Search Results

Search found 13936 results on 558 pages for 'safe mode'.

Page 59/558 | < Previous Page | 55 56 57 58 59 60 61 62 63 64 65 66  | Next Page >

  • Jumping over a While loop in Debug mode

    - by BDotA
    Here is the scenario: I put a break point at the beginning of a method that I want to debug... at first lets say there is Part1 in this method that I want to step into/over some of the codes... good... after that there is a While loop that I am NOT interested to step into/over it, I just want to tell the debugger that Hey you yourself run this loop for 10 times and just let me move to Part2 of my code which starts after this While loop , is it possible to do this with debugging options? so something like this : BreakPoint : MyMethod { Part One of the code : Ok, lets debug it While Loop : I do not care, Do not want to debug it Part Two of the code: Yes, I want to debug it too }

    Read the article

  • XP Mode (Windows Virtual PC for Windows 7) no longer requires hardware virtualisation - hurrah !

    - by Liam Westley
    Windows Virtual PC (aka XP Mode) When XP Mode was released, it insisted on hardware virtualisation being present on your CPU and enabled in the BIOS.  Given that Windows Virtual PC was based on an improved Virtual PC 2007, which provided hardware virtualisation as a user selectable option, I did wonder why on earth Microsoft thought this was a good idea.  Not only do many people not have a CPU with hardware virtualisation support, some manufacturers don't provide a BIOS option to enable this setting, especially on laptops - yes Sony, Toshiba and Acer, I'm looking at you. Dumb and dumber This issue became a double whammy; not only was Microsoft a bit dumb on not supporting Windows Virtual PC without hardware virtualisation, your hardware manufacturer was also dumb in not supporting the option in the BIOS. Microsoft update to Windows Virtual PC Belatedly, Microsoft has seen the problem with this hardware virtualisation requirement and has now released a new version of Windows Virtual PC that works without hardware virtualisation.  This is really good news for those with older (or limited) CPUs and rubbish BIOS firmware. You can details of how to download the new versions of XP Mode here, http://blogs.msdn.com/virtual_pc_guy/archive/2010/03/18/windows-virtual-pc-no-hardware-virtualization-update-now-available-for-download.aspx And there is also an explanation of why the hardware virtualisation requirement was in place for previous releases, http://blogs.msdn.com/virtual_pc_guy/archive/2010/03/18/windows-virtual-pc-now-without-the-need-for-hardware-virtualization.aspx

    Read the article

  • Will BIOS boot mode Ubuntu install be able to boot when firmware "Fast Boot" is "Ultra Fast"?

    - by Pro Backup
    I have an AsRock mainboard with UEFI BIOS P1.50 02/14/2014. The firmware "Fast Boot" option is set to "Fast", Boot Option #1 is set to "AHCI P4: OCZ-VERT...": this is BIOS not UEFI boot. This boot disk has an MBR partitioning scheme (# parted -l | grep Partition\ Table:). Therefore Ubuntu 14.04 is installed in BIOS/CMS (Grub-PC) mode. The Ubuntu boot process ends in a text console (no GUI). There is no external graphics card in use. The stock Ubuntu kernel is replaced with Ubuntu supplied mainline 3.16.0-031600rc6-generic. dmesg outputs lines containing BIOS, like: SMBIOS 2.7 present Calgary: detecting Calgary via BIOS EBDA area Calgary: Unable to locate Rio Grande table in EBDA - bailing! [Firmware Bug]: ACPI: BIOS _OSI(Linux) query ignored BIOS EDD facility v0.16 2004-Jun-25, 0 devices found The ASRock BIOS it selves display this help text for "Ultra Fast - Fast Boot": Ultra Fast mode is only supported by Windows 8 and the VBIOS must support UEFI GOP if you are using an external graphics card. Please notice that Ultra Fast mode will boot so fast that the only way to enter this UEFI Setup Utility is to Clear CMOS or run the Restart to UEFI utility in Windows. Assumptions: I suspect after changing UEFI setting "Fast Boot" to "Ultra Fast" that the machine will no longer boot into Ubuntu's console. I expect when first exchanging "Grub-pc" with "Grub-efi", that the machine will still be able to boot to a grub menu (thus allowing to change the "Fast Boot" setting back to "Fast" without clearing CMOS). Are these two "Fast Boot" assumptions correct, and/or, may I expect Ubuntu 14.04 running mainline kernel 3.16rc6 and Grub-efi to still boot to console after enabling UEFI Ultra Fast Boot?

    Read the article

  • Should I use mod_wsgi embedded mode if I have full control of Apache?

    - by mgibsonbr
    I'm managing a bunch of sites and applications in a shared hosting, using Django via mod_wsgi. I had planned to use daemon mode from the beginning (to avoid restart problems), but ended up purchasing a plan that allows me to run a dedicated Apache instance. I kept using daemon mode for convenience, but I'm afraid it's consuming more server resources than it should (I have different projects for each site, each with its own process and process group), so I'm considering switching to embedded mode. Would that be a sensible thing to do? I'd still be able to restart Apache anytime I need to, and I wouldn't need so many child processes and sockets (so I hope the resource usage would decrease). But I'm unsure whether or not doing so would make it more difficult to manage those sites (if I need to update one, I have to restart all) or maybe the applications won't be properly isolated from one another. Are these problems really significant (or only a minor nuisance), are there other drawbacks I coudn't foresee? I'm looking for advice in any aspect of this setup - mainainability, performance, security etc. Tips for improving the current setup are also welcome (I know how to correctly configure a basic mod_wsgi setup, but I'm clueless about sensible values for threads, processes etc).

