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  • Obj-C component-based game architecture and message forwarding

    - by WanderWeird
    Hello, I've been trying to implement a simple component-based game object architecture using Objective-C, much along the lines of the article 'Evolve Your Hierarchy' by Mick West. To this end, I've successfully used a some ideas as outlined in the article 'Objective-C Message Forwarding' by Mike Ash, that is to say using the -(id)forwardingTargetForSelector: method. The basic setup is I have a container GameObject class, that contains three instances of component classes as instance variables: GCPositioning, GCRigidBody, and GCRendering. The -(id)forwardingTargetForSelector: method returns whichever component will respond to the relevant selector, determined using the -(BOOL)respondsToSelector: method. All this, in a way, works like a charm: I can call a method on the GameObject instance of which the implementation is found in one of the components, and it works. Of course, the problem is that the compiler gives 'may not respond to ...' warnings for each call. Now, my question is, how do I avoid this? And specifically regarding the fact that the point is that each instance of GameObject will have a different set of components? Maybe a way to register methods with the container objects, on a object per object basis? Such as, can I create some kind of -(void)registerMethodWithGameObject: method, and how would I do that? Now, it may or may not be obvious that I'm fairly new to Cocoa and Objective-C, and just horsing around, basically, and this whole thing may be very alien here. Of course, though I would very much like to know of a solution to my specific issue, anyone who would care to explain a more elegant way of doing this would additionally be very welcome. Much appreciated, -Bastiaan

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  • Does Perl's Net::Cassandra module support UTF-8?

    - by knorv
    I've run into a really strange UTF-8 problem with Net::Cassandra::Easy (which is built upon Net::Cassandra): UTF-8 strings written to Cassandra are garbled upon retrieval. The following code shows the problem: use strict; use utf8; use warnings; use Net::Cassandra::Easy; binmode(STDOUT, ":utf8"); my $key = "some_key"; my $column = "some_column"; my $set_value = "\x{2603}"; my $cassandra = Net::Cassandra::Easy->new(keyspace => "Keyspace1", server => "localhost"); $cassandra->connect(); $cassandra->mutate([$key], family => "Standard1", insertions => { $column => $set_value }); my $result = $cassandra->get([$key], family => "Standard1", standard => 1); my $get_value = $result->{$key}->{"Standard1"}->{$column}; if ($set_value eq $get_value) { # this is the path I want. print "OK: $set_value == $get_value\n"; } else { # this is the path I get. print "ERR: $set_value != $get_value\n"; } When running the code above $set_value eq $get_value evaluates to false. What am I doing wrong?

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  • Explicit Type Conversion and Multiple Simple Type Specifiers

    - by James McNellis
    To value initialize an object of type T, one would do something along the lines of one of the following: T x = T(); T x((T())); My question concerns types specified by a combination of simple type specifiers, e.g., unsigned int: unsigned int x = unsigned int(); unsigned int x((unsigned int())); Visual C++ 2008 and Intel C++ Compiler 11.1 accept both of these without warnings; Comeau 4.3.10.1b2 and g++ 3.4.5 (which is, admittedly, not particularly recent) do not. According to the C++ standard (C++03 5.2.3/2, expr.type.conv): The expression T(), where T is a simple-type-specifier (7.1.5.2) for a non-array complete object type or the (possibly cv-qualified) void type, creates an rvalue of the specified type, which is value-initialized 7.1.5.2 says, "the simple type specifiers are," and follows with a list that includes unsigned and int. Therefore, given that in 5.2.3/2, "simple-type-specifier" is singular, and unsigned and int are two type specifiers, are the examples above that use unsigned int invalid? (and, if so, the followup is, is it incorrect for Microsoft and Intel to support said expressions?) This question is more out of curiosity than anything else; for all of the types specified by a combination of multiple simple type specifiers, value initialization is equivalent to zero initialization. (This question was prompted by comments in response to this answer to a question about initialization).

