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  • Core Data to-many relationship in code

    - by Jan Bezemer
    I have three entities: Session, User and Test. A session has 0-many users and a user can perform 0-6 tests. (I say 0 but in the real application always at least 1 is required, at least 1 user for a session and at least 1 test for a user. But I say 0 to express an empty start.) All entities have their own specific data attributes too. A user has a name, A session has a name, a test has six values to be filled in by the user, and so on. But my issue is with the relationships. How do I set multiple users and have them added to one session (same goes for multiple tests for one user). How do I show the content in a right way? How do I show a session that has multiple users and these users having completed multiple tests? Here's my code so far with regard to issue 1: Session *session = [NSEntityDescription insertNewObjectForEntityForName:@"Session" inManagedObjectContext:context]; session.name = @"Session 1"; User *users = [NSEntityDescription insertNewObjectForEntityForName:@"User" inManagedObjectContext:context]; users.age = [NSNumber numberWithInt:28]; users.session = session; //sessie.users = users; [sessie addUserObject:users]; With regard to issue 2: I can log the session, but I can't get the user(s) logged from a session. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Session" inManagedObjectContext:context]; [fetchRequest setEntity:entity]; NSArray *fetchedObjects = [context executeFetchRequest:fetchRequest error:&error]; for (Session *info in fetchedObjects) { NSLog(@"Name: %@", info.name); NSLog(@"Having problems with this: %@",info.user); //User *details = info.user; //NSLog(@"User: %@", details.age); }

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  • Use pushViewController within app Delegate

    - by FMT
    Hi there i want to use this code within the app delegate ChatController *chatController = [[AppDelegate appDelegate] instantiateViewControllerWithIdentifier:@"GroupController"]; chatController.targetUserid = userid; [self.navigationController pushViewController:groupChatController animated:YES]; how can i push viewcontroller from appdelegate i mean make the above code work cuz self.navigationcontroller doesnt work :$

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  • Store data in tableview to NSUserDefaults

    - by Jozef Vrana
    Tricks.h file #import "Tricks.h" @implementation Tricks static NSMutableArray *trickList = nil; +(NSMutableArray *)trickList { if(!trickList){ trickList = [[NSMutableArray alloc]init]; } return trickList; } @end Tricks.m file @interface Tricks : NSObject @property(strong, nonatomic) NSString *trickName; Method for adding objects to array -(IBAction)saveAction:(id)sender { Tricks *trick = [[Tricks alloc]init]; trick.trickName = self.trickLabel.text; [[Tricks trickList]insertObject:trick atIndex:0]; [self.navigationController popViewControllerAnimated:YES]; } In .h file of UITabelview class I am making a reference to tricks class, but I am sure there is error on this line. @property (strong, nonatomic) Tricks *tricks; In cellForRow method I am storing data _trick = [[NSMutableDictionary alloc]initWithObjectsAndKeys:trick,nil]; NSUserDefaults *defaults=[NSUserDefaults standardUserDefaults]; [defaults setObject:_trick forKey:@"numberArray"]; [defaults synchronize]; NSLog(@"%@",_trick); In .m class of UITableview in viewDidLoad I want to retrieve data if([[NSUserDefaults standardUserDefaults] objectForKey:@"numberArray"] != nil) { _tricks = [[NSUserDefaults standardUserDefaults] objectForKey:@"numberArray"]; } Thanks for advices

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  • best way to use CoreLocation across multiple views

    - by Matt
    I have two views in my app, one is a general view where CoreLocation works away calculating the users location while the user is doing other stuff in the view. The second view is accessed by the user when they touch a button allowing them to locate themselves more accurately using a mapview and MapKit, i would like the mapview in this view to show the location that CoreLocation has already identified in the first view AND to continue displaying this location based on updates from CoreLocation in the other view. Is the best way here to create a singleton that encapsulates the CoreLocation stuff and have this referenced in the view with the map, or to use notifications ? or to use some other better practice for my scenario ? Thanks

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  • Listing documents directory contents in UITableView

    - by user1493543
    So I've researched extensively on how to list the files in the documents directory in a table view and after much deliberation, came up with this code. Whenever I run this, the app crashes with EXEC_BAD_ACCESS. I've been busting my head for hours, so any help would be appreciated. All I'm doing is acquiring the files in the documents directory and trying to list them in a table view... Code is pasted in link below. http://pastie.org/4178767 Edit- App crashes in numberOfRowsInSection: method.

