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  • C++: Initialization Order for Member Classes

    - by Nikhil
    In the following code, when the ctor of X is called will the ctor of A or B be called first? Does the order in which they are placed in the body of the class control this? If somebody can provide a snippet of text from the C++ standard that talks about this issue, that would be perfect. class A; class B; class X { private: A a; B b; }

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  • Force Page initialization

    - by Tony
    Hi The following code is not causing Page_Load of PhotoList to be called. I want the control to be initialized as if it is in normal Page live cycle, what I should do. Page pageHolder = new Page(); UserControl viewControl = (UserControl)pageHolder.LoadControl("Common/PhotoList.ascx"); pageHolder.Controls.Add(viewControl);

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  • Weird initialization in C

    - by pacopepe
    Hi there, I have this piece of code and i don't know how it works #include <stdio.h> int main(void) { int numero = ({const int i = 10; i+10;}); printf("%d\n", numero); // Prints 20 return 0; } Why if i delete the second part (i+10;), the compiler gets an error? Why are the brackets necessary? Thank you ^^!

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  • How can I start with <a href=" and have an array element here then end with </a>?

    - by Noor
    The thing im trying to do right now is pulling in multiple links from a textarea, We can pretend that a user inputs c:\pics\img01.jpg and in the next row he'll have the next imglink. I want to pull those links, I allready have the code for that: var entered = $('#filedir').val(); var lines = entered.split(/\r\n/); var opttext = ""; for(var i=0;i<lines.length;i++) { opttext += '< img src="' + lines[i] + '">< /img>'; } ? the problem is in the output which is: < img src="file:///C:/pics/img01.jpgc:/pics/img02.jpg">< /img> There should be two < img> elements.. Where am I going wrong? I've been at it for a bit over 2 hours now..

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  • Selecting value from array results

    - by Swodahs
    Being new to learning PHP I am having trouble with understanding how to select/echo/extract a value from array result a API script returns. Using the standard: echo "<pre>"; print_r($ups_rates->rates); echo "</pre>"; The results returned look like this: Array ( [0] => Array ( [code] => 03 [cost] => 19.58 [desc] => UPS Ground ) [1] => Array ( [code] => 12 [cost] => 41.69 [desc] => UPS 3 Day Select ) [2] => Array ( [code] => 02 [cost] => 59.90 [desc] => UPS 2nd Day Air ) ) If I am only needing to work with the values of the first array result: Code 3, 19.58, UPS Ground --- what is the correct way to echo one or more of those values? I thought: $test = $ups_rates[0][cost]; echo $test; This is obviously wrong and my lack of understanding the array results isn't improving, can someone please show me how I would echo an individual value of the returned array and/or assign it to a variable to echo the normal way?

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  • Java - Tile engine changing number in array not changing texture

    - by Corey
    I draw my map from a txt file. Would I have to write to the text file to notice the changes I made? Right now it changes the number in the array but the tile texture doesn't change. Do I have to do more than just change the number in the array? public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; private Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; Player player = new Player(); public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); y=y+1; } //System.out.println(""); x=x+1; y = 0; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int x = 0; x < map.length; x++) { for(int y = 0; y < map.length; y ++) { int textureIndex = map[y][x]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } Mouse picking public void checkDistance(GameContainer gc) { Input input = gc.getInput(); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } System.out.println(tiles.map[(int)mousetileX][(int)mousetileY]); }

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  • How to properly override Drupal imagecache presets