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  • Perl unpack in list context

    - by drewk
    A common 'Perlism' is generating a list as something to loop over in this form: for($str=~/./g) { print "the next character from \"$str\"=$_\n"; } In this case the global match regex returns a list that is one character in turn from the string $str, and assigns that value to $_ Instead of a regex, split can be used in the same way or 'a'..'z', map, etc. I am investigating unpack to generate a field by field interpretation of a string. I have always found unpack to be less straightforward to the way my brain works, and I have never really dug that deeply into it. As a simple case, I want to generate a list that is one character in each element from a string using unpack (yes -- I know I can do it with split(//,$str) and /./g but I really want to see if unpack can be used this way...) Obviously, I can use a field list for unpack that is unpack("A1" x length($str), $str) but is there some other way that kinda looks like globbing? ie, can I call unpack(some_format,$str) either in list context or in a loop such that unpack will return the next group of character in the format group until $str is exausted? I have read The Perl 5.12 Pack pod and the Perl 5.12 pack tutorial and the Perkmonks tutorial Here is the sample code: #!/usr/bin/perl use warnings; use strict; my $str=join('',('a'..'z', 'A'..'Z')); #the alphabet... $str=~s/(.{1,3})/$1 /g; #...in groups of three print "str=$str\n\n"; for ($str=~/./g) { print "regex: = $_\n"; } for(split(//,$str)) { print "split: \$_=$_\n"; } for(unpack("A1" x length($str), $str)) { print "unpack: \$_=$_\n"; }

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  • PERL CGI gives me error connecting MySQL

    - by dexter
    this is the code by Sinan Ünür for more information see this Example use strict; use warnings; use CGI::Simple; use DBI; my $cgi = CGI::Simple->new; my $dsn = sprintf( 'DBI:mysql:database=%s;host=%s', 'cdcol', 'localhost' ); my $dbh = DBI->connect($dsn, root => '', { AutoCommit => 0, RaiseError => 0 } ); my $status = $dbh ? 'Connected' : 'Failed to connect'; print $cgi->header, <<HTML; <!DOCTYPE HTML> <html> <head><title>Test</title></head> <body> <h1>Perl CGI Script</h1> <p>$status</p> </body> </html> HTML this code gives me error: The server encountered an internal error and was unable to complete your request. Error message: Can't locate CGI/Simple.pm in @INC (@INC contains: C:/xampp/perl/site/lib/ C:/xampp/perl/lib C:/xampp/perl/site/lib C:/xampp/apache) at C:/xampp/htdocs/perl/index.pl line 4. BEGIN failed--compilation aborted at C:/xampp/htdocs/perl/index.pl line 4. , Error 500 localhost 3/25/2010 11:19:19 AM Apache/2.2.14 (Win32) DAV/2 mod_ssl/2.2.14 OpenSSL/0.9.8l mod_autoindex_color PHP/5.3.1 mod_apreq2-20090110/2.7.1 mod_perl/2.0.4 Perl/v5.10.1 what does this means ? how to resolve this

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  • trying to delete a song from a list UITableView sigbart error - addMusic Example

    - by Pavan
    hi im trying to implement a delete feature into the addmusic example this is the code ive added it doesnt work, i cant get my head around whats wrong. can someone please tell me whats wrong and what i need to do to make sure it works. - (void)tableView:(UITableView*)tableView willBeginEditingRowAtIndexPath:(NSIndexPath *)indexPath { } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { // If row is deleted, remove it from the list. if (editingStyle == UITableViewCellEditingStyleDelete) { MainViewController *mainViewController = (MainViewController *) self.delegate; NSUInteger index = [indexPath row]; MPMediaItem *itemToDelete = [mainViewController.userMediaItemCollection mediaItemAtIndex:index]; if ([itemToDelete isEqual:mainViewController.musicPlayer.nowPlayingItem]) { [mainViewController.musicPlayer skipToNextItem]; } MPMediaItemCollection *newCollection = [mainViewController.userMediaItemCollection collectionByDeletingMediaItemAtIndex:index]; mainViewController.userMediaItemCollection = newCollection; NSUInteger indices[] = {0, index}; NSIndexPath *deletePath = [NSIndexPath indexPathWithIndexes:indices length:2]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:deletePath] withRowAnimation:UITableViewRowAnimationFade]; I also get these warnings when i compile the program and run it: heres the image: http://www.freeimagehosting.net/uploads/6e42f166b9.png Any ideas and help appreciated.