    Read the article

  • How to write code that communicates with an accelerator in the real address space (real mode)?

    - by ysap
    This is a preliminary question for the issue, where I was asked to program a host-accelerator program on an embedded system we are building. The system is comprised of (among the standard peripherals) an ARM core and an accelerator processor. Both processors access the system bus via their bus interfaces, and share the same 32-bit global physical memory space. Both share access to the system's DRAM through the system bus. (The computer concept is similar to Beagleboard/raspberry Pie, but with a specialized accelerator added) The accelerator has its own internal memory (SRAM) which is exposed to the system and occupies a portion of the global address space (as opposed to how a graphics card would talk to teh CPU via a "small" aperture in the system memory space). On the ARM core (the host) we plan on running Ubuntu 12.04. The mode of operation of communicating between the processors should be that the host issues memory transactions on the system bus that are targeted at the accelerator internal memory. As far as my understanding goes, if I write a program for the host that simply writes to the physical address of the accelerator, most chances are that the program will crash due to a segmentation violation. So, I assume that I need some way of communicating with the device in real mode. What is the easiest way to achieve this mode of operation?

    Read the article

  • Is text-only mode a saving or a problem for battery savings?

    - by Robottinosino
    A friend is flying to the US from Europe and asked me a very thought-provoking question, which I am not remotely able to answer with substance so I am asking it here: How to absolutely maximise battery life on an Ubuntu (laptop) install? do not rush to mark this as duplicate, there is an important point here: does -GNOME- help or worsen battery life? Let me provide some context: The only task he needs to perform is: edit text files in Vim. He is unsure whether running GNOME will drain his battery life more or actually save him some battery life given the smarts of GNOME's power management features like "switch this peripheral to -power save- after X minutes..." (GNOME might just be a configuration front-end for settings that are governed by command-line utils for all I know?) He could perfectly well boot the system in text-only mode and use the automatic 6 virtual consoles for his needs, if that's a saving at all over running tmux (I think so because of all the smart buffering/history/etc the latter does by default?) Exactly how would you advise him to run his laptop during his flight? What I told him already: power off WiFi in the BIOS, not from the "GUI" power off Bluetooth switch off the courtesy light and use low monitor brightness play music off of his phone, not mp3blaster do not use his tiny portable mouse (and do not attach any other USB gimmicks like "screen light", etc) stop development services he will not be using, especially apache2, tomcat, dovecot, postgresql, etc. Potentially: - switch off his cron jobs? (he does an rsync + tar + 7za of his "work in progress" every so often) I think the above is standard stuff one could get off StackExchange, and with many duplicates... the core of this question is, I think: __ will running Ubuntu in text-only mode be a saving in terms of battery life or a problem? why? (provide some technical arguments) __ I think it will be a saving but I am also scared about "other things" detecting and enabling advanced chipset power management features only when some services are started.. and fear these "services" may be off in text-only mode?

    Read the article

  • org-sort multi: date/time (?d ?t) | priority (?p) | title (?a)

