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  • Where to look for regular scripts?

    - by fontan
    It seems to me that our server freezes every 30 days around noon due to the huge utilization of xvda data transfer partition - writes are 50 times higher than normally (according to the health monitor in plesk). This seems to me as the reason why the apache & co becomes instable as (for example) all apache's processes are waiting to write their log (according to the service's full status). I am, however, unable to find any scheduled task that would be executed during that period. I have checked both cron and anacron setup and there is only one monthly anacron task which is not executed (according to the /var/log/cron - and there is nothing unusual) around noon. Are there any other places where to look for periodical processes? (I am just about to ask server's provider the same question about any external maintenance run around this time but I don't expect them to run anything time/resource consuming during the day.)

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  • VMWare Workstation 8 reporting ""vmx86 driver version invalid handle" problem on booting VM

    - by dommer
    I'm just doing a VMWare Workstation 8 installation. However, on trying to boot (or create) a VM, it's reporting "Could not get vmx86 driver version: The handle is invalid." It recommends reinstalling, which I've done. Also, VMWare Player just hangs. Was going to post on the VMWare forums, but can't seem to create a new discussion (even though I've registered/logged in). It's our own fault for being too eager to upgrade, I guess.

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  • Apache shuts down from time to time

    - by Dugi
    I'm having trouble with my VPS as it keeps shutting apache down at least twice a day. The server is running on CentOS 6 with the latest apache. By shutting down I mean I have to go into SSH and type in this command in order to bring it up again: /sbin/service httpd start I'm not very good with servers and my host doesn't seem to have a nice customer service. Any help would be appreciated as these unexpected downtimes really know to kill one's mood.

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  • Create a home virtual network

    - by Tom Lisc
    I can't seem to get answers to this question. I want to setup up 2-3 computers in my house to run Linux based virtual machines fed from my dedicated Arch Linux server. I need them to have full sound and video support. At my workplace we use VMware (View), but that is too cost prohibited for me to deploy for my wife and the two 10 year olds. I have tried Virtualbox machines and they are fine, but I cannot get sound working. Any help/hints would be greatly appreciated.

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  • FreeBSD Jail own network stack with vimage

    - by bodokaiser
    I want to throw all services from the host system and put them in jails. Unfortunatly this doesn't work for file sharing (e.g. nfsd) because the jails don't have there own network stack by default. I know read something about vimage which would solve this issue. See more in this thread: http://forums.freebsd.org/showthread.php?t=9006 The use of vimage with raw jails should use moreorless but the use with vimage and ezjail makes it hard. Does anyone have experience about this topic and wants to share it? Regards

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  • Unable to connect to vrde virtualbox VM remotely

    - by b1ackjosh
    So I've remotely created my first headless using ssh. Now I'm attempting to connect to this VM using RDP so I can install Ubuntu Server, but I cannot get connected at all. When starting the VM everything appears fine: $ vboxheadless -s WebTesting Oracle VM VirtualBox Headless Interface 4.0.16 (C) 2008-2012 Oracle Corporation All rights reserved. VRDE server is listening on port 4455. And showvminfo shows: VRDE: enabled (Address 0.0.0.0, Ports 4455, MultiConn: off, ReuseSingleConn: off, Authentication type: null) However I'm still prompted with the "enter your credentials" screen every time I attempt to connect. From reading the documentation null shouldn't prompt me with this screen at all... Any help with this is greatly appreciated. P.S. I am using ssh tunneling in putty to tunnel in to my network.

