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  • How do I get a JPanel with an empty JLabel to take up space in a GridBagLayout

    - by user2888663
    I am working on a GUI for a project at school. I am using a GridBagLayout in swing. I want to have a label indicating the input(a type of file @ x = 0, y = 0), followed by another label(the actual file name once selected @ x = 1, y = 0), followed by a browse button for a file chooser( @ x = 2, y = 0). The label at (1,0) is initially blank, however I want the area that the text will occupy to take up some space when the label contains no text. I also want the space between the label at (0,0) and the button at (2,0) to remain constant. To achieve this, I'm trying to put the label onto a panel and then play with the layouts. However I can't seam to achieve the desired results. Could anyone offer some suggestions? The next three rows of the GridBagLayout will be laid out exactly the same way. Here is a link to a screen shot of the GUI. calibrationFileSelectionValueLabel = new JLabel("",Label.LEFT); calibrationFileSelectionValueLabel.setName("calibrationFileSelection"); calibrationFileSelectionValueLabel.setMinimumSize(new Dimension(100,0)); calibrationFileSelectionValuePanel = new JPanel(); calibrationFileSelectionValuePanel.setBorder(BorderFactory.createEtchedBorder()); calibrationFileSelectionValuePanel.add(calibrationFileSelectionValueLabel); c.gridx = 0; c.gridy = 0; c.fill = GridBagConstraints.NONE; filesPanel.add(calibrationFileLabel,c); c.gridy = 1; filesPanel.add(frequencyFileLabel,c); c.gridy = 2; filesPanel.add(sampleFileLabel,c); c.gridy = 3; filesPanel.add(outputFileLabel,c); c.gridx = 1; c.gridy = 0; c.fill = GridBagConstraints.BOTH; // filesPanel.add(calibrationFileSelection,c); filesPanel.add(calibrationFileSelectionValuePanel,c); c.gridy = 1; // filesPanel.add(frequencyFileSelection,c); filesPanel.add(frequencyFileSelectionValueLabel,c); c.gridy = 2; // filesPanel.add(sampleFileSelection,c); filesPanel.add(sampleFileSelectionValueLabel,c); c.gridy = 3; // filesPanel.add(outputFileSelection,c); filesPanel.add(outputFileSelectionValueLabel,c); c.gridx = 2; c.gridy = 0; c.fill = GridBagConstraints.NONE; filesPanel.add(calibrationFileSelectionButton,c); c.gridy = 1; filesPanel.add(frequencyFileSelectionButton,c); c.gridy = 2; filesPanel.add(sampleFileSelectionButton,c); c.gridy = 3; filesPanel.add(createOutputFileButton,c); panelForFilesPanelBorder = new JPanel(); panelForFilesPanelBorder.setBorder(BorderFactory.createCompoundBorder(new EmptyBorder(5,10,5,10), BorderFactory.createEtchedBorder())); panelForFilesPanelBorder.add(filesPanel); buttonsPanel = new JPanel(); buttonsPanel.setLayout(new FlowLayout(FlowLayout.CENTER)); buttonsPanel.setBorder(BorderFactory.createCompoundBorder(new EmptyBorder(5,10,10,10), BorderFactory.createEtchedBorder())); buttonsPanel.add(startButton); buttonsPanel.add(stopButton); basePanel.add(panelForFilesPanelBorder); basePanel.add(numericInputPanel); basePanel.add(buttonsPanel);

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  • jQuery .live fireing multiple times!

    - by cstrzelc
    Greetings Guru's, This is a little hard to explain, but I'll give it a shot. I have a quick question regarding to the .live() function in JQuery. I'm going to simplify the example here. I have a page "index.php" that has a container "#display_files_container" which is populated with anchor links that are generated dynamically by a different page "process.php". The links are loaded into that same <div> when those links are selected based on the attributes of that link. See Examples: INDEX.PHP <html> <head><title>index.php</title> <!-- this function below loads process.php and passes it the dirid variable via post. I then use this post variable inside of process.php to pull other links from the database --> <script language="text/javascript"> $('.directory').live("click", function() { $('#display_files_container').load('plugins/project_files/process.php', {dirid: $(this).attr('dirid')}); }); </script> </head> <?php /*This code initial populates the link array so we have the first links populated before the users clicks for the first time*/ some code to fetch the $current_directory_list array from the database initially.... >? <body> <div id='display_files_container'> <?php /*Cycle through the array and echo out all the links which have been pulled from DB*/ for($i=0;$i<$current_directory_count;$i++) { echo "<a href='#' class='directory' dirid='".$current_directory_list[$i]['id']." '>".$current_directory_list[$i]['directory_name']. "</a> "; } ?> </div> </body> </html> PROCESS.PHP this file includes code to populate the $current_directory_list[] array from the database based on the post variable "$_POST['dirid']" that was sent from the .click() method in index.php. It then echo's the results out and we display them in the #display_files_container container. When you click on those links the process repeats. This works..... you can click though the directory tree and it loads the new links every time. However, it seems to want to .load() the process.php file many times over for one click. The number of times process.php is loaded seems to increase the more the links are clicked. So for example you can click on a link and firebug reports that process.php was loaded 23 times..... Eventually I would imagine I would record a stackoverflow. Please let me know if you have any ideas. Are there any ways that I can assure that .live() loads the process.php file only once? Thanks, -cs

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  • Dropdown dependent values to be fetch from multiple models using ajax in Yii

    - by newuser
    I searched all the documentation over Yii but not got the answer of it.So I came here finally. I have the following schema Table Schools +------------------+--------------+------+-----+---------------------+----------------+ | Field | Type | Null | Key | Default | Extra | +------------------+--------------+------+-----+---------------------+----------------+ | id | int(10) | NO | PRI | NULL | auto_increment | | school_name | varchar(100) | NO | | | | +------------------+--------------+------+-----+---------------------+----------------+ Table Students +------------------+--------------+------+-----+---------------------+----------------+ | Field | Type | Null | Key | Default | Extra | +------------------+--------------+------+-----+---------------------+----------------+ | id | int(10) | NO | PRI | NULL | auto_increment | | school_id | int(10) | NO | FK | | | | student_name | varchar(100) | NO | | | | | roll_no | varchar(80) | NO | | | | | class | varchar(20) | NO | | | | | | subjects | varchar(100) | NO | | | | +------------------+--------------+------+-----+---------------------+----------------+ I have made models and CRUD for the both models.In models my relation is like this In Students.php the relation is like public function relations() { // NOTE: you may need to adjust the relation name and the related // class name for the relations automatically generated below. return array( 'School' => array(self::BELONGS_TO,'Schools','school_id'), ); } In Schools.php the relation is like public function relations() { // NOTE: you may need to adjust the relation name and the related // class name for the relations automatically generated below. return array( 'student' => array(self::HAS_MANY, 'Students', 'school_id'), ); } Now I made the two models rendered in a single page so that I can enter all the respective fields in a single form. In the _form.php file of Students I have made some change in student_name like this <div class="row"> <?php echo $form->labelEx($model,'student_name'); ?> <?php echo $form->dropdownList($model,'student_name', CHtml::listData(Students::model()->findAll(), 'id', 'student_name'), array('empty'=>array('Select'=>'--Select One---'))); ?> <?php echo $form->error($model,'student_name'); ?> Now for this piece of code I got all the student name from the Student model. So my problem is when I am getting the student name from the dropdown list and going to select a student it will also fetch all the respective values of the student to be rendered in the _form.php without click on save button.So that user don't have to put it again manually. I think ajax and json encode will work here but don't know how to make them work here. [Update] Here is StudentsController code public function actionDisCoor() { $model = School::model()->findByPk($_POST['Students']['student_id']); $data=CHtml::listData($data,'id','name'); foreach($data as $value=>$name) { echo CHtml::tag('option',array('value'=>$value),CHtml::encode($name),true); } } Here is _form.php code for Students <div class="row"> <?php echo $form->labelEx($model,'student_name'); ?> <?php $List = CHtml::listData(Students::model()->findAll(), 'id', 'student_name'); ?> <?php echo $form->dropdownList($model,'student_name',$List, array('onChange'=>CHtml::ajax(array( 'url' => CController::createUrl('DisCoor'), 'type' => 'POST', 'update'=>'#school_id', )),'style'=>'width:180px;' ) )?> <?php echo $form->error($model,'student_name'); ?> </div> After all that when I saw in firebug I got the error.Here is the screen shot

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  • A rocket following the tracks height. Not Homing Missile.

    - by confusedEj
    What I am trying to create is a rocket that will hug the track in a straight direction. ie) The rocket travels in a straight direction and can orientate based on its local x axis. This is so it can go up/down ramps and never hit the ground. Currently I am using PhysX opengl and C++. This is the method I'm trying right now: 1. Ray cast from ahead of the missile (ray casting downwards) 2. If the ray cast is less then the expected ray cast length, then I have to orientate up. 3. If the ray cast is more then the expected ray cast length, then I have to orientate down. Now the problem, I am having is that my missile is orientating at an arbitary angle (I'm giving it 1 degrees.) Though I think this is a bad approach because the amount of frames in the game is not as much as I would think there would be. So the rocket would run into a ramp. My main question is: is there a better way of approaching this and how? NxVec3 frontRayLoc = m_rocketConfig->getValueForKey<NxVec3>("r_frontRayCastLocation"); float threshhold = m_rocketConfig->getValueForKey<float>("r_angleThreshhold"); float predRayCastHeight = m_rocketConfig->getValueForKey<float>("r_predRayCastHeight"); NxVec3 rayGlobalPos_1 = m_actor->getGlobalPosition() + m_actor->getGlobalOrientation() * frontRayLoc; NxVec3 dir = m_actor->getGlobalOrientation() * NxVec3(0,-1.0,0); NxReal dist1 = castRay(rayGlobalPos_1, dir); // Get the percentage difference float actualFrontHeight = abs(1 - (dist1/predRayCastHeight)); // See if the percentage difference is greater then threshold // Also check if we are being shot off track if ((actualFrontHeight > threshhold) && (dist1 != m_rayMaxDist)){ // Dip Down if (dist1 > predRayCastHeight){ printf("DOWN - Distance 1: %f\n", dist1); // Get axis of rotation NxVec3 newAxis = m_actor->getGlobalOrientation() * NxVec3(1.0,0,0.0); // Rotate based on that axis m_orientateAngle = -1.0 * m_orientateAngle; // For rotating clockwise NxQuat newOrientation(m_orientateAngle, newAxis); NxMat33 orientation(newOrientation); m_orientation = m_orientation * orientation; // Orientate the linear velocity to keep speed of rocket and direct away from road NxVec3 linVel = m_actor->getLinearVelocity(); m_actor->setLinearVelocity(m_orientation * linVel); } // Go Up else if (dist1 < predRayCastHeight){ printf("UP - Distance 1: %f\n", dist1); // Get axis of rotation NxVec3 newAxis = m_actor->getGlobalOrientation() * NxVec3(1.0,0,0.0); // Rotate around axis NxQuat newOrientation(m_orientateAngle, newAxis); m_actor->setGlobalOrientationQuat(newOrientation); NxMat33 orientation(newOrientation); m_orientation = m_orientation * orientation; // Orientate the linear velocity to keep speed of rocket and direct away from road NxVec3 linVel = m_actor->getLinearVelocity(); m_actor->setLinearVelocity(m_orientation*linVel); } m_actor->setGlobalOrientation(m_orientation); } Thanks for the support :)

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  • Why does use of H264 in sender/receiver pipelines introduce just HUGE delay?

    - by Serguey Zefirov
    When I try to create pipeline that uses H264 to transmit video, I get some enormous delay, up to 10 seconds to transmit video from my machine to... my machine! This is unacceptable for my goals and I'd like to consult StackOverflow over what I (or someone else) do wrong. I took pipelines from gstrtpbin documentation page and slightly modified them to use Speex: This is sender pipeline: #!/bin/sh gst-launch -v gstrtpbin name=rtpbin \ v4l2src ! ffmpegcolorspace ! ffenc_h263 ! rtph263ppay ! rtpbin.send_rtp_sink_0 \ rtpbin.send_rtp_src_0 ! udpsink host=127.0.0.1 port=5000 \ rtpbin.send_rtcp_src_0 ! udpsink host=127.0.0.1 port=5001 sync=false async=false \ udpsrc port=5005 ! rtpbin.recv_rtcp_sink_0 \ pulsesrc ! audioconvert ! audioresample ! audio/x-raw-int,rate=16000 ! \ speexenc bitrate=16000 ! rtpspeexpay ! rtpbin.send_rtp_sink_1 \ rtpbin.send_rtp_src_1 ! udpsink host=127.0.0.1 port=5002 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5003 sync=false async=false \ udpsrc port=5007 ! rtpbin.recv_rtcp_sink_1 Receiver pipeline: !/bin/sh gst-launch -v\ gstrtpbin name=rtpbin \ udpsrc caps="application/x-rtp,media=(string)video, clock-rate=(int)90000, encoding-name=(string)H263-1998" \ port=5000 ! rtpbin.recv_rtp_sink_0 \ rtpbin. ! rtph263pdepay ! ffdec_h263 ! xvimagesink \ udpsrc port=5001 ! rtpbin.recv_rtcp_sink_0 \ rtpbin.send_rtcp_src_0 ! udpsink port=5005 sync=false async=false \ udpsrc caps="application/x-rtp,media=(string)audio, clock-rate=(int)16000, encoding-name=(string)SPEEX, encoding-params=(string)1, payload=(int)110" \ port=5002 ! rtpbin.recv_rtp_sink_1 \ rtpbin. ! rtpspeexdepay ! speexdec ! audioresample ! audioconvert ! alsasink \ udpsrc port=5003 ! rtpbin.recv_rtcp_sink_1 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5007 sync=false async=false Those pipelines, a combination of H263 and Speex, work fine enough. I snap my fingers near camera and micropohne and then I see movement and hear sound at the same time. Then I changed pipelines to use H264 along the video path. The sender becomes: #!/bin/sh gst-launch -v gstrtpbin name=rtpbin \ v4l2src ! ffmpegcolorspace ! x264enc bitrate=300 ! rtph264pay ! rtpbin.send_rtp_sink_0 \ rtpbin.send_rtp_src_0 ! udpsink host=127.0.0.1 port=5000 \ rtpbin.send_rtcp_src_0 ! udpsink host=127.0.0.1 port=5001 sync=false async=false \ udpsrc port=5005 ! rtpbin.recv_rtcp_sink_0 \ pulsesrc ! audioconvert ! audioresample ! audio/x-raw-int,rate=16000 ! \ speexenc bitrate=16000 ! rtpspeexpay ! rtpbin.send_rtp_sink_1 \ rtpbin.send_rtp_src_1 ! udpsink host=127.0.0.1 port=5002 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5003 sync=false async=false \ udpsrc port=5007 ! rtpbin.recv_rtcp_sink_1 And receiver becomes: #!/bin/sh gst-launch -v\ gstrtpbin name=rtpbin \ udpsrc caps="application/x-rtp,media=(string)video, clock-rate=(int)90000, encoding-name=(string)H264" \ port=5000 ! rtpbin.recv_rtp_sink_0 \ rtpbin. ! rtph264depay ! ffdec_h264 ! xvimagesink \ udpsrc port=5001 ! rtpbin.recv_rtcp_sink_0 \ rtpbin.send_rtcp_src_0 ! udpsink port=5005 sync=false async=false \ udpsrc caps="application/x-rtp,media=(string)audio, clock-rate=(int)16000, encoding-name=(string)SPEEX, encoding-params=(string)1, payload=(int)110" \ port=5002 ! rtpbin.recv_rtp_sink_1 \ rtpbin. ! rtpspeexdepay ! speexdec ! audioresample ! audioconvert ! alsasink \ udpsrc port=5003 ! rtpbin.recv_rtcp_sink_1 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5007 sync=false async=false This is what happen under Ubuntu 10.04. I didn't noticed such huge delays on Ubuntu 9.04 - the delays there was in range 2-3 seconds, AFAIR.

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  • WP7: play MP3 using Media with phonegap/Cordova

    - by Loda
    My problem: I use the Media Class from Cordova. The MP3 file is only played once (the first time). Code: Add this code to the Cordova Starter project to reproduce my problem: var playCounter = 0; function playMP3(){ console.log("playMP3() counter " + playCounter); var my_media = new Media("app/www/test.mp3");//ressource buildAction == content my_media.play(); playCounter++; } [...] <p onclick="playMP3();">Click to Play MP3</p> VS output: [...] GapBrowser_Navigated :: /app/www/index.html 'UI Task' (Managed): Loaded 'System.ServiceModel.Web.dll' 'UI Task' (Managed): Loaded 'System.ServiceModel.dll' Log:"onDeviceReady. You should see this message in Visual Studio's output window." 'UI Task' (Managed): Loaded 'Microsoft.Xna.Framework.dll' Log:"playMP3() counter 0" 'UI Task' (Managed): Loaded 'System.SR.dll' Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 1, \"value\": 1}" A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 1, \"value\": 2}" Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 2, \"value\": 2.141}" Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 1, \"value\": 4}" Log:"playMP3() counter 1" A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll A first chance exception of type 'System.IO.IOException' occurred in mscorlib.dll A first chance exception of type 'System.IO.IsolatedStorage.IsolatedStorageException' occurred in mscorlib.dll Log:"media on status :: {\"id\": \"2de3388c-bbb6-d896-9e27-660f1402bc2a\", \"msg\": 9, \"value\": 5}" My Config: cordova-1.6.1.js Lumia 800 WP 7.5 (7.10.7740.16) WorkAround (kind of): Desactivate the app (turn off the screen) reactivate the app (turn on the screen) - you get one more shot. Any help is welcome as I am blocked on this since may days and I found no usefull information anywhere. Also, Can you tell me if this code work on your config ? . . . Update: add a demo code using a global var. Keeping the instance alive. result The test2.mp3 is played and can replay fine. the test.mp3 is not played at all. It is the first file you play that will work. Code function onDeviceReady() { document.getElementById("welcomeMsg").innerHTML += "Cordova is ready! version=" + window.device.cordova; console.log("onDeviceReady. You should see this message in Visual Studio's output window."); my_media = new Media("app/www/test.mp3");//ressource buildAction == content my_media2 = new Media("app/www/test2.mp3");//ressource buildAction == content } var playCounter = 0; var my_media = null; function playMP3(){ console.log("playMP3() counter " + playCounter); my_media.play(); playCounter++; } var my_media2 = null; function playMP32(){ console.log("playMP32() counter " + playCounter); my_media2.play(); playCounter++; } </script> [...] <p onclick="playMP3();">Click to Play MP3</p> <p onclick="playMP32();">Click to Play MP3 2</p> VS output: Log:"onDeviceReady. You should see this message in Visual Studio's output window." INFO: startPlayingAudio could not find mediaPlayer for 71888b14-86fe-4769-95c9-a9bb05d5555b Log:"playMP32() counter 0" INFO: startPlayingAudio could not find mediaPlayer for 71888b14-86fe-4769-95c9-a9bb05d5555b Log:"playMP32() counter 1" Log:"playMP3() counter 2" INFO: startPlayingAudio could not find mediaPlayer for b60fa266-d105-a295-a5be-fa2c6b824bc1 A first chance exception of type 'System.ArgumentException' occurred in System.Windows.dll Error: El parámetro es incorrecto. Log:"playMP32() counter 3" INFO: startPlayingAudio could not find mediaPlayer for 71888b14-86fe-4769-95c9-a9bb05d5555b Can anybody reproduce this ? link to bug report: https://issues.apache.org/jira/browse/CB-941

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  • jQuery gallery scrolling effect with ease

    - by Sebastian Otarola
    So, I got this page from a friend and I think the gallery is amazingly done. Too bad it's in Flash ; http://selected.com/en/#/collection/homme/ Now, I'm trying to replicate the effect with jQuery. I've made all the loco searches on google one could think of. Zooming the picture is not a problem, the problem lies within the scrolling, how they come together at the ease part. I'm looking for solution in how to make the thumbnail animate when you scroll the page, they drag behind and infront of each other in a very subtle way - I've got (With a lot of help from Whirl3d in the jQuery-irc channel) this for the scrollup/down part of the mouse but the scrolling goes haywire; I Thought I post it here where I've come many times to get answers to a lot of questions and code-errors. This is my first post in stackoverflow and I know you guys are geniuses! Give it a shot! Thanks in advance! jQuery Part $(document).ready(function() { var fronts=$(".front"); var backs=$(".back"); var tempScrollTop, currentScrollTop = 0; $(document).scroll(function () { currentScrollTop = $(document).scrollTop(); if (tempScrollTop < currentScrollTop) { //Scroll down fronts.animate({marginTop:"-=100"},{duration:500, queue:false, easing:"easeOutBack"}); backs.animate({marginTop:"-=100"}, {duration:300, queue:false, easing:"easeOutBack"}); console.log('scroll down'); } else if (tempScrollTop > currentScrollTop) { //scroll up fronts.animate({marginTop:"+=100"},{duration:500, queue:false, easing:"easeOutBack"}); backs.animate({marginTop:"+=100"}, {duration:300, queue:false, easing:"easeOutBack"}); console.log('scroll up'); } tempScrollTop = currentScrollTop ;}) ;}); The HTML <html> <head> <link rel="stylesheet" type="text/css" href="style.css" /> <script type="text/javascript" src="http://code.jquery.com/jquery-1.7.2.min.js"></script> <script type="text/javascript" src="http://www.paigeharvey.net/assets/js/jquery.easing.js"></script> <script type="text/javascript" src="gallery.js"></script> <title>Parallax testing image gallery</title> </head> <body> <div class="container"> <div class='box front'>First Group</div> <div class='box back'>First Group</div> <div class='box front'>First Group</div> <div class='box back'>First Group</div> <br style="clear:both"/> <div class='box front'>Second Group</div> <div class='box back'>Second Group</div> <div class='box front'>Second Group</div> <div class='box back'>Second Group</div> <br style="clear:both"/> <div class='box front'>Third Group</div> <div class='box back'>Third Group</div> <div class='box front'>Third Group</div> <br style="clear:both"/> </div> </body> And finally the CSS Part .container {margin: auto; width: 410px; border: 1px solid red;} .box.front{border: 1px solid red;background-color:Black;color:white;z-Index:500;} .box.back {border: 1px solid green;z-Index:300;background-color:white;} .box {float:left; text-align:center; width:100px; height:100px;}

