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  • objective-c description method

    - by rocity
    Maybe I'm stupid...and this is my first question so forgive me...but when I run this code, I get the following output: (FROG idle:0 animating:0 rect:(null) position:{{1,2}{3,4}} tongue:{5,6}) This is wrong because it seems to be skipping the rect format string and placing everything displaced by one. So idle and animating are what i expect, then rect is skipped, but the result from NSStringFromCGRect(self.rect) is placed into position, then the result for position is pushed to tongue, then tongue is not displayed at all. I'm at a loss. - (NSString *)description{ return [NSString stringWithFormat:@"(FROG idle:%i animating:%i rect:%@ position:%@ tongue:%@)", self.idleTime, self.animating, NSStringFromCGRect(self.rect), NSStringFromCGPoint(self.position), tongue ]; }

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  • How can I disable Hibernate-cache logs?

    - by Mulone
    Hi guys, My Grails app log is being flooded with thousands of messages like: 2010-05-21 18:54:08,261 [30462143@qtp-19943008-38] DEBUG hibernate.EhCache - key: ga_event value: 5220206380077056 This is my log4j config: // log4j configuration log4j = { // Example of changing the log pattern for the default console // appender: // appenders { console name:'stdout',layout:pattern(conversionPattern: '%c{2} %m%n') rollingFile name:'applog', file: logDirectory+"/${appName}_main.log", maxFileSize:'10MB' //'null' name:'stacktrace' file name: 'stacktrace', file: logDirectory+"/${appName}_stacktrace.log", layout: pattern(conversionPattern: '%c{2} %m%n') } error 'org.codehaus.groovy.grails.web.servlet', // controllers 'org.codehaus.groovy.grails.web.pages', // GSP 'org.codehaus.groovy.grails.web.sitemesh', // layouts 'org.codehaus.groovy.grails.web.mapping.filter', // URL mapping 'org.codehaus.groovy.grails.web.mapping', // URL mapping 'org.codehaus.groovy.grails.commons', // core / classloading 'org.codehaus.groovy.grails.plugins', // plugins 'org.codehaus.groovy.grails.orm.hibernate', // hibernate integration 'org.springframework', 'org.hibernate', stacktrace: "stacktrace" warn 'org.mortbay.log' root { debug 'stdout', 'applog' additivity = true } } Any idea on how to disable that log? Cheers

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  • Refreshing a binding that uses a value converter

    - by Hadi Eskandari
    I have a WPF UI that is bound to an object. I'm using a ValueConverter to convert a property to a specific image by a business rule: public class ProposalStateImageConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { var proposal = value as Proposal; var basePath = "pack://application:,,,/ePub.Content;component/Images/General/Flag_{0}.png"; string imagePath; if(proposal.Invoice != null) { imagePath = string.Format(basePath, "Good"); } else { imagePath = string.Format(basePath, "Warning"); } var uri = new Uri(imagePath); var src = uri.GetImageSource(); //Extention method return src; } } It is working fine, but later, when the object's state changes, I want to refresh the image and make the value converter reevaluate. How is this possible?

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  • Rails: Generated tokens missing occasionally

    - by Vincent Chan
    We generate an unique token for each user and store it on database. Everything is working fine in the local environment. However, after we upload the codes to the production server on Engine Yard, things become weird. We tried to register an account right after the deploy. It is working fine and we can see the token in the db. But after that, when we register new accounts, we cannot see any tokens. We only have NULL in the db. Not sure what caused this problem because we can't re-produce this in the local machine. Thanks for your help.

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  • Changing a limited user account in XP fails

    - by javamonkey79
    I have the following: using System; using System.DirectoryServices.AccountManagement; public class ChangePassword { public static void Main() { PrincipalContext context = new PrincipalContext(ContextType.Machine); UserPrincipal user = UserPrincipal.FindByIdentity(context, "someLimitedAccount"); user.ChangePassword( "xxx", "zzz" ); } } This works just fine with administrator accounts, but seems to crash like so when I try to change limited accounts in XP: Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object. at ChangePassword.Main() Is what I am trying to do possible? If so, how? EDIT #1: I added the following: Console.WriteLine( "user: " + user ); Below this line: UserPrincipal user = UserPrincipal.FindByIdentity(context, "someLimitedAccount"); And I get this: user: It doesn't look like user is null when I print it, but then again I'm not really a .Net guy - I seem to remember this being expected behavior.

