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  • Recommendations for managing dedicated server DNS

    - by KP Overflow
    I've rented a dedicated server for several years with a number of domains. I've got a coding background so am comfortable with that side of the tech, but I hate that I still don't truly understand DNS settings. Example: My provider (hostgator) just told me that my parent nameservers are not correctly configured as there is no A record for my primary nameserver. What book/link/tutorial should I read to go from kind of understanding that comment to really understanding it & knowing exactly what I need to do to fix it rather than trial & error which is what I usually do. Thanks BTW I'm using a WHM/cpanel linux setup at hostgator but am eager to learn the fundamentals.

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  • Optimizing a thread safe Java NIO / Serialization / FIFO Queue [migrated]

    - by trialcodr
    I've written a thread safe, persistent FIFO for Serializable items. The reason for reinventing the wheel is that we simply can't afford any third party dependencies in this project and want to keep this really simple. The problem is it isn't fast enough. Most of it is undoubtedly due to reading and writing directly to disk but I think we should be able to squeeze a bit more out of it anyway. Any ideas on how to improve the performance of the 'take'- and 'add'-methods? /** * <code>DiskQueue</code> Persistent, thread safe FIFO queue for * <code>Serializable</code> items. */ public class DiskQueue<ItemT extends Serializable> { public static final int EMPTY_OFFS = -1; public static final int LONG_SIZE = 8; public static final int HEADER_SIZE = LONG_SIZE * 2; private InputStream inputStream; private OutputStream outputStream; private RandomAccessFile file; private FileChannel channel; private long offs = EMPTY_OFFS; private long size = 0; public DiskQueue(String filename) { try { boolean fileExists = new File(filename).exists(); file = new RandomAccessFile(filename, "rwd"); if (fileExists) { size = file.readLong(); offs = file.readLong(); } else { file.writeLong(size); file.writeLong(offs); } } catch (FileNotFoundException e) { throw new RuntimeException(e); } catch (IOException e) { throw new RuntimeException(e); } channel = file.getChannel(); inputStream = Channels.newInputStream(channel); outputStream = Channels.newOutputStream(channel); } /** * Add item to end of queue. */ public void add(ItemT item) { try { synchronized (this) { channel.position(channel.size()); ObjectOutputStream s = new ObjectOutputStream(outputStream); s.writeObject(item); s.flush(); size++; file.seek(0); file.writeLong(size); if (offs == EMPTY_OFFS) { offs = HEADER_SIZE; file.writeLong(offs); } notify(); } } catch (IOException e) { throw new RuntimeException(e); } } /** * Clears overhead by moving the remaining items up and shortening the file. */ public synchronized void defrag() { if (offs > HEADER_SIZE && size > 0) { try { long totalBytes = channel.size() - offs; ByteBuffer buffer = ByteBuffer.allocateDirect((int) totalBytes); channel.position(offs); for (int bytes = 0; bytes < totalBytes;) { int res = channel.read(buffer); if (res == -1) { throw new IOException("Failed to read data into buffer"); } bytes += res; } channel.position(HEADER_SIZE); buffer.flip(); for (int bytes = 0; bytes < totalBytes;) { int res = channel.write(buffer); if (res == -1) { throw new IOException("Failed to write buffer to file"); } bytes += res; } offs = HEADER_SIZE; file.seek(LONG_SIZE); file.writeLong(offs); file.setLength(HEADER_SIZE + totalBytes); } catch (IOException e) { throw new RuntimeException(e); } } } /** * Returns the queue overhead in bytes. */ public synchronized long overhead() { return (offs == EMPTY_OFFS) ? 0 : offs - HEADER_SIZE; } /** * Returns the first item in the queue, blocks if queue is empty. */ public ItemT peek() throws InterruptedException { block(); synchronized (this) { if (offs != EMPTY_OFFS) { return readItem(); } } return peek(); } /** * Returns the number of remaining items in queue. */ public synchronized long size() { return size; } /** * Removes and returns the first item in the queue, blocks if queue is empty. */ public ItemT take() throws InterruptedException { block(); try { synchronized (this) { if (offs != EMPTY_OFFS) { ItemT result = readItem(); size--; offs = channel.position(); file.seek(0); if (offs == channel.size()) { truncate(); } file.writeLong(size); file.writeLong(offs); return result; } } return take(); } catch (IOException e) { throw new RuntimeException(e); } } /** * Throw away all items and reset the file. */ public synchronized void truncate() { try { offs = EMPTY_OFFS; file.setLength(HEADER_SIZE); size = 0; } catch (IOException e) { throw new RuntimeException(e); } } /** * Block until an item is available. */ protected void block() throws InterruptedException { while (offs == EMPTY_OFFS) { try { synchronized (this) { wait(); file.seek(LONG_SIZE); offs = file.readLong(); } } catch (IOException e) { throw new RuntimeException(e); } } } /** * Read and return item. */ @SuppressWarnings("unchecked") protected ItemT readItem() { try { channel.position(offs); return (ItemT) new ObjectInputStream(inputStream).readObject(); } catch (ClassNotFoundException e) { throw new RuntimeException(e); } catch (IOException e) { throw new RuntimeException(e); } } }

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  • How to secure both root domain and wildcard subdomains with one SSL cert?

    - by Question Overflow
    I am trying to generate a self-signed SSL certificate to secure both example.com and *.example.com. Looking at the answers to this and this questions, there seems to be an equal number of people agreeing and disagreeing whether this could be done. However, the website from a certification authority seems to suggest that it could be done. Currently, these are the changes added to my openssl configuration file: [req] req_extensions = v3_req [req_distinguished_name] commonName = example.com [v3_req] subjectAltName = @alt_names [alt_names] DNS.1 = example.com DNS.2 = *.example.com I tried the above configuration and generated a certificate. When navigating to https://example.com, it produces the usual warning that the cert is "self-signed". After acceptance, I navigate to https://abc.example.com and an additional warning is produced, saying that the certificate is only valid for example.com. The certificate details only listed example.com in the certificate hierarchy with no signs of any wildcard subdomain being present. I am not sure whether this is due to a misconfiguration or that the common name should have a wildcard or that this could not be done.

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  • Is there any proper documentation for mod-evasive?

    - by Question Overflow
    mod_evasive20 is one of the loaded modules on my httpd server. I read good things about how it can stop a DOS attack and wanted to try it out on my localhost. A search for mod_evasive turns up a blog post by the author which briefly describes what it does. Other than that, I can't seem to find a reference or a documentation on the apache modules site. I was wondering whether it is a module recognised by Apache since there is no mention of it on its website. I have a mod_evasive.conf file sitting in the /etc/http/conf.d folder that contains the following lines: LoadModule evasive20_module modules/mod_evasive20.so <IfModule mod_evasive20.c> DOSHashTableSize 3097 DOSPageCount 2 DOSSiteCount 50 DOSPageInterval 1 DOSSiteInterval 1 DOSBlockingPeriod 10 </IfModule> My understanding from the setting is that if I were to click refresh or send a form more than two times in a one second interval, apache will issue a 403 error and bar me from the site for 10 seconds. But that is not happening on my localhost. And I would like to know the reason. Thanks.

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  • Indexed Drawing in OpenGL not working

