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  • Unity and games don't work on new Thinkpad T420

    - by Clay Smalley
    Here's my setup: Lenovo ThinkPad T420, brand new NVIDIA Graphics Card 4GB of Ram 128GB Solid State Drive Intel Core i5 Processor Given these specs, there's no reason games and Unity shouldn't be working. The strange thing is that both do work when I run from a live USB, but not when Ubuntu is installed to the hard drive. Is there something different with the 3D capabilities of running from the computer as opposed to running from the live USB? Edit: Some more information: When I log in for the first time when running from the hard drive, Ubuntu says "It seems that you do not have the hardware required to run Unity. Please choose Ubuntu Classic at the login screen and you will be using the traditional environment."

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  • How To View Upcoming Weather, Sports Games, TV Shows, and More in Google Calendar

    - by Chris Hoffman
    Google Calendar isn’t just a tool to keep track of your own events. You can subscribe to a number of special calendars that automatically update with the latest weather, sports games, air times for your favorite TV shows, and more. This is the sort of thing that a paper calendar could never do, and what makes digital calendars like Google Calendar so useful. Add some automatically updating calendars and you’ll wonder how people ever used paper calendars. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Handling player/background movements in 2D games

    - by lukeluke
    Suppose you have your animated character controlled by the player and a 2D world (like the old 2D side-scrolling games). When the user press right on the keyboard, the background is moved to the right. If the path is always horizontal, this is simple to do (incrementation/decrementation of the x-coordinate). But suppose that the path is instead a polygonal chain. My questions are: How do you move the background? How do you move the background if the game objects are managed with a physics engine like box2D?

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  • Lubuntu 13.10 selected LX games desktop now can't login

    - by user111667
    I logged out of my normal desktop and selected LX games from the dropdown list and logged back in. This led me to a black screen and now I can't see the login screen in order to change back to my normal desktop. On startup the machine boots normally, the lubuntu splash screen shows up, then it goes to a black screen with nothing on it - not even a mouse cursor. I can bring up a terminal using ctrl+alt+F2. Is there a way via terminal to change my desktop environment back to its previous state? Or alternatively, is there a file I can edit where my preferred desktop is stored? (The machine is dual-booted so I can access the Lubuntu files from LXLE which is installed on a second partition). The machine in question is a Toshiba A200 laptop.

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  • I love video games and know I want to work in the sector but hate programming

    - by normyp
    I just hate how I'll put in 8-10 hours in and get little to nothing back. The return results for your efforts seem to be pathetically small the majority of the time and I don't find that rewarding enough for me to put in the time and effort to learn programming and make myself better. I've heard game design is fun and I think I'd love that but apparently you can only get into that really if you can program, is that true? I feel a bit lost because I'm doing a degree in Games Technology and am worried that I'm sending myself into a job I'll hate.

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  • What are the crappy code games - the background?

    - by simonsabin
    This is part of a series on the Crappy Code Games The background Who can enter? What are the challenges? What are the prizes? Why should I attend? Tips on how to win   The Background Fusion IO came to us a while back wanting to run a competition to highlight the how bad code can really impact your system. We’ve all seen it, I saw an example yesterday where someone had implemented a cursor on a whole table just to update a few rows, something like this. declare cUpdateCursor cursor for  ...(read more)

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  • Removing CrossOver Games from Unity Start panel

    - by Cássio Amary
    I'm new to Ubuntu and recently installed CrossOver Games Trial on Ubuntu 12.04, didn't like it, tried to uninstall it but simply refused to go away , so I just went on and deleted the folders in the File System. Problem is that now there are 4 icons left on the Unity Start Panel under "installed applications", and I don´t know how to remove it. Actually, could anyone tell me how to delete any shortcut that is created on the Start Panel? Is there a way to do it? Thank you very much!

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  • Player rewards in games where you normally have nothing to purchase

    - by PeterK
    In many games there are rewards such as gold coins, points, etc. When these rewards can be used to purchase in-game items, it motivates the player to keep playing. Let's say we have an online game, poker, Yatzy etc. What type of reward would keep the players playing if there are few in-game items available to buy, or none at all? What I am looking for is a reward system that entices the players to play more in a game environment where there isn't that much to purchase. For example, there isn't much to buy in a poker or Yatzy game with the gold you win. I guess having some titles that are added to the userid is one way, or maybe purchasing a logo for the id... A leaderboard is another. Any thoughts on this?

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  • Intuitive "Take Screenshot" key mapping used by games?

    - by Hatoru Hansou
    I recently had a problem testing my game on Linux Ubuntu. The Print key is intercepted by the desktop environment and It never reaches the game. Rather than fighting this, I will simply use any other key or key combination to trigger the screen capture functionality. Now, using the PRINT key is very intuitive because people already expect this behavior. What other keys are a good idea to use to take screenshots? And if possible elaborate why, have other apps/games used that key?

