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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • C# & Session Variables to iFrames

    - by Bryan
    I am currently in C# and I have set Session variables on each page. The link to my Colorbox is in the MasterPage, and on click opens up in an iframe from a different page in a different folder i.e. /admin/deals.aspx <-- iframed page in colorbox which needs SESSION /default.aspx <-- page with set SESSION Is there a way I can pass this variable to the iframed page?

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  • How can I run an android frame animation without it skewing?

    - by GameDev123
    I have a small state machine that runs a series of frame by frame animations in an ImageView, in a nested hierarchy of layouts. There is more than adequate space to display each frame of the animation. Each frame of the animation is cropped to fit the minimum amount of area, in order to save memory. If a frame only contains 50x50 worth of pixels then the png is 50x50. There is no transparent padding to keep them the same size. The ImageView is directly within a RelativeLayout, and is anchored to the bottom left with some padding. The general idea being that the character in the animation performs some action, which results in individual frames of the animation growing or shrinking. The issue is that individual frames of animation are skewed, and there does not appear to be any way of preventing this. If I set the source of the imageview directly to one of the frames of animation, it displays fine in the layout manager. I have tried this with Adjust View Bounds set to true, false, and undefined. I have tried using the background and the src attribute of imageview to set the animation drawable, I have tried every configuration of layout manager and setting minimum/maximum size that I can think of, and it still stretches the character on various frames depending on the size of the source png. In essence, all I want to do is say "I want this ImageView to anchor in the bottom left and then display any frame that happens to be in it without stretching or skewing it in any way aside from that which occurred when the frame png's were loaded." Seems simple, but I have yet to come across any way of doing it. Here is the layout of the imageview as of my last test, I had to remove bits of the XML to get it to display but nothing pertinent: RelativeLayout android:orientation="horizontal" android:layout_above="@+id/MenuOptions" android:layout_width="fill_parent" android:id="@+id/AnimationLayout" android:clipChildren="false" android:minHeight="180dp" android:layout_height="fill_parent" android:layout_below="@+id/GameBarLayout" ImageView android:id="@+id/animatedImg" android:layout_height="wrap_content" android:layout_width="wrap_content" android:visibility="visible" android:baselineAlignBottom="true" android:minHeight="180dp" android:minWidth="200dp" android:adjustViewBounds="true" android:layout_alignParentBottom="true" android:paddingLeft="30dp" android:paddingBottom="10dp" android:src="@drawable/idle01"/ImageView /RelativeLayout Here is how an animation is set up: animationDrawable = new AnimationDrawable(); animationDrawable.addFrame(res.getDrawable(R.drawable.idle01), 16); animationDrawable.addFrame(res.getDrawable(R.drawable.idle02), 16); animationDrawable.addFrame(res.getDrawable(R.drawable.idle03), 16);

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  • Restoring web reference in Visual Studio 2008

    - by Mark Cheeseborough
    I had a web reference set in my VS2008 ASP.NET project, but due to some source control weirdness it is no longer listed in the project. I have the set of files in the Web References folder under my project. There's a .wsdl, .disco and several .datasource files. Is there any way to re-add this web reference through the existing files rather than using the "Add Web Reference" dialog?

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  • How to Read from LocalResources in class Global area

    - by Nasser Hajloo
    I have a class name xxxx and a resource whichthe class read from it to set some string. Everything is fine and nothing goes wrong. The problem is that I have some Constant Global String which I set them in global area like public partial class ExampleDocument : ClassBase { const string TheProblem = "I can not read this string from resources cause here Methods do not work"; #region Method ... #endregion } The question is, How to read this strings frrom Rersource File.

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  • Stop Windows 7 from accessing or writing to hard drive unless "told" to by me? (More info inside...)

