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  • What should I "forget" when going to Javascript?

    - by ElGringoGrande
    I went from C=64 Basic and assembler to FORTRAN and C to C++ and Java. Professionally I started in Visual Basic for applications then to Visual Basic 4, 5, 6. After that VB.NET AND C# with some Java here and there. I have played with Ruby and Python and found both fun. During each step I never felt like I had to forget what I had learned before. I always felt like I was just learning better and/or slightly different ways of doing things but the difference was not major. The difference was like the difference between American, Australian and British English. (Maybe assembler was Latin and FORTRAN was Spanish.) But now I am using JavaScript to do real, actual work. (Before used it as a "Scripting" language pure a simple.) And I just feel like I have to forget some things to become proficient in it. It feels like some old Egyptian language. What should I forget? Is it just that code organization is different (no real classes so no one class one file)? Or is it something more basic?

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  • What determines which Javascript functions are blocking vs non-blocking?

    - by Sean
    I have been doing web-based Javascript (vanilla JS, jQuery, Backbone, etc.) for a few years now, and recently I've been doing some work with Node.js. It took me a while to get the hang of "non-blocking" programming, but I've now gotten used to using callbacks for IO operations and whatnot. I understand that Javascript is single-threaded by nature. I understand the concept of the Node "event queue". What I DON'T understand is what determines whether an individual javascript operation is "blocking" vs. "non-blocking". How do I know which operations I can depend on to produce an output synchronously for me to use in later code, and which ones I'll need to pass callbacks to so I can process the output after the initial operation has completed? Is there a list of Javascript functions somewhere that are asynchronous/non-blocking, and a list of ones that are synchronous/blocking? What is preventing my Javascript app from being one giant race condition? I know that operations that take a long time, like IO operations in Node and AJAX operations on the web, require them to be asynchronous and therefore use callbacks - but who is determining what qualifies as "a long time"? Is there some sort of trigger within these operations that removes them from the normal "event queue"? If not, what makes them different from simple operations like assigning values to variables or looping through arrays, which it seems we can depend on to finish in a synchronous manner? Perhaps I'm not even thinking of this correctly - hoping someone can set me straight. Thanks!

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  • Oracle Tutor - Is Anyone Reading Your Documentation?

    - by mary.keane
    If you are responsible for documenting your business practices, wouldn't it be nice to know if anyone is using the documentation? If the employees find it useful? You might want to consider surveying the users of the documentation on a regular basis. There are a number of free survey tools online (search for "free survey tools"), and you can have a survey ready in a matter of minutes. It's as simple as gathering a list of questions and a list of email addresses. For the questions, here are some suggestions. How often do you access the policy and procedure site? How useful is the site? How easy is it to navigate the site? How often are your questions answered on the site? What suggestions do you have to make the site more useful? You may want to consider just asking a few questions each month so that employees can complete the survey in less than 5 minutes (you'll get more responses). Make sure you have several comment boxes in the survey so that the employees can give suggestions. As the users of your documentation, the employees may have some terrific ideas that will enhance the usability of your policy and procedure site. It would be great to hear your suggestions for how to survey the users of your documentation. Mary R. Keane Senior Development Manager, Oracle BPM and Tutor

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  • Using Clojure instead of Python for scalability (multi core) reasons, good idea?

    - by Vandell
    After reading http://clojure.org/rationale and other performance comparisons between Clojure and many languages, I started to think that apart from ease of use, I shouldn't be coding in Python anymore, but in Clojure instead. Actually, I began to fill irresponsisble for not learning clojure seeing it's benefits. Does it make sense? Can't I make really efficient use of all cores using a more imperative language like Python, than a lisp dialect or other functional language? It seems that all the benefits of it come from using immutable data, can't I do just that in Python and have all the benefits? I once started to learn some Common Lisp, read and done almost all exercices from a book I borrowod from my university library (I found it to be pretty good, despite it's low popularity on Amazon). But, after a while, I got myself struggling to much to do some simple things. I think there's somethings that are more imperative in their nature, that makes it difficult to model those thins in a functional way, I guess. The thing is, is Python as powerful as Clojure for building applications that takes advantages of this new multi core future? Note that I don't think that using semaphores, lock mechanisms or other similar concurrency mechanism are good alternatives to Clojure 'automatic' parallelization.

