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  • MonoTouch Load image in background

    - by user1058951
    I am having a problem trying to load an image and display it using System.Threading.Task My Code is as follows Task DownloadTask { get; set; } public string Instrument { get; set; } public PriceChartViewController(string Instrument) { this.Instrument = Instrument; DownloadTask = Task.Factory.StartNew(() => { }); } private void LoadChart(ChartType chartType) { NSData data = new NSData(); DownloadTask = DownloadTask.ContinueWith(prevTask => { try { UIApplication.SharedApplication.NetworkActivityIndicatorVisible = true; NSUrl nsUrl = new NSUrl(chartType.Uri(Instrument)); data = NSData.FromUrl(nsUrl); } finally { UIApplication.SharedApplication.NetworkActivityIndicatorVisible = false; } }); DownloadTask = DownloadTask.ContinueWith(t => { UIImage image = new UIImage(data); chartImageView = new UIImageView(image); chartImageView.ContentScaleFactor = 2f; View.AddSubview(chartImageView); this.Title = chartType.Title; }, CancellationToken.None, TaskContinuationOptions.OnlyOnRanToCompletion, TaskScheduler.FromCurrentSynchronizationContext()); } The second Continue with does not seem to be being called? Initially my code looked like the following without the background processing and it worked perfectly. private void oldLoadChart(ChartType chartType) { UIApplication.SharedApplication.NetworkActivityIndicatorVisible = true; NSUrl nsUrl = new NSUrl(chartType.Uri(Instrument)); NSData data = NSData.FromUrl(nsUrl); UIImage image = new UIImage(data); chartImageView = new UIImageView(image); chartImageView.ContentScaleFactor = 2f; View.AddSubview(chartImageView); this.Title = chartType.Title; UIApplication.SharedApplication.NetworkActivityIndicatorVisible = false; } Does anyone know what I am doing wrong?

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  • Reducing lag when downloading large amount of data from webpage

    - by Mahir
    I am getting data via RSS feeds and displaying each article in a table view cell. Each cell has an image view, set to a default image. If the page has an image, the image is to be replaced with the image from the article. As of now, each cell downloads the source code from the web page, causing the app to lag when I push the view controller and when I try scrolling. Here is what I have in the cellForRowAtIndexPath: method. NSString * storyLink = [[stories objectAtIndex: storyIndex] objectForKey: @"link"]; storyLink = [storyLink stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *sourceCode = [NSString stringWithContentsOfURL:[NSURL URLWithString:storyLink] encoding:NSUTF8StringEncoding error:&error]; NSString *startPt = @"instant-gallery"; NSString *startPt2 = @"<img src=\""; if ([sourceCode rangeOfString:startPt].length != 0) { //webpage has images // find the first "<img src=...>" tag starting from "instant-gallery" NSString *trimmedSource = [sourceCode substringFromIndex:NSMaxRange([sourceCode rangeOfString:startPt])]; trimmedSource = [trimmedSource substringFromIndex:NSMaxRange([trimmedSource rangeOfString:startPt2])]; trimmedSource = [trimmedSource substringToIndex:[trimmedSource rangeOfString:@"\""].location]; NSURL *url = [NSURL URLWithString:trimmedSource]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImage *image = [UIImage imageWithData:data]; cell.picture.image = image; Someone suggested using NSOperationQueue. Would this way be a good solution? EDIT: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"FeedCell"; LMU_LAL_FeedCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"LMU_LAL_FeedCell" owner:self options:nil]; cell = (LMU_LAL_FeedCell*) [nib objectAtIndex:0]; } int storyIndex = [indexPath indexAtPosition: [indexPath length] - 1]; NSString *untrimmedTitle = [[stories objectAtIndex: storyIndex] objectForKey: @"title"]; cell.title.text = [untrimmedTitle stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]]; CGSize maximumLabelSize = CGSizeMake(205,9999); CGSize expectedLabelSize = [cell.title.text sizeWithFont:cell.title.font constrainedToSize:maximumLabelSize]; //adjust the label to the the new height. CGRect newFrame = cell.title.frame; newFrame.size.height = expectedLabelSize.height; cell.title.frame = newFrame; //position frame of date label CGRect dateNewFrame = cell.date.frame; dateNewFrame.origin.y = cell.title.frame.origin.y + cell.title.frame.size.height + 1; cell.date.frame = dateNewFrame; cell.date.text = [self formatDateAtIndex:storyIndex]; dispatch_queue_t someQueue = dispatch_queue_create("cell background queue", NULL); dispatch_async(someQueue, ^(void){ NSError *error = nil; NSString * storyLink = [[stories objectAtIndex: storyIndex] objectForKey: @"link"]; storyLink = [storyLink stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *sourceCode = [NSString stringWithContentsOfURL:[NSURL URLWithString:storyLink] encoding:NSUTF8StringEncoding error:&error]; NSString *startPt = @"instant-gallery"; NSString *startPt2 = @"<img src=\""; if ([sourceCode rangeOfString:startPt].length != 0) { //webpage has images // find the first "<img src=...>" tag starting from "instant-gallery" NSString *trimmedSource = [sourceCode substringFromIndex:NSMaxRange([sourceCode rangeOfString:startPt])]; trimmedSource = [trimmedSource substringFromIndex:NSMaxRange([trimmedSource rangeOfString:startPt2])]; trimmedSource = [trimmedSource substringToIndex:[trimmedSource rangeOfString:@"\""].location]; NSURL *url = [NSURL URLWithString:trimmedSource]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImage *image = [UIImage imageWithData:data]; dispatch_async(dispatch_get_main_queue(), ^(void){ cell.picture.image = image; }); }) //error: expected expression } return cell; //error: expected identifier } //error extraneous closing brace