    - by volocuga
    Say I need to override defaul presets, provided by Ubercart module. This is what I wrote: function config_imagecache() { $presets = array( array( 'presetname' => 'product', 'actions' => array( array( 'action' => 'imagecache_crop', 'data' => array('width' => 300, 'height' => ''), 'weight' => 0, 'module' => 'imagecache', ), array( 'action' => 'canvasactions_canvas2file', 'data' => array('xpos' => 'center', 'ypos' => 'center', 'path' => 'actions/pad_300_300.gif', 'dimensions' => 'background',), 'weight' => 1, 'module' => 'imagecache_canvasactions', ), ), ), array( 'presetname' => 'uc_thumbnail', 'actions' => array( array( 'action' => 'imagecache_scale', 'data' => array('width' => 55, 'height' => 55, 'upscale' => 0), 'weight' => 0, 'module' => 'imagecache', ), array( 'action' => 'canvasactions_canvas2file', 'data' => array('xpos' => 'center','ypos' => 'center', 'path' => 'actions/pad_60_60.gif','dimensions' => 'background'), 'weight' => 1, 'module' => 'imagecache_canvasactions', ), ), ), array( 'presetname' => 'product_full', 'actions' => array( array( 'action' => 'imagecache_scale', 'data' => array('width' => 600, 'height' => 600, 'upscale' => 0), 'weight' => 0, 'module' => 'imagecache', ), ), ), array( 'presetname' => 'product_list', 'actions' => array( array( 'action' => 'imagecache_scale', 'data' => array('width' => 100, 'height' => 100, 'upscale' => 0), 'weight' => 0, 'module' => 'imagecache', ), array( 'action' => 'canvasactions_canvas2file', 'data' => array('xpos' => 'center', 'ypos' => 'center', 'path' => 'actions/pad_100_100.jpg','dimensions' => 'background',), 'weight' => 1, 'module' => 'imagecache_canvasactions', ), ), ), array( 'presetname' => 'uc_category', 'actions' => array( array( 'action' => 'imagecache_scale', 'data' => array('width' => 100, 'height' => 100, 'upscale' => 0), 'weight' => 0, 'module' => 'imagecache', ), array( 'action' => 'canvasactions_canvas2file', 'data' => array('xpos' => 'center', 'ypos' => 'center', 'path' => 'actions/pad_100_100.gif', 'dimensions' => 'background',), 'weight' => 1, 'module' => 'imagecache_canvasactions', ), ), ), array( 'presetname' => 'cart', 'actions' => array( array( 'action' => 'imagecache_scale', 'data' => array('width' => 50, 'height' => 50, 'upscale' => 0), 'weight' => 0, 'module' => 'imagecache', ), array( 'action' => 'canvasactions_canvas2file', 'data' => array('xpos' => 'center', 'ypos' => 'center', 'path' => 'actions/pad_60_60.gif', 'dimensions' => 'background',), 'weight' => 1, 'module' => 'imagecache_canvasactions', ), ), ), ); foreach ($presets as $preset) { drupal_write_record('imagecache_preset', $preset); foreach ($preset['actions'] as $action) { $action['presetid'] = $preset['presetid']; drupal_write_record('imagecache_action', $action); } } imagecache_presets(true); cache_clear_all('imagecache:presets', 'cache'); } I can see in imagecache UI the settings was applied, but really images disappeared at all. Nothing works now. Where is the mistake?

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  • NullReferenceException when accessing variables in a 2D array in Unity

    - by Syed
    I have made a class including variables in Monodevelop which is: public class GridInfo : MonoBehaviour { public float initPosX; public float initPosY; public bool inUse; public int f; public int g; public int h; public GridInfo parent; public int y,x; } Now I am using its class variable in another class, Map.cs which is: public class Map : MonoBehaviour { public static GridInfo[,] Tile = new GridInfo[17, 23]; void Start() { Tile[0,0].initPosX = initPosX; //Line 49 } } I am not getting any error on runtime, but when I play in unity it is giving me error NullReferenceException: Object reference not set to an instance of an object Map.Start () (at Assets/Scripts/Map.cs:49) I am not inserting this script in any gameobject, as Map.cs will make a GridInfo type array, I have also tried using variables using GetComponent, where is the problem ?

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  • RGB values from image into a one dimension array in c#

    - by velocityxyz
    I was wondering if there is a was a way to read rgb values from an image into a one dimensional array in C#. If it doesnt make sense, in java I would do something like this. int[] pixels; BufferedImage image = getClass().getResourceAsStream("asdfghjkl.png"); int w = image.getWidth(); int h = image.getHeight(); pixels = new int[w * h]; image.getRGB(0, 0, w, h, pixels, 0, w) ; So any help would be great, or if you can point me in the right direction, that'd be great

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  • Handy Javascript array Extensions &ndash; distinct()

    - by Liam McLennan
    The following code adds a method to javascript arrays that returns a distinct list of values. Array.prototype.distinct = function() { var derivedArray = []; for (var i = 0; i < this.length; i += 1) { if (!derivedArray.contains(this[i])) { derivedArray.push(this[i]) } } return derivedArray; }; and to demonstrate: alert([1,1,1,2,2,22,3,4,5,6,7,5,4].distinct().join(',')); This produces 1,2,22,3,4,5,6,7

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  • Unable to Mount Seagate Array from Iomega

