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  • Windows: How to make programs think they're not running in a terminal server session?

    - by sinni800
    I am using the program "SoftXPand 2011 Duo" by Miniframe on my Windows 7 PC. It makes two workstations out of one computer. It uses the terminal services built into Windows to create the additional session. I use two screens, two keyboards and two mice to create this "illusion" of two computers. It works quite well and I can even play two different 3D games on the two screens attached to this single machine (using a Radeon HD5770 and a Core i5 2500k with 8 Gbytes RAM). There are a few downsides to this. I just found about one that is hidden on the first look. The sessions you are in (even on the first workstation) will identify as a terminal server session! Now some programs will run with limited effects (graphical), and some won't run at all. This also resulted in some games not running at all. They just say "Cannot be run in a terminal server session" and exit. I have already proven that top modern games (DirectX 10, 11) run just as good as on the same machine without SoftXPand, so this is a pretty artificial limitation! So, can I somehow hack my current session so it doesn't look like a terminal server session anymore? I. E. #include <windows.h> #pragma comment(lib, "user32.lib") BOOL IsRemoteSession(void) { return GetSystemMetrics( SM_REMOTESESSION ); } Will return FALSE? (Not a programming question! Just an example how programs detect if they're in a terminal server session!)

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  • My client's solution of a Windows SBS 2011 VM on an Ubuntu host and VirtualBox is pinning the host CPU

    - by Scott Stamp
    Here's my situation, I've got a client hosting two servers (one VM), with the host providing VMware Zimbra, the other Windows Small Business Server 2011. Unfortunately, the person before me had configured this setup as follows. Host: Ubuntu Desktop Edition 10.04 (I know, again, not my choice) running VMware Zimbra 8GB of RAM On-board RAID1 of two 320GB Seagate Barracuda drives for the OS Software RAID5 of four 500GB WD Caviar Black drives on MDADM for bulk storage (sorry, I don't know the model #) A relatively competent quad-core Intel Core i7 CPU from the Nehalem architecture (not suspicious of this as the bottleneck) Guest: Windows Small Business Server 2011 4GB of RAM Host-equivalent CPU allocation VDI file for OS hosted on the on-board RAID, VDI file for storage hosted on the on-board RAID For some reason when running, the VM locks up when sitting nearly idle, and the VirtualBox process reports values of 240%+ in top (how is that even possible?!). Anyone have any ideas or suggestions? I'm totally stumped on this one. Happy to provide whatever logs you'd like to take a look at. Ideally I'd drop VirtualBox and provision this with VMware Workstation, but the client has objected to the (very nominal) costs involved. If hardware needs to be purchased to help, it will be, but we're considering upgrades a last-resort at this time. Thanks in advance! *fingers crossed*

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  • ubuntu dmidecode is not functioning properly

    - by Alaa Alomari
    dmidecode is giving irrelevant and conflicted results. it shows that i have two slots while the correct is 8 (the board is Tyan S5350.) uname -a Linux synd01 3.0.0-16-server #29-Ubuntu SMP Tue Feb 14 13:08:12 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux root@synd01:/home/badmin# dmidecode -t 16 dmidecode 2.9 SMBIOS 2.33 present. Handle 0x0011, DMI type 16, 15 bytes Physical Memory Array Location: System Board Or Motherboard Use: System Memory Error Correction Type: None Maximum Capacity: 4 GB Error Information Handle: Not Provided Number Of Devices: 2 while root@synd01:/home/badmin# dmidecode -t 17 | grep Size Size: No Module Installed Size: No Module Installed Size: 1024 MB Size: 1024 MB Size: No Module Installed Size: No Module Installed Size: 1024 MB Size: 1024 MB also lshw shows: *-memory description: System Memory physical id: 11 slot: System board or motherboard size: 4GiB *-bank:0 description: DIMM DDR Synchronous 166 MHz (6.0 ns) [empty] physical id: 0 slot: J3B1 clock: 166MHz (6.0ns) *-bank:1 description: DIMM DDR Synchronous 166 MHz (6.0 ns) [empty] physical id: 1 slot: J3B3 clock: 166MHz (6.0ns) *-bank:2 description: DIMM DDR Synchronous 166 MHz (6.0 ns) physical id: 2 slot: J2B2 size: 1GiB width: 64 bits clock: 166MHz (6.0ns) *-bank:3 description: DIMM DDR Synchronous 166 MHz (6.0 ns) physical id: 3 slot: J2B4 size: 1GiB width: 64 bits clock: 166MHz (6.0ns) *-bank:4 description: DIMM DDR Synchronous 166 MHz (6.0 ns) [empty] physical id: 4 slot: J3B2 clock: 166MHz (6.0ns) *-bank:5 description: DIMM DDR Synchronous 166 MHz (6.0 ns) [empty] physical id: 5 slot: J2B1 clock: 166MHz (6.0ns) *-bank:6 description: DIMM DDR Synchronous 166 MHz (6.0 ns) physical id: 6 slot: J2B3 size: 1GiB width: 64 bits clock: 166MHz (6.0ns) *-bank:7 description: DIMM DDR Synchronous 166 MHz (6.0 ns) physical id: 7 slot: J1B1 size: 1GiB width: 64 bits clock: 166MHz (6.0ns) what might cause this conflict and how can i fix it? Thanks