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  • Should we test all our methods?

    - by Zenzen
    So today I had a talk with my teammate about unit testing. The whole thing started when he asked me "hey, where are the tests for that class, I see only one?". The whole class was a manager (or a service if you prefer to call it like that) and almost all the methods were simply delegating stuff to a DAO so it was similar to: SomeClass getSomething(parameters) { return myDao.findSomethingBySomething(parameters); } A kind of boilerplate with no logic (or at least I do not consider such simple delegation as logic) but a useful boilerplate in most cases (layer separation etc.). And we had a rather lengthy discussion whether or not I should unit test it (I think that it is worth mentioning that I did fully unit test the DAO). His main arguments being that it was not TDD (obviously) and that someone might want to see the test to check what this method does (I do not know how it could be more obvious) or that in the future someone might want to change the implementation and add new (or more like "any") logic to it (in which case I guess someone should simply test that logic). This made me think, though. Should we strive for the highest test coverage %? Or is it simply an art for art's sake then? I simply do not see any reason behind testing things like: getters and setters (unless they actually have some logic in them) "boilerplate" code Obviously a test for such a method (with mocks) would take me less than a minute but I guess that is still time wasted and a millisecond longer for every CI. Are there any rational/not "flammable" reasons to why one should test every single (or as many as he can) line of code?

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  • Understanding IDAT chunk of PNG file format

    - by DRapp
    From the sample image below, I have a border in yellow just for display purposes only. The actual .png file is a simple black/white image 3 pixels by 3 pixels. I was originally thinking to try as a 2x2, but that would not help trying to interpret low/hi vs hi/low drawing stream. At least this way, I would have two black, one white from the top, or one white, two black from the bottom.. So I read the chunks of data, get to the IDAT chunk, decode that (zlib) and come up with 12 bytes as follows 00 20 00 40 00 80 So, my question, how does the above get broken down into the 3x3 black and white sample... Also, it is saved in palette format and properly recognizes the bit depth of 1 and color palette of 2... color pallet[0] is RGBA all zeros. Palette1 has RGBA of 255, 255, 255, 0 I'll eventually get into the multiple other depth formats later, just wanted to start with what would expect to be the easiest. Part II. Any guidance on handling the other depth formats would help if anything special to be considered especially regarding alpha channel (which I am already looking for in the palette) that might trip me up.

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  • Experienced programmer, beginner at web design, tools for effective maintainable web design? [closed]

    - by Clinton
    I do quite a bit of programming in my work, which I'm comfortable with, but recently I've being trying to do some web-design for non-work related reasons. I've got a Drupal site up and running, and added some content. But they all look fairly basic. Header with some content. It doesn't look particularly polished. Anyway, as an example, what I wanted to do was make some "bubbles", each with some text in them. From a programmers point of view, say: bubble(question_text, answer_text) might expand to a box with some border, with "Question: " + question_text then "Answer: " + answer_text. Of course I'd have lots of these bubbles, but I'd like to change their look and feel in one place, so simple HTML would be a maintainable nightmare. I also want to lay them out on the screen in some fashion. I was thinking a mixture of javascript and CSS, or possibly use PHP which Drupal uses. On the other hand, I fear I might be taking a 1990s approach to this, and that there's actually tools available now that make this process a lot easier. I'm just wondering what the best approach to this sort of task is? Should I be using offline web design software and copying the code to Drupal, and if so, any recommendations? I'm sorry if my question is a bit vague, because I'm not really sure what question I should be asking. I'd appreciate if you answer and comment, and I'll try my best to be more specific as I understand more.

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  • New XAML-Based User Group started in Birmingham, Alabama.