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  • Updating Android Home Screen TextView

    - by jmontex2
    Hi, How can we update the View of a Home Screen Widget on the onReceive method of AppWidgetProvider?. I am trying to update the TextView of my Home screen widget but it seems that I cant access the TextView of my AppWidgetProvider on onReceive method. Here is a sample code of my onReceive public void onReceive(Context context,Intent intent) { final String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { if (intent.getAction().equals(ACTION_WIDGET_RECEIVER)) { String msg = "null"; try { msg = intent.getStringExtra("msg"); } catch (NullPointerException e) { } Toast.makeText(context, msg, Toast.LENGTH_SHORT).show(); // code for gathering the text to update the TextView } } super.onReceive(context, intent); }

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  • SSL connection using Java standalone app

    - by Marquinio
    I have created a standalone executable JAR program that needs to send private information over a SSL connection. I was not able to establish the SSL connection using certificates. Was getting this: javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path `building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target` So I found some code somewhere that creates a trust manager that does not validate certificate chains: // Create a trust manager that does not validate certificate chains TrustManager[] trustAllCerts = new TrustManager[]{ new X509TrustManager() { public java.security.cert.X509Certificate[] getAcceptedIssuers() { return null; } public void checkClientTrusted( java.security.cert.X509Certificate[] certs, String authType) { } public void checkServerTrusted( java.security.cert.X509Certificate[] certs, String authType) { } } }; That did the trick and I was able to establish SSL connection without any certificates. My concern is if the data will still be encrypted when exchanging private information. This is an execute JAR file that clients will be downloading to their computers. So is a certificate really necessary for this case? Thanks.

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • Nhibernate mapping: fixed count multiple members instead of collection

    - by AhmetC
    I don't want to put wheels into a collection. How can i map kind of relation? Class Wheel { int id; Car Owner; } Class Car { int id; Wheel Wheel1; Wheel Wheel2; Wheel Wheel3; Wheel Wheel4; } I tried this but Wheelmap.Owner comes always null : Class WheelMap : ClassMap<Wheel> { Id(x=>x.Id); References(x=>x.Owner); } Class CarMap : ClassMap<Car> { Id(x=>x.Id); References(x=>x.Wheel1).Cascade.All(); References(x=>x.Wheel2).Cascade.All(); References(x=>x.Wheel3).Cascade.All(); References(x=>x.Wheel4).Cascade.All(); }

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  • Limited options for accessing events in derived classes?

    - by maxp
    Im refactoring a class, and moving sections into a base class. I have a few events similar to public event EventHandler GridBinding; Which are now in the base class, but i am finding i cannot now check to see if the event is null in my derived class. Doing so gives me the error: The event 'xyz.GridBinding' can only appear on the left hand side of += or -= (except when used from within the type 'xyz._MyBaseClass'). Is this correct, am i missing anything, or is there any way to get around this or is writing an accessor the only way to do this? I am using c#/.net 4.0

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  • Zero division does not throw exception in nunit

    - by Boris
    Running the following C# code through NUnit yields Test.ControllerTest.TestSanity: Expected: <System.DivideByZeroException> But was: null So either no DivideByZeroException is thrown, or NUnit does not catch it. Similar to this question, but the answers he got, do not seem to work for me. This is using NUnit 2.5.5.10112, and .NET 4.0.30319. [Test] public void TestSanity() { Assert.Throws<DivideByZeroException>(new TestDelegate(() => DivideByZero())); } private void DivideByZero() { // Parse "0" to make sure to get an error at run time, not compile time. var a = (1 / Double.Parse("0")); } Any ideas?

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  • Access denied when using RunWithElevatedPrivileges?

    - by James123
    I want regular user can access the "User Information List" in Mysite root site. I am using "RunWithElevatedPrivileges" method. Still throwing access denied error. per example my root site collection for mysite is "http://network.test.com". the user want assess userinformation list this site collection. How can he access that? SPSecurity.RunWithElevatedPrivileges(delegate { using (SPSite site = new SPSite(SPContext.Current.Web.Site.ID)) { ServerContext sc = ServerContext.Current; UserProfileManager upm = new UserProfileManager(sc); UserProfile up = null; //get current user's profile (visitor) if (upm.UserExists(SPContext.Current.Web.CurrentUser.LoginName)) { up =upm.GetUserProfile(SPContext.Current.Web.CurrentUser.LoginName); SPWeb web = SPContext.Current.Web; SPList userInformationList = web.Lists["User Information List"];

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  • How to validate a ComboBox programatically?