    - by user2050846
    I am trying to render 2 types of primitives- - points ( a Point Cloud ) - triangles ( a Mesh ) I am rendering points simply without any index arrays and they are getting rendered fine. To render the meshes I am using indexed drawing with the face list array having the indices of the vertices to be rendered as Triangles. Vertices and their corresponding vertex colors are stored in their corresponding buffers. But the indexed drawing command do not draw anything. The code is as follows- Main Display Function: void display() { simple->enable(); simple->bindUniform("MV",modelview); simple->bindUniform("P", projection); // rendering Point Cloud glBindVertexArray(vao); // Vertex buffer Point Cloud glBindBuffer(GL_ARRAY_BUFFER,vertexbuffer); glEnableVertexAttribArray(0); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); // Color Buffer point Cloud glBindBuffer(GL_ARRAY_BUFFER,colorbuffer); glEnableVertexAttribArray(1); glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,0,0); // Render Colored Point Cloud //glDrawArrays(GL_POINTS,0,model->vertexCount); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); // ---------------- END---------------------// //// Floor Rendering glBindBuffer(GL_ARRAY_BUFFER,fl); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); glVertexAttribPointer(1,4,GL_FLOAT,GL_FALSE,0,(void *)48); glDrawArrays(GL_QUADS,0,4); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); // -----------------END---------------------// //Rendering the Meshes //////////// PART OF CODE THAT IS NOT DRAWING ANYTHING //////////////////// glBindVertexArray(vid); for(int i=0;i<NUM_MESHES;i++) { glBindBuffer(GL_ARRAY_BUFFER,mVertex[i]); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,0,(void *)(meshes[i]->vertexCount*sizeof(glm::vec3))); //glDrawArrays(GL_TRIANGLES,0,meshes[i]->vertexCount); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mFace[i]); //cout<<gluErrorString(glGetError()); glDrawElements(GL_TRIANGLES,meshes[i]->faceCount*3,GL_FLOAT,(void *)0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); } glUseProgram(0); glutSwapBuffers(); glutPostRedisplay(); } Point Cloud Buffer Allocation Initialization: void initGLPointCloud() { glGenBuffers(1,&vertexbuffer); glGenBuffers(1,&colorbuffer); glGenBuffers(1,&fl); //Populates the position buffer glBindBuffer(GL_ARRAY_BUFFER,vertexbuffer); glBufferData(GL_ARRAY_BUFFER, model->vertexCount * sizeof (glm::vec3), &model->positions[0], GL_STATIC_DRAW); //Populates the color buffer glBindBuffer(GL_ARRAY_BUFFER, colorbuffer); glBufferData(GL_ARRAY_BUFFER, model->vertexCount * sizeof (glm::vec3), &model->colors[0], GL_STATIC_DRAW); model->FreeMemory(); // To free the not needed memory, as the data has been already // copied on graphic card, and wont be used again. glBindBuffer(GL_ARRAY_BUFFER,0); } Meshes Buffer Initialization: void initGLMeshes(int i) { glBindBuffer(GL_ARRAY_BUFFER,mVertex[i]); glBufferData(GL_ARRAY_BUFFER,meshes[i]->vertexCount*sizeof(glm::vec3)*2,NULL,GL_STATIC_DRAW); glBufferSubData(GL_ARRAY_BUFFER,0,meshes[i]->vertexCount*sizeof(glm::vec3),&meshes[i]->positions[0]); glBufferSubData(GL_ARRAY_BUFFER,meshes[i]->vertexCount*sizeof(glm::vec3),meshes[i]->vertexCount*sizeof(glm::vec3),&meshes[i]->colors[0]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mFace[i]); glBufferData(GL_ELEMENT_ARRAY_BUFFER,meshes[i]->faceCount*sizeof(glm::vec3), &meshes[i]->faces[0],GL_STATIC_DRAW); meshes[i]->FreeMemory(); //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); } Initialize the Rendering, load and create shader and calls the mesh and PCD initializers. void initRender() { simple= new GLSLShader("shaders/simple.vert","shaders/simple.frag"); //Point Cloud //Sets up VAO glGenVertexArrays(1, &vao); glBindVertexArray(vao); initGLPointCloud(); //floorData glBindBuffer(GL_ARRAY_BUFFER, fl); glBufferData(GL_ARRAY_BUFFER, sizeof(floorData), &floorData[0], GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER,0); glBindVertexArray(0); //Meshes for(int i=0;i<NUM_MESHES;i++) { if(i==0) // SET up the new vertex array state for indexed Drawing { glGenVertexArrays(1, &vid); glBindVertexArray(vid); glGenBuffers(NUM_MESHES,mVertex); glGenBuffers(NUM_MESHES,mColor); glGenBuffers(NUM_MESHES,mFace); } initGLMeshes(i); } glEnable(GL_DEPTH_TEST); } Any help would be much appreciated, I have been breaking my head on this problem since 3 days, and still it is unsolved.

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  • fast java2d translucency

    - by mdriesen
    I'm trying to draw a bunch of translucent circles on a Swing JComponent. This isn't exactly fast, and I was wondering if there is a way to speed it up. My custom JComponent has the following paintComponent method: public void paintComponent(Graphics g) { Rectangle view = g.getClipBounds(); VolatileImage image = createVolatileImage(view.width, view.height); Graphics2D buffer = image.createGraphics(); // translate to camera location buffer.translate(-cx, -cy); // renderables contains all currently visible objects for(Renderable r : renderables) { r.paint(buffer); } g.drawImage(image.getSnapshot(), view.x, view.y, this); } The paint method of my circles is as follows: public void paint(Graphics2D graphics) { graphics.setPaint(paint); graphics.fillOval(x, y, radius, radius); } The paint is just an rgba color with a < 255: Color(int r, int g, int b, int a) It works fast enough for opaque objects, but is there a simple way to speed this up for translucent ones?

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  • ErrorDocument 404 not found in non-existent subdomain

    - by Question Overflow
    I am trying to get the apache server to issue a custom 404 error for invalid subdomains. The following is the relevant part of the httpd configuration: Alias /err/ "/var/www/error/" ErrorDocument 404 /err/HTTP_NOT_FOUND.html.var <VirtualHost *:80> # the default virtual host ServerName site_not_found Redirect 404 / </VirtualHost> <VirtualHost *:80> ServerName example.com ServerAlias ??.example.com </VirtualHost> What I get instead is this: Not Found The requested URL / was not found on this server. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request. I don't understand why a URL to non-existent-subdomain.example.com produces a 404 error without custom error as shown above while a URL to eg.example.com/non-existent-file produces the full custom 404 error. Can someone advise on this. Thanks.

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  • What router settings to use for wireless home network

    - by Question Overflow
    While looking at the setting of my wireless router, I am bewildered by the array of options available. Despite searching on Wikipedia to try to understand the various acronyms, I am still clueless to decide what is the best setting to use although the default works fine. Rather than calling the internet service provider (ISP) to ask them the correct settings, I hope to learn more about the differences between some of the options listed below, so that I would be able to make a more informed decision from now onwards: PPPoE vs PPPoA LLC vs VC-Mux Bridge vs Routed In addition, I would also like to know the significance of the following MTU VPI VCI And whether or when I should manually specify DNS?

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  • How do I build a matrix to translate one set of points to another?

    - by dotminic
    I've got 3 points in space that define a triangle. I've also got a vertex buffer made up of three vertices, that also represent a triangle that I will refer to as a "model". How can I can I find the matrix M that will transform vertex in my buffer to those 3 points in space ? For example, let's say my three points A, B, C are at locations: A.x = 10, A.y = 16, A.z = 8 B.x = 12, B.y = 11, B.z = 1 C.x = 19, C.y = 12, C.z = 3 given these coordinates how can I build a matrix that will translate and rotate my model such that both triangles have the exact same world space ? That is, I want the first vertex in my triangle model to have the same coordinates as A, the second to have the same coordinates as B, and same goes for C. nb: I'm using instanced rendering so I can't just give each vertex the same position as my 3 points. I have a set of three points defining a triangle, and only three vertices in my vertex buffer.

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  • Using T[1] instead of T for functions overloaded for T(&)[N]

    - by Abyx
    The asio::buffer function has (void*, size_t) and (PodType(&)[N]) overloads. I didn't want to write ugly C-style (&x, sizeof(x)) code, so I wrote this: SomePacket packet[1]; // SomePacket is POD read(socket, asio::buffer(packet)); foo = packet->foo; But that packet-> looks kinda weird - the packet is an array after all. (And packet[0]. doesn't look better.) Now, I think if it was a good idea to write such code. Maybe I should stick to unsafe C-style code with void* and sizeof? Upd: here is another example, for writing a packet: SomePacket packet[1]; // SomePacket is POD packet->id = SomePacket::ID; packet->foo = foo; write(socket, asio::buffer(packet));

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  • How to log php error in a separate file?

    - by Question Overflow
    I just did an upgrade of my server to Fedora 17 and merged some configuration files containing .rpmnew into the existing ones. I have been successfully logging my php errors in a separate log file by keeping the following in php.ini: log_errors = On error_log = /var/log/php-errors.log I am not sure why the errors are being logged to /var/log/httpd/error_log after the upgrade despite keeping the settings above. Also, $ ls -l /var/log/php-errors.log -rwxrwxr--. 1 apache myself 232 Dec 13 16:49 /var/log/php-errors.log shows that apache did own the php error log file. What could be causing PHP errors to be logged into apache error log file?

