper and deeper. Basically the array should have no values before the call, except maybe the root node. After the function call, the array should comprise of the required nodes of a number that may vary with every call. Every child array will contain one or more node values. There should be a minimum of 2 node levels, including the root. It should initially be a Blank canvas, that is no predefined array values.

    Read the article

  • C callback functions defined in an unnamed namespace?

    - by Johannes Schaub - litb
    Hi all. I have a C++ project that uses a C bison parser. The C parser uses a struct of function pointers to call functions that create proper AST nodes when productions are reduced by bison: typedef void Node; struct Actions { Node *(*newIntLit)(int val); Node *(*newAsgnExpr)(Node *left, Node *right); /* ... */ }; Now, in the C++ part of the project, i fill those pointers class AstNode { /* ... */ }; class IntLit : public AstNode { /* ... */ }; extern "C" { Node *newIntLit(int val) { return (Node*)new IntLit(val); } /* ... */ } Actions createActions() { Actions a; a.newIntLit = &newIntLit; /* ... */ return a; } Now the only reason i put them within extern "C" is because i want them to have C calling conventions. But optimally, i would like their names still be mangled. They are never called by-name from C code, so name mangling isn't an issue. Having them mangled will avoid name conflicts, since some actions are called like error, and the C++ callback function has ugly names like the following just to avoid name clashes with other modules. extern "C" { void uglyNameError(char const *str) { /* ... */ } /* ... */ } a.error = &uglyNameError; I wondered whether it could be possible by merely giving the function type C linkage extern "C" void fty(char const *str); namespace { fty error; /* Declared! But i can i define it with that type!? */ } Any ideas? I'm looking for Standard-C++ solutions.

    Read the article

  • How to store and remove dynamically and automatic variable of generic data type in custum list data

    - by Vineel Kumar Reddy
    Hi I have created a List data structure implementation for generic data type with each node declared as following. struct Node { void *data; .... .... } So each node in my list will have pointer to the actual data(generic could be anything) item that should be stored in the list. I have following signature for adding a node to the list AddNode(struct List *list, void* eledata); the problem is when i want to remove a node i want to free even the data block pointed by *data pointer inside the node structure that is going to be freed. at first freeing of datablock seems to be straight forward free(data) // forget about the syntax..... But if data is pointing to a block created by malloc then the above call is fine....and we can free that block using free function int *x = (int*) malloc(sizeof(int)); *x = 10; AddNode(list,(void*)x); // x can be freed as it was created using malloc what if a node is created as following int x = 10; AddNode(list,(void*)&x); // x cannot be freed as it was not created using malloc Here we cannot call free on variable x!!!! How do i know or implement the functionality for both dynamically allocated variables and static ones....that are passed to my list.... Thanks in advance...

    Read the article

  • Consistent HashCode() and Equals() results, but inconsistent TreeMap.containsKey() result

    - by smessing
    I have the following object Node: private class Node implements Comparable<Node>(){ private String guid(); ... public boolean equals(Node o){ return (this == o); } public int hashCode(){ return guid.hashCode(); } ... } And I use it in the following TreeMap: TreeMap<Node, TreeSet<Edge>> nodes = new TreeMap<Node, TreeSet<Edge>>(); Now, the tree map is used in a class called Graph to store nodes currently in the graph, along with a set of their edges (from the class Edge). My problem is when I try to execute: public containsNode(n){ for (Node x : nodes.keySet()) { System.out.println("HASH CODE: "); System.out.print(x.hashCode() == n.hashCode()); System.out.println("EQUALS: "); System.out.print(x.equals(n)); System.out.println("CONTAINS: "); System.out.print(nodes.containsKey(n)); System.out.println("N: " + n); System.out.println("X: " + x); } } I sometimes get the following: HASHCODE: true EQUALS: true CONTAINS: false N: foo X: foo Anyone have an idea as to what I'm doing wrong? I'm still new to all this, so I apologize in advance if I'm overlooking something simple (I know hashCode() doesn't really matter for TreeMap, but I figured I'd include it).