    - by GE Cardiff
    I am new to Ubuntu so please be kind! My (Windows based) Iomega Storcentre ix2-200 stopped working, with all my business data upon it. Iomega helpfully told me that I should get Fedora, remove the Seagate hard drives and recover the information by connecting via a USB / SATA cable. First I could not get Fedora to load (due to it needing an Internet connection before loading complete) so I got Ubuntu - much easier to load. Software seems fine, and in "Computer" there is an "Array" icon - this is clearly the Seagate hard drive I have connected. It will not, however, Mount. "Unable to mount location, can't mount file". Any help gratefully received! As a slight aside, I can't seem to find "terminal" in this version of Ubuntu?

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  • Determining Whether a String Is Contained Within a String Array (Case Insensitive)

    About once every couple of months I need to write a bit of code that does one thing if a particular string is found within an array of strings and something else if it is not ignoring differences in case. For whatever reason, I never seem to remember the code snippet to accomplish this, so after spending 10 minutes of research today I thought I'd write it down here in an effort to help commit it to memory or, at the very least, serve as a quick place to find the answer when the need arises again.So without further adieu, here it is:Visual Basic Version:If stringArrayName.Contains("valueToLookFor", StringComparer.OrdinalIgnoreCase) Then ... Else ... End IfC# Version:if (stringArrayName.Contains("valueToLookFor", StringComparer.OrdinalIgnoreCase)) ... else ...Without the StringComparer.OrdinalIgnoreCase the search will be case-sensitive. For more information on comparing strings, see: New Recommendations for Using Strings in Microsoft .NET 2.0.Happy Programming!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Removing mdadm array and converting to regular disks while preserving data

    - by Jeffrey Kevin Pry
    I have a 6 disk (2TB each) mdadm RAID 5 volume created in Ubuntu 12.04 Server. However, I'm moving to a different solution and want to "unraid" my disks but keep the data. Only 50% is in use. From what I can surmise I basically have to do this recursively for each physical disk. Fail the disk Format the failed disk Move a portion of files to the new disk. Reshape the array Shrink the logical volume md0 This seems like a very time consuming process. Is there an easier way to do this (automatically perhaps) without buying new disks to temporarily hold the data? I am also aware that during this processing my RAID volume will be degraded and vulnerable the entire time. I am not too concerned about this and will be using battery backup and moving the most important files off first. Thank you for your help!

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  • Comparison between a value with static type Array and a possibly unrelated type Class

    - by Kaoru
    I got this error: Comparison between a value with static type Array and a possibly unrelated type Class. After i modify the class to many classes (before that, everything is on 1 class (all of the functions)), but after i move everything to many classes (all the functions is not on 1 class), that error appear. How to solve this? I am using AS3 and as3isolib Library. Here is the code after i modify the function: if (Constant.dude.y < Constant._numY) { if (Constant.dude.sprites != marioBackClass) { Constant.dude.sprites = [marioBackClass]; Constant.dudeDir = "Up"; } } Here is the code before i change the function to many classes: if (dude.y < ._numY) { if (dude.sprites.toString() != marioBackClass.toString()) { dude.sprites = [marioBackClass]; dudeDir = "Up"; } }

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  • Channel 9 Interview: Array and Collection Initializers in Visual Basic 2010 (Beth Massi, Spotty Bowl

    Ive written about collection initializers on my blog before, but I thought Id catch up with the VB Team to tell me more about how they really work. In this interview Spotty Bowles, a tester on the VB Compiler team, shows us a couple of new language features: Array and Collection Initializers. He gives us insight into how they are implemented in the compiler and best practices on how to use them in our code. Additionally, he discusses how to extend Collection Initializers with your own extension...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Whole map design vs. tiles array design

    - by Mikalichov
    I am working on a 2D RPG, which will feature the usual dungeon/town maps (pre-generated). I am using tiles, that I will then combine to make the maps. My original plan was to assemble the tiles using Photoshop, or some other graphic program, in order to have one bigger picture that I could then use as a map. However, I have read on several places people talking about how they used arrays to build their map in the engine (so you give an array of x tiles to your engine, and it assemble them as a map). I can understand how it's done, but it seems a lot more complicated to implement, and I can't see obvious avantages. What is the most common method, and what are advantages/disadvantages of each?

