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  • Error while conversion of string to datetime

    - by aswathi
    The conversion of a char data type to a DateTime data type resulted in an out-of-range DateTime value. The statement has been terminated. Please give me most possible answers ALTER PROCEDURE [dbo].[attendance_updatebyemployee_id] @Employee_id int, @AtDate datetime, @FNLogged bit, @ANLogged bit, @LogTime varchar(10), @LogOuttime varchar(10) AS BEGIN SET NOCOUNT ON; update Mst_Attendance set FNLogged=@FNLogged, ANLogged=@ANLogged,LogTime=@LogTime,LogOuttime=@LogOuttime where EmployeeId=@Employee_id and Atdate= @AtDate END

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  • What's behind the 'system' function in perl?

    - by JohnJohnGa
    i can thought that it will open a shell, execute the parameter (shell command) and return the result in a scalar. But, execute 'system' function in a perl script is faster than a shell command. It will call this command in C? If yes, what's the difference between rmdir foo and system('rmdir foo'); Thanks,

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  • How to subtract dates in YYYYMMDD format?

    - by NinjaBomb
    I have 2 integer fields that represent dates in the YYYYMMDD format. What is the best way to subtract 2 of these fields to get the correct # of days between them? For instance, if I take the difference between 20100511 and 20100428 I would like the result to be 13 and not 83. I know I need to convert the integer fields into date formats but everything I have tried either throws an exception or doesn't work correctly. What am I missing? Answers in vb.net please

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  • C++ performance, for versus while

    - by aaa
    hello. In general (or from your experience), is there difference in performance between for and while loops? What if they are doubly/triply nested? Is vectorization (SSE) affected by loop variant in g++ or Intel compilers? Thank you

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  • Managing conflicting ivy repositories (in eclipse)

    - by Stephen
    I've got eclipse workspaces for my full time job and my home test work that are both set up with ivy (and using ivyDE). However, I'm finding that I'm getting strange behaviour and conflicts between the different workspaces - issues like not being able to find certain dependencies, or not compiling etc. Is there a way in ivy or ivyDE to set the home .ivy2 directory so that I can split my workspaces? At the moment, I'm alternating different directories for my .ivy2 cache.

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  • cset shield --kthread on: should I use this?

    - by lori
    I'm reading up on cpu shielding using Alex Tsariounov's cset utility here: https://rt.wiki.kernel.org/index.php/Cpuset_Management_Utility/tutorial In the tutorial I'm finding the wording around migrating kernel threads from having access to all cpus to running only in a certain cpuset a bit ambiguous The tutorial says the following: Some kernel threads can be moved into the unshielded system cpuset as well. These are the threads that are not bound to specific CPUs. If a kernel thread is bound to a specific CPU, then it is generally not a good idea to move that thread to the system set because at worst it may hang the system and at best it will slow the system down significantly. These threads are usually the IRQ threads on a real time Linux kernel, for example, and you may want to not move these kernel threads into system. If you leave them in the root cpuset, then they will have access to all CPUs. The tutorial then goes on to say: However, if your application demands an even "quieter" shield, then you can move all movable kernel threads into the unshielded system set with the following command. [zuul:cpuset-trunk]# cset shield -k on cset: --> activating kthread shielding cset: kthread shield activated, moving 70 tasks into system cpuset... [==================================================]% cset: done I am confused by this final sentence. By using the word however, it seems to suggest that you typically should not move the movable kernel threads into the unshielded system set. Is this the case, or is it safe to move kernel threads which can be moved into a cpuset, thereby preventing them from running on some cpus?

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  • how to get text box value in page init?

    - by Amit
    Hi I am using asp.net 2.0 I set a hidden text box from javascript and on postback, i want to check the value stored on the text box in page init event. Here is what i tried string t = Request.Form["currentMode"].ToString(); but i get an error saying " Object reference not set to an instance of an object." Any idea?asp.

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  • How do I map a one-to-one value type association in an joined-subclass?

