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  • If I implement a web-service, how do I respond to POST requests with JSON?

    - by Vova Stajilov
    I have to make a rather complex system for my diploma work. Logically it will consist of the following components: Database Web-service Management with web interface Client iOS application that will consume web-service I decided to implement all the first three components under .NET. Firstly I will create a database depending on the information load - this is clear. But then I need a web-service that will return data in JSON format for iOS clients to consume - that's obvious and not that hard to implement. For this I will use WCF technology. Now I have a question, if I implement the web-service, how will I be able to respond to POST requests with JSON? It probably involves WCF JSON or something related? But I also need some web pages as admin part, so will this web-application be able to consume my centralized web-services as well or I should develop it separately? I just want my web service to act like a set of controllers. There is a related question here but this doesn't quite reflect my question.

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  • What's the best practice to do SOA exception handling?

    - by sun1991
    Here's some interesting debate going on between me and my colleague when coming to handle SOA exceptions: On one side, I support what Juval Lowy said in Programming WCF Services 3rd Edition: As stated at the beginning of this chapter, it is a common illusion that clients care about errors or have anything meaningful to do when they occur. Any attempt to bake such capabilities into the client creates an inordinate degree of coupling between the client and the object, raising serious design questions. How could the client possibly know more about the error than the service, unless it is tightly coupled to it? What if the error originated several layers below the service—should the client be coupled to those lowlevel layers? Should the client try the call again? How often and how frequently? Should the client inform the user of the error? Is there a user? By having all service exceptions be indistinguishable from one another, WCF decouples the client from the service. The less the client knows about what happened on the service side, the more decoupled the interaction will be. On the other side, here's what my colleague suggest: I believe it’s simply incorrect, as it does not align with best practices in building a service oriented architecture and it ignores the general idea that there are problems that users are able to recover from, such as not keying a value correctly. If we considered only systems exceptions, perhaps this idea holds, but systems exceptions are only part of the exception domain. User recoverable exceptions are the other part of the domain and are likely to happen on a regular basis. I believe the correct way to build a service oriented architecture is to map user recoverable situations to checked exceptions, then to marshall each checked exception back to the client as a unique exception that client application programmers are able to handle appropriately. Marshall all runtime exceptions back to the client as a system exception, along with the stack trace so that it is easy to troubleshoot the root cause. I'd like to know what you think about this? Thank you.

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  • Is Moving Entity Framework objects over a webservice really the best way?

    - by aceinthehole
    I've inherited a .NET project that has close to 2 thousand clients out in the field that need to push data periodically up to a central repository. The clients wake up and attempt to push the data up via a series of WCF webservices where they are passing each entity framework entity as parameter. Once the service receives this object, it preforms some business logic on the data, and then turns around and sticks it in it's own database that mirrors the database on the client machines. The trick is, is that this data is being transmitted over a metered connection, which is very expensive. So optimizing the data is a serious priority. Now, we are using a custom encoder that compresses the data (and decompresses it on the other end) while it is being transmitted, and this is reducing the data footprint. However, the amount of data that the clients are using, seem ridiculously large, given the amount of information that is actually being transmitted. It seems me that entity framework itself may be to blame. I'm suspecting that the objects are very large when serialized to be sent over wire, with a lot context information and who knows what else, when what we really need is just the 'new' inserts. Is using the entity framework and WCF services as we have done so far the correct way, architecturally, of approaching this n-tiered, asynchronous, push only problem? Or is there a different approach, that could optimize the data use?

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  • Best PerfCounters for monitoring system health of IIS, WCF, WWF and .Net for a Workflow based soluti

    - by Gineer
    We have a solution built in .Net that will be installed into a client environment. The solution will span multiple servers and be running on multiple tiers. The client makes us of MOM (Microsoft operations Manager) to monitor the system. What are the best counters to use for monitoring the overall health of the system? Are there any built in counters that we could add into a MOM Pack (as an Alert) to test a given scenario? Any thoughts suggestions would be much apreciated. Thanks

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  • WIF, ADFS 2 and WCF&ndash;Part 2: The Service

