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  • refactoring this function in Java

    - by Joel
    Hi folks, I'm learning Java, and I know one of the big complaints about newbie programmers is that we make really long and involved methods that should be broken into several. Well here is one I wrote and is a perfect example. :-D. public void buildBall(){ /* sets the x and y value for the center of the canvas */ double i = ((getWidth() / 2)); double j = ((getHeight() / 2)); /* randomizes the start speed of the ball */ vy = 3.0; vx = rgen.nextDouble(1.0, 3.0); if (rgen.nextBoolean(.05)) vx = -vx; /* creates the ball */ GOval ball = new GOval(i,j,(2 *BALL_RADIUS),(2 * BALL_RADIUS)); ball.setFilled(true); ball.setFillColor(Color.RED); add(ball); /* animates the ball */ while(true){ i = (i + (vx* 2)); j = (j + (vy* 2)); if (i > APPLICATION_WIDTH-(2 * BALL_RADIUS)){ vx = -vx; } if (j > APPLICATION_HEIGHT-(2 * BALL_RADIUS)){ vy = -vy; } if (i < 0){ vx = -vx; } if (j < 0){ vy = -vy; } ball.move(vx + vx, vy + vy); pause(10); /* checks the edges of the ball to see if it hits an object */ colider = getElementAt(i, j); if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j); } if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j + (2*BALL_RADIUS)); } if (colider == null){ colider = getElementAt(i, j + (2*BALL_RADIUS)); } /* If the ball hits an object it reverses direction */ if (colider != null){ vy = -vy; /* removes bricks when hit but not the paddle */ if (j < (getHeight() -(PADDLE_Y_OFFSET + PADDLE_HEIGHT))){ remove(colider); } } } You can see from the title of the method that I started with good intentions of "building the ball". There are a few issues I ran up against: The problem is that then I needed to move the ball, so I created that while loop. I don't see any other way to do that other than just keep it "true", so that means any other code I create below this loop won't happen. I didn't make the while loop a different function because I was using those variables i and j. So I don't see how I can refactor beyond this loop. So my main question is: How would I pass the values of i and j to a new method: "animateBall" and how would I use ball.move(vx + vx, vy + vy); in that new method if ball has been declared in the buildBall method? I understand this is probably a simple thing of better understanding variable scope and passing arguments, but I'm not quite there yet...

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  • c++ setting string attribute value in class is throwing "Access violation reading location"

    - by user259789
    I am having some trouble getting this simple code to work: class CreateUserView { public: CreateUserView(void); ~CreateUserView(void); UserController* controller; void showView(); string name; string lastname; string address; string email; string dateOfBirth; }; All i need is to set these attributes in the implementation with getline(). CreateUserView::CreateUserView(void) { } void CreateUserView::showView() { cout << endl << " New User" << endl; cout << "--------------------------" << endl; cout << " Name\t\t: "; getline(cin, name); cout << " Lastname\t: "; getline(cin, lastname); cout << " Email\t\t: "; getline(cin, email); cout << " ===============================" << endl; cout << " 1. SAVE 2.CHANGE 3.CANCEL" << endl; cout << " ===============================" << endl; cout << " choice: "; int choice; cin >> choice; cin.ignore(); controller->createUser_choice(choice); } I keep getting this "Access violation reading location" error at this line: getline(cin, name); what's the best way of assigning a value to an std::string attribute of a class? even name = "whatever" is throwing that error!! thanks

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  • Java - StackOverflow Error on recursive 2D boolean array method that shouldn't happen.

    - by David W.
    Hey everyone, I'm working on a runnable java applet that has a fill feature much like the fill method in drawing programs such as Microsoft Paint. This is how my filling method works: 1.) The applet gets the color that the user clicked on using .getRGB 2.) The applet creates a 2D boolean array of all the pixels in the window, with the value "true" if that pixel is the same color as the color clicked on or "false" if not. The point of this step is to keep the .getRGB method out of the recursive method to hopefully prevent this error. 3.) The applet recursively searches the 2D array of booleans where the user clicked, recording each adjacent point that is "true" in an ArrayList. The method then changes each point it records to false and continues. 4.) The applet paints every point stored in the ArrayList to a user selected color. All of the above steps work PERFECTLY if the user clicks within a small area, where only a few thousand pixels or so have their color changed. If the user selects a large area however (such as about 360,000 / the size of the applet window), the applet gets to the recursive stage and then outputs this error: Exception in thread "AWT-EventQueue-1" java.lang.StackOverflowError at java.util.ArrayList.add(ArrayList.java:351) at paint.recursiveSearch(paint.java:185) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) (continues for a few pages) Here is my recursive code: public void recursiveSearch(boolean [][] list, Point p){ if(isValid(p)){ if(list[(int)p.y][(int)p.x]){ fillPoints.add(p); list[(int)p.y][(int)p.x] = false; recursiveSearch(list, new Point(p.x-1,p.y));//Checks to the left recursiveSearch(list, new Point(p.x,p.y-1));//Checks above recursiveSearch(list, new Point(p.x+1,p.y));//Checks to the right recursiveSearch(list, new Point(p.x,p.y+1));//Checks below } } } Is there any way I can work around an error like this? I know that the loop will never go on forever, it just could take a lot of time. Thanks in advance.

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  • WPF textbox derived control override drag&drop OnPreviewDrop (C sharp)

    - by Petr Klus
    Hi, I have been working on my custom control derived from the TextBox and I have encountered a problem I can not solve right now. Brief description of the problem: my textbox contains plain text which contains tags which I want to keep consistent - so far I have overriden text selection so they can be selected only as a whole tag etc. Right now I have moved to processing of drag&drop. If any text is dropped on the textfield and it is dropped on the tag, I want the insertion to be moved before or after the tag. The actual problem is with setting of the e.Handled=true. If I set it to true, it almost works - the text is inserted via my routine, but it is not removed from the source. If I set it to false, after executing my method the original textbox's insertion method is run. Is there any way to alter event routing? Or am I approaching this wrong from the start? Code of my method: protected override void OnPreviewDragEnter(DragEventArgs e) { base.OnPreviewDragEnter(e); e.Handled = true; // let us draw our very own caret... } protected override void OnPreviewDrop(DragEventArgs e) { base.OnPreviewDrop(e); fieldsReady = false; int selStart = this.SelectionStart; int selLength = this.SelectionLength; string droppedData = (string)e.Data.GetData(DataFormats.StringFormat); // where to insert Point whereDropped = e.GetPosition(this); int droppedIndex = GetCharacterIndexFromPoint(whereDropped, true); if (droppedIndex == this.Text.Length - 1) { double c = GetRectFromCharacterIndex(droppedIndex).X; if (whereDropped.X > c) droppedIndex++; } // only if the source was us, do this: if (this.SelectionLength > 0) // this means that we are dragging from our textbox! { // was there any selection? if so, remove it! this.Text = this.Text.Substring(0, selStart) + this.Text.Substring(selStart + selLength); e.Handled = true; // 2DO!! alter the indices depending on the removed selection // insertion this.Text = this.Text.Substring(0, droppedIndex) + droppedData + this.Text.Substring(droppedIndex); } }