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  • Which button called the function?

    - by StoneBreaker
    I have two buttons which call the same function. That functions signature is - (IBAction)eraseTextField {...} I would like to figure out what button called the function. So I would like for the functions signature to be something like - (IBAction)eraseTextField: (id)sender {...}. Is there a way for the system to know to send the id of the calling object to a function that it calls? Thanks for the help.

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  • numeric sort with NSSortDescriptor for NSFetchedResultsController

    - by edziubudzik
    I'm trying to numerically sort data that's displayed in a UITableView. Before that I used such a sort descriptor: sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES selector:@selector(caseInsensitiveCompare:)]; now I'd like to use block to sort this numerically like this: sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES comparator:^NSComparisonResult(id obj1, id obj2) { return [((NSString *)obj1) compare:(NSString *)obj2 options:NSCaseInsensitiveSearch | NSNumericSearch]; }]; but it sorts the data incorectly causing conflict with section names in NSFetchedResultsController. So I tryed to immitate the old sorting with a comparator block - just to be sure that the problem is not caused by numeric comparison. The problem is that those lines: sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES comparator:^NSComparisonResult(id obj1, id obj2) { return [((NSString *)obj1) caseInsensitiveCompare:(NSString *)obj2]; }]; also cause the same error and I don't see why they won't sort the data in the same way the first method did... Any ideas?

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  • Question About id and Delegate Usage in Obj-C

    - by Stunner
    Ey guys, I am wondering what the following line of code is doing: @property (assign, nonatomic) id <CoursePlannerDelegate> delegate; Namely I am wondering about this portion of the line: id <CoursePlannerDelegate> delegate; It also shows up in other places: @interface CategoryAddViewController : UIViewController { UITextField *nameField, *weightField; double maxWeight; //The maximum weight that can be allocated to this Category (max value of 100) id <CategoryAddDelegate> delegate; //A Course Planner TVC } Any help appreciated, thanks in advance!

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  • adding a UITableView programmatically to a UIViewController

    - by Adam
    I'm loading a UIViewController into one of my Nav controller's hierarchies, which will contain some text and some images. At the bottom, I will want to create a expandable and collapsable tableview. First off, is this idea possible? If it is, how do I add it and where do I place the data source and delegate methods? Can I just make a separate subclass of the TableViewController and then add it to my ViewController as a subview?