    - by Jeff
    A confusing question, perhaps, but bear with me. I have two internal HDDs set up in a RAID0 array which I use as mass storage. I access the drive very infrequently (once a day at most) and so I have set up Windows 7's power options to turn off idle disks after only 1 minute. This is fine, and the disks are turned off most of the time. However, I notice that Windows sometimes spins up the drives when I really, really don't want or need it to. This causes a 30 second delay as both drives spin up and lock up my system. Some examples of when this happens: 1) When I'm installing something using Windows Installer or Installshield; it seems to me as if they're using the drive with most available free space as the installer cache location... so my big RAID drive has to spin up! Most annoying. 2) Apparently, when I open a Java-based program which resides on my system drive and has nothing to do with my RAID drive! 3) At boot-up and shut-down time. At shutdown the drive spin up only for the computer to immediately shut down! Incredibly frustrating! I've already tried changing the letter of the drive, and at some points have removed the drive letter entirely, which solves the first two issues above. So my question (FINALLY!) is this: is there any way I can mark this drive as being for "storage only", so Windows basically does not see it at all until I actually invoke it somehow? Or is there any way I could set it up so that only specific programs have write access to it? For example, download managers, TeraCopy, etc. etc.? Basically I want it to be a "ghost drive" until I'm ready to use it and to stop Windows from spinning it up all the damn time! Thank you. :)

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  • NSContextManagedObject - Problem Accessing it

    - by Jacob
    I have tab bar navigation application and The problem is that in my root controller I am able to set its NSContextManagedObject to the app delegates...However when I try to do the same on the other controller the application freezes... This only happens in the ViewDidLoad but thats where I need to set it so I can fetch the data

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  • fetchBatchSize to be same as fetchLimit

    - by user1730622
    What does it mean to have fetchBatchSize to be the same as fetchLimit, say both are set to be 5. My understanding is that, with the fetchLimit, then only 5 records will be in the fetch result set; and additionally with the fetchBatchSize, only the ids/identities of the records will be read to the memory, and then the full records won't be retrieved until they are accessed. Is that a correct understanding?

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  • rDNS for SMTP server locally with Mail hosted by third party

    - by Zleviticus
    Ok We have a difference of opinion on something and wanted to get some expert advice. We host our mail with our main domain "OurDomain.net" with a third part mail provider. We have an in house application that has to be able to send mail out to our clients. The problem is that sometimes the mail is flaky and will stop users from functioning in the program for 30 sec or more and appears to lock up. We have determined that the issue is with the mail piece. One solution is to use Database mail to queue up outbound emails to send out. The other is to set up an intenal SMTP server and send out mail through it. My fear is that we wil not be able to get rDNS to work properly and most of the mail will be blocked by our various client spam filters. Is it possible to set up the DNS for the servers so that we can send mail out like [email protected] using the smtp server in house and still pass the rDNS parameters that are normally set on spam filters? enquiring minds want to know.

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  • SQL Server insert slow

    - by andrew007
    Hi, I have two servers where I installed SQL Server 2008 Production: RAID 1 on SCSI disks Test: IDE disk When I try to execute a script with about 35.000 inserts, on the test server I need 30 sec and instead on the production server more than 2 min! Does anybody know why such difference? I mean, the DB is configured in the same way and the production server has also a RAID config, a better processor and memory... THANKS!

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  • C#, XmlDocument, and special ISO Latin characters

    - by Trent
    I'm trying to load up xml into an XmlDocument, but it doesn't recognize the encoded '&eacute' and throws an error 'An error occurred while parsing Entity Name'. Now I can add a custom entity set in a DTD of my xml, so the XmlDocument loads properly. But what I'm hoping is that I can reference a url that has a common set of these ISO Latin encoded characters. Is this possible, or do I need to inject a custom list of DTD sets?