    - by lawlist
    Is anyone aware of an org-sort function / modification that can refile / organize a group of TODO so that it sorts them by three (3) criteria: first sort by due date, second sort by priority, and third sort by by title of the task? EDIT: I believe that org-sort by deadline (?d) has a bug that cannot properly handle undated tasks. I am working on a workaround (i.e., moving the undated todo to a different heading before the deadline (?d) sort occurs), but perhaps the best thing to do would be to try and fix the original sorting function. Development of the workaround can be found in this thread (i.e., moving the undated tasks to a different heading in one fell swoop): How to automate org-refile for multiple todo EDIT: Apparently, the following code (ancient history) that I found on the internet was eventually modified and included as a part of org-sort-entries. Unfortunately, undated todo are not properly sorted when sorting by deadline -- i.e., they are mixed in with the dated todo. ;; multiple sort (defun org-sort-multi (&rest sort-types) "Multiple sorts on a certain level of an outline tree, or plain list items. SORT-TYPES is a list where each entry is either a character or a cons pair (BOOL . CHAR), where BOOL is whether or not to sort case-sensitively, and CHAR is one of the characters defined in `org-sort-entries-or-items'. Entries are applied in back to front order. Example: To sort first by TODO status, then by priority, then by date, then alphabetically (case-sensitive) use the following call: (org-sort-multi '(?d ?p ?t (t . ?a)))" (interactive) (dolist (x (nreverse sort-types)) (when (char-valid-p x) (setq x (cons nil x))) (condition-case nil (org-sort-entries (car x) (cdr x)) (error nil)))) ;; sort current level (defun lawlist-sort (&rest sort-types) "Sort the current org level. SORT-TYPES is a list where each entry is either a character or a cons pair (BOOL . CHAR), where BOOL is whether or not to sort case-sensitively, and CHAR is one of the characters defined in `org-sort-entries-or-items'. Entries are applied in back to front order. Defaults to \"?o ?p\" which is sorted by TODO status, then by priority" (interactive) (when (equal mode-name "Org") (let ((sort-types (or sort-types (if (or (org-entry-get nil "TODO") (org-entry-get nil "PRIORITY")) '(?d ?t ?p) ;; date, time, priority '((nil . ?a)))))) (save-excursion (outline-up-heading 1) (let ((start (point)) end) (while (and (not (bobp)) (not (eobp)) (<= (point) start)) (condition-case nil (outline-forward-same-level 1) (error (outline-up-heading 1)))) (unless (> (point) start) (goto-char (point-max))) (setq end (point)) (goto-char start) (apply 'org-sort-multi sort-types) (goto-char end) (when (eobp) (forward-line -1)) (when (looking-at "^\\s-*$") ;; (delete-line) ) (goto-char start) ;; (dotimes (x ) (org-cycle)) ))))) EDIT: Here is a more modern version of multi-sort, which is likely based upon further development of the above-code: (defun org-sort-all () (interactive) (save-excursion (goto-char (point-min)) (while (re-search-forward "^\* " nil t) (goto-char (match-beginning 0)) (condition-case err (progn (org-sort-entries t ?a) (org-sort-entries t ?p) (org-sort-entries t ?o) (forward-line)) (error nil))) (goto-char (point-min)) (while (re-search-forward "\* PROJECT " nil t) (goto-char (line-beginning-position)) (ignore-errors (org-sort-entries t ?a) (org-sort-entries t ?p) (org-sort-entries t ?o)) (forward-line)))) EDIT: The best option will be to fix sorting of deadlines (?d) so that undated todo are moved to the bottom of the outline, instead of mixed in with the dated todo. Here is an excerpt from the current org.el included within Emacs Trunk (as of July 1, 2013): (defun org-sort (with-case) "Call `org-sort-entries', `org-table-sort-lines' or `org-sort-list'. Optional argument WITH-CASE means sort case-sensitively." (interactive "P") (cond ((org-at-table-p) (org-call-with-arg 'org-table-sort-lines with-case)) ((org-at-item-p) (org-call-with-arg 'org-sort-list with-case)) (t (org-call-with-arg 'org-sort-entries with-case)))) (defun org-sort-remove-invisible (s) (remove-text-properties 0 (length s) org-rm-props s) (while (string-match org-bracket-link-regexp s) (setq s (replace-match (if (match-end 2) (match-string 3 s) (match-string 1 s)) t t s))) s) (defvar org-priority-regexp) ; defined later in the file (defvar org-after-sorting-entries-or-items-hook nil "Hook that is run after a bunch of entries or items have been sorted. When children are sorted, the cursor is in the parent line when this hook gets called. When a region or a plain list is sorted, the cursor will be in the first entry of the sorted region/list.") (defun org-sort-entries (&optional with-case sorting-type getkey-func compare-func property) "Sort entries on a certain level of an outline tree. If there is an active region, the entries in the region are sorted. Else, if the cursor is before the first entry, sort the top-level items. Else, the children of the entry at point are sorted. Sorting can be alphabetically, numerically, by date/time as given by a time stamp, by a property or by priority. The command prompts for the sorting type unless it has been given to the function through the SORTING-TYPE argument, which needs to be a character, \(?n ?N ?a ?A ?t ?T ?s ?S ?d ?D ?p ?P ?o ?O ?r ?R ?f ?F). Here is the precise meaning of each character: n Numerically, by converting the beginning of the entry/item to a number. a Alphabetically, ignoring the TODO keyword and the priority, if any. o By order of TODO keywords. t By date/time, either the first active time stamp in the entry, or, if none exist, by the first inactive one. s By the scheduled date/time. d By deadline date/time. c By creation time, which is assumed to be the first inactive time stamp at the beginning of a line. p By priority according to the cookie. r By the value of a property. Capital letters will reverse the sort order. If the SORTING-TYPE is ?f or ?F, then GETKEY-FUNC specifies a function to be called with point at the beginning of the record. It must return either a string or a number that should serve as the sorting key for that record. Comparing entries ignores case by default. However, with an optional argument WITH-CASE, the sorting considers case as well." (interactive "P") (let ((case-func (if with-case 'identity 'downcase)) (cmstr ;; The clock marker is lost when using `sort-subr', let's ;; store the clocking string. (when (equal (marker-buffer org-clock-marker) (current-buffer)) (save-excursion (goto-char org-clock-marker) (looking-back "^.