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  • Does anyone write games in Delphi?

    - by MDV2000
    I am a very seasoned Delphi developer (over 12 years of experience not counting my Turbo Pascal experience) and was wondering does anyone write games in Delphi? I have seen DirectX API wrappers in Delphi that allow you to program against DirectX (even wrote a simple solitaire game with a friend), but haven't seen anything out there that shows me that I should keep up with Delphi. I just hate to walk away from so much knowledge and Object Pascal language, but I am not seeing much as to a reason to keep going with Delphi. I currently program in C# and thinking about XNA, but it seems to me that the dominating opinion is go C/C++ route with DirectX. Any other Delphi developers out there struggle with this too? Thanks, MDV

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  • what making a good soundtrack for social game

    - by Maged
    there are many successful social games in Facebook and other social sites like brain buddies, who has the biggest brain and word challenge.both of them have a great soundtrack while playing and in the beginning of the game . my question is how to find a good soundtrack or what's i should look for to find a good soundtrack like this that's help to attract the user specially for games that need concentration ?

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  • Wine shader model 3.0 not detected

    - by LillyPopper
    I am trying to run eve off the latest version of wine. It was running just fine yesterday, now I go to start it and it tells me that I need shader model version 3.0. I followed this guide here for setting up wine: http://www.unixmen.com/install-and-configure-wine-to-play-latest-windows-games-in-linux-ubuntu-linuxmint-fedora/ I used a shortcut with the following command: wine "/media/gibbo/Games/EVE/eve.exe" Now it just seems to not work...after it was before Any ideas?

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  • Which Ubuntu-like Linux OSs work well on a flash drive?

    - by Evan Kroske
    I want a Linux OS that I can load on a flash drive, but I don't want to relearn an entire operating system. I want to know which tiny Linux installations are most like Ubuntu. For example, I'd like to use the apt-get package manager, the Gedit text editor, and the bash shell. I'd like to use something that's already popular, stable, and highly compatible, but it needs to fit comfortably in one gig of my four-gig flash drive (just the essentials; I'll use the remaining three gigs to store installed programs and files). I have no preference for window managers; I just want something small and fast that works like Ubuntu. What is the most popular Ubuntu-like OS that can be easily run on a thumb drive? Edit: I'm not sure I understand how this works. I don't to use a USB drive as a LiveCD; I want to plug in a USB stick and use the computer as if it was my own. In other words, I want to be able to install programs on the drive on one computer and use them on another. Do any of these OSs let me do that? Please forgive my ignorance.

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  • What is the best hosting option for Flash web-widget?

    - by par
    Our Flash web-widget has got highly popular. It is downloaded around 100,000 times per day. And that is the problem. Our server bandwidth is too narrow to deliver the widget to the clients fast. The widget is loaded very slow. Probably 20 times slower than before (at peak times). Probably I have choosen not the right hoster for my task - delivering 1 MB Flash widget to 100,000 users per day. What is the best hosting solution in my case? I'm not good at server administration so forgive me if I sound naive. The details are the following. Our hoster options: -Dedicated server, Ubuntu -10 Mbit Connection -monthly bandwidth limit: 2000 GB Widget size is 1 MB. The widget consists of the main SWF and a number of loaded SWF and data files. This is a part of Apache Status report taken right now ---- Server uptime: 1 hour 2 minutes 38 seconds Total accesses: 74865 - Total Traffic: 5.8 GB CPU Usage: u28 s7.78 cu0 cs0 - .952% CPU load 19.9 requests/sec - 1.6 MB/second - 81.1 kB/request 200 requests currently being processed, 0 idle workers WWWWWWWWWWWWWWWWWWWWWWWWCWWWWWWWWWWWWWWWWWWWWWWWWWWCWWWWWWWCWWWW WWWWWCWWWWWWWWWWWWWWCWWWWWWWWWWWWCWWWWWWWWCWWCWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWCWWWWWWWWWWWWWWWWWWWWWWWWWWWCWCWWWWWWWWWWWWWWWCW WWWWWWWW........................................................ ----

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  • AMD E1-1200 Slow?