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  • Ctrl F5 exception and ignored on F5

    - by user575219
    I am getting this unhandled exception error shown: See screen shot. I am getting this error only when I run with Ctrl+ F5 and not in F5(debug mode).Not sure if this is helpful,my computer is a windows 7- 64bit and running a 32 bit build According to this discussion: How can I get WinForms to stop silently ignoring unhandled exceptions?, Adding Application.SetUnhandledExceptionMode(UnhandledExceptionMode.ThrowException) iwll cause Windows to ignore the error. EDIT: frmPlant_Load Event public partial class frmPlant : Form { DatabaseConnection _DbConnection = new DatabaseConnection(); string conString = ConfigurationManager.ConnectionStrings["RVESTConnString"].ConnectionString; SQLQueries _SQlQueries = new SQLQueries(); DataSet ds; SQLiteDataAdapter da; static DataTable gdt; int gSelectedPlant; string gSelectedPlantName = ""; bool ignoreSelChg = false; bool DataDirty = false; public frmPlant() { InitializeComponent(); } public frmPlant(int sSelectedPlant) { InitializeComponent(); } private void frmPlant_Load(object sender, EventArgs e) { ds = FillData(); gdt = ds.Tables[0]; bindingSource1.DataSource = gdt; dataGridView1.DataSource = bindingSource1; gSelectedPlant = StaticClass.GlobalValue; dataGridView1.AutoGenerateColumns = true; dataGridView1.Columns["PlantId"].Visible = false; dataGridView1.Columns["NSSS_Design"].Width = 70; } private DataSet FillData() { ignoreSelChg = true; SQLiteConnection con = new SQLiteConnection(conString); DataSet dPlant; try { con.Open(); SQLiteCommand cmd = new SQLiteCommand("select * from Plant", con); da = new SQLiteDataAdapter("select * from Plant", con); dPlant = new DataSet(); da.Fill(dPlant, "plant"); } catch (Exception ex) { throw ex; } finally { con.Close(); } return dPlant; } I should also add another concern: When I say continue here in the dialog, it works fine but leaves a background process running. I have to manually go and kill it in the task manager Question: Suppose I add this line in the Program.cs, will it ignore ANY- even genuine errors which need to be fixed? More Code: This dialog pops up on button click on the second screen- Initial Setup screen . The first being a splash screen. Initial setup takes me to the Plant form Here's the code for the initial setup screen public partial class frmInitialSetUp : Form { public frmInitialSetUp() { InitializeComponent(); } private void btnOK_Click(object sender, EventArgs e) { Program.fPlant = new frmPlant(); Program.fPlant.Show(); this.Hide(); } private void frmInitialSetUp_Load(object sender, EventArgs e) { Program.LoadAllForms(); } } } Program.cs static public void LoadAllForms() { try { Program.fInitialSetUp = new frmInitialSetUp(); Program.fPlant = new frmPlant(); Program.frm*** = new frm***(); Program.frm*** = new frm***(); Program.frm*** = new frm***(); } catch (Exception ex) { throw ex; } } On button click on the

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  • ActionScript Gradient Banding Problem

    - by TheDarkIn1978
    i'm having a strange issue with banding between certain colors of a gradient. to create the gradient, i'm drawing evenly spaced circle wedges from the center to the border, and filling each circle wedge from a bitmap line gradient pixel in a loop. public class ColorWheel extends Sprite { private static const DEFAULT_RADIUS:Number = 100; private static const DEFAULT_BANDING_QUALITY:int = 3600; public function ColorWheel(nRadius:Number = DEFAULT_RADIUS) { init(nRadius); } public function init(nRadius:Number = DEFAULT_RADIUS):void { var nRadians : Number; var nColor : Number; var objMatrix : Matrix = new Matrix(); var nX : Number; var nY : Number; var previousX : Number = nRadius; var previousY : Number = 0; var leftToRightColors:Array = new Array(0xFF0000, 0xFFFF00, 0x00FF00, 0x00FFFF, 0x0000FF, 0xFF00FF); leftToRightColors.push(leftToRightColors[0]); var leftToRightAlphas:Array = new Array(); var leftToRightRatios:Array = new Array(); var leftToRightPartition:Number = 255 / (leftToRightColors.length - 1); //Push arrays for (var j:int = 0; j < leftToRightColors.length; j++) { leftToRightAlphas.push(1); leftToRightRatios.push(j * leftToRightPartition); } var leftToRightColorsMatrix:Matrix = new Matrix(); leftToRightColorsMatrix.createGradientBox(DEFAULT_BANDING_QUALITY, 1); //Produce a horizontal leftToRightLine sprite var leftToRightLine:Sprite = new Sprite(); leftToRightLine.graphics.lineStyle(1, 0, 1, false, LineScaleMode.NONE, CapsStyle.NONE); leftToRightLine.graphics.lineGradientStyle(GradientType.LINEAR, leftToRightColors, leftToRightAlphas, leftToRightRatios, leftToRightColorsMatrix); leftToRightLine.graphics.moveTo(0, 0); leftToRightLine.graphics.lineTo(DEFAULT_BANDING_QUALITY, 0); //Assign bitmapData to the leftToRightLine var leftToRightLineBitmapData:BitmapData = new BitmapData(leftToRightLine.width, leftToRightLine.height); leftToRightLineBitmapData.draw(leftToRightLine); for(var i:int = 1; i < (DEFAULT_BANDING_QUALITY + 1); i++) { // Convert the degree to radians. nRadians = i * (Math.PI / (DEFAULT_BANDING_QUALITY / 2)); // OR the individual color channels together. nColor = leftToRightLineBitmapData.getPixel(i-1, 0); // Calculate the coordinate in which the line should be drawn to. nX = nRadius * Math.cos(nRadians); nY = nRadius * Math.sin(nRadians); // Create a matrix for the wedges gradient color. objMatrix.createGradientBox(nRadius * 2, nRadius * 2, nRadians, -nRadius, -nRadius); graphics.beginGradientFill(GradientType.LINEAR, [nColor, nColor], [1, 1], [127, 255], objMatrix); graphics.moveTo( 0, 0 ); graphics.lineTo( previousX, previousY ); graphics.lineTo( nX, nY ); graphics.lineTo( 0, 0 ); graphics.endFill(); previousX = nX; previousY = nY; } } } i'm creating a circle with 3600 wedges, although it doesn't look like it based on the screen shot within the orange color that is produced from gradating from red to yellow numbers. adding a orange number between red and yellow doesn't help. but if i create the circle with only 360 wedges, the gradient banding is much more obvious. 3600 is probably overkill, and doesn't really add more detail over, say, making the circle of 1440 wedges, but i don't know any other way to slightly elevate this banding issue. any ideas how i can fix this, or what i'm doing wrong? could it be caused by the circleMatrix rotation?

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  • screnshot in android

    - by ujjawal
    The following is the code I am using to take a screen shot using GLSurfaceView. But I dont know why the onDraw() method in the GLSurfaceView.Renderer Class is not being called. Please if some one can look at the code below and point out what am I doing wrong.`public class MainActivity extends Activity { private GLSurfaceView mGLView; int x,y,w,h; Display disp; /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); // ToDo add your GUI initialization code here setContentView(R.layout.main); x=0; y=0; disp = getWindowManager().getDefaultDisplay(); w = disp.getWidth(); h = disp.getHeight(); mGLView = new ClearGLSurfaceView(this); } class ClearGLSurfaceView extends GLSurfaceView { public ClearGLSurfaceView(Context context) { super(context); setDebugFlags(DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS); mRenderer = new ClearRenderer(); setRenderer(mRenderer); } ClearRenderer mRenderer; } class ClearRenderer implements GLSurfaceView.Renderer { public void onSurfaceCreated(GL10 gl, EGLConfig config) { // Do nothing special. } public void onSurfaceChanged(GL10 gl, int w, int h) { //gl.glViewport(0, 0, w, h); } public void onDrawFrame(GL10 gl) { //gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); int b[]=new int[w*(y+h)]; int bt[]=new int[w*h]; IntBuffer ib=IntBuffer.wrap(b); ib.position(0); gl.glReadPixels(x, 0, w, y+h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, ib); for(int i=0, k=0; i<h; i++, k++) {//remember, that OpenGL bitmap is incompatible with Android bitmap //and so, some correction need. for(int j=0; j<w; j++) { int pix=b[i*w+j]; int pb=(pix>>16)&0xff; int pr=(pix<<16)&0x00ff0000; int pix1=(pix&0xff00ff00) | pr | pb; bt[(h-k-1)*w+j]=pix1; } } Bitmap bmp = Bitmap.createBitmap(bt, w, h,Bitmap.Config.ARGB_8888); try { File f = new File("/sdcard/testpicture.png"); f.createNewFile(); FileOutputStream fos=new FileOutputStream(f); bmp.compress(CompressFormat.PNG, 100, fos); try { fos.flush(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } try { fos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch(IOException e) { e.printStackTrace(); } } } } ` Please someone help me out. I have just started learning to work on android.

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  • Application shows low memory warning and crashes while loading images?

    - by Bhoomi
    I am using following code for loading images from server using following code.When i scroll UITableView application crashes. AsynchrohousImageView class .m file - (void)dealloc { [connection cancel]; //in case the URL is still downloading [connection release]; [data release]; [_imageView release]; [_activityIndicator release]; [super dealloc]; } - (void)loadImageFromURL:(NSURL*)url defaultImageName:(NSString *)defaultImageName showDefaultImage:(BOOL)defaultImageIsShown showActivityIndicator:(BOOL)activityIndicatorIsShown activityIndicatorRect:(CGRect)activityIndicatorRect activityIndicatorStyle:(UIActivityIndicatorViewStyle)activityIndicatorStyle { if (connection!=nil) { [connection release]; } if (data!=nil) { [data release]; } if ([[self subviews] count]>0) { [[[self subviews] objectAtIndex:0] removeFromSuperview]; // } if (defaultImageIsShown) { self.imageView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:defaultImageName]] autorelease]; } else { self.imageView = [[[UIImageView alloc] init] autorelease]; } [self addSubview:_imageView]; _imageView.frame = self.bounds; [_imageView setNeedsLayout]; [self setNeedsLayout]; if (activityIndicatorIsShown) { self.activityIndicator = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:activityIndicatorStyle] autorelease]; [self addSubview:_activityIndicator]; _activityIndicator.frame = activityIndicatorRect; _activityIndicator.center = CGPointMake(_imageView.frame.size.width/2, _imageView.frame.size.height/2); [_activityIndicator setHidesWhenStopped:YES]; [_activityIndicator startAnimating]; } NSURLRequest* request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; } - (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)incrementalData { if (data==nil) { data = [[NSMutableData alloc] initWithCapacity:2048]; } [data appendData:incrementalData]; } - (void)connectionDidFinishLoading:(NSURLConnection*)theConnection { [connection release]; connection=nil; _imageView.image = [UIImage imageWithData:data]; if (_activityIndicator) { [_activityIndicator stopAnimating]; } [data release]; data=nil; } - (UIImage*) image { UIImageView* iv = [[self subviews] objectAtIndex:0]; return [iv image]; } In ViewController Class Which loads image - (UITableViewCell *)tableView:(UITableView *)tV cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *reuseIdentifier =@"CellIdentifier"; ListCell *cell = (ListCell *)[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if (cell==nil) { cell = [[ListCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSURL *url=[NSURL URLWithString:[dicResult objectForKey:@"Image"]]; AsynchronousImageView *asyncImageView = [[AsynchronousImageView alloc] initWithFrame:CGRectMake(5, 10,80,80)]; [asyncImageView loadImageFromURL:url defaultImageName:@"DefaultImage.png" showDefaultImage:NO showActivityIndicator:YES activityIndicatorRect:CGRectMake(5, 10,30,30) activityIndicatorStyle:UIActivityIndicatorViewStyleGray]; // load our image with URL asynchronously [cell.contentView addSubview:asyncImageView]; // cell.imgLocationView.image = [UIImage imageNamed:[dicResult valueForKey:@"Image"]]; [asyncImageView release]; } if([arrResults count]==1) { UITableViewCell *cell1=[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if(cell1==nil) cell1=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier] autorelease]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:0]; cell1.textLabel.text=[dicResult valueForKey:@"NoResults"]; return cell1; } else { NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSString *title = [NSString stringWithFormat:@"%@ Bedrooms-%@", [dicResult valueForKey:KEY_NUMBER_OF_BEDROOMS],[dicResult valueForKey:KEY_PROPERTY_TYPE]]; NSString *strAddress = [dicResult valueForKey:KEY_DISPLAY_NAME]; NSString *address = [strAddress stringByReplacingOccurrencesOfString:@", " withString:@"\n"]; NSString *price = [dicResult valueForKey:KEY_PRICE]; NSString *distance = [dicResult valueForKey:KEY_DISTANCE]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.lblTitle.text = title; cell.lblAddress.text = address; if ([price length]>0) { cell.lblPrice.text = [NSString stringWithFormat:@"£%@",price]; }else{ cell.lblPrice.text = @""; } if ([distance length]>0) { cell.lblmiles.text = [NSString stringWithFormat:@"%.2f miles",[distance floatValue]]; }else{ cell.lblmiles.text = @""; } } return cell; } How can i resolve this? I have attached heapshot analysis screen shot of it.Here non Object consumes so much of memory what is that?

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  • mysql to excel exporting data using php getting html code also

    - by pmms
    hi all following is code for getting xlsheet from mysql using php ` if( ($_POST['Submit']=='generateexcel')) { $tblname=$_GET['generateexcel']; global $obj_mysql; $table="tbl_js_login"; // this is the tablename that you want to export to csv from mysql. function exportMysqlToCsv($table,$filename = 'export.csv') { $csv_terminated = "\n"; $csv_separator = ","; $csv_enclosed = '"'; $csv_escaped = "\"; $sql_query = "select fld_id, fld_fname,fld_lname from $table"; // Gets the data from the database $result = mysql_query($sql_query); $fields_cnt = mysql_num_fields($result); $schema_insert = ''; for ($i = 0; $i < $fields_cnt; $i++) { $l = $csv_enclosed . str_replace($csv_enclosed, $csv_escaped . $csv_enclosed, stripslashes(mysql_field_name($result, $i))) . $csv_enclosed; $schema_insert .= $l; $schema_insert .= $csv_separator; } // end for $out = trim(substr($schema_insert, 0, -1)); $out .= $csv_terminated; // Format the data while ($row = mysql_fetch_array($result)) { $schema_insert = ''; for ($j = 0; $j < $fields_cnt; $j++) { if ($row[$j] == '0' || $row[$j] != '') { if ($csv_enclosed == '') { $schema_insert .= $row[$j]; } else { $schema_insert .= $csv_enclosed . str_replace($csv_enclosed, $csv_escaped . $csv_enclosed, $row[$j]) . $csv_enclosed; } } else { $schema_insert .= ''; } if ($j < $fields_cnt - 1) { $schema_insert .= $csv_separator; } } // end for $out .= $schema_insert; $out .= $csv_terminated; $out1 = strip_tags($out); } // end while header("Cache-Control: must-revalidate, post-check=0, pre-check=0"); header("Content-Length: " . strlen($out1)); // Output to browser with appropriate mime type, you choose ;) header("Content-type: text/x-csv"); //header("Content-type: text/csv"); //header("Content-type: application/csv"); header("Content-Disposition: attachment; filename=$filename"); echo $out1; exit; } exportMysqlToCsv($table); } include_once $path."includes/jobseeker_form.php"; /* function is_duplicate($login_name) { global $obj_mysql; $sql="SELECT * FROM tbl_admin_details WHERE fld_login ='$login_name'"; $num=$obj_mysql-get_num_rows($sql); if($num==0) return false; else return true; }*/ ?` the above code we are using for genrating the xlsheet along with xlsheet we are getting html at th top . following is the screen shot of xlsheet please provide some help how to remove the html code from xlsheet

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  • How to make MySQL utilize available system resources, or find "the real problem"?

    - by anonymous coward
    This is a MySQL 5.0.26 server, running on SuSE Enterprise 10. This may be a Serverfault question. The web user interface that uses these particular queries (below) is showing sometimes 30+, even up to 120+ seconds at the worst, to generate the pages involved. On development, when the queries are run alone, they take up to 20 seconds on the first run (with no query cache enabled) but anywhere from 2 to 7 seconds after that - I assume because the tables and indexes involved have been placed into ram. From what I can tell, the longest load times are caused by Read/Update Locking. These are MyISAM tables. So it looks like a long update comes in, followed by a couple 7 second queries, and they're just adding up. And I'm fine with that explanation. What I'm not fine with is that MySQL doesn't appear to be utilizing the hardware it's on, and while the bottleneck seems to be the database, I can't understand why. I would say "throw more hardware at it", but we did and it doesn't appear to have changed the situation. Viewing a 'top' during the slowest times never shows much cpu or memory utilization by mysqld, as if the server is having no trouble at all - but then, why are the queries taking so long? How can I make MySQL use the crap out of this hardware, or find out what I'm doing wrong? Extra Details: On the "Memory Health" tab in the MySQL Administrator (for Windows), the Key Buffer is less than 1/8th used - so all the indexes should be in RAM. I can provide a screen shot of any graphs that might help. So desperate to fix this issue. Suffice it to say, there is legacy code "generating" these queries, and they're pretty much stuck the way they are. I have tried every combination of Indexes on the tables involved, but any suggestions are welcome. Here's the current Create Table statement from development (the 'experimental' key I have added, seems to help a little, for the example query only): CREATE TABLE `registration_task` ( `id` varchar(36) NOT NULL default '', `date_entered` datetime NOT NULL default '0000-00-00 00:00:00', `date_modified` datetime NOT NULL default '0000-00-00 00:00:00', `assigned_user_id` varchar(36) default NULL, `modified_user_id` varchar(36) default NULL, `created_by` varchar(36) default NULL, `name` varchar(80) NOT NULL default '', `status` varchar(255) default NULL, `date_due` date default NULL, `time_due` time default NULL, `date_start` date default NULL, `time_start` time default NULL, `parent_id` varchar(36) NOT NULL default '', `priority` varchar(255) NOT NULL default '9', `description` text, `order_number` int(11) default '1', `task_number` int(11) default NULL, `depends_on_id` varchar(36) default NULL, `milestone_flag` varchar(255) default NULL, `estimated_effort` int(11) default NULL, `actual_effort` int(11) default NULL, `utilization` int(11) default '100', `percent_complete` int(11) default '0', `deleted` tinyint(1) NOT NULL default '0', `wf_task_id` varchar(36) default '0', `reg_field` varchar(8) default '', `date_offset` int(11) default '0', `date_source` varchar(10) default '', `date_completed` date default '0000-00-00', `completed_id` varchar(36) default NULL, `original_name` varchar(80) default NULL, PRIMARY KEY (`id`), KEY `idx_reg_task_p` (`deleted`,`parent_id`), KEY `By_Assignee` (`assigned_user_id`,`deleted`), KEY `status_assignee` (`status`,`deleted`), KEY `experimental` (`deleted`,`status`,`assigned_user_id`,`parent_id`,`date_due`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 And one of the ridiculous queries in question: SELECT users.user_name assigned_user_name, registration.FIELD001 parent_name, registration_task.status status, registration_task.date_modified date_modified, registration_task.date_due date_due, registration.FIELD240 assigned_wf, if(LENGTH(registration_task.description)>0,1,0) has_description, registration_task.* FROM registration_task LEFT JOIN users ON registration_task.assigned_user_id=users.id LEFT JOIN registration ON registration_task.parent_id=registration.id where (registration_task.status != 'Completed' AND registration.FIELD001 LIKE '%' AND registration_task.name LIKE '%' AND registration.FIELD060 LIKE 'GN001472%') AND registration_task.deleted=0 ORDER BY date_due asc LIMIT 0,20; my.cnf - '[mysqld]' section. [mysqld] port = 3306 socket = /var/lib/mysql/mysql.sock skip-locking key_buffer = 384M max_allowed_packet = 100M table_cache = 2048 sort_buffer_size = 2M net_buffer_length = 100M read_buffer_size = 2M read_rnd_buffer_size = 160M myisam_sort_buffer_size = 128M query_cache_size = 16M query_cache_limit = 1M EXPLAIN above query, without additional index: +----+-------------+-------------------+--------+--------------------------------+----------------+---------+------------------------------------------------+---------+-----------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------------------+--------+--------------------------------+----------------+---------+------------------------------------------------+---------+-----------------------------+ | 1 | SIMPLE | registration_task | ref | idx_reg_task_p,status_assignee | idx_reg_task_p | 1 | const | 1067354 | Using where; Using filesort | | 1 | SIMPLE | registration | eq_ref | PRIMARY,gbl | PRIMARY | 8 | sugarcrm401.registration_task.parent_id | 1 | Using where | | 1 | SIMPLE | users | ref | PRIMARY | PRIMARY | 38 | sugarcrm401.registration_task.assigned_user_id | 1 | | +----+-------------+-------------------+--------+--------------------------------+----------------+---------+------------------------------------------------+---------+-----------------------------+ EXPLAIN above query, with 'experimental' index: +----+-------------+-------------------+--------+-----------------------------------------------------------+------------------+---------+------------------------------------------------+--------+-----------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------------------+--------+-----------------------------------------------------------+------------------+---------+------------------------------------------------+--------+-----------------------------+ | 1 | SIMPLE | registration_task | range | idx_reg_task_p,status_assignee,NewIndex1,tcg_experimental | tcg_experimental | 259 | NULL | 103345 | Using where; Using filesort | | 1 | SIMPLE | registration | eq_ref | PRIMARY,gbl | PRIMARY | 8 | sugarcrm401.registration_task.parent_id | 1 | Using where | | 1 | SIMPLE | users | ref | PRIMARY | PRIMARY | 38 | sugarcrm401.registration_task.assigned_user_id | 1 | | +----+-------------+-------------------+--------+-----------------------------------------------------------+------------------+---------+------------------------------------------------+--------+-----------------------------+