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  • C# Read Byte [] to Image

    - by LucasGuitar
    I have an application which I'm adding pictures and these are automatically converted to binary and stored in a single file. how can I save several images, I keep in an XML file start and size of each set of refente to an image byte. But it has several images in bytes, whenever I try to select a different set of bytes just opening the same image. I would like your help to be able to fix this and open different images. Code //Add Image private void btAddImage_Click(object sender, RoutedEventArgs e) { OpenFileDialog op = new OpenFileDialog(); op.Title = "Selecione a Imagem"; op.Filter = "All supported graphics|*.jpg;*.jpeg;*.png|" + "JPEG (*.jpg;*.jpeg)|*.jpg;*.jpeg|" + "Portable Network Graphic (*.png)|*.png"; if (op.ShowDialog() == true) { imgPatch.Source = new BitmapImage(new Uri(op.FileName)); txtName.Focus(); } } //Convert Image private void btConvertImage_Click(object sender, RoutedEventArgs e) { if (String.IsNullOrEmpty(txtName.Text)) { txtName.Focus(); MessageBox.Show("Preencha o Nome", "Error"); } else { save(ConvertFileToByteArray(op.FileName), txtName.Text); } } //Image to Byte Array private static byte[] ConvertFileToByteArray(String FilePath) { return File.ReadAllBytes(FilePath); } //Save Binary File and XML File public void save(byte[] img, string nome) { FileStream f; long ini, fin = img.Length; if (!File.Exists("Escudos.bcf")) { f = new FileStream("Escudos.bcf", FileMode.Create); ini = 0; } else { f = new FileStream("Escudos.bcf", FileMode.Append); ini = f.Length + 1; bin = new TestBinarySegment(); } bin.LoadAddSave("Escudos.xml", "Brasileiro", nome, ini, fin); BinaryWriter b = new BinaryWriter(f); b.Write(img); b.Close(); f.Dispose(); } //Load Image from Byte private void btLoad_Click(object sender, RoutedEventArgs e) { getImageFromByte(); } //Byte to Image public void getImageFromByte(int start, int length) { using (FileStream fs = new FileStream("Escudos.bcf", FileMode.Open)) { byte[] iba = new byte[fs.Length+1]; fs.Read(iba, start, length); Image image = new Image(); image.Source = BitmapFrame.Create(fs, BitmapCreateOptions.None, BitmapCacheOption.OnLoad); imgPatch2.Source = image.Source; } }

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  • Exception from Response.Redirect?

    - by allencoded
    I keep getting an error: A first chance exception of type 'System.Threading.ThreadAbortException' occurred in mscorlib.dll An exception of type 'System.Threading.ThreadAbortException' occurred in mscorlib.dll but was not handled in user code The thread '' (0x27ee4) has exited with code 0 (0x0). I was told it was related to this: protected void Button1_Click(object sender, EventArgs e) { Response.Redirect("Results.aspx?Keywords=" + searchString.Text); } I figured it may help to include my complete code. The code above is the only C# code on my first asp page. That code relates to this code on this page. It is also the only C# code I have on my second page. I am simply just trying to pass a keyword from a search form to this block of code: if (Request.QueryString["Keywords"] != null){ string keywords = Request.QueryString["Keywords"]; string myAppID = "HIDDEN"; var xml = XDocument.Load("http://svcs.ebay.com/services/search/FindingService/v1?OPERATION-NAME=findItemsByKeywords&SERVICE-VERSION=1.0.0&SECURITY-APPNAME=" + myAppID + "&RESPONSE-DATA-FORMAT=XML&REST-PAYLOAD&keywords=" + keywords + "&paginationInput.entriesPerPage=5"); XNamespace ns = "http://www.ebay.com/marketplace/search/v1/services"; var titles = from item in xml.Root.Descendants(ns + "title") select new{ title = xml.Descendants(ns + "title").Select (x => x.Value), }; foreach (var item in titles){ Label1.Text += item; } } This block of code calls the keyword value and uses it in an api to perform a search. The code of the xml(api) formats like this: <findItemsByKeywordsResponse xmlns="http://www.ebay.com/marketplace/search/v1/services"> <searchReslut count="5"> <item> <title></title> </item> <item> <title></title> </item> <item> <title></title> </item> Why am I getting this error how do you fix it?

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  • Should an object be fully complete before injected as a dependency?

    - by Hans
    This is an extension of this question: http://stackoverflow.com/questions/3027082/understanding-how-to-inject-object-dependencies. Since it is a bit different, I wanted to separate them, to make it, hopefully, easier to answer. Also, this is not a real system, just a simplified example that I thought we'd all be familiar with. TIA. : DB threads: thread_id, thread_name, etc posts: post_id, thread_id, post_name, post_contents, post_date, post_user_id, etc Overview Basically I'm looking at the most maintainable way to load $post_id and have it cascade and load the other things I want to know about and I'm trying to keep the controller skinny. BUT: I'm ending up with too many dependencies to inject I'm passing in initialized but empty objects I want to limit how many parameters I am passing around I could inject $post(-many) into $thread(one<-), but on that page I'm not looking at a thread, I'm looking at a post I could combine/inject them into a new object Detail If I am injecting an object into another, is it best to have it fully created first? I'm trying to limit how many parameters I have to pass in to a page, but I end up with a circle. // 1, empty object injected via constructor $thread = new Thread; $post = new Post($thread); // $thread is just an empty object $post->load($post_id); // I could now do something like $post->get('thread_id') to get everything I want in $post // 2, complete object injected via constructor $thread = new Thread; $thread->load($thread_id); // this page would have to have passed in a $thread_id, too $post = new Post($thread); // thread is a complete object, with the data I need, like thread name $post->load($post_id); // 3, inject $post into $thread, but this makes less sense to me, since I'm looking at a post page, not a thread page $post = new Post(); $post->load($post_id); $thread = new Thread($post); $thread->load(); // would load based on the $post->get('post_id') and combine. Now I have all the data I want, but it's non-intuitive to be heirarchially Thread->Post instead of Post-with-thread-info // Or, I could inject $post into $thread, but if I'm on a post page, // having an object with a top level of Thread instead of // Post-which-contains-thread-info, makes less sense to me. // to go with example 1 class post { public function __construct(&$thread) { $this->thread=$thread; } public function load($id) { // ... here I would load all the post data based on $id // now include the thread data $this->thread->load($this->get('thread_id')); return $this; } } // I don't want to do $thread = new Thread; $post = new Post; $post->load($post_id); $thread->load($post->get('post_id')); Or, I could create a new object and inject both $post and $thread into it, but then I have object with an increasing number of dependencies.