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  • Navigating between 2 ViewControllers

    - by Kobe.o4
    Im using Navigation Controller for my ViewControllers,I set my importantViewController as something like this to be its RootView: UINavigationController *navControl = [[UINavigationController alloc] initWithRootViewController: vc]; [self presentModalViewController: navControl animated: YES]; Then, I pushView anotherView the FrontViewController like this: [self.navigationController pushViewController:vc animated:YES]; After a button is pressed in FrontViewController another view will be pushed ViewA but it is connected with another ViewController ViewB the same way as this AGAIN: [self.navigationController pushViewController:vc animated:YES]; (Which I think Im doing wrong when dismissing either of them with [self.navigationController popViewControllerAnimated:YES];) This is an illustration: My problem is, I need to navigate between View A and View B then when I dismiss either of them it will got back to FrontViewController. Like a child of a child View. Thanks.

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  • NSXMLParser values not being retained.

    - by user574947
    This is similar to my previous question. I didn't get an answer, maybe by changing the question I might get an answer. Here is my parsing code: -(void) parser:(NSXMLParser *) parser didStartElement:(NSString *) elementName namespaceURI:(NSString *) namespaceURI qualifiedName:(NSString *) qName attributes:(NSDictionary *) attributeDict { if ([elementName isEqualToString:kimgurl] || [elementName isEqualToString:kone_x] || [elementName isEqualToString:kone_y] || [elementName isEqualToString:kone_radius] || [elementName isEqualToString:ktwo_x] || [elementName isEqualToString:ktwo_y] || [elementName isEqualToString:ktwo_radius]) { elementFound = YES; theItems = [[Items alloc] init]; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if([elementName isEqualToString:kimgurl]) { theItems.imageURL = self.currentValue; [self.currentValue setString:@""]; } else if([elementName isEqualToString:kone_x]) { theItems.iOne_X = self.currentValue; [self.currentValue setString:@""]; } else if([elementName isEqualToString:kone_y]) { theItems.iOne_Y = self.currentValue; [self.currentValue setString:@""]; } else if([elementName isEqualToString:kone_radius]) { theItems.iOne_Radius = self.currentValue; [self.currentValue setString:@""]; } else if([elementName isEqualToString:ktwo_x]) { theItems.iTwo_X = self.currentValue; [self.currentValue setString:@""]; } else if([elementName isEqualToString:ktwo_y]) { theItems.iTwo_Y = self.currentValue; [self.currentValue setString:@""]; } else if([elementName isEqualToString:ktwo_radius]) { theItems.iTwo_Radius = self.currentValue; [self.currentValue setString:@""]; } } -(void) parserDidEndDocument:(NSXMLParser *)parser { NSLog(@"enddocument: %@", theItems.imageURL); } -(void)parser:(NSXMLParser *) parser foundCharacters:(NSString *)string { if (elementFound == YES) { if(!currentValue) { currentValue = [NSMutableString string]; } [currentValue appendString: string]; } } When I get to parserDidEndDocument. The theItems class is empty. Here is Items.h #import <Foundation/Foundation.h> @interface Items : NSObject { @private //parsed data NSString *imageURL; NSString *iOne_X; NSString *iOne_Y; NSString *iOne_Radius; NSString *iTwo_X; NSString *iTwo_Y; NSString *iTwo_Radius; } @property (nonatomic, retain) NSString *imageURL; @property (nonatomic, retain) NSString *iOne_X; @property (nonatomic, retain) NSString *iOne_Y; @property (nonatomic, retain) NSString *iOne_Radius; @property (nonatomic, retain) NSString *iTwo_X; @property (nonatomic, retain) NSString *iTwo_Y; @property (nonatomic, retain) NSString *iTwo_Radius; @end here is Items.m #import "Items.h" @implementation Items @synthesize imageURL; @synthesize iOne_X; @synthesize iOne_Y; @synthesize iOne_Radius; @synthesize iTwo_X; @synthesize iTwo_Y; @synthesize iTwo_Radius; -(void)dealloc { [imageURL release]; [iOne_X release]; [iOne_Y release]; [iOne_Radius release]; [iTwo_X release]; [iTwo_Y release]; [iTwo_Radius release]; [super dealloc]; } @end here is my RootViewController.h #import <UIKit/UIKit.h> @class Items; @interface RootViewController : UIViewController <NSXMLParserDelegate> { NSMutableData *downloadData; NSURLConnection *connection; BOOL elementFound; NSMutableString *currentValue; NSMutableDictionary *pictures; //---xml parsing--- NSXMLParser *xmlParser; Items *theItems; NSMutableArray *aItems; } @property (nonatomic, retain) Items *theItems; @property (nonatomic, retain) NSMutableArray *aItems; @property (nonatomic, retain) NSMutableString *currentValue; @property (nonatomic, retain) NSMutableData *downloadData; @property (nonatomic, retain) NSURLConnection *connection; @end xml file example <?xml version="1.0" encoding="utf-8"?> <data> <test> <url>url</url> <one_x>83</one_x> <one_y>187</one_y> <one_radius>80</one_radius> <two_x>183</two_x> <two_y>193</two_y> <two_radius>76</two_radius> </test> </data>