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  • How to replace a div container with javascript

    - by Kovu
    Hi, I must have a little design in javascript. I have a menu with 5 entrys and only 1 HTML-page. So I will have a content-div and enabled and disabled different static content in it, each menu-entry is another content. I tried with 5 divs and disable 4 of them and enable 1, but the element under each other means every div is like a - enabled or not, so the "content" is moving then. Hope its understandable. Here is the code so far: <html><head><title>Des Einsame-Katerchen's kleine Homepage</title> <style type="text/css"> a:link { font-weight:bold; color:blue; text-decoration:none; } a:visited { font-weight:bold; color:blue; text-decoration:none; } a:focus { font-weight:bold; color:blue; text-decoration:none; } a:hover { font-weight:bold; color:blue; text-decoration:line-through; } a:active { font-weight:bold; color:blue; text-decoration:none; } h1:focus { background-color:red; } h1:hover { background-color:silver; } h1:active { background-color:green; } </style> <script> function an(id) { document.getElementById('start').style.visibility = 'hidden'; document.getElementById('start').style.height = '0px'; document.getElementById('me').style.visibility = 'hidden'; document.getElementById('me').style.height = '0px'; document.getElementById('rpg').style.visibility = 'hidden'; document.getElementById('rpg').style.height = '0px'; document.getElementById('musik').style.visibility = 'hidden'; document.getElementById('musik').style.height = '0px'; document.getElementById('screens').style.visibility = 'hidden'; document.getElementById('screens').style.height = '0px'; document.getElementById(id).style.visibility = 'visible'; document.getElementById(id).style.height = '500px'; } </script> </head> <body style=" " > <div style="width=100%; text-align:center; border: 1px red solid; height:40px;"> <div style="float:left; width:100px;"><a href="#" OnClick="an('start')" >Startseite</a></div> <div style="float:left; width:100px;"><a href="#" OnClick="an('me')" >Über mich</a></div> <div style="float:left; width:100px;"><a href="#" OnClick="an('rpg')" >RPG-Chars</a></div> <div style="float:left; width:100px;"><a href="#" OnClick="an('musik')" >Musik</a></div> <div style="float:left; width:150px;"><a href="#" OnClick="an('screens')" >Knuddels-Screens</a></div> </div> <br> <div id="start" style="border:1px red solid; width:500px; height:500px; overflow: visible; " > a </div> <div id="me" style="border:1px red solid; width:500px; height:0px; overflow: visible; visibility: hidden; " > b </div> <div id="rpg" style="border:1px red solid; width:500px; height:0px; overflow: visible; visibility: hidden; " > c </div> <div id="musik" style="border:1px red solid; width:500px; height:0px; overflow: visible; visibility: hidden; " > d </div> <div id="screens" style="border:1px red solid; width:500px; height:0px; overflow: visible; visibility: hidden; " > e </div> </body>

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  • How would you go about tackling this problem? [SOLVED in C++]

    - by incrediman
    Intro: EDIT: See solution at the bottom of this question (c++) I have a programming contest coming up in about half a week, and I've been prepping :) I found a bunch of questions from this canadian competition, they're great practice: http://cemc.math.uwaterloo.ca/contests/computing/2009/stage2/day1.pdf I'm looking at problem B ("Dinner"). Any idea where to start? I can't really think of anything besides the naive approach (ie. trying all permutations) which would take too long to be a valid answer. Btw, the language there says c++ and pascal I think, but i don't care what language you use - I mean really all I want is a hint as to the direction I should proceed in, and perhpas a short explanation to go along with it. It feels like I'm missing something obvious... Of course extended speculation is more than welcome, but I just wanted to clarify that I'm not looking for a full solution here :) Short version of the question: You have a binary string N of length 1-100 (in the question they use H's and G's instead of one's and 0's). You must remove all of the digits from it, in the least number of steps possible. In each step you may remove any number of adjacent digits so long as they are the same. That is, in each step you can remove any number of adjacent G's, or any number of adjacent H's, but you can't remove H's and G's in one step. Example: HHHGHHGHH Solution to the example: 1. HHGGHH (remove middle Hs) 2. HHHH (remove middle Gs) 3. Done (remove Hs) -->Would return '3' as the answer. Note that there can also be a limit placed on how large adjacent groups have to be when you remove them. For example it might say '2', and then you can't remove single digits (you'd have to remove pairs or larger groups at a time). Solution I took Mark Harrison's main algorithm, and Paradigm's grouping idea and used them to create the solution below. You can try it out on the official test cases if you want. //B.cpp //include debug messages? #define DEBUG false #include <iostream> #include <stdio.h> #include <vector> using namespace std; #define FOR(i,n) for (int i=0;i<n;i++) #define FROM(i,s,n) for (int i=s;i<n;i++) #define H 'H' #define G 'G' class String{ public: int num; char type; String(){ type=H; num=0; } String(char type){ this->type=type; num=1; } }; //n is the number of bits originally in the line //k is the minimum number of people you can remove at a time //moves is the counter used to determine how many moves we've made so far int n, k, moves; int main(){ /*Input from File*/ scanf("%d %d",&n,&k); char * buffer = new char[200]; scanf("%s",buffer); /*Process input into a vector*/ //the 'line' is a vector of 'String's (essentially contigious groups of identical 'bits') vector<String> line; line.push_back(String()); FOR(i,n){ //if the last String is of the correct type, simply increment its count if (line.back().type==buffer[i]) line.back().num++; //if the last String is of the wrong type but has a 0 count, correct its type and set its count to 1 else if (line.back().num==0){ line.back().type=buffer[i]; line.back().num=1; } //otherwise this is the beginning of a new group, so create the new group at the back with the correct type, and a count of 1 else{ line.push_back(String(buffer[i])); } } /*Geedily remove groups until there are at most two groups left*/ moves=0; int I;//the position of the best group to remove int bestNum;//the size of the newly connected group the removal of group I will create while (line.size()>2){ /*START DEBUG*/ if (DEBUG){ cout<<"\n"<<moves<<"\n----\n"; FOR(i,line.size()) printf("%d %c \n",line[i].num,line[i].type); cout<<"----\n"; } /*END DEBUG*/ I=1; bestNum=-1; FROM(i,1,line.size()-1){ if (line[i-1].num+line[i+1].num>bestNum && line[i].num>=k){ bestNum=line[i-1].num+line[i+1].num; I=i; } } //remove the chosen group, thus merging the two adjacent groups line[I-1].num+=line[I+1].num; line.erase(line.begin()+I);line.erase(line.begin()+I); moves++; } /*START DEBUG*/ if (DEBUG){ cout<<"\n"<<moves<<"\n----\n"; FOR(i,line.size()) printf("%d %c \n",line[i].num,line[i].type); cout<<"----\n"; cout<<"\n\nFinal Answer: "; } /*END DEBUG*/ /*Attempt the removal of the last two groups, and output the final result*/ if (line.size()==2 && line[0].num>=k && line[1].num>=k) cout<<moves+2;//success else if (line.size()==1 && line[0].num>=k) cout<<moves+1;//success else cout<<-1;//not everyone could dine. /*START DEBUG*/ if (DEBUG){ cout<<" moves."; } /*END DEBUG*/ }

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  • spoof mac address

    - by Cold-Blooded
    // macaddress.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <windows.h> #include <iostream> using namespace std; void readregistry(); void spoofmac(); void main(int argc, char* argv[]) { readregistry(); spoofmac(); } void spoofmac() { ////////////////////// ////////Write to Registry char buffer[60]; unsigned long size = sizeof(buffer); HKEY software; LPCTSTR location; char adapternum[10]=""; char numbers[11]="0123456789"; char editlocation[]="System\\CurrentControlSet\\Control\\Class\\{4D36E972-E325-11CE-BFC1-08002bE10318}\\0000"; char macaddress[60]; cout << "\n//////////////////////////////////////////////////////////////////\nPlease Enter Number of Network Adapter to Spoof or type 'E' to Exit.\nE.g. 18\n\nNumber: "; cin >> adapternum; if (adapternum[0]=='E') { exit(0); } if (strlen(adapternum)==2) { editlocation[strlen(editlocation)-2]=adapternum[0]; editlocation[strlen(editlocation)-1]=adapternum[1]; } if (strlen(adapternum)==1) { editlocation[strlen(editlocation)-1]=adapternum[0]; } if (strlen(adapternum)!=1 && strlen(adapternum)!=2) { cout << "Invaild Network Adapter Chosen\n\n"; exit(0); } cout << "Please Enter the Desired Spoofed Mac Address Without Dashes\nE.g. 00123F0F6D7F\n\nNew Mac: "; cin >> macaddress; location = editlocation; //error line strcpy(buffer,macaddress); size=sizeof(buffer); RegCreateKey(HKEY_LOCAL_MACHINE,location,&software); //RegSetValueEx(software,"NetworkAddress",NULL,REG_SZ,(LPBYTE)buffer,size); RegCloseKey(software); cout << "\nMac Address Successfully Spoofed.\n\nWritten by Lyth0s\n\n"; } void readregistry () { //////////////////////////////////// // Read From Registry char driver[60]=""; char mac[60]=""; char numbers[11]="0123456789"; char editlocation[]="System\\CurrentControlSet\\Control\\Class\\{4D36E972-E325-11CE-BFC1-08002bE10318}\\0000"; unsigned long driversize = sizeof(driver); unsigned long macsize = sizeof(mac); DWORD type; HKEY software; LPCTSTR location; int tenscount=0; int onescount=0; for (int x =0;x<=19; x+=1) { strcpy(driver,""); driversize=sizeof(driver); strcpy(mac,""); macsize=sizeof(mac); if (editlocation[strlen(editlocation)-1]=='9') { tenscount+=1; onescount=0; editlocation[strlen(editlocation)-2]=numbers[tenscount]; } editlocation[strlen(editlocation)-1]=numbers[onescount]; location=editlocation; //error line // cout << location << "\n"; // cout << "Checking 00" << location[strlen(location)-2] << location[strlen(location)-1] << "\n\n"; RegCreateKey(HKEY_LOCAL_MACHINE,location,&software); RegQueryValueEx(software,"DriverDesc",NULL,&type,(LPBYTE)driver,&driversize); //RegCloseKey(software); //RegCreateKey(HKEY_LOCAL_MACHINE,location,&software); RegQueryValueEx(software,"NetworkAddress",NULL,&type,(LPBYTE)mac,&macsize); RegCloseKey(software); cout << x << ": " << driver << "| Mac: " << mac << "\n"; onescount+=1; } } this program gives error as follows error C2440: '=' : cannot convert from 'char [83]' to 'LPCTSTR' why this error coming please explain

