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  • How to obtain cocos2d-x 3.1 templates into XCode 5.x?

    - by Mayerz
    I cloned Cocos2d-x repo from github, everything works fine but I can't find how to install the Cocos2d templates into XCode. I saw that people were used to use this file, located at the root of the repo: ./install-templates-xcode.sh -f -u but it looks like this script file has been removed, any help appreciated. edit: Still no answer to this problem, even the slightest clues could help me. Are there still templates for XCode? Couldn't get answers from #cocos2d-x irc

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  • UITableView headings shown on top of MBProgressHUD

    - by Chris Ballinger
    So I have a subclass of UITableViewController that loads some data from the internet and uses MBProgressHUD during the loading process. I use the standard MBProgressHUD initialization. HUD = [[MBProgressHUD alloc] initWithView:self.view]; [self.view addSubview:HUD]; HUD.delegate = self; HUD.labelText = @"Loading"; [HUD show:YES]; This is the result: . Is there any way to resolve this issue, or should I just abandon MBProgressHUD? Thanks!

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  • UITableView overlaps with NavigationBar in Storyboard Setting on first run

    - by Evils
    I know this seems to be a duplicate question which has been around here many many times, but believe me, I tried all iOS7 and earlier fixes which sets the Layout to a different Edge configuration without any change. My Storyboard looks like this: -> Navigation Controller -> Tab Bar Controller -> MyTableViewController -> VCForCellOne With the first run of my application the UITableView overlaps with the source NavigationController as shown here: After clicking on one of my Cells which pushes the corresponding ViewController to the NavigationController and going back again, everything looks fine as shown here: So everything is as it should be after once pushing another ViewController to the NavigationController and then going back. Switching from Portrait to Landscape and back also fixes the layout problem and everything is layed out as it should be. My ViewController within the Storyboard looks like this: I left it the default value, so I don't know what goes wrong here. I hope you understand my problem here. There's no custom class ViewController here, so no additional code which messes up something here. Any help highly appreciated!

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  • Sorting an NSArray of NSString

    - by Robert Eisinger
    Can someone please show me the code for sorting an NSMutableArray? I have the following NSMutableArray: NSMutableArray *arr = [[NSMutableArray alloc] init]; with elements such as "2", "4", "5", "1", "9", etc which are all NSString. I'd like to sort the list in descending order so that the largest valued integer is highest in the list (index 0). I tried the following: [arr sortUsingSelector:@selector(compare:)]; but it did not seem to sort my values properly. Can someone show me code for properly doing what I am trying to accomplish? Thanks!

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  • best way to use CoreLocation across multiple views

    - by Matt
    I have two views in my app, one is a general view where CoreLocation works away calculating the users location while the user is doing other stuff in the view. The second view is accessed by the user when they touch a button allowing them to locate themselves more accurately using a mapview and MapKit, i would like the mapview in this view to show the location that CoreLocation has already identified in the first view AND to continue displaying this location based on updates from CoreLocation in the other view. Is the best way here to create a singleton that encapsulates the CoreLocation stuff and have this referenced in the view with the map, or to use notifications ? or to use some other better practice for my scenario ? Thanks

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  • MKPinAnnotationView - hard to drag

    - by James Zaghini
    I have a MKPinAnnotationView that the user can drag around the map. It is very difficult for a user to drag the pin. I've tried increasing the frame size and also using a giant custom image. But nothing seems to actually change the hit area for the drag to be larger than default. Consequently, I have to attempt to tap/drag about ten times before anything happens. MKPinAnnotationView *annView = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"bluedot"] autorelease]; UIImage *image = [UIImage imageNamed:@"blue_dot.png"]; annView.image = image; annView.draggable = YES; annView.selected = YES; return annView; What am I missing here?

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  • modifying constants in objective c during run time

    - by moshikafya
    I am trying to solve the following problem. I have the following constants in my header file: #define PREFS_MY_CONSTANT_1 @"bla1" #define PREFS_MY_CONSTANT_2 @"bla2" #define PREFS_MY_CONSTANT_3 @"bla3" ... In one of my functions, I'd like to print to the UIbutton one of those strings based on user input, so say the user inputs '1', i would show bla1. Instead of creating a huge switch (i have 100 of those), I am looking for a way to combine the constant with the variable holding the user input, so something like that ideally: NSInteger input; [button setTitle:PREFS_MY_CONSTANT_{$input} forState: UIControlStateNormal]; Is something like that possible? what would be the best way to solve this?

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  • How to speed up saving a UIImagePickerController image from the camera to the filesystem via UIImagePNGRepresentation()?