    Read the article

  • How do i selext text nodes using XSL

    - by user323719
    How do i select all the text nodes within a specific element node using XSL? Input xml: <node1 id="1"> <node2 id="2"> <node3 id="3" /> <node4 id="4"> <node5 id="5">Text node1</node5> <node6 id="6">Text node2</node6> </node4> </node2> <node7 id="7">Text node3 <node8 id="8">Text node4</node8> <node9 id="9">Text node5</node9> </node7> <node10 id="10">Text node6</node10> <node11 id="11">Text node3 <node12 id="12">Text node4</node12> <node13 id="13">Text node5</node13> </node11> </node1> Input Param: List of ids of the element nodes whose txt nodes are to be retrieved. <nodes><node>4</node><node>7</node><node>10</node></nodes> Expected Output: Text node1 Text node2 Text node3 Text node4 Text node5 Text node6 How can this be achieved using XSL? Please share your ideas.

    Read the article

  • Nested <ul><li> navigation menu using a recursive Python function

    - by Alex
    Hi. I want to render this data structure as an unordered list. menu = [ [1, 0], [2, 1], [3, 1], [4, 3], [5, 3], [6, 5], [7,1] ] [n][0] is the key [n][1] references the parent key The desired output is: <ul> <li>Node 1</li> <ul> <li>Node 2</li> <li>Node 3</li> <ul> <li>Node 4</li> <li>Node 5</li> <ul> <li>Node 6</li> </ul> </ul> <li>Node 7</li> </ul> </ul> I could probably do this without recursion but that would be no fun. Unfortunately, I am having problems putting it all together. I don't have much experience with recursion and this is proving to be very difficult for me to build and debug. What is the most efficient way to solve this problem in Python? Thanks!

    Read the article

  • A Question about dereferencing pointer to incomplete type In C programming

    - by user552279
    Hi, can you explain this error for me? Blockquote /////////////////////////////// In my A.h file: struct TreeNode; struct TreeHead; typedef struct TreeNode * Node; typedef struct TreeHead * Head; /////////////////////////////// In my A.c file: struct TreeNode { char* theData; Node Left; Node Right; } ; struct TreeHead{ int counter; char type; Node Root; }; Head Initialisation() { Head treeHead; treeHead = malloc(sizeof (struct TreeHead)); treeHead-Root = malloc(sizeof (struct TreeNode)); return treeHead; } /////////////////////////////// In my Main.c file: Head head; Node tree; int choose =5; head = Initialisation(); (head-Root) = tree; //When compiling, this line has an error: error: dereferencing pointer to incomplete type Blockquote haed-Root will return a Node pointer, tree is also a Node pointer. So why error is dereferencing pointer to "incomplete" type?

    Read the article

  • Recursion Problem in PHP

    - by streetparade
    I need to create a valid xml from a given array(); My Method looks like this, protected function array2Xml($array) { $xml = ""; if(is_array($array)) { foreach($array as $key=>$value) { $xml .= "<$key>"; if(is_array($value)) { $xml .= $this->array2Xml($value); } $xml .= "</$key>"; } return $xml; } else { throw new Exception("in valid"); } } protected function createValidXMLfromArray($array,$node) { $xml = '<?xml version="1.0" encoding="ISO-8859-1"?>'; $xmlArray = $this->array2Xml($array); $xml .= "<$node>$xmlArray</$node>"; return $xml; } if i execute the above i just get keys with empty values; like <node> <name></name> </node> What i need is if i pass this array("name"=>"test","value"=>array("test1"=>33,"test2"=>40)); that it return this <node> <name>test</name> <value> <test1>33</test1> <test2>40</test2> </value> </node> Where is the error what did i wrong in the above recursion?

    Read the article

  • Why do I get "request for member in something not a struct or union" from this code?