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  • directX texture appears incorrectly

    - by numerical25
    I finally managed to get a texture onto a cube sadly, but it is appearing incorrectly. as the below picture identifies. Anyways, I am not sure what it could be. My first guess is it could be my uv mapping or my vertex positioning is off. If someone could check and make sure thats good. The first element is the vertex position, second is the color, and third is the uv texture. //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,2.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, }; My second guess could be an error that I am receiving as I run the program. But I don't know where to begin with that. The following is the description of the error . D3D10: WARNING: ID3D10Device::Draw: Vertex Buffer at the input vertex slot 0 is not big enough for what the Draw*() call expects to traverse. This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. [ EXECUTION WARNING #356: DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL ] Not sure what it could be. but where is my vertex layout description //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 44, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false;

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  • Logging Into a site that uses Live.com authentication with C#

    - by Josh
    I've been trying to automate a log in to a website I frequent, www.bungie.net. The site is associated with Microsoft and Xbox Live, and as such makes uses of the Windows Live ID API when people log in to their site. I am relatively new to creating web spiders/robots, and I worry that I'm misunderstanding some of the most basic concepts. I've simulated logins to other sites such as Facebook and Gmail, but live.com has given me nothing but trouble. Anyways, I've been using Wireshark and the Firefox addon Tamper Data to try and figure out what I need to post, and what cookies I need to include with my requests. As far as I know these are the steps one must follow to log in to this site. 1. Visit https: //login.live.com/login.srf?wa=wsignin1.0&rpsnv=11&ct=1268167141&rver=5.5.4177.0&wp=LBI&wreply=http:%2F%2Fwww.bungie.net%2FDefault.aspx&id=42917 2. Recieve the cookies MSPRequ and MSPOK. 3. Post the values from the form ID "PPSX", the values from the form ID "PPFT", your username, your password all to a changing URL similar to: https: //login.live.com/ppsecure/post.srf?wa=wsignin1.0&rpsnv=11&ct= (there are a few numbers that change at the end of that URL) 4. Live.com returns the user a page with more hidden forms to post. The client then posts the values from the form "ANON", the value from the form "ANONExp" and the values from the form "t" to the URL: http ://www.bung ie.net/Default.aspx?wa=wsignin1.0 5. After posting that data, the user is returned a variety of cookies the most important of which is "BNGAuth" which is the log in cookie for the site. Where I am having trouble is on fifth step, but that doesn't neccesarily mean I've done all the other steps correctly. I post the data from "ANON", "ANONExp" and "t" but instead of being returned a BNGAuth cookie, I'm returned a cookie named "RSPMaybe" and redirected to the home page. When I review the Wireshark log, I noticed something that instantly stood out to me as different between the log when I logged in with Firefox and when my program ran. It could be nothing but I'll include the picture here for you to review. I'm being returned an HTTP packet from the site before I post the data in the fourth step. I'm not sure how this is happening, but it must be a side effect from something I'm doing wrong in the HTTPS steps. ![alt text][1] http://img391.imageshack.us/img391/6049/31394881.gif using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Text; using System.Net; using System.IO; using System.IO.Compression; using System.Security.Cryptography; using System.Security.Cryptography.X509Certificates; using System.Web; namespace SpiderFromScratch { class Program { static void Main(string[] args) { CookieContainer cookies = new CookieContainer(); Uri url = new Uri("https://login.live.com/login.srf?wa=wsignin1.0&rpsnv=11&ct=1268167141&rver=5.5.4177.0&wp=LBI&wreply=http:%2F%2Fwww.bungie.net%2FDefault.aspx&id=42917"); HttpWebRequest http = (HttpWebRequest)HttpWebRequest.Create(url); http.Timeout = 30000; http.UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.1.8) Gecko/20100202 Firefox/3.5.8 (.NET CLR 3.5.30729)"; http.Accept = "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8"; http.Headers.Add("Accept-Language", "en-us,en;q=0.5"); http.Headers.Add("Accept-Charset", "ISO-8859-1,utf-8;q=0.7,*;q=0.7"); http.Headers.Add("Keep-Alive", "300"); http.Referer = "http://www.bungie.net/"; http.ContentType = "application/x-www-form-urlencoded"; http.CookieContainer = new CookieContainer(); http.Method = WebRequestMethods.Http.Get; HttpWebResponse response = (HttpWebResponse)http.GetResponse(); StreamReader readStream = new StreamReader(response.GetResponseStream()); string HTML = readStream.ReadToEnd(); readStream.Close(); //gets the cookies (they are set in the eighth header) string[] strCookies = response.Headers.GetValues(8); response.Close(); string name, value; Cookie manualCookie; for (int i = 0; i < strCookies.Length; i++) { name = strCookies[i].Substring(0, strCookies[i].IndexOf("=")); value = strCookies[i].Substring(strCookies[i].IndexOf("=") + 1, strCookies[i].IndexOf(";") - strCookies[i].IndexOf("=") - 1); manualCookie = new Cookie(name, "\"" + value + "\""); Uri manualURL = new Uri("http://login.live.com"); http.CookieContainer.Add(manualURL, manualCookie); } //stores the cookies to be used later cookies = http.CookieContainer; //Get the PPSX value string PPSX = HTML.Remove(0, HTML.IndexOf("PPSX")); PPSX = PPSX.Remove(0, PPSX.IndexOf("value") + 7); PPSX = PPSX.Substring(0, PPSX.IndexOf("\"")); //Get this random PPFT value string PPFT = HTML.Remove(0, HTML.IndexOf("PPFT")); PPFT = PPFT.Remove(0, PPFT.IndexOf("value") + 7); PPFT = PPFT.Substring(0, PPFT.IndexOf("\"")); //Get the random URL you POST to string POSTURL = HTML.Remove(0, HTML.IndexOf("https://login.live.com/ppsecure/post.srf?wa=wsignin1.0&rpsnv=11&ct=")); POSTURL = POSTURL.Substring(0, POSTURL.IndexOf("\"")); //POST with cookies http = (HttpWebRequest)HttpWebRequest.Create(POSTURL); http.UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.1.8) Gecko/20100202 Firefox/3.5.8 (.NET CLR 3.5.30729)"; http.Accept = "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8"; http.Headers.Add("Accept-Language", "en-us,en;q=0.5"); http.Headers.Add("Accept-Charset", "ISO-8859-1,utf-8;q=0.7,*;q=0.7"); http.Headers.Add("Keep-Alive", "300"); http.CookieContainer = cookies; http.Referer = "https://login.live.com/login.srf?wa=wsignin1.0&rpsnv=11&ct=1268158321&rver=5.5.4177.0&wp=LBI&wreply=http:%2F%2Fwww.bungie.net%2FDefault.aspx&id=42917"; http.ContentType = "application/x-www-form-urlencoded"; http.Method = WebRequestMethods.Http.Post; Stream ostream = http.GetRequestStream(); //used to convert strings into bytes System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); //Post information byte[] buffer = encoding.GetBytes("PPSX=" + PPSX +"&PwdPad=IfYouAreReadingThisYouHaveTooMuc&login=YOUREMAILGOESHERE&passwd=YOURWORDGOESHERE" + "&LoginOptions=2&PPFT=" + PPFT); ostream.Write(buffer, 0, buffer.Length); ostream.Close(); HttpWebResponse response2 = (HttpWebResponse)http.GetResponse(); readStream = new StreamReader(response2.GetResponseStream()); HTML = readStream.ReadToEnd(); response2.Close(); ostream.Dispose(); foreach (Cookie cookie in response2.Cookies) { Console.WriteLine(cookie.Name + ": "); Console.WriteLine(cookie.Value); Console.WriteLine(cookie.Expires); Console.WriteLine(); } //SET POSTURL value string POSTANON = "http://www.bungie.net/Default.aspx?wa=wsignin1.0"; //Get the ANON value string ANON = HTML.Remove(0, HTML.IndexOf("ANON")); ANON = ANON.Remove(0, ANON.IndexOf("value") + 7); ANON = ANON.Substring(0, ANON.IndexOf("\"")); ANON = HttpUtility.UrlEncode(ANON); //Get the ANONExp value string ANONExp = HTML.Remove(0, HTML.IndexOf("ANONExp")); ANONExp = ANONExp.Remove(0, ANONExp.IndexOf("value") + 7); ANONExp = ANONExp.Substring(0, ANONExp.IndexOf("\"")); ANONExp = HttpUtility.UrlEncode(ANONExp); //Get the t value string t = HTML.Remove(0, HTML.IndexOf("id=\"t\"")); t = t.Remove(0, t.IndexOf("value") + 7); t = t.Substring(0, t.IndexOf("\"")); t = HttpUtility.UrlEncode(t); //POST the Info and Accept the Bungie Cookies http = (HttpWebRequest)HttpWebRequest.Create(POSTANON); http.UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.1.8) Gecko/20100202 Firefox/3.5.8 (.NET CLR 3.5.30729)"; http.Accept = "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8"; http.Headers.Add("Accept-Language", "en-us,en;q=0.5"); http.Headers.Add("Accept-Encoding", "gzip,deflate"); http.Headers.Add("Accept-Charset", "ISO-8859-1,utf-8;q=0.7,*;q=0.7"); http.Headers.Add("Keep-Alive", "115"); http.CookieContainer = new CookieContainer(); http.ContentType = "application/x-www-form-urlencoded"; http.Method = WebRequestMethods.Http.Post; http.Expect = null; ostream = http.GetRequestStream(); int test = ANON.Length; int test1 = ANONExp.Length; int test2 = t.Length; buffer = encoding.GetBytes("ANON=" + ANON +"&ANONExp=" + ANONExp + "&t=" + t); ostream.Write(buffer, 0, buffer.Length); ostream.Close(); //Here lies the problem, I am not returned the correct cookies. HttpWebResponse response3 = (HttpWebResponse)http.GetResponse(); GZipStream gzip = new GZipStream(response3.GetResponseStream(), CompressionMode.Decompress); readStream = new StreamReader(gzip); HTML = readStream.ReadToEnd(); //gets both cookies string[] strCookies2 = response3.Headers.GetValues(11); response3.Close(); } } } This has given me problems and I've put many hours into learning about HTTP protocols so any help would be appreciated. If there is an article detailing a similar log in to live.com feel free to point the way. I've been looking far and wide for any articles with working solutions. If I could be clearer, feel free to ask as this is my first time using Stack Overflow. Cheers, --Josh