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  • Passing data from one viewcontroller to another

    - by user1392515
    I subclassed two view controllers. The first one is supposed to pass data, a NSUrl object to the second one. .m of the first one: NSURL *temp = [NSURL URLWithString:@"http://example.com"]; UIViewController *presentationsFullScreen_ViewController = [self.storyboard instantiateViewControllerWithIdentifier:@"PresentationsFullScreen_ViewController"]; presentationsFullScreen_ViewController.urlToUse = temp; .h of the second one: #import <UIKit/UIKit.h> @interface PresentationsFullScreen_ViewController : UIViewController { NSURL *urlToUse; } @property (nonatomic,retain) NSURL *urlToUse; It is obviously not working and not compiling,telling me essentially that I didn't subclass it and that the property urlToUse is not found on UIViewController. How do I subclass correctly? Thanks!

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  • SLRequest return nil before block complete

    - by jaytr0n
    I'm having a little trouble thinking through this and deciding if it's a design flaw on my behalf or if I'm missing a piece that could make this work. Basically I'm using the new SLRequest to make a Twitter API call. After the data is returned, I'd like to put it into an object and return that object: -(AUDSlide *) getFollowerSlide { SLRequest *getRequest = [SLRequest requestForServiceType:SLServiceTypeTwitter requestMethod:SLRequestMethodGET URL:[NSURL URLWithString:[NSString stringWithFormat:@"https://api.twitter.com/1.1/followers/ids.json?user_id=%@", [[self.twitterAccount valueForKey:@"properties"] valueForKey:@"user_id"]]] parameters:nil]; getRequest.account = twitterAccount; AUDSlide *slide = [[AUDSlide alloc] init]; [getRequest performRequestWithHandler:^(NSData *responseData, NSHTTPURLResponse *urlResponse, NSError *error) { if ([urlResponse statusCode] == 200) { NSError *jsonError = nil; NSDictionary *list = [NSJSONSerialization JSONObjectWithData:responseData options:0 error:&jsonError]; NSLog(@"Number of Followers: %u", [[list objectForKey:@"ids"] count]); slide.title = @"Followers"; slide.number = [NSString stringWithFormat:@"%u",[[list objectForKey:@"ids"] count]]; } else{ slide.title = @"Error"; slide.number = [NSString stringWithFormat: @"E%u", [urlResponse statusCode]]; } }]; return slide; } Of course the slide is returned before the call is complete and returns a nil object. So I'm not sure if I should try to force this into a synchronous request (that seems like it could be a bad idea) or rethink the design. Does anyone have any advice?

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  • UISearchBarDisplayController - Fixed SearchBar

    - by slik
    I've been trying to get UISearchBarDisplayController to not animate, and stay fixed below the navigation bar. Is this even possible, I've been getting some weird results. This is all configured through a storyboard. I am just trying to figure out If I should just create my own implementation of UISearchBarDisplayController since it kinda seems a little impossible to customize it to my need. Clicking the search box When I start searching the top has extra paddding (20pt). It's assuming its on top of the origin y: 0 to prevent overlapping of status bar. I can't click outside or the cancel, x buttons. What happens If I click cancel, before searching

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  • UITableView with multiple selections

    - by NewDev
    I have a UITableView with multiple selections enabled. If I select items and scroll the list back and forth they are remembered and shown and selected (blue background). Using the didDeselectRowAtIndexPath and didSelectRowAtIndexPath I am able to keep my own array of selected items. That part works well. However, if I then use the sectionForSectionIndexTitle and jump to a letter, the selection appears to be forgotten - even indexPathForSelectedRows appears to have been reset and is now empty. My own array remembers that an item is selected and I can set the cell.selected in the cellForRowAtIndexPath but the instant I move the list it is forgotten again. Any ideas? Is this a bug, or how do you retain the selection list when jumping to a letter?

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  • UITableView cell selection disabled and UITableViewHeader Enabled

    - by andyPaul
    I am adding a my header view to self.tableView.tableHeaderView=headerView; This tableView has 10 cells. I want to disable the cell Selection but, headerView touch events must be enabled. To achieve this I added the following code: self.tableView.userInteractionDisabled=YES; self.headerView.userInteractionDisabled=NO; self.headerView.exclusiveTouch=YES; Where I am wrong? Basic idea of implementation is , If headerView is enabled then cell selection is disabled and vice-versa.