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  • Problems compiling peazip on OSX

    - by Yansky
    I'm having some problems with compiling Peazip on OSX (10.6). I emailed the Peazip developer and he said he probably couldn't help me too much as the error seems to be OSX specific and he doesn't have access to an OSX machine any more. The compiler I'm using is Lazarus as the source is in Pascal. The actual compile process seems to go ok, but when I run the peazip.app program launcher, I get the following error: http://img.photobucket.com/albums/v215/thegooddale/Screen-shot-2010-05-22-at-71907-PM.png Here is the app launcher that the compile made: http://forboden.com/coding/peazip.app.zip - you can use an unzip program to look at the files inside (i.e. unzip it twice). I also tried just running the peazip unix file executable that was produced after the compile from the terminal and I got this: http://img.photobucket.com/albums/v215/thegooddale/Screen-shot-2010-05-22-at-72148-PM.png Here are the messages from the compile log from Lazarus while compiling Peazip: http://pastebin.com/qK4bdncL (I asked on the Lazarus forums and they said I can just ignore those "ld: warning: unknown stabs type" warnings). Here is the info from the project_peach.compiled file: <?xml version="1.0"?> <CONFIG> <Compiler Value="/usr/local/bin/ppc386" Date="1238949773"/> <Params Value=" -MObjFPC -Sgi -O1 -gl -k-framework -kCarbon -k-framework -kOpenGL -k'-dylib_file' -k'/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib' -WG -vewnhi -l -Fu/Users/yansky/Desktop/peazip-3.1.src/res/themes/crystalc/ -Fu/Developer/lazarus/components/synedit/units/i386-darwin/ -Fu/Developer/lazarus/ideintf/units/i386-darwin/ -Fu/Developer/lazarus/lcl/units/i386-darwin/ -Fu/Developer/lazarus/lcl/units/i386-darwin/carbon/ -Fu/Developer/lazarus/packager/units/i386-darwin/ -Fu/Users/yansky/Desktop/peazip-3.1.src/ -Fu. -opeazip -dLCL -dLCLcarbon project_peach.lpr"/> </CONFIG> I guess there's little chance that anyone here has experience with Pascal and Lazarus since it's not that popular a language and the compiler is still in beta, but I thought I would post here in the hopes that someone might point me in the right general direction about where/how the peazip.app launcher is breaking.

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  • josso newbie setup problems - can't use tomcat's manager page

    - by opensas
    I'm trying to setup josso on an apache tomcat server running on windows. I've installed Apache Tomcat/6.0.26 fro zip file to c:\tomcat then installed josso following the documentation at http://www.josso.org/confluence/display/JOSSO1/Quick+Start started tomcat with c:\tomcat\bin\startup.bat, and noticed the following warnings ADVERTENCIA: [SetPropertiesRule]{Server/Service/Engine/Realm} Setting property ' debug' to '1' did not find a matching property. 21/03/2010 15:55:03 org.apache.tomcat.util.digester.SetPropertiesRule begin ADVERTENCIA: [SetPropertiesRule]{Server/Service/Engine/Host/Valve} Setting prope rty 'appName' to 'josso' did not find a matching property. ... ADVERTENCIA: Unable to find required classes (javax.activation.DataHandler and j avax.mail.internet.MimeMultipart). Attachment support is disabled. ... ADVERTENCIA: Bean with key 'josso:type=SSOAuditManager' has been registered as a n MBean but has no exposed attributes or operations ... but then everything seems to work fine, the problem is I can no longer access http://localhost:8080/manager/html using user tomcat /tomcat, as configured in \conf\tomcat-users.xml (before installing josso it worked) I tried with tomcat/tomcatpwd as defined in \lib\josso-credentials.xml and even added tomcat and the manager role to \lib\josso-users.xml, with no luck... Is anybody having the same problem? how can I access tomcat's manager page? Thanks a lot saludos sas This is my config: C:\tomcat\bincatalina version Using CATALINA_BASE: "C:\tomcat" Using CATALINA_HOME: "C:\tomcat" Using CATALINA_TMPDIR: "C:\tomcat\temp" Using JRE_HOME: "c:\java" Using CLASSPATH: "C:\tomcat\bin\bootstrap.jar" Server version: Apache Tomcat/6.0.26 Server built: March 9 2010 1805 Server number: 6.0.26.0 OS Name: Windows XP OS Version: 5.1 Architecture: x86 JVM Version: 1.5.0_22-b03 JVM Vendor: Sun Microsystems Inc ps: moreover, when shutting down, I get a couple of error like this GRAVE: A web application appears to have started a thread named [JOSSOAssertionM onitor] but has failed to stop it. This is very likely to create a memory leak. 21/03/2010 15:57:06 org.apache.catalina.loader.WebappClassLoader clearReferences Threads and then tomcat's shutdown freezes at 21/03/2010 15:57:07 org.apache.coyote.ajp.AjpAprProtocol destroy INFO: Parando Coyote AJP/1.3 en ajp-8009 ps: sorry for this lengthy question...