*") (match-string-no-properties 0)))) start beg end stars re re2 txt what tmp) ;; Find beginning and end of region to sort (cond ((org-region-active-p) ;; we will sort the region (setq end (region-end) what "region") (goto-char (region-beginning)) (if (not (org-at-heading-p)) (outline-next-heading)) (setq start (point))) ((or (org-at-heading-p) (condition-case nil (progn (org-back-to-heading) t) (error nil))) ;; we will sort the children of the current headline (org-back-to-heading) (setq start (point) end (progn (org-end-of-subtree t t) (or (bolp) (insert "\n")) (org-back-over-empty-lines) (point)) what "children") (goto-char start) (show-subtree) (outline-next-heading)) (t ;; we will sort the top-level entries in this file (goto-char (point-min)) (or (org-at-heading-p) (outline-next-heading)) (setq start (point)) (goto-char (point-max)) (beginning-of-line 1) (when (looking-at ".*?\\S-") ;; File ends in a non-white line (end-of-line 1) (insert "\n")) (setq end (point-max)) (setq what "top-level") (goto-char start) (show-all))) (setq beg (point)) (if (>= beg end) (error "Nothing to sort")) (looking-at "\\(\\*+\\)") (setq stars (match-string 1) re (concat "^" (regexp-quote stars) " +") re2 (concat "^" (regexp-quote (substring stars 0 -1)) "[ \t\n]") txt (buffer-substring beg end)) (if (not (equal (substring txt -1) "\n")) (setq txt (concat txt "\n"))) (if (and (not (equal stars "*")) (string-match re2 txt)) (error "Region to sort contains a level above the first entry")) (unless sorting-type (message "Sort %s: [a]lpha [n]umeric [p]riority p[r]operty todo[o]rder [f]unc [t]ime [s]cheduled [d]eadline [c]reated A/N/P/R/O/F/T/S/D/C means reversed:" what) (setq sorting-type (read-char-exclusive)) (and (= (downcase sorting-type) ?f) (setq getkey-func (org-icompleting-read "Sort using function: " obarray 'fboundp t nil nil)) (setq getkey-func (intern getkey-func))) (and (= (downcase sorting-type) ?r) (setq property (org-icompleting-read "Property: " (mapcar 'list (org-buffer-property-keys t)) nil t)))) (message "Sorting entries...") (save-restriction (narrow-to-region start end) (let ((dcst (downcase sorting-type)) (case-fold-search nil) (now (current-time))) (sort-subr (/= dcst sorting-type) ;; This function moves to the beginning character of the "record" to ;; be sorted. (lambda nil (if (re-search-forward re nil t) (goto-char (match-beginning 0)) (goto-char (point-max)))) ;; This function moves to the last character of the "record" being ;; sorted. (lambda nil (save-match-data (condition-case nil (outline-forward-same-level 1) (error (goto-char (point-max)))))) ;; This function returns the value that gets sorted against. (lambda nil (cond ((= dcst ?n) (if (looking-at org-complex-heading-regexp) (string-to-number (match-string 4)) nil)) ((= dcst ?a) (if (looking-at org-complex-heading-regexp) (funcall case-func (match-string 4)) nil)) ((= dcst ?t) (let ((end (save-excursion (outline-next-heading) (point)))) (if (or (re-search-forward org-ts-regexp end t) (re-search-forward org-ts-regexp-both end t)) (org-time-string-to-seconds (match-string 0)) (org-float-time now)))) ((= dcst ?c) (let ((end (save-excursion (outline-next-heading) (point)))) (if (re-search-forward (concat "^[ \t]*\\[" org-ts-regexp1 "\\]") end t) (org-time-string-to-seconds (match-string 0)) (org-float-time now)))) ((= dcst ?s) (let ((end (save-excursion (outline-next-heading) (point)))) (if (re-search-forward org-scheduled-time-regexp end t) (org-time-string-to-seconds (match-string 1)) (org-float-time now)))) ((= dcst ?d) (let ((end (save-excursion (outline-next-heading) (point)))) (if (re-search-forward org-deadline-time-regexp end t) (org-time-string-to-seconds (match-string 1)) (org-float-time now)))) ((= dcst ?p) (if (re-search-forward org-priority-regexp (point-at-eol) t) (string-to-char (match-string 2)) org-default-priority)) ((= dcst ?r) (or (org-entry-get nil property) "")) ((= dcst ?o) (if (looking-at org-complex-heading-regexp) (- 9999 (length (member (match-string 2) org-todo-keywords-1))))) ((= dcst ?f) (if getkey-func (progn (setq tmp (funcall getkey-func)) (if (stringp tmp) (setq tmp (funcall case-func tmp))) tmp) (error "Invalid key function `%s'" getkey-func))) (t (error "Invalid sorting type `%c'" sorting-type)))) nil (cond ((= dcst ?a) 'string<) ((= dcst ?f) compare-func) ((member dcst '(?p ?t ?s ?d ?c)) '<))))) (run-hooks 'org-after-sorting-entries-or-items-hook) ;; Reset the clock marker if needed (when cmstr (save-excursion (goto-char start) (search-forward cmstr nil t) (move-marker org-clock-marker (point)))) (message "Sorting entries...done"))) (defun org-do-sort (table what &optional with-case sorting-type) "Sort TABLE of WHAT according to SORTING-TYPE. The user will be prompted for the SORTING-TYPE if the call to this function does not specify it. WHAT is only for the prompt, to indicate what is being sorted. The sorting key will be extracted from the car of the elements of the table. If WITH-CASE is non-nil, the sorting will be case-sensitive." (unless sorting-type (message "Sort %s: [a]lphabetic, [n]umeric, [t]ime. A/N/T means reversed:" what) (setq sorting-type (read-char-exclusive))) (let ((dcst (downcase sorting-type)) extractfun comparefun) ;; Define the appropriate functions (cond ((= dcst ?n) (setq extractfun 'string-to-number comparefun (if (= dcst sorting-type) '< '>))) ((= dcst ?a) (setq extractfun (if with-case (lambda(x) (org-sort-remove-invisible x)) (lambda(x) (downcase (org-sort-remove-invisible x)))) comparefun (if (= dcst sorting-type) 'string< (lambda (a b) (and (not (string< a b)) (not (string= a b))))))) ((= dcst ?t) (setq extractfun (lambda (x) (if (or (string-match org-ts-regexp x) (string-match org-ts-regexp-both x)) (org-float-time (org-time-string-to-time (match-string 0 x))) 0)) comparefun (if (= dcst sorting-type) '< '>))) (t (error "Invalid sorting type `%c'" sorting-type))) (sort (mapcar (lambda (x) (cons (funcall extractfun (car x)) (cdr x))) table) (lambda (a b) (funcall comparefun (car a) (car b))))))