    - by Your DisplayName here!
    OK – so let’s first start with a simple WCF service and connect that to ADFS 2 for authentication. The service itself simply echoes back the user’s claims – just so we can make sure it actually works and to see how the ADFS 2 issuance rules emit claims for the service: [ServiceContract(Namespace = "urn:leastprivilege:samples")] public interface IService {     [OperationContract]     List<ViewClaim> GetClaims(); } public class Service : IService {     public List<ViewClaim> GetClaims()     {         var id = Thread.CurrentPrincipal.Identity as IClaimsIdentity;         return (from c in id.Claims                 select new ViewClaim                 {                     ClaimType = c.ClaimType,                     Value = c.Value,                     Issuer = c.Issuer,                     OriginalIssuer = c.OriginalIssuer                 }).ToList();     } } The ViewClaim data contract is simply a DTO that holds the claim information. Next is the WCF configuration – let’s have a look step by step. First I mapped all my http based services to the federation binding. This is achieved by using .NET 4.0’s protocol mapping feature (this can be also done the 3.x way – but in that scenario all services will be federated): <protocolMapping>   <add scheme="http" binding="ws2007FederationHttpBinding" /> </protocolMapping> Next, I provide a standard configuration for the federation binding: <bindings>   <ws2007FederationHttpBinding>     <binding>       <security mode="TransportWithMessageCredential">         <message establishSecurityContext="false">           <issuerMetadata address="https://server/adfs/services/trust/mex" />         </message>       </security>     </binding>   </ws2007FederationHttpBinding> </bindings> This binding points to our ADFS 2 installation metadata endpoint. This is all that is needed for svcutil (aka “Add Service Reference”) to generate the required client configuration. I also chose mixed mode security (SSL + basic message credential) for best performance. This binding also disables session – you can control that via the establishSecurityContext setting on the binding. This has its pros and cons. Something for a separate blog post, I guess. Next, the behavior section adds support for metadata and WIF: <behaviors>   <serviceBehaviors>     <behavior>       <serviceMetadata httpsGetEnabled="true" />       <federatedServiceHostConfiguration />     </behavior>   </serviceBehaviors> </behaviors> The next step is to add the WIF specific configuration (in <microsoft.identityModel />). First we need to specify the key material that we will use to decrypt the incoming tokens. This is optional for web applications but for web services you need to protect the proof key – so this is mandatory (at least for symmetric proof keys, which is the default): <serviceCertificate>   <certificateReference storeLocation="LocalMachine"                         storeName="My"                         x509FindType="FindBySubjectDistinguishedName"                         findValue="CN=Service" /> </serviceCertificate> You also have to specify which incoming tokens you trust. This is accomplished by registering the thumbprint of the signing keys you want to accept. You get this information from the signing certificate configured in ADFS 2: <issuerNameRegistry type="...ConfigurationBasedIssuerNameRegistry">   <trustedIssuers>     <add thumbprint="d1 … db"           name="ADFS" />   </trustedIssuers> </issuerNameRegistry> The last step (promised) is to add the allowed audience URIs to the configuration – WCF clients use (by default – and we’ll come back to this) the endpoint address of the service: <audienceUris>   <add value="https://machine/soapadfs/service.svc" /> </audienceUris> OK – that’s it – now we have a basic WCF service that uses ADFS 2 for authentication. The next step will be to set-up ADFS to issue tokens for this service. Afterwards we can explore various options on how to use this service from a client. Stay tuned… (if you want to have a look at the full source code or peek at the upcoming parts – you can download the complete solution here)

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  • WCF - The maximum nametable character count quota (16384) has been exceeded while reading XML data.

    - by Jankhana
    I'm having a WCF Service that uses wsHttpBinding. The server configuration is as follows : <bindings> <wsHttpBinding> <binding name="wsHttpBinding" maxBufferPoolSize="2147483647" maxReceivedMessageSize="2147483647"> <readerQuotas maxDepth="2147483647" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" /> <security mode="None"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" algorithmSuite="Default" establishSecurityContext="true" /> </security> </binding> </wsHttpBinding> </bindings> At the client side I'm including the Service reference of the WCF-Service. It works great if I have limited functions say 90 Operation Contract in my IService but if add one more OperationContract than I'm unable to Update the Service reference nor i'm able to add that service reference. In this article it's mentioned that by changing those config files(i.e devenv.exe.config, WcfTestClient.exe.config and SvcUtil.exe.config) it will work but even including those bindings in those config files still that error pops up saying There was an error downloading 'http://10.0.3.112/MyService/Service1.svc/mex'. The request failed with HTTP status 400: Bad Request. Metadata contains a reference that cannot be resolved: 'http://10.0.3.112/MyService/Service1.svc/mex'. There is an error in XML document (1, 89549). The maximum nametable character count quota (16384) has been exceeded while reading XML data. The nametable is a data structure used to store strings encountered during XML processing - long XML documents with non-repeating element names, attribute names and attribute values may trigger this quota. This quota may be increased by changing the MaxNameTableCharCount property on the XmlDictionaryReaderQuotas object used when creating the XML reader. Line 1, position 89549. If the service is defined in the current solution, try building the solution and adding the service reference again. Any idea how to solve this????