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  • Is a Hyperthreaded CPU more powerful and more efficient than a Dual-core CPU? [closed]

    - by user1811864
    which computer to choose with Pentium processor hello they are getting rid of the old computer equipment in the office and i have to choose the computer to take home i get first choice to pick. -15 inch lcd screen 4 gb of ram core 2 duo dual Core E8400 3.00 GHz dvd writer windows vista/ linux -15 inch crt monitor with 2 gb ram and pentium 4 2 ghz single core HT technology windows xp hardisks both 250 GB my friend is telling me to choose the second one Pentium single core HT because he told me it runs faster becuase of HT technology and cooler and consumes less current electricity so it wont get overheated because it has HT technology so it's high definition for encoding and watching HD movies and HD sound and is like a gaming pc to play internet games. And also he said the dual core 8400 runs at 3 ghz compared to the 2 ghz so it heats very much because of the two extra cores so it takes more current raising electricty bills and is not good for gaming and watching HD movies and internet flash animations and games because of getting heated everytime. And he wants to choose and take the E8400 because he has air conditioning at home so it will be safe from heating. So which one computer should i take is it really faster because of the HT High definition technology and will i be able to play internet flash card games better and watch good HD movies Youtube etc and play all the music and songs.

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  • CPU temperatures high on new build after gaming

    - by Reznor
    My friend had a problem with his computer a while back. His games were crashing, even within the menus. He was stumped as to what the problem was, so I posted on here requesting help. He found out the day later, when his computer would start up but wouldn't display anything on the screen. His video card must have came screwed up. So, he got a replacement. Now, there's a new problem. His temperatures, which were acceptable before, are now insanely high. His GPU temperature runs 70-80c, which is understandable considering he's running his games maxed out, but the real problem here is his processor and motherboard temperatures. All four of his cores are running at 88-90c after coming out of a game. His motherboard temperature was also 70c at one point. In terms of cooling, his case should definitely be adequate. He has an Antec Twelve Hundred. He's using stock fans. The cable management in his case is very good; better than average. He's using the stock heatsink with the processor too, but note, it was fine before the replacement, so it isn't like there's some inherent problem. He has checked the case too. Everything's fine! No cables in the way. The heatsink is seated properly. He turned his case fans up to high, as well, but the temperatures are persisting. Could the processor be overheating due to running games maxed out? Any ideas?

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  • Windows Server 2008 - RAID 5 Fails on Reboot

    - by Adam
    Hey, I've got an install of Windows Server 2008 Enterprise. It's running software RAID-5 with five disks. The disks were originally formatted under Windows Server 2003, but came up fine once I installed Windows Server 2008. The issue I'm having is that every time I reboot the server, the RAID comes up with a "Failed Redundancy" - the data stays available. I have 4 disks on a PCI SATA controller, and one of the disks connected to the motherboard's on-board SATA ports. (The other on-board port has the system disk connected.) I was having Disk #4 fail consistently, so I tried swapping the cables on the controller end. I swapped the on-board RAID disk with one on the PCI controller. Same issue now, expect with disk #1. Once the system's up, I can reactivate the RAID, it will resync for a while, then go to "Healthy", and will stay that way for an indefinite amount of time - until I reboot. As soon as I reboot, the disk drops again. I've ruled out disk + cable with the recabling. I don't believe it would be the controller as it seems to work fine most of the time - only failing on reboot, and the other port on the same controller connects the system disk - which is clearly working. I did look in the event log, but didn't see anything particularly relevant (although I didn't know what I was looking for - just looked for anything with a "Warning" or "Error" symbol that looked disk-related :)). I'm not particularly familiar with RAID on Windows, does anyone have any idea why this might be doing this? Any idea how to fix it? Any suggestions appreciated! -- Adam