    Read the article

  • How to configure emacs by using this file?

    - by Andy Leman
    From http://public.halogen-dg.com/browser/alex-emacs-settings/.emacs?rev=1346 I got: (setq load-path (cons "/home/alex/.emacs.d/" load-path)) (setq load-path (cons "/home/alex/.emacs.d/configs/" load-path)) (defconst emacs-config-dir "~/.emacs.d/configs/" "") (defun load-cfg-files (filelist) (dolist (file filelist) (load (expand-file-name (concat emacs-config-dir file))) (message "Loaded config file:%s" file) )) (load-cfg-files '("cfg_initsplit" "cfg_variables_and_faces" "cfg_keybindings" "cfg_site_gentoo" "cfg_conf-mode" "cfg_mail-mode" "cfg_region_hooks" "cfg_apache-mode" "cfg_crontab-mode" "cfg_gnuserv" "cfg_subversion" "cfg_css-mode" "cfg_php-mode" "cfg_tramp" "cfg_killbuffer" "cfg_color-theme" "cfg_uniquify" "cfg_tabbar" "cfg_python" "cfg_ack" "cfg_scpaste" "cfg_ido-mode" "cfg_javascript" "cfg_ange_ftp" "cfg_font-lock" "cfg_default_face" "cfg_ecb" "cfg_browser" "cfg_orgmode" ; "cfg_gnus" ; "cfg_cyrillic" )) ; enable disabled advanced features (put 'downcase-region 'disabled nil) (put 'scroll-left 'disabled nil) (put 'upcase-region 'disabled nil) ; narrow cursor ;(setq-default cursor-type 'hbar) (cua-mode) ; highlight current line (global-hl-line-mode 1) ; AV: non-aggressive scrolling (setq scroll-conservatively 100) (setq scroll-preserve-screen-position 't) (setq scroll-margin 0) (custom-set-variables ;; custom-set-variables was added by Custom. ;; If you edit it by hand, you could mess it up, so be careful. ;; Your init file should contain only one such instance. ;; If there is more than one, they won't work right. '(ange-ftp-passive-host-alist (quote (("redbus2.chalkface.com" . "on") ("zope.halogen-dg.com" . "on") ("85.119.217.50" . "on")))) '(blink-cursor-mode nil) '(browse-url-browser-function (quote browse-url-firefox)) '(browse-url-new-window-flag t) '(buffers-menu-max-size 30) '(buffers-menu-show-directories t) '(buffers-menu-show-status nil) '(case-fold-search t) '(column-number-mode t) '(cua-enable-cua-keys nil) '(user-mail-address "[email protected]") '(cua-mode t nil (cua-base)) '(current-language-environment "UTF-8") '(file-name-shadow-mode t) '(fill-column 79) '(grep-command "grep --color=never -nHr -e * | grep -v .svn --color=never") '(grep-use-null-device nil) '(inhibit-startup-screen t) '(initial-frame-alist (quote ((width . 80) (height . 40)))) '(initsplit-customizations-alist (quote (("tabbar" "configs/cfg_tabbar.el" t) ("ecb" "configs/cfg_ecb.el" t) ("ange\\-ftp" "configs/cfg_ange_ftp.el" t) ("planner" "configs/cfg_planner.el" t) ("dired" "configs/cfg_dired.el" t) ("font\\-lock" "configs/cfg_font-lock.el" t) ("speedbar" "configs/cfg_ecb.el" t) ("muse" "configs/cfg_muse.el" t) ("tramp" "configs/cfg_tramp.el" t) ("uniquify" "configs/cfg_uniquify.el" t) ("default" "configs/cfg_font-lock.el" t) ("ido" "configs/cfg_ido-mode.el" t) ("org" "configs/cfg_orgmode.el" t) ("gnus" "configs/cfg_gnus.el" t) ("nnmail" "configs/cfg_gnus.el" t)))) '(ispell-program-name "aspell") '(jabber-account-list (quote (("[email protected]")))) '(jabber-nickname "AVK") '(jabber-password nil) '(jabber-server "halogen-dg.com") '(jabber-username "alex") '(remember-data-file "~/Plans/remember.org") '(safe-local-variable-values (quote ((dtml-top-element . "body")))) '(save-place t nil (saveplace)) '(scroll-bar-mode (quote right)) '(semantic-idle-scheduler-idle-time 432000) '(show-paren-mode t) '(svn-status-hide-unmodified t) '(tool-bar-mode nil nil (tool-bar)) '(transient-mark-mode t) '(truncate-lines f) '(woman-use-own-frame nil)) ; ?? ????? ??????? y ??? n? (fset 'yes-or-no-p 'y-or-n-p) (custom-set-faces ;; custom-set-faces was added by Custom. ;; If you edit it by hand, you could mess it up, so be careful. ;; Your init file should contain only one such instance. ;; If there is more than one, they won't work right. '(compilation-error ((t (:foreground "tomato" :weight bold)))) '(cursor ((t (:background "red1")))) '(custom-variable-tag ((((class color) (background dark)) (:inherit variable-pitch :foreground "DarkOrange" :weight bold)))) '(hl-line ((t (:background "grey24")))) '(isearch ((t (:background "orange" :foreground "black")))) '(message-cited-text ((((class color) (background dark)) (:foreground "SandyBrown")))) '(message-header-name ((((class color) (background dark)) (:foreground "DarkGrey")))) '(message-header-other ((((class color) (background dark)) (:foreground "LightPink2")))) '(message-header-subject ((((class color) (background dark)) (:foreground "yellow2")))) '(message-separator ((((class color) (background dark)) (:foreground "thistle")))) '(region ((t (:background "brown")))) '(tooltip ((((class color)) (:inherit variable-pitch :background "IndianRed1" :foreground "black"))))) The above is a python emacs configure file. Where should I put it to use it? And, are there any other changes I need to make?