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  • Why would Basic Auth not work with my WCF client to Java SOAP Web Service?

    - by orj
    I have a Java based web service that requires basic authentication to communicate with it. If I type the WSDL url into my browser I'm prompted for Basic Auth. Which I can get by entering the correct credentials. However using my WCF client doesn't work. I construct my WCF client like this: var binding = new BasicHttpBinding { MaxReceivedMessageSize = 2048 * 10240, Security = { Mode = BasicHttpSecurityMode.TransportCredentialOnly, Transport = { ClientCredentialType = HttpClientCredentialType.Basic, Realm = "MYREALM", ProxyCredentialType = HttpProxyCredentialType.None }, Message = { ClientCredentialType = BasicHttpMessageCredentialType.UserName, AlgorithmSuite = SecurityAlgorithmSuite.Default } } }; var client = new WebServiceClient(binding, endpoint); client.ClientCredentials.UserName.UserName = username; client.ClientCredentials.UserName.Password = password; client.DoWebServiceMethod(); I get the following exception. System.Net.WebException: The remote server returned an error: (401) Unauthorized. at System.Net.HttpWebRequest.GetResponse() at System.ServiceModel.Channels.HttpChannelFactory.HttpRequestChannel.HttpChannelRequest.WaitForReply(TimeSpan timeout) System.ServiceModel.Security.MessageSecurityException: The HTTP request is unauthorized with client authentication scheme 'Basic'. The authentication header received from the server was 'Basic realm="MYREALM"'. From what I can tell I'm doing things right. Where am I going wrong?

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  • How can I inject an object into an WCF IErrorHandler implementation with Castle Windsor?

    - by Michael Johnson
    I'm developing a set of services using WCF. The application is doing dependency injection with Castle Windsor. I've added an IErrorHandler implementation that is added to services via an attribute. Everything is working thus far. The IErrorHandler object (of a class called FaultHandler is being applied properly and invoked. Now I'm adding logging. Castle Windsor is set up to inject the logger object (an instance of IOurLogger). This is working. But when I try to add it to FaultHandler my logger is null. The code for FaultHandler looks something like this: class FaultHandler : IErrorHandler { public IOurLogger logger { get; set; } public bool HandleError(Exception error) { logger.Write("Exception type {0}. Message: {1}", error.GetType(), error.Message); // Let WCF handle things its way. We only want to log. return false; } public void ProvideFault(Exception error, MessageVersion version, Message fault) { } } This throws it's own exception, since logger is null when HandleError() is called. The logger is being successfully injected into the service itself and is usable there, but for some reason I can't use it in FaultHandler. Update: Here is the relevant part of the Windsor configuration file (edited to protect the innocent): <configuration> <components> <component id="Logger" service="Our.Namespace.IOurLogger, Our.Namespace" type="Our.Namespace.OurLogger, Our.Namespace" /> </components> </configuration>

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  • How to produce an HTTP 403-equivalent WCF Message from an IErrorHandler?