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  • How to use Devicemotion/Gyroscope to move a dot from center to 8 directions of iphone screen

    - by iSeeker
    I am trying to move a dot at center to 8 directions of iphone screen using Devicemotion such that it moves faster when tilted at a faster rate. Rough sketch is below: I could find a similar implementation in an app called Gyrododge in appstore, i cant figure out how to make it work... Update: This is what i have done so far, but the response is not smooth, and is very jittery.. xdiff and ydiff are the change of device attitude in x and y directions, derived from quatenion implementation. if (currDeviceMotion.rotationRate.x < -2) { NSLog(@"To Top"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 2){ NSLog(@"To Bottom"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y < -2){ NSLog(@"To Left"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y > 2){ NSLog(@"To Right"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Top"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 0, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 390, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Top and xdiff is %f",xdiff); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 0, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 390, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if((currDeviceMotion.rotationRate.x < 0.20 && currDeviceMotion.rotationRate.x < -0.20) ||(currDeviceMotion.rotationRate.y < 0.20 && currDeviceMotion.rotationRate.y < -0.20) ||(currDeviceMotion.rotationRate.z < 0.20 && currDeviceMotion.rotationRate.z < -0.20)){ [self.rollDot setFrame:CGRectMake(150, 195, 20, 20)]; [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; } It could be great if i could make it move like the application i have stated above, called Gyrododge This link also addresses a similar question:Link. Any advice or help is greatly appreciated... Thanks.

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  • How to check in which position (landscape or portrait) os the iPhone now?

    - by Knodel
    I have an app with a tab bar, and nav controllers in each tab. When user shakes the device, a UIImageView appears as a child view in the nav controller. But the UIImageView must contain a special image, depending on the device's current orientation. If I write just - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation) if (interfaceOrientation == UIInterfaceOrientationPortrait|| interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { //Code } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight||interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { //Code } } The view just goes crazy if user rotated the device before shaking. Is there a method to get iPhones current orientation?

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  • Why I can not find my Iphone device in xcode

    - by itenyh
    I have added my iphone as device and associate it with provisioning. Then I download the newest provisioning and install it (I have successed added ipad as test device before). Now, in the "Organizer", I can see the iphone device but when I connect iphone device I can not find the iphone device to run my app. My software version is 4.2.1, is it the version not the latest that lead to this problem? Or what is the possible reason?

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  • Define background Image with UIImage

    - by Wohoo Summer
    I am using header file to set the background for my application and I have something like #define backgroundImage [UIColor colorWithPatternImage:[UIImage imageNamed:@"background.jpeg"]] but I want use UIImageView instead of UIColor. I know I can do: UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 480) [imageView setImage:[UIImage imageNamed:@"background.png"]]; self.tableView.backgroundView = imageView; but how do I use it with #define?

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  • save UIImageView state & the save the Entire View

    - by adamprocter
    I have an iPad app where you add photos to a page. I then want to save the photos positions, then add further pages with more photo positions and eventually save all the pagesto be looked at later in a slideshow style. Can anyone advise 1. Saving UIImageView states when moving to new views (or swapping views) - I see this on using NSCoding iPhone - save UIImageView state - but am at a lose - any more examples ? 2. How to save the 'entire' set of view to look at later (like a slideshow) - no idea on where to start with this ? array ? coredata ? Thanks

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  • Get current location using CLLocationCoordinate2D

    - by Mobility
    I am trying to get current location of user using CLLocationCoordinate2D. I want the values in the format like CLLocationCoordinate2D start = {-28.078694,153.382844 }; So that I can use them like following: NSString *urlAddress = [NSString stringWithFormat:@"http://maps.google.com/?saddr=%1.6f,%1.6f&daddr=%1.6f,%1.6f", start.latitude, start.longitude, destination.latitude, destination.longitude]; I used CLLocation *location = [[CLLocation alloc]init ]; CLLocationDegrees currentLatitude = location.coordinate.latitude; CLLocationDegrees currentLongitude = location.coordinate.longitude; to get current lat & long. But I am getting 0.000 for both when I try to test. I am testing on iPhone 4s. If there is any sample code, it will be great.

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  • does Apple allow template style apps to pass review?

