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  • USB keyboard hit and miss as to whether it will work on boot-up

    - by user208745
    I am new to Ubuntu. Have installed 12.04 on a slave drive while I migrate. Usually booting into Ubuntu goes without a hitch but recently I often find I am unable to use the keyboard, and log-in using the on-screen KB. Sometimes if I remove the USB jack & re-connect it will start working again but not always. I do have an old PS/2 KB which I am using at the moment but.......has anyone any ideas on how to get the USB KB reliably connected? Thanks Dave

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  • How to make Evolution mail work with my work email address?

    - by Fady
    this is the 1st time to write here and the 1st time to use a mail client other than outlook. I tried to add my enterprise email address to evolution mail, I tried both server types exchange mapi and microsoft exchange. With exchange mapi i get this error message "Authentication failed. MapiLogonProvider: Failed to login into the server" With Microsoft Exchange I get this error "Could not connect to server . Make sure the URL is correct and try again." Although I'm sure of all the steps Server: ip address of the mail server Username: Domainname\Username Domain: domain name My system is Ubuntu Release 11.04 (natty) Kernel Linux 2.6.38-15-generic Genome 2.32.1 Evolution 2.32.2 Any kind of help is appreciated and thanks in advance

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  • Why doesn’t ISNUMERIC work correctly? (SQL Spackle)

    Another in our series of articles to help you fill in the cracks in your knowledge with SQL Spackle. MVP Jeff Moden shows us how IsNumeric works and how you should use it. Keep your database and application development in syncSQL Connect is a Visual Studio add-in that brings your databases into your solution. It then makes it easy to keep your database in sync, and commit to your existing source control system. Find out more.

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  • Microsoft XNA code sample wont work with blender model

    - by FreakinaBox
    I downloaded this code sample and integrated it into my game http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing It works with the model that they supplied, but throws and exception whenever I use one of my models. The current vertex declaration does not include all the elements required by the current vertex shader. TextureCoordinate0 is missing. I tried pluging my model into their original source code and same thing. My model is an fbx from blender and has a texture. This is the function that throws the error GraphicsDevice.DrawInstancedPrimitives( PrimitiveType.TriangleList, 0, 0, meshPart.NumVertices, meshPart.StartIndex, meshPart.PrimitiveCount, instances.Length );

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  • Do SEO Tools Really Work?

    There's always a lot of talk around SEO tools in the webmaster and SEO community. Some say a good piece of SEO software is all you need to improve your search rankings and get that desired spot on top of Google search results.

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  • How to work with edge Texture

    - by XzenTorXz
    Im not sure if i use the right terms, but im not able to find something to start with. Im trying to develop a little HTML5 game. I have a ground with a texture and now I want to make a surrounding texture. The texture is an image wich should be bend around the ground. At the moment im using easelJS for display my images/textures. So im looking for some sort of Tutorial/Script/Advice. Im not even sure if I can bend a image in javascript. So the worst case I can think of is split the image in 100 pieces and then put it back together and rotate each piece. for example like this:

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  • How do i get this to work? [closed]

    - by user1867842
    This is my code.... it speaks for itself. <?php define("html","<html>"); define("htmlEnd","</html>"); etc... etc... ?> What i'm trying to do is make a wrapper for html's tags so they won't be needed anymore. But i can't get any of the attributes for html elements to be defined in php. This again speaks for itself... i don't know any other way of saying this... i guess how would i make a other mark up language like html without any tags but still keep everything about html is what i'm trying to say.....

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  • Outsourcing Your Search Engine Optimization Work

    Search Engine Optimization is a very commonly used internet marketing tool that makes sure that your website is more frequently visited than your competitions. A website that has higher importance and has more back-links connecting to it will obviously get more traffic. What an SEO company does is it optimizes the website to make it more search engine friendly, thus getting it higher up on any search engine result page.

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  • Drawing a line using openGL does not work

    - by vikasm
    I am a beginner in OpenGL and tried to write my first program to draw some points and a line. I can see that the window opens with white background but no line is drawn. I was expecting to see red colored (because glColor3f(1.0, 0.0, 0.0);) dots (pixels) and line. But nothing is seen. Here is my code. void init2D(float r, float g, float b) { glClearColor(r,g,b,0.0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0.0, 200.0, 0.0, 150.0); } void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 0.0, 0.0); glBegin(GL_POINTS); for(int i = 0; i < 10; i++) { glVertex2i(10+5*i, 110); } glEnd(); //draw a line glBegin(GL_LINES); glVertex2i(10,10); glVertex2i(100,100); glEnd(); glFlush(); } int main(int argc, char** argv) { //Initialize Glut glutInit(&argc, argv); //setup some memory buffers for our display glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //set the window size glutInitWindowSize(500, 500); //create the window with the title 'points and lines' glutCreateWindow("Points and Lines"); init2D(0.0, 0.0, 0.0); glutDisplayFunc(display); glutMainLoop(); } I wanted to verify that the glcontext was opening properly and used this code: int main(int argc, char **argv) { glutInit(&argc, argv); //setup some memory buffers for our display glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //set the window size glutInitWindowSize(500, 500); //create the window with the title 'points and lines' glutCreateWindow("Points and Lines"); char *GL_version=(char *)glGetString(GL_VERSION); puts(GL_version); char *GL_vendor=(char *)glGetString(GL_VENDOR); puts(GL_vendor); char *GL_renderer=(char *)glGetString(GL_RENDERER); puts(GL_renderer); getchar(); return 0; } And the ouput I got was: 3.1.0 - Build 8.15.10.2345 Intel Intel(R) HD Graphics Family Can someone point out what I am doing wrong ? Thanks.

