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  • Most effective way working with multiple languages

    - by Industrial
    Hi! I am currently working with a codeigniter PHP based application and have come to the point where it's about to go off with multiple languages. Is codeigniters own language class the most effective way to handle languages? Is there any specific language-tools/libraries that are commonly used in PHP apps? Thanks!

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  • How to stop OS X from switching input method (keyboard layout) automatically?

    - by adolf garlic
    After using the wireless keyboard that comes with the iMac, I have switched to a MS Ergo Natural 4000 one. Surprisingly I had to install extra software as OS X could not work out which keyboard I had. After which I went into sys prefs and set the main input method to be "British - Microsoft" first and "Swiss German" second (what the wireless keyboard is), on the "input sources" tab: However... OS X keeps resetting my input method back to Swiss German which is driving me bananas. I have the flag thingy top right so I can see when this changes. N.B. I have "input source options" set to "use the same one in all documents" which I am assuming means keep the language the same for anything running. It also flips back on the login page. Does anyone know how to fix this?

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  • Keyboard shortcuts in non-English version of Microsoft Office

    - by Squall
    I have a big problem with the Portuguese version of MS Office 2007 and 2010. The standard shortcuts that any common application uses are changed. Some shortcuts that are not working: Ctrl+S (save), Ctrl+F (find) and Ctrl+A (select all). I want to configure it to use the shortcuts of the English version. There is an option that allow to configure each shortcut separately. Furthermore, I have to configure for each app, if I configure in Word, I will have to configure again for Excel. How to use the shortcuts of the English version of MS Office regardless of the Office language? Thanks

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  • Translate MSOffice menus from Chinese to English

    - by terence_laoshi
    Hi! I'm stuck in China using a Chinese language MSOffice package (Home and Student). All of the menus and system instructions are in Chinese. I know there's a pack I can buy but that's not an option for this computer and this temporary situation. Is there another way to convert from Chinese to English? OR is there a site that provides some type of tree of all the menu and system information in English. At least that might help. I've done individual searches for a couple of items but that is incredibly time consuming in order to make a simple operational change. Thanks for any help.

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  • How can I force my browser to search Google in English?

    - by Tom Wijsman
    I'm too bored of seeing sites like Google and such show up in my native language, I would rather like them to be in English. Yet, I have to explicitly change the URL to .com and en and that kind of parameters in order for them to show up in English. Can I somehow force this? So, how is Google configured? However, it is set to English on the site itself so it has to be my browser: Then, how does my browser land up on non-english pages, like Google? It usually shows up in non-English when I'm performing a search, which uses: {google:baseURL}search?{google:RLZ}{google:acceptedSuggestion}{google:originalQueryForSuggestion}{google:searchFieldtrialParameter}{google:instantFieldTrialGroupParameter}sourceid=chrome&ie={inputEncoding}&q=%s When performing a search, it fills these variables in with non-english values. How can I tell my browser to fill these in with the English values? My Google Chrome options give preference to English:

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  • How can I install another locale for Firefox?

    - by mfn
    I've installed FF 3.6.3 on a multi-user system with the German language; however I'ld like to have everything in English (interface, etc.) for my user without installing a separate version of FF in english. I've found the setting general.useragent.locale and an extesion, Quick locale switcher, but I don't actually understand where to get the locale from (en_US in my case, I guess). I found pointers directing me to the offical FTP release server with the hint to download the appropriate locale XPI, e.g. from http://releases.mozilla.org/pub/mozilla.org/firefox/releases/3.6.3/win32/en-US/ , however there's none.

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  • Intonation issues in office 2007 and internet explorer

    - by Souvlaki
    We were brought a laptop with Windows 7 Home Premium setup for greek language speakers. The installed languages and keyboards are: English (US), as default, and Greek. There is also installed Microsoft Office 2007 greek and Internet Explorer 9.0.8112.16421 greek. When the user tries to write intonated letters such as "?, ?" in office or the IE, instead of the correct letter the result is: ``a and not ? Do you need any other information on the system or what are the suggestions to search for the cause of this problem?

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  • Why does Windows 7 always automatically change the input or keyboard language?