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  • SPP Socket createRfcommSocketToServiceRecord will not connect

    - by philDev
    Hello, I want to use Android 2.1 to connect to an external Bluetooth device, wich is offering an SPP port to me. In this case it is an external GPS unit. When I'm trying to connect I can't connect an established socket while being in the "client" mode. Then if I try to set up a socket (being in the server role), to RECEIVE text from my PC everything works just fine. The Computer can connect as the client to the Socket on the Phone via SPP using the SSP UUID or some random UUID. So the Problem is not that I'm using the wrong UUID. But the other way around (e.g. calling connect on the established client socket) createRfcommSocketToServiceRecord(UUID uuid)) just doesn't work. Sadly I don't have the time to inspect the problem further. It would be greate If somebody could point me the right way. In the following part of the Logfile has to be the Problem. Greets PhilDev P.S. I'm going to be present during the Office hours. Here the log file: 03-21 03:10:52.020: DEBUG/BluetoothSocket.cpp(4643): initSocketFromFdNative 03-21 03:10:52.025: DEBUG/BluetoothSocket(4643): connect 03-21 03:10:52.025: DEBUG/BluetoothSocket(4643): doSdp 03-21 03:10:52.050: DEBUG/ADAPTER(2132): create_device(01:00:00:7F:B5:B3) 03-21 03:10:52.050: DEBUG/ADAPTER(2132): adapter_create_device(01:00:00:7F:B5:B3) 03-21 03:10:52.055: DEBUG/DEVICE(2132): Creating device [address = 01:00:00:7F:B5:B3] /org/bluez/2132/hci0/dev_01_00_00_7F_B5_B3 [name = ] 03-21 03:10:52.055: DEBUG/DEVICE(2132): btd_device_ref(0x10c18): ref=1 03-21 03:10:52.065: INFO/BluetoothEventLoop.cpp(1914): event_filter: Received signal org.bluez.Adapter:DeviceCreated from /org/bluez/2132/hci0 03-21 03:10:52.065: INFO/BluetoothService.cpp(1914): ... Object Path = /org/bluez/2132/hci0/dev_01_00_00_7F_B5_B3 03-21 03:10:52.065: INFO/BluetoothService.cpp(1914): ... Pattern = 00001101-0000-1000-8000-00805f9b34fb, strlen = 36 03-21 03:10:52.070: DEBUG/DEVICE(2132): *************DiscoverServices******** 03-21 03:10:52.070: INFO/DTUN_HCID(2132): dtun_client_get_remote_svc_channel: starting discovery on (uuid16=0x0011) 03-21 03:10:52.070: INFO/DTUN_HCID(2132): bdaddr=01:00:00:7F:B5:B3 03-21 03:10:52.070: INFO/DTUN_CLNT(2132): Client calling DTUN_METHOD_DM_GET_REMOTE_SERVICE_CHANNEL (id 4) 03-21 03:10:52.070: INFO/(2106): DTUN_ReceiveCtrlMsg: [DTUN] Received message [BTLIF_DTUN_METHOD_CALL] 4354 03-21 03:10:52.070: INFO/(2106): handle_method_call: handle_method_call :: received DTUN_METHOD_DM_GET_REMOTE_SERVICE_CHANNEL (id 4), len 134 03-21 03:10:52.075: ERROR/BTLD(2106): ****************search UUID = 1101*********** 03-21 03:10:52.075: INFO//system/bin/btld(2103): btapp_dm_GetRemoteServiceChannel() 03-21 03:10:52.120: DEBUG/BluetoothService(1914): updateDeviceServiceChannelCache(01:00:00:7F:B5:B3) 03-21 03:10:52.120: DEBUG/BluetoothEventLoop(1914): ClassValue: null for remote device: 01:00:00:7F:B5:B3 is null 03-21 03:10:52.120: INFO/BluetoothEventLoop.cpp(1914): event_filter: Received signal org.bluez.Adapter:PropertyChanged from /org/bluez/2132/hci0 03-21 03:10:52.305: WARN/BTLD(2106): bta_dm_check_av:0 03-21 03:10:56.395: DEBUG/WifiService(1914): ACTION_BATTERY_CHANGED pluggedType: 2 03-21 03:10:57.440: WARN/BTLD(2106): SDP - Rcvd conn cnf with error: 0x4 CID 0x43 03-21 03:10:57.440: INFO/BTL-IFS(2106): send_ctrl_msg: [BTL_IFS CTRL] send BTLIF_DTUN_SIGNAL_EVT (CTRL) 13 pbytes (hdl 10) 03-21 03:10:57.445: INFO/DTUN_CLNT(2132): dtun-rx signal [DTUN_SIG_DM_RMT_SERVICE_CHANNEL] (id 42) len 15 03-21 03:10:57.445: INFO/DTUN_HCID(2132): dtun_dm_sig_rmt_service_channel: success=1, service=00000000 03-21 03:10:57.445: ERROR/DTUN_HCID(2132): discovery unsuccessful! package de.phil_dev.android.BT; import java.io.BufferedInputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.util.UUID; import android.app.Activity; import android.bluetooth.BluetoothAdapter; import android.bluetooth.BluetoothClass; import android.bluetooth.BluetoothDevice; import android.bluetooth.BluetoothServerSocket; import android.bluetooth.BluetoothSocket; import android.content.Intent; import android.os.Bundle; import android.util.Log; import android.widget.Toast; public class ThinBTClient extends Activity { private static final String TAG = "THINBTCLIENT"; private static final boolean D = true; private BluetoothAdapter mBluetoothAdapter = null; private BluetoothSocket btSocket = null; private BufferedInputStream inStream = null; private BluetoothServerSocket myServerSocket; private ConnectThread myConnection; private ServerThread myServer; // Well known SPP UUID (will *probably* map to // RFCOMM channel 1 (default) if not in use); // see comments in onResume(). private static final UUID MY_UUID = UUID .fromString("00001101-0000-1000-8000-00805F9B34FB"); // .fromString("94f39d29-7d6d-437d-973b-fba39e49d4ee"); // ==> hardcode your slaves MAC address here <== // PC // private static String address = "00:09:DD:50:86:A0"; // GPS private static String address = "00:0B:0D:8E:D4:33"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); if (D) Log.e(TAG, "+++ ON CREATE +++"); mBluetoothAdapter = BluetoothAdapter.getDefaultAdapter(); if (mBluetoothAdapter == null) { Toast.makeText(this, "Bluetooth is not available.", Toast.LENGTH_LONG).show(); finish(); return; } if (!mBluetoothAdapter.isEnabled()) { Toast.makeText(this, "Please enable your BT and re-run this program.", Toast.LENGTH_LONG).show(); finish(); return; } if (D) Log.e(TAG, "+++ DONE IN ON CREATE, GOT LOCAL BT ADAPTER +++"); } @Override public void