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  • How to use perl for SMTP connection with user and SSL Auth and send emails with attachment

    - by Octopus
    I am using a SMTP mail server which require user + ssl authentication for connection. I am looking for the perl modules to connect to the mail server and send emails but doesn't found anything helpful. Any suggestion for perl module or any perl code would be really appreciated. EDIT I have tried to use Mail::Sendmail and Net::SMTP::SSL to connect to the sendmail server and send mail. Below is the sample code but getting the error user unknown. Error: mail: Net::SMTP::SSL=GLOB(0x9599850) not found RCPT TO: error (550 5.1.1 <[email protected]>... User unknown). Code: #!/usr/bin/perl use strict; use warnings; use Mail::Sendmail; use Net::SMTP::SSL; my %mail = ( #To=> 'No to field this time, only Bcc and Cc', From=> '[email protected]', Cc=> '[email protected]', # Cc will appear in the header. (Bcc will not) Subject => 'Test message', 'X-Mailer' => "Mail::Sendmail version $Mail::Sendmail::VERSION", ); $mail{Smtp} = Net::SMTP::SSL->new("mail.server.com", Port=> 465); $mail{auth} = {user=>'username', password=>"password", required=>1 }; $mail{'X-custom'} = 'My custom additionnal header'; $mail{Message} = "The message key looks terrible, but works."; # cheat on the date: $mail{Date} = Mail::Sendmail::time_to_date( time() - 86400 ); if (sendmail %mail) { print "Mail sent OK.\n" } else { print "Error sending mail: $Mail::Sendmail::error \n" } print "\n\$Mail::Sendmail::log says:\n", $Mail::Sendmail::log;

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  • jQuery document.ready + Asp.Net ContentPlaceholder cause Visual Studio intellisence problems

    - by Konstantin
    Hi! I want to execute JavaScript when document is ready without much syntax overhead. The idea is to use Site.Master and ContentPlaceholder: <script type="text/javascript"> $(document).ready(function () { <asp:ContentPlaceHolder ID="OnReadyScript" runat="server" /> }); </script> and in inherited pages just write plain code: <asp:Content ID="Content3" ContentPlaceHolderID="OnReadyScript" runat="server"> $("#Login").focus(); </asp:Content> It works fine but Visual Studio complains and gives warnings. Warning in master page is Expected expression at the line <asp:ContentPlaceHolder. In inherited pages warning is Could not find 'OnReadyScript' in the current master page or pages. I tried using Writer.Write in master page to render script tag and wrapping code: <% Writer.Write(@"<script type=""text/javascript"">$(document).ready(function () {"); %> <asp:ContentPlaceHolder ID="OnReadyScrit" runat="server" /> <% Writer.Write(@"});"); %> but page rendering terminates after opening script tag is rendered. Html basically ends with <script type="text/javascript"> How can I make it work?

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  • Trouble running setup package after Publishing in Visual Studio 2008

    - by Andrew Cooper
    I've got a small winform application that I've written that is running fine in the IDE. It builds with no errors or warnings. It's not using any third party controls. I'm coding in C# in Visual Studio 2008. When I Build -- Publish the application, everything seems to work fine. However, when I go and attempt to install the application via the setup.exe file I get an error message that says, "Application cannot be started." The error details are below: ERROR DETAILS Following errors were detected during this operation. * [3/18/2010 10:50:56 AM] System.Runtime.InteropServices.COMException - The referenced assembly is not installed on your system. (Exception from HRESULT: 0x800736B3) - Source: System.Deployment - Stack trace: at System.Deployment.Internal.Isolation.IStore.GetAssemblyInformation(UInt32 Flags, IDefinitionIdentity DefinitionIdentity, Guid& riid) at System.Deployment.Internal.Isolation.Store.GetAssemblyManifest(UInt32 Flags, IDefinitionIdentity DefinitionIdentity) at System.Deployment.Application.ComponentStore.GetAssemblyManifest(DefinitionIdentity asmId) at System.Deployment.Application.ComponentStore.GetSubscriptionStateInternal(DefinitionIdentity subId) at System.Deployment.Application.SubscriptionStore.GetSubscriptionStateInternal(SubscriptionState subState) at System.Deployment.Application.ComponentStore.CollectCrossGroupApplications(Uri codebaseUri, DefinitionIdentity deploymentIdentity, Boolean& identityGroupFound, Boolean& locationGroupFound, String& identityGroupProductName) at System.Deployment.Application.SubscriptionStore.CommitApplication(SubscriptionState& subState, CommitApplicationParams commitParams) at System.Deployment.Application.ApplicationActivator.InstallApplication(SubscriptionState& subState, ActivationDescription actDesc) at System.Deployment.Application.ApplicationActivator.PerformDeploymentActivation(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl) at System.Deployment.Application.ApplicationActivator.ActivateDeploymentWorker(Object state) I'm not sure what else to do. The only slightly odd thing I used in this application is the SQL Compact Server. Any help would be appreciated. Thanks, Andrew

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  • How to get PHP command line to work with PDO?

