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  • 7-Eleven Mobile App Powered by Oracle SOA Suite

    - by Bruce Tierney
    When you slurp that Slurpee, do you ever think about the sub 100 millisecond processing of 20 million 7-Eleven digital transactions ever day supported by Oracle SOA Suite?  Maybe next time.  Check out this impressive video of Ronald Clanton, 7-Eleven's Digital Guest Experience Program Manager, describing how 7-Eleven provides a consistent view across all the end points of over 10,000 stores and their digital entities by using Oracle SOA Suite on Oracle Exalogic.  Managed by Oracle Enterprise Manager, they were able to provision their "Rapid-Fire" Middleware as a Service (MWaaS) in only "10 minutes" and deliver on time and complete testing ahead of schedule. So what are you waiting for?  Download your Slurpee App to get your free Pillsbury Cinnamon pastry and enjoy your contribution to the 20 million messages/day.   When your done, take picture of your tongue...red or blue?  Watch the video here:

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  • All-around programming language for use on desktop and mobile devices

    - by mdm414 ZX
    Given that I am a PHP programmer and open-source is a must, what would be the best and practical programming language to use for all of the following: A desktop/cross-platform application. I've read that with HTML5, creating offline apps are possible? A web application. Android and iPhone/iPad apps. I am leaning towards using Python but I am not sure if it is possible to use it alone for all of them. There are other languages that I am also looking at like Ruby, Scala and Java. Kindly share your thoughts and experiences on this one. Thanks :-)

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  • Intel Puts Mobile CPUs on a Diet for Ultra-Thin Laptops

    <b>Hardware Central:</b> "Intel today broadened its number of ultra-low voltage processors (ULV) to include a complete range, from Celeron to Core i7, for the super-thin laptop market. This announcement builds on Intel's January introduction of laptop processors, which included only a few low-end ULV processors."

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  • Be the first in the UK to leanr about Windows Mobile 7

    - by simonsabin
    Register Now for UK Tech Days: Windows Phone 7 Series https://msevents.microsoft.com/cui/EventDetail.aspx?culture=en-GB&eventid=1032442961   Come and join us to learn how to build applications and games for Windows Phone 7 Series.   Be amongst the first in the UK to learn how to build applications and games for Windows Phone 7 Series. We’ll introduce you to the development platform and show you how to work with the Windows Phone 7 Series development tools.  Each session will ramp up your knowledge and help you become skilled in developing games and apps for Windows Phone 7.   This will be a fun and practical day of detailed Windows Phone 7 Series development sessions covering the new Windows Phone 7 Series specification, applications technologies and services.  

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  • No mobile broadband wizard with a GOBI2000

    - by XenGi
    My details: Thinkpad T410 GOBI 2000 WWAN Ubuntu 12.10 with Gnome3 In Ubnutu 12.04, Debian Squeeze and Debian Wheezy my GOBI2000 works like a charm but in Ubuntu 12.10 the connection wizard doesn't show up. I configured the card the normal way: added thnkpad ppa install gobi-loader-tp copied firmware files to /lib/firmware/gobi/ (the same files work under debian) The card is correctly recognised and my SIM is detected too. the only problem is when I try to setup a new connection the wizard doesn't start. simply nothing happens. Any idea?

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  • Mobile music playback on android phone keeps buffering

    - by ianio
    I have copied some music to a ubuntu synced folder on my karmic machine. I have the Ubuntu One android app installed on android 2.2 phone. When listening to music I get frequent breaks whilst the music is buffering, even with full signal. every other music streaming servie such as last fm and bbc player are fine. What is going wrong? mp3s should not have trouble buffering over a good 3g signal. I have set cache size to 200mb but i cant find a buffer size. Is it my mp3s? they are usually in the order of 320kb/s this is a breaker for me if there is no solution which is a massive shame as i like the principal of the software. cheers

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  • Send Free SMS From PC To Mobile

    In todays'; fast paced environment when everyone is heading a hectic life-style, people want a medium that can be effective along with cost-effective. So, it is very much necessary to find a mode that... [Author: Nisha Garg - Computers and Internet - June 02, 2010]

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  • Choosing a mobile advertising mediator over going it alone

    - by Notbad
    We have finished our first game for IOS/Android. We would like to give it away adding ads to it. I have been reading a lot about the subject but it is a bit overwhelming for starters. From what I read, it seems there are some important points to have into consideration: 1) Do as much localization as you can (target your audience with ads they could be interested for the zone they live in). 2) Do not over advertise in your application. At this moment we have decided to go with AdMob. It seems an easy option to setup for beginners and have a good set of ad networks. My question is, will we earn less for example for iAds using adMob than implementing iAds without a mediator? Are adMob paying less than others (this is what I remember for some artilces I read)?. It would be nice to hear from people with experience on this to let us light our way a bit.

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  • Enterprise Mobile Apps

    - by Sahil Malik
    SharePoint 2010 Training: more information This is one of those rare occasions when I get to write about what I’m working on in my consulting life. I’m a very lucky guy, I get to work on some very tough and challenging solutions for clients around the world. In working on such problems, I face the best challenges which help me be a better consultant. A better consultant is a better trainer. There is no substitute for real world experience. As an example, Winsmarts started working on a product with Din ERP that would bring ERP functionality into SharePoint. Not influenced by marketecture, and the only driver being success at customer, as an architect for this endeavor, I experimented with and decided against technologies such as Silverlight. We subsequently invested heavily in JavaScript when the prevalent browser was still IE6. It wasn’t easy to create an amazing amount of functionality in JavaScript, but over time we enriched the product and today we have a very compelling Read full article ....

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  • Three's mobile broadband

    - by Brian Taylor
    I've recently downloaded Ubuntu 12.10 and it seems great I just can't get my three ireland mifi dongle to work at all. When I plug it in, it only recognizes it as a storage devise. Any idea's of how establish a permanent connection to this mifi dongle? I'm in Ireland and running a Dell Inspiron 1520 with 3gb of ram and using the huawei E586 mifi device. Really want to continue using this os but is everything this complicated to get up and running on it?

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  • Mobile: Physics and movement actions

    - by meganegora
    I've been using spritekit for a while for a few small games. One thing I've noticed is that spritekit is the first game framework I've used that allows me to apply move actions to physics bodies. (without anything screwing up at least.) Are there any cross platform game frameworks I can use that allow move actions on physics bodies? Not impulses. I've used cocos2d in the past and when I tried ccmoveby on physics bodies the simulation would get totally confused. I rather not use cocos2d anyway. I'm asking because I want to make cross platform games and spritekit is iOS only.

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  • Which API for cross platform mobile audio?

    - by deft_code
    This question focuses on the API's available on phones. I'd been planning to use OpenAL in my game for maximum portability. It runs great on Linux so I can quickly develop the Game and leverage it's superior debugging tools. However I've recently heard that Android doesn't support OpenAL well. Instead they've gone with a OpenSL ES library. What I'm looking for is a free Audio library that I can use with minimal custom code on iPhone, Android, and my Linux desktop. Does such an API exists? Some extra details: The game is written in C++ with custom minimal front ends. ObjC for iPhone, Java for Android, and SFML for Desktops. I'm using OpenGL ES for portability as iPhone doesn't support the more advanced OpenGL APIs.

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