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  • NSFetchedResultsController sort different sections differently (ascending/descending)?

    - by PartiallyFinite
    In my app, I have a task list (no, it's not just another todo app), and I display the tasks in a UITableView using an NSFetchedResultsController. Here is the relevant initialisation code: NSSortDescriptor *dueDateSortDescriptor = [NSSortDescriptor sortDescriptorWithKey:@"due" YES]; NSSortDescriptor *completionSortDescriptor = [NSSortDescriptor sortDescriptorWithKey:@"completed" ascending:YES]; [fetchRequest setSortDescriptors:[NSArray arrayWithObjects:completionSortDescriptor, dueDateSortDescriptor, nil]]; _fetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:context sectionNameKeyPath:@"completed" cacheName:nil]; What this does is sorts the tasks such that I have an incomplete tasks section at the top, sorting with the tasks due first on top, and tasks due later further down. This all works. However, this means that the second section, the one with the completed tasks, also sorts this way, so the earliest due tasks are on top. What I want to do is change it so the second section sorts the other way around (in descending order), but the first section stays sorted in ascending order. Is this even possible? How would I go about this? Why I want to do this: The way it currently works, the tasks at the top of the second section (and therefore the most visible) are the ones that were completed ages ago. It is more likely that the user would want to see the tasks that are more recently completed (and uncheck one if it was accidentally checked), and presumably the tasks with a more recent due date were more recently completed. I am happy to add a separate completion date field to the Core Data task object if necessary (This isn't a shipping application yet, so I can change the data format however I like).

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  • Iphone app getting crashing when i enter the iphone mail sheet

    - by Gopinath
    In my iphone app. I'm Creating Iphone Mail Chat Sheet using MFMailComposeViewController. Now when I enter the second time,the mail sheet, my app is getting crashed. I searched in Google. But I couldn't find the solution. Anybody help me to solve my issue. PLease see this below code and help me where am I doing wrong. if ([MFMailComposeViewController canSendMail]) { controller = [[MFMailComposeViewController alloc] init]; controller.mailComposeDelegate = self; [controller setSubject:@""]; [controller setToRecipients:array1]; [controller setMessageBody:@"" isHTML:NO]; [controller setMailComposeDelegate: self]; [controller setModalTransitionStyle:UIModalTransitionStyleCrossDissolve]; [self.navigationController presentModalViewController:controller animated:NO]; [controller release]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { if(result == MFMailComposeResultSent) { [[self parentViewController] dismissModalViewControllerAnimated:YES]; } else if (result == MFMailComposeResultCancelled) { [[self parentViewController] dismissModalViewControllerAnimated:YES]; } }

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  • Load view when button is clicked in Xcodes Storyboard

    - by dooonot
    I just started to use Storyboard in Xcode. I have a starting view that has some buttons inside. Is there a way to load a special view when a button is clicked? I only found this workaround: -(IBAction)loadRegistration:(id)sender { // load registration controller UIStoryboard *storyboard = self.storyboard; RegisterController *svc = [storyboard instantiateViewControllerWithIdentifier:@"RegisterController"]; [self presentViewController:svc animated:YES completion:nil]; }

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  • NavigationBar text colour not changing?