    - by user1159677
    I have an app which will go to our clients and then they can have their clients install it. Meaning there would be multiple versions of the master app but with customization per client. example 200 of our clients get the master app and then can customize it (text and images only via web) Will Apple allow something like this? Is there another way to get around this distribution model? I guess a good example of it would be a real estate agent having an app that's customized and on the app store but it's still Brand XYZ's app. thanks in advance

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  • how can i show ccessarychecked cell values in alertbox

    - by adnan
    i have created uitableview and cell in uitableview are accessarychecked . i have implemented an action named -(IBAction) checkBoxClicked . what i need is that i wanted to show accessarychecked cell values in alertbox when i click on button this is the code which i have written #import "ViewController.h" @implementation ViewController @synthesize cell; - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 7; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { cell= [tableView dequeueReusableCellWithIdentifier:@"cell"]; if (cell == nil) { cell = [[ UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; } cell.textLabel.text = [myarray objectAtIndex:indexPath.row]; /* NSString *imagefile = [[NSBundle mainBundle] pathForResource:@"cellimage" ofType:@"png"]; UIImage *ui = [[UIImage alloc] initWithContentsOfFile:imagefile]; cell.imageView.image = ui;*/ NSString *check = [[NSBundle mainBundle] pathForResource:@"checkbox_not_ticked" ofType:@"png"]; UIImage *bi = [[UIImage alloc] initWithContentsOfFile:check]; cell.imageView.image = bi; cell.accessoryType = UITableViewCellAccessoryNone; return cell; [cell release]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { cell = [tableView cellForRowAtIndexPath:indexPath]; if (cell.accessoryType == UITableViewCellAccessoryNone) { cell.accessoryType = UITableViewCellAccessoryCheckmark; } else { cell.accessoryType = UITableViewCellAccessoryNone; } } -(IBAction) checkBoxClicked { NSArray *array = [[NSArray alloc] initWithArray:[myarray objectAtIndex:cell.accessoryType]:UITableViewCellAccessoryCheckmark]; if (array.cell.accessoryType == UITableViewCellAccessoryCheckmark) { UIAlertView *msg = [[ UIAlertView alloc] initWithTitle:@"selected items are given: " message:array delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil, nil ]; [msg show ]; [msg release]; [myarray release]; } } //-(IBAction)checkBoxClicked{} - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } #pragma mark - View lifecycle - (void)viewDidLoad { myarray = [[NSArray alloc] initWithObjects:@"mondey",@"tuesday", @"wednesday",@"thursday",@"friday",@"saturday",@"sundey", nil]; [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [myarray release]; [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; } - (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @end

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  • The SVG text node disappear after change its text content

    - by sureone
    svg: <text xml:space="preserve" y="228" x="349.98" text-anchor="middle" stroke-width="0" stroke-linejoin="null" stroke-linecap="null" stroke-dasharray="null" stroke="#000000" fill="#000000" style="cursor: move; pointer-events: inherit;" font-size="24" font-family="serif" id="cur_b">cur_b</text> <text xml:space="preserve" y="222" x="103.98" text-anchor="middle" stroke-width="0" stroke-linejoin="null" stroke-linecap="null" stroke-dasharray="null" stroke="#000000" fill="#000000" style="cursor: move; pointer-events: inherit;" font-size="24" font-family="serif" id="cur_a">cur_a</text> <text xml:space="preserve" y="229" x="590.0211" text-anchor="middle" stroke-width="0" stroke-linejoin="null" stroke-linecap="null" stroke-dasharray="null" stroke="#000000" fill="#000000" style="cursor: move; pointer-events: inherit;" font-size="24" font-family="serif" id="cur_c">cur_c</text> NSString* theJS = @ "var theNode0 = document.getElementById('cur_a'); theNode0.textContent='200A'; theNode0.setAttribute('fill','#FF0000'); var theNode1 = document.getElementById('cur_c'); theNode1.textContent='200A'; theNode1.setAttribute('fill','#00FF00');" [self.webView stringByEvaluatingJavaScriptFromString:theJS]; The SVG text node value is changed but disappeared after about one second.

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  • how to aggregate information on UIImage?

    - by user1582281
    I want to draw on each drawing cycle 1000 more lines on my UIIMage, right now I do it by : -(void)drawRect { for(int i=0;i<1000;i++) { UIGraphicsBeginImageContext(myImage.size); code to draw line on current context... draw previous info from myImage: [myImage drawInRect:myRect]; //store info from context back to myImage myImage=UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } //append the image on the right side of current context: [myImage drawInRect:myRightRect]; } problem is that I think that drawing entire image each time just for the few lines added is very expensive, anyone has any idea how to optimize it?