onStart() { super.onStart(); if (D) Log.e(TAG, "++ ON START ++"); } @Override public void onResume() { super.onResume(); if (D) { Log.e(TAG, "+ ON RESUME +"); Log.e(TAG, "+ ABOUT TO ATTEMPT CLIENT CONNECT +"); } // Make the phone discoverable // When this returns, it will 'know' about the server, // via it's MAC address. // mBluetoothAdapter.startDiscovery(); BluetoothDevice device = mBluetoothAdapter.getRemoteDevice(address); Log.e(TAG, device.getName() + " connected"); // myServer = new ServerThread(); // myServer.start(); myConnection = new ConnectThread(device); myConnection.start(); } @Override public void onPause() { super.onPause(); if (D) Log.e(TAG, "- ON PAUSE -"); try { btSocket.close(); } catch (IOException e2) { Log.e(TAG, "ON PAUSE: Unable to close socket.", e2); } } @Override public void onStop() { super.onStop(); if (D) Log.e(TAG, "-- ON STOP --"); } @Override public void onDestroy() { super.onDestroy(); if (D) Log.e(TAG, "--- ON DESTROY ---"); } private class ServerThread extends Thread { private final BluetoothServerSocket myServSocket; public ServerThread() { BluetoothServerSocket tmp = null; // create listening socket try { tmp = mBluetoothAdapter .listenUsingRfcommWithServiceRecord( "myServer", MY_UUID); } catch (IOException e) { Log.e(TAG, "Server establishing failed"); } myServSocket = tmp; } public void run() { Log.e(TAG, "Beginn waiting for connection"); BluetoothSocket connectSocket = null; InputStream inStream = null; byte[] buffer = new byte[1024]; int bytes; while (true) { try { connectSocket = myServSocket.accept(); } catch (IOException e) { Log.e(TAG, "Connection failed"); break; } Log.e(TAG, "ALL THE WAY AROUND"); try { connectSocket = connectSocket.getRemoteDevice() .createRfcommSocketToServiceRecord(MY_UUID); connectSocket.connect(); } catch (IOException e1) { Log.e(TAG, "DIDNT WORK"); } // handle Connection try { inStream = connectSocket.getInputStream(); while (true) { try { bytes = inStream.read(buffer); Log.e(TAG, "Received: " + buffer.toString()); } catch (IOException e3) { Log.e(TAG, "disconnected"); break; } } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); break; } } } void cancel() { } } private class ConnectThread extends Thread { private final BluetoothSocket mySocket; private final BluetoothDevice myDevice; public ConnectThread(BluetoothDevice device) { myDevice = device; BluetoothSocket tmp = null; try { tmp = device.createRfcommSocketToServiceRecord(MY_UUID); } catch (IOException e) { Log.e(TAG, "CONNECTION IN THREAD DIDNT WORK"); } mySocket = tmp; } public void run() { Log.e(TAG, "STARTING TO CONNECT THE SOCKET"); setName("My Connection Thread"); InputStream inStream = null; boolean run = false; //mBluetoothAdapter.cancelDiscovery(); try { mySocket.connect(); run = true; } catch (IOException e) { run = false; Log.e(TAG, this.getName() + ": CONN DIDNT WORK, Try closing socket"); try { mySocket.close(); } catch (IOException e1) { Log.e(TAG, this.getName() + ": COULD CLOSE SOCKET", e1); this.destroy(); } } synchronized (ThinBTClient.this) { myConnection = null; } byte[] buffer = new byte[1024]; int bytes; // handle Connection try { inStream = mySocket.getInputStream(); while (run) { try { bytes = inStream.read(buffer); Log.e(TAG, "Received: " + buffer.toString()); } catch (IOException e3) { Log.e(TAG, "disconnected"); } } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } // starting connected thread (handling there in and output } public void cancel() { try { mySocket.close(); } catch (IOException e) { Log.e(TAG, this.getName() + " SOCKET NOT CLOSED"); } } } }

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  • iPod/iPhone OpenGL ES UIView flashes when updating

    - by Dave Viner
    I have a simple iPhone application which uses OpenGL ES (v1) to draw a line based on the touches of the user. In the XCode Simulator, the code works perfectly. However, when I install the app onto an iPod or iPhone, the OpenGL ES view "flashes" when drawing the line. If I disable the line drawing, the flash disappears. By "flash", I mean that the background image (which is an OpenGL texture) disappears momentarily, and then reappears. It appears as if the entire scene is completely erased and redrawn. The code which handles the line drawing is the following: renderLineFromPoint:(CGPoint)start toPoint:(CGPoint)end { static GLfloat* vertexBuffer = NULL; static NSUInteger vertexMax = 64; NSUInteger vertexCount = 0, count, i; //Allocate vertex array buffer if(vertexBuffer == NULL) vertexBuffer = malloc(vertexMax * 2 * sizeof(GLfloat)); //Add points to the buffer so there are drawing points every X pixels count = MAX(ceilf(sqrtf((end.x - start.x) * (end.x - start.x) + (end.y - start.y) * (end.y - start.y)) / kBrushPixelStep), 1); for(i = 0; i < count; ++i) { if(vertexCount == vertexMax) { vertexMax = 2 * vertexMax; vertexBuffer = realloc(vertexBuffer, vertexMax * 2 * sizeof(GLfloat)); } vertexBuffer[2 * vertexCount + 0] = start.x + (end.x - start.x) * ((GLfloat)i / (GLfloat)count); vertexBuffer[2 * vertexCount + 1] = start.y + (end.y - start.y) * ((GLfloat)i / (GLfloat)count); vertexCount += 1; } //Render the vertex array glVertexPointer(2, GL_FLOAT, 0, vertexBuffer); glDrawArrays(GL_POINTS, 0, vertexCount); //Display the buffer [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } (This function is based on the function of the same name from the GLPaint sample application.) For the life of me, I can not figure out why this causes the screen to flash. The line is drawn properly (both in the Simulator and in the iPod). But, the flash makes it unusable. Anyone have ideas on how to prevent the "flash"?