    - by PhOeNiX
    How can i validate a ComboBox for null entry? My combobox is in a model as i am generating it dynamically. Now what i want is that when the the columns are generated dynamically, the border of combobox should be red as no value is selected and once the value is selected the border shud become normal. The following is my combobox in model : DataGridTemplateColumn dataGridComboBoxTemplateColumnObj = new DataGridTemplateColumn(); dataGridComboBoxTemplateColumnObj.Header = column.Header; FrameworkElementFactory comboBoxFactory = new FrameworkElementFactory(typeof(ComboBox)); Binding bindingItemSourceObj = new Binding(column.ItemsSourcePropertyName); comboBoxFactory.SetValue(ComboBox.HorizontalAlignmentProperty, HorizontalAlignment.Stretch); comboBoxFactory.SetValue(ComboBox.ItemsSourceProperty, bindingItemSourceObj); comboBoxFactory.SetValue(ComboBox.SelectedValuePathProperty, column.ValuePropertyName); dataGridComboBoxTemplateColumnObj.CellTemplate = new DataTemplate(); dataGridComboBoxTemplateColumnObj.CellTemplate.VisualTree = comboBoxFactory;

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  • Java: Line appears when using AffineTransform to scale image

    - by Malakim
    Hi, I'm having a problem with image scaling. When I use the following code to scale an image it ends up with a line either at the bottom or on the right side of the image. double scale = 1; if (scaleHeight >= scaleWidth) { scale = scaleWidth; } else { scale = scaleHeight; } AffineTransform af = new AffineTransform(); af.scale(scale, scale); AffineTransformOp operation = new AffineTransformOp(af, AffineTransformOp.TYPE_NEAREST_NEIGHBOR); BufferedImage bufferedThumb = operation.filter(img, null); The original image is here: http://tinyurl.com/yzv6r7h The scaled image: http://tinyurl.com/yk6e8ga Does anyone know why the line appears? Thanks!

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  • How do you data drive task dependencies via properties in psake?

    - by Jordan
    In MSBuild you can data drive target dependencies by passing a item group into a target, like so: <ItemGroup> <FullBuildDependsOn Include="Package;CoreFinalize" Condition="@(FullBuildDependsOn) == ''" /> </ItemGroup> <Target Name="FullBuild" DependsOnTargets="@(FullBuildDependsOn)" /> If you don't override the FullBuildDependsOn item group, the FullBuild target defaults to depending on the Package and CoreFinalize targets. However, you can override this by defining your own FullBuildDependsOn item group. I'd like to do the same in psake - for example: properties { $FullBuildDependsOn = "Package", "CoreFinalize" } task default -depends FullBuild # this won't work because $FullBuildDependsOn hasn't been defined yet - the "Task" function will see this as a null depends array task FullBuild -depends $FullBuildDependsOn What do I need to do to data drive the task dependencies in psake?

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  • How do you add a boolean attribute in asp.net mvc?

    - by bmavity
    I'm trying to output the following html using an html helper in asp.net mvc 2: <input type="text" id="Name" name="Name" value="" autofocus /> I'm using this code now: <%= Html.TextBoxFor(x => x.Name) %> and I've tried // results in <input ... autofocus="" /> <%= Html.TextBoxFor(x => x.Email, new { autofocus="" }) %> // does not compile <%= Html.TextBoxFor(x => x.Email, new { autofocus=null }) %> Is there any way to accomplish what I'm looking for using an html helper?

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  • How to increse performance of raster scrolling on Mac ?

    - by Max
    I have a game with a big raster map Now we are using jpeg (4900x4200) And durring the game we need to scroll through this map. We use the following: Class Map extends mx.containers.Canvas and mx.controls.Image on it In constructor we have: public function Map() { super(); image.source = ResourceManager.interactiveManager.map;//big image addChild(image); ...... } for scrolling we are use: if(parentAsCanvas==null){ parentAsCanvas = (parent as Canvas); } parentAsCanvas.verticalScrollPosition = newX; parentAsCanvas.horizontalScrollPosition = newY; In windows, we have very good performance. In Linux and Mac in flashplayer we have a good performance too. But in browsers performance is quite slow! What can we do to resolve it?

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  • Visual Editor vs Manual code

    - by Albinoswordfish
    I'm not sure how it is using other frameworks but this questions is strictly regarding Java swing. Is it better to use a Visual Editor to place objects or to manually code the placement of the objects onto the frame (Layout managers or null layouts)? From my experience I've had a lot of trouble using Visual editors when it comes to different screen resolutions or changing the window size. Using manual code to place objects I've found that my GUIs behave a lot better with regard to the screen size issue. However when I want to change a small part of my GUI it takes a lot more work compared to using a visual editor Just wondering what people's thoughts were on this?