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  • Problem with table in php

    - by user225269
    I'm trying to create a table in php that would show the data on the mysql database based on the check box that is checked by the user. As you can see in this screen shot, it will have problems when you did not check on a checkbox before the one that will be the last: http://www.mypicx.com/04282010/1/ Here is my code: if($_POST['general'] == 'ADDRESS'){ $result2 = mysql_query("SELECT * FROM student WHERE ADDRESS='$saddress'"); ?> <table border='1'> <tr> <th>IDNO</th> <th>YEAR</th> <th>SECTION</th> <?php if ( $ShowLastName ) echo "<th>LASTNAME</th>" ?> <?php if ( $ShowFirstName ) echo "<th>FIRSTNAME</th>" ?> <?php if ( $ShowMidName ) echo "<th>MIDNAME</th>" ?> <?php if ( $ShowAddress ) echo "<th>ADDRESS</th>" ?> <?php if ( $ShowGender ) echo "<th>GENDER</th>" ?> <?php if ( $ShowReligion ) echo "<th>RELIGION</th>" ?> <?php if ( $ShowBday ) echo "<th>BIRTHDAY</th>" ?> <?php if ( $ShowContact ) echo "<th>CONTACT</th>" ?> </tr> <?php while($row = mysql_fetch_array($result2)) {?> <tr> <td><?php echo $row['IDNO']?> </td> <td><?php echo $row['YEAR'] ?> </td> <td><?php echo $row['SECTION'] ?></td> <td><?php if ( $ShowLastName ) echo $row['LASTNAME'] ?></td> <td><?php if ( $ShowFirstName ) echo $row['FIRSTNAME'] ?></td> <td><?php if ( $ShowMidName ) echo $row['MI'] ?></td> <td><?php if ( $ShowAddress ) echo $row['ADDRESS'] ?></td> <td><?php if ( $ShowGender ) echo $row['GENDER'] ?></td> <td><?php if ( $ShowReligion ) echo $row['RELIGION'] ?></td> <td><?php if ( $ShowBday ) echo $row['BIRTHDAY'] ?></td> <td><?php if ( $ShowContact ) echo $row['S_CONTACTNUM'] ?></td> </tr> <?PHP } ?> </table> <?PHP } mysql_close($con); ?> What can you recommend so that the output will not look like this when you one of the checkbox before a checkbox is not clicked: http://www.mypicx.com/04282010/2/

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  • Object array updates one instance repeatedly [on hold]

    - by MGN001
    I'm making a 2D shooter, and the player object holds an array of bullets that represent how many shots the player can have on screen at once. At least, this is what I'm trying for. What's happening is that each time any of the objects in the array is called, it seems to update a single object in memory. So, if I fire and then fire again, the object "starts over" from where I shot from and moves twice as fast. I've spent weeks trying to fix this and I've managed nothing. Hopefully another pair of eyes will see something I've missed. Player.cpp #include "Player.h" const int startLives = 3; const int maxHealth = 2; const float speed = 1; const int maxVelocity = 500; const int topBound = WINDOW_HEIGHT / 5 * 3; const int slowRate = 500; const int accRate = 1000; const int maxBullets = 5; const float spriteWidth = 99; const float spriteHeight = 75; const Vector2f startPosition = { (WINDOW_WIDTH / 2) - (spriteWidth / 2), (WINDOW_HEIGHT / 4 * 3) - (spriteHeight / 2) }; Bullet bullets[maxBullets]; Bullet * bulletPointers[maxBullets]; SDL_Texture * playerHealthy; SDL_Texture * playerDamaged; SDL_Texture * currentSprite; SDL_Rect * rect; Vector2f position; Vector2f velocity; int Health; int Lives; Player::Player() { rect = new SDL_Rect(); } Player::~Player() { SDL_DestroyTexture(playerHealthy); SDL_DestroyTexture(playerDamaged); SDL_DestroyTexture(currentSprite); rect = NULL; } void Player::Initialize(SDL_Renderer * renderer) { SDL_Surface * temp; temp = IMG_Load(".\\Sprites\\player.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerHealthy = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\playerDamaged.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerDamaged = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreen.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * bullet = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreenShot.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * explosion = SDL_CreateTextureFromSurface(renderer, temp); for (int i = 0; i < maxBullets; i++) { bullets[i].Initialize(renderer, bullet, explosion); bulletPointers[i] = NULL; } temp = NULL; rect->h = spriteHeight; rect->w = spriteWidth; Reset(); } void Player::Update(Input input, float deltaTime) { if (abs(velocity.x) < slowRate * deltaTime) { velocity.x = 0; } else if (velocity.x > 0) { velocity.x -= slowRate * deltaTime; } else if (velocity.x < 0) { velocity.x += slowRate * deltaTime; } if (abs(velocity.y) < slowRate * deltaTime) { velocity.y = 0; } if (velocity.y > 0) { velocity.y -= slowRate * deltaTime; } else if (velocity.y < 0) { velocity.y += slowRate * deltaTime; } if (Health <= 0) { --Lives; Spawn(); } velocity.x += UnitVector(input.InputNew.movement).x * accRate * deltaTime; velocity.y += UnitVector(input.InputNew.movement).y * accRate * deltaTime; if (Magnitude(velocity) > maxVelocity) { velocity.x = UnitVector(velocity).x * maxVelocity; velocity.y = UnitVector(velocity).y * maxVelocity; } position.x += velocity.x * deltaTime * speed; position.y += velocity.y * deltaTime * speed; if (input.InputNew.JumpLeft && !input.InputOld.JumpLeft) { position.x -= spriteWidth; } if (input.InputNew.JumpRight && !input.InputOld.JumpRight) { position.x += spriteWidth; } Boundaries(); rect->x = position.x; rect->y = position.y; if (input.InputNew.Fire && !input.InputOld.Fire) { Fire(); } for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Update(deltaTime); if (bullets[i].getPosition().y < -33) { bulletPointers[i] = NULL; } } } } void Player::Draw(SDL_Renderer * renderer) { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Draw(renderer); } } SDL_RenderCopy(renderer, currentSprite, NULL, rect); } void Player::Spawn() { position = startPosition; Health = maxHealth; currentSprite = playerHealthy; rect->x = position.x; rect->y = position.y; } void Player::Boundaries() { if (position.x < 0) { position.x = 0; velocity.x *= -1; } else if (position.x > WINDOW_WIDTH - spriteWidth) { position.x = WINDOW_WIDTH - spriteWidth; velocity.x *= -1; } if (position.y < topBound) { position.y = topBound; velocity.y *= -1; } else if (position.y > WINDOW_HEIGHT - spriteHeight) { position.y = WINDOW_HEIGHT - spriteHeight; velocity.y *= -1; } } int Player::getLives() { return Lives; } void Player::Reset() { Lives = startLives; Spawn(); } void Player::Fire() { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] == NULL) { bulletPointers[i] = &bullets[i]; bullets[i].Fire(position,velocity.x/2); break; } } } Bullet.cpp #include "Bullet.h" const int speed = 500; Vector2f bulletVelocity; float ExplosionMax = 0.5f; float ExplosionTimer; const Vector2f fireOffset = { 45.5f, 10.0f }; const Vector2f explosionOffset = { 23.5f, -27.0f }; const Vector2i bulletSize = { 9, 33 }; const Vector2i explosionSize = { 56, 54 }; Vector2f bulletPosition; SDL_Texture * bulletSprite; SDL_Texture * explosionSprite; SDL_Texture * bulletCurrentSprite; SDL_Rect * bulletRect; Bullet::Bullet() { } Bullet::~Bullet() { } void Bullet::Initialize(SDL_Renderer * renderer, SDL_Texture * bullet, SDL_Texture * explosion) { bulletSprite = bullet; explosionSprite = explosion; bulletRect = new SDL_Rect(); } void Bullet::Update(float deltaTime) { bulletPosition.y -= bulletVelocity.y * deltaTime; bulletPosition.x += bulletVelocity.x * deltaTime; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } void Bullet::Draw(SDL_Renderer * renderer) { SDL_RenderCopy(renderer, bulletCurrentSprite, NULL, bulletRect); } void Bullet::Fire(Vector2f pos, float xSpeed) { bulletPosition.x = pos.x + fireOffset.x; bulletPosition.y = pos.y + fireOffset.y; bulletVelocity.x = xSpeed; bulletVelocity.y = speed; bulletCurrentSprite = bulletSprite; bulletRect->h = bulletSize.y; bulletRect->w = bulletSize.x; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } Vector2f Bullet::getPosition() { return bulletPosition; } void Bullet::Hit() { bulletCurrentSprite = explosionSprite; bulletVelocity = { 0.0f, 0.0f }; ExplosionTimer = ExplosionMax; bulletPosition.x += explosionOffset.x; bulletPosition.y += explosionOffset.y; bulletRect->w = explosionSize.x; bulletRect->h = explosionSize.y; }

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  • Server 2012 DFS New Member Issue

    - by David
    I am trying to add a new member to our DFS topology. We have 3 DCs (VMs - VMware) running Windows server 2012, two servers are located in or Primary site and the third at our DR site. Currently the two servers at our primary site are currently replicating DFS (full mesh) and are working fine. I have tried several times to add the third DC to our DFS topology, every time i configure the replication path e.g E:\MSI and click ok the MMC snap in crashes. Below is the crash info, any idea what is causing this? What i am doing is fairly straight forward and don't see why this would be happening. Windows Crash Error: gnature: Problem Event Name: CLR20r3 Problem Signature 01: mmc.exe Problem Signature 02: 6.2.9200.16496 Problem Signature 03: 50ece2e8 Problem Signature 04: System.Windows.Forms Problem Signature 05: 4.0.30319.18046 Problem Signature 06: 51552cda Problem Signature 07: 6291 Problem Signature 08: 25 Problem Signature 09: RML5K4UDBMA5NI04CIYRWVDHKEWFDHCV OS Version: 6.2.9200.2.0.0.272.7 Locale ID: 3081 Additional Information 1: b979 Additional Information 2: b97911c958b3d076b53a1d80c1c56088 Additional Information 3: 4fee Additional Information 4: 4fee5b9baabd694859b15dfc5e1863b7      Crash Report Version=1 EventType=CLR20r3 EventTime=130165974300817209 ReportType=2 Consent=1 ReportIdentifier=d15d0d38-dd36-11e2-93fb-005056af764c IntegratorReportIdentifier=d15d0d37-dd36-11e2-93fb-005056af764c NsAppName=mmc.exe Response.type=4 Sig[0].Name=Problem Signature 01 Sig[0].Value=mmc.exe Sig[1].Name=Problem Signature 02 Sig[1].Value=6.2.9200.16496 Sig[2].Name=Problem Signature 03 Sig[2].Value=50ece2e8 Sig[3].Name=Problem Signature 04 Sig[3].Value=System.Windows.Forms Sig[4].Name=Problem Signature 05 Sig[4].Value=4.0.30319.18046 Sig[5].Name=Problem Signature 06 Sig[5].Value=51552cda Sig[6].Name=Problem Signature 07 Sig[6].Value=6291 Sig[7].Name=Problem Signature 08 Sig[7].Value=25 Sig[8].Name=Problem Signature 09 Sig[8].Value=RML5K4UDBMA5NI04CIYRWVDHKEWFDHCV DynamicSig[1].Name=OS Version DynamicSig[1].Value=6.2.9200.2.0.0.272.7 DynamicSig[2].Name=Locale ID DynamicSig[2].Value=3081 DynamicSig[22].Name=Additional Information 1 DynamicSig[22].Value=b979 DynamicSig[23].Name=Additional Information 2 DynamicSig[23].Value=b97911c958b3d076b53a1d80c1c56088 DynamicSig[24].Name=Additional Information 3 DynamicSig[24].Value=4fee DynamicSig[25].Name=Additional Information 4 DynamicSig[25].Value=4fee5b9baabd694859b15dfc5e1863b7 UI[2]=C:\Windows\system32\mmc.exe UI[3]=Microsoft Management Console has stopped working UI[4]=Windows can check online for a solution to the problem. UI[5]=Check online for a solution and close the program UI[6]=Check online for a solution later and close the program UI[7]=Close the program LoadedModule[0]=C:\Windows\system32\mmc.exe LoadedModule[1]=C:\Windows\SYSTEM32\ntdll.dll LoadedModule[2]=C:\Windows\system32\KERNEL32.DLL LoadedModule[3]=C:\Windows\system32\KERNELBASE.dll LoadedModule[4]=C:\Windows\system32\GDI32.dll LoadedModule[5]=C:\Windows\system32\USER32.dll LoadedModule[6]=C:\Windows\system32\MFC42u.dll LoadedModule[7]=C:\Windows\system32\msvcrt.dll LoadedModule[8]=C:\Windows\system32\mmcbase.DLL LoadedModule[9]=C:\Windows\system32\ole32.dll LoadedModule[10]=C:\Windows\system32\SHLWAPI.dll LoadedModule[11]=C:\Windows\system32\UxTheme.dll LoadedModule[12]=C:\Windows\system32\DUser.dll LoadedModule[13]=C:\Windows\system32\OLEAUT32.dll LoadedModule[14]=C:\Windows\system32\ODBC32.dll LoadedModule[15]=C:\Windows\SYSTEM32\combase.dll LoadedModule[16]=C:\Windows\system32\RPCRT4.dll LoadedModule[17]=C:\Windows\SYSTEM32\sechost.dll LoadedModule[18]=C:\Windows\system32\ADVAPI32.dll LoadedModule[19]=C:\Windows\system32\SHCORE.DLL LoadedModule[20]=C:\Windows\system32\IMM32.DLL LoadedModule[21]=C:\Windows\system32\MSCTF.dll LoadedModule[22]=C:\Windows\system32\DUI70.dll LoadedModule[23]=C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9200.16579_none_418ab7ef718b27ef\Comctl32.dll LoadedModule[24]=C:\Windows\system32\SHELL32.dll LoadedModule[25]=C:\Windows\system32\CRYPTBASE.dll LoadedModule[26]=C:\Windows\system32\bcryptPrimitives.dll LoadedModule[27]=C:\Windows\system32\urlmon.dll LoadedModule[28]=C:\Windows\system32\iertutil.dll LoadedModule[29]=C:\Windows\system32\WININET.dll LoadedModule[30]=C:\Windows\SYSTEM32\clbcatq.dll LoadedModule[31]=C:\Windows\system32\mmcndmgr.dll LoadedModule[32]=C:\Windows\System32\msxml6.dll LoadedModule[33]=C:\Windows\system32\profapi.dll LoadedModule[34]=C:\Windows\system32\apphelp.dll LoadedModule[35]=C:\Windows\system32\dwmapi.dll LoadedModule[36]=C:\Windows\System32\oleacc.dll LoadedModule[37]=C:\Windows\system32\CRYPTSP.dll LoadedModule[38]=C:\Windows\system32\rsaenh.dll LoadedModule[39]=C:\Windows\system32\NetworkExplorer.dll LoadedModule[40]=C:\Windows\system32\PROPSYS.dll LoadedModule[41]=C:\Windows\system32\SETUPAPI.dll LoadedModule[42]=C:\Windows\system32\CFGMGR32.dll LoadedModule[43]=C:\Windows\system32\DEVOBJ.dll LoadedModule[44]=C:\Windows\system32\mlang.dll LoadedModule[45]=C:\Windows\system32\xmllite.dll LoadedModule[46]=C:\Windows\system32\VERSION.dll LoadedModule[47]=C:\Windows\SYSTEM32\mscoree.dll LoadedModule[48]=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll LoadedModule[49]=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll LoadedModule[50]=C:\Windows\SYSTEM32\MSVCR110_CLR0400.dll LoadedModule[51]=C:\Windows\assembly\NativeImages_v4.0.30319_64\mscorlib\fa44d07a6b592198dfeae841489f295b\mscorlib.ni.dll LoadedModule[52]=C:\Windows\system32\sxs.dll LoadedModule[53]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System\577825eedb03a45fd7327050e85d0c44\System.ni.dll LoadedModule[54]=C:\Windows\assembly\NativeImages_v4.0.30319_64\MMCEx\9b714b187bfb304526df6d4e6160e15c\MMCEx.ni.dll LoadedModule[55]=C:\Windows\assembly\NativeImages_v4.0.30319_64\MMCFxCommon\3804721e3998fdf29b06e86bcfe92eb8\MMCFxCommon.ni.dll LoadedModule[56]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Configuration\e3873005e8829578178618d41d012849\System.Configuration.ni.dll LoadedModule[57]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml\aea95442f7e98cffc3c849fe3b0658d6\System.Xml.ni.dll LoadedModule[58]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Drawing\f28da0d8140095c5c86e9f2443878807\System.Drawing.ni.dll LoadedModule[59]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Windows.Forms\c2f5f2174cecd9faaf74a0cdeebfdd49\System.Windows.Forms.ni.dll LoadedModule[60]=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\diasymreader.dll LoadedModule[61]=C:\Windows\assembly\NativeImages_v4.0.30319_64\Microsoft.Mff1be75b#\3c16df28b2935a005a7fd0da96e0ff6c\Microsoft.ManagementConsole.ni.dll LoadedModule[62]=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrjit.dll LoadedModule[63]=C:\Windows\assembly\NativeImages_v4.0.30319_64\DfsMgmt\ed2ebd5dc4469285040f2e21c5e990dc\DfsMgmt.ni.dll LoadedModule[64]=C:\Windows\assembly\NativeImages_v4.0.30319_64\DfsObjectModel\43ed7ca19e7c26cbf27c5c8a2e0fec93\DfsObjectModel.ni.dll LoadedModule[65]=C:\Windows\assembly\NativeImages_v4.0.30319_64\CfsCommonUIFx\aea54a98ed63ebeaa6703e9f0a724ac8\CfsCommonUIFx.ni.dll LoadedModule[66]=C:\Windows\assembly\NativeImages_v4.0.30319_64\Interop.DFSRHelper\3780b83ee96c137664d8807e7042768f\Interop.DFSRHelper.ni.dll LoadedModule[67]=C:\Windows\system32\WindowsCodecs.dll LoadedModule[68]=C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9200.16384_none_7762d5fd3178b04e\comctl32.dll LoadedModule[69]=C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.9200.16518_none_726fbfe0cc22f012\gdiplus.dll LoadedModule[70]=C:\Windows\system32\DWrite.dll LoadedModule[71]=C:\Windows\system32\COMDLG32.dll LoadedModule[72]=C:\Windows\system32\Netapi32.dll LoadedModule[73]=C:\Windows\system32\netutils.dll LoadedModule[74]=C:\Windows\system32\srvcli.dll LoadedModule[75]=C:\Windows\system32\wkscli.dll LoadedModule[76]=C:\Windows\system32\clusapi.dll LoadedModule[77]=C:\Windows\system32\cryptdll.dll LoadedModule[78]=C:\Windows\system32\WS2_32.dll LoadedModule[79]=C:\Windows\system32\NSI.dll LoadedModule[80]=C:\Windows\system32\mswsock.dll LoadedModule[81]=C:\Windows\system32\DNSAPI.dll LoadedModule[82]=C:\Windows\System32\rasadhlp.dll LoadedModule[83]=C:\Windows\system32\IPHLPAPI.DLL LoadedModule[84]=C:\Windows\system32\WINNSI.DLL LoadedModule[85]=C:\Windows\System32\fwpuclnt.dll LoadedModule[86]=C:\Windows\system32\DFSCLI.DLL LoadedModule[87]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Dired13b18a9#\0acd265b442254788d2d1429c296558c\System.DirectoryServices.ni.dll LoadedModule[88]=C:\Windows\system32\ntdsapi.dll LoadedModule[89]=C:\Windows\system32\LOGONCLI.DLL LoadedModule[90]=C:\Windows\system32\activeds.dll LoadedModule[91]=C:\Windows\system32\adsldpc.dll LoadedModule[92]=C:\Windows\system32\WLDAP32.dll LoadedModule[93]=C:\Windows\system32\adsldp.dll LoadedModule[94]=C:\Windows\system32\SspiCli.dll LoadedModule[95]=C:\Windows\system32\DSPARSE.dll LoadedModule[96]=C:\Windows\system32\msv1_0.DLL LoadedModule[97]=C:\Windows\system32\cscapi.dll LoadedModule[98]=C:\Windows\system32\DSROLE.DLL LoadedModule[99]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Dire5d62f0a2#\819205bfacb57978948171e414993369\System.DirectoryServices.Protocols.ni.dll LoadedModule[100]=C:\Windows\System32\objsel.dll LoadedModule[101]=C:\Windows\System32\Secur32.dll LoadedModule[102]=C:\Windows\System32\credui.dll LoadedModule[103]=C:\Windows\system32\CRYPT32.dll LoadedModule[104]=C:\Windows\system32\MSASN1.dll LoadedModule[105]=C:\Windows\System32\DPAPI.DLL LoadedModule[106]=C:\Windows\system32\riched32.dll LoadedModule[107]=C:\Windows\system32\RICHED20.dll LoadedModule[108]=C:\Windows\system32\USP10.dll LoadedModule[109]=C:\Windows\system32\msls31.dll LoadedModule[110]=C:\Windows\System32\Windows.Globalization.dll LoadedModule[111]=C:\Windows\System32\Bcp47Langs.dll LoadedModule[112]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Serv759bfb78#\e44b9230fcc7dc263820eff07cfc6353\System.ServiceProcess.ni.dll LoadedModule[113]=C:\Windows\system32\kerberos.DLL LoadedModule[114]=C:\Windows\system32\bcrypt.dll LoadedModule[115]=C:\Windows\assembly\NativeImages_v4.0.30319_64\Accessibility\e69795104b16b74fe9c1e7dff4f3f510\Accessibility.ni.dll LoadedModule[116]=C:\Windows\system32\MPR.dll LoadedModule[117]=C:\Windows\System32\drprov.dll LoadedModule[118]=C:\Windows\System32\WINSTA.dll LoadedModule[119]=C:\Windows\System32\ntlanman.dll LoadedModule[120]=C:\Windows\system32\explorerframe.dll FriendlyEventName=Stopped working ConsentKey=CLR20r3 AppName=Microsoft Management Console AppPath=C:\Windows\system32\mmc.exe NsPartner=windows NsGroup=windows8 Application Log Event ID: 1000 Faulting application name: mmc.exe, version: 6.2.9200.16496, time stamp: 0x50ece2e8 Faulting module name: KERNELBASE.dll, version: 6.2.9200.16451, time stamp: 0x50988aa6 Exception code: 0xe0434352 Fault offset: 0x000000000003811c Faulting process id: 0xd30 Faulting application start time: 0x01ce71411a7b775b Faulting application path: C:\Windows\system32\mmc.exe Faulting module path: C:\Windows\system32\KERNELBASE.dll Report Id: d15d0d37-dd36-11e2-93fb-005056af764c Faulting package full name: Faulting package-relative application ID: Application Log Event ID: 1026 Application: mmc.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Runtime.InteropServices.SEHException Stack: at System.Windows.Forms.UnsafeNativeMethods.ThemingScope.DeactivateActCtx(Int32 dwFlags, IntPtr lpCookie) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at Microsoft.ManagementConsole.Internal.SnapInMessagePumpProxy.Microsoft.ManagementConsole.Internal.ISnapInMessagePumpProxy.Run() at Microsoft.ManagementConsole.Executive.SnapInThread.OnThreadStart() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart()