    - by mbcrump
    I’m pleased to announce that a new XAML-Based User Group has started in Birmingham, Alabama. The group is being hosted by Michael Crump and Jonathan Marbutt. The reason is very simple: we feel that Birmingham needs a fresh start. We are both very passionate about .NET and are hoping to share our experiences with the community. We have created a site (http://allaboutxaml.net) and our first meetup is now scheduled. We are here to discuss all things that have to do with xaml. This includes Silverlight, WPF, Windows Phone 7, Surface, Lightswitch and Silverlight with SharePoint 2010. We: believe strongly in xaml and are passionate about what we talk about. believe in an open-forum. believe a user group should be FUN as well as educational. do not claim to be an expert on anything, we are here to share. record every presentation and put it on the web for others to benefit. meet monthly but are flexible on the actual date. do our events outside of technical colleges. have families and our meetings start and stop on time. welcome new speakers. welcome adult beverages. Our first meeting is going to be on February 15th, 2011 (6PM), at Logan's on HWY 280. It is going to be more of a meetup than a meeting. I would like to discuss current xaml-based projects that you are working on and get to know one another. If you are interested in coming then please sign up here so that we know how many to expect. Please visit our site to find out more about us: http://allaboutxaml.net.

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  • Big level objects collision system for 2d game

    - by Aristarhys
    I read many variants today and get some knowledge in general, so here is a steps of mine thoughts in pictures (horrible paint.net ones). We need to develop grid system, so we check only thing near, perform simple check to cut out deep check, and at - last deep check like per-pixel collision check. Step 1 - Let p1, p2 are some sprites lets first just check with circle collision - because large distance between p1, p2 this fails and of course so we don't need test more deeply. But if we have not 2, but 20 objects, why we need to even circle test something so far outside of our view. Step 2 - Add basic column system, now we don't bother with p2 if it's in a column far from p1 column, so we even don't do circle test. But p3 is in the same col, so let do circle test, which of course will fail. Step 3 - Lets improve column system to the grid system with grid cell size just like p1, p2, p3 collision boxes, so we cut out things much top or below p1. And this is all great until comes BIG OBJs which is some kind of platforms. They are much bigger then grid cell. Circle test for will be successful, but deep check for whole big obj will fail And that the part I can't get. How do I store the grid position of big object? Like 4 grid coords for big object vertexes? And if one of them close to p1 do circle check for centre of big object then a deep one if succeed? Am I do it wrong? My possible solution:

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  • TraceTune: Larger Files and History

    - by Bill Graziano
    I updated TraceTune over the weekend.  I increased the trace file upload size to 20MB.  We’ve processed over half a million rows of trace data so far and I’m confident this won’t kill the server. I added average CPU and average disk reads to the screen that lists the SQL statements in a trace file. I only added these two.  I’m pretty sure average writes isn’t that import.  I’m still thinking about average duration.  I’m trying to balance showing you what you need with a clean, simple interface.  Plus I have a way to see the averages that I describe further down. TraceTune now keeps the last 10 files that you’ve uploaded and will give you some basic details about each file. I think the last change I made is the most interesting. For each SQL statement, I show the history of that statement. You’ll see each trace file where this statement was found.  It will list the averages for CPU, reads, writes and duration.  This will quickly show you if you’re improving the performance of that query.  In my screen shot above you can that even though the execution counts are very different the averages are consistent. If you want to see what queries are consuming the most resources on your server give TraceTune a try.

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  • Network: Incoming connections work, outgoing fails

    - by anirvan
    i recently set up my own server at home to run Ubuntu 12.04 server ed. on booting up, i noticed that a message related to networking comes up, and the booting process pauses. the message read something like - waiting for network configuration and after a while - waiting another 60 seconds... on booting up, I realised that any command which requires a network connection was not working - ping, apt-get install, etc. on firing the ifup eth0 command, I get the error RTNETLINK answers: File exists. Failed to bring up eth0. I also realised, while searching the web for this problem, that this is probably one of the most common networking related issues - however, most of the questions are around setting up multiple IPs for the same machine. ifdown eth0 also fails, stating that eth0 is not configured. my /etc/network/interfaces file has a simple configuration for a static IP: auto lo iface lo inet loopback auto eth0 iface eth0 inet static address xx.xx.xx.xx netmask xx.xx.xx.xx broadcast xx.xx.xx.xx gateway xx.xx.xx.xx dns-nameservers xx.xx.xx.xx The strangest part of this problem is that, while I can't connect to anything outside, I can ping to this particular server using the static IP configured in the interface file, and, i can even SSH into it! I'm really at ends here with this problem, and any guidance is much appreciated. Thanks!