    - by Jeff
    In my tabbar application I am adding Navigation controller in each tab. Suppose the selected index is 0 when I opening the app.In my 3rd tab(selected index=2) I want to change the text colour of navigationbar title.And I am using the code [[UINavigationBar appearance] setTitleTextAttributes: [NSDictionary dictionaryWithObjectsAndKeys: [UIColor greenColor],UITextAttributeTextColor,nil]]; But its not changing the text color of Index 0 and 2.Colour of index 1 will change only if that tab was not clicked before changing the colour by using the above code. I don't know whats is the issue ? Any help/code will be appreciable.

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  • iPhone/iPad fatal error in C++ code produces no output in the log

    - by morgancodes
    I'm trying to move away from Objective-C to C++ for audio in my iPad programming, due to the a few reports I've heard of Objective-C selectors sometimes causing audio glitches. So I'm starting to use pure C++ files. When a fatal error happens in one of the C++ files, I get no output from the log. The app just crashes. For example, if I do this in my C++ file: env = new ADSR(); cout << "setting env to null\n"; env = NULL; env->setSustainLevel(1); cout << "called function on non-initialized env\n"; I get the following output: setting env to null After that, there's a method called on NULL, which apparently kills the app, but absolutely nothing to that effect is reported. What do I need to do to have useful information logged when there's an error in my C++ code?

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  • Key-value pair request in ASIFormDataRequest does not get response

    - by onkar
    I am sending a key-value pair inorder to get jSON response.I am trying this way. NSString *url = SAMPLE_URL; ASIFormDataRequest *request =[[[ASIFormDataRequest alloc] init] autorelease]; request=[ASIFormDataRequest requestWithURL:url]; // NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; //[request setURL:[NSURL URLWithString:url]]; [request setHTTPMethod:@"POST"]; [request setPostValue:@"admin" forKey:@"username"]; [request setPostValue:@"123456" forKey:@"password"]; Issue The code is running fine, but no-response/acknowledgement is obtained. EDIT 1 [request setHTTPMethod:@"POST"]; has been changed to [request setRequestMethod:@"POST"];

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  • Navigating to rootViewController of non-visible UINavigationController CRASH

    - by Bertie
    First off I'n not sure if this is exactly the issue... but it appears to be central to the problem. There are vast gaps in what I know and this may be something very obvious. I have a split view controller with various Master and Detail Views. From one 'menu' branch I want to return to the rootView of both the Master & Detail Navigation Controllers when the user taps a 'Done' button. Initially I had the button positioned on the navigation bar of the master view. This is the code I was using: - (IBAction)doneClicked:(id)sender { UINavigationController *detailNav = [self.splitViewController.viewControllers objectAtIndex:1]; NSArray *allDetailViewControllers = detailNav.viewControllers; HomePage *destinationDetailVC = [allDetailViewControllers objectAtIndex:0]; destinationDetailVC.splitViewBarButtonItem = self.splitViewButton; [detailNav popToRootViewControllerAnimated:NO]; [self.navigationController popToRootViewControllerAnimated:NO]; } That works fine but if the device is in portrait mode it means the user has to open the menus to access the button. So I decided to put the 'Done' button onto the detail view NavBar instead. Using a delegate declared in the detailVC and adopted by the masterVC I am now using this method: - (void)theUserClickedDoneInTheDetailView:(DetailVC *)controller withButton:(UIBarButtonItem *)splitViewButton { UINavigationController *detailNav = [self.splitViewController.viewControllers objectAtIndex:1]; NSArray *allDetailViewControllers = detailNav.viewControllers; HomePage *destinationDetailVC = [allDetailViewControllers objectAtIndex:0]; destinationDetailVC.splitViewBarButtonItem = splitViewButton; [detailNav popToRootViewControllerAnimated: NO]; [self.navigationController popToRootViewControllerAnimated:NO]; } Both methods are in the MasterVC.m file The only difference between the two is that on is passed a UIBarButtonItem to use and the other has already had it passed when it is set in the detail view. That seems to be working because I do get a button. When the device is in Landscape mode both methods work fine. All behaviour as expected. When the device is in Portrait the first method still works fine. The second appears to work fine and the detail view is the rootView, the button for the menus is there BUT, as soon as I turn the device to landscape it crashes. The only thing I can think of is that it is because the masterView is hidden. Can anyone help...?