    - by Sabya
    I want to work with PDO, through PHP command line. It works perfect through the PHP web API, but not through the command line. But when I execute the command: php test.php, it says unknown class PDO. I think it has something to do with the thread-safety difference. Because, when I execute the above command, the following warnings come: - F:\shema\htdocs>php test.php PHP Warning: PHP Startup: soap: Unable to initialize module Module compiled with module API=20060613, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=1 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: sockets: Unable to initialize module Module compiled with module API=20060613, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=1 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: mysql: Unable to initialize module Module compiled with module API=20060613, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=1 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: pdo_mysql: Unable to initialize module Module compiled with module API=20060613, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=1 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: pdo_pgsql: Unable to initialize module Module compiled with module API=20060613, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=1 These options need to match in Unknown on line 0 PHP Fatal error: Class 'PDO' not found in F:\shema\htdocs\test.php on line 2 PHP version: 5.2.9-2, downloaded from here. OS: Windows Vista If the problem is with the modules, where do I get the thread safe modules for those modules?

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  • git-p4 submit fails with "Not a valid object name HEAD~261"

    - by Harlan
    I've got a git repository that I'd like to mirror to a Perforce repository. I've downloaded the git-p4 script (the more recent version that doesn't give deprecation warnings), and have been working with that. I've figured out how to pull changes from Perforce, but I'm getting an error when I try to sync changes from the git repo back. Here's what I've done so far: git clone [email protected]:asdf/qwerty.git git-p4 sync //depot/path/to/querty git merge remotes/p4/master (there was a single README file...) So, I've copied the origin to a clean, new director, got a lovely looking merged tree of files, and git status shows I'm up-to-date. But: > git-p4 submit fatal: Not a valid object name HEAD~261 Command failed: git cat-file commit HEAD~261 This thread on the git mailing list seems to be relevant, but I can't figure out what they're doing with all the A, B, and Cs. Could someone please clarify what "Not a valid object name" means, and what I can do to fix the problem? All I want to do is to periodically snapshot the origin/master into Perforce; a full history is not required. Thanks.

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  • CSS Validation Warning: Same colors for color and background-color in two contexts

    - by TankDriver
    I am getting a ton of warnings like the ones listed below when I do a CSS validation check via http://jigsaw.w3.org/css-validator/validator?uri=http%3A%2F%2Fwww.gamefriction.com%2FCoded&profile=css21&usermedium=all&warning=1&lang=en > 513 Same colors for color and > background-color in two contexts > #blue_module and #red_module_top 513 Same colors for color and > background-color in two contexts > .content ul li and #red_module_top 513 > Same colors for color and > background-color in two contexts > #footer_container and #red_module_top 513 Same colors for color and > background-color in two contexts > ul.tabs li a.active and > #red_module_top 513 Same colors for color and background-color in two > contexts #content_960 and > #red_module_top 513 Same colors for color and background-color in two > contexts #content_main and > #red_module_top 513 Same colors for color and background-color in two > contexts .content and #red_module_top > 513 Same colors for color and > background-color in two contexts > #league_module select option and #red_module_top 513 Same colors for color and background-color in two > contexts #red_module and > #red_module_top Any ideas how to fix this? CSS file: gamefriction.com/Coded/css/style.css

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  • UIImagePickerController image editing not working