    - by David Rubin
    I've got a class hierarchy mapped using table-per-subclass, and it's been working out great: class BasicReport { ... } class SpecificReport : BasicReport { ... } With mappings: <class name="BasicReport" table="reports"> <id name="Id" column="id">...</id> <!-- some common properties --> </class> <joined-subclass name="SpecificReport" table="specificReports" extends="BasicReport"> <key column="id"/> <!-- some special properties --> </joined-subclass> So far, so good. The problem I'm struggling with is how to add a property to one of my subclasses that's both a value type for which I have an IUserType implemented and also mapped via an association: class OtherReport : BasicReport { public SpecialValue V { get; set; } } class SpecialValueUserType : IUserType { ... } What I'd like to do is: <joined-subclass name="OtherReport" table="otherReports" extends="BasicReport"> <key column="id"/> <join table="rptValues" fetch="join"> <key column="rptId"/> <property name="V" column="value" type="SpecialValueUserType"/> </join> </joined-subclass> This accurately reflects the intent, and the pre-existing database schema I'm tied to: the SpecialValue instance is a property of the OtherReport, but is stored in a separate table ("rptValues"). Unfortunately, it seems as though I can't do this, because <join> elements can't be used in <joined-subclass> mappings. <one-to-one> would require creating a class mapping for SpecialValue, which doesn't make any sense given that SpecialValue is just a meaningful scalar. So what can I do? Do I have any options? Right now I'm playing a game with sets: class OtherReport : BasicReport { public SpecialValue V { get { return _values.Count() > 0 ? _values.First() : null; } set { _values.Clear(); _values.Add(value); } } private ICollection<SpecialValue> _values; } With mapping: <joined-subclass name="OtherReport" table="otherReports" extends="BasicReport"> <key column="id"/> <set name="_values" access="field" table="rptValues" cascade="all-delete-orphan"> <key column="rptId" /> <element column="value" type="SpecialValueUserType"/> </set> </joined-subclass> Thanks in advance for the help! I've been banging my head into my desk for several days now.

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  • how to adjust JFrame and JInternal frames with any screen size?

    - by Zakaria Marrah
    I am working on a swing application that starts with JFrame, but all the other frames are included as JInternalFrames, and i am facing some serious screen size problems when i instaled it in different computers, i used the following methode to set the JFrame in full screen Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); setBounds(0, 0, screenSize.width, screenSize.height); JFrame.setExtendedState(JFrame.MAXIMIZED_BOTH); but thre is no no difference, i want also to adjust the JInternalFrames with the screen size too. if you have any suggestions, solution please help :D

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  • mysql update unique index

    - by atno
    Is there a way to say UPDATE items SET qty=10 WHERE **unique key** instead of saying UPDATE items SET qty=10 WHERE userID=1 AND listID=10 and itemID=100 on the following table? CREATE TABLE IF NOT EXISTS `items` ( `userID` int(20) NOT NULL, `listID` int(20) NOT NULL, `itemID` int(20) NOT NULL, `qty` int(10) NOT NULL, UNIQUE KEY `unique` (`userID`,`listID`,`itemID`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;

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  • Confused about Base class libary and Framework Class Library

    - by n0vic3c0d3r
    Is ADO.NET and ASP.NET a part of Base Class Library? The information given in wikipedia looks ambiguous to me. In the figure, it is shown as a separate block. What is the difference between Base Class Library(BCL) and Framework Class Library(FCL)? Is FCL as a part of .NET Framework? If so why is FCL not shown in the figure as part of .NET framework? Got confused!!

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  • How to Read from LocalResources in class Global area

    - by Nasser Hajloo
    I have a class name xxxx and a resource whichthe class read from it to set some string. Everything is fine and nothing goes wrong. The problem is that I have some Constant Global String which I set them in global area like public partial class ExampleDocument : ClassBase { const string TheProblem = "I can not read this string from resources cause here Methods do not work"; #region Method ... #endregion } The question is, How to read this strings frrom Rersource File.