    - by Tim Rijckaert
    I recently installed Ubuntu 12.04 32bit with Gnome 3 on a Toshiba 850D-104 for a friend of mine. This friend only surfs the web, checks for emails and plays online flash games a lot I was chocked to see that the laptop was rather sluggish. I mean you get what you pay for, with this kind of processor (AMD E1-1200, dual-core 1.4Ghz), but it's a bit too much! It takes 10 seconds to just open up Chromium (1 tab!) not to mention when he plays a flash-game it's stuttery and becomes unplayable. What can I do? I already tried Lubuntu, but it's not that much faster. I checked the resources and the ram is only 300Mb from the 6Gig installed? The Graphics card is a AMD HD Radeon 7310 (and the FGLRX-driver is installed) Any solutions for a sluggish Flash experience on Ubuntu? Thanks

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  • "cannot receive new filesystem stream: invalid backup stream" error when unpacking flash archive on solaris 10

    - by Bovril
    I've searched around but i'm having no luck with some peculiar behavior with a flash archive. I'm using HP Server Automation 9.14 to deploy the OS. I'm creating a Solaris 10 flash archive to create a snapshot default build in our environment. I create the flash archive with # flar create -c -S -n g8-solaris10-u10 g8-solaris10-u10.flar It seems to create the file without any problems (exit status 0). When deploying to a new system (same hardware), it extracts to a point and then bails. The last error in the log I can see is Extracted 2047.00 MB ( 82% of 2488.98 MB archive) ERROR: Could not read file (172.27.118.100:/media/opsware/sunos/flar/g8-solaris10-u10.flar ERROR: Errors occurred during the extraction of flash archive. The file /tmp/flash_errors contains the list of errors encountered ERROR: Could not extract Flash archive ERROR: Flash installation failed The error log contained the following message cannot receive new filesystem stream: invalid backup stream A previous version of this flash archive (1.8gb) worked ok, so I suspect size may be a factor. The source system (the one the flash archive is an image of) is an HP BL460C GEN8 some more info below. OS version Info # uname -a SunOS testhostname 5.10 Generic_147441-01 i86pc i386 i86pc # who -r . run-level 3 Oct 15 08:15 3 0 S disks # echo | format Searching for disks...done AVAILABLE DISK SELECTIONS: 0. c0t0d0 <DEFAULT cyl 17841 alt 2 hd 255 sec 63> /pci@0,0/pci8086,3c06@2,2/pci103c,3355@0/sd@0,0 Specify disk (enter its number): Specify disk (enter its number): zpools # zpool list NAME SIZE ALLOC FREE CAP HEALTH ALTROOT rpool 136G 24.6G 111G 18% ONLINE - Zones # zoneadm list -cv ID NAME STATUS PATH BRAND IP 0 global running / native shared The file size of 2047 seems suspiciously close to 2048, which is concerning. Any help would be greatly appreciated. Thanks

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  • Rendering performance in FlasCC + UDK when compared to Stage3d and UDK on Windows?

    - by Arthur Wulf White
    Adobe recently released the Flash C++ Compiler, which UDK uses to target Flash Player. Developers can now access UDK for browser applications. Does this mean greater performance than using a Stage3D engine (Away3D 4) and how much of a noticeable difference in performance would it make in rendering speeds? Is there any benchmark you could propose that would allow to compare them fairly? I am asking this to help myself understand the consequences in performance for deciding to use UDK in a browser based game. I would also like to know how it compares with UDK running natively in Windows? I am not asking which technology to use or which is better. Only interested in optimizing rendering speed in a 3d browser game with flash.

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  • FlasCC requirements and limitations?

    - by Arthur Wulf White
    It is now available for download. It says you need twice* as many bits as I have. Why would you need more bits to compile code? Does that mean you need more bits to run flash games writtes with flasCC Did anyone try it out and happens to know the answers? http://gaming.adobe.com/technologies/flascc/ Minimum system requirements Flash Player 11 or higher Flex SDK 4.6 or higher Java Virtual Machine (64-bit) Windows Microsoft® Windows® 7 (64-bit edition) Cygwin (included) *This is meant as a joke. however I do own a 32-bit laptop and I am wondering why you need 64-bit. Afaik - You only need 64-bit if you want to run a system that has more than 4gigs of memory. Why would any flash game require more than 4 gigs of memory. The only system that is 64-bits and does not have 4gigs of memory that I can quickly recall is that hilarious Nintendo that came ages ago with a Motorola CPU.

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  • Ubuntu on a USB

    - by Sander de Lange
    I was just wondering if anyone had a good experience with Ubuntu on a flash drive... I'm installing it right now. I formatted my 16GB flash drive to Ext2 because the default file system is ext4 but that one is journaled and USB flash drives do not like journaling. I want to use this to learn Java and Ubuntu seems to be a great OS for this. I (obviously) have USB 2.0 ports where I will put the USB in. How is the boot time of Ubuntu on a USB?

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  • Which creative framework can create these games? [closed]

    - by Rahil627
    I've used a few game frameworks in the past and have run into limitations. This lead me to "creative frameworks". I've looked into many, but I cannot determine the limitations of some of them. Selected frameworks ordered from highest to lowest level: Flash, Unity, MonoGame, OpenFrameworks (and Cinder), SFML. I want to be able to: create a game that handles drawing on an iPad create a game that uses computer vision from a webcam create a multi-device iOS game create a game that uses input from Kinect Can all of the frameworks handle this? What is the highest level framework that can handle all of them?