    - by kazuhito0000
    I'm making an applications that let users take a photo and show them both in thumbnail and photo viewer. I have NSManagedObject class called photo and photo has a method that takes UIImage and converts it to PNG using UIImagePNGRepresentation() and saves it to filesystem. After this operation, resize the image to thumbnail size and save it. The problem here is UIImagePNGRepresentation() and conversion of image size seems to be really slow and I don't know if this is a right way to do it. Tell me if anyone know the best way to accomplish what I want to do. Thank you in advance.

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  • Creation of model in core data on the fly

    - by user1740045
    How can we create a model in core data on the fly? I.e getting the schema of database from somewhere and then creating a Core Data Object graph? *QuesTion:* Yes thats fine, agreed with all the advantages. But, can anybody can tell practically, what is the benefit of integrating Core Data into project instead of using SQL directly. 1.No need to write SQL boiler plate code [but need to learn Core Data Model (steep curve)] 2.WE can undo and redo changes [but practically who needs it] 3.we can migrate to another schema [that can be done by SQLite as well jus need to add another field into table] 4.For say aggregation on some field in table,in Core Data we need to loop through Core Data Objects whereas in SQLite we need to first write SQLite Boiler Plate Code and then the basic aggregation SQL query,which is easy to write,only length of code will increase...But in case of Core Data (need to learn a lot). So apart from reducing the length of Code,does it actually adds value to project? or in terms of Memory Efficiency,Performance,etc.. PS: If anybody has actualy worked on Core Data(Model Creation On the Fly) , if possible share and gve pointers..thanks!

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  • Get current location using CLLocationCoordinate2D

    - by Mobility
    I am trying to get current location of user using CLLocationCoordinate2D. I want the values in the format like CLLocationCoordinate2D start = {-28.078694,153.382844 }; So that I can use them like following: NSString *urlAddress = [NSString stringWithFormat:@"http://maps.google.com/?saddr=%1.6f,%1.6f&daddr=%1.6f,%1.6f", start.latitude, start.longitude, destination.latitude, destination.longitude]; I used CLLocation *location = [[CLLocation alloc]init ]; CLLocationDegrees currentLatitude = location.coordinate.latitude; CLLocationDegrees currentLongitude = location.coordinate.longitude; to get current lat & long. But I am getting 0.000 for both when I try to test. I am testing on iPhone 4s. If there is any sample code, it will be great.

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  • Find the end/finish coordinates you a UISwipeGestureRecognizer

    - by Code
    I can find the start coordinates of where a swipe starts by doing the following - (void)oneFingerSwipeUp:(UISwipeGestureRecognizer *)recognizer { CGPoint point = [recognizer locationInView:[self view]]; NSLog(@"Swipe up - start location: %f,%f", point.x, point.y); } Is it possible to find the coordinates where the swipe ended? I looked into the docs and its not mentioned. Is there some work around for this? Many Thanks, -Code

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  • save UIImageView state & the save the Entire View

    - by adamprocter
    I have an iPad app where you add photos to a page. I then want to save the photos positions, then add further pages with more photo positions and eventually save all the pagesto be looked at later in a slideshow style. Can anyone advise 1. Saving UIImageView states when moving to new views (or swapping views) - I see this on using NSCoding iPhone - save UIImageView state - but am at a lose - any more examples ? 2. How to save the 'entire' set of view to look at later (like a slideshow) - no idea on where to start with this ? array ? coredata ? Thanks

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  • How to fast rendering UITableView

    - by pubudu
    In my program has two view controller. first one has one button.and second one has tableview with custom cell. in this cell has 5 textviews. when i click button of first tableview.it shows second view controller. Its is very slow rendering table view with 5 , 6 rows.it is working well with simulator.but it is very slow with actual i pad. when i click the button i have to wait 2,3 second with button pressed status.and after it view the second view controller it also very slow rendering.i can see it render rows. [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; this one also i used.when i comment this table from my second view.it navigate first view controller to second view controller very fast. how can i solve this issue?

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  • how can I read only one value of my dictionary?

    - by Gianfranco Cotumaccio
    I created my own dictionary by taking the values ??from a json file in the dictionary I have a set of values??, the other can take them and use them, instead of these start with a brace can not seem to get them: weather = ( { description = "broken clouds"; icon = 04d; id = 803; main = Clouds; } ); Use this command to take the values ??in the Dictionary: NSString *currweather = myDict[@"weather"][@"main"]; The application quits when the launch. How can I fix?

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  • How to reset buttons when using touchesBegan

    - by FireStorm
    When I use touchesBegan on my sprite kit game the buttons press down fine the first time but are unresponsive the second time, how do I "reset" these buttons if you will. Buttons are as follows: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInNode:self]; SKNode *node = [self nodeAtPoint:location]; if ([node.name isEqualToString:@"Button"]) { [self runAction:[SKAction playSoundFileNamed:@"sound" waitForCompletion: NO]]; .... Thanks for your help!