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  • How does sprite customization in 2D games work?

    - by Alouette
    I´m working on the design of a new game concept at the moment and I would like to know how to handle a customization of sprites. (In 2D that is, hence the topic.) This is my scenario: The player will have a tower containing 3 floors (or more). Each floor can be replaced by another "piece", i.e. a blue floor, a fire floor, a stone floor. With the little knowledge of game development I have, creating a sprite for each possible combination is probably not a good idea, since the size of the game file will be HUGE. So, how does developers solve this? Do you put a standard position and just replace the sprite itself? Any advice or information about this would be great. Regards.

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  • Do Websites Work?

    A website should, from brochure ware sites through to e-business and e-commerce sites, engage and enable users to interact, transact and share knowledge online. I could quote many statistics about website usage, e-business, e-commerce models and search engine marketing etc, but I won't.

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  • Hadoop:Only master node does the work

    - by user287722
    I've setup a Hadoop 2.2 cluster with 1 master node(namenode and secondary namenode) and 3 slave nodes(datanode and namenode on each one).All of the machines use Linux Mint 64bit. When I run my MapReduce program, writen in Java, I can only see that master node is using extra CPU and RAM. Slave nodes are not doing a thing. I've checked the logs from all of the namenodes and there is nothing wrong with the namenodes on slave nodes. Resource Manager is running and all of the slave nodes can see the Resource Manager. I used this http://n0where.net/hadoop-2-2-multi-node-cluster-setup/ tutorial to configure my nodes. Datanodes are working in terms of distributed data storing but I can't see any indication of distributed data processing. Do I have to configure the xml configuration files in some other way so all of the machines will process data while I'm running my MapReduce Job?

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  • Languages and tools that are "portable" (work well from a USB storage drive) [closed]

    - by CodexArcanum
    I'm a huge fan of running programs from my portable hard drive: it means I always have my favorite tools no matter what computer I'm on. Sadly, development tools seem to be hard to get portable at times. I recently realized that the "portable" version of MinGW I was using off my USB drive was actually interfering with a locally installed version of MinGW, so sometimes even the tools you think are portable, aren't. So what are the best portable development tools that you've used? What runs well on a portable media, leaves the host machine clean, and generally makes moving around easier for you?

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  • Toshiba A105 s4244 microphone doesn't work

    - by Adrian Gabura
    I have installed ubuntu on my toshiba laptop and whenever I connect a microphone it doesn't detect any sounds at all. Everything worked well under xp. When I try sound recorder to record sounds it registers no sounds. The only thing that actually gets recorded is a sound when I remove or connect the microphone in its socket(a kind of a "click"). No its NOT muted I checked a million times. Thanks a lot!

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  • WWW - Why Websites Work

    In this ever changing world of digital domination, the internet is the most effective way to communicate to others, your ideas, products, services, or information. Learn why having a website is so important for effective online marketing and education.

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  • Touch Event Not Work With PinchZoom

    - by Siddharth
    I was implemented pinch zoom functionality for my tower of defense game. I manage different entity to display all the towers. From that entity game player select the tower and drag to the actual position where he want to plot the tower. I set the entity in HUD also, so user scroll and zoom the region, the tower become visible all the time. Basically I have created the different entity to show and hide towers only so I can manage it easily. My problem is when I have not perform the scroll and zoom the tower touch and the dragging easily done but when I zoom and scroll the scene at that time the tower touch event does not call so the player can not able to drag and drop it to actual position. So anybody please help me to come out of it.

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  • Links don't work on new server

    - by Beko
    I've recently moved from server with php4 to php5. Now I cant open content in my page. Links look like this "page.com/news-it-is-rainy-day-1.html". But when I try to open link I just get the archive (news.html). I also use smarty template engine. My rewrite rule in .htacces looks like this: Options +FollowSymlinks RewriteEngine on RewriteRule ^news-(.*)\.html$ news.php?do=read&id=$1 RewriteRule ^news.html$ news.php RewriteRule ^index.html$ index.php AddType application/x-httpd-php .xml

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  • Getting trayer to work with dual screen setup

    - by Ikke
    I'm using XMonad as my window manager, and want to use trayer as a icon panel for things like nm-applet. The problem was that the panel wouldn't appear on the top of the screen. If I set it to the bottom it just appeared. After a lot of trying, I found out it is because my xorg.conf is setup for dualscreens, and probably the trayer panel is spawned outside my view (I currently have only a single screen, but I switch a lot). After manualy tweaking the xorg.conf file to allow for just one screen, the panel appears on the right spot. These are the things I had to modify: Section "Monitor" Identifier "0-LVDS" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1366x768" Option "TargetRefresh" "60" Option "Position" "0 0" # Was 1280 256 Option "Rotate" "normal" Option "Disable" "false" EndSection SubSection "Display" Viewport 0 0 Virtual 1366 768 # Was 2646 2646 Depth 24 EndSubSection The problem is ofcourse that I can't use my dual screen setup anymore. Is there a way to force trayer on the right position even with the dualscreen setup?

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