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  • Mysql Query - That Is Returning Blatanty Incorrect Result

    - by user866190
    I am building a VPS node that is running Ubuntu 10.10LTS, Apache2, Mysql 5.1 and php5. I could not log in to my website admin through the browser, even though I am using the correct login details. So I logged in from the command line to check the results. When I run this query I get expected results: mysql> select * from users; +----+----------+-----------------------+----------+ | id | username | email | password | +----+----------+-----------------------+----------+ | 1 | myUserName | [email protected] | myPassword | +----+----------+-----------------------+----------+ And the same goes for this query: mysql> select * from users where id = 1; +----+----------+-----------------------+----------+ | id | username | email | password | +----+----------+-----------------------+----------+ | 1 | myUserName | [email protected] | myPassword | +----+----------+-----------------------+----------+ 1 row in set (0.00 sec) But when I run this query I get this 'unexpected response': mysql> select * from users where username = 'myUserName' and password = 'myPassword'; Empty set (0.00 sec) I am not sure why this is happening. Any help would be greatly appreciated. BTW.. I will be encrypting the user details but for now I just want to get it set up. Please help, Thanks

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  • Mercurial & Windows Server 2003

    - by tjsimmons
    Hi all, I just set up Mercurial on our main webserver, hosting repositories via hgwebdir.cgi. The problem I'm having now is when I run hg push from my local machine to the server's repository, it takes an absolutely ridiculous amount of time to push a very small directory, with only a single changeset. Is it possible that I've set something up wrong? I keep getting HTTP Error 502: Bad Gateway. Thanks!

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  • C++ performance, for versus while

    - by aaa
    hello. In general (or from your experience), is there difference in performance between for and while loops? What if they are doubly/triply nested? Is vectorization (SSE) affected by loop variant in g++ or Intel compilers? Thank you

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  • Equivalent of System.Windows.Forms.Cursor in Web Application(Asp.Net)

    - by Vishwa
    Hi I have a code in windows application now i am trying to implement in web Application but it is showimg that it ths no cursor class (System.Windows.Forms.Cursor )so..wat is the equivalent in web application. Here is my code private void btnGo_Click(System.Object sender, System.EventArgs e) { this.Cursor = Cursors.WaitCursor; Application.DoEvents(); // Load the images. Bitmap bm1 = (Bitmap) (Image.FromFile(txtFile1.Text)); Bitmap bm2 = (Bitmap) (Image.FromFile(txtFile2.Text)); // Make a difference image. int wid = Math.Min(bm1.Width, bm2.Width); int hgt = Math.Min(bm1.Height, bm2.Height); Bitmap bm3 = new Bitmap(wid, hgt); // Create the difference image. bool are_identical = true; int r1; int g1; int b1; int r2; int g2; int b2; int r3; int g3; int b3; Color eq_color = Color.White; Color ne_color = Color.Transparent; for (int x = 0; x <= wid - 1; x++) { for (int y = 0; y <= hgt - 1; y++) { if (bm1.GetPixel(x, y).Equals(bm2.GetPixel(x, y))) { bm3.SetPixel(x, y, eq_color); } else { bm1.SetPixel(x, y, ne_color); are_identical = false; } } } // Display the result. picResult.Image = bm1; Bitmap Logo = new Bitmap(picResult.Image); Logo.MakeTransparent(Logo.GetPixel(1, 1)); picResult.Image = (Image)Logo; this.Cursor = Cursors.Default; if ((bm1.Width != bm2.Width) || (bm1.Height != bm2.Height)) { are_identical = false; } if (are_identical) { MessageBox.Show("The images are identical"); } else { MessageBox.Show("The images are different"); } //bm1.Dispose() // bm2.Dispose() }

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  • Eclipse's Visual Studio Ctrl+Tab and Ctrl+Shift+Tab Equivalent

    - by jasonh
    In Visual Studio, I always use Ctrl+Tab and Ctrl+Shift+Tab to navigate between documents. I see that Eclipse has Ctrl+F6 to navigate between editors, but this isn't nearly the same behavior. The difference being, pressing it once and then again will get you moving back and forth between two files, whereas in VS, it will cause you to navigate forward based on the tab order in the editor. Any ideas on how I can replicate VS's behavior?

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  • Is there a way to bypass the jQuery error handler?

    - by oravecz
    If my Ajax call returns a successful result, but while processing the result I cause an exception, the error handler fires. This seems counter intuitive to me as I think the error handler should only fire when an error occurs as a result of making the Ajax call or via a server-side error. I am trying to use the Ajax function in a unit test so I would like to tell the difference between the two different failure scenarios.

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