    - by pyroxene
    I'm trying to teach myself C by coding up a linked list. I'm new to pointers and memory management and I'm getting a bit confused. I have this code: /* Remove a node from the list and rejiggle the pointers */ void rm_node(struct node **listP, int index) { struct node *prev; struct node *n = *listP; if (index == 0) { *listP = *listP->next; free(n); return; } for (index; index > 0; index--) { n = n->next; if (index == 2) { prev = n; } } prev->next = n->next; free(n); } to remove an element from the list. If I want to remove the first node, I still need some way of referring to the list, which is why the listP arg is a double pointer, so it can point to the first element of the list and allow me to free the node that used to be the head. However, when I try to dereference listP to access the pointer to the next node, the compiler tells me error: request for member ‘next’ in something not a structure or union . What am I doing wrong here? I think I might be hopelessly mixed up..?

    Read the article

  • XPath Query - Select relative top level nodes

    - by John
    I'm trying to iterate over some elements in an XML document that may be nested, but as I iterate over them I may be removing some from the tree. I'm thinking the best way is to do this recursively, so I'm trying to come up with an XPath Query that will select all the top-level nodes relative to the current node. //foo[not(ancestor::foo)] works great at the document level, but I'm trying to figure out how to do this from a relative query. <foo id="1"> <foo id="2" /> <foo id="3"> <foo id="4"> <bar> <foo id="5"> <foo id="6" /> </foo> <foo id="7" /> </bar> </foo> </foo> </foo> If the current node is foo#3, I only want to select foo#4. When the current node is foo#4, I only want to select foo#5 and foo#7. I think I'm trying to select any descendant foo nodes of the current node, but without any ancestor foo nodes between the current node and the node I'm selecting. My conundrum is if we're already inside a foo node, not(ancestor::foo) doesn't help.

    Read the article

  • Assigning a value to an integer in a C linked list

    - by Drunk On Java
    Hello all. I have a question regarding linked lists. I have the following structs and function for example. struct node { int value; struct node *next; }; struct entrynode { struct node *first; struct node *last; int length; }; void addnode(struct entrynode *entry) { struct node *nextnode = (struct node *)malloc(sizeof(struct node)); int temp; if(entry->first == NULL) { printf("Please enter an integer.\n"); scanf("%d", &temp); nextnode->value = temp; nextnode->next = NULL; entry->first = nextnode; entry->last = nextnode; entry->length++; } else { entry->last->next = nextnode; printf("Please enter an integer.\n"); scanf("%d", nextnode->value); nextnode->next = NULL; entry->last = nextnode; entry->length++; } } In the first part of the if statement, I store input into a temp variable and then assign that to a field in the struct. The else branch, I tried to assign it directly which did not work. How would I go about assigning it directly? Thanks for your time.

    Read the article

  • How do I add an object to a binary tree based on the value of a member variable?

    - by Max
    How can I get a specific value from an object? I'm trying to get a value of an instance for eg. ListOfPpl newListOfPpl = new ListOfPpl(id, name, age); Object item = newListOfPpl; How can I get a value of name from an Object item?? Even if it is easy or does not interest you can anyone help me?? Edited: I was trying to build a binary tree contains the node of ListOfPpl, and need to sort it in the lexicographic. Here's my code for insertion on the node. Any clue?? public void insert(Object item){ Node current = root; Node follow = null; if(!isEmpty()){ root = new Node(item, null, null); return; }boolean left = false, right = false; while(current != null){ follow = current; left = false; right = false; //I need to compare and sort it if(item.compareTo(current.getFighter()) < 0){ current = current.getLeft(); left = true; }else { current = current.getRight(); right = true; } }if(left) follow.setLeft(new Node(item, null, null)); else follow.setRight(new Node(item, null, null)); }

    Read the article

  • 2 bucks for !! java basic question

    - by Max
    How can I get a specific value from an object? I'm trying to get a value of an instance for eg. ListOfPpl newListOfPpl = new ListOfPpl(id, name, age); Object item = newListOfPpl; How can I get a value of name from an Object item?? Even if it is easy or does not interest you can anyone help me?? Edited: I was trying to build a binary tree contains the node of ListOfPpl, and need to sort it in the lexicographic. Here's my code for insertion on the node. Any clue?? public void insert(Object item){ Node current = root; Node follow = null; if(!isEmpty()){ root = new Node(item, null, null); return; }boolean left = false, right = false; while(current != null){ follow = current; left = false; right = false; //I need to compare and sort it if(item.compareTo(current.getFighter()) < 0){ current = current.getLeft(); left = true; }else { current = current.getRight(); right = true; } }if(left) follow.setLeft(new Node(item, null, null)); else follow.setRight(new Node(item, null, null)); }