    - by Andras Zoltan
    I want to write an IErrorHandler implementation that will handle AuthenticationException instances (a proprietary type), and then in the implementation of ProvideFault provide a traditional Http Response with a status code of 403 as the fault message. So far I have my first best guess wired into a service, but WCF appears to be ignoring the output message completely, even though the error handler is being called. At the moment, the code looks like this: public class AuthWeb403ErrorHandler : IErrorHandler { #region IErrorHandler Members public bool HandleError(Exception error) { return error is AuthenticationException; } public void ProvideFault(Exception error, MessageVersion version, ref Message fault) { //first attempt - just a stab in the dark, really HttpResponseMessageProperty property = new HttpResponseMessageProperty(); property.SuppressEntityBody = true; property.StatusCode = System.Net.HttpStatusCode.Forbidden; property.StatusDescription = "Forbidden"; var m = Message.CreateMessage(version, null); m.Properties[HttpResponseMessageProperty.Name] = property; fault = m; } #endregion } With this in place, I just get the standard WCF html 'The server encountered an error processing the request. See server logs for more details.' - which is what would happen if there was no IErrorHandler. Is this a feature of the behaviours added by WebServiceHost? Or is it because the message I'm building is simply wrong!? I can verify that the event log is indeed not receiving anything. My current test environment is a WebGet method (both XML and Json) hosted in a service that is created with the WebServiceHostFactory, and Asp.Net compatibility switched off. The service method simply throws the exception in question.

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  • Is there a more easy way to create a WCF/OData Data Service Query Provider?

    - by routeNpingme
    I have a simple little data model resembling the following: InventoryContext { IEnumerable<Computer> GetComputers() IEnumerable<Printer> GetPrinters() } Computer { public string ComputerName { get; set; } public string Location { get; set; } } Printer { public string PrinterName { get; set; } public string Location { get; set; } } The results come from a non-SQL source, so this data does not come from Entity Framework connected up to a database. Now I want to expose the data through a WCF OData service. The only way I've found to do that thus far is creating my own Data Service Query Provider, per this blog tutorial: http://blogs.msdn.com/alexj/archive/2010/01/04/creating-a-data-service-provider-part-1-intro.aspx ... which is great, but seems like a pretty involved undertaking. The code for the provider would be 4 times longer than my whole data model to generate all of the resource sets and property definitions. Is there something like a generic provider in between Entity Framework and writing your own data source from zero? Maybe some way to build an object data source or something, so that the magical WCF unicorns can pick up my data and ride off into the sunset without having to explicitly code the provider?

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  • WCF identity when moving from dev to prod. environment

    - by Anders Abel
    I have a web service developed with WCF. In the development environment the endpoint has the following identity section under the endpoint configuration. <identity> <dns value="myservice.devdomain.local" /> </identity> myservice.devdomain.local is the dns name used to reach the development version of the service. The binding used is: <basicHttpBinding> <binding name ="myBinding"> <security mode ="TransportCredentialOnly"> <transport clientCredentialType="Windows"/> </security> </binding> </basicHttpBinding> I am about to put this into production. The binding will be the same, but the address will be a new production address myservice.proddomain.local. I have planned to change the dns value in the configuration to myservice.proddomain.local in the production environment. However this MSDN article on WCF Identity makes me worried about the impact on the clients when I change the identity. There are two clients - one .NET and one Java using this service. Both of those have been developed against the dev instance of the service. The idea is to just reconfigure the endpoint used by the clients, without reloading the WSDL. But if the identity is somehow part of the WSDL and the identity changes when deploying to prod that might not work. Will the new identity in the prod version cause issues for the clients that were developed using the dev wsdl? Do the Java and the .NET clients handle this differently?

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  • WCF: How can I send data while gracefully closing a connection?

    - by mafutrct
    I've got a WCF service that offers a Login method. A client is required to call this method (due to it being the only IsInitiating=true). This method should return a string that describes the success of the call in any case. If the login failed, the connection should be closed. The issue is with the timing of the close. I'd like to send the return value, then immediately close the connection. string Login (string name, string pass) { if (name != pass) { OperationContext.Current.Channel.Close (); return "fail"; } else { return "yay"; } } The MSDN states that calling Close on the channel causes an ICommunicationObject to gracefully transition from the Opened state to the Closed state. The Close method allows any unfinished work to be completed before returning. For example, finish sending any buffered messages). This did not work for me (or my understanding is wrong), as the close is executed immediately - WCF does not wait for the Login method to finish executing and return a string but closes the connection earlier. Therefore I assume that calling Close does not wait for the running method to finish. Now, how can I still return a value, then close?

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  • Need some help/advice on WCF Per-Call Service and NServiceBus interop.

