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  • PATH variable recently changed

    - by Dan
    $ loopy Command 'loopy' is available in '/usr/games/loopy' The command could not be located because '/usr/games' is not included in the PATH environment variable. loopy: command not found Every answer I've found just says to add it to my .profile... but this should be be in the PATH for all users, and was up until recently (I have no idea what would have caused it to change). How can I solve this on my system for all users? What could have caused this to change? Thanks.

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  • Keyboard Pressing Application

    - by Click Ok
    Imagine that problem. When you play some games, sometimes happens situations like "press quickly the X key to escape from ropes" or "press quickly the X key to fill the rage gauge", etc. Of course, that kind of game destroy keyboards, joysticks, mouses, etc. I would like to know about programs (preferentially free) that, by example, will press the 'x' key in intervals of, by example, 300ms. Remember that the built in Windows "keyboard repeat rate" doesn't works for games. When you press (and hold) somekey in the game, the key is not repeated as in default Windows Applications. Thanks!

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  • Building a Server at Home

    - by madhairsilence
    Am left with a Spare PC . So , I thought of converting it to a Server kind of thing. I read about NAS Serer for simple file storage. But it is just a file server. I also play games like counter strike and other online games. So, I would like to use the same server for those purpose., so that a game server will running all the time so that me and my friends can join any time. Is running NAS server a best option or, is there any better arrangement possible so that my spare system can act better than a simple file server

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  • Virtualization Solution for Family Use

    - by Dave Potts
    I'm trying to put together a solution for my family (wife + three kids). At the moment I have one newish desktop and a couple of aging laptops. There are always arguments over who should have the fast desktop. I'm thinking I would like to invest in a new powerful server and then run virtual desktops for each user off the server so that each user would have the same experience regardless of which actual PC they were using. I would like to use just a Linux based desktop, but unfortunately I need to support some Windows games for the kids. I've not tried wine for the games but would be willing to give it a try. Any advice on what the setup should be would be most appreciated.

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  • DVD stops working in windows 7 64 bit

    - by Skadlig
    I have the same problem as described in this question: http://superuser.com/questions/105928/dvd-cd-rom-drives-stop-working-in-windows-7 I know I have got some games that are using starforce and/or securerom. What I don't have is the upper and lower filter in my registry tag. Oh and a reboot temporarily fixes my problem. After a random time though it goes missing again. I found a Microsoft knowledge base article regarding this but since I didn't have the filter tags they couldn't help me. Does anyone have any other tips bar removing the despicable drm:s? I would like to go on playing my games so that is not really an option for me.

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  • Installing a .NET framework on Windows 7?

    - by user23392
    I just switched to windows 7 from Vista and a lot of programs/games don't work anymore. The issue is that some games need a specific .NET framework version. when I try to install that it says that I should turn on/off windows features. I go to that and I find .NET framework in the list and tried both checking it and unchecking it. Both don't work and I still get the message that I need to turn on/off that thing. Any suggestion please? I have Windows 7 Ultimate 32-bit.

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  • ISA bus on newer computers

    - by Kevin Ivarsen
    Are there companies that sell new computers that support old ISA bus expansion cards? We have an aging computer running DOS that operates some machinery via an ISA interface board. Updated versions of this board (e.g. PCI, USB) are not available, and I am concerned about the long-term reliability of the 8+ year old computers we currently keep around as backups. If these newer ISA-capable machines exist, are there any general gotchas to be aware of in terms of compatibility with older expansion boards, ability to run DOS, etc.?

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  • Windows 7 x64. Some 32 bit applications refuse to install.

    - by user250712
    I have been having problems lately when trying to install older games onto my PC. It is only with 32 bit applications. A few games that will not install are: Drakan: Order Of The Flame TA Kingdoms (Total Annihilation installed fine) Baldur's Gate. In Baldur's Gate, when I use autorun.exe and choose install, the autorun closes and the computer loads for a second (as it should) then nothing pops up. Ten minutes later still nothing, so I try again, still nothing. So next I use Setup.exe. Still nothing. I run it in every compatibility mode, and as Administrator in every mode, still nothing. Then I open Task Manager, and there are about 80 setup.exe processes running, all of them doing nothing and taking up next to no resources.