    - by Greg Reichow
    I am having a problem with implementing UIImagePickerController. When the controller loads, it displays modally, and allows the user to select the image. Good so far. Yet, then when it moves to the editing phase, it often displays somewhat corrupted view (the image cropping box is halfway off the top of the screen) and their is no image. It does not crash, but all UI interaction is blocked. The strange part is that this only happens when I compile with Release settings. Under debug compile settings, the image editing works fine! I have tried checking for memory warnings during this time, but none are showing up. Here is the code calling the image picker controller for reference. When I use the camera (the first method), it always works fine. It is just when selecting images from the Library (called from the second method below) does it fail as described above. And again, only on release build, and with various different types of images. - (IBAction) showCameraController:(id)sender { self.imagePicker =[[UIImagePickerController alloc] init]; self.imagePicker.sourceType=UIImagePickerControllerSourceTypeCamera; self.imagePicker.delegate=self; self.imagePicker.allowsEditing=YES; [self presentModalViewController:self.imagePicker animated:YES]; } - (IBAction) showPictureAlbumController:(id)sender { self.imagePicker =[[UIImagePickerController alloc] init]; self.imagePicker.sourceType=UIImagePickerControllerSourceTypePhotoLibrary; self.imagePicker.delegate=self; self.imagePicker.allowsEditing=YES; [self presentModalViewController:self.imagePicker animated:YES]; } The delegate methods are properly implemented, yet, during the problem I am describing, the controller is not yet calling those methods. It is failing when displaying the editing screen before the user is able to select cancel or save. It is just locking up with no crash. Please help!

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  • How to Create PDF from HTML using perl

    - by Octopus
    I need to create a PDF file from the html I have created usign rrdcgi. This page contains the details and graphs in png format. I have written the below code using perl module HTML::HTMLDoc to create a pdf file using saved html file. The images are of size width 1048 and hight 266 but when creating a pdf file the images are not shown completly from the right side. #!/usr/bin/perl use strict; use warnings; use HTML::HTMLDoc; my $filename = shift; my $htmldoc = new HTML::HTMLDoc(); $htmldoc->set_input_file($filename); $htmldoc->no_links(); $htmldoc->landscape(); $htmldoc->set_jpeg_compression('50'); $htmldoc->best_image_quality(); $htmldoc->color_on(); $htmldoc->set_right_margin('1', 'mm'); $htmldoc->set_left_margin('1', 'mm'); $htmldoc->set_bodycolor('#FFFFFF'); $htmldoc->set_browserwidth('1000'); my $pdf = $htmldoc->generate_pdf(); print $pdf->to_string(); $pdf->to_file('foo.pdf'); I need help on following items: 1) How to display the complete image on page. 2) How to set a link on html page to create pdf file with the contents on the current page. Any help with the perl code would be really appreciated.

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  • Write asynchronously to file in perl

    - by Stefhen
    Basically I would like to: Read a large amount of data from the network into an array into memory. Asynchronously write this array data, running it thru bzip2 before it hits the disk. repeat.. Is this possible? If this is possible, I know that I will have to somehow read the next pass of data into a different array as the AIO docs say that this array must not be altered before the async write is complete. I would like to background all of my writes to disk in order as the bzip2 pass is going to take much longer than the network read. Is this doable? Below is a simple example of what I think is needed, but this just reads a file into array @a for testing. use warnings; use strict; use EV; use IO::AIO; use Compress::Bzip2; use FileHandle; use Fcntl; my @a; print "loading to array...\n"; while(<>) { $a[$. - 1] = $_; } print "array loaded...\n"; my $aio_w = EV::io IO::AIO::poll_fileno, EV::WRITE, \&IO::AIO::poll_cb; aio_open "./out", O_WRONLY || O_NONBLOCK, 0, sub { my $fh = shift or die "error while opening: $!\n"; aio_write $fh, undef, undef, $a, -1, sub { $_[0] > 0 or die "error: $!\n"; EV::unloop; }; }; EV::loop EV::LOOP_NONBLOCK;

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  • SDL_image/C++ OpenGL Program: IMG_Load() produces fuzzy images

    - by Kami
    I'm trying to load an image file and use it as a texture for a cube. I'm using SDL_image to do that. I used this image because I've found it in various file formats (tga, tif, jpg, png, bmp) The code : SDL_Surface * texture; //load an image to an SDL surface (i.e. a buffer) texture = IMG_Load("/Users/Foo/Code/xcode/test/lena.bmp"); if(texture == NULL){ printf("bad image\n"); exit(1); } //create an OpenGL texture object glGenTextures(1, &textureObjOpenGLlogo); //select the texture object you need glBindTexture(GL_TEXTURE_2D, textureObjOpenGLlogo); //define the parameters of that texture object //how the texture should wrap in s direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //how the texture should wrap in t direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); //how the texture lookup should be interpolated when the face is smaller than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //how the texture lookup should be interpolated when the face is bigger than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //send the texture image to the graphic card glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->w, texture->h, 0, GL_RGB, GL_UNSIGNED_BYTE, texture-> pixels); //clean the SDL surface SDL_FreeSurface(texture); The code compiles without errors or warnings ! I've tired all the files formats but this always produces that ugly result : I'm using : SDL_image 1.2.9 & SDL 1.2.14 with XCode 3.2 under 10.6.2 Does anyone knows how to fix this ?