    - by Alexey
    I have WCF Per-Call service wich provides data for clients and at the same time is integrated with NServiceBus. All statefull objects are stored in UnityContainer wich is integrated into custom service host. NServiceBus is configured in service host and uses same container as service instances. Every client has its own instance context(described by Juval Lowy in his book in chapter about Durable Services). If i need to send request over bus I just use some kind of dispatcher and wait response using Thread.Sleep().Since services are per-call this is ok afaik. But I am confused a bit about messages from bus, that service must handle and provide them to clients. For some data like stock quotes I just update some kind of statefull object and and then, when clients invoke GetQuotesData() just provide data from this object. But there are numerous service messages like new quote added and etc. At this moment I have an idea to implement something like "Postman daemon" =)) and store this type of messages in instance context. Then client will invoke "GetMail()",recieve those messages and parse them. Problem is that NServiceBus messages are "Interface based" and I cant pass them over WCF, so I need to convert them to types derieved from some abstract class. Dunno what is best way to handle this situation. Will be very gratefull for any advice on this. Thanks in advance.

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  • Is it possible to make a persistent connection between a Python web service and a .Net WCF Client?

    - by Ad Hock
    I have a .Net 3.5 SOAP client written in C# using the WCF. It's expecting basicHTTPBinding and a persistent connection with HTTP/1.1. I'm trying to create a Python 2.6 application that will act as a web-service for the client. My problem is that the client keeps closing the connection and opening a new one for every command to the web service. How does the .Net WCF client know to stay open when connecting with a .Net Service? When I create a dummy .Net web service the client connects fine and the connection remains persistent. From what I can tell, when connected to a .Net server, there are no special HTTP headers being sent, that makes sense since HTTP/1.1 assumes a persistent connection unless otherwise specified (right?). However, with the python web service I accept/open a connection and eventually the client will send a TCP FIN and the connection will close (the client never sends a FIN or RST when connecting to a .Net service). The communication goes something like this: Incoming -- HTTP Header for SOAP Command #1 Outgoing -- HTTP Header with a Continue Incoming -- Body of Command #1 Outgoing -- ACK Command #1 (HTTP headers and body) Incoming -- HTTP Header for SOAP Command #2 Outgoing -- HTTP Header with a Continue Incoming -- TCP FIN <Connection closes> <New connection opens and SOAP command #2 (with full HTTP headers) is sent> I'm using a SocketServer.ThreadingTCPServer as the server and a BaseHTTPServer.BaseHTTPRequestHandler for any requests. The handler is actually a derived class of that with a do_POST method to handle the HTTP headers. I've looked at WireShark captures and I'm stumped. I've tried setting socket options to SO_KEEPALIVE and SO_REUSEADDR in the server but that didn't seem to change anything. What am I missing?

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  • How can I get at the raw bytes of the request in WCF?

    - by Gregory Higley
    For logging purposes, I want to get at the raw request sent to my RESTful web service implemented in WCF. I have already implemented IDispatchMessageInspector. In my implementation of AfterReceiveRequest, I want to spit out the raw bytes of the message even (and especially) if the content of the message is invalid. This is for debugging purposes. My service works perfectly already, but it is often helpful when working through problems with clients who are trying to call the service to know what it was they sent, i.e., the raw bytes. For example, let's say that instead of sending a well-formed XML document, they post the string "your mama" to my service endpoint. I want to see that that's what they did. Unfortunately using MessageBuffer::CreateBufferedCopy() won't work unless the contents of the message are already well-formed XML. Here's (roughly) what I already have in my implementation of AfterReceiveRequest: // The immediately following line raises an exception if the message // does not contain valid XML. This is uncool because I want // the raw bytes regardless of whether they are valid or not. using (MessageBuffer buffer = request.CreateBufferedCopy(Int32.MaxValue)) { using (MemoryStream stream = new MemoryStream()) using (StreamReader reader = new StreamReader(stream)) { buffer.WriteMessage(stream); stream.Position = 0; Trace.TraceInformation(reader.ReadToEnd()); } request = buffer.CreateMessage(); } My guess here is that I need to get at the raw request before it becomes a Message. This will most likely have to be done at a lower level in the WCF stack than an IDispatchMessageInspector. Anyone know how to do this?

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  • Idiomatic default sort using WCF RIA, Entity Framework 4, Silverlight 4?