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  • Building my own computer

    - by There is nothing we can do
    I'm planning to build my own computer. I do not have enough cash to buy all components I need in one go. I want to ask, if I buy motherboard which is compatible with i7 processor (any) and compatible with graphic card Nvidia gtx 780, does it mean that this mother board will be compatible with processors (from intel) which will be released next year? Same for graphic cards? The point is that I'd like to avoid situation where I buy motherboard let's say now, and in couple of months there will be new graphic card/processor which will not be compatible with my mother board? Or maybe shall I start completely somewhere else?

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  • Computer randomly reboots during "intensive activity".

    - by Reznor
    My friend has been playing games on his new build for some time now. However, lately, his computer will randomly reboot out of nowhere, so far only happening in game, and presumably only to happen in game as it happens nowhere else. This can happen in game during play or even in the options. Note, it isn't a crash or blue screen. It's just a normal reboot. This started today, I believe, and has only occured in two games: Dead Space and Stalker: Shadow of Chernobyl. He has played a handful of games before these, for about a week or so, without this problem. We theorized on two possibilities: Maybe something is overheating? Maybe the power supply is inadequate? These two were quickly dismissed, as all his components were operating at normal temperatures when he got back to his desktop from the reboot, and we all know these parts don't exactly cool down quickly, especially if they get hot enough to trigger a reboot. Besides, I know at-least my motherboard reports processor overheating at start-up, and requests I press f1 to continue into boot. The PSU one was dismissed too. He has an 850w power supply on a rig that was estimated to take only 720 some watts, that's with some overcompensating to be safe. He opened up his case to make sure nothing was seated wrong or in the way. All was fine, but he did notice a sticker on his video card. It had a giant barcode on it and some numbers. Now, I'm used to seeing these stickers, they're the warranty stickers, right, and removal voids the warranty? Yeah, well, we find it odd because this sticker is slapped right over the circuits of the video card, not on a block or anything. Is this normal? Should he remove it? Right now, I am concerned with the memory. Could that be at fault? Here are his specs: Windows 7 Home Premium, 64-Bit Intel i7 950 EVGA GeForce 570 GTX 4 GB DDR3 PC10666 dual-channel Corsair RAM Corsair 850w PSU Gigabyte GA-X58A-UD3R Western Digital 1 TB WD1001FALS

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  • Is there a way to customize items on the right side of start menu in Windows 7?

    - by Basara
    OK I know I can right click on it and select properties... But it only allows me to decide whether an item is shown or hidden. What I want is, adjust item position on the start menu right side. More specifically, I want to put the item "games" in the same group where personal folders are. It makes perfectly no sense to put "games" with "computer" and "network" in same group. Or is there a registry tweak can make this possible? Thanks.

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  • Origin of display connector numbers in XServer (e.g. HDMI1, HDMI2, DP1)

    - by Andreas N
    a custom mainboard has a DVI and a DisplayPort connector on the board. Currently, everything that is connected at DVI will be named "HDMI2" in XServer. I can see that by calling the "xrandr" tool (in Ubuntu Trusty Tahr). A display connected to the DP connector will be named "DP1" or "HDMI1", if I use a DP-to-DVI adapter. We are now testing a slightly upgraded board version, which has a newer CPU (Intel J1800, Baytrail) among other things and the position of the DVI and DP connectors are switched. Also, everything at the DVI port is called "HDMI1" and something connected to the DP port gets "DP2" or "HDMI2". Q: What causes these numbers to be produced in this manner and where (probably in the kernel) is it happening? I suspect the cause to be hardware related. Specifically, at which CPU pins the connector pins are routed and attached to. Q: Would it be possible to influence this numbering scheme in order to retain the previous numbering behaviour?

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  • How do I switch between Java 7 and Java 6 on mac OS X 10.8.2?

    - by Nikita Jerschow
    I am using Java SE 7 to program simple games for windows and mac, but I have to switch to java 6 to run games such as Minecraft on my computer. This used to work just fine before I updated to Mac OS X 10.8.2 Build 12C60. Before this update I used to be able to open java preferences and check off java 6 or java 7. But now I don't seem to be able to find java preferences. I am running mac OS X 10.8.2 (latest version) Thanks.

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  • How does a Promise FastTrak 133 interleave a striped array?

    - by Jemenake
    I co-worker had two drives configured as a stripe on a motherboard with an on-board Promise FastTrak 133. The motherboard failed, and we've been unable to find any others with an on-board Promise controller which can recognize the array. With Linux or some disk editors, I can see data on both drives... and I want to see if I can combine the data from both drives onto a single, larger drive. But I need to know how that information is interleaved on the drives. I've tried dmraid on Linux, but that doesn't recognize the drives as an array. I guess I could just try combining alternating blocks from the drives, starting with a block size of 256B and keep doubling until I get a result that looks intact. But I'd like to avoid that if someone already knows how Promise controllers spread the data over a striped array.