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  • West Wind WebSurge - an easy way to Load Test Web Applications

    - by Rick Strahl
    A few months ago on a project the subject of load testing came up. We were having some serious issues with a Web application that would start spewing SQL lock errors under somewhat heavy load. These sort of errors can be tough to catch, precisely because they only occur under load and not during typical development testing. To replicate this error more reliably we needed to put a load on the application and run it for a while before these SQL errors would flare up. It’s been a while since I’d looked at load testing tools, so I spent a bit of time looking at different tools and frankly didn’t really find anything that was a good fit. A lot of tools were either a pain to use, didn’t have the basic features I needed, or are extravagantly expensive. In  the end I got frustrated enough to build an initially small custom load test solution that then morphed into a more generic library, then gained a console front end and eventually turned into a full blown Web load testing tool that is now called West Wind WebSurge. I got seriously frustrated looking for tools every time I needed some quick and dirty load testing for an application. If my aim is to just put an application under heavy enough load to find a scalability problem in code, or to simply try and push an application to its limits on the hardware it’s running I shouldn’t have to have to struggle to set up tests. It should be easy enough to get going in a few minutes, so that the testing can be set up quickly so that it can be done on a regular basis without a lot of hassle. And that was the goal when I started to build out my initial custom load tester into a more widely usable tool. If you’re in a hurry and you want to check it out, you can find more information and download links here: West Wind WebSurge Product Page Walk through Video Download link (zip) Install from Chocolatey Source on GitHub For a more detailed discussion of the why’s and how’s and some background continue reading. How did I get here? When I started out on this path, I wasn’t planning on building a tool like this myself – but I got frustrated enough looking at what’s out there to think that I can do better than what’s available for the most common simple load testing scenarios. When we ran into the SQL lock problems I mentioned, I started looking around what’s available for Web load testing solutions that would work for our whole team which consisted of a few developers and a couple of IT guys both of which needed to be able to run the tests. It had been a while since I looked at tools and I figured that by now there should be some good solutions out there, but as it turns out I didn’t really find anything that fit our relatively simple needs without costing an arm and a leg… I spent the better part of a day installing and trying various load testing tools and to be frank most of them were either terrible at what they do, incredibly unfriendly to use, used some terminology I couldn’t even parse, or were extremely expensive (and I mean in the ‘sell your liver’ range of expensive). Pick your poison. There are also a number of online solutions for load testing and they actually looked more promising, but those wouldn’t work well for our scenario as the application is running inside of a private VPN with no outside access into the VPN. Most of those online solutions also ended up being very pricey as well – presumably because of the bandwidth required to test over the open Web can be enormous. When I asked around on Twitter what people were using– I got mostly… crickets. Several people mentioned Visual Studio Load Test, and most other suggestions pointed to online solutions. I did get a bunch of responses though with people asking to let them know what I found – apparently I’m not alone when it comes to finding load testing tools that are effective and easy to use. As to Visual Studio, the higher end skus of Visual Studio and the test edition include a Web load testing tool, which is quite powerful, but there are a number of issues with that: First it’s tied to Visual Studio so it’s not very portable – you need a VS install. I also find the test setup and terminology used by the VS test runner extremely confusing. Heck, it’s complicated enough that there’s even a Pluralsight course on using the Visual Studio Web test from Steve Smith. And of course you need to have one of the high end Visual Studio Skus, and those are mucho Dinero ($$$) – just for the load testing that’s rarely an option. Some of the tools are ultra extensive and let you run analysis tools on the target serves which is useful, but in most cases – just plain overkill and only distracts from what I tend to be ultimately interested in: Reproducing problems that occur at high load, and finding the upper limits and ‘what if’ scenarios as load is ramped up increasingly against a site. Yes it’s useful to have Web app instrumentation, but often that’s not what you’re interested in. I still fondly remember early days of Web testing when Microsoft had the WAST (Web Application Stress Tool) tool, which was rather simple – and also somewhat limited – but easily allowed you to create stress tests very quickly. It had some serious limitations (mainly that it didn’t work with SSL),  but the idea behind it was excellent: Create tests quickly and easily and provide a decent engine to run it locally with minimal setup. You could get set up and run tests within a few minutes. Unfortunately, that tool died a quiet death as so many of Microsoft’s tools that probably were built by an intern and then abandoned, even though there was a lot of potential and it was actually fairly widely used. Eventually the tools was no longer downloadable and now it simply doesn’t work anymore on higher end hardware. West Wind Web Surge – Making Load Testing Quick and Easy So I ended up creating West Wind WebSurge out of rebellious frustration… The goal of WebSurge is to make it drop dead simple to create load tests. It’s super easy to capture sessions either using the built in capture tool (big props to Eric Lawrence, Telerik and FiddlerCore which made that piece a snap), using the full version of Fiddler and exporting sessions, or by manually or programmatically creating text files based on plain HTTP headers to create requests. I’ve been using this tool for 4 months now on a regular basis on various projects as a reality check for performance and scalability and it’s worked extremely well for finding small performance issues. I also use it regularly as a simple URL tester, as it allows me to quickly enter a URL plus headers and content and test that URL and its results along with the ability to easily save one or more of those URLs. A few weeks back I made a walk through video that goes over most of the features of WebSurge in some detail: Note that the UI has slightly changed since then, so there are some UI improvements. Most notably the test results screen has been updated recently to a different layout and to provide more information about each URL in a session at a glance. The video and the main WebSurge site has a lot of info of basic operations. For the rest of this post I’ll talk about a few deeper aspects that may be of interest while also giving a glance at how WebSurge works. Session Capturing As you would expect, WebSurge works with Sessions of Urls that are played back under load. Here’s what the main Session View looks like: You can create session entries manually by individually adding URLs to test (on the Request tab on the right) and saving them, or you can capture output from Web Browsers, Windows Desktop applications that call services, your own applications using the built in Capture tool. With this tool you can capture anything HTTP -SSL requests and content from Web pages, AJAX calls, SOAP or REST services – again anything that uses Windows or .NET HTTP APIs. Behind the scenes the capture tool uses FiddlerCore so basically anything you can capture with Fiddler you can also capture with Web Surge Session capture tool. Alternately you can actually use Fiddler as well, and then export the captured Fiddler trace to a file, which can then be imported into WebSurge. This is a nice way to let somebody capture session without having to actually install WebSurge or for your customers to provide an exact playback scenario for a given set of URLs that cause a problem perhaps. Note that not all applications work with Fiddler’s proxy unless you configure a proxy. For example, .NET Web applications that make HTTP calls usually don’t show up in Fiddler by default. For those .NET applications you can explicitly override proxy settings to capture those requests to service calls. The capture tool also has handy optional filters that allow you to filter by domain, to help block out noise that you typically don’t want to include in your requests. For example, if your pages include links to CDNs, or Google Analytics or social links you typically don’t want to include those in your load test, so by capturing just from a specific domain you are guaranteed content from only that one domain. Additionally you can provide url filters in the configuration file – filters allow to provide filter strings that if contained in a url will cause requests to be ignored. Again this is useful if you don’t filter by domain but you want to filter out things like static image, css and script files etc. Often you’re not interested in the load characteristics of these static and usually cached resources as they just add noise to tests and often skew the overall url performance results. In my testing I tend to care only about my dynamic requests. SSL Captures require Fiddler Note, that in order to capture SSL requests you’ll have to install the Fiddler’s SSL certificate. The easiest way to do this is to install Fiddler and use its SSL configuration options to get the certificate into the local certificate store. There’s a document on the Telerik site that provides the exact steps to get SSL captures to work with Fiddler and therefore with WebSurge. Session Storage A group of URLs entered or captured make up a Session. Sessions can be saved and restored easily as they use a very simple text format that simply stored on disk. The format is slightly customized HTTP header traces separated by a separator line. The headers are standard HTTP headers except that the full URL instead of just the domain relative path is stored as part of the 1st HTTP header line for easier parsing. Because it’s just text and uses the same format that Fiddler uses for exports, it’s super easy to create Sessions by hand manually or under program control writing out to a simple text file. You can see what this format looks like in the Capture window figure above – the raw captured format is also what’s stored to disk and what WebSurge parses from. The only ‘custom’ part of these headers is that 1st line contains the full URL instead of the domain relative path and Host: header. The rest of each header are just plain standard HTTP headers with each individual URL isolated by a separator line. The format used here also uses what Fiddler produces for exports, so it’s easy to exchange or view data either in Fiddler or WebSurge. Urls can also be edited interactively so you can modify the headers easily as well: Again – it’s just plain HTTP headers so anything you can do with HTTP can be added here. Use it for single URL Testing Incidentally I’ve also found this form as an excellent way to test and replay individual URLs for simple non-load testing purposes. Because you can capture a single or many URLs and store them on disk, this also provides a nice HTTP playground where you can record URLs with their headers, and fire them one at a time or as a session and see results immediately. It’s actually an easy way for REST presentations and I find the simple UI flow actually easier than using Fiddler natively. Finally you can save one or more URLs as a session for later retrieval. I’m using this more and more for simple URL checks. Overriding Cookies and Domains Speaking of HTTP headers – you can also overwrite cookies used as part of the options. One thing that happens with modern Web applications is that you have session cookies in use for authorization. These cookies tend to expire at some point which would invalidate a test. Using the Options dialog you can actually override the cookie: which replaces the cookie for all requests with the cookie value specified here. You can capture a valid cookie from a manual HTTP request in your browser and then paste into the cookie field, to replace the existing Cookie with the new one that is now valid. Likewise you can easily replace the domain so if you captured urls on west-wind.com and now you want to test on localhost you can do that easily easily as well. You could even do something like capture on store.west-wind.com and then test on localhost/store which would also work. Running Load Tests Once you’ve created a Session you can specify the length of the test in seconds, and specify the number of simultaneous threads to run each session on. Sessions run through each of the URLs in the session sequentially by default. One option in the options list above is that you can also randomize the URLs so each thread runs requests in a different order. This avoids bunching up URLs initially when tests start as all threads run the same requests simultaneously which can sometimes skew the results of the first few minutes of a test. While sessions run some progress information is displayed: By default there’s a live view of requests displayed in a Console-like window. On the bottom of the window there’s a running total summary that displays where you’re at in the test, how many requests have been processed and what the requests per second count is currently for all requests. Note that for tests that run over a thousand requests a second it’s a good idea to turn off the console display. While the console display is nice to see that something is happening and also gives you slight idea what’s happening with actual requests, once a lot of requests are processed, this UI updating actually adds a lot of CPU overhead to the application which may cause the actual load generated to be reduced. If you are running a 1000 requests a second there’s not much to see anyway as requests roll by way too fast to see individual lines anyway. If you look on the options panel, there is a NoProgressEvents option that disables the console display. Note that the summary display is still updated approximately once a second so you can always tell that the test is still running. Test Results When the test is done you get a simple Results display: On the right you get an overall summary as well as breakdown by each URL in the session. Both success and failures are highlighted so it’s easy to see what’s breaking in your load test. The report can be printed or you can also open the HTML document in your default Web Browser for printing to PDF or saving the HTML document to disk. The list on the right shows you a partial list of the URLs that were fired so you can look in detail at the request and response data. The list can be filtered by success and failure requests. Each list is partial only (at the moment) and limited to a max of 1000 items in order to render reasonably quickly. Each item in the list can be clicked to see the full request and response data: This particularly useful for errors so you can quickly see and copy what request data was used and in the case of a GET request you can also just click the link to quickly jump to the page. For non-GET requests you can find the URL in the Session list, and use the context menu to Test the URL as configured including any HTTP content data to send. You get to see the full HTTP request and response as well as a link in the Request header to go visit the actual page. Not so useful for a POST as above, but definitely useful for GET requests. Finally you can also get a few charts. The most useful one is probably the Request per Second chart which can be accessed from the Charts menu or shortcut. Here’s what it looks like:   Results can also be exported to JSON, XML and HTML. Keep in mind that these files can get very large rather quickly though, so exports can end up taking a while to complete. Command Line Interface WebSurge runs with a small core load engine and this engine is plugged into the front end application I’ve shown so far. There’s also a command line interface available to run WebSurge from the Windows command prompt. Using the command line you can run tests for either an individual URL (similar to AB.exe for example) or a full Session file. By default when it runs WebSurgeCli shows progress every second showing total request count, failures and the requests per second for the entire test. A silent option can turn off this progress display and display only the results. The command line interface can be useful for build integration which allows checking for failures perhaps or hitting a specific requests per second count etc. It’s also nice to use this as quick and dirty URL test facility similar to the way you’d use Apache Bench (ab.exe). Unlike ab.exe though, WebSurgeCli supports SSL and makes it much easier to create multi-URL tests using either manual editing or the WebSurge UI. Current Status Currently West Wind WebSurge is still in Beta status. I’m still adding small new features and tweaking the UI in an attempt to make it as easy and self-explanatory as possible to run. Documentation for the UI and specialty features is also still a work in progress. I plan on open-sourcing this product, but it won’t be free. There’s a free version available that provides a limited number of threads and request URLs to run. A relatively low cost license  removes the thread and request limitations. Pricing info can be found on the Web site – there’s an introductory price which is $99 at the moment which I think is reasonable compared to most other for pay solutions out there that are exorbitant by comparison… The reason code is not available yet is – well, the UI portion of the app is a bit embarrassing in its current monolithic state. The UI started as a very simple interface originally that later got a lot more complex – yeah, that never happens, right? Unless there’s a lot of interest I don’t foresee re-writing the UI entirely (which would be ideal), but in the meantime at least some cleanup is required before I dare to publish it :-). The code will likely be released with version 1.0. I’m very interested in feedback. Do you think this could be useful to you and provide value over other tools you may or may not have used before? I hope so – it already has provided a ton of value for me and the work I do that made the development worthwhile at this point. You can leave a comment below, or for more extensive discussions you can post a message on the West Wind Message Board in the WebSurge section Microsoft MVPs and Insiders get a free License If you’re a Microsoft MVP or a Microsoft Insider you can get a full license for free. Send me a link to your current, official Microsoft profile and I’ll send you a not-for resale license. Send any messages to [email protected]. Resources For more info on WebSurge and to download it to try it out, use the following links. West Wind WebSurge Home Download West Wind WebSurge Getting Started with West Wind WebSurge Video© Rick Strahl, West Wind Technologies, 2005-2014Posted in ASP.NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Announcing the Release of Visual Studio 2013 and Great Improvements to ASP.NET and Entity Framework