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  • Using keyboard disables touchpad left button for a second on Acer laptop in Windows 8.1

    - by Robert Kilar
    The problem is present in the whole system not only in games: desktop, chrome, games, everywhere. When I press any "input key" on a keyboard for example in desktop I can't select the file by left mouse button OR by tapping the touchpad for about one second(right button works immediately). Later on the LMB works well. There is NO delay, button is just deactivated for a second. In games that means that when I run I cannot shoot for example. When I switched LMB and RMB functions in windows control panel still the LMB is getting disabled and RMB works fine. By "input key" I mean letter or a number, keys like Alt, CapsLock, Ctrl does not affect touchpad. I do not remember that problem when I used Windows 7. USB mouse works like it should. The problem existed when I was using Elantech touchpad driver and after I uninstalled it and used Windows 8.1 generic driver. EDIT I installed the Elantech drivers and set values to 0 at every disable... key. But the problem is still present. EDIT 2 THE LAPTOP IS Acer V3-571G I have turned off disabling function in touchpad but it did not fix it. I know that touchpad is NOT broken down. Turned on the animated touchpad icon of elantech drivers and put it on the task bar(on a picture) When I type the letter and press the LMB the dynamic icon displays the click but it is ignored.

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  • Gaming blew fuse: how to overcome?

    - by George Tomlinson
    I've been gaming for a while now. When playing certain games this PC goes into overdrive. The fan/fans start/s to sound like a jet engine it/they get/s so busy. Also I have smelt burning when this has happened. The fuse blew on the 4 socket adapter I was using recently. On the following thread someone said this could be due to the PSU not being strong enough to handle the load, in what it seems could be a related issue someone had, although the person who posted this question did say that blowing a fan on their PC stopped it crashing in that case: http://www.tomshardware.co.uk/answers/id-2047543/gtx-650-overheating-issue.html. This is exactly what they said: Your GPU isn't overheating. 70+ before it would shutdown and cause a restart. Make sure your PSU is strong enough to handle your new system at load and possibly run Memtest to check your RAM (although not BSOD'ing and just shutting down points to the PSU). This (the PSU part) makes more sense to me than it being to do with dust etc, since it seems a more plausible explanation of why the fuse blew. The PC has no problems except when playing certain games: i.e. TERA Rising and WoW with add-ons (I think WoW is ok as long as I don't have more than 1 add-on (Healers Have To Die)). I'm just wondering if anyone knows or can suggest what I might be able to do to be able to play these games without this problem occurring. The PC's spec is this: Display: NVIDIA GeForce GTX 650 8GB RAM (6 available) Processor: AMD FX (tm) - 8120 Eight-Core Processor - 3.1 GHz, 4 Cores, 8 Logical Processors I have read on another post that forcing vsync in the Nvidia Control Panel helped with what seems could be a similar problem, so I plan to see if that solves it, God permitting.

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  • Network switches for LAN party

    - by guywhoneedsahand
    I am working on setting up the network for a small LAN party (less than 16 people). Most of them do not have wireless cards in their rigs, so I need to set up some way for everyone to a) play LAN games and b) access the internet. The LAN party will probably take place in my basement, where I have enough space. However, the basement is not wired up with the router which is actually on the floor above. I make a cantenna a while back that can boost the wireless performance of my computer significantly. How can I use this to provide internet and LAN to guests? My hope was that I could use a switch like this http://www.newegg.com/Product/Product.aspx?Item=N82E16833181166 for the LAN - but how can I give people access to the internet? Is there such thing as a network extender / 16-port switch? Obviously, the internet performance doesn't need to be super stellar, because the games will be using LAN - so I am looking to provide some usable internet for web browsing, and very high speed LAN for games. Thanks!