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  • focus a NSTextField

    - by Jeena
    I have a NSTextField and I want to set its content if I klick on a button and than set the cursor on this textfield at the end of the text so if someone klicks the button he could just begin to type. Until now I use [NSTextField selectText] it selects this textfield but it selects the whole text so if someone just begins to type he'd lose all the text which alread is in the textfield.

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  • explain these select statements!

    - by user329820
    Hi, I can not get the difference betwwn these statements? would you please help me,I have read some sample of select statements but I did not get these ones. SELECT 'B' FROM T WHERE A = (SELECT NULL); SELECT 'C' FROM T WHERE A = ANY (SELECT NULL); SELECT 'D' FROM T WHERE A = A; I use MySQL

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • How do LL(*) parsers work?

    - by freezer878
    I cannot find any complete description about LL(*) parser, such as ANTLR, on Internet. I'm wondering what is the difference between an LL(k) parser and an LL(*) one and why they can't support left-recusrive grammars despite their flexibility.

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  • Localization of attribute values in .NET

    - by Alex Angas
    How can I localize/internationalize attribute values in .NET? My specific example is for ASP.NET web parts such as WebDisplayName, WebDescription, etc. where I inherit from the base class that uses these attributes. Also, is there any difference to doing this with attributes declared in my own classes? Thanks!

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  • diffing two databases

    - by flybywire
    Is there a tool to find the difference between two databases. Both the schema and the actual data are pretty much the same, but not 100%. Do you know a tool that can help to succinctly describe the changes.

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  • Mediawiki authenication replacement showing "Login Required" instead of signing user into wiki