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  • Logging Into a site that uses Live.com authentication

    - by Josh
    I've been trying to automate a log in to a website I frequent, www.bungie.net. The site is associated with Microsoft and Xbox Live, and as such makes uses of the Windows Live ID API when people log in to their site. I am relatively new to creating web spiders/robots, and I worry that I'm misunderstanding some of the most basic concepts. I've simulated logins to other sites such as Facebook and Gmail, but live.com has given me nothing but trouble. Anyways, I've been using Wireshark and the Firefox addon Tamper Data to try and figure out what I need to post, and what cookies I need to include with my requests. As far as I know these are the steps one must follow to log in to this site. 1. Visit https: //login.live.com/login.srf?wa=wsignin1.0&rpsnv=11&ct=1268167141&rver=5.5.4177.0&wp=LBI&wreply=http:%2F%2Fwww.bungie.net%2FDefault.aspx&id=42917 2. Recieve the cookies MSPRequ and MSPOK. 3. Post the values from the form ID "PPSX", the values from the form ID "PPFT", your username, your password all to a changing URL similar to: https: //login.live.com/ppsecure/post.srf?wa=wsignin1.0&rpsnv=11&ct= (there are a few numbers that change at the end of that URL) 4. Live.com returns the user a page with more hidden forms to post. The client then posts the values from the form "ANON", the value from the form "ANONExp" and the values from the form "t" to the URL: http ://www.bung ie.net/Default.aspx?wa=wsignin1.0 5. After posting that data, the user is returned a variety of cookies the most important of which is "BNGAuth" which is the log in cookie for the site. Where I am having trouble is on fifth step, but that doesn't neccesarily mean I've done all the other steps correctly. I post the data from "ANON", "ANONExp" and "t" but instead of being returned a BNGAuth cookie, I'm returned a cookie named "RSPMaybe" and redirected to the home page. When I review the Wireshark log, I noticed something that instantly stood out to me as different between the log when I logged in with Firefox and when my program ran. It could be nothing but I'll include the picture here for you to review. I'm being returned an HTTP packet from the site before I post the data in the fourth step. I'm not sure how this is happening, but it must be a side effect from something I'm doing wrong in the HTTPS steps. using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Text; using System.Net; using System.IO; using System.IO.Compression; using System.Security.Cryptography; using System.Security.Cryptography.X509Certificates; using System.Web; namespace SpiderFromScratch { class Program { static void Main(string[] args) { CookieContainer cookies = new CookieContainer(); Uri url = new Uri("https://login.live.com/login.srf?wa=wsignin1.0&rpsnv=11&ct=1268167141&rver=5.5.4177.0&wp=LBI&wreply=http:%2F%2Fwww.bungie.net%2FDefault.aspx&id=42917"); HttpWebRequest http = (HttpWebRequest)HttpWebRequest.Create(url); http.Timeout = 30000; http.UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.1.8) Gecko/20100202 Firefox/3.5.8 (.NET CLR 3.5.30729)"; http.Accept = "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8"; http.Headers.Add("Accept-Language", "en-us,en;q=0.5"); http.Headers.Add("Accept-Charset", "ISO-8859-1,utf-8;q=0.7,*;q=0.7"); http.Headers.Add("Keep-Alive", "300"); http.Referer = "http://www.bungie.net/"; http.ContentType = "application/x-www-form-urlencoded"; http.CookieContainer = new CookieContainer(); http.Method = WebRequestMethods.Http.Get; HttpWebResponse response = (HttpWebResponse)http.GetResponse(); StreamReader readStream = new StreamReader(response.GetResponseStream()); string HTML = readStream.ReadToEnd(); readStream.Close(); //gets the cookies (they are set in the eighth header) string[] strCookies = response.Headers.GetValues(8); response.Close(); string name, value; Cookie manualCookie; for (int i = 0; i < strCookies.Length; i++) { name = strCookies[i].Substring(0, strCookies[i].IndexOf("=")); value = strCookies[i].Substring(strCookies[i].IndexOf("=") + 1, strCookies[i].IndexOf(";") - strCookies[i].IndexOf("=") - 1); manualCookie = new Cookie(name, "\"" + value + "\""); Uri manualURL = new Uri("http://login.live.com"); http.CookieContainer.Add(manualURL, manualCookie); } //stores the cookies to be used later cookies = http.CookieContainer; //Get the PPSX value string PPSX = HTML.Remove(0, HTML.IndexOf("PPSX")); PPSX = PPSX.Remove(0, PPSX.IndexOf("value") + 7); PPSX = PPSX.Substring(0, PPSX.IndexOf("\"")); //Get this random PPFT value string PPFT = HTML.Remove(0, HTML.IndexOf("PPFT")); PPFT = PPFT.Remove(0, PPFT.IndexOf("value") + 7); PPFT = PPFT.Substring(0, PPFT.IndexOf("\"")); //Get the random URL you POST to string POSTURL = HTML.Remove(0, HTML.IndexOf("https://login.live.com/ppsecure/post.srf?wa=wsignin1.0&rpsnv=11&ct=")); POSTURL = POSTURL.Substring(0, POSTURL.IndexOf("\"")); //POST with cookies http = (HttpWebRequest)HttpWebRequest.Create(POSTURL); http.UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.1.8) Gecko/20100202 Firefox/3.5.8 (.NET CLR 3.5.30729)"; http.Accept = "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8"; http.Headers.Add("Accept-Language", "en-us,en;q=0.5"); http.Headers.Add("Accept-Charset", "ISO-8859-1,utf-8;q=0.7,*;q=0.7"); http.Headers.Add("Keep-Alive", "300"); http.CookieContainer = cookies; http.Referer = "https://login.live.com/login.srf?wa=wsignin1.0&rpsnv=11&ct=1268158321&rver=5.5.4177.0&wp=LBI&wreply=http:%2F%2Fwww.bungie.net%2FDefault.aspx&id=42917"; http.ContentType = "application/x-www-form-urlencoded"; http.Method = WebRequestMethods.Http.Post; Stream ostream = http.GetRequestStream(); //used to convert strings into bytes System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); //Post information byte[] buffer = encoding.GetBytes("PPSX=" + PPSX +"&PwdPad=IfYouAreReadingThisYouHaveTooMuc&login=YOUREMAILGOESHERE&passwd=YOURWORDGOESHERE" + "&LoginOptions=2&PPFT=" + PPFT); ostream.Write(buffer, 0, buffer.Length); ostream.Close(); HttpWebResponse response2 = (HttpWebResponse)http.GetResponse(); readStream = new StreamReader(response2.GetResponseStream()); HTML = readStream.ReadToEnd(); response2.Close(); ostream.Dispose(); foreach (Cookie cookie in response2.Cookies) { Console.WriteLine(cookie.Name + ": "); Console.WriteLine(cookie.Value); Console.WriteLine(cookie.Expires); Console.WriteLine(); } //SET POSTURL value string POSTANON = "http://www.bungie.net/Default.aspx?wa=wsignin1.0"; //Get the ANON value string ANON = HTML.Remove(0, HTML.IndexOf("ANON")); ANON = ANON.Remove(0, ANON.IndexOf("value") + 7); ANON = ANON.Substring(0, ANON.IndexOf("\"")); ANON = HttpUtility.UrlEncode(ANON); //Get the ANONExp value string ANONExp = HTML.Remove(0, HTML.IndexOf("ANONExp")); ANONExp = ANONExp.Remove(0, ANONExp.IndexOf("value") + 7); ANONExp = ANONExp.Substring(0, ANONExp.IndexOf("\"")); ANONExp = HttpUtility.UrlEncode(ANONExp); //Get the t value string t = HTML.Remove(0, HTML.IndexOf("id=\"t\"")); t = t.Remove(0, t.IndexOf("value") + 7); t = t.Substring(0, t.IndexOf("\"")); t = HttpUtility.UrlEncode(t); //POST the Info and Accept the Bungie Cookies http = (HttpWebRequest)HttpWebRequest.Create(POSTANON); http.UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.1.8) Gecko/20100202 Firefox/3.5.8 (.NET CLR 3.5.30729)"; http.Accept = "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8"; http.Headers.Add("Accept-Language", "en-us,en;q=0.5"); http.Headers.Add("Accept-Encoding", "gzip,deflate"); http.Headers.Add("Accept-Charset", "ISO-8859-1,utf-8;q=0.7,*;q=0.7"); http.Headers.Add("Keep-Alive", "115"); http.CookieContainer = new CookieContainer(); http.ContentType = "application/x-www-form-urlencoded"; http.Method = WebRequestMethods.Http.Post; http.Expect = null; ostream = http.GetRequestStream(); int test = ANON.Length; int test1 = ANONExp.Length; int test2 = t.Length; buffer = encoding.GetBytes("ANON=" + ANON +"&ANONExp=" + ANONExp + "&t=" + t); ostream.Write(buffer, 0, buffer.Length); ostream.Close(); //Here lies the problem, I am not returned the correct cookies. HttpWebResponse response3 = (HttpWebResponse)http.GetResponse(); GZipStream gzip = new GZipStream(response3.GetResponseStream(), CompressionMode.Decompress); readStream = new StreamReader(gzip); HTML = readStream.ReadToEnd(); //gets both cookies string[] strCookies2 = response3.Headers.GetValues(11); response3.Close(); } } } This has given me problems and I've put many hours into learning about HTTP protocols so any help would be appreciated. If there is an article detailing a similar log in to live.com feel free to point the way. I've been looking far and wide for any articles with working solutions. If I could be clearer, feel free to ask as this is my first time using Stack Overflow.