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  • Intel HD Graphics vs NVIDIA Quadro FX 380 PCI-E

    - by Michael
    I recently purchased an Acer Veriton which has an i5-650 processor, Windows 7 Pro (64 bit) and Intel HD Graphics listed as the video card. I also purchased a PNY nVIDIA Quadro FX 380 PCI-E card for improved picture and home video viewing and editing. I have already replaced the original 300 wattt power supply to a 430 watt Antec Truepower I had on hand and boosted the RAM to 8 gigs from the original 4. Question 1) Am I getting any improvement in visual quality or system speed with the Quadro or is it a waste of money and I should just save up to buy a bigger video card? This card was on sale for $115. If I am getting improvement then I need to ask another question. Question 2) Instructions for the Quadro installation are as follows... 1--Uninstall the existing VGA driver. -Remove the existing Display Driver via "Add or Remove Porgrams". -Shut down your computer. 2--Remove your Existing Graphics Board (or Disable Integrated 3D Graphics Controller). skipping instructions on how to remove existing graphics board -Systems with integrated (also know as on-board) 3D graphics may require you to disable the integrated 3D graphics system. Consult the owners or vendor manual that came with your PC on how to properly do this. So is the Intel HD Graphics considered a 3D graphics controller? If so should I just contact Acer or can anyone give me instructions? Thanks in advance for any help.

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  • Upgrade or replace?

    - by Felix
    My current PC is about four years old, although I have made upgrades to it throughout its existence. The current specs are: (old) Intel Pentium D 2.80Ghz (32K L1 / 2M L2), Gigabyte 945GCMX-S2 motherboard (old) 2.5GB DDR2 (slot0: 512MB @ 533Mhz; slot1: 2GB @ 667Mhz) (new) HIS Radeon HD 4670 - I think this is limited by the motherboard not supporting PCIe 2.0 (?) (old) WD Caviar 160GB - pretty slow (new) WD Caviar Black 640GB (if any more specs are relevant, let me know and I'll add them) Now, on to my question. I've been having performance issues lately, both in video games and in intensive applications. A couple of examples: Android application development (running Eclipse and the Android emulator) is painfully slow (on Linux). I only realized this when, at my new job as an Android dev, both tools are MUCH quicker. (I'm not sure what CPU I have there) The guys at my new job got me NFS Hot Pursuit, in which I barely get like 5-10FPS, even with graphics options turned all the way down My guess is that the bottleneck in my system is my CPU, so I'm thinking of upgrading to a Quad Core i5 + new motherboard + 4GB DDR3 (or more, 'cause I know you'll all jump and say 8GB minimum). Now: Is that a good idea? Is my CPU really a bottleneck, or is the whole system too old and I should replace it? I run Windows 7 on the old, 160GB HDD (which is on IDE, by the way). Could this slow down games as well? Should I get a new drive for Windows if I want to play new games? I know nothing about power supplies. Could that be a problem / will it be a problem if I upgrade to an i5? How come DiRT2 works on full graphics settings (pretty amazing graphics by the way) and NFS Hot Pursuit pulls only 5-10FPS?

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  • Installing a new Motherboard in a HP xw6200 case

    - by thing2k
    I have a HP xw6200 Workstation, that is rather long in the tooth, and with 2 physical CPUs, it is quite inefficient. So, the plan was to upgrade the internals. Nothing special: AMD Athlon II X4 640 ASUS M4A78KT-M LE (mATX) 2x 2GB DDR3 1333MHz RAM. 3p under my £150 budget The issues: The pin connector for the front panel isn't a good fit, but I can trim it to size. The PSU has a 8-Pin Power connector, unsurprisingly, the new board has a 4 pin socket. The pins do line up, but I would have to cut it in half to fit. Finally, due to the weight of heat-sinks, they are screwed directly into the case. It turns out that these screws also lock the motherboard in place. As to remove it, you remove the heat-sinks, slide the motherboard across and lift it out. I tested the new board for fit, and while it slots in fine, it's not secure. There is nowhere to screw the board down, it is just held in place with plastic standoffs. The only idea I had, was to wedging something between the side of the motherboard and part of the case. Any suggestions?