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  • Return the Largest Span in a given Array -Core Java and Arrays Question

    - by Deepak
    Hi Stack People, Merry Christmas and hope you are in great Spirits,I have a Question in Java-Arrays as shown below.Im stuck up with this struggling to get it rite. Consider the leftmost and righmost appearances of some value in an array. We'll say that the "span" is the number of elements between the two inclusive. A single value has a span of 1. Write a **Java Function** that returns the largest span found in the given array. **Example: maxSpan({1, 2, 1, 1, 3}) ? 4,answer is 4 coz MaxSpan between 1 to 1 is 4 maxSpan({1, 4, 2, 1, 4, 1, 4}) ? 6,answer is 6 coz MaxSpan between 4 to 4 is 6 maxSpan({1, 4, 2, 1, 4, 4, 4}) ? 6,answer is 6 coz Maxspan between 4 to 4 is 6 which is greater than MaxSpan between 1 and 1 which is 4,Hence 64 answer is 6. I have the code which is not working,it includes all the Spans for a given element,im unable to find the MaxSpan for a given element. Please help me out. Results of the above Program are as shown below Expected This Run maxSpan({1, 2, 1, 1, 3}) ? 4 5 X maxSpan({1, 4, 2, 1, 4, 1, 4}) ? 6 8 X maxSpan({1, 4, 2, 1, 4, 4, 4}) ? 6 9 X maxSpan({3, 3, 3}) ? 3 5 X maxSpan({3, 9, 3}) ? 3 3 OK maxSpan({3, 9, 9}) ? 2 3 X maxSpan({3, 9}) ? 1 1 OK maxSpan({3, 3}) ? 2 3 X maxSpan({}) ? 0 1 X maxSpan({1}) ? 1 1 OK ::Code:: public int maxSpan(int[] nums) { int count=1;//keep an intial count of maxspan=1 int maxspan=0;//initialize maxspan=0 for(int i=0;i<nums.length;i++){ for(int j=i+1;j<nums.length;j++){ if(nums[i] == nums[j]){ //check to see if "i" index contents == "j" index contents count++; //increment count maxspan=count; //make maxspan as your final count int number = nums[i]; //number=actual number for maxspan } } } return maxspan+1; //return maxspan }

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  • Rspec and Rails 3 - Problem Validating Nested Attribute Collection Size

    - by MunkiPhD
    When I create my Rspec tests, I keep getting a validation of false as opposed to true for the following tests. I've tried everything and the following is the measly code that I have now - so if it's waaaaay wrong, that's why. class Master < ActiveRecord::Base attr_accessible :name, :specific_size # Associations ---------------------- has_many :line_items accepts_nested_attributes_for :line_items, :allow_destroy => true, :reject_if => lambda { |a| a[:item_id].blank? } # Validations ----------------------- validates :name, :presence => true, :length => {:minimum => 3, :maximum => 30} validates :specific_size, :presence => true, :length => {:minimum => 4, :maximum => 30} validate :verify_items_count def verify_items_count if self.line_items.size < 2 errors.add(:base, "Not enough items to create a master") end end end And here it the items model: class LineItem < ActiveRecord::Base attr_accessible :specific_size, :other_item_type_id # Validations -------------------- validates :other_item_type_id, :presence => true validates :master_id, :presence => true validates :specific_size, :presence => true # Associations --------------------- belongs_to :other_item_type belongs_to :master end The RSpec Tests: before(:each) do @master_lines = [] @master_lines << LineItem.new(:other_item_type_id => 1, :master_id => 2, :specific_size => 1) @master_lines << LineItem.new(:other_item_type_id => 2, :master_id => 2, :specific_size => 1) @attr = {:name => "Some Master", :specific_size => "1 giga"} end it "should create a new instance given a valid name and specific size" do @master = Master.create(@attr) line_item_one = @master.line_items.build(:other_item_type_id => 1, :specific_size => 1) line_item_two = @master.line_items.build(:other_item_type_id => 2, :specific_size => 2) @master.line_items.size === 2 @master.should be_valid end it "should have at least two items to be valid" do master = Master.new(:name => "test name", :specific_size => "1 mega") master_item_one = LineItem.new(:other_item_type_id => 1, :specific_size => 2) master_item_two = LineItem.new(:other_item_type_id => 2, :specific_size => 1) master.line_items << master_item_one master.should_not be_valid master.line_items << master_item_two master.line_items.size.should === 2 master.should be_valid end I'm very new to Rspec and Rails - and I've been failing at this for the past couple of hours. Thanks for any help in advance.

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  • Best way to ask confirmation from user before leaving the page

    - by JohnathanKong
    Hey Everyone, I am currently building a registration page where if the user leaves, I want to pop up a CSS box asking him if he is sure or not. I can accomplish this feat using confirm boxes, but the client says that they are too ugly. I've tried using unload and beforeunload, but both cannot stop the page from being redirected. Using those to events, I return false, so maybe there's a way to cancel other than returning false? Another solution that I've had was redirecting them to another page that has my popup, but the problem with that is that if they do want to leave the page, and it wasn't a mistake, they lose the page they were originally trying to go to. If I was a user, that would irritate me. The last solution was real popup window. The only thing I don't like about that is that the main winow will have their destination page while the pop will have my page. In my opinion it looks disjoint. On top of that, I'd be worried about popup blockers. Just to add to everyones comments. I understand that it is irritating to prevent users from exiting the page, and in my opinion it should not be done. Right now I am using a confirm box at this point. What happens is that it's not actually "preventing" the user from leaving, what the client actually wants to do is make a suggestion if the user is having doubts about registering. If the user is halfway through the registraiton process and leaves for some reason, the client wants to offer the user a free coupon to a seminar (this client is selling seminars) to hopefully persuade the user to register. The client is under the impression that since the user is already on the form, he is thinking of registering, and therefore maybe a seminar of what he is registering for would be the final push to get the user to register. Ideally I don't have to prevent the user from leaving, what would be just as good, and in my opinion better is if I can pause the unload process. Maybe a sleep command? I don't really have to keep the user on the page because either way they will be leaving to go to a different page. Also, as people have stated, this is a terriable title, so if someone knows a better one, I'd really appreciate it if they could change the title to something no so spammer inviting.