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  • Why don't the images fully display when I convert HTML to PDF with Perl's HTML::HTMLDoc?

    - by Octopus
    I need to create a PDF file from the HTML I have created usign rrdcgi. This page contains the details and graphs in PNG format. I have written the below code using Perl module HTML::HTMLDoc to create a PDF file using saved HTML file. The images are of size width 1048 and hight 266 but when creating a PDF file the images are not shown completly from the right side. #!/usr/bin/perl use strict; use warnings; use HTML::HTMLDoc; my $filename = shift; my $htmldoc = new HTML::HTMLDoc(); $htmldoc->set_input_file($filename); $htmldoc->no_links(); $htmldoc->landscape(); $htmldoc->set_jpeg_compression('50'); $htmldoc->best_image_quality(); $htmldoc->color_on(); $htmldoc->set_right_margin('1', 'mm'); $htmldoc->set_left_margin('1', 'mm'); $htmldoc->set_bodycolor('#FFFFFF'); $htmldoc->set_browserwidth('1000'); my $pdf = $htmldoc->generate_pdf(); $pdf->to_file('foo.pdf'); I need help on following items: 1) How do I display the complete image on page. 2) How do I set a link on HTML page to create PDF file with the contents on the current page. Any help with the Perl code would be really appreciated.

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  • Shift count negative or too big error - correct solution?

    - by PeterK
    I have the following function for reading a big-endian quadword (in a abstract base file I/O class): unsigned long long CGenFile::readBEq(){ unsigned long long qT = 0; qT |= readb() << 56; qT |= readb() << 48; qT |= readb() << 40; qT |= readb() << 32; qT |= readb() << 24; qT |= readb() << 16; qT |= readb() << 8; qT |= readb() << 0; return qT; } The readb() functions reads a BYTE. Here are the typedefs used: typedef unsigned char BYTE; typedef unsigned short WORD; typedef unsigned long DWORD; The thing is that i get 4 compiler warnings on the first four lines with the shift operation: warning C4293: '<<' : shift count negative or too big, undefined behavior I understand why this warning occurs, but i can't seem to figure out how to get rid of it correctly. I could do something like: qT |= (unsigned long long)readb() << 56; This removes the warning, but isn't there any other problem, will the BYTE be correctly extended all the time? Maybe i'm just thinking about it too much and the solution is that simple. Can you guys help me out here? Thanks.

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  • multiple Perl ` print $cgi->header, <<HTML; .... HTML ` statement gives problem

    - by dexter
    i have something like: #!/usr/bin/perl use strict; use warnings; use CGI::Simple; use DBI; my $cgi = CGI::Simple->new; if ($cgi->param('selid')) { print $cgi->header, <<HTML; <br/>this is SELECT HTML } elsif ($cgi->param('delid')) { print $cgi->header, <<HTML; <b>this is DELETE</b> HTML } elsif ($cgi->param('upid')) { print $cgi->header, <<HTML; <b>this is UPDATE</b> HTML } when i run this i get an error like: Error message: Can't find string terminator " HTML" anywhere before EOF at C:/xampp/htdocs/perl/action.pl line 14. , and when give space between << and HTML; like :print $cgi->header, << HTML; error changes to: Error message: Can't find string terminator " " anywhere before EOF at C:/xampp/htdocs/perl/action.pl line 14. , what would be the reason for this? note: parameters are passed from another page('selid' or 'delid' or 'upid')

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  • XML::LibXML::XPathContext - Question

    - by sid_com
    This script works with and without XPathContext. Why should I use it with XPathContext? #!/usr/bin/env perl use warnings; use strict; use XML::LibXML; use 5.012; my $parser = XML::LibXML->new; my $doc = $parser->parse_string(<<EOT); <?xml version="1.0"?> <xml> Text im Dokument <element id="myID" name="myname" style="old" /> <object objid="001" objname="Object1" /> <element id="002" name="myname" /> </xml> EOT #/ # without XPathContext my $nodes = $doc->findnodes( '/xml/element[@id=002]' ); # with XPathContext #my $root = $doc->documentElement; #my $xc = XML::LibXML::XPathContext->new( $root ); #my $nodes = $xc->findnodes( '/xml/element[@id=002]' ); for my $node ( $nodes->get_nodelist ) { say "Node: ", $node->nodeName; print "Attribute: "; print $_->getName, '=', $_->getValue, ' ' for $node->attributes; say ""; }