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  • Computers with Small Capacity SSD - For caching?

    - by RXC
    Recently, in newsletters from websites, I have been seeing computers for sale from manufacturers that include an HDD and an SSD but the SSD has a small capacity like 24 GBs. I don't know if this still holds true, but I learned that when building a computer, you would want to install your OS on your fastest hard drive. I do a lot of PC gaming, so I install my OS and games on my SSD, because I learned that games and many applications make lots of system calls to the OS and performance can only be as fast as the slowest piece. Why these computers come with small capacity SSDs? Most OS's take up around 20 to 30 GBs of space, so what are the benefits of such a small SSD? Are these small size SSDs for caching? and what exactly does caching mean (what does it do and how does it help)?

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  • RAID 0 disk failure, how to recover the RAID?

    - by user7985
    Situation is this. A PC with 2 hard disks, in an RAID 0 Array. The electronics on one of the disks has failed. I can not find the same board for the disk (I've tried this, removed board from the OK disk, and the second, the damaged one, works fine). I've made an image with "dd" on linux on a new hard drive (same size, not same model) and now I get "Offline member" in the RAID config screen. Will I succeed to recover the data which is stored on the drives, any help, any experience with this kind of problem. And surly, I know it was stupid to put the disks in RAID 0 and store data on them :(

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  • Scrolling a canvas as a shape you're moving approaches its edges

    - by Steven Sproat
    Hi, I develop a Python-based drawing program, Whyteboard. I have tools that the user can create new shapes on the canvas, such as text/images/rectangles/circles/polygons. I also have a Select tool that allows the users to modify these shapes - for example, moving a shape's position, resizing, or editing polygon's points' positions. I'm adding in a new feature where moving or resizing a point near the canvas edge will automatically scroll the canvas. I think it's a good idea in terms of program usability, and annoys me when other program's don't have this feature. I've made some good progress on coding this; below is some Python code to demonstrate what I'm doing. These functions demonstrate how some shapes calculate their "edges": def find_edges(self): """A line.""" self.edges = {EDGE_TOP: min(self.y, self.y2), EDGE_RIGHT: max(self.x, self.x2), EDGE_BOTTOM: max(self.y, self.y2), EDGE_LEFT: min(self. x, self.x2)} def find_edges(self): """An image""" self.edges = {EDGE_TOP: self.y, EDGE_RIGHT: self.x + self.image.GetWidth(), EDGE_BOTTOM: self.y + self.image.GetWidth(), EDGE_LEFT: self.x} def find_edges(self): """Get the bounding rectangle for the polygon""" xmin = min(x for x, y in self.points) ymin = min(y for x, y in self.points) xmax = max(x for x, y in self.points) ymax = max(y for x, y in self.points) self.edges = {EDGE_TOP: ymin, EDGE_RIGHT: xmax, EDGE_BOTTOM: ymax, EDGE_LEFT: xmin} And here's the code I have so far to implement the scrolling when a shape nears the edge: def check_canvas_scroll(self, x, y, moving=False): """ We check that the x/y coords are within 50px from the edge of the canvas and scroll the canvas accordingly. If the shape is being moved, we need to check specific edges of the shape (e.g. left/right side of rectangle) """ size = self.board.GetClientSizeTuple() # visible area of the canvas if not self.board.area > size: # canvas is too small to need to scroll return start = self.board.GetViewStart() # user's starting "viewport" scroll = (-1, -1) # -1 means no change if moving: if self.shape.edges[EDGE_RIGHT] > start[0] + size[0] - 50: scroll = (start[0] + 5, -1) if self.shape.edges[EDGE_BOTTOM] > start[1] + size[1] - 50: scroll = (-1, start[1] + 5) # snip others else: if x > start[0] + size[0] - 50: scroll = (start[0] + 5, -1) if y > start[1] + size[1] - 50: scroll = (-1, start[1] + 5) # snip others self.board.Scroll(*scroll) This code actually works pretty well. If we're moving a shape, then we need to know its edges to calculate when they're coming close to the canvas edge. If we're resizing just a single point, then we just use the x/y coords of that point to see if it's close to the edge. The problem I'm having is a little tricky to describe - basically, if you move a shape to the left, and stop moving it, if you positioned the shape within the 50px from the canvas, then the next time you go to move the shape, the code that says "ok, is this shape close to the end?" gets triggered, and the canvas scrolls to the left, even if you're moving the shape to the right. Can anyone think on how to stop this? I created a youtube video to demonstrate the issue. At about 0:54, I move a polygon to the left of the canvas and position it there. The next time I move it, the canvas scrolls to the left even though I'm moving it right Another thing I'd like to add, but I'm stuck on is the scroll gaining momentum the longer a shape is scrolling? So, with a large canvas, you're not moving a shape for ages, moving 5px at a time, when you need to cover a 2000px distance. Any suggestions there? Thanks all - sorry for the super long question!