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  • Private subnet for VM server host-only network

    - by Derek Pressnall
    At my current job, we distribute a product based on a Linux server with multiple VMs defined (using KVM / libvirt). We are planning to expose limited ports to the customer's network, and use iptables to direct inbound traffic to the appropriate internal VM. My question: is there a class of private subnets that I can use for the internal host-only network that is least likely to conflict with a client IP subnet? Specifically, if I choose a /24 out of any of the RFC-1918 defined private subnets (such as 192.168.x.x), there is a chance of conflicting with a customer-used range. I noticed that several current VM implementations default to 192.168.122.x -- is this due to an RFC that I'm not familiar with, and therefore this is a safe range to use (that most network admins would avoid)? Or did the various VM vendors just pick that range randomly? I guess I'm looking for an IP range that is more private than the existing private (RFC1918) addresses. The only other thought I had was to use one of the "Test Net" IP ranges reserved for documentation purposes (RFC 5737). Note, that I'm not worried about a customer's network blocking these IPs, as this is only internal to our server (packets get NATted before leaving the box). However this does seem more unorthodox than just sticking with the default 192.168.122.x/24 subnet.

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  • CentOS running inside VMware as WebServer times out on outside connection [migrated]

    - by Tom Hart
    I have a CentOS machine running inside VMware, and I have got PHP and Apache set up on it, so if I open a browser (on the VM) and go to either localhost, or 192.168.0.3, I get a phpinfo page I made in /var/www/html/index.php, but, if on the host (Windows 7), in my browser I go to 192.168.0.3, it times out. I can ping the IP address from Windows and get a response, I just can't through the browser. Does anyone have any ideas what I need to do to get this working? This is my first time using a VM and I'm getting lost in the network settings.

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  • Why is execution-time method resolution faster than compile-time resolution?

    - by Felix
    At school, we about virtual functions in C++, and how they are resolved (or found, or matched, I don't know what the terminology is -- we're not studying in English) at execution time instead of compile time. The teacher also told us that compile-time resolution is much faster than execution-time (and it would make sense for it to be so). However, a quick experiment would suggest otherwise. I've built this small program: #include <iostream> #include <limits.h> using namespace std; class A { public: void f() { // do nothing } }; class B: public A { public: void f() { // do nothing } }; int main() { unsigned int i; A *a = new B; for (i=0; i < UINT_MAX; i++) a->f(); return 0; } Where I made A::f() once normal, once virtual. Here are my results: [felix@the-machine C]$ time ./normal real 0m25.834s user 0m25.742s sys 0m0.000s [felix@the-machine C]$ time ./virtual real 0m24.630s user 0m24.472s sys 0m0.003s [felix@the-machine C]$ time ./normal real 0m25.860s user 0m25.735s sys 0m0.007s [felix@the-machine C]$ time ./virtual real 0m24.514s user 0m24.475s sys 0m0.000s [felix@the-machine C]$ time ./normal real 0m26.022s user 0m25.795s sys 0m0.013s [felix@the-machine C]$ time ./virtual real 0m24.503s user 0m24.468s sys 0m0.000s There seems to be a steady ~1 second difference in favor of the virtual version. Why is this? Relevant or not: dual-core pentium @ 2.80Ghz, no extra applications running between two tests. Archlinux with gcc 4.5.0. Compiling normally, like: $ g++ test.cpp -o normal Also, -Wall doesn't spit out any warnings, either.

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  • PerformanceCounter.NextValue hangs on some machines.

    - by Poma
    I don't know why, but many computers hangs on following operation: void Init() { net1 = new List<PerformanceCounter>(); net2 = new List<PerformanceCounter>(); foreach (string instance in new PerformanceCounterCategory("Network Interface").GetInstanceNames()) { net1.Add(new PerformanceCounter("Network Interface", "Bytes Received/sec", instance)); net2.Add(new PerformanceCounter("Network Interface", "Bytes Sent/sec", instance)); } } //Once in 1 second void UpdateStats() { Status.Text = ""; for (int i = 0; i < net1.Count; i++) Status.Text += string.Format("{0}/{1} Kb/sec; ", net1[i].NextValue() / 1024, net2[i].NextValue() / 1024); } On some computes program hangs completely on first call of UpdateStats(), others experiencing 100% CPU load but program works (slowly). Other counters like new PerformanceCounter("Processor", "% Processor Time", "_Total") seems to work fine. Any suggwstions why is that?