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  • How to perform game object smoothing in multiplayer games

    - by spaceOwl
    We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a given time interval. On the receiving end, we step the incoming data to current time (to compensate for latency), followed by a smoothing step (which is the subject of this question). I was wondering how smoothing should be performed ? Currently the algorithm is similar to this: Receive incoming state for an object (position, velocity, acceleration, rotation, custom data like visual properties, etc). Calculate a diff between local object position and the position we have after previous prediction steps. If diff doesn't exceed some threshold value, start a smoothing step: Mark the object's CURRENT POSITION and the TARGET POSITION. Linear interpolate between these values for 0.3 seconds. I wonder if this scheme is any good, or if there is any other common implementation or algorithm that should be used? (For example - should i only smooth out the position? or other values, such as speed, etc) any help will be appreciated.

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  • Writing Java in Java

    - by Skeith
    I have been using Java for several months at work now and am becoming mildly competent in it. The problem I think I am having is that I program C++ in Java . By that I mean I have always used C++ and am treating Java as a simple syntax change instead of appreciate if for its own language. For instance a static variable in C++ is the same as a normal variable in Java as Java is all classes so they maintain there values between function calls. Little things like this are tripping me up constantly as I am self taught. What I want is to invest the time to become a good java programmer not just a C++ programmer that can write in Java. The problem is I do not know how to do this. I have tried reading the Java doc pages but I find them very clinical and hard to understand. So what I am looking for is recommendations on how I can learn to think in Java. Books that teach Java concepts not Java syntax, online tutorials that I can work through that give it a context, established Java traditions/best practices and any other thing that you could recommend.

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  • Applications: Some more marble fun!

    - by TechTwaddle
    Well, yesterday night I was watching a tutorial on XNA when I came across this neat little trick. It was a simple XNA application with a Windows Phone logo in it and whenever the user clicked on the device the logo would move towards the click point, and I couldn't resist experimenting with the marble (; The code is written in C# using CF3.5. Here is a video of the demo,   You probably noticed that the motion of the marble towards the click point (destination) is not linear. The marble starts off with a high velocity and slows down as it reaches its destination. This is achieved by making the speed of the marble a function of the distance between marble's current position and the destination, so as the marble approaches the destination point, the distance between them reduces and so does the speed, until it becomes zero. More on the code and the logic behind it in the next post. What I'd like to do next is, instead of making the marble stop at the click point, it should continue to move beyond it, bounce around the screen a few times and eventually come to a stop after a while. Let's see how that goes.

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  • Using HTML5 Today part 4&ndash;What happened to XHTML?

    - by Steve Albers
    This is the fourth entry in a series of descriptions & demos from the “Using HTML5 Today” user group presentation. For practical purposes, the original XHTML standard is a historical footnote, although XHTML transitional will probably live on forever in the default web page templates of old web page editors. The original XHTML spec was released in 2000, on the heels of the HTML 4.01 spec.  The plan was to move web development away from HTML to the more formal, rigorous approach that XHTML offered, but it was built on a principle that conflicts with the history and culture of the Internet: XHTML introduced the idea of Draconian Error Handling, which essentially means that invalid XML markup on a page will cause a page to stop rendering. There is a transitional mode offered in the original XHTML spec, but the goal was to move to D.E.H.  You can see the result by changing the doc type for a document to “application/xhtml+xml” - for my class example we change this setting in the web.config file: <staticContent> <remove fileExtension=".html" /> <mimeMap fileExtension=".html" mimeType="application/xhtml+xml" /> </staticContent> With the new strict syntax a simple error, in this case a duplicate </td> tag, can cause a critical page error: While XHTML became very popular in the ensuing decade, the Strict form of XHTML never achieved widespread use. Draconian Error Handling was one of the factors that led in time to the creation of the WHATWG, or Web Hypertext Application Technology Group.  WHATWG contributed to the eventually disbanding of the XHTML 2.0 working group and the W3C’s move to embrace the HTML5 standard. For developers who long for XML markup the W3C HTML5 standard includes an XHTML5 syntax. For the longer, more definitive look at what happened to XHTML and how HTML5 came to be check out the Dive Into HTML mirror site or Bruce Lawson’s “HTML5: Who, What, When Why” talk.