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  • Adding a UIView to a UITableViewCell via cell.contentView

    - by Robert Eisinger
    I have a class called GraphView that extends UIView that basically draws a small little line chart. I need one of these graphs at the top of each section in my UITableView. So I tried by creating a separate cell at the top of one of my sections and then on that cell I did: [cell.contentView addSubview:graphView]; [graphView release]; But when I scroll down, it's like the graph is glitchy and it shows up in random spots along the UITableView. Anyone have ideas or insight? Is there a better way to incorporate another UIView into the top of each section in my UITableView?

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  • NSURLSession has NSoperationqueue internally?

    - by JeffWood
    A)If NSURLSession runs task in background in iOS7,Has Apple integrated internally Queue in NSURLSession?How it works in secondary thread and also in App suspended Mode? B)What is the difference between NSURLSession and NSoperationqueue? C)If NSURLSession is the replacement of NSURLCOnnection, Can we integrate NSURLSession into NSOPerationqueue? D)Are both same? E)Can we do the same thing in NSURLSession as in NSoperationQueue? If NSURLSession is the relplacement of NSUrlconnection ,Which one is the best in all situations?What is the future of NSUrlconnection?

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  • AspectFit Not Working for Transformed UIImageView

    - by Dex
    I have a UIImageView inside a subview and I'm trying to get an AspectFit content mode working how I want for a 90 degree transformation. Here is a demo app of what I mean https://github.com/rdetert/image-scale-test If you run the app and hold it in a landscape orientation (app runs in landscape) you'll see that the image does not stretch from left edge to right edge. What seems to be happening is that the AspectFit works correctly for the portrait/default orientation, but then the image simply gets rotated the image after the fact. How can I make it auto stretch? I think the fact that it is inside a subview may have something to do with it?

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  • UIPageViewController blanking page

    - by CrazyEoin
    I've been trying to use the UIPageViewController to display 3 different nibs for a few days on and off now and have almost got it working. I still have one weird bug that I cant figure out. Basically the app starts, I can scroll between the 3 pages one after another with out any problems, eg: Page1-Page2-Page3 and then back to the start: Page3-Page2-Page1. No Problems. The issue is that if I scroll, for example from Page3-Page2, then BACK to Page3, Page3 Dissappears when it snaps into place. If I scroll to where a forth page would be, then I get Page3. Here is the code relevant to the UIPageViewController, the nibs and the delegate methods for the UIPageViewController: - (void)viewDidLoad{ [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. self.pageViewController = [[UIPageViewController alloc] initWithTransitionStyle:UIPageViewControllerTransitionStyleScroll navigationOrientation:UIPageViewControllerNavigationOrientationHorizontal options:nil]; self.pageViewController.delegate = self; [[self.pageViewController view] setFrame:[[self view] bounds]]; indexTest = 0; Page1 *p1 = [[Page1 alloc]initWithNibName:@"Page1" bundle:nil]; p1.view.tag = 1; Page2 *p2 = [[Page2 alloc]initWithNibName:@"Page2" bundle:nil]; p2.view.tag = 2; Page3 *p3 = [[Page3 alloc]initWithNibName:@"Page3" bundle:nil]; p3.view.tag = 3; NSArray *arr = [[NSArray alloc] initWithObjects:p1,nil]; viewControllers = [[NSMutableArray alloc] initWithObjects:p1,p2,p3, nil]; [self.pageViewController setViewControllers:arr direction:UIPageViewControllerNavigationDirectionForward animated:NO completion:nil]; self.pageViewController.dataSource = self; [self addChildViewController:self.pageViewController]; [[self view] addSubview:[self.pageViewController view]]; [self.pageViewController didMoveToParentViewController:self]; self.view.gestureRecognizers = self.pageViewController.gestureRecognizers; } #pragma mark - page view controller stuff - (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerBeforeViewController:(UIViewController *)viewController { if (indexTest > 0) { switch (indexTest) { case 1:{ NSLog(@"NO page is BEFORE current page"); break; } case 2:{ NSLog(@"Page BEFORE is Page: %@", [NSString stringWithFormat:@"%@",[viewControllers objectAtIndex:0] ] ); indexTest--; return [viewControllers objectAtIndex:0]; break; } default:{ NSLog(@"PROBLEM in viewBEFORE, indexTest = %d!!!!", indexTest); break; } } } return nil; } - (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerAfterViewController:(UIViewController *)viewController { if (indexTest < NUM_OF_PAGES) { switch (indexTest) { case 0:{ NSLog(@"Page AFTER is Page: %@", [NSString stringWithFormat:@"%@",[viewControllers objectAtIndex:1] ] ); indexTest++; return [viewControllers objectAtIndex:1]; break; } case 1:{ NSLog(@"Page AFTER is Page: %@", [NSString stringWithFormat:@"%@",[viewControllers objectAtIndex:2] ] ); indexTest++; return [viewControllers objectAtIndex:2]; break; } case 2:{ NSLog(@"No pages AFTER this current page %d", indexTest); break; } default:{ NSLog(@"PROBLEM in viewAFTER, indexTest = %d!!!!", indexTest); break; } } } return nil; } Finally the page index dots code #pragma mark - dot controller - (NSInteger)presentationCountForPageViewController:(UIPageViewController *)pageViewController { // The number of items reflected in the page indicator. return NUM_OF_PAGES; } - (NSInteger)presentationIndexForPageViewController:(UIPageViewController *)pageViewController { // The selected item reflected in the page indicator. return 0; } Any and all help is much appreciated, I think I'm just doing something silly that I cant see as I'm so close to it fully working. If anythings not clear or I haven't give enough information please let me know and I'll answer it as best as I can. Thanks