    - by Duncan Bayne
    I've got two Silverlight 4.0 ComboBoxes; the second displays the children of the entity selected in the first: <ComboBox Name="cmbThings" ItemsSource="{Binding Path=Things,Mode=TwoWay}" DisplayMemberPath="Name" SelectionChanged="CmbThingsSelectionChanged" /> <ComboBox Name="cmbChildThings" ItemsSource="{Binding Path=SelectedThing.ChildThings,Mode=TwoWay}" DisplayMemberPath="Name" /> The code behind the view provides a (simple, hacky) way to databind those ComboBoxes, by loading Entity Framework 4.0 entities through a WCF RIA service: public EntitySet<Thing> Things { get; private set; } public Thing SelectedThing { get; private set; } protected override void OnNavigatedTo(NavigationEventArgs e) { var context = new SortingDomainContext(); context.Load(context.GetThingsQuery()); context.Load(context.GetChildThingsQuery()); Things = context.Things; DataContext = this; } private void CmbThingsSelectionChanged(object sender, SelectionChangedEventArgs e) { SelectedThing = (Thing) cmbThings.SelectedItem; if (PropertyChanged != null) { PropertyChanged.Invoke(this, new PropertyChangedEventArgs("SelectedThing")); } } public event PropertyChangedEventHandler PropertyChanged; What I'd like to do is have both combo boxes sort their contents alphabetically, and I'd like to specify that behaviour in the XAML if at all possible. Could someone please tell me what is the idiomatic way of doing this with the SL4 / EF4 / WCF RIA technology stack?

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  • Strategy for WCF server with .Net clients and Android clients?

    - by D.H.
    I am using WCF to write a server that should be able to communicate with .Net clients, Android clients and possibly other types of clients. The main type of client is a desktop application that will be written in .Net. This client will usually be on the same intranet as the server. It will make an initial call to the server to get the current state of the system and will then receive updates from the server whenever a value changes. These updates are frequent, perhaps once a second. The Android clients will connect over the Internet. This client is also interested in updates, but it is not as critical as for the desktop client so a (less frequent) polling scenario might be acceptable. All clients will have to login to use the services, and when connecting over the Internet the connection should be secure. I am familiar with WCF but I am not sure what bindings are most appropriate for the scenario and what security solution to use. Also, I have not used Android, but I would like to make it as simple as possible for the person implementing the Android client to consume my services. So, what is my strategy?

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  • Why do WCF clients depend on the app.config file?

    - by routeNpingme
    Like a lot of things, I'm sure there's a good reason for this, so please help me understand... Why, by default, do WCF services store settings in app.config? This has been so frustrating trying to work with multiple Silverlight class libraries. These class libraries are supposed to be completely independent from each other, and this dependency on the app.config seems to cause the following headaches: Single Responsibility Principle - I should be able to add a reference to a class library and go. If that class library uses a service reference, this idea is shot before I even start coding against it. Muddy Configuration - To get other libraries to work, I have to copy and paste the service configurations into the "main" application configs. If an endpoint changes in any way, I can't just worry about a new version of that class DLL - I have to worry about anything that uses it, too. Complex Alternatives - Programmatically creating the endpoint isn't pretty. Period. There has to be a better way. Why doesn't WCF at least separate the service configurations into a ServiceName.config or something that gets copied to an output directory. What am I missing? How do you deal with this?

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  • How can I intercept an exception occurred during serialization in WCF?

    - by bonomo
    I have a legit data object with all data contract / data member attributes. For some reason the WCF service crashes after the operation has completed and the result is passed as a return value. I believe it has something to do with WCF not being able to serialize that result properly. The test client doesn't say anything specific: The underlying connection was closed: The connection was closed unexpectedly. Server stack trace: at System.ServiceModel.Channels.HttpChannelUtilities.ProcessGetResponseWebException(WebException webException, HttpWebRequest request, HttpAbortReason abortReason) at System.ServiceModel.Channels.HttpChannelFactory.HttpRequestChannel.HttpChannelRequest.WaitForReply(TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at IFacade.PickSecurities(String pattern, Int32 atMost) at FacadeClient.PickSecurities(String pattern, Int32 atMost) Inner Exception: The underlying connection was closed: The connection was closed unexpectedly. at System.Net.HttpWebRequest.GetResponse() at System.ServiceModel.Channels.HttpChannelFactory.HttpRequestChannel.HttpChannelRequest.WaitForReply(TimeSpan timeout) I am in control of creating the instance of the service using a customized service host factory. I know I can set up trace listeners and check the logs, but it's a lot of hassle to do. So I would rather handle it explicitly on the server at the time it happens. So I how can I intercept that exception programmatically and return an appropriate fault meassage?