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  • In ASP.NET MVC, How do I make a partial view available to all controllers?

    - by Quakkels
    In ASP.NET MVC, How do I make a partial view available to all controllers? I want to create navigation that is common across the entire site, but when I place the Html.Action into my master page, it only works on views associated with 1 controller. Right now, I have a controller action defined like this: // GET: GetCategoriesPartial [ChildActionOnly] public ActionResult GetCategoriesPartial() { var category = CategoriesDataContext.GetCategories(); return PartialView(category); } And I've created my partial view like this: <%@ Import Namespace="wopr.Models" %> <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" %> <ul> <% foreach (var cat in Model as IEnumerable<Category>) { %> <li><a href="/categories/Details/<%=cat.catID%>"><%=cat.catName%></a></li> <% } %> </ul> My Master Page looks like this: <%@ Import Namespace="wopr.Models" %> <%@ Master Language="C#" Inherits="System.Web.Mvc.ViewMasterPage" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title><asp:ContentPlaceHolder ID="TitleContent" runat="server" /></title> <link type="text/css" rel="Stylesheet" href="/Content/Site.css" /> </head> <body> <div class="wrap-all"> <div style="text-align:right;"> <a href="/">Home</a> | <a href="/games/">Games</a> | <a href="/games/Index2/1">Games <em>(paginated)</em></a> | <a href="/categories/">Categories</a> | <a href="/upload/">Upload</a> </div> <asp:ContentPlaceHolder ID="MainContent" runat="server"> </asp:ContentPlaceHolder> <!--This errors on any non-CategoryController page.--> <%= Html.Action("GetCategoriesPartial")%> <!----> </div> </body> </html> This code works as long as I'm viewing something handled by the CategoriesController. If I go to any view handled by a different controller, I get the exception: System.Web.HttpException: A public action method 'GetCategoriesPartial' was not found on controller 'wopr.Controllers.GamesController'. How do I make this partial view available to all the site's controllers? Thanks for any help. Quakkels

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  • iPhone App Crashes when merging managed object contexts