    Read the article

  • Is it safe to use any USB charger for charging any USB device?

    - by Vineet Menon
    I have an apple USB AC charger which is rated to provide 5V, 1A output and a Sony mp3 player NWZ B143F. I don't know the spec of Sony audio player. But I have another mp3 player from Transcend which is rated to take 5V, 1A input voltage. So, is it safe to assume that Sony or for that matter any mainstream mp3 player would take 5V, 1A as input? Is it safe to use the apple charger with Sony mp3 player?

    Read the article

  • How can I tell if Windows is running in Safe Mode?

    - by cwd
    I have a Windows server that will sometimes reboot into safe mode after updates. I'm working on that issue but what I'd really like to know is how can I check to see if Windows is running in safe mode or not. Ideally I would like to incorporate it into a script that would send a passive check to our Nagios box with the status. Is there some environmental variable I can use or some way to get this information via the command line?

    Read the article

  • Handlers returns 404 error on IIS7.5 integrated pipeline

    - by er-v
    <httpHandlers> <add path="ajaxpro/*.ashx" verb="POST,GET" type="AjaxPro.AjaxHandlerFactory, AjaxPro.2" /> <add path="Reserved.ReportViewerWebControl.axd" verb="*" type="Microsoft.Reporting.WebForms.HttpHandler, Microsoft.ReportViewer.WebForms, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" validate="false" /> <remove verb="*" path="*.asmx" /> <add verb="*" path="*.asmx" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add verb="*" path="*_AppService.axd" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add verb="GET,HEAD" path="ScriptResource.axd" validate="false" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> </httpHandlers> Hello to everybody. I have the problen whith iis7.5 in integrated mode. When I use it in classic mode handlers that presented above work fine, but if I switch to the integrated pipeline - all requests that should be handled return 404 error. Why?

    Read the article

  • C#/.NET Little Wonders: The Concurrent Collections (1 of 3)