    Read the article

  • Sorting nested set by name while keep depth integrity

    - by wb
    I'm using the nested set model that'll later be used to build a sitemap for my web site. This is my table structure. create table departments ( id int identity(0, 1) primary key , lft int , rgt int , name nvarchar(60) ); insert into departments (lft, rgt, name) values (1, 10, 'departments'); insert into departments (lft, rgt, name) values (2, 3, 'd'); insert into departments (lft, rgt, name) values (4, 9, 'a'); insert into departments (lft, rgt, name) values (5, 6, 'b'); insert into departments (lft, rgt, name) values (7, 8, 'c'); How can I sort by depth as well as name? I can do select replicate('----', count(parent.name) - 1) + ' ' + node.name , count(parent.name) - 1 as depth , node.lft from departments node , departments parent where node.lft between parent.lft and parent.rgt group by node.name, node.lft order by depth asc, node.name asc; However, that does not match children with their parent for some reason. department lft rgt --------------------------- departments 0 1 ---- a 1 4 ---- d 1 2 -------- b 2 5 -------- c 2 7 As you can see, department 'd' has department 'a's children! Thank you.

    Read the article

  • Generating 8000 text files from xml files

    - by Ray
    Hi all, i need to generate the same number of text files as the xml files i have. Within the text files, i need the title and maybe some other tags of it. I can generate text files with the elements i wanted but not all xml files can be generated. Only some of them are generated. Something might be wrong with my parser so help out please thanks. This is my code. Please have a look and give me suggestions. Thanks in advance. import java.io.File; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.DocumentBuilderFactory; import org.w3c.dom.*; import java.io.*; public class AccessingXmlFile1 { public static void main(String argv[]) { try { //File file = new File("C:\\MyFile.xml"); // create a file that is really a directory File aDirectory = new File("C:/Documents and Settings/I2R/Desktop/test"); // get a listing of all files in the directory String[] filesInDir = aDirectory.list(); System.out.println(""+filesInDir.length); // sort the list of files (optional) // Arrays.sort(filesInDir); //////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////// // have everything i need, just print it now for ( int a=0; a<filesInDir.length; a++ ) { String xmlFile = filesInDir[a]; String newLine = System.getProperty("line.separator"); File file = new File(xmlFile); DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); DocumentBuilder db = dbf.newDocumentBuilder(); Document document = db.parse(file); document.getDocumentElement().normalize(); //System.out.println("Root element " + document.getDocumentElement().getNodeName()); NodeList node = document.getElementsByTagName("metadata"); System.out.println("Information of Xml File"); System.out.println(xmlFile.substring(0, xmlFile.length() - 4)); //////////////////////////////////////////////////////////////////////////////////// String titleStoreText = ""; String descriptionStoreText = ""; String collectionStoreText = ""; String textToWrite = ""; //////////////////////////////////////////////////////////////////////////////////// for (int i = 0; i < node.getLength(); i++) { Node firstNode = node.item(i); if (firstNode.getNodeType() == Node.ELEMENT_NODE) { Element element = (Element) firstNode; NodeList titleElementList = element.getElementsByTagName("title"); Element titleElement = (Element) titleElementList.item(0); NodeList title = titleElement.getChildNodes(); //////////////////////////////////////////////////////////////////////////////////// if(titleElement == null) titleStoreText = " There is no title for this file."+ newLine; else titleStoreText = titleStoreText+((Node) title.item(0)).getNodeValue() + newLine; //titleStoreText = titleStoreText+((Node) title.item(0)).getNodeValue()+ newLine; //////////////////////////////////////////////////////////////////////////////////// System.out.println("Title : " + titleStoreText); NodeList collectionElementList = element.getElementsByTagName("collection"); Element collectionElement = (Element) collectionElementList.item(0); NodeList collection = collectionElement.getChildNodes(); //////////////////////////////////////////////////////////////////////////////////// if(collectionElement == null) collectionStoreText = " There is no collection for this file."+ newLine; else collectionStoreText = collectionStoreText+((Node) collection.item(0)).getNodeValue() + newLine; //collectionStoreText = collectionStoreText+((Node) collection.item(0)).getNodeValue()+ newLine; //////////////////////////////////////////////////////////////////////////////////// System.out.println("Collection : " + collectionStoreText); NodeList descriptionElementList = element.getElementsByTagName("description"); Element descriptionElement = (Element) descriptionElementList.item(0); NodeList description = descriptionElement.getChildNodes(); //////////////////////////////////////////////////////////////////////////////////// if(descriptionElement == null) descriptionStoreText = " There is no description for this file."+ newLine; else descriptionStoreText = descriptionStoreText+((Node) description.item(0)).getNodeValue() + newLine; //descriptionStoreText = descriptionStoreText+((Node) description.item(0)).getNodeValue() + newLine; //////////////////////////////////////////////////////////////////////////////////// System.out.println("Description : " + descriptionStoreText); //////////////////////////////////////////////////////////////////////////////////// textToWrite = "=====Title=====" + newLine + titleStoreText + newLine + "=====Collection=====" + newLine + collectionStoreText + newLine + "=====Description=====" + newLine + descriptionStoreText;// + newLine + "=====Subject=====" + newLine + subjectStoreText; //////////////////////////////////////////////////////////////////////////////////// } } ///////////////////////////////////////////write to file part is here///////////////////////////////////////// Writer output = null; File file2 = new File(xmlFile.substring(0, xmlFile.length() - 4)+".txt"); output = new BufferedWriter(new FileWriter(file2)); output.write(textToWrite); output.close(); System.out.println("Your file has been written"); //////////////////////////////////////////////////////////////////////////////////// } } catch (Exception e) { e.printStackTrace(); } } }