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  • Improved way to build nested array of unique values in javascript

    - by dualmon
    The setup: I have a nested html table structure that displays hierarchical data, and the individual rows can be hidden or shown by the user. Each row has a dom id that is comprised of the level number plus the primary key for the record type on that level. I have to have both, because each level is from a different database table, so the primary key alone is not unique in the dom. example: id="level-1-row-216" I am storing the levels and rows of the visible elements in a cookie, so that when the page reloads the same rows the user had open are can be shown automatically. I don't store the full map of dom ids, because I'm concerned about it getting too verbose, and I want to keep my cookie under 4Kb. So I convert the dom ids to a compact json object like this, with one property for each level, and a unique array of primary keys under each level: { 1:[231,432,7656], 2:[234,121], 3:[234,2], 4:[222,423], 5:[222] } With this structure stored in a cookie, I feed it to my show function and restore the user's previous disclosure state when the page loads. The area for improvement: I'm looking for better option for reducing my map of id selectors down to this compact format. Here is my function: function getVisibleIds(){ // example dom id: level-1-row-216-sub var ids = $("tr#[id^=level]:visible").map(function() { return this.id; }); var levels = {}; for(var i in ids ) { var id = ids[i]; if (typeof id == 'string'){ if (id.match(/^level/)){ // here we extract the number for level and row var level = id.replace(/.*(level-)(\d*)(.*)/, '$2'); var row = id.replace(/.*(row-)(\d*)(.*)/, '$2'); // *** Improvement here? *** // This works, but it seems klugy. In PHP it's one line (see below): if(levels.hasOwnProperty(level)){ if($.inArray(parseInt(row, 10) ,levels[level]) == -1){ levels[level].push(parseInt(row, 10)); } } else { levels[level] = [parseInt(row, 10)]; } } } } return levels; } If I were doing it in PHP, I'd build the compact array like this, but I can't figure it out in javascript: foreach($ids as $id) { if (/* the criteria */){ $level = /* extract it from $id */; $row = /* extract it from $id */; $levels[$level][$row]; } }

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  • How to get all captures of subgroup matches with preg_match_all()?

    - by hakre
    Update/Note: I think what I'm probably looking for is to get the captures of a group in PHP. Referenced: PCRE regular expressions using named pattern subroutines. (Read carefully:) I have a string that contains a variable number of segments (simplified): $subject = 'AA BB DD '; // could be 'AA BB DD CC EE ' as well I would like now to match the segments and return them via the matches array: $pattern = '/^(([a-z]+) )+$/i'; $result = preg_match_all($pattern, $subject, $matches); This will only return the last match for the capture group 2: DD. Is there a way that I can retrieve all subpattern captures (AA, BB, DD) with one regex execution? Isn't preg_match_all suitable for this? This question is a generalization. Both the $subject and $pattern are simplified. Naturally with such the general list of AA, BB, .. is much more easy to extract with other functions (e.g. explode) or with a variation of the $pattern. But I'm specifically asking how to return all of the subgroup matches with the preg_...-family of functions. For a real life case imagine you have multiple (nested) level of a variant amount of subpattern matches. Example This is an example in pseudo code to describe a bit of the background. Imagine the following: Regular definitions of tokens: CHARS := [a-z]+ PUNCT := [.,!?] WS := [ ] $subject get's tokenized based on these. The tokenization is stored inside an array of tokens (type, offset, ...). That array is then transformed into a string, containing one character per token: CHARS -> "c" PUNCT -> "p" WS -> "s" So that it's now possible to run regular expressions based on tokens (and not character classes etc.) on the token stream string index. E.g. regex: (cs)?cp to express one or more group of chars followed by a punctuation. As I now can express self-defined tokens as regex, the next step was to build the grammar. This is only an example, this is sort of ABNF style: words = word | (word space)+ word word = CHARS+ space = WS punctuation = PUNCT If I now compile the grammar for words into a (token) regex I would like to have naturally all subgroup matches of each word. words = (CHARS+) | ( (CHARS+) WS )+ (CHARS+) # words resolved to tokens words = (c+)|((c+)s)+c+ # words resolved to regex I could code until this point. Then I ran into the problem that the sub-group matches did only contain their last match. So I have the option to either create an automata for the grammar on my own (which I would like to prevent to keep the grammar expressions generic) or to somewhat make preg_match working for me somehow so I can spare that. That's basically all. Probably now it's understandable why I simplified the question. Related: pcrepattern man page Get repeated matches with preg_match_all()

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  • OutOfMemoryError loading Bitmap via DefaultHttpClient