    - by ScottGu
    Today we released VS 2013 and .NET 4.5.1. These releases include a ton of great improvements, and include some fantastic enhancements to ASP.NET and the Entity Framework.  You can download and start using them now. Below are details on a few of the great ASP.NET, Web Development, and Entity Framework improvements you can take advantage of with this release.  Please visit http://www.asp.net/vnext for additional release notes, documentation, and tutorials. One ASP.NET With the release of Visual Studio 2013, we have taken a step towards unifying the experience of using the different ASP.NET sub-frameworks (Web Forms, MVC, Web API, SignalR, etc), and you can now easily mix and match the different ASP.NET technologies you want to use within a single application. When you do a File-New Project with VS 2013 you’ll now see a single ASP.NET Project option: Selecting this project will bring up an additional dialog that allows you to start with a base project template, and then optionally add/remove the technologies you want to use in it.  For example, you could start with a Web Forms template and add Web API or Web Forms support for it, or create a MVC project and also enable Web Forms pages within it: This makes it easy for you to use any ASP.NET technology you want within your apps, and take advantage of any feature across the entire ASP.NET technology span. Richer Authentication Support The new “One ASP.NET” project dialog also includes a new Change Authentication button that, when pushed, enables you to easily change the authentication approach used by your applications – and makes it much easier to build secure applications that enable SSO from a variety of identity providers.  For example, when you start with the ASP.NET Web Forms or MVC templates you can easily add any of the following authentication options to the application: No Authentication Individual User Accounts (Single Sign-On support with FaceBook, Twitter, Google, and Microsoft ID – or Forms Auth with ASP.NET Membership) Organizational Accounts (Single Sign-On support with Windows Azure Active Directory ) Windows Authentication (Active Directory in an intranet application) The Windows Azure Active Directory support is particularly cool.  Last month we updated Windows Azure Active Directory so that developers can now easily create any number of Directories using it (for free and deployed within seconds).  It now takes only a few moments to enable single-sign-on support within your ASP.NET applications against these Windows Azure Active Directories.  Simply choose the “Organizational Accounts” radio button within the Change Authentication dialog and enter the name of your Windows Azure Active Directory to do this: This will automatically configure your ASP.NET application to use Windows Azure Active Directory and register the application with it.  Now when you run the app your users can easily and securely sign-in using their Active Directory credentials within it – regardless of where the application is hosted on the Internet. For more information about the new process for creating web projects, see Creating ASP.NET Web Projects in Visual Studio 2013. Responsive Project Templates with Bootstrap The new default project templates for ASP.NET Web Forms, MVC, Web API and SPA are built using Bootstrap. Bootstrap is an open source CSS framework that helps you build responsive websites which look great on different form factors such as mobile phones, tables and desktops. For example in a browser window the home page created by the MVC template looks like the following: When you resize the browser to a narrow window to see how it would like on a phone, you can notice how the contents gracefully wrap around and the horizontal top menu turns into an icon: When you click the menu-icon above it expands into a vertical menu – which enables a good navigation experience for small screen real-estate devices: We think Bootstrap will enable developers to build web applications that work even better on phones, tablets and other mobile devices – and enable you to easily build applications that can leverage the rich ecosystem of Bootstrap CSS templates already out there.  You can learn more about Bootstrap here. Visual Studio Web Tooling Improvements Visual Studio 2013 includes a new, much richer, HTML editor for Razor files and HTML files in web applications. The new HTML editor provides a single unified schema based on HTML5. It has automatic brace completion, jQuery UI and AngularJS attribute IntelliSense, attribute IntelliSense Grouping, and other great improvements. For example, typing “ng-“ on an HTML element will show the intellisense for AngularJS: This support for AngularJS, Knockout.js, Handlebars and other SPA technologies in this release of ASP.NET and VS 2013 makes it even easier to build rich client web applications: The screen shot below demonstrates how the HTML editor can also now inspect your page at design-time to determine all of the CSS classes that are available. In this case, the auto-completion list contains classes from Bootstrap’s CSS file. No more guessing at which Bootstrap element names you need to use: Visual Studio 2013 also comes with built-in support for both CoffeeScript and LESS editing support. The LESS editor comes with all the cool features from the CSS editor and has specific Intellisense for variables and mixins across all the LESS documents in the @import chain. Browser Link – SignalR channel between browser and Visual Studio The new Browser Link feature in VS 2013 lets you run your app within multiple browsers on your dev machine, connect them to Visual Studio, and simultaneously refresh all of them just by clicking a button in the toolbar. You can connect multiple browsers (including IE, FireFox, Chrome) to your development site, including mobile emulators, and click refresh to refresh all the browsers all at the same time.  This makes it much easier to easily develop/test against multiple browsers in parallel. Browser Link also exposes an API to enable developers to write Browser Link extensions.  By enabling developers to take advantage of the Browser Link API, it becomes possible to create very advanced scenarios that crosses boundaries between Visual Studio and any browser that’s connected to it. Web Essentials takes advantage of the API to create an integrated experience between Visual Studio and the browser’s developer tools, remote controlling mobile emulators and a lot more. You will see us take advantage of this support even more to enable really cool scenarios going forward. ASP.NET Scaffolding ASP.NET Scaffolding is a new code generation framework for ASP.NET Web applications. It makes it easy to add boilerplate code to your project that interacts with a data model. In previous versions of Visual Studio, scaffolding was limited to ASP.NET MVC projects. With Visual Studio 2013, you can now use scaffolding for any ASP.NET project, including Web Forms. When using scaffolding, we ensure that all required dependencies are automatically installed for you in the project. For example, if you start with an ASP.NET Web Forms project and then use scaffolding to add a Web API Controller, the required NuGet packages and references to enable Web API are added to your project automatically.  To do this, just choose the Add->New Scaffold Item context menu: Support for scaffolding async controllers uses the new async features from Entity Framework 6. ASP.NET Identity ASP.NET Identity is a new membership system for ASP.NET applications that we are introducing with this release. ASP.NET Identity makes it easy to integrate user-specific profile data with application data. ASP.NET Identity also allows you to choose the persistence model for user profiles in your application. You can store the data in a SQL Server database or another data store, including NoSQL data stores such as Windows Azure Storage Tables. ASP.NET Identity also supports Claims-based authentication, where the user’s identity is represented as a set of claims from a trusted issuer. Users can login by creating an account on the website using username and password, or they can login using social identity providers (such as Microsoft Account, Twitter, Facebook, Google) or using organizational accounts through Windows Azure Active Directory or Active Directory Federation Services (ADFS). To learn more about how to use ASP.NET Identity visit http://www.asp.net/identity.  ASP.NET Web API 2 ASP.NET Web API 2 has a bunch of great improvements including: Attribute routing ASP.NET Web API now supports attribute routing, thanks to a contribution by Tim McCall, the author of http://attributerouting.net. With attribute routing you can specify your Web API routes by annotating your actions and controllers like this: OAuth 2.0 support The Web API and Single Page Application project templates now support authorization using OAuth 2.0. OAuth 2.0 is a framework for authorizing client access to protected resources. It works for a variety of clients including browsers and mobile devices. OData Improvements ASP.NET Web API also now provides support for OData endpoints and enables support for both ATOM and JSON-light formats. With OData you get support for rich query semantics, paging, $metadata, CRUD operations, and custom actions over any data source. Below are some of the specific enhancements in ASP.NET Web API 2 OData. Support for $select, $expand, $batch, and $value Improved extensibility Type-less support Reuse an existing model OWIN Integration ASP.NET Web API now fully supports OWIN and can be run on any OWIN capable host. With OWIN integration, you can self-host Web API in your own process alongside other OWIN middleware, such as SignalR. For more information, see Use OWIN to Self-Host ASP.NET Web API. More Web API Improvements In addition to the features above there have been a host of other features in ASP.NET Web API, including CORS support Authentication Filters Filter Overrides Improved Unit Testability Portable ASP.NET Web API Client To learn more go to http://www.asp.net/web-api/ ASP.NET SignalR 2 ASP.NET SignalR is library for ASP.NET developers that dramatically simplifies the process of adding real-time web functionality to your applications. Real-time web functionality is the ability to have server-side code push content to connected clients instantly as it becomes available. SignalR 2.0 introduces a ton of great improvements. We’ve added support for Cross-Origin Resource Sharing (CORS) to SignalR 2.0. iOS and Android support for SignalR have also been added using the MonoTouch and MonoDroid components from the Xamarin library (for more information on how to use these additions, see the article Using Xamarin Components from the SignalR wiki). We’ve also added support for the Portable .NET Client in SignalR 2.0 and created a new self-hosting package. This change makes the setup process for SignalR much more consistent between web-hosted and self-hosted SignalR applications. To learn more go to http://www.asp.net/signalr. ASP.NET MVC 5 The ASP.NET MVC project templates integrate seamlessly with the new One ASP.NET experience and enable you to integrate all of the above ASP.NET Web API, SignalR and Identity improvements. You can also customize your MVC project and configure authentication using the One ASP.NET project creation wizard. The MVC templates have also been updated to use ASP.NET Identity and Bootstrap as well. An introductory tutorial to ASP.NET MVC 5 can be found at Getting Started with ASP.NET MVC 5. This release of ASP.NET MVC also supports several nice new MVC-specific features including: Authentication filters: These filters allow you to specify authentication logic per-action, per-controller or globally for all controllers. Attribute Routing: Attribute Routing allows you to define your routes on actions or controllers. To learn more go to http://www.asp.net/mvc Entity Framework 6 Improvements Visual Studio 2013 ships with Entity Framework 6, which bring a lot of great new features to the data access space: Async and Task<T> Support EF6’s new Async Query and Save support enables you to perform asynchronous data access and take advantage of the Task<T> support introduced in .NET 4.5 within data access scenarios.  This allows you to free up threads that might otherwise by blocked on data access requests, and enable them to be used to process other requests whilst you wait for the database engine to process operations. When the database server responds the thread will be re-queued within your ASP.NET application and execution will continue.  This enables you to easily write significantly more scalable server code. Here is an example ASP.NET WebAPI action that makes use of the new EF6 async query methods: Interception and Logging Interception and SQL logging allows you to view – or even change – every command that is sent to the database by Entity Framework. This includes a simple, human readable log – which is great for debugging – as well as some lower level building blocks that give you access to the command and results. Here is an example of wiring up the simple log to Debug in the constructor of an MVC controller: Custom Code-First Conventions The new Custom Code-First Conventions enable bulk configuration of a Code First model – reducing the amount of code you need to write and maintain. Conventions are great when your domain classes don’t match the Code First conventions. For example, the following convention configures all properties that are called ‘Key’ to be the primary key of the entity they belong to. This is different than the default Code First convention that expects Id or <type name>Id. Connection Resiliency The new Connection Resiliency feature in EF6 enables you to register an execution strategy to handle – and potentially retry – failed database operations. This is especially useful when deploying to cloud environments where dropped connections become more common as you traverse load balancers and distributed networks. EF6 includes a built-in execution strategy for SQL Azure that knows about retryable exception types and has some sensible – but overridable – defaults for the number of retries and time between retries when errors occur. Registering it is simple using the new Code-Based Configuration support: These are just some of the new features in EF6. You can visit the release notes section of the Entity Framework site for a complete list of new features. Microsoft OWIN Components Open Web Interface for .NET (OWIN) defines an open abstraction between .NET web servers and web applications, and the ASP.NET “Katana” project brings this abstraction to ASP.NET. OWIN decouples the web application from the server, making web applications host-agnostic. For example, you can host an OWIN-based web application in IIS or self-host it in a custom process. For more information about OWIN and Katana, see What's new in OWIN and Katana. Summary Today’s Visual Studio 2013, ASP.NET and Entity Framework release delivers some fantastic new features that streamline your web development lifecycle. These feature span from server framework to data access to tooling to client-side HTML development.  They also integrate some great open-source technology and contributions from our developer community. Download and start using them today! Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • HTG Reviews the CODE Keyboard: Old School Construction Meets Modern Amenities

    - by Jason Fitzpatrick
    There’s nothing quite as satisfying as the smooth and crisp action of a well built keyboard. If you’re tired of  mushy keys and cheap feeling keyboards, a well-constructed mechanical keyboard is a welcome respite from the $10 keyboard that came with your computer. Read on as we put the CODE mechanical keyboard through the paces. What is the CODE Keyboard? The CODE keyboard is a collaboration between manufacturer WASD Keyboards and Jeff Atwood of Coding Horror (the guy behind the Stack Exchange network and Discourse forum software). Atwood’s focus was incorporating the best of traditional mechanical keyboards and the best of modern keyboard usability improvements. In his own words: The world is awash in terrible, crappy, no name how-cheap-can-we-make-it keyboards. There are a few dozen better mechanical keyboard options out there. I’ve owned and used at least six different expensive mechanical keyboards, but I wasn’t satisfied with any of them, either: they didn’t have backlighting, were ugly, had terrible design, or were missing basic functions like media keys. That’s why I originally contacted Weyman Kwong of WASD Keyboards way back in early 2012. I told him that the state of keyboards was unacceptable to me as a geek, and I proposed a partnership wherein I was willing to work with him to do whatever it takes to produce a truly great mechanical keyboard. Even the ardent skeptic who questions whether Atwood has indeed created a truly great mechanical keyboard certainly can’t argue with the position he starts from: there are so many agonizingly crappy keyboards out there. Even worse, in our opinion, is that unless you’re a typist of a certain vintage there’s a good chance you’ve never actually typed on a really nice keyboard. Those that didn’t start using computers until the mid-to-late 1990s most likely have always typed on modern mushy-key keyboards and never known the joy of typing on a really responsive and crisp mechanical keyboard. Is our preference for and love of mechanical keyboards shining through here? Good. We’re not even going to try and hide it. So where does the CODE keyboard stack up in pantheon of keyboards? Read on as we walk you through the simple setup and our experience using the CODE. Setting Up the CODE Keyboard Although the setup of the CODE keyboard is essentially plug and play, there are two distinct setup steps that you likely haven’t had to perform on a previous keyboard. Both highlight the degree of care put into the keyboard and the amount of customization available. Inside the box you’ll find the keyboard, a micro USB cable, a USB-to-PS2 adapter, and a tool which you may be unfamiliar with: a key puller. We’ll return to the key puller in a moment. Unlike the majority of keyboards on the market, the cord isn’t permanently affixed to the keyboard. What does this mean for you? Aside from the obvious need to plug it in yourself, it makes it dead simple to repair your own keyboard cord if it gets attacked by a pet, mangled in a mechanism on your desk, or otherwise damaged. It also makes it easy to take advantage of the cable routing channels in on the underside of the keyboard to  route your cable exactly where you want it. While we’re staring at the underside of the keyboard, check out those beefy rubber feet. By peripherals standards they’re huge (and there is six instead of the usual four). Once you plunk the keyboard down where you want it, it might as well be glued down the rubber feet work so well. After you’ve secured the cable and adjusted it to your liking, there is one more task  before plug the keyboard into the computer. On the bottom left-hand side of the keyboard, you’ll find a small recess in the plastic with some dip switches inside: The dip switches are there to switch hardware functions for various operating systems, keyboard layouts, and to enable/disable function keys. By toggling the dip switches you can change the keyboard from QWERTY mode to Dvorak mode and Colemak mode, the two most popular alternative keyboard configurations. You can also use the switches to enable Mac-functionality (for Command/Option keys). One of our favorite little toggles is the SW3 dip switch: you can disable the Caps Lock key; goodbye accidentally pressing Caps when you mean to press Shift. You can review the entire dip switch configuration chart here. The quick-start for Windows users is simple: double check that all the switches are in the off position (as seen in the photo above) and then simply toggle SW6 on to enable the media and backlighting function keys (this turns the menu key on the keyboard into a function key as typically found on laptop keyboards). After adjusting the dip switches to your liking, plug the keyboard into an open USB port on your computer (or into your PS/2 port using the included adapter). Design, Layout, and Backlighting The CODE keyboard comes in two flavors, a traditional 87-key layout (no number pad) and a traditional 104-key layout (number pad on the right hand side). We identify the layout as traditional because, despite some modern trapping and sneaky shortcuts, the actual form factor of the keyboard from the shape of the keys to the spacing and position is as classic as it comes. You won’t have to learn a new keyboard layout and spend weeks conditioning yourself to a smaller than normal backspace key or a PgUp/PgDn pair in an unconventional location. Just because the keyboard is very conventional in layout, however, doesn’t mean you’ll be missing modern amenities like media-control keys. The following additional functions are hidden in the F11, F12, Pause button, and the 2×6 grid formed by the Insert and Delete rows: keyboard illumination brightness, keyboard illumination on/off, mute, and then the typical play/pause, forward/backward, stop, and volume +/- in Insert and Delete rows, respectively. While we weren’t sure what we’d think of the function-key system at first (especially after retiring a Microsoft Sidewinder keyboard with a huge and easily accessible volume knob on it), it took less than a day for us to adapt to using the Fn key, located next to the right Ctrl key, to adjust our media playback on the fly. Keyboard backlighting is a largely hit-or-miss undertaking but the CODE keyboard nails it. Not only does it have pleasant and easily adjustable through-the-keys lighting but the key switches the keys themselves are attached to are mounted to a steel plate with white paint. Enough of the light reflects off the interior cavity of the keys and then diffuses across the white plate to provide nice even illumination in between the keys. Highlighting the steel plate beneath the keys brings us to the actual construction of the keyboard. It’s rock solid. The 87-key model, the one we tested, is 2.0 pounds. The 104-key is nearly a half pound heavier at 2.42 pounds. Between the steel plate, the extra-thick PCB board beneath the steel plate, and the thick ABS plastic housing, the keyboard has very solid feel to it. Combine that heft with the previously mentioned thick rubber feet and you have a tank-like keyboard that won’t budge a millimeter during normal use. Examining The Keys This is the section of the review the hardcore typists and keyboard ninjas have been waiting for. We’ve looked at the layout of the keyboard, we’ve looked at the general construction of it, but what about the actual keys? There are a wide variety of keyboard construction techniques but the vast majority of modern keyboards use a rubber-dome construction. The key is floated in a plastic frame over a rubber membrane that has a little rubber dome for each key. The press of the physical key compresses the rubber dome downwards and a little bit of conductive material on the inside of the dome’s apex connects with the circuit board. Despite the near ubiquity of the design, many people dislike it. The principal complaint is that dome keyboards require a complete compression to register a keystroke; keyboard designers and enthusiasts refer to this as “bottoming out”. In other words, the register the “b” key, you need to completely press that key down. As such it slows you down and requires additional pressure and movement that, over the course of tens of thousands of keystrokes, adds up to a whole lot of wasted time and fatigue. The CODE keyboard features key switches manufactured by Cherry, a company that has manufactured key switches since the 1960s. Specifically the CODE features Cherry MX Clear switches. These switches feature the same classic design of the other Cherry switches (such as the MX Blue and Brown switch lineups) but they are significantly quieter (yes this is a mechanical keyboard, but no, your neighbors won’t think you’re firing off a machine gun) as they lack the audible click found in most Cherry switches. This isn’t to say that they keyboard doesn’t have a nice audible key press sound when the key is fully depressed, but that the key mechanism isn’t doesn’t create a loud click sound when triggered. One of the great features of the Cherry MX clear is a tactile “bump” that indicates the key has been compressed enough to register the stroke. For touch typists the very subtle tactile feedback is a great indicator that you can move on to the next stroke and provides a welcome speed boost. Even if you’re not trying to break any word-per-minute records, that little bump when pressing the key is satisfying. The Cherry key switches, in addition to providing a much more pleasant typing experience, are also significantly more durable than dome-style key switch. Rubber dome switch membrane keyboards are typically rated for 5-10 million contacts whereas the Cherry mechanical switches are rated for 50 million contacts. You’d have to write the next War and Peace  and follow that up with A Tale of Two Cities: Zombie Edition, and then turn around and transcribe them both into a dozen different languages to even begin putting a tiny dent in the lifecycle of this keyboard. So what do the switches look like under the classicly styled keys? You can take a look yourself with the included key puller. Slide the loop between the keys and then gently beneath the key you wish to remove: Wiggle the key puller gently back and forth while exerting a gentle upward pressure to pop the key off; You can repeat the process for every key, if you ever find yourself needing to extract piles of cat hair, Cheeto dust, or other foreign objects from your keyboard. There it is, the naked switch, the source of that wonderful crisp action with the tactile bump on each keystroke. The last feature worthy of a mention is the N-key rollover functionality of the keyboard. This is a feature you simply won’t find on non-mechanical keyboards and even gaming keyboards typically only have any sort of key roller on the high-frequency keys like WASD. So what is N-key rollover and why do you care? On a typical mass-produced rubber-dome keyboard you cannot simultaneously press more than two keys as the third one doesn’t register. PS/2 keyboards allow for unlimited rollover (in other words you can’t out type the keyboard as all of your keystrokes, no matter how fast, will register); if you use the CODE keyboard with the PS/2 adapter you gain this ability. If you don’t use the PS/2 adapter and use the native USB, you still get 6-key rollover (and the CTRL, ALT, and SHIFT don’t count towards the 6) so realistically you still won’t be able to out type the computer as even the more finger twisting keyboard combos and high speed typing will still fall well within the 6-key rollover. The rollover absolutely doesn’t matter if you’re a slow hunt-and-peck typist, but if you’ve read this far into a keyboard review there’s a good chance that you’re a serious typist and that kind of quality construction and high-number key rollover is a fantastic feature.  The Good, The Bad, and the Verdict We’ve put the CODE keyboard through the paces, we’ve played games with it, typed articles with it, left lengthy comments on Reddit, and otherwise used and abused it like we would any other keyboard. The Good: The construction is rock solid. In an emergency, we’re confident we could use the keyboard as a blunt weapon (and then resume using it later in the day with no ill effect on the keyboard). The Cherry switches are an absolute pleasure to type on; the Clear variety found in the CODE keyboard offer a really nice middle-ground between the gun-shot clack of a louder mechanical switch and the quietness of a lesser-quality dome keyboard without sacrificing quality. Touch typists will love the subtle tactile bump feedback. Dip switch system makes it very easy for users on different systems and with different keyboard layout needs to switch between operating system and keyboard layouts. If you’re investing a chunk of change in a keyboard it’s nice to know you can take it with you to a different operating system or “upgrade” it to a new layout if you decide to take up Dvorak-style typing. The backlighting is perfect. You can adjust it from a barely-visible glow to a blazing light-up-the-room brightness. Whatever your intesity preference, the white-coated steel backplate does a great job diffusing the light between the keys. You can easily remove the keys for cleaning (or to rearrange the letters to support a new keyboard layout). The weight of the unit combined with the extra thick rubber feet keep it planted exactly where you place it on the desk. The Bad: While you’re getting your money’s worth, the $150 price tag is a shock when compared to the $20-60 price tags you find on lower-end keyboards. People used to large dedicated media keys independent of the traditional key layout (such as the large buttons and volume controls found on many modern keyboards) might be off put by the Fn-key style media controls on the CODE. The Verdict: The keyboard is clearly and heavily influenced by the needs of serious typists. Whether you’re a programmer, transcriptionist, or just somebody that wants to leave the lengthiest article comments the Internet has ever seen, the CODE keyboard offers a rock solid typing experience. Yes, $150 isn’t pocket change, but the quality of the CODE keyboard is so high and the typing experience is so enjoyable, you’re easily getting ten times the value you’d get out of purchasing a lesser keyboard. Even compared to other mechanical keyboards on the market, like the Das Keyboard, you’re still getting more for your money as other mechanical keyboards don’t come with the lovely-to-type-on Cherry MX Clear switches, back lighting, and hardware-based operating system keyboard layout switching. If it’s in your budget to upgrade your keyboard (especially if you’ve been slogging along with a low-end rubber-dome keyboard) there’s no good reason to not pickup a CODE keyboard. Key animation courtesy of Geekhack.org user Lethal Squirrel.       