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  • Perl throws an error message about syntax

    - by Ben Dauphinee
    So, building off a question about string matching (this thread), I am working on implementing that info in solution 3 into a working solution to the problem I am working on. However, I am getting errors, specifically about this line of the below function: next if @$args->{search_in} !~ /@$cur[1]/; syntax error at ./db_index.pl line 16, near "next " My question as a perl newbie is what am I doing wrong here? sub search_for_key { my ($args) = @_; foreach $row(@{$args->{search_ary}}){ print "@$row[0] : @$row[1]\n"; } my $thiskey = NULL; foreach $cur (@{$args->{search_ary}}){ print "\n" . @$cur[1] . "\n" next if @$args->{search_in} !~ /@$cur[1]/; $thiskey = @$cur[0]; last; } return $thiskey; }

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  • Reading Images only from Camera

    - by Ankit
    I wanted to read images only from the Camera folder of the device. Since the folder might be different for different devices, how can I write a simple application for it). So far I have written the following code, which does read from Camera folder, but it also reads from other places on sdcard as well. Cursor childCursor = managedQuery(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, MediaStore.Images.ImageColumns._ID, null); do { ImageView image = new ImageView(); image.setImageURI(Uri.withAppendedPath(MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, ""+ childCursor.getString( childCursor.getColumnIndex( MediaStore.Images.ImageColumns._ID ))); <some other code> } while (childCursor.moveToNext()); How can I create a generic app and filter on Camera Images before displaying. Any help is appreciated.

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  • JSF - Prevent validationFailed when raising a WARN ValidatorException

    - by Sébastien Tromp
    Hello, I have a form which uses validators for its fields. These validators can send back either Severity.SEVERITY_ERROR or Severity.SEVERITY_WARN messages, as illustrated: if (!isInMainFamily) { FacesMessage message = new FacesMessage(FacesMessage.SEVERITY_WARN, "You should make sure to tag your competency in at least one main category", null); throw new ValidatorException(message); } However, SEVERITY_WARN messages are not blocking for me. They are just a way to tell the user they should correct their input, but won't prevent them from submitting the form and saving their data. However, it seems that throwing any kind of ValidatorException flags the FacesContext as "validationFailed", which then prevents the submission of the form. Is there a way to get around this? Or am I misunderstanding something? Thanks a lot for your help, Sébastien

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  • Can you add identity to existing column in sql server 2008?

    - by bmutch
    In all my searching I see that you essentially have to copy the existing table to a new table to chance to identity column for pre-2008, does this apply to 2008 also? thanks. most concise solution I have found so far: CREATE TABLE Test ( id int identity(1,1), somecolumn varchar(10) ); INSERT INTO Test VALUES ('Hello'); INSERT INTO Test VALUES ('World'); -- copy the table. use same schema, but no identity CREATE TABLE Test2 ( id int NOT NULL, somecolumn varchar(10) ); ALTER TABLE Test SWITCH TO Test2; -- drop the original (now empty) table DROP TABLE Test; -- rename new table to old table's name EXEC sp_rename 'Test2','Test'; -- see same records SELECT * FROM Test;

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  • MVC 3 Remote Validation jQuery error on submit