    - by Goddchen
    i have a simple problem: Although i'm using sampleSize properly, my code doesn't even reach the BitmapFactorycode, since DefaultHttpClient is already throwing the exception. Here is my code: DefaultHttpClient client = new DefaultHttpClient(); HttpGet request = new HttpGet(mSongInfo.imageLarge); HttpResponse response = client.execute(request); int sampleSize = 1; while (response.getEntity().getContentLength() / sampleSize / sampleSize > 100 * 1024) { sampleSize *= 2; } BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = sampleSize; final Bitmap bitmap = BitmapFactory.decodeStream(response .getEntity().getContent(), null, options); And here is the exception: 0 java.lang.OutOfMemoryError: (Heap Size=11463KB, Allocated=7623KB, Bitmap Size=9382KB) 1 at org.apache.http.util.ByteArrayBuffer.<init>(ByteArrayBuffer.java:53) 2 at org.apache.http.impl.io.AbstractSessionInputBuffer.init(AbstractSessionInputBuffer.java:82) 3 at org.apache.http.impl.io.SocketInputBuffer.<init>(SocketInputBuffer.java:98) 4 at org.apache.http.impl.SocketHttpClientConnection.createSessionInputBuffer(SocketHttpClientConnection.java:83) 5 at org.apache.http.impl.conn.DefaultClientConnection.createSessionInputBuffer(DefaultClientConnection.java:170) 6 at org.apache.http.impl.SocketHttpClientConnection.bind(SocketHttpClientConnection.java:106) 7 at org.apache.http.impl.conn.DefaultClientConnection.openCompleted(DefaultClientConnection.java:129) 8 at org.apache.http.impl.conn.DefaultClientConnectionOperator.openConnection(DefaultClientConnectionOperator.java:173) 9 at org.apache.http.impl.conn.AbstractPoolEntry.open(AbstractPoolEntry.java:164) 10 at org.apache.http.impl.conn.AbstractPooledConnAdapter.open(AbstractPooledConnAdapter.java:119) 11 at org.apache.http.impl.client.DefaultRequestDirector.execute(DefaultRequestDirector.java:359) 12 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:555) 13 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:487) 14 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:465) 15 at de.goddchen.android.easysongfinder.fragments.SongFragment$1.run(SongFragment.java:79) 16 at java.lang.Thread.run(Thread.java:1027) As you can see, the code doesn't even reach the part where i check the size (Content-Length) of the image and calculate a proper sample size. I wasn't aware that simply calling DefaultHttpClient.execute(...) will already load the complete content into the memory. Am i doing something wrong? What is the right way to first retrieve the content length and then start reading the content from an InputStream? EDIT To avoid common answers that show how to load images from a URL: i already know how to do that, i have also posted the code above, so why do you keep referencing tutorials on that? I explicitly was very clear about the problem: Why is HttpClient.execute(...)already fetching the whole content and storing it in memory instead of providing a proper ÌnputStreamto me? Please don't post any beginner tutorials on how to load aBitmap`from a URL...

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  • When to use new layouts and when to use new activities?

    - by cmdfrg
    I'm making a game in Android and I'm trying to add a set of menu screens. Each screen takes up the whole display and has various transitions available to other screens. As a rough summary, the menu screens are: Start screen Difficult select screen Game screen. Pause screen. Game over screen. And there are several different ways you can transition between screen: 1 - 2 2 - 3 3 - 4 (pause game) 4 - 1 (exit game) 4 - 3 (resume game) 3 - 5 (game ends) Obviously, I need some stored state when moving between screens, such as the difficulty level select when starting a game and what the player's score is when the game over screen is shown. Can anyone give me some advice for the easiest way to implement the above screens and transitions in Android? All the create/destroy/pause/resume methods make me nervous about writing brittle code if I'm not careful. I'm not fond of using an Activity for each screen. It seems too heavy weight, having to pass data around using intents seems like a real pain and each screen isn't a useful module by itself. As the "back" button doesn't always go back to the previous screen either, my menu layout doesn't seem to fit the activity model well. At the moment, I'm representing each screen as an XML layout file and I have one activity. I set the different buttons on each layout to call setContentView to update the screen the main activity is showing (e.g. the pause button changes the layout to the pause screen). The activity holds onto all the state needed (e.g. the current difficulty level and the game high score), which makes it easy to share data between screens. This seems roughly similar to the LunarLander sample, except I'm using multiple screens. Does what I have at the moment sound OK or am I not doing things the typical Android way? Is there a class I can use (e.g. something like ViewFlipper) that could make my life easier? By the way, my game screen is implemented as a SurfaceView that stores the game state. I need the state in this view to persist between calls to setContentView (e.g. to resume from paused). Is the right idea to create the game view when the activity starts, keep a reference to it and then use this reference with setContentView whenever I want the game screen to appear?

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  • How to add Items to GridView in C# Windows Store App (Win8)

    - by flexage
    To keep things simple let's just say I have a c# Windows Store Project for Windows 8 that has the following items: GridView (PlatformsGrid) List«PlatformSearchResult» (allPlatforms) DataTemplate (PlatformDataTemplate) in standardstyles.xaml allPlatforms is a collection of "PlatformSearchResult"objects populated from an online API, and has the following 3 properties: ID Name Alias I am able to add a new item to the gridview for each object that exists in my allPlatforms collection, however the items are blank and do not show the data from my objects. A quick summary of the current code looks like this: XAML Markup: <!-- Platforms Content --> <GridView x:Name="PlatformsGrid" Grid.Row="1" CanReorderItems="True" CanDragItems="True" ItemTemplate="{StaticResource PlatformDataTemplate}" > <GridView.ItemsPanel> <ItemsPanelTemplate> <WrapGrid MaximumRowsOrColumns="2" VerticalChildrenAlignment="Top" HorizontalChildrenAlignment="Center" /> </ItemsPanelTemplate> </GridView.ItemsPanel> </GridView> Data Template <!-- Platform Item Template --> <DataTemplate x:Key="PlatformDataTemplate"> <Grid Background="#FF939598" Height="250" Width="250"> <Image Source="/SampleImage.png" Stretch="UniformToFill"/> <StackPanel Orientation="Vertical" Background="#CC000000" Height="90" VerticalAlignment="Bottom"> <TextBlock Text="{Binding Name}" Margin="10,3,0,0" Width="242" Height="62" TextTrimming="WordEllipsis" TextWrapping="Wrap" HorizontalAlignment="Left"/> <TextBlock Text="{Binding Alias}" Margin="10,2,0,0" Width="186" Height="14" TextTrimming="WordEllipsis" HorizontalAlignment="Left" FontSize="9" Opacity="0.49"/> </StackPanel> </Grid> </DataTemplate> Controlling Function private async void FetchItemInfo_Loaded(object sender, RoutedEventArgs e) { // Get List of Top Games List<PlatformSearchResult> allPlatforms = new List<PlatformSearchResult>(); allPlatforms = await GamesDB.GetPlatforms(); // Dynamically Create Platform Tiles foreach (PlatformSearchResult platform in allPlatforms) { PlatformsGrid.DataContext = platform; PlatformsGrid.Items.Add(platform); } } How do I get the added items to show the appropriate object properties (ignoring the image for now), I'm just interested in populating the content of the TextBlocks. I appreciate any help anyone can provide! Thanks, Alex.