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  • IIS SSL Certificate Renewal Pain

    - by Rick Strahl
    I’m in the middle of my annual certificate renewal for the West Wind site and I can honestly say that I hate IIS’s certificate system.  When it works it’s fine, but when it doesn’t man can it be a pain. Because I deal with public certificates on my site merely once a year, and you have to perform the certificate dance just the right way, I seem to run into some sort of trouble every year, thinking that Microsoft surely must have addressed the issues I ran into previously – HA! Not so. Don’t ever use the Renew Certificate Feature in IIS! The first rule that I should have never forgotten is that certificate renewals in IIS (7 is what I’m using but I think it’s no different in 7.5 and 8), simply don’t work if you’re submitting to get a public certificate from a certificate authority. I use DNSimple for my DNS domain management and SSL certificates because they provide ridiculously easy domain management and good prices for SSL certs – especially wildcard certificates, which is what I use on west-wind.com. Certificates in IIS can be found pegged to the machine root. If you go into the IIS Manager, go to the machine root the tree and then click on certificates and you then get various certificate options: Both of these options create a new Certificate request (CSR), which is just a text file. But if you’re silly enough like me to click on the Renew button on your old certificate, you’ll find that you end up generating a very long Certificate Request that looks nothing like the original certificate request and the format that’s used for this is not accepted by most certificate authorities. While I’m not sure exactly what the problem is, it simply looks like IIS is respecting none of your original certificate bit size choices and is generating a huge certificate request that is 3 times the size of a ‘normal’ certificate request. The end result is (and I’ve done this at least twice now) is that the certificate processor is likely to fail processing those renewals. Always create a new Certificate While it’s a little more work and you have to remember how to fill out the certificate request properly, this is the safe way to make sure your certificate generates properly. First comes the Distinguished Name Properties dialog: Ah yes you have to love the nomenclature of this stuff. Distinguished name, Common name – WTF is a common name? It doesn’t look common to me! Make sure this form gets filled out correctly. Common NameThis is the domain name of the Web site. In my case I’m creating a wildcard certificate so I’m using the * prefix. If you’re purchasing a certificate for a specific domain use www.west-wind.com or store.west-wind.com for example. Make sure this matches the EXACT domain you’re trying to use secure access on because that’s all the certificate is going to work on unless you get a wildcard certificate. Organization Is the name of your company or organization. Depending on the kind of certificate you purchase this name will show up on your certificate. Most low end SSL certificates (ie. those that cost under $100 for single domains) don’t list the organization, the higher signature certificates that also require extensive validation by the cert authority do. Regardless you should make sure this matches the right company/organization. Organizational Unit This can be anything. Not really sure what this is for, but traditionally I’ve always set this to Web because – well this is a Web thing after all right? I’ve never seen this used anywhere that I can tell other than to internally reference the cert. State and CountryPretty obvious. Should reflect the location of the business/organization/person or site.   Next you have to configure the bit size used for the certificate: The default on this dialog is 1024, but I’ve found that most providers these days request a minimum bit length of 2048, as did my DNSimple provider. Again check with the provider when you submit to make sure. Bit length mismatches can cause problems if you use a size that isn’t supported by the provider. I had that happen last year when I submitted my CSR and it got rejected quite a bit later, when the certs usually are issued within an hour or less. When you’re done here, the certificate is saved to disk as a .txt file and it should look something like this (this is a 2048 bit length CSR):-----BEGIN NEW CERTIFICATE REQUEST----- MIIEVGCCAz0CAQAwdjELMAkGA1UEBhMCVVMxDzANBgNVBAgMBkhhd2FpaTENMAsG A1UEBwwEUGFpYTEfMB0GA1UECgwWV2VzdCBXaW5kIFRlY2hub2xvZ2llczEMMAoG B1UECwwDV2ViMRgwFgYDVQQDDA8qLndlc3Qtd2luZC5jb20wggEiMA0GCSqGSIb3 DQEBAQUAA4IBDwAwggEKAoIBAQDIPWOFMkMVRp2Ftj9w/cCVV4OYYhoZYtl+8lTk oqDwKca0xWHLgioX/9v0rZLS6a82MHqKEBxVXu+cuCmSE4AQtB/1YH9lS4tpc/be OZDvnTotP6l4MCEzzAfROcw4CiIg6X0RMSnl8IATAvv2V5LQM9TDdt9oDdMpX2IY +vVC9RZ7PMHBmR9kwI2i/lrKitzhQKaHgpmKcRlM6iqpALUiX28w5HJaDKK1MDHN 607tyFJLHijuJKx7PdTqZYf50KkC3NupfZ2avVycf18Q13jHWj59tvwEOczoVzRL l4LQivAqbhyiqMpWnrZunIOUZta5aGm+jo7O1knGWJjxuraTAgMBAAGgggGYMBoG CisGAQQBgjcNAgMxDBYKNi4yLjkyMDAuMjA0BgkrBgEEAYI3FRQxJzAlAgEFDAZS QVNYUFMMC1JBU1hQU1xSaWNrDAtJbmV0TWdyLmV4ZTByBgorBgEEAYI3DQICMWQw YgIBAR5aAE0AaQBjAHIAbwBzAG8AZgB0ACAAUgBTAEEAIABTAEMAaABhAG4AbgBl AGwAIABDAHIAeQBwAHQAbwBnAHIAYQBwAGgAaQBjACAAUAByAG8AdgBpAGQAZQBy AwEAMIHPBgkqhkiG9w0BCQ4xgcEwgb4wDgYDVR0PAQH/BAQDAgTwMBMGA1UdJQQM MAoGCCsGAQUFBwMBMHgGCSqGSIb3DQEJDwRrMGkwDgYIKoZIhvcNAwICAgCAMA4G CCqGSIb3DQMEAgIAgDALBglghkgBZQMEASowCwYJYIZIAWUDBAEtMAsGCWCGSAFl AwQBAjALBglghkgBZQMEAQUwBwYFKw4DAgcwCgYIKoZIhvcNAwcwHQYDVR0OBBYE FD/yOsTbXE+GVFCFMmldzQvyloz9MA0GCSqGSIb3DQEBBQUAA4IBAQCK6LlsCuIM 1AU0niB6QZ9v0FTsGFxP1dYvVUnJyY6VEKNiGFiQjZac7UCs0p58yScdXWEFOE8V OsjAYD3xYNc05+ckyD67UHRGEUAVB9RBvbKW23KeR/8kBmEzc8PemD52YOgExxAJ 57xWmAwEHAvbgYzQvhO8AOzH3TGvvHbg5UKM1pYgNmuwZq5DkL/IDoeIJwfk/wrI wghNTuxxIFgbH4YrgLgv4PRvrS/LaTCRBdboaCgzATMczaOb1nd/DVNR+3fCtMhM W0psTAjzRbmXF3nJyAQa7jF/52gkY0RfFX2lG5tJnG+XDsVNvKNvh9Qa5Tlmkm06 ILKCm9ciWCKk -----END NEW CERTIFICATE REQUEST----- You can take that certificate request and submit that to your certificate provider. Since this is base64 encoded you can typically just paste it into a text box on the submission page, or some providers will ask you to upload the CSR as a file. What does a Renewal look like? Note the length of the CSR will vary somewhat with key strength, but compare this to a renewal request that IIS generated from my existing site:-----BEGIN NEW CERTIFICATE REQUEST----- MIIPpwYFKoZIhvcNAQcCoIIPmDCCD5QCAQExCzAJBgUrDgMCGgUAMIIIqAYJKoZI hvcNAQcBoIIImQSCCJUwggiRMIIH+gIBADBdMSEwHwYDVQQLDBhEb21haW4gQ29u dHJvbCBWYWxpFGF0ZWQxHjAcBgNVBAsMFUVzc2VudGlhbFNTTCBXaWxkY2FyZDEY MBYGA1UEAwwPKi53ZXN0LXdpbmQuY29tMIGfMA0GCSqGSIb3DQEBAQUAA4GNADCB iQKBgQCK4OuIOR18Wb8tNMGRZiD1c9X57b332Lj7DhbckFqLs0ys8kVDHrTXSj+T Ye9nmAvfPpZmBtE5p9qRNN79rUYugAdl+qEtE4IJe1bRfxXzcKa1SXa8+TEs3zQa zYSmcR2dDuC8om1eAdeCtt0NnkvANgm1VLwGOor/UHMASaEhCQIDAQABoIIG8jAa BgorBgEEAYI3DQIDMQwWCjYuMi45MjAwLjIwNAYJKwYBBAGCNxUUMScwJQIBBQwG UkFTWFBTDAtSQVNYUFNcUmljawwLSW5ldE1nci5leGUwZgYKKwYBBAGCNw0CAjFY MFYCAQIeTgBNAGkAYwByAG8AcwBvAGYAdAAgAFMAdAByAG8AbgBnACAAQwByAHkA cAB0AG8AZwByAGEAcABoAGkAYwAgAFAAcgBvAHYAaQBkAGUAcgMBADCCAQAGCSqG SIb3DQEJDjGB8jCB7zAOBgNVHQ8BAf8EBAMCBaAwDAYDVR0TAQH/BAIwADA0BgNV HSUELTArBggrBgEFBQcDAQYIKwYBBQUHAwIGCisGAQQBgjcKAwMGCWCGSAGG+EIE ATBPBgNVHSAESDBGMDoGCysGAQQBsjEBAgIHMCswKQYIKwYBBQUHAgEWHWh0dHBz Oi8vc2VjdXJlLmNvbW9kby5jb20vQ1BTMAgGBmeBDAECATApBgNVHREEIjAggg8q Lndlc3Qtd2luZC5jb22CDXdlc3Qtd2luZC5jb20wHQYDVR0OBBYEFEVLAyO8gDiv lsfovKrx9mHPyrsiMIIFMAYJKwYBBAGCNw0BMYIFITCCBR0wggQFoAMCAQICEQDu 1E1T5Jvtkm5LOfSHabWlMA0GCSqGSIb3DQEBBQUAMHIxCzAJBgNVBAYTAkdCMRsw GQYDVQQIExJHcmVhdGVyIE1hbmNoZXN0ZXIxEDAOBgNVBAcTB1NhbGZvcmQxGjAY BgNVBAoTEUNPTU9ETyBDQSBMaW1pdGVkMRgwFgYDVQQDEw9Fc3NlbnRpYWxTU0wg Q0EwHhcNMTQwNTA3MDAwMDAwWhcNMTUwNjA2MjM1OTU5WjBdMSEwHwYDVQQLExhE b21haW4gQ29udHJvbCBWYWxpZGF0ZWQxHjAcBgNVBAsTFUVzc2VudGlhbFNTTCBX aWxkY2FyZDEYMBYGA1UEAxQPKi53ZXN0LXdpbmQuY29tMIIBIjANBgkqhkiG9w0B AQEFAAOCAQ8AMIIBCgKCAQEAiyKfL66XB51DlUfm6xXqJBcvMU2qorRHxC+WjEpB amvg8XoqNfCKzDAvLMbY4BLhbYCTagqtslnP3Gj4AKhXqRKU0n6iSbmS1gcWzCJM CHufZ5RDtuTuxhTdJxzP9YqZUfKV5abWQp/TK6V1ryaBJvdqM73q4tRjrQODtkiR PfZjxpybnBHFJS8jYAf8jcOjSDZcgN1d9Evc5MrEJCp/90cAkozyF/NMcFtD6Yj8 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+XZ8bhM7vsAS+pZionR4MyuQ0mYIt/lDcsZVZ91KxTsIm8rNMkkYGFoSIXjQ0+0t CbxMF0i2qnpmNRpA6PU8l7lxxvPkplsk9KB8QIPFrR5p/i/SUAd9vECWh5+/ktlc rfFP2PK7XcEwWizsvMrNqLyvQVNXSUPTMYIBrzCCAasCAQEwgYcwcjELMAkGA1UE BhMCR0IxGzAZBgNVBAgTEkdyZWF0ZXIgTWFuY2hlc3RlcjEQMA4GA1UEBxMHU2Fs Zm9yZDEaMBgGA1UEChMRQ09NT0RPIENBIExpbWl0ZWQxGDAWBgNVBAMTD0Vzc2Vu dGlhbFNTTCBDQQIRAO7UTVPkm+2Sbks59IdptaUwCQYFKw4DAhoFADANBgkqhkiG 9w0BAQEFAASCAQB8PNQ6bYnQpWfkHyxnDuvNKw3wrqF2p7JMZm+SuN2qp3R2LpCR mW2LrGtQIm9Iob/QOYH+8houYNVdvsATGPXX2T8gzn+anof4tOG0vCTK1Bp9bwf9 MkRP+1c8RW/vkYmUW4X5/C+y3CZpMH5dDTaXBIpXFzjX/fxNpH/rvLzGiaYYL3Cn OLO+aOADr9qq5yoqwpiYCSfYNNYKTUNNGfYIidQwYtbHXEYhSukB2oR89xD2sZZ4 bOqFjUPgTa5SsERLDDeg3omMKiIXVYGxlqBEq51Kge6IQt4qQV9P9VgInW7cWmKe dTqNHI9ri3ttewdEnT++TKGKKfTjX9SR8Waj -----END NEW CERTIFICATE REQUEST----- Clearly there’s something very different between this an my original request! And it didn’t work. IIS creates a custom CSR that is encoded in a format that no certificate authority I’ve ever used uses. If you want the gory details of what’s in there look at this ServerFault question (thanks to Mika in the comments). In the end it doesn’t matter  though – no certificate authority knows what to do with this CSR. So create a new CSR and skip the renewal. Always! Use the same Server Keep in mind that on IIS at least you should always create your certificate on a single server and then when you receive the final certificate from your provider import it on that server. IIS tracks the CSR it created and requires it in order to import the final certificate properly. So if for some reason you try to install the certificate on another server, it won’t work. I’ve also run into trouble trying to install the same certificate twice – this time around I didn’t give my certificate the proper friendly name and IIS failed to allow me to assign the certificate to any of my Web sites. So I removed the certificate and tried to import again, only to find it failed the second time around. There are other ways to fix this, but in my case I had to have the certificate re-issued to work – not what you want to do. Regardless of what you do though, when you import make sure you do it right the first time by crossing all your t’s and dotting your i's– it’ll save you a lot of grief! You don’t actually have to use the server that the certificate gets installed on to generate the CSR and first install it, but it is generally a good idea to do so just so you can get the certificate installed into the right place right away. If you have access to the server where you need to install the certificate you might as well use it. But you can use another machine to generated the and install the certificate, then export the certificate and move it to another machine as needed. So you can use your Dev machine to create a certificate then export it and install it on a live server. More on installation and back up/export later. Installing the Certificate Once you’ve submitted a CSR request your provider will process the request and eventually issue you a new final certificate that contains another text file with the final key to import into your certificate store. IIS does this by combining the content in your certificate request with the original CSR. If all goes well your new certificate shows up in the certificate list and you’re ready to assign the certificate to your sites. Make sure you use a friendly name that matches domain name of your site. So use *.mysite.com or www.mysite.com or store.mysite.com to ensure IIS recognizes the certificate. I made the mistake of not naming my friendly name this way and found that IIS was unable to link my sites to my wildcard certificate. It needed to have the *. as part of the certificate otherwise the Hostname input field was blanked out. Changing the Friendly Name If you by accidentally used an invalid friendly name you can change it later in the Windows certificate store. Bring up a Run Box Type MMC File | Add/Remove Snap In Add Certificates | Computer Account | Local Computer Drill into Certificates | Personal | Certificates Find your Certificate | Right Click | Properties Edit the Friendly Name | Click OK Backing up your Certificate The first thing you should do once your certificate is successfully installed is to back it up! In case your server crashes or you otherwise lose your configuration this will ensure you have an easy way to recover and reinstall your certificate either on the same server or a different one. If you’re running a server farm or using a wildcard certificate you also need to get the certificate onto other machines and a PFX file import is the easiest way to do this. To back up your certificate select your certificate and choose Export from the context or sidebar menu: The Export Certificate option allows you to export a password protected binary file that you can import in a single step. You can copy the resulting binary PFX file to back up or copy to other machines to install on. Importing the certificate on another machine is as easy as pointing at the PFX file and specifying the password. IIS handles the rest. Assigning a new certificate to your Site Once you have the new certificate installed, all that’s left to do is assign it to your site. In IIS select your Web site and bring up the Site Bindings from the right sidebar. Add a new binding for https, bind it to port 443, specify your hostname and pick the certificate from the pick list. If you’re using a root site make sure to set up your certificate for www.yoursite.com and also for yoursite.com so that both work properly with SSL. Note that you need to explicitly configure each hostname for a certificate if you plan to use SSL. Luckily if you update your SSL certificate in the following year, IIS prompts you and asks whether you like to update all other sites that are using the existing cert to the newer cert. And you’re done. So what’s the Pain? So, all of this is old hat and it doesn’t look all that bad right? So what’s the pain here? Well if you follow the instructions and do everything right, then the process is about as straight forward as you would expect it to be. You create a cert request, you import it and assign it to your sites. That’s the basic steps and to be perfectly fair it works well – if nothing goes wrong. However, renewing tends to be the problem. The first unintuitive issue is that you simply shouldn’t renew but create a new CSR and generate your new certificate from that. Over the years I’ve fallen prey to the belief that Microsoft eventually will fix this so that the renewal creates the same type of CSR as the old cert, but apparently that will just never happen. Booo! The other problem I ran into is that I accidentally misnamed my imported certificate which in turn set off a chain of events that caused my originally issued certificate to become uninstallable. When I received my completed certificate I installed it and it installed just fine, but the friendly name was wrong. As a result IIS refused to assign the certificate to any of my host headered sites. That’s strike number one. Why the heck should the friendly name have any effect on the ability to attach the certificate??? Next I uninstalled the certificate because I figured that would be the easiest way to make sure I get it right. But I found that I could not reinstall my certificate. I kept getting these stop errors: "ASN1 bad tag value met" that would prevent the installation from completion. After searching around for this error and reading countless long messages on forums, I found that this error supposedly does not actually mean the install failed, but the list wouldn’t refresh. Commodo has this to say: Note: There is a known issue in IIS 7 giving the following error: "Cannot find the certificate request associated with this certificate file. A certificate request must be completed on the computer where it was created." You may also receive a message stating "ASN1 bad tag value met". If this is the same server that you generated the CSR on then, in most cases, the certificate is actually installed. Simply cancel the dialog and press "F5" to refresh the list of server certificates. If the new certificate is now in the list, you can continue with the next step. If it is not in the list, you will need to reissue your certificate using a new CSR (see our CSR creation instructions for IIS 7). After creating a new CSR, login to your Comodo account and click the 'replace' button for your certificate. Not sure if this issue is fixed in IIS 8 but that’s an insane bug to have crop up. As it turns out, in my case the refresh didn’t work and the certificate didn’t show up in the IIS list after the reinstall. In fact when looking at the certificate store I could see my certificate was installed in the right place, but the private key is missing which is most likely why IIS is not picking it up. It looks like IIS could not match the final cert to the original CSR generated. But again some sort of message to that affect might be helpful instead of ASN1 bad tag value met. Recovering the Private Key So it turns out my original problem was that I received the published key, but when I imported the private key was missing. There’s a relatively easy way to recover from this. If your certificate doesn’t show up in IIS check in the certificate store for the local machine (see steps above on how to bring this up). If you look at the certificate in Certificates/Personal/Certificates make sure you see the key as shown in the image below: if the key is missing it means that the certificate is missing the private key most likely. To fix a certificate you can do the following: Double click the certificate Go to the Details Tab Copy down the Serial number You can copy the serial number from the area blurred out above. The serial number will be in a format like ?00 a7 9b a1 a4 9d 91 63 57 d6 9f 26 b8 ee 79 b5 cb and you’ll need to strip out the spaces in order to use it in the next step. Next open up an Administrative command prompt and issue the following command: certutil -repairstore my 00a79ba1a49d916357d69f26b8ee79b5cb You should get a confirmation message that the repair worked. If you now go back to the certificate store you should now see the key icon show up on the certificate. Your certificate is fixed. Now go back into IIS Manager and refresh the list of certificates and if all goes well you should see all the certificates that showed in the cert store now: Remember – back up the key first then map to your site… Summary I deal with a lot of customers who run their own IIS servers, and I can’t tell you how often I hear about botched SSL installations. When I posted some of my issues on Twitter yesterday I got a hell storm of “me too” responses. I’m clearly not the only one, who’s run into this especially with renewals. I feel pretty comfortable with IIS configuration and I do a lot of it for support purposes, but the SSL configuration is one that never seems to go seamlessly. This blog post is meant as reminder to myself to read next time I do a renewal. So I can dot my i's and dash my t’s before I get caught in the mess I’m dealing with today. Hopefully some of you find this useful as well.© Rick Strahl, West Wind Technologies, 2005-2014Posted in IIS7  Security   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Windows Azure: Backup Services Release, Hyper-V Recovery Manager, VM Enhancements, Enhanced Enterprise Management Support