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  • how to include .pl (PERL) file in PHP

    - by dexter
    i have two pages one in php(index.php) and another one in Perl(dbcon.pl). basically i want my php file to show only the UI and all the data operations would be done in Perl file. i have tried in index.pl <?php include("dbcon.pl");?> <html> <br/>PHP</br> </html> and dbcon.pl has #!/usr/bin/perl use strict; use warnings; use DBI; use CGI::Simple; my $cgi = CGI::Simple->new; my $dsn = sprintf('DBI:mysql:database=%s;host=%s','dbname','localhost'); my $dbh = DBI->connect($dsn,root =>'',{AutoCommit => 0,RaisError=> 0}); my $sql= "SELECT * FROM products"; my $sth =$dbh->prepare($sql); $sth->execute or die "SQL Error: $DBI::errstr\n"; while (my @row = $sth->fetchrow_array){ print $cgi->header, <<html; <div>&nbsp;@row[0]&nbsp;@row[1]&nbsp;@row[2]&nbsp;@row[3]&nbsp;@row[4]</div> html } but when i run index.php in browser it prints all the code in dbcon.pl file instead of executing it how to overcome this problem? note: i am running this in windows environment is there any other way to do this?

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  • PDCurses TUI C++ Win32 console app - Access violation reading location

    - by Bach
    I have downloaded pdcurses source and was able to successfully include curses.h in my project, linked the pre-compiled library and all good. After few hours of trying out the library, I saw the tuidemo.c in the demos folder, compiled it into an executable and brilliant! exactly what I needed for my project. Now the problem is that it's a C code, and I am working on a C++ project in VS c++ 2008. The files I need are tui.c and tui.h How can I include that C file in my C++ code? I saw few suggestions here but the compiler was not too happy with 100's of warnings and errors. How can I go on including/using that TUI pdcurses includes!? Thanks EDIT: I added extern "C" statement, so my test looks like this now, but I'm getting some other type of error #include <stdio.h> #include <stdlib.h> using namespace std; extern "C" { #include <tui.h> } void sub0(void) { //do nothing } void sub1(void) { //do nothing } int main (int argc, char * const argv[]) { menu MainMenu[] = { { "Asub", sub0, "Go inside first submenu" }, { "Bsub", sub1, "Go inside second submenu" }, { "", (FUNC)0, "" } /* always add this as the last item! */ }; startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); return 0; } Although it is compiling successfully, it is throwing an Error at runtime, which suggests a bad pointer: 0xC0000005: Access violation reading location 0x021c52f9 at line startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); Not sure where to go from here. thanks again.

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  • iPad + OpenGL ES2. Why the Puzzling Virtual Memory Spike During Device Reorientation?

    - by dugla
    I've been spending the afternoon starring at Xcode Instruments memory monitor trying to decipher the following memory issue. I have a fullscreen OpenGL ES2 app running on iPad. I am fanatical about memory issues so my retains/releases are all nicely balanced. I closely monitor memory leaks. My app is basically squeeky clean. Except occassionally when I reorient the device. Portrait to Landscape. Back and forth I rock the device stress testing my discarding and rebuilding of the OpenGL framebuffer. The ambient memory footprint of my app is about 70MB Real Mems and 180MB Virtual Mems. Real memory hardly varies at all during device rotations. However the virtual mems reading sometimes briefly spikes up to 250MB and then recedes back to 180MB. No real pattern. But clearly related discarding/rebuilding the framebuffer. I see random memory warnings in my NSlogs but the app just hums along, no worries. 1) Since iPhone OS devices don't have VM could someone explain to me what the VM reading actually means? 2) My app totally leak free and generally bulletproof dispite the VM spikes. Never crashes. Rock solid. Should I be concerned about this? 3) There is clearly something happening in OpenGL framebuffer land that is causing this but I am using the API in the proper way: paraphrasing: Discarding the framebuffer: glDeleteRenderbuffers(1, &m_colorbuffer); glDeleteFramebuffers(1, &m_framebuffer); Rebuilding the framebuffer: glGenFramebuffers(1, &m_framebuffer); glGenRenderbuffers(1, &m_colorbuffer); Is there some other memory flushing trick I have missed? Thanks for any insight. Cheers, Doug

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