    - by B-Ball
    I am wondering why Windows 7 always automatically changes my input or keyboard language. I've a notebook with an integrated QWERTY keyboard English (United States). Traveling, I use that one but, additionally, I've my own as well as a much better keyboard at home which is a QWERTZ keyboard German (Germany). Thus, being at home, I'd like to use my QWERTZ keyboard. Unfortunately, Windows 7 does not play along at this one. Every time, I start up my notebook, it is usually set to English (United States) but that's not the problem. In case, I'd use my notebook QWERTY keyboard English (United States), that's fine. However, if I start up my notebook and I'd like to use my QWERTZ keyboard German (Germany), I usually press ALT + Left Shift in order to switch from English (United States) to German (Germany) and Windows 7 switches the input language but only for the program that is currently open. If my input language is set to German (Germany) and I, e.g., open NotePad, Windows 7 automatically switches my input language to English (United States). This is very annoying since I've to change the input or keyboard language to German (Germany) every time I open up a new program. Why doesn't Windows 7 stay with one input language if I changed it manually by pressing ALT + Left Shift? Why doesn't the manual change of the input or keyboard language apply for the whole Windows 7? Why does it only affect the currently opened program? Since I've two keyboards with two different layouts, I seriously need to have both of the keyboards languages installed. I tried both of the below settings in order to find a solution for my problem. Currently, I am using the first option, two input languages. First option: two input languages: Second option: two keyboard languages:

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  • 3D Ball Physics Theory: collision response on ground and against walls?

    - by David
    I'm really struggling to get a strong grasp on how I should be handling collision response in a game engine I'm building around a 3D ball physics concept. Think Monkey Ball as an example of the type of gameplay. I am currently using sphere-to-sphere broad phase, then AABB to OBB testing (the final test I am using right now is one that checks if one of the 8 OBB points crosses the planes of the object it is testing against). This seems to work pretty well, and I am getting back: Plane that object is colliding against (with a point on the plane, the plane's normal, and the exact point of intersection. I've tried what feels like dozens of different high-level strategies for handling these collisions, without any real success. I think my biggest problem is understanding how to handle collisions against walls in the x-y axes (left/right, front/back), which I want to have elasticity, and the ground (z-axis) where I want an elastic reaction if the ball drops down, but then for it to eventually normalize and be kept "on the ground" (not go into the ground, but also not continue bouncing). Without kluging something together, I'm positive there is a good way to handle this, my theories just aren't getting me all the way there. For physics modeling and movement, I am trying to use a Euler based setup with each object maintaining a position (and destination position prior to collision detection), a velocity (which is added onto the position to determine the destination position), and an acceleration (which I use to store any player input being put on the ball, as well as gravity in the z coord). Starting from when I detect a collision, what is a good way to approach the response to get the expected behavior in all cases? Thanks in advance to anyone taking the time to assist... I am grateful for any pointers, and happy to post any additional info or code if it is useful. UPDATE Based on Steve H's and eBusiness' responses below, I have adapted my collision response to what makes a lot more sense now. It was close to right before, but I didn't have all the right pieces together at the right time! I have one problem left to solve, and that is what is causing the floor collision to hit every frame. Here's the collision response code I have now for the ball, then I'll describe the last bit I'm still struggling to understand. // if we are moving in the direction of the plane (against the normal)... if (m_velocity.dot(intersection.plane.normal) <= 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Clamp z-velocity to zero if we are within a certain threshold // -- NOTE: this was an experimental idea I had to solve the "jitter" bug I'll describe below float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position + intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); The above snippet is run after a collision is detected on the ball (collider) with a collidee (floor in this case). With a dampening force of 1.8f, the ball's reflected "upward" velocity will eventually be overcome by gravity, so the ball will essentially be stuck on the floor. THIS is the problem I have now... the collision code is running every frame (since the ball's z-velocity is constantly pushing it a collision with the floor below it). The ball is not technically stuck, I can move it around still, but the movement is really goofy because the velocity and position keep getting affected adversely by the above snippet. I was experimenting with an idea to clamp the z-velocity to zero if it was "close to zero", but this didn't do what I think... probably because the very next frame the ball gets a new gravity acceleration applied to its velocity regardless (which I think is good, right?). Collisions with walls are as they used to be and work very well. It's just this last bit of "stickiness" to deal with. The camera is constantly jittering up and down by extremely small fractions too when the ball is "at rest". I'll keep playing with it... I like puzzles like this, especially when I think I'm close. Any final ideas on what I could be doing wrong here? UPDATE 2 Good news - I discovered I should be subtracting the intersection.diff from the m_position (position prior to collision). The intersection.diff is my calculation of the difference in the vector of position to destPosition from the intersection point to the position. In this case, adding it was causing my ball to always go "up" just a little bit, causing the jitter. By subtracting it, and moving that clamper for the velocity.z when close to zero to being above the dot product (and changing the test from <= 0 to < 0), I now have the following: // Clamp z-velocity to zero if we are within a certain threshold float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // if we are moving in the direction of the plane (against the normal)... float dotprod = m_velocity.dot(intersection.plane.normal); if (dotprod < 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration? // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position - intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); UpdateWorldMatrix(m_destWorldMatrix, m_destOBB, m_destPosition, false); This is MUCH better. No jitter, and the ball now "rests" at the floor, while still bouncing off the floor and walls. The ONLY thing left is that the ball is now virtually "stuck". He can move but at a much slower rate, likely because the else of my dot product test is only letting the ball move at a rate multiplied against the tRemaining... I think this is a better solution than I had previously, but still somehow not the right idea. BTW, I'm trying to journal my progress through this problem for anyone else with a similar situation - hopefully it will serve as some help, as many similar posts have for me over the years.