    - by ScottGu
    This morning we released a huge set of updates to Windows Azure.  These new capabilities include: Backup Services: General Availability of Windows Azure Backup Services Hyper-V Recovery Manager: Public preview of Windows Azure Hyper-V Recovery Manager Virtual Machines: Delete Attached Disks, Availability Set Warnings, SQL AlwaysOn Configuration Active Directory: Securely manage hundreds of SaaS applications Enterprise Management: Use Active Directory to Better Manage Windows Azure Windows Azure SDK 2.2: A massive update of our SDK + Visual Studio tooling support All of these improvements are now available to use immediately.  Below are more details about them. Backup Service: General Availability Release of Windows Azure Backup Today we are releasing Windows Azure Backup Service as a general availability service.  This release is now live in production, backed by an enterprise SLA, supported by Microsoft Support, and is ready to use for production scenarios. Windows Azure Backup is a cloud based backup solution for Windows Server which allows files and folders to be backed up and recovered from the cloud, and provides off-site protection against data loss. The service provides IT administrators and developers with the option to back up and protect critical data in an easily recoverable way from any location with no upfront hardware cost. Windows Azure Backup is built on the Windows Azure platform and uses Windows Azure blob storage for storing customer data. Windows Server uses the downloadable Windows Azure Backup Agent to transfer file and folder data securely and efficiently to the Windows Azure Backup Service. Along with providing cloud backup for Windows Server, Windows Azure Backup Service also provides capability to backup data from System Center Data Protection Manager and Windows Server Essentials, to the cloud. All data is encrypted onsite before it is sent to the cloud, and customers retain and manage the encryption key (meaning the data is stored entirely secured and can’t be decrypted by anyone but yourself). Getting Started To get started with the Windows Azure Backup Service, create a new Backup Vault within the Windows Azure Management Portal.  Click New->Data Services->Recovery Services->Backup Vault to do this: Once the backup vault is created you’ll be presented with a simple tutorial that will help guide you on how to register your Windows Servers with it: Once the servers you want to backup are registered, you can use the appropriate local management interface (such as the Microsoft Management Console snap-in, System Center Data Protection Manager Console, or Windows Server Essentials Dashboard) to configure the scheduled backups and to optionally initiate recoveries. You can follow these tutorials to learn more about how to do this: Tutorial: Schedule Backups Using the Windows Azure Backup Agent This tutorial helps you with setting up a backup schedule for your registered Windows Servers. Additionally, it also explains how to use Windows PowerShell cmdlets to set up a custom backup schedule. Tutorial: Recover Files and Folders Using the Windows Azure Backup Agent This tutorial helps you with recovering data from a backup. Additionally, it also explains how to use Windows PowerShell cmdlets to do the same tasks. Below are some of the key benefits the Windows Azure Backup Service provides: Simple configuration and management. Windows Azure Backup Service integrates with the familiar Windows Server Backup utility in Windows Server, the Data Protection Manager component in System Center and Windows Server Essentials, in order to provide a seamless backup and recovery experience to a local disk, or to the cloud. Block level incremental backups. The Windows Azure Backup Agent performs incremental backups by tracking file and block level changes and only transferring the changed blocks, hence reducing the storage and bandwidth utilization. Different point-in-time versions of the backups use storage efficiently by only storing the changes blocks between these versions. Data compression, encryption and throttling. The Windows Azure Backup Agent ensures that data is compressed and encrypted on the server before being sent to the Windows Azure Backup Service over the network. As a result, the Windows Azure Backup Service only stores encrypted data in the cloud storage. The encryption key is not available to the Windows Azure Backup Service, and as a result the data is never decrypted in the service. Also, users can setup throttling and configure how the Windows Azure Backup service utilizes the network bandwidth when backing up or restoring information. Data integrity is verified in the cloud. In addition to the secure backups, the backed up data is also automatically checked for integrity once the backup is done. As a result, any corruptions which may arise due to data transfer can be easily identified and are fixed automatically. Configurable retention policies for storing data in the cloud. The Windows Azure Backup Service accepts and implements retention policies to recycle backups that exceed the desired retention range, thereby meeting business policies and managing backup costs. Hyper-V Recovery Manager: Now Available in Public Preview I’m excited to also announce the public preview of a new Windows Azure Service – the Windows Azure Hyper-V Recovery Manager (HRM). Windows Azure Hyper-V Recovery Manager helps protect your business critical services by coordinating the replication and recovery of System Center Virtual Machine Manager 2012 SP1 and System Center Virtual Machine Manager 2012 R2 private clouds at a secondary location. With automated protection, asynchronous ongoing replication, and orderly recovery, the Hyper-V Recovery Manager service can help you implement Disaster Recovery and restore important services accurately, consistently, and with minimal downtime. Application data in an Hyper-V Recovery Manager scenarios always travels on your on-premise replication channel. Only metadata (such as names of logical clouds, virtual machines, networks etc.) that is needed for orchestration is sent to Azure. All traffic sent to/from Azure is encrypted. You can begin using Windows Azure Hyper-V Recovery today by clicking New->Data Services->Recovery Services->Hyper-V Recovery Manager within the Windows Azure Management Portal.  You can read more about Windows Azure Hyper-V Recovery Manager in Brad Anderson’s 9-part series, Transform the datacenter. To learn more about setting up Hyper-V Recovery Manager follow our detailed step-by-step guide. Virtual Machines: Delete Attached Disks, Availability Set Warnings, SQL AlwaysOn Today’s Windows Azure release includes a number of nice updates to Windows Azure Virtual Machines.  These improvements include: Ability to Delete both VM Instances + Attached Disks in One Operation Prior to today’s release, when you deleted VMs within Windows Azure we would delete the VM instance – but not delete the drives attached to the VM.  You had to manually delete these yourself from the storage account.  With today’s update we’ve added a convenience option that now allows you to either retain or delete the attached disks when you delete the VM:   We’ve also added the ability to delete a cloud service, its deployments, and its role instances with a single action. This can either be a cloud service that has production and staging deployments with web and worker roles, or a cloud service that contains virtual machines.  To do this, simply select the Cloud Service within the Windows Azure Management Portal and click the “Delete” button: Warnings on Availability Sets with Only One Virtual Machine In Them One of the nice features that Windows Azure Virtual Machines supports is the concept of “Availability Sets”.  An “availability set” allows you to define a tier/role (e.g. webfrontends, databaseservers, etc) that you can map Virtual Machines into – and when you do this Windows Azure separates them across fault domains and ensures that at least one of them is always available during servicing operations.  This enables you to deploy applications in a high availability way. One issue we’ve seen some customers run into is where they define an availability set, but then forget to map more than one VM into it (which defeats the purpose of having an availability set).  With today’s release we now display a warning in the Windows Azure Management Portal if you have only one virtual machine deployed in an availability set to help highlight this: You can learn more about configuring the availability of your virtual machines here. Configuring SQL Server Always On SQL Server Always On is a great feature that you can use with Windows Azure to enable high availability and DR scenarios with SQL Server. Today’s Windows Azure release makes it even easier to configure SQL Server Always On by enabling “Direct Server Return” endpoints to be configured and managed within the Windows Azure Management Portal.  Previously, setting this up required using PowerShell to complete the endpoint configuration.  Starting today you can enable this simply by checking the “Direct Server Return” checkbox: You can learn more about how to use direct server return for SQL Server AlwaysOn availability groups here. Active Directory: Application Access Enhancements This summer we released our initial preview of our Application Access Enhancements for Windows Azure Active Directory.  This service enables you to securely implement single-sign-on (SSO) support against SaaS applications (including Office 365, SalesForce, Workday, Box, Google Apps, GitHub, etc) as well as LOB based applications (including ones built with the new Windows Azure AD support we shipped last week with ASP.NET and VS 2013). Since the initial preview we’ve enhanced our SAML federation capabilities, integrated our new password vaulting system, and shipped multi-factor authentication support. We've also turned on our outbound identity provisioning system and have it working with hundreds of additional SaaS Applications: Earlier this month we published an update on dates and pricing for when the service will be released in general availability form.  In this blog post we announced our intention to release the service in general availability form by the end of the year.  We also announced that the below features would be available in a free tier with it: SSO to every SaaS app we integrate with – Users can Single Sign On to any app we are integrated with at no charge. This includes all the top SAAS Apps and every app in our application gallery whether they use federation or password vaulting. Application access assignment and removal – IT Admins can assign access privileges to web applications to the users in their active directory assuring that every employee has access to the SAAS Apps they need. And when a user leaves the company or changes jobs, the admin can just as easily remove their access privileges assuring data security and minimizing IP loss User provisioning (and de-provisioning) – IT admins will be able to automatically provision users in 3rd party SaaS applications like Box, Salesforce.com, GoToMeeting, DropBox and others. We are working with key partners in the ecosystem to establish these connections, meaning you no longer have to continually update user records in multiple systems. Security and auditing reports – Security is a key priority for us. With the free version of these enhancements you'll get access to our standard set of access reports giving you visibility into which users are using which applications, when they were using them and where they are using them from. In addition, we'll alert you to un-usual usage patterns for instance when a user logs in from multiple locations at the same time. Our Application Access Panel – Users are logging in from every type of devices including Windows, iOS, & Android. Not all of these devices handle authentication in the same manner but the user doesn't care. They need to access their apps from the devices they love. Our Application Access Panel will support the ability for users to access access and launch their apps from any device and anywhere. You can learn more about our plans for application management with Windows Azure Active Directory here.  Try out the preview and start using it today. Enterprise Management: Use Active Directory to Better Manage Windows Azure Windows Azure Active Directory provides the ability to manage your organization in a directory which is hosted entirely in the cloud, or alternatively kept in sync with an on-premises Windows Server Active Directory solution (allowing you to seamlessly integrate with the directory you already have).  With today’s Windows Azure release we are integrating Windows Azure Active Directory even more within the core Windows Azure management experience, and enabling an even richer enterprise security offering.  Specifically: 1) All Windows Azure accounts now have a default Windows Azure Active Directory created for them.  You can create and map any users you want into this directory, and grant administrative rights to manage resources in Windows Azure to these users. 2) You can keep this directory entirely hosted in the cloud – or optionally sync it with your on-premises Windows Server Active Directory.  Both options are free.  The later approach is ideal for companies that wish to use their corporate user identities to sign-in and manage Windows Azure resources.  It also ensures that if an employee leaves an organization, his or her access control rights to the company’s Windows Azure resources are immediately revoked. 3) The Windows Azure Service Management APIs have been updated to support using Windows Azure Active Directory credentials to sign-in and perform management operations.  Prior to today’s release customers had to download and use management certificates (which were not scoped to individual users) to perform management operations.  We still support this management certificate approach (don’t worry – nothing will stop working).  But we think the new Windows Azure Active Directory authentication support enables an even easier and more secure way for customers to manage resources going forward.  4) The Windows Azure SDK 2.2 release (which is also shipping today) includes built-in support for the new Service Management APIs that authenticate with Windows Azure Active Directory, and now allow you to create and manage Windows Azure applications and resources directly within Visual Studio using your Active Directory credentials.  This, combined with updated PowerShell scripts that also support Active Directory, enables an end-to-end enterprise authentication story with Windows Azure. Below are some details on how all of this works: Subscriptions within a Directory As part of today’s update, we have associated all existing Window Azure accounts with a Windows Azure Active Directory (and created one for you if you don’t already have one). When you login to the Windows Azure Management Portal you’ll now see the directory name in the URI of the browser.  For example, in the screen-shot below you can see that I have a “scottgu” directory that my subscriptions are hosted within: Note that you can continue to use Microsoft Accounts (formerly known as Microsoft Live IDs) to sign-into Windows Azure.  These map just fine to a Windows Azure Active Directory – so there is no need to create new usernames that are specific to a directory if you don’t want to.  In the scenario above I’m actually logged in using my @hotmail.com based Microsoft ID which is now mapped to a “scottgu” active directory that was created for me.  By default everything will continue to work just like you used to before. Manage your Directory You can manage an Active Directory (including the one we now create for you by default) by clicking the “Active Directory” tab in the left-hand side of the portal.  This will list all of the directories in your account.  Clicking one the first time will display a getting started page that provides documentation and links to perform common tasks with it: You can use the built-in directory management support within the Windows Azure Management Portal to add/remove/manage users within the directory, enable multi-factor authentication, associate a custom domain (e.g. mycompanyname.com) with the directory, and/or rename the directory to whatever friendly name you want (just click the configure tab to do this).  You can also setup the directory to automatically sync with an on-premises Active Directory using the “Directory Integration” tab. Note that users within a directory by default do not have admin rights to login or manage Windows Azure based resources.  You still need to explicitly grant them co-admin permissions on a subscription for them to login or manage resources in Windows Azure.  You can do this by clicking the Settings tab on the left-hand side of the portal and then by clicking the administrators tab within it. Sign-In Integration within Visual Studio If you install the new Windows Azure SDK 2.2 release, you can now connect to Windows Azure from directly inside Visual Studio without having to download any management certificates.  You can now just right-click on the “Windows Azure” icon within the Server Explorer and choose the “Connect to Windows Azure” context menu option to do so: Doing this will prompt you to enter the email address of the username you wish to sign-in with (make sure this account is a user in your directory with co-admin rights on a subscription): You can use either a Microsoft Account (e.g. Windows Live ID) or an Active Directory based Organizational account as the email.  The dialog will update with an appropriate login prompt depending on which type of email address you enter: Once you sign-in you’ll see the Windows Azure resources that you have permissions to manage show up automatically within the Visual Studio server explorer and be available to start using: No downloading of management certificates required.  All of the authentication was handled using your Windows Azure Active Directory! Manage Subscriptions across Multiple Directories If you have already have multiple directories and multiple subscriptions within your Windows Azure account, we have done our best to create a good default mapping of your subscriptions->directories as part of today’s update.  If you don’t like the default subscription-to-directory mapping we have done you can click the Settings tab in the left-hand navigation of the Windows Azure Management Portal and browse to the Subscriptions tab within it: If you want to map a subscription under a different directory in your account, simply select the subscription from the list, and then click the “Edit Directory” button to choose which directory to map it to.  Mapping a subscription to a different directory takes only seconds and will not cause any of the resources within the subscription to recycle or stop working.  We’ve made the directory->subscription mapping process self-service so that you always have complete control and can map things however you want. Filtering By Directory and Subscription Within the Windows Azure Management Portal you can filter resources in the portal by subscription (allowing you to show/hide different subscriptions).  If you have subscriptions mapped to multiple directory tenants, we also now have a filter drop-down that allows you to filter the subscription list by directory tenant.  This filter is only available if you have multiple subscriptions mapped to multiple directories within your Windows Azure Account:   Windows Azure SDK 2.2 Today we are also releasing a major update of our Windows Azure SDK.  The Windows Azure SDK 2.2 release adds some great new features including: Visual Studio 2013 Support Integrated Windows Azure Sign-In support within Visual Studio Remote Debugging Cloud Services with Visual Studio Firewall Management support within Visual Studio for SQL Databases Visual Studio 2013 RTM VM Images for MSDN Subscribers Windows Azure Management Libraries for .NET Updated Windows Azure PowerShell Cmdlets and ScriptCenter I’ll post a follow-up blog shortly with more details about all of the above. Additional Updates In addition to the above enhancements, today’s release also includes a number of additional improvements: AutoScale: Richer time and date based scheduling support (set different rules on different dates) AutoScale: Ability to Scale to Zero Virtual Machines (very useful for Dev/Test scenarios) AutoScale: Support for time-based scheduling of Mobile Service AutoScale rules Operation Logs: Auditing support for Service Bus management operations Today we also shipped a major update to the Windows Azure SDK – Windows Azure SDK 2.2.  It has so much goodness in it that I have a whole second blog post coming shortly on it! :-) Summary Today’s Windows Azure release enables a bunch of great new scenarios, and enables a much richer enterprise authentication offering. If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Announcing Entity Framework Code-First (CTP5 release)

    - by ScottGu
    This week the data team released the CTP5 build of the new Entity Framework Code-First library.  EF Code-First enables a pretty sweet code-centric development workflow for working with data.  It enables you to: Develop without ever having to open a designer or define an XML mapping file Define model objects by simply writing “plain old classes” with no base classes required Use a “convention over configuration” approach that enables database persistence without explicitly configuring anything Optionally override the convention-based persistence and use a fluent code API to fully customize the persistence mapping I’m a big fan of the EF Code-First approach, and wrote several blog posts about it this summer: Code-First Development with Entity Framework 4 (July 16th) EF Code-First: Custom Database Schema Mapping (July 23rd) Using EF Code-First with an Existing Database (August 3rd) Today’s new CTP5 release delivers several nice improvements over the CTP4 build, and will be the last preview build of Code First before the final release of it.  We will ship the final EF Code First release in the first quarter of next year (Q1 of 2011).  It works with all .NET application types (including both ASP.NET Web Forms and ASP.NET MVC projects). Installing EF Code First You can install and use EF Code First CTP5 using one of two ways: Approach 1) By downloading and running a setup program.  Once installed you can reference the EntityFramework.dll assembly it provides within your projects.      or: Approach 2) By using the NuGet Package Manager within Visual Studio to download and install EF Code First within a project.  To do this, simply bring up the NuGet Package Manager Console within Visual Studio (View->Other Windows->Package Manager Console) and type “Install-Package EFCodeFirst”: Typing “Install-Package EFCodeFirst” within the Package Manager Console will cause NuGet to download the EF Code First package, and add it to your current project: Doing this will automatically add a reference to the EntityFramework.dll assembly to your project:   NuGet enables you to have EF Code First setup and ready to use within seconds.  When the final release of EF Code First ships you’ll also be able to just type “Update-Package EFCodeFirst” to update your existing projects to use the final release. EF Code First Assembly and Namespace The CTP5 release of EF Code First has an updated assembly name, and new .NET namespace: Assembly Name: EntityFramework.dll Namespace: System.Data.Entity These names match what we plan to use for the final release of the library. Nice New CTP5 Improvements The new CTP5 release of EF Code First contains a bunch of nice improvements and refinements. Some of the highlights include: Better support for Existing Databases Built-in Model-Level Validation and DataAnnotation Support Fluent API Improvements Pluggable Conventions Support New Change Tracking API Improved Concurrency Conflict Resolution Raw SQL Query/Command Support The rest of this blog post contains some more details about a few of the above changes. Better Support for Existing Databases EF Code First makes it really easy to create model layers that work against existing databases.  CTP5 includes some refinements that further streamline the developer workflow for this scenario. Below are the steps to use EF Code First to create a model layer for the Northwind sample database: Step 1: Create Model Classes and a DbContext class Below is all of the code necessary to implement a simple model layer using EF Code First that goes against the Northwind database: EF Code First enables you to use “POCO” – Plain Old CLR Objects – to represent entities within a database.  This means that you do not need to derive model classes from a base class, nor implement any interfaces or data persistence attributes on them.  This enables the model classes to be kept clean, easily testable, and “persistence ignorant”.  The Product and Category classes above are examples of POCO model classes. EF Code First enables you to easily connect your POCO model classes to a database by creating a “DbContext” class that exposes public properties that map to the tables within a database.  The Northwind class above illustrates how this can be done.  It is mapping our Product and Category classes to the “Products” and “Categories” tables within the database.  The properties within the Product and Category classes in turn map to the columns within the Products and Categories tables – and each instance of a Product/Category object maps to a row within the tables. The above code is all of the code required to create our model and data access layer!  Previous CTPs of EF Code First required an additional step to work against existing databases (a call to Database.Initializer<Northwind>(null) to tell EF Code First to not create the database) – this step is no longer required with the CTP5 release.  Step 2: Configure the Database Connection String We’ve written all of the code we need to write to define our model layer.  Our last step before we use it will be to setup a connection-string that connects it with our database.  To do this we’ll add a “Northwind” connection-string to our web.config file (or App.Config for client apps) like so:   <connectionStrings>          <add name="Northwind"          connectionString="data source=.\SQLEXPRESS;Integrated Security=SSPI;AttachDBFilename=|DataDirectory|\northwind.mdf;User Instance=true"          providerName="System.Data.SqlClient" />   </connectionStrings> EF “code first” uses a convention where DbContext classes by default look for a connection-string that has the same name as the context class.  Because our DbContext class is called “Northwind” it by default looks for a “Northwind” connection-string to use.  Above our Northwind connection-string is configured to use a local SQL Express database (stored within the \App_Data directory of our project).  You can alternatively point it at a remote SQL Server. Step 3: Using our Northwind Model Layer We can now easily query and update our database using the strongly-typed model layer we just built with EF Code First. The code example below demonstrates how to use LINQ to query for products within a specific product category.  This query returns back a sequence of strongly-typed Product objects that match the search criteria: The code example below demonstrates how we can retrieve a specific Product object, update two of its properties, and then save the changes back to the database: EF Code First handles all of the change-tracking and data persistence work for us, and allows us to focus on our application and business logic as opposed to having to worry about data access plumbing. Built-in Model Validation EF Code First allows you to use any validation approach you want when implementing business rules with your model layer.  This enables a great deal of flexibility and power. Starting with this week’s CTP5 release, EF Code First also now includes built-in support for both the DataAnnotation and IValidatorObject validation support built-into .NET 4.  This enables you to easily implement validation rules on your models, and have these rules automatically be enforced by EF Code First whenever you save your model layer.  It provides a very convenient “out of the box” way to enable validation within your applications. Applying DataAnnotations to our Northwind Model The code example below demonstrates how we could add some declarative validation rules to two of the properties of our “Product” model: We are using the [Required] and [Range] attributes above.  These validation attributes live within the System.ComponentModel.DataAnnotations namespace that is built-into .NET 4, and can be used independently of EF.  The error messages specified on them can either be explicitly defined (like above) – or retrieved from resource files (which makes localizing applications easy). Validation Enforcement on SaveChanges() EF Code-First (starting with CTP5) now automatically applies and enforces DataAnnotation rules when a model object is updated or saved.  You do not need to write any code to enforce this – this support is now enabled by default.  This new support means that the below code – which violates our above rules – will automatically throw an exception when we call the “SaveChanges()” method on our Northwind DbContext: The DbEntityValidationException that is raised when the SaveChanges() method is invoked contains a “EntityValidationErrors” property that you can use to retrieve the list of all validation errors that occurred when the model was trying to save.  This enables you to easily guide the user on how to fix them.  Note that EF Code-First will abort the entire transaction of changes if a validation rule is violated – ensuring that our database is always kept in a valid, consistent state. EF Code First’s validation enforcement works both for the built-in .NET DataAnnotation attributes (like Required, Range, RegularExpression, StringLength, etc), as well as for any custom validation rule you create by sub-classing the System.ComponentModel.DataAnnotations.ValidationAttribute base class. UI Validation Support A lot of our UI frameworks in .NET also provide support for DataAnnotation-based validation rules. For example, ASP.NET MVC, ASP.NET Dynamic Data, and Silverlight (via WCF RIA Services) all provide support for displaying client-side validation UI that honor the DataAnnotation rules applied to model objects. The screen-shot below demonstrates how using the default “Add-View” scaffold template within an ASP.NET MVC 3 application will cause appropriate validation error messages to be displayed if appropriate values are not provided: ASP.NET MVC 3 supports both client-side and server-side enforcement of these validation rules.  The error messages displayed are automatically picked up from the declarative validation attributes – eliminating the need for you to write any custom code to display them. Keeping things DRY The “DRY Principle” stands for “Do Not Repeat Yourself”, and is a best practice that recommends that you avoid duplicating logic/configuration/code in multiple places across your application, and instead specify it only once and have it apply everywhere. EF Code First CTP5 now enables you to apply declarative DataAnnotation validations on your model classes (and specify them only once) and then have the validation logic be enforced (and corresponding error messages displayed) across all applications scenarios – including within controllers, views, client-side scripts, and for any custom code that updates and manipulates model classes. This makes it much easier to build good applications with clean code, and to build applications that can rapidly iterate and evolve. Other EF Code First Improvements New to CTP5 EF Code First CTP5 includes a bunch of other improvements as well.  Below are a few short descriptions of some of them: Fluent API Improvements EF Code First allows you to override an “OnModelCreating()” method on the DbContext class to further refine/override the schema mapping rules used to map model classes to underlying database schema.  CTP5 includes some refinements to the ModelBuilder class that is passed to this method which can make defining mapping rules cleaner and more concise.  The ADO.NET Team blogged some samples of how to do this here. Pluggable Conventions Support EF Code First CTP5 provides new support that allows you to override the “default conventions” that EF Code First honors, and optionally replace them with your own set of conventions. New Change Tracking API EF Code First CTP5 exposes a new set of change tracking information that enables you to access Original, Current & Stored values, and State (e.g. Added, Unchanged, Modified, Deleted).  This support is useful in a variety of scenarios. Improved Concurrency Conflict Resolution EF Code First CTP5 provides better exception messages that allow access to the affected object instance and the ability to resolve conflicts using current, original and database values.  Raw SQL Query/Command Support EF Code First CTP5 now allows raw SQL queries and commands (including SPROCs) to be executed via the SqlQuery and SqlCommand methods exposed off of the DbContext.Database property.  The results of these method calls can be materialized into object instances that can be optionally change-tracked by the DbContext.  This is useful for a variety of advanced scenarios. Full Data Annotations Support EF Code First CTP5 now supports all standard DataAnnotations within .NET, and can use them both to perform validation as well as to automatically create the appropriate database schema when EF Code First is used in a database creation scenario.  Summary EF Code First provides an elegant and powerful way to work with data.  I really like it because it is extremely clean and supports best practices, while also enabling solutions to be implemented very, very rapidly.  The code-only approach of the library means that model layers end up being flexible and easy to customize. This week’s CTP5 release further refines EF Code First and helps ensure that it will be really sweet when it ships early next year.  I recommend using NuGet to install and give it a try today.  I think you’ll be pleasantly surprised by how awesome it is. Hope this helps, Scott