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  • UIBezierPath too many paths = too slow?

    - by HHHH
    I have a loop in which I'm adding many (10000+) lines to a UIBezierPath. This seems to be fine, but once I try and render the bezierpath, my device becomes extremely slow and jerky. Is this because I've added too many lines to my path? Adding lines to UIBezierPath - simplified: (this seems fine) [path moveToPoint:CGPointZero]; for (int i = 0; i < 10000; i++ ) { [path addLineToPoint:CGPointMake(i, i)]; } Rendering BeizerPath (Suggested by Rob) - this seems slow. - (void)drawBezierAnimate:(BOOL)animate { UIBezierPath *bezierPath = path; CAShapeLayer *bezier = [[CAShapeLayer alloc] init]; bezier.path = bezierPath.CGPath; bezier.strokeColor = [UIColor blueColor].CGColor; bezier.fillColor = [UIColor clearColor].CGColor; bezier.lineWidth = 2.0; bezier.strokeStart = 0.0; bezier.strokeEnd = 1.0; [self.layer addSublayer:bezier]; if (animate) { CABasicAnimation *animateStrokeEnd = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; animateStrokeEnd.duration = 100.0; animateStrokeEnd.fromValue = [NSNumber numberWithFloat:0.0f]; animateStrokeEnd.toValue = [NSNumber numberWithFloat:1.0f]; [bezier addAnimation:animateStrokeEnd forKey:@"strokeEndAnimation"]; } } Qs: 1) Is this because I'm adding too many paths too quickly? 2) I want to eventually draw many different lines of different colors, so I assume I would need to create multiple (10000+) UIBezierPaths - would this help or greatly slow the device as well? 3) How would I get around this? Thanks in advance for your help.

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  • UIImage in UIView and display image parts out of bounds

    - by Mpampinos Holmens
    I have an image in a subview that is bigger than the subview it self, is it possible to display parts of the image that are out of the subview! have tried the view.clipsToBounds=NO; but no lack still. here is part of my code so far. xRayView = [[XRayView alloc] initWithFrame: CGRectMake((1024 - 800) / 2, self.device.frame.origin.y - 26, 800,530)]; xRayView.clipsToBounds=NO; [xRayView setForgroundImage: [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource: @"xray_foreground_01" ofType: @"png"]]]; [xRayView setBackgroundImage: [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource: @"xray_background_01" ofType: @"png"]]]; the foreground and the background images are bigger than the xray view

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  • NSPredicate always gives back the same data