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  • HDD dead forever???

    - by Roberto
    Yesterday I turned on my computer and it couldn't boot. I found out the hd (320GB SATA Seagate Momentus 7200.3 for notebook) was broken, it couldn't be recognized by the BIOS. I have another of the same hd, so I exchanged the boards. I found out that there is a problem on its board since my good hd didn't work. But the broken hd doesn't work with the good board as well: it can be recognized but when I insert a Windows Instalation DVD it says the hd is 0GB. I put it in a case and use it in another computer via USB, and but it doesn't show up in the "My Computer". I used a software to recover files called "GetDataBack for NTFS", it recognized the hd but with the wrong size (2TB). I try to make it read the hd but it get an I/O error reading sector. It tries to read, the hd spins... So, since I'm using a good board on it, the problem seems to be internal. Is there anything someone could do recover the files from it?

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  • SQL Server: Network pauses after installing cheap SATA card: Is there a solution?

    - by samsmith
    At the risk of being assigned to the "bad DBA" club... I did something desperate, and may have to undo it. Problem: After installing a low cost eSATA board, my SQL Server is intermittently unresponsive (seemingly when there is a lot of IO to the eSATA drive). Questions: 1) Is there a solution to the intermittent unresponsiveness that allows me to keep the eSATA in place? 2) Whether or not (1==true): What is a decent, low cost way to add 1-3 TB storage to SQL for non-critical SQL DBs? Detail: Our SAN is full, and expanding it is costly and will take a month. I have a pressing need to add 1-3 TB for some development DBs (e.g. not mission critical; data loss is OK). As a bandaid, I threw a $20 eSATA PCI board in the Dell 1950 server, and attached an external 2TB eSATA drive. This seemed to work fine, but I notice that our production SQL DBs, and even remote desktop, now experience network "pauses" that they never did before (with both SQL client apps and remote desktop throwing "networking problem" errors). This SQL Server has lots of memory, and runs an instance of SQL 2005 (where all line of business apps reside) and an instance SQL 2008 (for development db's). SQL Server RAM has been appropriately configured, and this setup has run great for years. The server is: Dell 1950 Win2003 x64 14GB RAM PERC controller, 2 mirrored hd's internal Dell SAN over gbit ethernet, dual homed 2 PCIx slots (1 used by NIC for SAN, 1 now in use for eSATA board) Thank you for suggestions!

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  • Is it possible to automate a driver change on Windows for a plug&play peripheral ?

    - by Gnoupi
    Is it possible to automate a change of driver for a same peripheral, under Windows ? Typically to switch between two ones. (I'm talking about the kind of driver which doesn't require the computer to reboot, typically). I have a peripheral for which I use the constructor's driver in some cases, but also a modified driver in other cases. Not that the changing driver is really annoying, but I would like to know if it would be possible to make it easier, like for example in a shortcut. I know the name of the driver, even which files involved. For more details, the concerned peripheral is a "Xbox360 Gamepad for Windows" (or something like this). The base driver is good for new games, but it doesn't handle correctly older ones (some issues with axes, and vibrations). The modified driver makes it behave like a classic controller, but then it doesn't work correctly on new games (typically using the new version of dxinput linked to the "Games for Windows"). However, this is not a question specific to this gamepad, I'm asking in general about automating this change of drivers. I currently use Windows XP, so my question is mostly about it, but I'm also interested in the same issue for later versions (Windows 7, most likely). I'm not really sure if this is even possible, but in case someone has an idea, I'm asking.

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  • iPhone-like Keychain in Android?

    - by Janusz
    I'm looking for something like the keychain on the iPhone, but for Android development. Something that gives me the possibility to save small key-value pairs, that are persistent and unchanged even if the user reinstalls the application. Is there something like that? Can I use the standard preferences that way? Edit I would like to achieve a behavior in a way it works with games on a PC writing the save games to another folder so that after delete and later reinstall they are not lost.

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  • Facebook Graph API and ActionScript

    - by dani
    I'm setting out to develop a number of Facebook applications/games, which make use of some Facebook user information and stores game info in a database backend etc, in ActionScript 3.0. How can one leverage the new Graph API Should I use JavaScript or PHP as a "middle layer" or should I go with the ActionScript Client Library? Are there other libraries (Facebook / database / multiplayer related.) that could simplify the development of these Facebook games?