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  • C# code to GZip and upload a string to Amazon S3

    - by BigJoe714
    Hello. I currently use the following code to retrieve and decompress string data from Amazon C#: GetObjectRequest getObjectRequest = new GetObjectRequest().WithBucketName(bucketName).WithKey(key); using (S3Response getObjectResponse = client.GetObject(getObjectRequest)) { using (Stream s = getObjectResponse.ResponseStream) { using (GZipStream gzipStream = new GZipStream(s, CompressionMode.Decompress)) { StreamReader Reader = new StreamReader(gzipStream, Encoding.Default); string Html = Reader.ReadToEnd(); parseFile(Html); } } } I want to reverse this code so that I can compress and upload string data to S3 without being written to disk. I tried the following, but I am getting an Exception: using (AmazonS3 client = Amazon.AWSClientFactory.CreateAmazonS3Client(AWSAccessKeyID, AWSSecretAccessKeyID)) { string awsPath = AWSS3PrefixPath + "/" + keyName+ ".htm.gz"; byte[] buffer = Encoding.UTF8.GetBytes(content); using (MemoryStream ms = new MemoryStream()) { using (GZipStream zip = new GZipStream(ms, CompressionMode.Compress)) { zip.Write(buffer, 0, buffer.Length); PutObjectRequest request = new PutObjectRequest(); request.InputStream = ms; request.Key = awsPath; request.BucketName = AWSS3BuckenName; using (S3Response putResponse = client.PutObject(request)) { //process response } } } } The exception I am getting is: Cannot access a closed Stream. What am I doing wrong?

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  • Using Audio Queue Services to play PCM data over a socket connection

    - by Rohan
    I'm writing a remote desktop client for the iPhone and I'm trying to implement audio redirection. The client is connected to the server over a socket connection, and the server sends 32K chunks of PCM data at a time. I'm trying to use AQS to play the data and it plays the first two seconds (1 buffer worth). However, since the next chunk of data hasn't come in over the socket yet, the next AudioQueueBuffer is empty. When the data comes in, I fill the next available buffer with the data and enqueue it with AudioQueueEnqueueBuffer. However, it never plays these buffers. Does the queue stop playing if there are no buffers in the queue, even if you later add a buffer? Here's the relevant part of the code: void wave_out_write(STREAM s, uint16 tick, uint8 index) { if(items_in_queue == NUM_BUFFERS){ return; } if(!playState.busy){ OSStatus status; status = AudioQueueNewOutput(&playState.dataFormat, AudioOutputCallback, &playState, CFRunLoopGetCurrent(), NULL, 0, &playState.queue); if(status == 0){ for(int i=0; i<NUM_BUFFERS; i++){ AudioQueueAllocateBuffer(playState.queue, 40000, &playState.buffers[i]); } AudioQueueAddPropertyListener(playState.queue, kAudioQueueProperty_IsRunning, MyAudioQueuePropertyListenerProc, &playState); status = AudioQueueStart(playState.queue, NULL); if(status ==0){ playState.busy = True; } else{ return; } } else{ return; } } playState.buffers[queue_hi]->mAudioDataByteSize = s->size; memcpy(playState.buffers[queue_hi]->mAudioData, s->data, s->size); AudioQueueEnqueueBuffer(playState.queue, playState.buffers[queue_hi], 0, 0); queue_hi++; queue_hi = queue_hi % NUM_BUFFERS; items_in_queue++; } void AudioOutputCallback(void* inUserData, AudioQueueRef outAQ, AudioQueueBufferRef outBuffer) { PlayState *playState = (PlayState *)inUserData; items_in_queue--; } Thanks!

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  • Using Freepascal\Lazarus JSON Libraries

    - by Gizmo_the_Great
    I'm hoping for a bit of a "simpletons" demo\explanation for using Lazarus\Freepascal JSON parsing. I've asked a question here but all the replies are "read this" and none of them are really helping me get a grasp because the examples are bit too in-depth and I'm seeking a very simple example to help me understand how it works. In brief, my program reads an untyped binary file in chunks of 4096 bytes. The raw data then gets converted to ASCII and stored in a string. It then goes through the variable looking for certain patterns, which, it turned out, are JSON data structures. I've currently coded the parsing the hard way using Pos and ExtractANSIString etc. But I'vesince learnt that there are JSON libraries for Lazarus & FPC, namely fcl-json, fpjson, jsonparser, jsonscanner etc. https://bitbucket.org/reiniero/fpctwit/src http://fossies.org/unix/misc/fpcbuild-2.6.0.tar.gz:a/fpcbuild-2.6.0/fpcsrc/packages/fcl-json/src/ http://svn.freepascal.org/cgi-bin/viewvc.cgi/trunk/packages/fcl-json/examples/ However, I still can't quite work out HOW I read my string variable and parse it for JSON data and then access those JSON structures. Can anyone give me a very simple example, to help getting me going? My code so far (without JSON) is something like this: try SourceFile.Position := 0; while TotalBytesRead < SourceFile.Size do begin BytesRead := SourceFile.Read(Buffer,sizeof(Buffer)); inc(TotalBytesRead, BytesRead); StringContent := StripNonAsciiExceptCRLF(Buffer); // A custom function to strip out binary garbage leaving just ASCII readable text if Pos('MySearchValue', StringContent) > 0 then begin // Do the parsing. This is where I need to do the JSON stuff ...

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  • Why is WCF Stream response getting corrupted on write to disk?

    - by Alvin S
    I am wanting to write a WCF web service that can send files over the wire to the client. So I have one setup that sends a Stream response. Here is my code on the client: private void button1_Click(object sender, EventArgs e) { string filename = System.Environment.CurrentDirectory + "\\Picture.jpg"; if (File.Exists(filename)) File.Delete(filename); StreamServiceClient client = new StreamServiceClient(); int length = 256; byte[] buffer = new byte[length]; FileStream sink = new FileStream(filename, FileMode.CreateNew, FileAccess.Write); Stream source = client.GetData(); int bytesRead; while ((bytesRead = source.Read(buffer,0,length))> 0) { sink.Write(buffer,0,length); } source.Close(); sink.Close(); MessageBox.Show("All done"); } Everything processes fine with no errors or exceptions. The problem is that the .jpg file that is getting transferred is reported as being "corrupted or too large" when I open it. What am I doing wrong? On the server side, here is the method that is sending the file. public Stream GetData() { string filename = Environment.CurrentDirectory+"\\Chrysanthemum.jpg"; FileStream myfile = File.OpenRead(filename); return myfile; } I have the server configured with basicHttp binding with Transfermode.StreamedResponse.

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  • Linux Device Driver - what's wrong with my device_read()?

    - by Rob
    My device /dev/my_inc is meant to take a positive integer N represented as an ascii string, and store it. Any read from /dev/my_inc will produce the ascii string representation of N + 1. The problem is that when I cat /dev/my_inc, I only get the first byte of myinc_value output to my shell, even though I have bytes_read == 2 at the end of my loop. /* Read from the device *********************/ static ssize_t device_read(struct file *filp, char *buffer, size_t length, loff_t *offset) { char c; int bytes_read = 0; int value = myinc_value + 1; printk(KERN_INFO "my_inc device_read() called with value %d and msg %s.\n", value, msg); /* No bytes read if pointer to 0 */ if (*msg_ptr == 0) return 0; /* Put the incremented value in msg */ snprintf(msg, MAX_LENGTH, "%d", value); /* Put bytes from msg into user space buffer */ while (length && *msg_ptr) { c = *(msg_ptr++); printk(KERN_INFO "%s device_read() read %c.", DEV_NAME, c); if(put_user(c, buffer++)) return -EFAULT; length--; bytes_read++; } printk("my_inc device_read() returning %d.\n", bytes_read); /* Return bytes copied */ return bytes_read; }

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  • SQLite table does not exist exception for existing SQLite database (and table)

    - by SK9
    I've followed the instructions given here for introducing an existing SQLite database to your Android app. When I query the table "android_metadata" this is fine. But when I run a similar query on my own table "words" (which has _id for primary integer key) I get a table does not exist exception and the app crashes. Why is that? Code: Cursor c = myDatabase.query("android_metadata", null, null, null, null, null, null, null); works but Cursor c = myDatabase.query("words", null, null, null, null, null, null, null); returns a table does not exist exception. This is how I'm creating the database (the references to paths and filenames are correct): private void copyDatabase() throws IOException{ //Open local db as the input stream InputStream myInput = mContext.getAssets().open(DB_NAME); //Path to the just created empty db String outFileName = DB_PATH + DB_NAME; //Open the empty db as the output stream OutputStream myOutput = new FileOutputStream(outFileName); //Transfer bytes from the inputfile to the outputfile byte[] buffer = new byte[1024]; int length; while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } //Close the streams myOutput.flush(); myOutput.close(); myInput.close(); } (Note: To my eyes, the table is there. I'm looking right at it in my SQLite browser.)

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