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  • GPU based procedual terrain borders?

    - by OnePie
    I'm working on a game that preferibly should feature a combination of designed and procedually generated terrain where the designer specifies in somewhat detailed terms what type of terrain a given area will have (grasslands, forest etc...) and then a precedual algorithm takes care of the rest. I'm not talking about minecraft style biomoes, but rather the game map for a strategy game. Each 'area' will not take up that much of the screen, and thus be more akin to a tile whose texture is procedually generated. While procedually generating terrain textures on the GPU are not that difficult, the hard part is making the borders between them look good. Currently, the 'tiles' are large enough to be visible (due to memory constraints mainly, we are talking planetary sized textures for a game taking place in space and on a continental ground view with seamless transitions between them) and creating good borders between them with an algorithm that is fast enough to be useful has proven difficult. Sampling the n-surrounding pixels and using the combiened result did not yield very good borders and was fairly slow on the GPU to boot (ca 12ms for me, that is without any lighning or shading and with very simple terrain texture shaders). So are there any practical known methods to solve this problem?

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  • Query something and return the reason if nothing has been found

    - by Daniel Hilgarth
    Assume I have a Query - as in CQS that is supposed to return a single value. Let's assume that the case that no value is found is not exceptional, so no exception will be thrown in this case. Instead, null is returned. However, if no value has been found, I need to act according to the reason why no value has been found. Assuming that the Query knows the reason, how would I communicate it to the caller of the Query? A simple solution would be not return the value directly but a container object that contains the value and the reason: public class QueryResult { public TValue Value { get; private set; } public TReason ReasonForNoValue { get; private set; } } But that feels clumsy, because if a value is found, ReasonForNoValue makes no sense and if no value has been found, Value makes no sense. What other options do I have to communicate the reason? What do you think of one event per reason? For reference: This is going to be implemented in C#.

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  • Music player with a few specific requirements

    - by Jordan Uggla
    I am looking for a music player with a few specific requirements: Must have a search function that whittles down results as you type, searching the entire library. Must start playing a song when double clicked, and not continue to another song when that song finishes. Must be approachable and immediately usable by people completely unfamiliar with the program. I think this is mostly covered by the first two requirements being met. I've tried many players but unfortunately every one has failed to meet at least one of the requirements. Rhythmbox meets 1 and 3, but continues to the next search result after the song which was double clicked ends. Banshee is basically the same as Rhythmbox. While it has an option to "Stop when finished" this cannot (as far as I can tell) be made the default when double clicking a song. Audacious (as far as I can tell) fails at 1. Muine meets requirements 1 and 2, but unfortunately I couldn't make the search dialog always shown like it is with Rhythmbox / Banshee which, despite its very simple interface, made Muine incomprehensible to people trying to use it for the first time. Amarok I could not configure to meet requirement 1, but I think it's likely I was just missing something, and with its configurability I'm confident that I can set it up to meet requirements 2 and 3.

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  • Is realtime validation of username good or bad?