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  • synchronously load html content in UIWebView

    - by mbg1987
    im using a UIWebView to show html content in my app, the app contains two arrows to navigate between topics just like a RSS reader app, but when the user hits up or down arrow, the next topic doesn't show up until the data come back and the user still able to interact with the UI which is a bit confusing, My question: how to block the UI when user moves to the next/back topic ? in other words how to make loadHTMLString:baseURL: works as a synchronous calling ? thanks !

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  • Objective C: Using UIImage for Stroking

    - by SeongHo
    I am trying to apply a texture for my brush but i'm really having a hard time figuring how it is done. Here's the image of my output. I used an UIImage that just follows the touch on the screen but when i swipe it faster the result is on the right side "W", and on the left side that's the result when i swipe it slow. i tried using the CGContextMoveToPoint and CGContextAddLineToPoint i don't know how apply the texture. Is it possible to use UIImage for the stroke texture? Here's my code UIImage * brushImageTexture = [UIImage imageNamed:@"brushImage.png"]; [brushImagetexture drawAtPoint:CGPointMake(touchCurrentPosition.x, touchVurrentPosition.y) blendMode:blendMode alpha:1.0f];

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  • Pass NSURL from One Class To Another

    - by user717452
    In my appDelegate in didFinishLaunchingWithOptions, I have the following: NSURL *url = [NSURL URLWithString:@"http://www.thejenkinsinstitute.com/Journal/"]; NSString *content = [NSString stringWithContentsOfURL:url]; NSString * aString = content; NSMutableArray *substrings = [NSMutableArray new]; NSScanner *scanner = [NSScanner scannerWithString:aString]; [scanner scanUpToString:@"<p>To Download the PDF, " intoString:nil]; // Scan all characters before # while(![scanner isAtEnd]) { NSString *substring = nil; [scanner scanString:@"<p>To Download the PDF, <a href=\"" intoString:nil]; // Scan the # character if([scanner scanUpToString:@"\"" intoString:&substring]) { // If the space immediately followed the #, this will be skipped [substrings addObject:substring]; } [scanner scanUpToString:@"" intoString:nil]; // Scan all characters before next # } // do something with substrings NSString *URLstring = [substrings objectAtIndex:0]; self.theheurl = [NSURL URLWithString:URLstring]; NSLog(@"%@", theheurl); [substrings release]; The console printout for theheurl gives me a valid URL ending in .pdf. In the class I would like to load the URL, I have the following: - (void)viewWillAppear:(BOOL)animated { _appdelegate.theheurl = currentURL; NSLog(@"%@", currentURL); NSLog(@"%@", _appdelegate.theheurl); [worship loadRequest:[NSURLRequest requestWithURL:currentURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60.0]]; timer = [NSTimer scheduledTimerWithTimeInterval:(1.0/2.0) target:self selector:@selector(tick) userInfo:nil repeats:YES]; [super viewWillAppear:YES]; } However, both NSLogs in that class come back null. What am I Doing wrong in getting the NSURL from the AppDelegate to the class to load it?

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  • Placing text on UIView in custom location

    - by JAM
    I am trying to calculate a position to place label on the screen. The goal is to place "word" label in lower right corner of the first square block If yellowish square is defined as myView = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 70, 70)]; [self.view addSubview:myView]; [myView setBackgroundColor:[UIColor colorWithHexString:@"FFFFEC"]]; Using it, i'd like to place a label in it's lower right corner l1 = [[UILabel alloc] init]; [l1 setText:@"word"]; [l1 setFrame:CGRectMake(myView.frame.origin.x + myView.frame.size.width, myView.frame.origin.y + myView.frame.size.height, 700, 700)]; [l1 setFont:[UIFont fontWithName:@"Arial" size:10.0]]; [l1 setBackgroundColor:[UIColor colorWithHexString:@"CCFFFEC"]]; [l1 setTextAlignment:UITextAlignmentRight]; [l1 sizeToFit]; This is what happens: The matter here obviously, is in a correct offset. Knowing the font and size of text, how can one correctly calculate it?

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  • Why I can not find my Iphone device in xcode

    - by itenyh
    I have added my iphone as device and associate it with provisioning. Then I download the newest provisioning and install it (I have successed added ipad as test device before). Now, in the "Organizer", I can see the iphone device but when I connect iphone device I can not find the iphone device to run my app. My software version is 4.2.1, is it the version not the latest that lead to this problem? Or what is the possible reason?

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  • Why won't my movie play using MPMoviePlayerController?