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  • Is there such thing as a "theory of system integration"?

    - by Jeff
    There is a plethora of different programs, servers, and in general technologies in use in organizations today. We, programmers, have lots of different tools at our disposal to help solve various different data, and communication challenges in an organization. Does anyone know if anyone has done an serious thinking about how systems are integrated? Let me give an example: Hypothetically, let's say I own a company that makes specialized suits a'la Iron Man. In the area of production, I have CAD tools, machining tools, payroll, project management, and asset management tools to name a few. I also have nice design space, where designers show off their designs on big displays, some touch, some traditional. Oh, and I also have one of these new fangled LEED Platinum buildings and it has number of different computer controlled systems, like smart window shutters that close when people are in the room, a HVAC system that adjusts depending on the number of people in the building, etc. What I want to know is if anyone has done any scientific work on trying to figure out how to hook all these pieces together, so that say my access control system is hooked to my payroll system, and my phone system allowing my never to swipe a time card, and to have my phone follow me throughout the building. This problem is also more than a technology challenge. Every technology implementation enables certain human behaviours, so the human must also be considered as a part of the system. Has anyone done any work in how effectively weave these components together? FYI: I am not trying to build a system. I want to know if anyone has thoroughly studied the process of doing a large integration project, how they develop their requirements, how they studied the human behaviors, etc.

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  • Best language on Linux to replace manual tasks that use SSH/Telnet? [on hold]

    - by Calab
    I've been tasked to create and maintain a web browser based interface to replace several of the manual tasks that we perform now. I currently have a "shakey" but working program written in Perl (2779 lines) that uses basic Expect coding, but it has some limitations that require a great deal of coding to get around. Because of this I am going to do a complete rewrite and want to do it "right" this time. My question is this... What would be the best language to use to create a web based interface to perform SSH/Telnet tasks that we would normally do manually? Keep in mind the following requirements: Runs on a CentOS Linux system v5.10 Http will be served by Apache2 This is an INTRANET site and only accessible within our organization. User load will be light. No more that 5 users accessing it at one time. perl 5.8.8, php 5.3.3, python 2.7.2 are available... Not sure what other languages to check for, or what modules might be installed in each language. The web interface will need to provide progress indicators and text output produced by the remote connection, in real time as it is generated. If we are running our process on multiple hosts, they should be in individual threads so that they can run side by side, not sequentially. I want the ability to "trap" on specific text generated by the remote host and display an alert to the user - such as when the remote host generates an error message. I would like to avoid as much client side scripting (javascript/vbscript) as I can. Most users will be on Windows PC's using Chrome or IE as a browser. Users will be downloading the resulting output so they can process it as they see fit. I currently have no experience with "Ajax" or the like. Most of my coding experience is old 6809 assembly, Visual Basic 6, and whatever I can cut/paste from online examples in various languages (hence my "shaky" Perl program) My coding environment is Eclipse for remote code editing, but I prefer stuff like UltraEdit if I can get a decent syntax file for the language I'm using. I do have su access on the server, but I'm not the only one using this server so I can't just upgrade/install blindly as I might impact other software currently running on the machine. One reason that I'm asking here, instead of searching (which I did) is that most replies were, "use language 'xyz', but you need to use an external SSH connection" - like I'm using Expect in my Perl script. Most also did not agree on what language that 'xyz' should be. ...so, after this long posting, can someone offer some advice?