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  • Setting a leader from a sprite array

    - by Craig
    I'm looking to set a leader from an array of sprites, I keep on getting a NullReferenceException was unhandled error from within my main game class when calling the UpdateMouse Method. What have I dont wrong here? class MouseSprite { Random random = new Random(); private MouseSprite leader; public void UpdateBoundaryBox() { mouseBounds.X = (int)mousePosition.X - mouseTexture.Width / 2; mouseBounds.Y = (int)mousePosition.Y - mouseTexture.Height / 2; } public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; this.alive = true; mice[random.Next(0, mice.Length)] = leader;

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  • Build a RAID-5 USB Array or NAS?

    - by TK Kocheran
    I'm looking to build a RAID-5 or RAID-6 hard disk array to be used as a centralized backup location for my home network. I have a lot of 4-8GB DVD ISO files which I intend to serve over the network to my TV using DLNA or something similar. I need decent write times, fast read times, and preferably a way to connect this array to my network router over USB. I'll probably be using ext3/4 on it (I'd use btrfs if my router supported it :-[). Is there a way to build a RAID array that is accessible over USB? I'm kind of new to this and most guides assume you're running a RAID array inside your machine. I need at least 5TB of space, and I need redundancy, so I prefer RAID-6. How can I go about accomplishing this?

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  • Resizing RAID 1 Array on Dell PowerEdge with Perc 4/Di & Windows SBS 2003

    - by Scott McKinney
    I have a Dell PowerEdge 2600 with Perc 4/Di RAID card and Windows SBS 2003 installed. The original system drive was a set of 17GB drives in a RAID 1 array. Over the years, these drives have failed (individually) and been replaced by a set of 73GB drives, but the RAID array is still 17GB in size. Is there a safe procedure to resize the RAID 1 array to use the entire 73GB without destroying/corrupting the data on the array? The Perc documentation mentions a Reconstruct option with Online Capacity Expansion, but is a woefully short on the exact details. Has anyone performed this procedure successfully (or unsuccessfully)? What were the steps? Are there any gotchas I should watch out for?

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  • converting 0+1 raid array to 0

    - by werelord
    I'm currently running raid 0+1; four 500 GB drives in the array.. I'm looking at migrating the array from 0+1 (Stripe+Mirror) to 0 only (stripe).. The goal is to remove the hard drives from the array in order to put them in the newly purchased Drobo, then copy the data from the remaining striped raid to the said Drobo.. Is it sufficient to just remove the drives themselves and change the raid configuration within the nvidia raid config?? Or is there something more that needs to be done?? Does the order matter (i.e. removing drives first or changing the raid configuration??) Is it possible to migrate the array this way without having any loss of data? I'm wary about burning all that data to DVDs (few hundred GB worth) to back it up.. Any other advice from people that may have done this (or have other insight) would be helpful as well..

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  • Replacing a non-failing drive in a RAID-0 array

    - by TallFurryMan
    I have a Windows 7 machine booting on a RAID-0 pair of 500GB disks, controlled by an ICH9R. One of those was indicating an end-To-end SMART failure, so I added a spare disk as a temporary workaround, before receiving another to replace the failing one. The RAID-0 rebuilt on the spare and dropped the failing one from the array, as expected. Now that I received the new drive, what are my options to reintegrate it in the array? My first thought was to simply clone the temporary disk to the new one while the array is offline, but shouldn't there be a way to force a second rebuild, just as if the temporary drive had a warning, and drop that temporary from the array?

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  • Replacing a non-failing drive in a RAID-0 array [migrated]

    - by TallFurryMan
    I have a Windows 7 machine booting on a RAID-0 pair of 500GB disks, controlled by an ICH9R. One of those is indicating an end-To-end SMART failure. I added a spare disk as a temporary workaround, before receiving another to replace the failing one (prices are awful these days). The RAID-0 rebuilt on the spare and dropped the failing one from the array, as expected. Now that I received the new drive, what are my options to reintegrate it in the array? My first thought was to simply clone the temporary disk to the new one while the array is offline, but shouldn't there be a way to force a second rebuild, just as if the temporary drive had a warning, and drop that temporary from the array?

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  • PHP array_search nor working?

    - by FFish
    What am I doing wrong here? $array = array('sky'=>'blue', 'grass'=>'green', 'sun'=>'yellow'); $key = array_search('green', $array); echo $key; error: Parse error: syntax error, unexpected T_DOUBLE_ARROW in /Applications/XAMPP/xamppfiles/htdocs/search-array.php on line 2

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