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In the next few weeks, we will discuss the concurrent collections and how they have changed the face of concurrent programming. This week’s post will begin with a general introduction and discuss the ConcurrentStack<T> and ConcurrentQueue<T>.  Then in the following post we’ll discuss the ConcurrentDictionary<T> and ConcurrentBag<T>.  Finally, we shall close on the third post with a discussion of the BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. A brief history of collections In the beginning was the .NET 1.0 Framework.  And out of this framework emerged the System.Collections namespace, and it was good.  It contained all the basic things a growing programming language needs like the ArrayList and Hashtable collections.  The main problem, of course, with these original collections is that they held items of type object which means you had to be disciplined enough to use them correctly or you could end up with runtime errors if you got an object of a type you weren't expecting. Then came .NET 2.0 and generics and our world changed forever!  With generics the C# language finally got an equivalent of the very powerful C++ templates.  As such, the System.Collections.Generic was born and we got type-safe versions of all are favorite collections.  The List<T> succeeded the ArrayList and the Dictionary<TKey,TValue> succeeded the Hashtable and so on.  The new versions of the library were not only safer because they checked types at compile-time, in many cases they were more performant as well.  So much so that it's Microsoft's recommendation that the System.Collections original collections only be used for backwards compatibility. So we as developers came to know and love the generic collections and took them into our hearts and embraced them.  The problem is, thread safety in both the original collections and the generic collections can be problematic, for very different reasons. Now, if you are only doing single-threaded development you may not care – after all, no locking is required.  Even if you do have multiple threads, if a collection is “load-once, read-many” you don’t need to do anything to protect that container from multi-threaded access, as illustrated below: 1: public static class OrderTypeTranslator 2: { 3: // because this dictionary is loaded once before it is ever accessed, we don't need to synchronize 4: // multi-threaded read access 5: private static readonly Dictionary<string, char> _translator = new Dictionary<string, char> 6: { 7: {"New", 'N'}, 8: {"Update", 'U'}, 9: {"Cancel", 'X'} 10: }; 11:  12: // the only public interface into the dictionary is for reading, so inherently thread-safe 13: public static char? Translate(string orderType) 14: { 15: char charValue; 16: if (_translator.TryGetValue(orderType, out charValue)) 17: { 18: return charValue; 19: } 20:  21: return null; 22: } 23: } Unfortunately, most of our computer science problems cannot get by with just single-threaded applications or with multi-threading in a load-once manner.  Looking at  today's trends, it's clear to see that computers are not so much getting faster because of faster processor speeds -- we've nearly reached the limits we can push through with today's technologies -- but more because we're adding more cores to the boxes.  With this new hardware paradigm, it is even more important to use multi-threaded applications to take full advantage of parallel processing to achieve higher application speeds. So let's look at how to use collections in a thread-safe manner. Using historical collections in a concurrent fashion The early .NET collections (System.Collections) had a Synchronized() static method that could be used to wrap the early collections to make them completely thread-safe.  This paradigm was dropped in the generic collections (System.Collections.Generic) because having a synchronized wrapper resulted in atomic locks for all operations, which could prove overkill in many multithreading situations.  Thus the paradigm shifted to having the user of the collection specify their own locking, usually with an external object: 1: public class OrderAggregator 2: { 3: private static readonly Dictionary<string, List<Order>> _orders = new Dictionary<string, List<Order>>(); 4: private static readonly _orderLock = new object(); 5:  6: public void Add(string accountNumber, Order newOrder) 7: { 8: List<Order> ordersForAccount; 9:  10: // a complex operation like this should all be protected 11: lock (_orderLock) 12: { 13: if (!_orders.TryGetValue(accountNumber, out ordersForAccount)) 14: { 15: _orders.Add(accountNumber, ordersForAccount = new List<Order>()); 16: } 17:  18: ordersForAccount.Add(newOrder); 19: } 20: } 21: } Notice how we’re performing several operations on the dictionary under one lock.  With the Synchronized() static methods of the early collections, you wouldn’t be able to specify this level of locking (a more macro-level).  So in the generic collections, it was decided that if a user needed synchronization, they could implement their own locking scheme instead so that they could provide synchronization as needed. The need for better concurrent access to collections Here’s the problem: it’s relatively easy to write a collection that locks itself down completely for access, but anything more complex than that can be difficult and error-prone to write, and much less to make it perform efficiently!  For example, what if you have a Dictionary that has frequent reads but in-frequent updates?  Do you want to lock down the entire Dictionary for every access?  This would be overkill and would prevent concurrent reads.  In such cases you could use something like a ReaderWriterLockSlim which allows for multiple readers in a lock, and then once a writer grabs the lock it blocks all further readers until the writer is done (in a nutshell).  This is all very complex stuff to consider. Fortunately, this is where the Concurrent Collections come in.  The Parallel Computing Platform team at Microsoft went through great pains to determine how to make a set of concurrent collections that would have the best performance characteristics for general case multi-threaded use. Now, as in all things involving threading, you should always make sure you evaluate all your container options based on the particular usage scenario and the degree of parallelism you wish to acheive. This article should not be taken to understand that these collections are always supperior to the generic collections. Each fills a particular need for a particular situation. Understanding what each container is optimized for is key to the success of your application whether it be single-threaded or multi-threaded. General points to consider with the concurrent collections The MSDN points out that the concurrent collections all support the ICollection interface. However, since the collections are already synchronized, the IsSynchronized property always returns false, and SyncRoot always returns null.  Thus you should not attempt to use these properties for synchronization purposes. Note that since the concurrent collections also may have different operations than the traditional data structures you may be used to.  Now you may ask why they did this, but it was done out of necessity to keep operations safe and atomic.  For example, in order to do a Pop() on a stack you have to know the stack is non-empty, but between the time you check the stack’s IsEmpty property and then do the Pop() another thread may have come in and made the stack empty!  This is why some of the traditional operations have been changed to make them safe for concurrent use. In addition, some properties and methods in the concurrent collections achieve concurrency by creating a snapshot of the collection, which means that some operations that were traditionally O(1) may now be O(n) in the concurrent models.  I’ll try to point these out as we talk about each collection so you can be aware of any potential performance impacts.  