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  • node.js on multi-core machines

    - by zaharpopov
    node.js looks interesting BUT... I must miss something - isn't node.js tuned only to run on a single process & thread? Then how does it scale for multi-core CPUs and multi-CPU servers? After all, it is all great to make fast as possible single-thread server, but for high loads I would want to use several CPUs. And the same goes for making applications faster - seems today the way is use multiple CPUs and parallelize the tasks. How does node.js fit into this picture? Is its idea to somehow distribute multiple instances or what?

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  • Handler invocation speed: Objective-C vs virtual functions

    - by Kerido
    I heard that calling a handler (delegate, etc.) in Objective-C can be even faster than calling a virtual function in C++. Is it really correct? If so, how can that be? AFAIK, virtual functions are not that slow to call. At least, this is my understanding of what happens when a virtual function is called: Compute the index of the function pointer location in vtbl. Obtain the pointer to vtbl. Dereference the pointer and obtain the beginning of the array of function pointers. Offset (in pointer scale) the beginning of the array with the index value obtained on step 1. Issue a call instruction. Unfortunately, I don't know Objective-C so it's hard for me to compare performance. But at least, the mechanism of a virtual function call doesn't look that slow, right? How can something other than static function call be faster?

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  • Boost Python : How to only expose the constructor of a class with virtual (pure & impure) methods

    - by fallino
    Hello, I'm a newbie with Boost::Python but I tried to search on the web to do so I want to expose a 3rd party library to Python. One of the class of the library (.hpp) is composed of a public constructor with arguments a protected constructor and functions various regular functions various pure virtual functions various non pure virtual functions First, I did not succeed in building it without having errors about this protected constructor. I finally commented it. A first question would be : Is there a way to exclude these protected functions since I don't want to expose them ? (I know it's possible and easy with Py++, but I started without using it) Then I tried to expose all of my functions, beginning with the pure virtual ones (commenting them all except one), which wasn't a success too So I finally decided not to expose these virtual functions (which in fact seems logical...), but, here again, I didn't manage building it with a simple constructor with arguments (without no_init). So my second question is : Is there a way to exclude these virtual functions since I don't want to expose them ? Sorry if it seems trivial but I didn't find anything explicit on the web and I need something rather explicit :). Thanks in advance

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  • How are interrupts handled by dual processor machines?

    - by jeffD
    I have an idea of how interrupts are handled by a dual core CPU. I was wondering about how interrupt handling is implemented on a board with more than one physical processor. Is any of the interrupt responsibility determined by the physical board's configuration? Each processor must be able to handle some types of interrupts, like disk I/O. Unless there is some circuitry to manage and dispatch interrupts to the appropriate processor? My guess is that the scheme must be processor neutral, so that any processor and core can run the interrupt handler. If a core is waiting on a disk read, will that core be the one to run the interrupt handler when the disk is ready?

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  • Apache/PHP: error_log per Virtual Host?

    - by Michael Stum
    On one Linux Server running Apache and PHP 5, we got multiple Virtual Hosts with separate logfiles and everything. The only thing we cannot seem to separate between virtual hosts is the php error_log. Overriding this setting in the <Location> of the httpd.conf does not seem to do anything. Did I overlook something? Is there a way to have separate php error_logs for each Virtual Host?

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  • ruby on rails state machines

    - by srboisvert
    I'm looking to implement a state machine to manage a user moving through a series of steps over an extended period of time (weeks) with emails and then they interact with the app. I've looked at a couple of AASM plugins and forks (it seems like this plugin space has become a bit chaotic) and am curious what people would recommend. I saw the automatic AASM by hashrocket, that transitions states using cron, and from the title it looks like it might fit the bill but there doesn't appear to be any documentation anywhere and it looks more like a skeleton app than a plugin.