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  • wcf http 504: Working on a mystery

    - by James Fleming
    Ok,  So you're here because you've been trying to solve the mystery of why you're getting a 504 error. If you've made it to this lonely corner of the Internet, then the advice you're getting from other bloggers isn't the answer you are after. It wasn't the answer I needed either, so once I did solve my problem, I thought I'd share the answer with you. For starters, if by some miracle, you landed here first you may not already know that the 504 error is NOT coming from IIS or Casini, that response code is coming from Fiddler. HTTP/1.1 504 Fiddler - Receive Failure Content-Type: text/html Connection: close Timestamp: 09:43:05.193 ReadResponse() failed: The server did not return a response for this request.       The take away here is Fiddler won't help you with the diagnosis and any further digging in that direction is a red herring. Assuming you've dug around a bit, you may have arrived at posts which suggest you may be getting the error because you're trying to hump too much data over the wire, and have an urgent need to employ an anti-pattern: due to a special case: http://delphimike.blogspot.com/2010/01/error-504-in-wcfnet-35.html Or perhaps you're experiencing wonky behavior using WCF-CustomIsolated Adapter on Windows Server 2008 64bit environment, in which case the rather fly MVP Dwight Goins' advice is what you need. http://dgoins.wordpress.com/2009/12/18/64bit-wcf-custom-isolated-%E2%80%93-rest-%E2%80%93-%E2%80%9C504%E2%80%9D-response/ For me, none of that was helpful. I could perform a get on a single record  http://localhost:8783/Criterion/Skip(0)/Take(1) but I couldn't get more than one record in my collection as in:  http://localhost:8783/Criterion/Skip(0)/Take(2) I didn't have a big payload, or a large number of objects (as you can see by the size of one record below) - - A-1B f5abd850-ec52-401a-8bac-bcea22c74138 .biological/legal mother This item refers to the supervisor’s evaluation of the caseworker’s ability to involve the biological/legal mother in the permanency planning process. 75d8ecb7-91df-475f-aa17-26367aeb8b21 false true Admin account 2010-01-06T17:58:24.88 1.20 764a2333-f445-4793-b54d-1c3084116daa So while I was able to retrieve one record without a hitch (thus the record above) I wasn't able to return multiple records. I confirmed I could get each record individually, (Skip(1)/Take(1))so it stood to reason the problem wasn't with the data at all, so I suspected a serialization error. The first step to resolving this was to enable WCF Tracing. Instructions on how to set it up are here: http://msdn.microsoft.com/en-us/library/ms733025.aspx. The tracing log led me to the solution. The use of type 'Application.Survey.Model.Criterion' as a get-only collection is not supported with NetDataContractSerializer.  Consider marking the type with the CollectionDataContractAttribute attribute or the SerializableAttribute attribute or adding a setter to the property. So I was wrong (but close!). The problem was a deserializing issue in trying to recreate my read only collection. http://msdn.microsoft.com/en-us/library/aa347850.aspx#Y1455 So looking at my underlying model, I saw I did have a read only collection. Adding a setter was all it took.         public virtual ICollection<string> GoverningResponses         {             get             {                 if (!string.IsNullOrEmpty(GoverningResponse))                 {                     return GoverningResponse.Split(';');                 }                 else                     return null;             }                  } Hope this helps. If it does, post a comment.