    Read the article

  • setting up linked list Java

    - by erp
    I'm working on some basic linked list stuff, like insert, delete, go to the front or end of the list, and basically i understand the concept of all of that stuff once i have the list i guess but im having trouble setting up the list. I was wondering of you guys could tell me if im going in the right direction. (mostly just the setup) this is what i have so far: public class List { private int size; private List linkedList; List head; List cur; List next; /** * Creates an empty list. * @pre * @post */ public List(){ linkedList = new List(); this.head = null; cur = head; } /** * Delete the current element from this list. The element after the deleted element becomes the new current. * If that's not possible, then the element before the deleted element becomes the new current. * If that is also not possible, then you need to recognize what state the list is in and define current accordingly. * Nothing should be done if a delete is not possible. * @pre * @post */ public void delete(){ // delete size--; } /** * Get the value of the current element. If this is not possible, throw an IllegalArgumentException. * @pre the list is not empty * @post * @return value of the current element. */ public char get(){ return getItem(cur); } /** * Go to the last element of the list. If this is not possible, don't change the cursor. * @pre * @post */ public void goLast(){ while (cur.next != null){ cur = cur.next; } } /** * Advance the cursor to the next element. If this is not possible, don't change the cursor. * @pre * @post */ public void goNext(){ if(cur.next != null){ cur = cur.next;} //else do nothing } /** * Retreat the cursor to the previous element. If this is not possible, don't change the cursor. * @pre * @post */ public void goPrev(){ } /** * Go to top of the list. This is the position before the first element. * @pre * @post */ public void goTop(){ } /** * Go to first element of the list. If this is not possible, don't change the cursor. * @pre * @post */ public void goFirst(){ } /** * Insert the given parameter after the current element. The newly inserted element becomes the current element. * @pre * @post * @param newVal : value to insert after the current element. */ public void insert(char newVal){ cur.setItem(newVal); size++; } /** * Determines if this list is empty. Empty means this list has no elements. * @pre * @post * @return true if the list is empty. */ public boolean isEmpty(){ return head == null; } /** * Determines the size of the list. The size of the list is the number of elements in the list. * @pre * @post * @return size which is the number of elements in the list. */ public int size(){ return size; } public class Node { private char item; private Node next; public Node() { } public Node(char item) { this.item = item; } public Node(char item, Node next) { this.item = item; this.next = next; } public char getItem() { return this.item; } public void setItem(char item) { this.item = item; } public Node getNext() { return this.next; } public void setNext(Node next) { this.next = next; } } } I got the node class alright (well i think it works alright), but is it necessary to even have that class? or can i go about it without even using it (just curious). And for example on the method get() in the list class can i not call that getItem() method from the node class because it's getting an error even though i thought that was the whole point for the node class. bottom line i just wanna make sure im setting up the list right. Thanks for any help guys, im new to linked list's so bear with me!