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  • Memory Bandwidth Performance for Modern Machines

    - by porgarmingduod
    I'm designing a real-time system that occasionally has to duplicate a large amount of memory. The memory consists of non-tiny regions, so I expect the copying performance will be fairly close to the maximum bandwidth the relevant components (CPU, RAM, MB) can do. This led me to wonder what kind of raw memory bandwidth modern commodity machine can muster? My aging Core2Duo gives me 1.5 GB/s if I use 1 thread to memcpy() (and understandably less if I memcpy() with both cores simultaneously.) While 1.5 GB is a fair amount of data, the real-time application I'm working on will have have something like 1/50th of a second, which means 30 MB. Basically, almost nothing. And perhaps worst of all, as I add multiple cores, I can process a lot more data without any increased performance for the needed duplication step. But a low-end Core2Due isn't exactly hot stuff these days. Are there any sites with information, such as actual benchmarks, on raw memory bandwidth on current and near-future hardware? Furthermore, for duplicating large amounts of data in memory, are there any shortcuts, or is memcpy() as good as it will get? Given a bunch of cores with nothing to do but duplicate as much memory as possible in a short amount of time, what's the best I can do?

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  • Account sharing among Ubuntu machines

    - by muckabout
    I'd like a simple and secure system to have allow users in our network to have their account (e.g., 'myname') work on every machine in the network (e.g., such that they could ssh to any machine and have the same userid, mounted smb share). Any suggestions?

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  • Using interface classes and non-virtual interface idiom in C++

    - by andreas buykx
    Hi all, In C++ an interface can be implemented by a class with all its methods pure virtual: class IFoo { public: virtual void method() = 0; }; Now I want to implement this interface by a hierarchy of classes: class FooBase : public IFoo // implement interface IFoo { public: void method(); // calls methodImpl; private: virtual void methodImpl(); }; For the class hierarchy I would like to use the non-virtual interface (NVI) idiom, to deny derived classes the possibility of overriding the common behavior implemented in FooBase::method(), but it seems that all derived classes have the opportunity to override the FooBase::method() because it is declared in the interface class. Is my observation correct? And if so are there other options to both use interface classes and the NVI idiom?

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  • fcgio.cpp: In destructor 'virtual fcgi_streambuf::~fcgi_streambuf()':

    - by skyeagle
    I am attempting to build fastcgi on a Linux Ubuntu 10.x machine. I run the following commands: ./configure make and I get the following error: fcgio.cpp: In destructor 'virtual fcgi_streambuf::~fcgi_streambuf()': fcgio.cpp:50: error: 'EOF' was not declared in this scope fcgio.cpp: In member function 'virtual int fcgi_streambuf::overflow(int)': fcgio.cpp:70: error: 'EOF' was not declared in this scope fcgio.cpp:75: error: 'EOF' was not declared in this scope fcgio.cpp: In member function 'virtual int fcgi_streambuf::sync()': fcgio.cpp:86: error: 'EOF' was not declared in this scope fcgio.cpp:87: error: 'EOF' was not declared in this scope fcgio.cpp: In member function 'virtual int fcgi_streambuf::underflow()': fcgio.cpp:107: error: 'EOF' was not declared in this scope make[2]: *** [fcgio.lo] Error 1 make[2]: Leaving directory `/somepath/fcgi-2.4.0/libfcgi' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/somepath/fcgi-2.4.0' make: *** [all] Error 2 I notice that others have had the same problem and have asked this question in various fora etc - however, I have not as yet, seen an answer to this question/problem. Has anyone ever managed to build fastcgi on Linux? How do I fix this problem?