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  • Save password in WCF adapter binding file

    - by Edmund Zhao
    Binding file for WCF Adapter doesn't save the password no matter it is generated by "Add Generated Items..." wizard in Visual Studio or "Export Bindings..." in administration console. It is by design dut to the consideration of security, but it is very annoying especially when you import bindings which contain multiple WCF send ports. The way to aviod retyping password everytime after an import is to edit the binding file before import. Here is what needs to be done. 1. Find the following string:     &lt;Password vt="1" /&gt; "&lt;" means "<", "&gt;" means ">", "vt" means "Variable Type", variable type 1 is "NULL", so the above string can be translated to "<Password/>" 2. Replace it with:     &lt;Password vt="8"&gt;MyPassword&lt;/Password&gt;    variable type 8 is "string", the above string can be transalted to "<Password>MyPassword</Password>"   Binding file uses a lot of character entity references for XML character encoding purpose. For a list of the special charactor entiy references, you can check from here. ...Edmund Zhao

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  • WCF - Automatically create ServiceHost for multiple services

    - by Rajesh Pillai
    WCF - Automatically create ServiceHost for multiple services Welcome back readers!  This blog post is about a small tip that may make working with WCF servicehost a bit easier, if you have lots of services and you need to quickly host them for testing. Recently I was encountered a situation where we were faced to create multiple service host quickly for testing.  Here is the code snippet which is pretty self explanatory.  You can put this code in your service host which in this case is  a console application. class Program   {       static void Main(string[] args)       { // Stores all hosts           List<ServiceHost> hosts = new List<ServiceHost>();           try           { // Get the services element from the serviceModel element in the config file               var section = ConfigurationManager.GetSection("system.serviceModel/services") as ServicesSection;               if (section != null)               {                   foreach (ServiceElement element in section.Services)                   { // NOTE : If the assembly is in another namespace, provide a fully qualified name here in the form // <typename, namespace> // For e.g. Business.Services.CustomerService, Business.Services                       var serviceType = Type.GetType(element.Name); // Get the typeName                        var host = new ServiceHost(serviceType);                       hosts.Add(host); // Add to the host collection                       host.Open(); // Open the host                   }               }               Console.ReadLine();           }           catch (Exception e)           {               Console.WriteLine(e.Message);               Console.ReadLine();           }           finally           {               foreach (ServiceHost host in hosts)               {                   if (host.State == CommunicationState.Opened)                   {                       host.Close();                   }                   else                   {                       host.Abort();                   }               }           }       }   } I hope you find this useful.  You can make this as a windows service if required.

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  • Need some critique on .NET/WCF SOA architecture plan

    - by user998101
    I am working on a refactoring of some services and would appreciate some critique on my general approach. I am working with three back-end data systems and need to expose an authenticated front-end API over http binding, JSON, and REST for internal apps as well as 3rd party integration. I've got a rough idea below that's a hybrid of what I have and where I intend to wind up. I intend to build guidance extensions to support this architecture so that devs can build this out quickly. Here's the current idea for our structure: Front-end WCF routing service (spread across multiple IIS servers via hardware load balancer) Load balancing of services behind routing is handled within routing service, probably round-robin One of the services will be a token Multiple bindings per-service exposed to address JSON, REST, and whatever else comes up later All in/out is handled via POCO DTOs Use unity to scan for what services are available and expose them The front-end services behind the routing service do nothing more than expose the API and do conversion of DTO<-Entity Unity inject service implementation to allow mocking automapper for DTO/Entity conversion Invoke WF services where response required immediately Queue to ESB for async WF -- ESB will invoke WF later Business logic WF layer Expose same api as front-end services Implement business logic Wrap transaction context where needed Call out to composite/atomic services Composite/Atomic Services Exposed as WCF One service per back-end system Standard atomic CRUD operations plus composite operations Supports transaction context The questions I have are: Are the separation of concerns outlined above beneficial? Current thought is each layer below is its own project, except the backend stuff, where each system gets one project. The project has a servicehost and all the services are under a services folder. Interfaces live in a separate project at each layer. DTO and Entities are in two separate projects under a shared folder. I am currently planning to build dedicated services for shared functionality such as logging and overload things like tracelistener to call those services. Is this a valid approach? Any other suggestions/comments?

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  • Tellago is still hiring….

    - by gsusx
    Tellago 's SOA practice is rapidly growing and we are still hiring. In that sense, we are looking to for Connected Systems (WCF, BizTalk, WF) experts who are passionate about building game changing solutions with the latest Microsoft technologies. You will be working alongside technology gurus like DonXml , Pablo Cibraro or Dwight Goins . If you are interested and not afraid of working with a bunch of crazy people ;)please drop me a line at jesus dot rodriguez at tellago dot com. Hope to hear from...(read more)

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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