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  • Team matchups for Dota Bot

    - by Dan
    I have a ghost++ bot that hosts games of Dota (a warcraft 3 map that is played 5 players versus 5 players) and I'm trying to come up with good formulas to balance the players going into a match based on their records (I have game history for several thousand games). I'm familear with some of the concepts required to match up players, like confidence based on sample size of the number of games they played, and also perameter approximation and degrees of freedom and thus throwing out any variables that don't contribute enough to the r^2. My bot collects quite a few variables for each player from each game: The Important ones: Win/Lose/Game did not finish # of Player Kills # of Player Deaths # of Kills player assisted The not so important ones: # of enemy creep kills # of creep sneak attacks # of neutral creep kills # of Tower kills # of Rax kills # of courier kills Quick explination: The kills/deaths don't determine who wins, but the gold gained and lost from this usually is enough to tilt the game. Tower/Rax kills are what the goal of the game is (once a team looses all their towers/rax their thrown can be attacked if that is destroyed they lose), but I don't really count these as important because it is pretty random who gets the credit for the tower kill, and chances are if you destroy a tower it is only because some other player is doing well and distracting the otherteam elsewhere on the map. I'm getting a bit confused when trying to deal with the fact that 5 players are on a team, so ultimately each individual isn't that responsible for the team winner or losing. Take a player that is really good at killing and has 40 kills and only 10 deaths, but in their 5 games they've only won 1. Should I give him extra credit for such a high kill score despite losing? (When losing it is hard to keep a positive kill/death ratio) Or should I dock him for losing assuming that despite the nice kill/death ratio he probably plays in a really greedy way only looking out for himself and not helping the team? Ultimately I don't think I have to guess at questions like this because I have so much data... but I don't really know how to look at the data to answer questions like this. Can anyone help me come up with formulas to help team balance and predict the outcome? Thanks, Dan

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  • One entityManger finds entity , the other does not.

    - by Pitelk
    Hi all, I have a very strange behavior in my program. I have 2 classes (class LogIn and CreateGame) where i have injected an EntityManager in each using the annotation @PersistenceContext(unitName="myUnitPU") EntityManager entitymanger; In some point i remove an object called "user" from the database using entitymanger.remove(user) from a method in LogIn class. The business logic is that a user can host and join games ( in the same time) so removing the user all the entries in database about the games the user has created are removed and all the entries showing in which games the user has joined are removed also. After that, i call another function which checks if the user exists using a method in the LogIn class entitymanager.find(user) which surprisingly enough, finds the user. After that I call a method in CreateGame class which tries to find the user by using again entitymanger.find(user) the entitymanger in that class fails to find the user (which is the expected result as the user is removed and it's not in the database) So the question is : Why the entitymanager in one class finds the user (which is wrong) where the other doesn't find it? Does anyone has ever the same problem? PS : This "bug" occurs when the user has hosted a game which is joined by another user (lets call him Buser) and the Buser has made a game which is joined by the current user. GAME | HOST | CLIENTS game1 | user | userB game2 | userB | user where in this case by removing the user, the game1 is deleted and the user is removed from game2 so the result is GAME | HOST | CLIENTS game2 | userB | PS2 : The Beans are EJB3.0. The methods are called from a delegate class. The beans in the delegate class are instantiated using the InitialContext.lookup() method. Note that for logging in ,creating , joining games the appropriate delegate class calls the correspondent EJB which does the transactions. In the case of logOut, the delegate calls an EJB to logout the user but becuase other stuff must be done (as said above) this EJB calls other EJB (again using lookup() ) which has methods like removegame(), removeUserFromGame() etc. After those methods are executed the user is then logged out. Maybe it has something to do with the fact the the first entity manager is called by a delegate but the second from inside an EJb and thats why the one entitymanger can see the non-existent user while the other cannot? Also all the methods have TRANSACTIONTYPE.REQUIRED Thank you in advance

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  • Testing chess game

    - by mousey
    There is a software for chess game and we need to test the following method: boolean canMoveTo(int x, int y) x and y are the coordinates of the chess board and it returns true/false whether the piece can move to that position or not. We need to test this method for a pawn piece and you can set up the board any way you like prior to running a test case. Source code is not provided