    - by Nosrettap
    I'm trying to get a basic movie to play in an iPhone app; however, I can't seem to get it to work. Here's my entire code: #import <MediaPlayer/MediaPlayer.h> #import "ViewController.h" @implementation ViewController - (IBAction)playMoviePressed:(id)sender { NSURL *url = [NSURL URLWithString:@"http://www.ebookfrenzy.com/ios_book/movie/movie.mov"]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; moviePlayer.controlStyle = MPMovieControlStyleDefault; moviePlayer.shouldAutoplay = YES; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES]; [moviePlayer prepareToPlay]; [moviePlayer play]; } @end I have one button on screen that calls playMoviePressed when it is tapped. I know that this method is getting called. I have also tried this with .mov and .mp4 local files that I have dragged into xcode.

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  • how to change the image on click from database

    - by iosdev
    In my application i having multiple image in sq lite database,Since i want to change to the next image on button click,Here my code, -(void)Readthesqlitefile:(NSInteger *)sno { sqlite3 *database;//database object NSString *docpath=[self doccumentspath];//get sqlite path const char *ch=[docpath UTF8String];//string to constant char UTF8string main part to connect DB if (sqlite3_open(ch, &database)==SQLITE_OK) { const char *chstmt="SELECT * FROM animal where rowid= = %d",sno; sqlite3_stmt *sqlstmt;//to execute the above statement if (sqlite3_prepare_v2(database, chstmt, -1, &sqlstmt, NULL)==SQLITE_OK) { while (sqlite3_step(sqlstmt)==SQLITE_ROW) { const char *Bname=(char *)sqlite3_column_text(sqlstmt, 0); //converting const char to nsstring NSString *Bndname=[NSString stringWithFormat:@"%s",Bname]; NSLog(@"Brand Names=%@",Bndname); lb1.text=[NSString stringWithFormat:Bndname]; NSUInteger legnt=sqlite3_column_bytes(sqlstmt, 1); if (legnt>0) { NSData *dt=[NSData dataWithBytes:sqlite3_column_blob(sqlstmt, 1) length:legnt]; clsimg=[UIImage imageWithData:dt];//converting data to image imager.image=clsimg; } else { clsimg=nil; } } } sqlite3_finalize(sqlstmt); } sqlite3_close(database); } Button click function -(IBAction)changenext { int j; for (j=1; j<10; j++) { [self Readthesqlitefile:j]; } } its is not working pls help me to solve it out?

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  • Call IBAction in other method

    - by user1628083
    I have an IBAction of SignIn and Method getData. When load it call SignIn into method Getdata in case I want auto sign in without click button Sign In. -(void)getData {       if ([_remCheckbox state] == NSOnState)     {         NSUserDefaults *store = [NSUserDefaults standardUserDefaults];                  NSString *un = [store objectForKey:@"usrname"];         NSString *pw = [store objectForKey:@"usrpwd"];                  _txtUsername.stringValue = un;         _txtPwd.stringValue = pw;                  //call event IBAction              }   } - (IBAction)buttonSignIn:(id)sender {     //Signin code suppose to work fine }

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  • InApp subscriptions - trasferability

    - by meap
    Apple has rejected one of our apps, where the user can purchase content through subscriptions (InApp product type is subscription). The problem is that we need to, also because of Apple requiring it, these subscriptions to be transferable between devices. The logical and also the most secure solution would be to link it to a user account, that the user will have to create. But this was the reason why apple rejected this app. They have told us that for purchasing of subscriptions a registration can not be required, can be only optional. So the question is how to solve this if there is no other nice solution that would make sense, be secure and still comfortable for the user?

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  • Store data in tableview to NSUserDefaults

    - by Jozef Vrana
    Tricks.h file #import "Tricks.h" @implementation Tricks static NSMutableArray *trickList = nil; +(NSMutableArray *)trickList { if(!trickList){ trickList = [[NSMutableArray alloc]init]; } return trickList; } @end Tricks.m file @interface Tricks : NSObject @property(strong, nonatomic) NSString *trickName; Method for adding objects to array -(IBAction)saveAction:(id)sender { Tricks *trick = [[Tricks alloc]init]; trick.trickName = self.trickLabel.text; [[Tricks trickList]insertObject:trick atIndex:0]; [self.navigationController popViewControllerAnimated:YES]; } In .h file of UITabelview class I am making a reference to tricks class, but I am sure there is error on this line. @property (strong, nonatomic) Tricks *tricks; In cellForRow method I am storing data _trick = [[NSMutableDictionary alloc]initWithObjectsAndKeys:trick,nil]; NSUserDefaults *defaults=[NSUserDefaults standardUserDefaults]; [defaults setObject:_trick forKey:@"numberArray"]; [defaults synchronize]; NSLog(@"%@",_trick); In .m class of UITableview in viewDidLoad I want to retrieve data if([[NSUserDefaults standardUserDefaults] objectForKey:@"numberArray"] != nil) { _tricks = [[NSUserDefaults standardUserDefaults] objectForKey:@"numberArray"]; } Thanks for advices

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