    - by DVG
    Short Version: Using two managed object contexts, and while the context is saving to the store the application bombs when I attempt to merge the two contexts and reload the table view. Long Version: Okay, so my application is set up as thus. 3 view controllers, all table views. Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller I ran into a problem when Games View Controller was bombing when adding a new entry to the context, because the fetched results contorller wanted to update the view for something that didn't match the predicate. As a solution, I rebuilt the Add Controller to use a second NSManagedObject Context, called adding context, following the design pattern in the Core Data Books example. My Games List View Controller is a delegate for the add controller, to handle all the saving, so my addButtonPressed method looks like this - (IBAction) addButtonPressed: (id) sender { AddGameTableViewController *addGameVC = [[AddGameTableViewController alloc] initWithNibName:@"AddGameTableViewController" bundle:nil]; NSManagedObjectContext *aAddingContext = [[NSManagedObjectContext alloc] init]; self.addingContext = aAddingContext; [aAddingContext release]; [addingContext setPersistentStoreCoordinator:[[gameResultsController managedObjectContext] persistentStoreCoordinator]]; addGameVC.context = addingContext; addGameVC.delegate = self; addGameVC.newGame = (Game *)[NSEntityDescription insertNewObjectForEntityForName:@"Game" inManagedObjectContext:addingContext]; UINavigationController *addNavCon = [[UINavigationController alloc] initWithRootViewController:addGameVC]; [self presentModalViewController:addNavCon animated:YES]; [addGameVC release]; [addNavCon release]; } There is also a delegate method which handles the saving. This all works swimmingly. The issue is getting the table view controller in the GameListViewController to update itself. Per the example, an observer is added to watch for the second context to be saved, and then to merge the addingContext with the primary one. So I have: - (void)addViewController:(AddGameTableViewController *)controller didFinishWithSave:(BOOL)save { if (save) { NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter]; [dnc addObserver:self selector:@selector(addControllerContextDidSave:) name:NSManagedObjectContextDidSaveNotification object:addingContext]; //snip! Context Save Code [dnc removeObserver:self name:NSManagedObjectContextDidSaveNotification object:addingContext]; } self.addingContext = nil; [self dismissModalViewControllerAnimated:YES]; } - (void)addControllerContextDidSave:(NSNotification*)saveNotification { NSManagedObjectContext *myContext = [gameResultsController managedObjectContext]; [myContext mergeChangesFromContextDidSaveNotification:saveNotification]; } So now, what happens is after save is pressed, the application hangs for a moment and then crashes. The save is processed, as the new game is present when I relaunch the application, and the application seems to be flowing as appropriate, but it bombs out for reasons that are beyond my understanding. NSLog of the saveNotification spits out this: NSConcreteNotification 0x3b557f0 {name = NSManagingContextDidSaveChangesNotification; object = <NSManagedObjectContext: 0x3b4bb90>; userInfo = { inserted = {( <Game: 0x3b4f510> (entity: Game; id: 0x3b614e0 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p2> ; data: { name = "Final Fantasy XIII"; platform = 0x3b66910 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Platform/p20>; }) )}; updated = {( <Platform: 0x3b67650> (entity: Platform; id: 0x3b66910 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Platform/p20> ; data: { games = ( 0x3b614e0 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p2>, 0x603a530 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p1> ); name = "Xbox 360"; }) )}; }} I've tried both a simple [self.tableView reloadData]; and the more complicated multi-method table updating structure in the Core Data Books example. Both produce the same result.

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  • null pointer exception comparing two strings in java.

    - by David
    I got this error message and I'm not quite sure whats wrong: Exception in thread "main" java.lang.NullPointerException at Risk.runTeams(Risk.java:384) at Risk.blobRunner(Risk.java:220) at Risk.genRunner(Risk.java:207) at Risk.main(Risk.java:176) Here is the relevant bits of code (i will draw attention to the line numbers within the error message via comments in the code as well as inputs i put into the program while its running where relevant) public class Risk { ... public static void main (String[]arg) { String CPUcolor = CPUcolor () ; genRunner (CPUcolor) ; //line 176 ... } ... public static void genRunner (String CPUcolor) // when this method runs i select 0 and run blob since its my only option. Theres nothing wrong with this method so long as i know, this is only significant because it takes me to blob runner and because another one of our relelvent line numbers apears. { String[] strats = new String[1] ; strats[0] = "0 - Blob" ; int s = chooseStrat (strats) ; if (s == 0) blobRunner (CPUcolor) ; // this is line 207 } ... public static void blobRunner (String CPUcolor) { System.out.println ("blob Runner") ; int turn = 0 ; boolean gameOver = false ; Dice other = new Dice ("other") ; Dice a1 = new Dice ("a1") ; Dice a2 = new Dice ("a2") ; Dice a3 = new Dice ("a3") ; Dice d1 = new Dice ("d1") ; Dice d2 = new Dice ("d2") ; space (5) ; Territory[] board = makeBoard() ; IdiceRoll (other) ; String[] colors = runTeams(CPUcolor) ; //this is line 220 Card[] deck = Card.createDeck () ; System.out.println (StratUtil.canTurnIn (deck)) ; while (gameOver == false) { idler (deck) ; board = assignTerri (board, colors) ; checkBoard (board, colors) ; } } ... public static String[] runTeams (String CPUcolor) { boolean z = false ; String[] a = new String[6] ; while (z == false) { a = assignTeams () ; printOrder (a) ; boolean CPU = false ; for (int i = 0; i<a.length; i++) { if (a[i].equals(CPUcolor)) CPU = true ; //this is line 384 } if (CPU==false) { System.out.println ("ERROR YOU NEED TO INCLUDE THE COLOR OF THE CPU IN THE TURN ORDER") ; runTeams (CPUcolor) ; } System.out.println ("is this turn order correct? (Y/N)") ; String s = getIns () ; while (!((s.equals ("y")) || (s.equals ("Y")) || (s.equals ("n")) || (s.equals ("N")))) { System.out.println ("try again") ; s = getIns () ; } if (s.equals ("y") || s.equals ("Y") ) z = true ; } return a ; } ... } // This } closes the class The reason i don't think i should be getting a Null:pointerException is because in this line: a[i].equals(CPUcolor) a at index i holds a string and CPUcolor is a string. Both at this point definatly have a value neither is null. Can anyone please tell me whats going wrong?