    - by Stef Geelen
    I am trying to work with NSPredicates. But it always give me back the same array. Here you can see my predicate. NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"whichAlbum.album_id == %d", AlbumId]; [request setEntity:[NSEntityDescription entityForName:@"Picture" inManagedObjectContext:self.genkDatabase.managedObjectContext]]; [request setPredicate:predicate]; Also when I try it hardcoded. It gives back the same array. NSPredicate *predicate = [NSPredicate predicateWithFormat:@"whichAlbum.album_id == 5"]; Here you can see my database model. And here you can see how I put data in my database for entity Picture. + (Picture *)pictureWithGenkInfo:(NSDictionary *)genkInfo inManagedObjectContext:(NSManagedObjectContext *)context withAlbumId:(int)albumId withPictureId:(int)pictureId; { Picture *picture = nil; picture = [NSEntityDescription insertNewObjectForEntityForName:@"Picture" inManagedObjectContext:context]; picture.url = [genkInfo objectForKey:PICTURES_URL]; picture.pic_album_id = [NSNumber numberWithInt:albumId]; picture.picture_id = [NSNumber numberWithInt:pictureId]; return picture; } Anybody can help me ? Kind regards

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  • Show a SplashScreenScene before to GameScene?

    - by lisovaccaro
    I want to add a splash screen to my game. I created a SplashScene.sks and a SplashScene.swift file. I'm trying to load my SplashScene before GameScene but I cannot manage to do it. How should I do this? This is what I'm trying now: class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let skView = self.view as SKView skView.ignoresSiblingOrder = true /* Set the scale mode to scale to fit the window */ var scene = SplashScreenScene() // Present SplashScreenScene first scene.scaleMode = .AspectFill skView.presentScene(scene) } Then on my SplashScreenScene: class SplashScreenScene: SKScene { override func didMoveToView(view: SKView) { self.size = view.bounds.size self.anchorPoint = CGPointMake(0.5, 0.5) var background = SKSpriteNode(imageNamed:"LaunchImage") self.addChild(background) // Start timer to load next scene NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("changeScene"), userInfo: nil, repeats: false) } func changeScene() { let scene = GameScene() view.presentScene(scene) } } This is very close to the solution, however for some reason when I do this my game becomes laggy (if I present GameScene directly the game runs fine).

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  • Change Interval Of CADisplayLink

    - by user3679109
    I have replaced an NSTimer with a CADisplayLink. I have it working properly but it is running too slowly. How could I go about speeding this up? This is the code that I'm using: ViewController.h (In {} with @interface: CADisplayLink *displayLink; ViewController.m (viewDidLoad): displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(onTimer)]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; onTimer is the method that it is calling. So my question is how do I speed up how often this is being called? Thanks

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  • Can't give my custom prototype cells in tableview different heights

    - by kerbelda
    I've looked around at other questions here and many other sources online and just can't find a solution. I have 3 rows and no matter what I do, they all keep the width defined in the tableview. The first one is what I want, but the second and 3rd I can't give a custom height. Below is my code: #import "DetailTableViewController.h" #import "EventDetailTableViewCell.h" #import "EventDescriptionTableViewCell.h" #import "EventMapTableViewCell.h" @interface DetailTableViewController () @end @implementation DetailTableViewController - (void)viewDidLoad { [super viewDidLoad]; } #pragma mark - Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section == 0) { static NSString *CellIdentifier = @"headerCell"; EventDetailTableViewCell *headerCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; headerCell.headerImage.image = [UIImage imageNamed:@"img4.png"]; return headerCell; } else if (indexPath.section == 1) { static NSString *CellIdentifier = @"descriptionCell"; EventDescriptionTableViewCell *descriptionCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; descriptionCell.descriptionImage.image = [UIImage imageNamed:@"img2.png"]; return descriptionCell; } else { static NSString *CellIdentifier = @"mapCell"; EventMapTableViewCell *mapCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; return mapCell; } } #pragma mark - Helper Methods - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section == 1) { return @" "; } else if (section == 2) { return @" "; } else { return nil; } } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.row == 0) { return 222; } else if (indexPath.row == 1) { return 80; } else { return 100; } } @end

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