    Read the article

  • replica set with multiple primary nodes

    - by miguel
    I am trying to configure a replica set with three nodes: node A, B and C. I execute the rs.add()'s from node A and after that rs.status() shows that the three nodes are PRIMARY. Moreover node B and C have 0 pingMs. If I execute rs.status() from node B or C the only node listed is the self (As PRIMARY). I tried adding an arbiter but it didn't work (it behaved as the nodes B and C). I think this can be a networking problem but I can't figure it out. Edit: This is the output for netstat -anp|grep 27017: tcp 0 0 0.0.0.0:27017 0.0.0.0:* LISTEN - tcp 0 0 10.0.1.211:55772 10.0.1.213:27017 TIME_WAIT - tcp 0 0 127.0.0.1:50509 127.0.0.1:27017 ESTABLISHED - tcp 0 0 127.0.0.1:27017 127.0.0.1:50509 ESTABLISHED - tcp 0 0 10.0.1.211:55774 10.0.1.213:27017 TIME_WAIT - tcp 0 0 10.0.1.211:55776 10.0.1.213:27017 ESTABLISHED - tcp 0 0 10.0.1.211:39180 10.0.1.212:27017 ESTABLISHED - tcp 0 0 10.0.1.211:39178 10.0.1.212:27017 TIME_WAIT - tcp 0 0 10.0.1.211:39176 10.0.1.212:27017 TIME_WAIT - unix 2 [ ACC ] STREAM LISTENING 3291267 - /tmp/mongodb-27017.sock the private ips for the node B and C are 10.0.1.212 and 10.0.1.213 respectively (they appear to have an established connection in the 27017 port according to the netstat output).

    Read the article

  • Using udev to create a character device based on a driver being loaded

    - by SteveCB
    I'm in the process of setting up RAID monitoring for a number of Dell servers that use the PERC 6i integrated card. We're using Nagios at present and the check_megasasctl plugin seems to fit the bill. However, the plugin relies upon the existence of: /dev/megaraid_sas_ioctl_node This device node doesn't exist by default, you have to create it by hand using something like: mknod /dev/megaraid_sas_ioctl_node c 253 0 Now, to make the existence of this device node persistent across reboots, I thought I could write a udev rule, but as usual, I'm missing something. I thought I could create a file such as /etc/udev/rules.d/10-local/rules that contained: DRIVER=="megasas" NAME="megaraid_sas_ioctl_node" MODE="0600" But this doesn't work - no device node after a reboot. Dmesg output indicates the megasas driver is loaded and functional: megasas: 00.00.04.01-RH1 Thu July 10 09:41:51 PST 2008 megasas: 0x1000:0x0060:0x1028:0x1f0c: bus 1:slot 0:func 0 megasas: FW now in Ready state Further, I don't see any means to instruct udev on which type of device node to create: character or block. I suspect I'm failing to understand exactly how udev is meant to work. I realise I could just cheat and run MegaCLI in /etc/rc.local, redirecting output to /dev/null; it creates the megaraid_sas_ioctl_node device node as part of its execution. I just thought using udev rules would be a) cleaner and b) a useful learning exercise. Perhaps I should just dump the above mknod command in /etc/rc.local... So how do I get udev to create the /dev/megaraid_sas_ioctl_node device node based on the presence of the megasas driver? Cheers Steve

    Read the article

< Previous Page | 54 55 56 57 58 59 60 61 62 63 64 65  | Next Page >