    - by Richard Reddy
    I seem to have a weird issue with remote validation on my project. I am doing a simple validation check on an email field to ensure that it is unique. I've noticed that unless I put the cursor into the textbox and then remove it to trigger the validation at least once before submitting my form I will get a javascript error. e[h] is not a function jquery.min.js line 3 If I try to resubmit the form after the above error is returned everything works as expected. It's almost like the form tried to submit before waiting for the validation to return or something. Am I required to silently fire off a remote validation request on submit before submitting my form? Below is a snapshot of the code I'm using: (I've also tried GET instead of POST but I get the same result). As mentioned above, the code works fine but the form returns a jquery error unless the validation is triggered at least once. Model: public class RegisterModel { [Required] [Remote("DoesUserNameExist", "Account", HttpMethod = "POST", ErrorMessage = "User name taken.")] [Display(Name = "User name")] public string UserName { get; set; } [Required] [Display(Name = "Firstname")] public string Firstname { get; set; } [Display(Name = "Surname")] public string Surname { get; set; } [Required] [Remote("DoesEmailExist", "Account", HttpMethod = "POST", ErrorMessage = "Email taken.", AdditionalFields = "UserName")] [Display(Name = "Email address")] public string Email { get; set; } [StringLength(100, ErrorMessage = "The {0} must be at least {2} characters long.", MinimumLength = 8)] [DataType(DataType.Password)] [Display(Name = "Password")] public string Password { get; set; } [StringLength(100, ErrorMessage = "The {0} must be at least {2} characters long.", MinimumLength = 8)] [DataType(DataType.Password)] [Display(Name = "Confirm password")] public string ConfirmPassword { get; set; } [Display(Name = "Approved?")] public bool IsApproved { get; set; } } public class UserRoleModel { [Display(Name = "Assign Roles")] public IEnumerable<RoleViewModel> AllRoles { get; set; } public RegisterModel RegisterUser { get; set; } } Controller: // POST: /Account/DoesEmailExist // passing in username so that I can ignore the same email address for the same user on edit page [HttpPost] public JsonResult DoesEmailExist([Bind(Prefix = "RegisterUser.Email")]string Email, [Bind(Prefix = "RegisterUser.UserName")]string UserName) { var user = Membership.GetUserNameByEmail(Email); if (!String.IsNullOrEmpty(UserName)) { if (user == UserName) return Json(true); } return Json(user == null); } View: <script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> <script src="//ajax.googleapis.com/ajax/libs/jqueryui/1.8.17/jquery-ui.min.js" type="text/javascript"></script> <script type="text/javascript" src="/Content/web/js/jquery.unobtrusive-ajax.min.js"></script> <script type="text/javascript" src="/Content/web/js/jquery.validate.min.js"></script> <script type="text/javascript" src="/Content/web/js/jquery.validate.unobtrusive.min.js"></script> ...... @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="titleh"> <h3>Edit a user account</h3> </div> <div class="body"> @Html.HiddenFor(model => model.RegisterUser.UserName) @Html.Partial("_CreateOrEdit", Model) <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(model => model.RegisterUser.IsApproved)</span> @Html.RadioButtonFor(model => model.RegisterUser.IsApproved, true, new { @class = "uniform" }) Active @Html.RadioButtonFor(model => model.RegisterUser.IsApproved, false, new { @class = "uniform" }) Disabled <div class="clear"></div> </div> <div class="button-box"> <input type="submit" name="submit" value="Save" class="st-button"/> @Html.ActionLink("Back to List", "Index", null, new { @class = "st-clear" }) </div> </div> } CreateEdit Partial View @model Project.Domain.Entities.UserRoleModel <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(m => m.RegisterUser.Firstname)</span> @Html.TextBoxFor(m => m.RegisterUser.Firstname, new { @class = "st-forminput", @style = "width:300px" }) @Html.ValidationMessageFor(m => m.RegisterUser.Firstname) <div class="clear"></div> </div> <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(m => m.RegisterUser.Surname)</span> @Html.TextBoxFor(m => m.RegisterUser.Surname, new { @class = "st-forminput", @style = "width:300px" }) @Html.ValidationMessageFor(m => m.RegisterUser.Surname) <div class="clear"></div> </div> <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(m => m.RegisterUser.Email)</span> @Html.TextBoxFor(m => m.RegisterUser.Email, new { @class = "st-forminput", @style = "width:300px" }) @Html.ValidationMessageFor(m => m.RegisterUser.Email) <div class="clear"></div> </div> Thanks, Rich

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  • Properties in Remoting

    - by Evl-ntnt
    Server: Host h = new Host(); h.Name = "JARR!!"; TcpChannel channel = new TcpChannel(8080); ChannelServices.RegisterChannel(channel); RemotingConfiguration.RegisterWellKnownServiceType(typeof(Host), "Server", WellKnownObjectMode.Singleton); Client: TcpChannel chan = new TcpChannel(); ChannelServices.RegisterChannel(chan); remoteHost = (Host)Activator.GetObject(typeof(Host), "tcp://127.0.0.1:8080/Server"); Class: [Serializable] public class Host: MarshalByRefObject { public string Name{get; set;} public Host(){} public Host(string n) { Name = n; } public override string ToString() { return Name; } } Connection OK, 8080 port opened, on client side remoteHost is not null, but remoteHost.Name == "" Why?

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  • How to subString a block of user generated HTML while preserving formatting?

    - by Chad
    I'd like to create the typical preview paragraph with a [read more] link. Problem is, the content that I'd like to SubString() contains text and html, written by a user with a WYSIWYG editor. Of course, I check to make sure the string is not null or empty, then SubString() it, problem is that I could end up breaking the html tags, throwing off the rendering of the entire site. The WYSIWYG editor doesn't seem to create perfectly formatted HTML, and many times seems to use <br /> tags instead of <p></p>, etc... basically, I can't rely on well-formed tags, etc. My workaround was to just strip out all HTML and substring the leftover text. This works, but loses any of the formatting that was in the HTML. What's the best method of SubString()'ing a block of non-well-formed HTML while maintaining HTML that won't break the rendering of the site?

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