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  • You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version

    - by user1810442
    Hi I keep getting SQL syntax error when i'm running my code in php, however when i remove the variables and do it manually in MYSQL, not a problem. I've tried 2 different versions of query one with (') and other with (") and nothing. Could you please help? Thank you. $produpdateid = $_GET ['id']; $varcat = $_POST['category']; $vartitle = strip_tags($_POST['title']); $varoverview = strip_tags($_POST['overview']); $varfeatures = strip_tags($_POST['features']); $varspecification = strip_tags($_POST['specification']); $varmaker = strip_tags($_POST['maker']); $varsize = $_POST['size']; $varprice = $_POST['price']; $varstock = $_POST['stock']; $vartype = $_POST['stock']; $q = 'UPDATE products SET products_category_id=' . $varcat . ', title=' . $vartitle . ', overview=' . $varoverview . ', features=' . $varfeatures . ', specification=' . $varspecification . ', size=' . $varsize . ', size_type=' . $vartype . ', maker=' . $varmaker . ', image=' . $varimg . ', price=' . $varprice . ', stock=' . $varstock .' WHERE id=' .$produpdateid; /*$test = "UPDATE products SET products_category_id=" . $varcat . ", title=" . $vartitle . ", overview=" . $varoverview . ", features=" . $varfeatures . ", specification=" . $varspecification . ", size=" . $varsize . ", size_type=" . $vartype . ", maker=" . $varmaker . ", image=" . $varimg . ", price=" . $varprice . ", stock=" . $varstock ." WHERE id=" .$produpdateid;*/ $updateresult = mysqli_query($dbc,$q);

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  • jQuery carousel click updates selected item in a select list?

    - by Scott B
    I'm trying to hook up the click event on a jQuery image carousel's images so that it updates a select list in the same document and sets the "selected" option to match the item that was clicked in the carousel. The "title" attribute on each of the carousel images matches at least one option in the select list (title is always unique). For example: 1) carousel image titles are: image1, image2, image3 <div id="carousel"> <ul> <li><img src='folder1/screenshot.jpg' title=image1 /></li> <li><img src='folder2/screenshot.jpg' title=image2 /></li> <li><img src='folder3/screenshot.jpg' title=image3 /></li> </ul> </div> 2) select list options are... <select id="myThumbs"> <option>image1</option> <option selected="selected">image2</option> <option>image3</option> </select> My existing code is below, which already binds the hover event to a preview div outside the carousel. I want to keep this behavior, and also add the click behavior to update the selected item in the options list so that it matches the title of the carousel image that was clicked. $(function() { $("#carousel").jCarouselLite({ btnNext: ".next", btnPrev: ".prev", visible: 6, mouseWheel: true, speed: 700 }); $('#carousel').show(); $('#myThumbs').change(function() { var myImage = $('#myThumbs :selected').text(); $('.selectedImage img').attr('src','../wp-content/themes/mytheme/styles/'+myImage+'/screenshot.jpg'); }); $('#carousel ul li').click(function(e) { var myOption = $(this).children('img').attr('title'); $('#myThumbs').addOption('Text', myOption); }); $('#carousel ul li').hover(function(e) { var img_src = $(this).children('img').attr('src'); $('.selectedImage img').attr('src',img_src); } ,function() { $('.selectedImage img').attr('src', '<?php echo $selectedThumb; ?>');}); });

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  • C problem, left of '->' must point to class/struct/union/generic type ??

    - by Patrick
    Hello! Trying to understand why this doesn't work. I keep getting the following errors: left of '-nextNode' must point to class/struct/union/generic type (Also all the lines with a - in the function new_math_struct) Header file #ifndef MSTRUCT_H #define MSTRUCT_H #define PLUS 0 #define MINUS 1 #define DIVIDE 2 #define MULTIPLY 3 #define NUMBER 4 typedef struct math_struct { int type_of_value; int value; int sum; int is_used; struct math_struct* nextNode; } ; typedef struct math_struct* math_struct_ptr; #endif C file int get_input(math_struct_ptr* startNode) { /* character, input by the user */ char input_ch; char* input_ptr; math_struct_ptr* ptr; math_struct_ptr* previousNode; input_ptr = &input_ch; previousNode = startNode; /* as long as input is not ok */ while (1) { input_ch = get_input_character(); if (input_ch == ',') // Carrage return return 1; else if (input_ch == '.') // Illegal character return 0; if (input_ch == '+') ptr = new_math_struct(PLUS, 0); else if (input_ch == '-') ptr = new_math_struct(MINUS, 0); else if (input_ch == '/') ptr = new_math_struct(DIVIDE, 0); else if (input_ch == '*') ptr = new_math_struct(MULTIPLY, 0); else ptr = new_math_struct(NUMBER, atoi(input_ptr)); if (startNode == NULL) { startNode = previousNode = ptr; } else { previousNode->nextNode = ptr; previousNode = ptr; } } return 0; } math_struct_ptr* new_math_struct(int symbol, int value) { math_struct_ptr* ptr; ptr = (math_struct_ptr*)malloc(sizeof(math_struct_ptr)); ptr->type_of_value = symbol; ptr->value = value; ptr->sum = 0; ptr->is_used = 0; return ptr; } char get_input_character() { /* character, input by the user */ char input_ch; /* get the character */ scanf("%c", &input_ch); if (input_ch == '+' || input_ch == '-' || input_ch == '*' || input_ch == '/' || input_ch == ')') return input_ch; // A special character else if (input_ch == '\n') return ','; // A carrage return else if (input_ch < '0' || input_ch > '9') return '.'; // Not a number else return input_ch; // Number } The header for the C file just contains a reference to the struct header and the definitions of the functions. Language C.

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  • Get information from a higher class?

    - by Clint Davis
    I don't know really how to word the question so please bear with me... I have 3 classes: Server, Database, and Table. Each class has a "Name" property. How I want it to work is that each server can have multiple databases and each database can have multiple tables. So in the Server class I have this property. Private _databases As List(Of Database) Public Property Databases() As List(Of Database) Get Return _databases End Get Set(ByVal value As List(Of Database)) _databases = value End Set End Property And I have something similar in the Database class for the tables. This works fine now because I can do something like this to get all the databases in the server. For Each db In s.Databases 's being the server object Debug.Print(db.Name) Next I would like to expand these classes. I want the server class to handle all the connection information and I would like the other classes to use the server class's connection information in them. For example, I setup a server class and set the connection string to the server. Then I want the database class to use serverclass.connectionstring property to connect to the server and get a list of all the databases. But I want to keep that code in the database class. How can I do this? I've attached some code of what I want to do. Public Class Server Private _name As String Public Property Name() As String Get Return _name End Get Set(ByVal value As String) _name = value End Set End Property Private _databases As List(Of Database) Public Property Databases() As List(Of Database) Get Return _databases End Get Set(ByVal value As List(Of Database)) _databases = value End Set End Property End Class '-----New class Public Class Database Private _name As String Public Property Name() As String Get Return _name End Get Set(ByVal value As String) _name = value End Set End Property Private _tables As List(Of Table) Public Property Tables() As List(Of Table) Get Return _tables End Get Set(ByVal value As List(Of Table)) _tables = value End Set End Property 'This is where I need help! Private Sub LoadTables () dim connectionstring as string = server.connectionstring 'Possible? 'Do database stuff End Class Thanks for reading!