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  • How to maintain GridPane's fixed-size after adding elemnts dynamically

    - by Eviatar G.
    I need to create board game that can be dynamically change. Its size can be 5x5, 6x6, 7x7 or 8x8. I am jusing JavaFX with NetBeans and Scene builder for the GUI. When the user choose board size greater than 5x5 this is what happens: This is the template on the scene builder before adding cells dynamically: To every cell in the GridPane I am adding StackPane + label of the cell number: @FXML GridPane boardGame; public void CreateBoard() { int boardSize = m_Engine.GetBoard().GetBoardSize(); int num = boardSize * boardSize; int maxColumns = m_Engine.GetNumOfCols(); int maxRows = m_Engine.GetNumOfRows(); for(int row = 0; row < maxRows ; row++) { for(int col = maxColumns - 1; col >= 0 ; col--) { StackPane stackPane = new StackPane(); stackPane.setPrefSize(150.0, 200.0); stackPane.getChildren().add(new Label(String.valueOf(num))); boardGame.add(stackPane, col, row); num--; } } boardGame.setGridLinesVisible(true); boardGame.autosize(); } The problem is the stack panes's size on the GridPane are getting smaller. I tried to set them equal minimum and maximum size but it didn't help they are still getting smaller. I searched on the web but didn't realy find same problem as mine. The only similar problem to mine was found here: Dynamically add elements to a fixed-size GridPane in JavaFX But his suggestion is to use TilePane and I need to use GridPane because this is a board game and it more easier to use GridPane when I need to do tasks such as getting to cell on row = 1 and column = 2 for example. EDIT: I removed the GridPane from the FXML and created it manually on the Controller but now it print a blank board: @FXML GridPane boardGame; public void CreateBoard() { int boardSize = m_Engine.GetBoard().GetBoardSize(); int num = boardSize * boardSize; int maxColumns = m_Engine.GetNumOfCols(); int maxRows = m_Engine.GetNumOfRows(); boardGame = new GridPane(); boardGame.setAlignment(Pos.CENTER); Collection<StackPane> stackPanes = new ArrayList<StackPane>(); for(int row = 0; row < maxRows ; row++) { for(int col = maxColumns - 1; col >= 0 ; col--) { StackPane stackPane = new StackPane(); stackPane.setPrefSize(150.0, 200.0); stackPane.getChildren().add(new Label(String.valueOf(num))); boardGame.add(stackPane, col, row); stackPanes.add(stackPane); num--; } } this.buildGridPane(boardSize); boardGame.setGridLinesVisible(true); boardGame.autosize(); boardGamePane.getChildren().addAll(stackPanes); } public void buildGridPane(int i_NumOfRowsAndColumns) { RowConstraints rowConstraint; ColumnConstraints columnConstraint; for(int index = 0 ; index < i_NumOfRowsAndColumns; index++) { rowConstraint = new RowConstraints(3, Control.USE_COMPUTED_SIZE, Double.POSITIVE_INFINITY, Priority.ALWAYS, VPos.CENTER, true); boardGame.getRowConstraints().add(rowConstraint); columnConstraint = new ColumnConstraints(3, Control.USE_COMPUTED_SIZE, Double.POSITIVE_INFINITY, Priority.ALWAYS, HPos.CENTER, true); boardGame.getColumnConstraints().add(columnConstraint); } }

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  • MVP Summit 2011 summary and thoughts: The &ldquo;I hope I don&rsquo;t cross a line and lose my MVP status&rdquo; post