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  • TicTacToe AI Making Incorrect Decisions

    - by Chris Douglass
    A little background: as a way to learn multinode trees in C++, I decided to generate all possible TicTacToe boards and store them in a tree such that the branch beginning at a node are all boards that can follow from that node, and the children of a node are boards that follow in one move. After that, I thought it would be fun to write an AI to play TicTacToe using that tree as a decision tree. TTT is a solvable problem where a perfect player will never lose, so it seemed an easy AI to code for my first time trying an AI. Now when I first implemented the AI, I went back and added two fields to each node upon generation: the # of times X will win & the # of times O will win in all children below that node. I figured the best solution was to simply have my AI on each move choose and go down the subtree where it wins the most times. Then I discovered that while it plays perfect most of the time, I found ways where I could beat it. It wasn't a problem with my code, simply a problem with the way I had the AI choose it's path. Then I decided to have it choose the tree with either the maximum wins for the computer or the maximum losses for the human, whichever was more. This made it perform BETTER, but still not perfect. I could still beat it. So I have two ideas and I'm hoping for input on which is better: 1) Instead of maximizing the wins or losses, instead I could assign values of 1 for a win, 0 for a draw, and -1 for a loss. Then choosing the tree with the highest value will be the best move because that next node can't be a move that results in a loss. It's an easy change in the board generation, but it retains the same search space and memory usage. Or... 2) During board generation, if there is a board such that either X or O will win in their next move, only the child that prevents that win will be generated. No other child nodes will be considered, and then generation will proceed as normal after that. It shrinks the size of the tree, but then I have to implement an algorithm to determine if there is a one move win and I think that can only be done in linear time (making board generation a lot slower I think?) Which is better, or is there an even better solution?

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  • visual assist inserts extra spaces?

    - by Kugel
    I'm using Visual Assist X trial on VS2010 Pro. When I do extract method or modify method signature refactorings it gives me this: void Solver::Work( Stack &s, Board &b ) However I would really appreciate if it gave me this: void Solver::Work(Stack &s, Board &b) No extra spaces. Is there a way to set this?

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  • How to set Foreground Color in a ListBox single element?

    - by user1038056
    I'm doing a game. I have a list of users (nicks): List<string> users; This list is used to show to the users on a ListBox, call listaJogadores. public delegate void actualizaPlayersCallback(List<string> users); public void actualizaPlayers(List<string> users) { listaJogadores.BeginInvoke(new actualizaPlayersCallback(this.actualizarListaPlayers), new object[] { users }); } public void actualizarListaPlayers(List<string> users) { listaJogadores.Items.Clear(); for (int i = 0; i < users.Count; i++) { listaJogadores.Items.Add(users.ElementAt(i)); } } When a user is playing, then it have is nick on the list of games: List<Game> games; What I want is when a player enter in a game, the color of is nick show in listaJogadores, must be Red! When I have only one player in a game, everything is ok, all the players see the nick of that player in red, but when another player go to a game, then I get an ArgumentOutOfRangeException in the instruction string nick = tmp.players.ElementAt(i).getNick(); This is my code... Give me some ideas/help please! I think that the problem is the for(), but how can I manipulate an entire list without doing a loop? listaJogadores.DrawMode = DrawMode.OwnerDrawFixed; private void listaJogadores_DrawItem(object sender, DrawItemEventArgs e) { e.DrawBackground(); Brush textBrush = SystemBrushes.ControlText; Font drawFont = e.Font; for (int i = 0; i < games.Count; i++) { Game tmp; tmp = games.ElementAt(i); for (int j = 0; j < tmp.players.Count; j++) { string nick = tmp.players.ElementAt(i).getNick(); if (listaJogadores.Items[e.Index].ToString() == nick) { textBrush = Brushes.Red;//RED.... if ((e.State & DrawItemState.Selected) > 0) drawFont = new Font(drawFont.FontFamily, drawFont.Size, FontStyle.Bold); } else if ((e.State & DrawItemState.Selected) > 0) { textBrush = SystemBrushes.HighlightText; } } } e.Graphics.DrawString(listaJogadores.Items[e.Index].ToString(), drawFont, textBrush, e.Bounds); }

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