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  • Objective C - creating concrete class instances from base class depending upon type

    - by indiantroy
    Just to give a real world example, say the base class is Vehicle and concrete classes are TwoWheeler and FourWheeler. Now the type of the vehicle - TwoWheeler or FourWheeler, is decided by the base class Vehicle. When I create an instance of TwoWheeler/FourWheeler using alloc-init method, it calls the super implementation like below to set the value of common properties defined in the Vehicle class and out of these properties one of them is type that actually decides if the type is TwoWheeler or FourWheeler. if (self = [super initWithDictionary:dict]){ [self setOtherAttributes:dict]; return self; } Now when I get a collection of vehicles some of them could be TwoWheeler and others will be FourWheeler. Hence I cannot directly create an instance of TwoWheeler or FourWheeler like this Vehicle *v = [[TwoWheeler alloc] initWithDictionary:dict]; Is there any way I can create an instance of base class and once I know the type, create an instance of child class depending upon type and return it. With the current implementation, it would result in infinite loop because I call super implementation from concrete class. What would be the perfect design to handle this scenario when I don't know which concrete class should be instantiated beforehand?

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  • NSTimer won't stop it only resets when invalidated & released

    - by J Fries
    When I press my stop button to stop the timer it just resets to the original time and begins counting down again. I have looked everywhere and all I have found is "invalidate" and it isn't working. I want the time to stop when I hit stop and the label to display the original time. I also turned off automatic counting so I could try releasing and it is giving me an error: 0x10e20a5: movl 16(%edx), %edx EXC_BAD_ACCESS (code=2, address=0x10) `NSTimer *rockettTimer; int rocketCount; @interface FirstViewController () @property (strong, nonatomic) IBOutlet UILabel *rocketTimer; - (IBAction)stopButton:(id)sender; - (IBAction)startButton:(id)sender; @end @implementation FirstViewController @synthesize rocketTimer; -(void) rocketTimerRun{ rocketCount = rocketCount - 1; int minuts = rocketCount / 60; int seconds = rocketCount - (minuts * 60); NSString *timerOutput = [NSString stringWithFormat:@"%d:%.2d", minuts, seconds]; rocketTimer.text = timerOutput; } - (IBAction)startButton:(id)sender { rocketCount = 180; rockettTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(rocketTimerRun) userInfo:nil repeats:YES]; - (IBAction)stopButton:(id)sender { [rockettTimer invalidate]; //[rockettTimer release]; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [self setRocketTimer:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } else { return YES; } } @end`

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  • UIView fine for iPhone 4in, but squashed in iPhone 3.5in

    - by coopersita
    I started a new project in the new Xcode, and I see that my default the main window is set to 320x548. I'm fine with that, but when I test my app, a view I added to my main xib, which is supposed to be 280x280, looks more like 280x200 when testing on 3.5in devices. I've tried changing the settings for that view in the xib, but nothing seems to affect it. How do I ensure background compatibility so that in older devices the view is the same size?

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  • How to move to another view without using a button

    - by Will
    My first view displays an image and action indicator while web-servers and database function are run in that background. I want the application to go to my tab view when the functions have been completed. How do I do this? Here is what the views look like. What I have tried: TabBarViewController *tab = [[TabBarViewController alloc]init]; [self presentViewController:tab animated:NO completion:nil]; and [self performSegueWithIdentifier:@"first" sender:self]; Please can you help my to understand how to do this. I have spent many hours googling this problem and couldn't work out how to do it. Thanks EDIT: Added Code

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  • UIView rotate and than move

    - by user1790354
    I have problem with rotating and moving image (UIView). If I use this for rotate: [UIView beginAnimations: @"rotate" contex: nil]; [UIView setAnimationDuration: 1]; [UIView setAnimationBeginsFromCurrentState: YES]; [UIView setAnimationCurve: UIViewAnimationCurveLinear]; spaceShip.transform = CGAffineTransformMakeRotation (angle); // spaceShip is the UIView [UIView commitAnimations]; And this to move: [UIView beginAnimations: @"move" contex: nil]; [UIView setAnimationDuration: 1]; [UIView setAnimationBeginsFromCurrentState: YES]; [UIView setAnimationCurve: UIViewAnimationCurveLinear]; spaceShip.center = destanation // destanation is a point where user tap [UIView commitAnimations]; It's working well one at a time. But together this two animations don't work. Space Ship is rotating, but does not move in direction. Where my mistake? P.S. Early I have specify anchor point (0.5, 0.5). But when I rotate image it coordinates is changing.

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