    - by George Clingerman
    I've been wanting to write this post summarizing my thoughts about the MVP summit but have been dragging my feet since it's a very difficult one to write. However seeing Andy (http://forums.create.msdn.com/forums/t/77625.aspx) and Catalin (http://www.catalinzima.com/2011/03/mvp-summit-2011/) and Chris (http://geekswithblogs.net/cwilliams/archive/2011/03/07/144229.aspx) post about it has encouraged me to finally take the plunge. I'm going to have to write carefully though because I'm going to be dancing around a ton of NDA mine fields as well as having to walk the tight-rope of not sending the wrong message or having people read too much into what I'm saying. I want to note that most of what I'm about to say is just based on my observations, they're not thoughts that Microsoft has asked me to pass along and they're not things I heard Microsoft say. It's just me sharing what I think after going to the MVP summit. Let's start off with a short imaginary question and answer session.     Has the App Hub forums and XBLIG management been rather poor by Microsoft? Yes.     Do I think we're going to see changes to that overnight? No.     Will it continue to look bad from the outside? Somewhat. Confusing right? Well that's kind of how things are right now. Lots of confusion. XNA is doing AWESOME. Like, really, really awesome. As a result of that awesomeness, XNA is on three major platforms: Xbox 360, WP7 and PC. This means that internally Microsoft is really excited and invested in the technology. That's fantastic for XNA and really should show you the future the framework has. It's here to stay. So why are Xbox LIVE Indie Game developers feeling so much pain? The ironic thing is that pain is being caused by the success of XNA. When XNA was just a small thing, there was more freedom and more focus. It was just us and them. We were an only child. Now our family has grown and everyone has and wants some time with XNA. This gets XNA pulled in all directions and as it moves onto new platforms, it plays catch up trying to get those platforms up to speed to where Xbox LIVE Indie Games has grown. Forums, documentation, educational content. They all need to be there because Xbox LIVE Indie Games has all of that and more. Along with the catch up in features/documentation/awesomeness there's the catch up that the people on the team have to play. New platforms and new areas of development mean new players and those new guys don't have the history of being around from the beginning. This leads to a lack of understanding at times just how important some things are because they seem so small and insignificant (Rich Text defaulting for new forum profiles would be one things that jumps to mind). If you're not aware that the forums have become more than just a basic Q&A, if you're not aware that they're a central hub to a very active community, then you don't understand why that small change should be prioritized over something else. New people have to get caught up and figure out how to make a framework and central forum site work for everyone it's now serving. So yeah, a lot of our pain this last year has been simply that XNA is doing well and XBLIG is doing well so the focus was shifted to catch other things up. It hurts when a parent seems to not have any time for you and they're spending some much time with your new baby brother. Growing pains. All families and in our case our product family experience it to some degree. I think as WP7 matures we'll see the team figuring out how to give everyone the right amount of attention. While we're talking about some of our growing pains, it is also important to note (although not really an excuse) that the Xbox LIVE Arcade developers complain about many of the same things that we do. If you paid attention to talks and information coming out of GDC 2011, most of the the XBLA guys were saying things that sounded eerily similar to what the XBLIG developers are saying (Scott Nichols from GayGamer.net noticed http://twitter.com/#!/NaviFairyGG/status/43540379206811650). Does this mean we should just accept the status quo since we're being treated exactly the same? No way. However it DOES show that the way we're being treated is no indication of the stability and future of the platform, it's just Microsoft dropping the communication ball on two playing fields. We're not alone and we're not even being treated worse. Not great, but also in a weird way a very good sign. Now on to a few tidbits I think I CAN share from the summit (I'm really crossing my fingers I'm not stepping over some NDA line I shouldn't be). First, I discovered that the XBLIG user base is bigger than I personally had originally estimated. I won't give the exact numbers (although we did beg Microsoft to release some of these numbers so maybe someday?) but it was much larger than my original guestimates and I was pleasantly surprised. Maybe some of you guys had the right number when you were guessing, but I know that mine was much too low. And even MORE importantly the number of users/shoppers is growing at a steady pace as well. Our market is growing! That was fantastic news and really something that I had to share. On to the community manager discussion. It was mentioned. I was mentioned. I blushed. Nothing more to report there than the blush in my cheeks was a light crimson color. If I ever see a job description posted for that position I have a resume waiting in the wings. I can't deny that I think that would be my dream job... ...so after I finished blushing, the MVPs did make it very, very clear that the communication has to improve. Community manager or not the single biggest pain point with the Xbox LIVE Indie Game community has been a lack of communication. I have seen dramatic improvement in the team responding to MVPs and I'm even seeing more communication from them on the forums so I'm hoping that's a long term change. I really think they understood the issue, the problem remains how to open that communication channel in a way that was sustainable. I think they'll get it figured out and hopefully that's sooner rather than later. During the summit, you may have seen me tweeting about how I was "that guy" (http://twitter.com/#!/clingermangw/status/42740432471470081). You also may have noticed that Andy and Catalin both mentioned me in their summit write ups. I may have come on a bit strong while I was there...went a little out of character for myself. I've been agitated for a while with the way things have been and I've been listening to you guys and hearing you guys be agitated. I'm also watching some really awesome indie game developers looking elsewhere and leaving the platform. Some of them we might not have been able to keep even with changes, but others are only leaving because of perceptions and lack of communication from Microsoft. And that pisses me off. And I let Microsoft know that I was pissed off. You made your list and I took that list and verbalized it. I verbalized the hell out of it. [It was actually mentioned that I'm a lot nicer on the forums and in email than I am in person...I felt bad about that, but I couldn't stay silent]. Hopefully it did something guys, I really did try hard to get the message across. Along with my agitation, I also brought some pride. I mentioned several things in person to the team that I was particularly proud of. From people in the community that are doing an awesome job, to the re-launch of XboxIndies that was going on that week and even gamers like Steven Hurdle (http://writingsofmassdeduction.com/) who have purchased one XBLIG every day for over 100 days now. The community is freaking rocking it and I made sure to highlight that. So in conclusion, I'd just like to say hang in there (you know, like that picture of the cat). If you've been worried about investing in Xbox LIVE Indie Games because you think it's on shaky ground. It's not. Dream Build Play being about the Xbox 360 should have helped a little to point that out. The team is really scrambling around trying to figure things out and make improvements all around. There’s quite a few new gals and guys and it's going to take them time to catch up and there are a lot of constantly shifting priorities. We all have one toy, one team and we're fighting for time with it. It's also time for the community to continue spreading our wings and going out on our own more often. The Indie Game Winter Uprising was a fantastic example of that. We took things into our own hands and it got noticed and Microsoft got behind it. They do every time we stand up and do something (look at how many Microsoft employees tweeted, wrote about the re-launch of XboxIndies.com or the support I've gotten from them for my weekly XNA Notes). XNA is here to stay, it's time for us to stop being scared of that and figure out how to make our own games the successes they should be. There's definitely a list of things that need to be fixed, things that should be improved and I think we should definitely keep vocal about that with Microsoft. Keep it short, focused and prioritized. There's also a lot of things we can do ourselves while we're waiting on them to fix and change things. Lots of ways we can compensate for particular weaknesses in the channel. The kind of stuff that we can step up and do ourselves. Do it on our own, you know, the way Indies always do. And I'm really looking forward to watching us do just that.