    - by iamserious
    I have a simple form for the user to sign up to my site; with email, username and password fields. We are now trying to implement an ajax validation so the user doesn't have to post the form to find out if the username is already taken. I can do this either on keyup event or on text blur event. My question is, which of these is really the best way to do? Keyup From the user POV, it would be good if the validation is done as and when they are typing, (on key up event) - of course, I am waiting for half a second to see if the user stops typing before firing off the request, and user can make any adjustments immediately. But this means I am sending way more requests than if I validated the username on Blur event. Blur The number of requests will be much lower when the validation is done on blur event, But this means the user has to actually go away from the textbox, look at the validation result, and if necessary go back to it to make any changes and repeat the whole process until he gets it right. I had a quick look at google, tumblr, twitter and no one actually does username validations on keyup events, (heck, tubmlr waits for the form to be posted) but I can swear I have seen keyup validations in a lot of places too. So, coming back to the question, will keyup validations be too many for server, is it an unnecessary overhead? or is it worth taking these hits to give user a better experience? ps: all my regex validations etc are already done on javascript and only when it passes all these other criteria does it send a request to server to check if a username already exists. (And the server is doing a select count(1) from user where username = '' - nothing substantial, but still enough to occupy some resource) pps: I'm on asp.net, MS SQL stack., if that matters.

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  • Weekend Project: Build a Fireball Launcher

    - by Jason Fitzpatrick
    What’s more fun than playing with fire? Shooting it from your hands. Put on your robe and wizard hat, make a stop at the hardware store, and spend the weekend trying to convince your friends you’ve acquired supernatural powers. Over at MAKE Magazine, Joel Johnson explains the impetus for his project: A stalwart of close-quarter magicians for years, the electronic flash gun is a simple device: a battery-powered, hand-held ignitor that uses a “glo-plug” to light a bit of flash paper and cotton, shooting a fireball a few feet into the air. You can buy one from most magic shops for around $50, but if you build one on your own, you’ll not only save a few bucks, you’ll also learn how easy it is to add fire effects to almost any electronics project. (And what gadget couldn’t stand a little more spurting flame?) The parts list is minimal but the end effect is pretty fantastic. Hit up the link below for the full build guide, plenty of warnings, and a weekend project that’s sure to impress. How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2

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  • What are my choices for server side sandboxed scripting?

    - by alfa64
    I'm building a public website where users share data and scripts to run over some data. The scripts are run serverside in some sort of sandbox without other interaction this cycle: my Perl program reads from a database a User made script, adds the data to be processed into the script ( ie: a JSON document) then calls the interpreter, it returns the response( a JSON document or plain text), i save it to the database with my perl script. The script should be able to have some access to built in functions added to the scripting language by myself, but nothing more. So i've stumbled upon node.js as a javascript interpreter, and and hour or so ago with Google's V8(does v8 makes sense for this kind of thing?). CoffeeScript also came to my mind, since it looks nice and it's still Javascript. I think javascript is widespread enough and more "sandboxeable" since it doesn't have OS calls or anything remotely insecure ( i think ). by the way, i'm writing the system on Perl and Php for the front end. To improve the question: I'm choosing Javascript because i think is secure and simple enough to implement with node.js, but what other alternatives are for achieving this kind of task? Lua? Python? I just can't find information on how to run a sandboxed interpreter in a proper way.

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  • How to calculate square root in PHP [explained] [on hold]

    - by Enes Imsirovic
    At first code ! Don't forget embed the JQuery ! <html> <head> <title>Simple jQuery and PHP Square Root example</title> <script src="js/jquery-1.10.1.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { $('#form').submit(function(){ var number = $('#number').val(); $.ajax({type:"post",url:"calculate.php",data:"number=" +number,success:function(msg){$('#result').hide(); $("#result").html("<h3>" + msg + "</h3>").fadeIn("slow"); } }); return false; }); }); </script> </head> <body> <form id="form" action="calculate.php" method="post"> Enter number: <input id="number" type="text" name="number" /> <input id="submit" type="submit" value="Calculate Square Root" name="submit"/> </form> <p id="result"></p> </body> </html> Second code witch would be connected with first : calculate.php <?php if($_POST['number']==null){ echo "Please Enter a Number"; }else { if (!is_numeric($_POST['number'])) { echo "Please enter only numbers"; }else{ echo "Square Root of " .$_POST['number'] ." is ".sqrt($_POST['number']); } } ?> Chiefly for begginers, to see the power of PHP :) xD Load this on your localhost.. PHP files and JS : https://mega.co.nz/#!Et8zWSBb!KX2PFxa2Pzw_l-wi6QU8xi_eKTlHbtQuBsT_DvXrifk At least it look like this : http://imgur.com/vNnDRQ3