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  • State machines in C#

    - by Sir Psycho
    Hi, I'm trying to work out what's going on with this code. I have two threads iterating over the range and I'm trying to understand what is happening when the second thread calls GetEnumerator(). This line in particular (T current = start;), seems to spawn a new 'instance' in this method by the second thread. Seeing that there is only one instance of the DateRange class, I'm trying to understand why this works. Thanks in advance. class Program { static void Main(string[] args) { var daterange = new DateRange(DateTime.Now, DateTime.Now.AddDays(10), new TimeSpan(24, 0, 0)); var ts1 = new ThreadStart(delegate { foreach (var date in daterange) { Console.WriteLine("Thread " + Thread.CurrentThread.ManagedThreadId + " " + date); } }); var ts2 = new ThreadStart(delegate { foreach (var date in daterange) { Console.WriteLine("Thread " + Thread.CurrentThread.ManagedThreadId + " " + date); } }); Thread t1 = new Thread(ts1); Thread t2 = new Thread(ts2); t1.Start(); Thread.Sleep(4000); t2.Start(); Console.Read(); } } public class DateRange : Range<DateTime> { public DateTime Start { get; private set; } public DateTime End { get; private set; } public TimeSpan SkipValue { get; private set; } public DateRange(DateTime start, DateTime end, TimeSpan skip) : base(start, end) { SkipValue = skip; } public override DateTime GetNextElement(DateTime current) { return current.Add(SkipValue); } } public abstract class Range<T> : IEnumerable<T> where T : IComparable<T> { readonly T start; readonly T end; public Range(T start, T end) { if (start.CompareTo(end) > 0) throw new ArgumentException("Start value greater than end value"); this.start = start; this.end = end; } public abstract T GetNextElement(T currentElement); public IEnumerator<T> GetEnumerator() { T current = start; do { Thread.Sleep(1000); yield return current; current = GetNextElement(current); } while (current.CompareTo(end) < 1); } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return GetEnumerator(); } }

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  • Issue with RegConnectRegistry connecting to 64 bit machines

    - by RA
    I'm seeing a weird thing when connecting to the performance registry on 64 bit editions of Windows. The whole program stalls and callstacks becomes unreadable. After a long timeout, the connection attempts aborts and everything goes back to normal. The only solution is to make sure that only one thread at the time queries the remote registry, unless the remote machine is a 32 bit Windows XP, 2003, 2000 , then you can use as many threads as you like. Have anyone a technical explanation why this might be happening ? I've spent 2-3 days searching the web without coming up with anything. Here is a test program, run it first with one thread (connecting to a 64 bit Windows), then remove the comment in tmain and run it with 4 threads. Running it with one thread works as expected, running with 4, returns ERROR_BUSY (dwRet == 170) after stalling for a while. Remember to set a remote machine correctly in RegConnectRegistry before running the program. #define TOTALBYTES 8192 #define BYTEINCREMENT 4096 void PerfmonThread(void *pData) { DWORD BufferSize = TOTALBYTES; DWORD cbData; DWORD dwRet; PPERF_DATA_BLOCK PerfData = (PPERF_DATA_BLOCK) malloc( BufferSize ); cbData = BufferSize; printf("\nRetrieving the data..."); HKEY hKey; DWORD dwAccessRet = RegConnectRegistry(L"REMOTE_MACHINE",HKEY_PERFORMANCE_DATA,&hKey); dwRet = RegQueryValueEx( hKey,L"global",NULL,NULL,(LPBYTE) PerfData, &cbData ); while( dwRet == ERROR_MORE_DATA ) { // Get a buffer that is big enough. BufferSize += BYTEINCREMENT; PerfData = (PPERF_DATA_BLOCK) realloc( PerfData, BufferSize ); cbData = BufferSize; printf("."); dwRet = RegQueryValueEx( hKey,L"global",NULL,NULL,(LPBYTE) PerfData,&cbData ); } if( dwRet == ERROR_SUCCESS ) printf("\n\nFinal buffer size is %d\n", BufferSize); else printf("\nRegQueryValueEx failed (%d)\n", dwRet); RegCloseKey(hKey); } int _tmain(int argc, _TCHAR* argv[]) { _beginthread(PerfmonThread,0,NULL); /* _beginthread(PerfmonThread,0,NULL); _beginthread(PerfmonThread,0,NULL); _beginthread(PerfmonThread,0,NULL); */ while(1) { Sleep(2000); } }

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