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  • Advice needed: stay with Java team or move to C++ team?

    - by user68759
    Some background - I have been programming in Java as a professional for the last few years. This is mainly using Java SE. I have also touched bits and pieces of other various Java technologies and have some basic knowledge about them. I consider my self as an intermediate Java programmer. I like Java very much. I think it is only going to get bigger. Recently, my manager asked my opinion on whether I would like to be transferred to another team within the company that is developing a product in C++. This is mainly because my current Java team simply didn't make enough money due to poor sales and the economic downturn. Now, I have never had any experience with C++ nor have I ever coded a single line of code in C++. I have always wanted to learn it and now is my chance. But I really want to make sure I get benefit out of it in the future, in the sense that I will have the skills that will still be on-demand in the future. So, what do you experts think? Is C++ still the language to learn these days to secure yourself for the future? What will I learn more in C++ but not in Java? And are they worthy to learn considering the current and possible future demands in IT industry? (Apart from the obvious more control over memory management and something along that line.) What is a good excuse to refuse the offer in order to stay with the Java team? I don't want to blatantly refuse it because you can never predict the future and I could possibly come back to my manager in the future and ask him to transfer me to the C++ team. How do I say it nicely that I am taking the offer but I would like to still be involved with Java one way or another, such as when there is a new Java project I would like to be considered. I have to admit that I am kind of 50-50 at the moment. I want to learn C++ for the sake of improving my skills and also helping my company to reduce the fund required for the Java team. But it is also hard for me to leave Java because I know Java is going to get bigger, so I am afraid of getting behind when I start concentrating on C++. I could, of course, decide to just join the C++ team, and then spend my free time reading about Java to keep in touch with it, but I thought I would ask anyway in case some people can point out the strong points of either over the other given the current and possibly future circumstances.

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  • Jquery menu help please

    - by Trai Tran
    I am having trouble with this menu, when I hover to the subcategories they keep slideup. I want the subcategories to remain when I hover it and when I move my mouse outside it will slideup, same go to the main categories. Please help. I had been working on this for 1 hour but no solution. $(document).ready(function(){ $('ul#level1').slideUp(); $('a#tab').hover(function(){ var content_show = $(this).attr('title'); $('.'+ content_show).stop().slideDown(); },function(){ var content_show = $(this).attr('title'); $('.'+ content_show).stop().slideUp(); }); }); <li><a href="#" id="tab" class="active" title="one">Sport</a> <ul id="level1" class="one"> <li><a href="#">View All</a></li> <li><a href="#" >Shoes</a></li> <li><a href="#" >T-Shirt</a></li> <li><a href="#" >Tools</a></li> <li><a href="#" >Hats</a></li> <li><a href="#">Pants</a></li> </ul> </li> <li><a href="#" id="tab" class="tab" title="two">Foods</a> <ul id="level1" class="two"> <li><a href="#">Link Here</a></li> <li><a href="#">Link Here</a></li> <li><a href="#">Link Here</a></li> <li><a href="#">Link Here</a></li> <li><a href="#">Link Here</a></li> </ul> </li>

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  • Writing OpenGL enabled GUI

    - by Jaen
    I am exploring a possibility to write a kind of a notebook analogue that would reproduce the look and feel of using a traditional notebook, but with the added benefit of customizing the page in ways you can't do on paper - ask the program to lay ruled paper here, grid paper there, paste an image, insert a recording from the built-in camera, try to do handwriting recognition on the tablet input, insert some latex for neat formulas and so on. I'm pretty interested in developing it just to see if writing notes on computer can come anywhere close to the comfort plain paper + pencil offer (hard to do IMO) and can always turn it in as a university C++ project, so double gain there. Coming from the type of project there are certain requirements for the user interface: the user will be able to zoom, move and rotate the notebook as he wishes and I think it's pretty sensible delegate it to OpenGL, so the prospective GUI needs to work well with OGL (preferably being rendered in it) the interface should be navigable with as little of keyboard input as user wishes (incorporating some sort of gestures maybe) up to limiting the keyboard keys as modifiers to the pen movements and taps; this includes tablet and possible multitouch support the interface should keep out of the way where not needed and come up where needed and be easily layerable the notebook sheet itself will be a container for objects representing the notebook blurbs, so it would be nice if the GUI would be able to overlay some frames over the exact parts of the OpenGL-drawn sheet to signify what can be done with given part (like moving, rotating, deleting, copying, editing etc.) and it's extents In terms of interface it's probably going to end up similar to Alias' Sketch Book Pro: [picture][http://1.bp.blogspot.com/_GGxlzvZW-CY/SeKYA_oBdSI/AAAAAAAAErE/J6A0kyXiuqA/s400/Autodesk_Alias_SketchBook_Pro_2.jpg] As far as toolkits go I'm considering Qt and nui, but I'm not really aware how well would they match up the requirements and how well would they handle such an application. As far as I know you can somehow coerce Qt into doing widget drawing with OpenGL, but on the other hand I heard voices it's slot-signal framework isn't exactly optimal and requires it's own preprocessor and I don't know how hard would be to do all the custom widgets I would need (say color-wheel, ruler, blurb frames, blurb selection, tablet-targeted pop-up menu etc.) in the constraints of Qt. Also quite a few Qt programs I've had on my machine seemed really sluggish, but it may be attributed to me having old PC or programmers using Qt suboptimally rather to the framework itself. As for [nui][http://www.libnui.net/] I know it's also cross-platform and all of the basic things you would require of a GUI toolkit and what is the biggest plus it is OpenGL-enabled from the start, but I don't know how it is with custom widgets and other facets and it certainly has smaller userbase and less elaborate documentation than Qt. The question goes as this: Does any of these toolkits fulfill (preferably all of) the requirements or there is a well fitting toolkit I haven't come across or maybe I should just roll up my sleeves, get SFML (or maybe Clutter would be more suited to this?) and something like FastDelegates or libsigc++ and program the GUI framework from the ground up myself? I would be very glad if anyone had experience with a similar GUI project and can offer some comments on how well these toolkits hold up or is it worthwhile to pursue own GUI toolkit in this case. Sorry for longwindedness, duh.