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  • Game Development World Championship 2013 for all game developers

    - by Hanhviope
    Interested in games and programming? Want to be visible in global game industry? Missing Viope Game Programming Contest 2012? Want to win a trip to Finland, visit top game studio and other attractive rewards? This is your CHANCE! Viope Solutions proudly announces Game Development World Championship 2013, as a sequel of successful Viope Game Programming Contest 2012 WHAT? The contest is organized by Viope Solutions. Students and freelancers are invited to compete in different categories. Participants can compete for Computer/Console game or Mobile Phone game. The competition involves partners and judges from Rovio, Microsoft, Unity, ArtiGames, Housemarque, Redlynx, Remedy, GrandCru, GameReactor and IGDA WHO? The contest is open to everyone around the world. WHERE? The submission of your game will be done via Viope World e-learning platform. WHEN? The contest is open from 08th October 2013 till 26th January 2014. HOW? Individuals and team of up to 4 members can register through our website. For information, please visit website www.viope.com/contest WE CHALLENGE YOU TO CREATE THE BEST GAMES EVER! Share this to all your friends who would be interested in this contest!

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  • 2D grid with multiple types of objects

    - by Alexandre P. Levasseur
    This is my first post here in programmers.stackexchange (I'm a regular on SO). I hope this isn't too general. I'm trying a simple project to learn Java from something I've seen done in the past. Basically, it's an AI simulation where there are herbivorous and carnivorous creatures and both must try to survive. The part I am trying to come up with is that of the board itself. Let's assume very simple rules. The board must be of size X by Y and only one element can be in one place at one time. For example, a critter cannot be in the same tile as a food block. There can be obstacles (rocks, trees..), there can be food, there can be critters of any type. Assuming these rules, what would be one good way to represent this situation ? This is what I came up with and want suggestions if possible: Use multiple levels of inheritance to represent all the different possible objects (AbstractObject - (NonMovingObject - (Food, Obstacle) , MovingObject - Critter - (Carnivorous, Herbivorous))) and use polymorphism in a 2D array to store the instances and still have access to lower level methods. Many thanks. Edit: Here is the graphic representation of the structure I have in mind.

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