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  • ASP.NET MVC 3 (C#) Software Architecture

    - by ryanzec
    I am starting on a relatively large and ambitious ASP.NET MVC 3 project and just thinking about the best way to organize my code. The project is basically going to be a general management system that will be capable of supporting any type management system whether it be a blogging system, cms, reservation system, wikis, forums, project management system, etc…, each of them being just a separate 'module'. You can read more about it on my blog posted here : http://www.ryanzec.com/index.php/blog/details/8 (forgive me, the style of the site kinda sucks). For those who don't want to read the long blog post the basic idea is that the core system itself is nothing more than a users system with an admin interface to manage the users system. Then you just add on module as you need them and the module I will be creating is a simple blog post to test it out before I move on to the big module which is a project management system. Now I am just trying to think of the best way to structure this so that it is easy for users to add in there own modules but easy for me to update to core system without worrying about the user modifying the core code. I think the ideal way would be to have a number of core projects that user is specifically told not to modify otherwise the system may become unstable and future updates would not work. When the user wants to add in there own modules, they would just add in a new project (or multiple projects). The thing is I am not sure that it is even possible to use multiple projects all with their own controllers, razor view template, css, javascript, etc... in one web application. Ideally each module would have some of it own razor view templates, css, javascript, image files and also need access to some of the core razor view templates, css, javascript, image files which would is in a separate project. It is possible to have 1 web application run off of controllers, razor view templates, css, javascript, image files that are store in multiple projects? Is there a better was to structure this to allow the user to easily add in module with having to modify the core code?

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  • GeForce and Radeon: what is present condition of opensource and proprietary drivers?

    - by Septagram
    So, it'm about to buy a fresh videocard. Since I do most of my stuff on Linux, I wonder how well will either videocard perform. I recently had a good experience with GeForce 6600 with proprietary drivers and a less than satisfactory experience with Radeon 9000 a while ago. From my experience, proprietary drivers for GeForce used to work very well, while proprietary drivers for Radeon failed miserably. And opensource drivers were sloooow. A few months ago I found out that ATI opened their specifications, and a work on fully featured opensource driver is in progress. I prefer to use free software whenever possible, with the exception of games, so, if that driver is fast enough, feature-rich enough and reliable enough I'd very much like to try it out. I wish I could say that if I can just to basic things, like watch video, heavily use compiz and work with simple applications, this may be enough. I do most of my gaming under Windows anyway. However, there is a good chance I'll go into indie game development in a few months fulltime, so it should also be able to run not-so-very-demanding games (say Nexuiz). But if it isn't, I'd like to know, what to expect from proprietary drivers. Do recent proprietary drivers from NVIDIA and ATI work well? Are ATI drivers just as easy to install on Ubuntu as are NVIDIA drivers?

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  • Function calls to calls in windows api

    - by Apeee
    I am a beginner, and learning C, I find it hard to grasp the whole programming concept. so hopefully this would help to clear up some things along the way. When programming in windows, which is my aim for the time being, it is really hard for me to understand how windows communicate with the programs that run on it. A question i have been pondering about is how when you incorporate a function call which is in another memory location on the disk or memory(not a function you yourself wrote and is included in the compilation), especially the windows API, does the compiler know where the function location is so when the program is run it can call that function? For example, a very simple program that displays a window which reads hello world. You would have to call windows API functions to achieve such features as creating the window, its size, colors and so on... So basically what I am struggling to grasp is how the programs I write communicate with the platform, framework they are run on(generally windows for Windows API). Apart from clarification on this one above, i would love a resource that explains this concept further. Thanks for your time!

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