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  • 'Good' programming form in maintaining / updating / accessing files by entry

    - by zhermes
    Basic Question: If I'm storying/modifying data, should I access elements of a file by index hard-coded index, i.e. targetFile.getElement(5); via a hardcoded identifier (internally translated into index), i.e. target.getElementWithID("Desired Element"), or with some intermediate DESIRED_ELEMENT = 5; ... target.getElement(DESIRED_ELEMENT), etc. Background: My program (c++) stores data in lots of different 'dataFile's. I also keep a list of all of the data-files in another file---a 'listFile'---which also stores some of each one's properties (see below, but i.e. what it's name is, how many lines of information it has etc.). There is an object which manages the data files and the list file, call it a 'fileKeeper'. The entries of a listFile look something like: filename , contents name , number of lines , some more numbers ... Its definitely possible that I may add / remove fields from this list --- but in general, they'll stay static. Right now, I have a constant string array which holds the identification of each element in each entry, something like: const string fileKeeper::idKeys[] = { "FileName" , "Contents" , "NumLines" ... }; const int fileKeeper::idKeysNum = 6; // 6 - for example I'm trying to manage this stuff in 'good' programatic form. Thus, when I want to retrieve the number of lines in a file (for example), instead of having a method which just retrieves the '3'rd element... Instead I do something like: string desiredID = "NumLines"; int desiredIndex = indexForID(desiredID); string desiredElement = elementForIndex(desiredIndex); where the function indexForID() goes through the entries of idKeys until it finds desiredID then returns the index it corresponds to. And elementForIndex(index) actually goes into the listFile to retrieve the index'th element of the comma-delimited string. Problem: This still seems pretty ugly / poor-form. Is there a way I should be doing this? If not, what are some general ways in which this is usually done? Thanks!

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  • AudioTrack lag: obtainBuffer timed out

    - by BTR
    I'm playing WAVs on my Android phone by loading the file and feeding the bytes into AudioTrack.write() via the FileInputStream BufferedInputStream DataInputStream method. The audio plays fine and when it is, I can easily adjust sample rate, volume, etc on the fly with nice performance. However, it's taking about two full seconds for a track to start playing. I know AudioTrack has an inescapable delay, but this is ridiculous. Every time I play a track, I get this: 03-13 14:55:57.100: WARN/AudioTrack(3454): obtainBuffer timed out (is the CPU pegged?) 0x2e9348 user=00000960, server=00000000 03-13 14:55:57.340: WARN/AudioFlinger(72): write blocked for 233 msecs, 9 delayed writes, thread 0xba28 I've noticed that the delayed write count increases by one every time I play a track -- even across multiple sessions -- from the time the phone has been turned on. The block time is always 230 - 240ms, which makes sense considering a minimum buffer size of 9600 on this device (9600 / 44100). I've seen this message in countless searches on the Internet, but it usually seems to be related to not playing audio at all or skipping audio. In my case, it's just a delayed start. I'm running all my code in a high priority thread. Here's a truncated-yet-functional version of what I'm doing. This is the thread callback in my playback class. Again, this works (only playing 16-bit, 44.1kHz, stereo files right now), it just takes forever to start and has that obtainBuffer/delayed write message every time. public void run() { // Load file FileInputStream mFileInputStream; try { // mFile is instance of custom file class -- this is correct, // so don't sweat this line mFileInputStream = new FileInputStream(mFile.path()); } catch (FileNotFoundException e) {} BufferedInputStream mBufferedInputStream = new BufferedInputStream(mFileInputStream, mBufferLength); DataInputStream mDataInputStream = new DataInputStream(mBufferedInputStream); // Skip header try { if (mDataInputStream.available() > 44) mDataInputStream.skipBytes(44); } catch (IOException e) {} // Initialize device mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, ConfigManager.SAMPLE_RATE, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT, ConfigManager.AUDIO_BUFFER_LENGTH, AudioTrack.MODE_STREAM); mAudioTrack.play(); // Initialize buffer byte[] mByteArray = new byte[mBufferLength]; int mBytesToWrite = 0; int mBytesWritten = 0; // Loop to keep thread running while (mRun) { // This flag is turned on when the user presses "play" while (mPlaying) { try { // Check if data is available if (mDataInputStream.available() > 0) { // Read data from file and write to audio device mBytesToWrite = mDataInputStream.read(mByteArray, 0, mBufferLength); mBytesWritten += mAudioTrack.write(mByteArray, 0, mBytesToWrite); } } catch (IOException e) { } } } } If I can get past the artificially long lag, I can easily deal with the inherit latency by starting my write at a later, predictable position (ie, skip past the minimum buffer length when I start playing a file).

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  • appending multiple groups with values from xml

    - by zurna
    In my xml file comments are listed as <Comments> <CommentID id="1"> <CommentBy>efet</CommentBy> <CommentDesc> Who cares!!! My boyfriend thinks the same with me. tell your friends. </CommentDesc> </CommentID> <CommentID id="2"> <CommentBy>tetto</CommentBy> <CommentDesc> xyz.... </CommentDesc> </CommentID> </Comments> I need to append them inside the ul of the div id="nw-comments". <div id="nw-comments" class="article-page"> <h3>Member Comments</h3> <ul> <li class="top-level"> <ul class="comment-options right"> <li> <a id="reply_1272195" class="reply" href="javascript:void(0);" name="anchor_1272195">Reply</a> </li> <li class="last"> <a id="report_1272195" class="report" href="javascript:void(0);">Report Abuse</a> </li> </ul> <h6>Posted By: [CommentBy] @ [CommentDateEntered]</h6> <div class="post-content"> <p>[CommentDesc]</p> </div> </li> </ul> </div> I tried to do it with the following code but I keep getting errors. $(document).ready(function(){ $.ajax({ dataType: "xml", url: "/FLPM/content/news/news.cs.asp?Process=ViewNews&NEWSID=<%=Request.QueryString("NEWSID")%>", success: function(xml) { $(xml).find('row').each(function(){ var id = $(this).attr('id'); var FullName = $(this).find('FullName').text(); var CommentBy = $(this).find('CommentBy').text(); var CommentDateEntered = $(this).find('CommentDateEntered').text(); var CommentDesc = $(this).find('CommentDesc').text(); $("#nw-comments ul").append("<h6>Posted By: " + CommentBy + " @ " + CommentDateEntered + "</h6><div class=""post-content""><p>" + CommentDesc + "</p></div>"); }); } });

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