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  • Developing Games for Samsung Smart TV

    - by Caner Öncü
    We are planning to develop a game for Samsung Smart TVs. Although those TVs support Flash and HTML5 other specs fail at supporting a game engine. For ex: Using an engine that needs GPU is not possible with the default Samsung smart tv set. Or... WebGL is supported with Samsung SDK 4.1 but we don't know if SDK 4.1 is available for Smart TV series between 7000-9000 or not. We have tried to communicate with Samsung but they don't really seem to respond. Is there anyone who has developed a game for Samsung Smart TVs? If there is, can you name the game engines that can work with those TVs?

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  • I want to make video games, but I hate coding

    - by hoper
    I know this sounds eally crazy. However, I just want to ask. Now, I am studying C++ code in my school (My major is computer programming). Honestly, my grade is not so good, and assignments are really hard. Sometimes, I feel sad that I will spend 8~10 hours per day for coding (which is stressful) at the future for my job. But, I still want to make video games. Maybe this is the only one reason why I am taking all of stressful courses. I always write down plots, stories, characters, fictional gaming worlds. Once, I thought I should study artistic technology such as game design program not computer technology such as C++, C#, etc. However, most of popular game designers(or directors) such as Kojima, Miyamoto Shigeru, etc used to be good programmers. And, companies actaully assign programmers to directors because they understand how to make a game. I try to find other colleges or universities where teach game design program. However, one article that lists rank 10 game design schools in North America seems untrustful because the survey company only scores it from intervews of students. (Once, I tried to attend Art Institute of Vancouver which is rank 7 according to that article. However, one programmer who used to be an instructor in there told me the truth. That is the employement rate of graduated students is low) Do you guys have any advice for me?

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  • What You Said: Your Favorite Co-Op Games

    - by Jason Fitzpatrick
    While competitive gaming is fun, reader response to this week’s Ask the Readers question shows that good old beat-the-bad-guys-together cooperative gaming is as popular as ever. Read on to see what your fellow readers are playing. By far the most popular nomination for favorite co-op game was an outright classic: 1987′s smash hit Contra. Originally released as an arcade game, it was ported to the Nintendo Entertainment System in 1988. Contra was groundbreaking for the time as it featured simultaneous play for the two players–you and a friend could play side by side without waiting to take your turn. Clearly that kind of side-by-side play resonated with readers. RJ writes: When my fiance and I played and beat Contra on the NES. I knew she was the one and we got married and its been great. That’s no small feat; Contra was voted “Toughest Game to Beat” by IGN.com readers. Even readers who had moved on to newer games still recall Contra fondly; Jami writes: The Gears of War trilogy on 360 is my favorite co-op currently, although I do have fond memories of bonding with my brother playing some co-op Contra on the NES. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Other games that employ mechanics like the game "Diplomacy"

    - by Kevin Peno
    I'm doing a little bit of research and I'm hoping you can help me track down any games, other than Diplomacy (online version here), that employ all or some of the mechanics in Diplomacy (rules, short form). Examples I'm looking for: Simultaneous orders given prior to execution of orders In Diplomacy, players "write down" their moves and execute them "at the same time" Support, in terms of supporting an attacker or defender "take" a territory. In Diplomacy, no one unit is stronger than another you need to combine the strength of multiple units to attack other territories. Rules for how move conflicts are resolved Example, 2 units move into a space, but only one is allowed, what happens. I may add to this list later, but these are the primary things I'm looking for. If you need clarification on anything just let me know. Note: I tried asking this on GamingSE, but it was shot down. So, I am unsure where else I could post this. Since I am researching this for game development purposes, I assume this post is on topic. Please let me know if this is not the case. Please also feel free to re-categorize this. Thanks!

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  • Developing games using virtualization on macOS (or Linux) [on hold]

    - by zpinner
    From what I've seen, most of the gamedev tools and engines (that could generate cross platform games) are not supported on Mac. Havok/Project Anarchy, UDK, GameMaker, e.g. . Basically, the only options I found are: Unity3d and monogame + xamarin. Unity is nice and I've been playing with it for some time, but the free version is quite limited when we're talking about shaders, that made me consider that as an indie developer, I might want more freedom to experiment new things, without paying the expensive unity license. I didn't try monogame + xamarin yet, and altough XNA is a very nice game framework, I'd like to have more freedom to experiment and finish a game first before paying for the IDE, which is not possible with the current Xamarin business model. That leaves me with the thought that I must go back to windows, which I'd preferably do it partially, if it's possible. Using BootCamp is something that I'd like to avoid, since it's a pain to reboot when changing OS and that would probably force me to become a 100% windows user. Is there anyone actually developing a game using virtualization solutions like parallels or vmwareFusion? How was your experience?

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