    - by arcdegree
    I'm fairly to MediaWiki and needed a way to automatically log users in after they authenticated to a central server (which creates a session and cookie for applications to use). I wrote a custom authentication extension based off of the LDAP Authentication extension and a few others. The extension simply needs to read some session data to create or update a user and then log them in automatically. All the authentication is handled externally. A user would not be able to even access the wiki website without logging in externally. This extension was placed into production which replaced the old standard MediaWiki authentication system. I also merged user accounts to prepare for the change. By default, a user must be logged in to view, edit, or otherwise do anything in the wiki. My problem is that I found if a user had previously used the built-in MediaWiki authentication system and returned to the wiki, my extension would attempt to auto-login the user, however, they would see a "Login Required" page instead of the page they requested like they were an anonymous user. If the user then refreshed the page, they would be able to navigate, edit, etc. From what I can tell, this issue resolves itself after the UserID cookie is reset or created fresh (but has been known to strangely come up sometimes). To replicate, if there is an older User ID in the "USERID" cookie, the user is shown the "Login Required" page which is a poor user experience. Another way of showing this page is by removing the user account from the database and refreshing the wiki page. As a result, the user will again see the "Login Required" page. Does anyone know how I can use debugging to find out why MediaWiki thinks the user is not signed in when the cookies are set properly and all it takes is a page refresh? Here is my extension (simplified a little for this post): <?php $wgExtensionCredits['parserhook'][] = array ( 'name' => 'MyExtension', 'author' => '', ); if (!class_exists('AuthPlugin')) { require_once ( 'AuthPlugin.php' ); } class MyExtensionPlugin extends AuthPlugin { function userExists($username) { return true; } function authenticate($username, $password) { $id = $_SESSION['id']; if($username = $id) { return true; } else { return false; } } function updateUser(& $user) { $name = $user->getName(); $user->load(); $user->mPassword = ''; $user->mNewpassword = ''; $user->mNewpassTime = null; $user->setRealName($_SESSION['name']); $user->setEmail($_SESSION['email']); $user->mEmailAuthenticated = wfTimestampNow(); $user->saveSettings(); return true; } function modifyUITemplate(& $template) { $template->set('useemail', false); $template->set('remember', false); $template->set('create', false); $template->set('domain', false); $template->set('usedomain', false); } function autoCreate() { return true; } function disallowPrefsEditByUser() { return array ( 'wpRealName' => true, 'wpUserEmail' => true, 'wpNick' => true ); } function allowPasswordChange() { return false; } function setPassword( $user, $password ) { return false; } function strict() { return true; } function initUser( & $user ) { } function updateExternalDB( $user ) { return false; } function canCreateAccounts() { return false; } function addUser( $user, $password ) { return false; } function getCanonicalName( $username ) { return $username; } } function SetupAuthMyExtension() { global $wgHooks; global $wgAuth; $wgHooks['UserLoadFromSession'][] = 'Auth_MyExtension_autologin_hook'; $wgHooks['UserLogoutComplete'][] = 'Auth_MyExtension_UserLogoutComplete'; $wgHooks['PersonalUrls'][] = 'Auth_MyExtension_personalURL_hook'; $wgAuth = new MyExtensionPlugin(); } function Auth_MyExtension_autologin_hook($user, &$return_user ) { global $wgUser; global $wgAuth; global $wgContLang; wfSetupSession(); // Give us a user, see if we're around $tmpuser = new User() ; $rc = $tmpuser->newFromSession(); $rc = $tmpuser->load(); if( $rc && $rc->isLoggedIn() ) { if ( $rc->authenticate($rc->getName(), '') ) { return true; } else { $rc->logout(); } } $id = trim($_SESSION['id']); $name = ucfirst(trim($_SESSION['name'])); if (empty($dsid)) { $result = false; // Deny access return true; } $user = User::newFromName($dsid); if (0 == $user->getID() ) { // we have a new user to add... $user->setName( $id); $user->addToDatabase(); $user->setToken(); $user->saveSettings(); $ssUpdate = new SiteStatsUpdate( 0, 0, 0, 0, 1 ); $ssUpdate->doUpdate(); } else { $user->saveToCache(); } // update email, real name, etc. $wgAuth->updateUser( $user ); $result = true; // Go ahead and log 'em in $user->setToken(); $user->saveSettings(); $user->setupSession(); $user->setCookies(); return true; } function Auth_MyExtension_personalURL_hook(& $personal_urls, & $title) { global $wgUser; unset( $personal_urls['mytalk'] ); unset($personal_urls['Userlogin']); $personal_urls['userpage']['text'] = $wgUser->getRealName(); foreach (array('login', 'anonlogin') as $k) { if (array_key_exists($k, $personal_urls)) { unset($personal_urls[$k]); } } return true; } function Auth_MyExtension_UserLogoutComplete(&$user, &$inject_html, $old_name) { setcookie( $GLOBALS['wgCookiePrefix'] . '_session', '', time() - 3600, $GLOBALS['wgCookiePath']); setcookie( $GLOBALS['wgCookiePrefix'] . 'UserName', '', time() - 3600, $GLOBALS['wgCookiePath']); setcookie( $GLOBALS['wgCookiePrefix'] . 'UserID', '', time() - 3600, $GLOBALS['wgCookiePath']); setcookie( $GLOBALS['wgCookiePrefix'] . 'Token', '', time() - 3600, $GLOBALS['wgCookiePath']); return true; } ?> Here is part of my LocalSettings.php file: ############################# # Disallow Anonymous Access ############################# $wgGroupPermissions['*']['read'] = false; $wgGroupPermissions['*']['edit'] = false; $wgGroupPermissions['*']['createpage'] = false; $wgGroupPermissions['*']['createtalk'] = false; $wgGroupPermissions['*']['createaccount'] = false; $wgShowIPinHeader = false; # For non-logged in users ############################# # Extension: MyExtension ############################# require_once("$IP/extensions/MyExtension.php"); $wgAutoLogin = true; SetupAuthMyExtension(); $wgDisableCookieCheck = true;

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  • Why NullPointerException is a runtime exception and RemoteException not?

    - by Tom Brito
    A possible reason because a NullPointerException is a runtime exception is because every method can throw it, so every method would need to have a "throws NullPointerException", and would be ugly. But this happens with RemoteException. And a possible reason because RemoteException is not a runtime exception, is to tell it client to treat the exception. But every method in a remote environment need throws it, so there is no difference of throwing NullPointerException. Speculations? Was I clear?

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