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  • Windows Azure: Announcing release of Windows Azure SDK 2.2 (with lots of goodies)

    - by ScottGu
    Earlier today I blogged about a big update we made today to Windows Azure, and some of the great new features it provides. Today I’m also excited to also announce the release of the Windows Azure SDK 2.2. Today’s SDK release adds even more great features including: Visual Studio 2013 Support Integrated Windows Azure Sign-In support within Visual Studio Remote Debugging Cloud Services with Visual Studio Firewall Management support within Visual Studio for SQL Databases Visual Studio 2013 RTM VM Images for MSDN Subscribers Windows Azure Management Libraries for .NET Updated Windows Azure PowerShell Cmdlets and ScriptCenter The below post has more details on what’s available in today’s Windows Azure SDK 2.2 release.  Also head over to Channel 9 to see the new episode of the Visual Studio Toolbox show that will be available shortly, and which highlights these features in a video demonstration. Visual Studio 2013 Support Version 2.2 of the Window Azure SDK is the first official version of the SDK to support the final RTM release of Visual Studio 2013. If you installed the 2.1 SDK with the Preview of Visual Studio 2013 we recommend that you upgrade your projects to SDK 2.2.  SDK 2.2 also works side by side with the SDK 2.0 and SDK 2.1 releases on Visual Studio 2012: Integrated Windows Azure Sign In within Visual Studio Integrated Windows Azure Sign-In support within Visual Studio is one of the big improvements added with this Windows Azure SDK release.  Integrated sign-in support enables developers to develop/test/manage Windows Azure resources within Visual Studio without having to download or use management certificates.  You can now just right-click on the “Windows Azure” icon within the Server Explorer inside Visual Studio and choose the “Connect to Windows Azure” context menu option to connect to Windows Azure: Doing this will prompt you to enter the email address of the account you wish to sign-in with: You can use either a Microsoft Account (e.g. Windows Live ID) or an Organizational account (e.g. Active Directory) as the email.  The dialog will update with an appropriate login prompt depending on which type of email address you enter: Once you sign-in you’ll see the Windows Azure resources that you have permissions to manage show up automatically within the Visual Studio Server Explorer (and you can start using them): With this new integrated sign in experience you are now able to publish web apps, deploy VMs and cloud services, use Windows Azure diagnostics, and fully interact with your Windows Azure services within Visual Studio without the need for a management certificate.  All of the authentication is handled using the Windows Azure Active Directory associated with your Windows Azure account (details on this can be found in my earlier blog post). Integrating authentication this way end-to-end across the Service Management APIs + Dev Tools + Management Portal + PowerShell automation scripts enables a much more secure and flexible security model within Windows Azure, and makes it much more convenient to securely manage multiple developers + administrators working on a project.  It also allows organizations and enterprises to use the same authentication model that they use for their developers on-premises in the cloud.  It also ensures that employees who leave an organization immediately lose access to their company’s cloud based resources once their Active Directory account is suspended. Filtering/Subscription Management Once you login within Visual Studio, you can filter which Windows Azure subscriptions/regions are visible within the Server Explorer by right-clicking the “Filter Services” context menu within the Server Explorer.  You can also use the “Manage Subscriptions” context menu to mange your Windows Azure Subscriptions: Bringing up the “Manage Subscriptions” dialog allows you to see which accounts you are currently using, as well as which subscriptions are within them: The “Certificates” tab allows you to continue to import and use management certificates to manage Windows Azure resources as well.  We have not removed any functionality with today’s update – all of the existing scenarios that previously supported management certificates within Visual Studio continue to work just fine.  The new integrated sign-in support provided with today’s release is purely additive. Note: the SQL Database node and the Mobile Service node in Server Explorer do not support integrated sign-in at this time. Therefore, you will only see databases and mobile services under those nodes if you have a management certificate to authorize access to them.  We will enable them with integrated sign-in in a future update. Remote Debugging Cloud Resources within Visual Studio Today’s Windows Azure SDK 2.2 release adds support for remote debugging many types of Windows Azure resources. With live, remote debugging support from within Visual Studio, you are now able to have more visibility than ever before into how your code is operating live in Windows Azure.  Let’s walkthrough how to enable remote debugging for a Cloud Service: Remote Debugging of Cloud Services To enable remote debugging for your cloud service, select Debug as the Build Configuration on the Common Settings tab of your Cloud Service’s publish dialog wizard: Then click the Advanced Settings tab and check the Enable Remote Debugging for all roles checkbox: Once your cloud service is published and running live in the cloud, simply set a breakpoint in your local source code: Then use Visual Studio’s Server Explorer to select the Cloud Service instance deployed in the cloud, and then use the Attach Debugger context menu on the role or to a specific VM instance of it: Once the debugger attaches to the Cloud Service, and a breakpoint is hit, you’ll be able to use the rich debugging capabilities of Visual Studio to debug the cloud instance remotely, in real-time, and see exactly how your app is running in the cloud. Today’s remote debugging support is super powerful, and makes it much easier to develop and test applications for the cloud.  Support for remote debugging Cloud Services is available as of today, and we’ll also enable support for remote debugging Web Sites shortly. Firewall Management Support with SQL Databases By default we enable a security firewall around SQL Databases hosted within Windows Azure.  This ensures that only your application (or IP addresses you approve) can connect to them and helps make your infrastructure secure by default.  This is great for protection at runtime, but can sometimes be a pain at development time (since by default you can’t connect/manage the database remotely within Visual Studio if the security firewall blocks your instance of VS from connecting to it). One of the cool features we’ve added with today’s release is support that makes it easy to enable and configure the security firewall directly within Visual Studio.  Now with the SDK 2.2 release, when you try and connect to a SQL Database using the Visual Studio Server Explorer, and a firewall rule prevents access to the database from your machine, you will be prompted to add a firewall rule to enable access from your local IP address: You can simply click Add Firewall Rule and a new rule will be automatically added for you. In some cases, the logic to detect your local IP may not be sufficient (for example: you are behind a corporate firewall that uses a range of IP addresses) and you may need to set up a firewall rule for a range of IP addresses in order to gain access. The new Add Firewall Rule dialog also makes this easy to do.  Once connected you’ll be able to manage your SQL Database directly within the Visual Studio Server Explorer: This makes it much easier to work with databases in the cloud. Visual Studio 2013 RTM Virtual Machine Images Available for MSDN Subscribers Last week we released the General Availability Release of Visual Studio 2013 to the web.  This is an awesome release with a ton of new features. With today’s Windows Azure update we now have a set of pre-configured VM images of VS 2013 available within the Windows Azure Management Portal for use by MSDN customers.  This enables you to create a VM in the cloud with VS 2013 pre-installed on it in with only a few clicks: Windows Azure now provides the fastest and easiest way to get started doing development with Visual Studio 2013. Windows Azure Management Libraries for .NET (Preview) Having the ability to automate the creation, deployment, and tear down of resources is a key requirement for applications running in the cloud.  It also helps immensely when running dev/test scenarios and coded UI tests against pre-production environments. Today we are releasing a preview of a new set of Windows Azure Management Libraries for .NET.  These new libraries make it easy to automate tasks using any .NET language (e.g. C#, VB, F#, etc).  Previously this automation capability was only available through the Windows Azure PowerShell Cmdlets or to developers who were willing to write their own wrappers for the Windows Azure Service Management REST API. Modern .NET Developer Experience We’ve worked to design easy-to-understand .NET APIs that still map well to the underlying REST endpoints, making sure to use and expose the modern .NET functionality that developers expect today: Portable Class Library (PCL) support targeting applications built for any .NET Platform (no platform restriction) Shipped as a set of focused NuGet packages with minimal dependencies to simplify versioning Support async/await task based asynchrony (with easy sync overloads) Shared infrastructure for common error handling, tracing, configuration, HTTP pipeline manipulation, etc. Factored for easy testability and mocking Built on top of popular libraries like HttpClient and Json.NET Below is a list of a few of the management client classes that are shipping with today’s initial preview release: .NET Class Name Supports Operations for these Assets (and potentially more) ManagementClient Locations Credentials Subscriptions Certificates ComputeManagementClient Hosted Services Deployments Virtual Machines Virtual Machine Images & Disks StorageManagementClient Storage Accounts WebSiteManagementClient Web Sites Web Site Publish Profiles Usage Metrics Repositories VirtualNetworkManagementClient Networks Gateways Automating Creating a Virtual Machine using .NET Let’s walkthrough an example of how we can use the new Windows Azure Management Libraries for .NET to fully automate creating a Virtual Machine. I’m deliberately showing a scenario with a lot of custom options configured – including VHD image gallery enumeration, attaching data drives, network endpoints + firewall rules setup - to show off the full power and richness of what the new library provides. We’ll begin with some code that demonstrates how to enumerate through the built-in Windows images within the standard Windows Azure VM Gallery.  We’ll search for the first VM image that has the word “Windows” in it and use that as our base image to build the VM from.  We’ll then create a cloud service container in the West US region to host it within: We can then customize some options on it such as setting up a computer name, admin username/password, and hostname.  We’ll also open up a remote desktop (RDP) endpoint through its security firewall: We’ll then specify the VHD host and data drives that we want to mount on the Virtual Machine, and specify the size of the VM we want to run it in: Once everything has been set up the call to create the virtual machine is executed asynchronously In a few minutes we’ll then have a completely deployed VM running on Windows Azure with all of the settings (hard drives, VM size, machine name, username/password, network endpoints + firewall settings) fully configured and ready for us to use: Preview Availability via NuGet The Windows Azure Management Libraries for .NET are now available via NuGet. Because they are still in preview form, you’ll need to add the –IncludePrerelease switch when you go to retrieve the packages. The Package Manager Console screen shot below demonstrates how to get the entire set of libraries to manage your Windows Azure assets: You can also install them within your .NET projects by right clicking on the VS Solution Explorer and using the Manage NuGet Packages context menu command.  Make sure to select the “Include Prerelease” drop-down for them to show up, and then you can install the specific management libraries you need for your particular scenarios: Open Source License The new Windows Azure Management Libraries for .NET make it super easy to automate management operations within Windows Azure – whether they are for Virtual Machines, Cloud Services, Storage Accounts, Web Sites, and more.  Like the rest of the Windows Azure SDK, we are releasing the source code under an open source (Apache 2) license and it is hosted at https://github.com/WindowsAzure/azure-sdk-for-net/tree/master/libraries if you wish to contribute. PowerShell Enhancements and our New Script Center Today, we are also shipping Windows Azure PowerShell 0.7.0 (which is a separate download). You can find the full change log here. Here are some of the improvements provided with it: Windows Azure Active Directory authentication support Script Center providing many sample scripts to automate common tasks on Windows Azure New cmdlets for Media Services and SQL Database Script Center Windows Azure enables you to script and automate a lot of tasks using PowerShell.  People often ask for more pre-built samples of common scenarios so that they can use them to learn and tweak/customize. With this in mind, we are excited to introduce a new Script Center that we are launching for Windows Azure. You can learn about how to scripting with Windows Azure with a get started article. You can then find many sample scripts across different solutions, including infrastructure, data management, web, and more: All of the sample scripts are hosted on TechNet with links from the Windows Azure Script Center. Each script is complete with good code comments, detailed descriptions, and examples of usage. Summary Visual Studio 2013 and the Windows Azure SDK 2.2 make it easier than ever to get started developing rich cloud applications. Along with the Windows Azure Developer Center’s growing set of .NET developer resources to guide your development efforts, today’s Windows Azure SDK 2.2 release should make your development experience more enjoyable and efficient. If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • JMS Step 2 - Using the QueueSend.java Sample Program to Send a Message to a JMS Queue

    - by John-Brown.Evans
    JMS Step 2 - Using the QueueSend.java Sample Program to Send a Message to a JMS Queue .c21_2{vertical-align:top;width:487.3pt;border-style:solid;border-color:#000000;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c15_2{vertical-align:top;width:487.3pt;border-style:solid;border-color:#ffffff;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c0_2{padding-left:0pt;direction:ltr;margin-left:36pt} .c20_2{list-style-type:circle;margin:0;padding:0} .c10_2{list-style-type:disc;margin:0;padding:0} .c6_2{background-color:#ffffff} .c17_2{padding-left:0pt;margin-left:72pt} .c3_2{line-height:1.0;direction:ltr} .c1_2{font-size:10pt;font-family:"Courier New"} .c16_2{color:#1155cc;text-decoration:underline} .c13_2{color:inherit;text-decoration:inherit} .c7_2{background-color:#ffff00} .c9_2{border-collapse:collapse} .c2_2{font-family:"Courier New"} .c18_2{font-size:18pt} .c5_2{font-weight:bold} .c19_2{color:#ff0000} .c12_2{background-color:#f3f3f3;border-style:solid;border-color:#000000;border-width:1pt;} .c14_2{font-size:24pt} .c8_2{direction:ltr;background-color:#ffffff} .c11_2{font-style:italic} .c4_2{height:11pt} .title{padding-top:24pt;line-height:1.15;text-align:left;color:#000000;font-size:36pt;font-family:"Arial";font-weight:bold;padding-bottom:6pt}.subtitle{padding-top:18pt;line-height:1.15;text-align:left;color:#666666;font-style:italic;font-size:24pt;font-family:"Georgia";padding-bottom:4pt} li{color:#000000;font-size:10pt;font-family:"Arial"} p{color:#000000;font-size:10pt;margin:0;font-family:"Arial"} h1{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:24pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h2{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:18pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h3{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:14pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h4{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:12pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h5{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:11pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h6{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:10pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} This post is the second in a series of JMS articles which demonstrate how to use JMS queues in a SOA context. In the previous post JMS Step 1 - How to Create a Simple JMS Queue in Weblogic Server 11g I showed you how to create a JMS queue and its dependent objects in WebLogic Server. In this article, we will use a sample program to write a message to that queue. Please review the previous post if you have not created those objects yet, as they will be required later in this example. The previous post also includes useful background information and links to the Oracle documentation for addional research. The following post in this series will show how to read the message from the queue again. 1. Source code The following java code will be used to write a message to the JMS queue. It is based on a sample program provided with the WebLogic Server installation. The sample is not installed by default, but needs to be installed manually using the WebLogic Server Custom Installation option, together with many, other useful samples. You can either copy-paste the following code into your editor, or install all the samples. The knowledge base article in My Oracle Support: How To Install WebLogic Server and JMS Samples in WLS 10.3.x (Doc ID 1499719.1) describes how to install the samples. QueueSend.java package examples.jms.queue; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.util.Hashtable; import javax.jms.*; import javax.naming.Context; import javax.naming.InitialContext; import javax.naming.NamingException; /** This example shows how to establish a connection * and send messages to the JMS queue. The classes in this * package operate on the same JMS queue. Run the classes together to * witness messages being sent and received, and to browse the queue * for messages. The class is used to send messages to the queue. * * @author Copyright (c) 1999-2005 by BEA Systems, Inc. All Rights Reserved. */ public class QueueSend { // Defines the JNDI context factory. public final static String JNDI_FACTORY="weblogic.jndi.WLInitialContextFactory"; // Defines the JMS context factory. public final static String JMS_FACTORY="jms/TestConnectionFactory"; // Defines the queue. public final static String QUEUE="jms/TestJMSQueue"; private QueueConnectionFactory qconFactory; private QueueConnection qcon; private QueueSession qsession; private QueueSender qsender; private Queue queue; private TextMessage msg; /** * Creates all the necessary objects for sending * messages to a JMS queue. * * @param ctx JNDI initial context * @param queueName name of queue * @exception NamingException if operation cannot be performed * @exception JMSException if JMS fails to initialize due to internal error */ public void init(Context ctx, String queueName) throws NamingException, JMSException { qconFactory = (QueueConnectionFactory) ctx.lookup(JMS_FACTORY); qcon = qconFactory.createQueueConnection(); qsession = qcon.createQueueSession(false, Session.AUTO_ACKNOWLEDGE); queue = (Queue) ctx.lookup(queueName); qsender = qsession.createSender(queue); msg = qsession.createTextMessage(); qcon.start(); } /** * Sends a message to a JMS queue. * * @param message message to be sent * @exception JMSException if JMS fails to send message due to internal error */ public void send(String message) throws JMSException { msg.setText(message); qsender.send(msg); } /** * Closes JMS objects. * @exception JMSException if JMS fails to close objects due to internal error */ public void close() throws JMSException { qsender.close(); qsession.close(); qcon.close(); } /** main() method. * * @param args WebLogic Server URL * @exception Exception if operation fails */ public static void main(String[] args) throws Exception { if (args.length != 1) { System.out.println("Usage: java examples.jms.queue.QueueSend WebLogicURL"); return; } InitialContext ic = getInitialContext(args[0]); QueueSend qs = new QueueSend(); qs.init(ic, QUEUE); readAndSend(qs); qs.close(); } private static void readAndSend(QueueSend qs) throws IOException, JMSException { BufferedReader msgStream = new BufferedReader(new InputStreamReader(System.in)); String line=null; boolean quitNow = false; do { System.out.print("Enter message (\"quit\" to quit): \n"); line = msgStream.readLine(); if (line != null && line.trim().length() != 0) { qs.send(line); System.out.println("JMS Message Sent: "+line+"\n"); quitNow = line.equalsIgnoreCase("quit"); } } while (! quitNow); } private static InitialContext getInitialContext(String url) throws NamingException { Hashtable env = new Hashtable(); env.put(Context.INITIAL_CONTEXT_FACTORY, JNDI_FACTORY); env.put(Context.PROVIDER_URL, url); return new InitialContext(env); } } 2. How to Use This Class 2.1 From the file system on UNIX/Linux Log in to a machine with a WebLogic installation and create a directory to contain the source and code matching the package name, e.g. $HOME/examples/jms/queue. Copy the above QueueSend.java file to this directory. Set the CLASSPATH and environment to match the WebLogic server environment. Go to $MIDDLEWARE_HOME/user_projects/domains/base_domain/bin  and execute . ./setDomainEnv.sh Collect the following information required to run the script: The JNDI name of a JMS queue to use In the Weblogic server console > Services > Messaging > JMS Modules > (Module name, e.g. TestJMSModule) > (JMS queue name, e.g. TestJMSQueue)Select the queue and note its JNDI name, e.g. jms/TestJMSQueue The JNDI name of a connection factory to connect to the queue Follow the same path as above to get the connection factory for the above queue, e.g. TestConnectionFactory and its JNDI namee.g. jms/TestConnectionFactory The URL and port of the WebLogic server running the above queue Check the JMS server for the above queue and the managed server it is targeted to, for example soa_server1. Now find the port this managed server is listening on, by looking at its entry under Environment > Servers in the WLS console, e.g. 8001 The URL for the server to be given to the QueueSend program in this example will therefore be t3://host.domain:8001 e.g. t3://jbevans-lx.de.oracle.com:8001 Edit QueueSend.java and enter the above queue name and connection factory respectively under ...public final static String  JMS_FACTORY=" jms/TestConnectionFactory "; ... public final static String QUEUE=" jms/TestJMSQueue "; ... Compile QueueSend.java using javac QueueSend.java Go to the source’s top-level directory and execute it using java examples.jms.queue.QueueSend t3://jbevans-lx.de.oracle.com:8001 This will prompt for a text input or “quit” to end. In the WLS console, go to the queue and select Monitoring to confirm that a new message was written to the queue. 2.2 From JDeveloper Create a new application in JDeveloper, called, for example JMSTests. When prompted for a project name, enter QueueSend and select Java as the technology Default Package = examples.jms.queue (but you can enter anything here as you will overwrite it in the code later). Leave the other values at their defaults. Press Finish Create a new Java class called QueueSend and use the default values This will create a file called QueueSend.java. Open QueueSend.java, if it is not already open and replace all its contents with the QueueSend java code listed above Some lines might have warnings due to unfound objects. These are due to missing libraries in the JDeveloper project. Add the following libraries to the JDeveloper project: right-click the QueueSend  project in the navigation menu and select Libraries and Classpath , then Add JAR/Directory  Go to the folder containing the JDeveloper installation and find/choose the file javax.jms_1.1.1.jar , e.g. at D:\oracle\jdev11116\modules\javax.jms_1.1.1.jar Do the same for the weblogic.jar file located, for example in D:\oracle\jdev11116\wlserver_10.3\server\lib\weblogic.jar Now you should be able to compile the project, for example by selecting the Make or Rebuild icons   If you try to execute the project, you will get a usage message, as it requires a parameter pointing to the WLS installation containing the JMS queue, for example t3://jbevans-lx.de.oracle.com:8001 . You can automatically pass this parameter to the program from JDeveloper by editing the project’s Run/Debug/Profile. Select the project properties, select Run/Debug/Profile and edit the Default run configuration and add the connection parameter to the Program Arguments field If you execute it again, you will see that it has passed the parameter to the start command If you get a ClassNotFoundException for the class weblogic.jndi.WLInitialContextFactory , then check that the weblogic.jar file was correctly added to the project in one of the earlier steps above. Set the values of JMS_FACTORY and QUEUE the same way as described above in the description of how to use this from a Linux file system, i.e. ...public final static String  JMS_FACTORY=" jms/TestConnectionFactory "; ... public final static String QUEUE=" jms/TestJMSQueue "; ... You need to make one more change to the project. If you execute it now, it will prompt for the payload for the JMS message, but you won’t be able to enter it by default in JDeveloper. You need to enable program input for the project first. Select the project’s properties, then Tool Settings, then check the Allow Program Input checkbox at the bottom and Save. Now when you execute the project, you will get a text entry field at the bottom into which you can enter the payload. You can enter multiple messages until you enter “quit”, which will cause the program to stop. The following screen shot shows the TestJMSQueue’s Monitoring page, after a message was sent to the queue: This concludes the sample. In the following post I will show you how to read the message from the queue again.

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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