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  • Python for a hobbyist programmer ( a few questions)

    - by Matt
    I'm a hobbyist programmer (only in TI-Basic before now), and after much, much, much debating with myself, I've decided to learn Python. I don't have a ton of free time to teach myself a hundred languages and all programming I do will be for personal use or for distributing to people who need them, so I decided that I needed one good, strong language to be good at. My questions: Is python powerful enough to handle most things that a typical programmer might do in his off-time? I have in mind things like complex stat generators based on user input for tabletop games, making small games, automate install processes, and build interactive websites, but probably a hundred things along those lines Does python handle networking tasks fairly well? Can python source be obscufated (mispelled I think), or is it going to be open-source by nature? The reason I ask this is because if I make something cool and distribute it, I don't want some idiot script kiddie to edit his own name in and say he wrote it And how popular is python, compared to other languages. Ideally, my language would be good and useful with help found online without extreme difficulty, but not so common that every idiot with computer knows python. I like the idea of knowing a slightly obscure language. Thanks a ton for any help you can provide.

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  • Why is VB6 still so widely used?

    - by Uri
    Note that this question is not meant to start an argument, I am genuinely curious: Back in the 90s I used to work for a large CPU maker and we were building some debuggers. All our core logic was in C++, but the GUI was made in VB6. We couldn't figure out MFC and it was too much a hassle. We glued together VB6 and C++ using COM which we created via ATL. Fast forward to 2009, having been mostly in the Java world I am looking at job boards and seeing more VB6 jobs than I expected. I genuinely thought that VB6 was extinct, especially since VB.NET supposedly solved a lot of the problems with the VB6 which at the time felt a lot like a scripting language than a true OOP language. So what happened? Why is new code still written in it? Isn't there a better way to glue C++ and VB.NET? Note that I haven't used VB.NET, I just understand that it is a much more "stricter" language than VB6 was. Even with Option Explicit or whatever it was.

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  • How large a role does subjectiveness play in programming?

    - by Bob
    I often read about the importance of readability and maintainability. Or, I read very strong opinions about which syntax features are bad or good. Or discussions about the values of certain paradigms, like OOP. Aside from that, this same question floats about in my mind whenever I read debates on SO or Meta about subjective questions. Or read questions about best practices and sometimes find myself or others disagreeing. What role does subjectiveness play within the programming realm? Sometimes I think it plays a large role. Software developers are engineers in a way, but also people. A large part of programming is dealing with code that's human readable. This is very different from Math or Physics or other disciplines with very exact and structured rules. Here the exact structure and rules are largely up in the air, changeable on a whim, and hence the amount of languages in existence. And one person may find one language very readable, and another person may find their own language the most comforting. The same with practices. One person may not like certain accepted practices. I myself find splitting classes into different files very unreadable, for instance. But, I can't say rules haven't helped in general. Certain practices have and do make life easier. And new languages have given rise to syntax and structure that make life easier. There's certainly been a progression towards code that is easier to read and maintain even given a largely diverse group of people. So maybe these things aren't as subjective as I thought. It reminds me, in a way, of UI design. Certainly it's subjective, but then there's an entire discipline involved in crafting good UI and it tends to work. Is there something non-subjective about the ideas behind maintainability, readability, and other best practices? Is there something tangible to grasp when one develops a new language or thinks of new practices?

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  • C/C++ Control Structure Limitations?

    - by STingRaySC
    I have heard of a limitation in VC++ (not sure which version) on the number of nested if statements (somewhere in the ballpark of 300). The code was of the form: if (a) ... else if (b) ... else if (c) ... ... I was surprised to find out there is a limit to this sort of thing, and that the limit is so small. I'm not looking for comments about coding practice and why to avoid this sort of thing altogether. Here's a list of things that I'd imagine could have some limitation: Number of functions in a scope (global, class, or namespace). Number of expressions in a single statement (e.g., compound conditionals). Number of cases in a switch. Number of parameters to a function. Number of classes in a single hierarchy (either inheritance or containment). What other control structures/language features have limits such as this? Do the language standards say anything about these limits (perhaps minimum requirements for an implementation)? Has anyone run into a particular language limitation like this with a particular compiler/implementation? EDIT: Please note that the above form of if statements is indeed "nested." It is equivalent to: if (a) { //... } else { if (b) { //... } else { if (c) { //... } else { //... } } }

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