Finally, all the concurrent containers are safe for enumeration even while being modified, but some of the containers support this in different ways (snapshot vs. dirty iteration).  Once again I’ll highlight how thread-safe enumeration works for each collection. ConcurrentStack<T>: The thread-safe LIFO container The ConcurrentStack<T> is the thread-safe counterpart to the System.Collections.Generic.Stack<T>, which as you may remember is your standard last-in-first-out container.  If you think of algorithms that favor stack usage (for example, depth-first searches of graphs and trees) then you can see how using a thread-safe stack would be of benefit. The ConcurrentStack<T> achieves thread-safe access by using System.Threading.Interlocked operations.  This means that the multi-threaded access to the stack requires no traditional locking and is very, very fast! For the most part, the ConcurrentStack<T> behaves like it’s Stack<T> counterpart with a few differences: Pop() was removed in favor of TryPop() Returns true if an item existed and was popped and false if empty. PushRange() and TryPopRange() were added Allows you to push multiple items and pop multiple items atomically. Count takes a snapshot of the stack and then counts the items. This means it is a O(n) operation, if you just want to check for an empty stack, call IsEmpty instead which is O(1). ToArray() and GetEnumerator() both also take snapshots. This means that iteration over a stack will give you a static view at the time of the call and will not reflect updates. Pushing on a ConcurrentStack<T> works just like you’d expect except for the aforementioned PushRange() method that was added to allow you to push a range of items concurrently. 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: // but you can also push multiple items in one atomic operation (no interleaves) 7: stack.PushRange(new [] { "Second", "Third", "Fourth" }); For looking at the top item of the stack (without removing it) the Peek() method has been removed in favor of a TryPeek().  This is because in order to do a peek the stack must be non-empty, but between the time you check for empty and the time you execute the peek the stack contents may have changed.  Thus the TryPeek() was created to be an atomic check for empty, and then peek if not empty: 1: // to look at top item of stack without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (stack.TryPeek(out item)) 5: { 6: Console.WriteLine("Top item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Stack was empty."); 11: } Finally, to remove items from the stack, we have the TryPop() for single, and TryPopRange() for multiple items.  Just like the TryPeek(), these operations replace Pop() since we need to ensure atomically that the stack is non-empty before we pop from it: 1: // to remove items, use TryPop or TryPopRange to get multiple items atomically (no interleaves) 2: if (stack.TryPop(out item)) 3: { 4: Console.WriteLine("Popped " + item); 5: } 6:  7: // TryPopRange will only pop up to the number of spaces in the array, the actual number popped is returned. 8: var poppedItems = new string[2]; 9: int numPopped = stack.TryPopRange(poppedItems); 10:  11: foreach (var theItem in poppedItems.Take(numPopped)) 12: { 13: Console.WriteLine("Popped " + theItem); 14: } Finally, note that as stated before, GetEnumerator() and ToArray() gets a snapshot of the data at the time of the call.  That means if you are enumerating the stack you will get a snapshot of the stack at the time of the call.  This is illustrated below: 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: var results = stack.GetEnumerator(); 7:  8: // but you can also push multiple items in one atomic operation (no interleaves) 9: stack.PushRange(new [] { "Second", "Third", "Fourth" }); 10:  11: while(results.MoveNext()) 12: { 13: Console.WriteLine("Stack only has: " + results.Current); 14: } The only item that will be printed out in the above code is "First" because the snapshot was taken before the other items were added. This may sound like an issue, but it’s really for safety and is more correct.  You don’t want to enumerate a stack and have half a view of the stack before an update and half a view of the stack after an update, after all.  In addition, note that this is still thread-safe, whereas iterating through a non-concurrent collection while updating it in the old collections would cause an exception. ConcurrentQueue<T>: The thread-safe FIFO container The ConcurrentQueue<T> is the thread-safe counterpart of the System.Collections.Generic.Queue<T> class.  The concurrent queue uses an underlying list of small arrays and lock-free System.Threading.Interlocked operations on the head and tail arrays.  Once again, this allows us to do thread-safe operations without the need for heavy locks! The ConcurrentQueue<T> (like the ConcurrentStack<T>) has some departures from the non-concurrent counterpart.  Most notably: Dequeue() was removed in favor of TryDequeue(). Returns true if an item existed and was dequeued and false if empty. Count does not take a snapshot It subtracts the head and tail index to get the count.  This results overall in a O(1) complexity which is quite good.  It’s still recommended, however, that for empty checks you call IsEmpty instead of comparing Count to zero. ToArray() and GetEnumerator() both take snapshots. This means that iteration over a queue will give you a static view at the time of the call and will not reflect updates. The Enqueue() method on the ConcurrentQueue<T> works much the same as the generic Queue<T>: 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5: queue.Enqueue("Second"); 6: queue.Enqueue("Third"); For front item access, the TryPeek() method must be used to attempt to see the first item if the queue.  There is no Peek() method since, as you’ll remember, we can only peek on a non-empty queue, so we must have an atomic TryPeek() that checks for empty and then returns the first item if the queue is non-empty. 1: // to look at first item in queue without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (queue.TryPeek(out item)) 5: { 6: Console.WriteLine("First item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Queue was empty."); 11: } Then, to remove items you use TryDequeue().  Once again this is for the same reason we have TryPeek() and not Peek(): 1: // to remove items, use TryDequeue. If queue is empty returns false. 2: if (queue.TryDequeue(out item)) 3: { 4: Console.WriteLine("Dequeued first item " + item); 5: } Just like the concurrent stack, the ConcurrentQueue<T> takes a snapshot when you call ToArray() or GetEnumerator() which means that subsequent updates to the queue will not be seen when you iterate over the results.  Thus once again the code below will only show the first item, since the other items were added after the snapshot. 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5:  6: var iterator = queue.GetEnumerator(); 7:  8: queue.Enqueue("Second"); 9: queue.Enqueue("Third"); 10:  11: // only shows First 12: while (iterator.MoveNext()) 13: { 14: Console.WriteLine("Dequeued item " + iterator.Current); 15: } Using collections concurrently You’ll notice in the examples above I stuck to using single-threaded examples so as to make them deterministic and the results obvious.  Of course, if we used these collections in a truly multi-threaded way the results would be less deterministic, but would still be thread-safe and with no locking on your part required! For example, say you have an order processor that takes an IEnumerable<Order> and handles each other in a multi-threaded fashion, then groups the responses together in a concurrent collection for aggregation.  This can be done easily with the TPL’s Parallel.ForEach(): 1: public static IEnumerable<OrderResult> ProcessOrders(IEnumerable<Order> orderList) 2: { 3: var proxy = new OrderProxy(); 4: var results = new ConcurrentQueue<OrderResult>(); 5:  6: // notice that we can process all these in parallel and put the results 7: // into our concurrent collection without needing any external locking! 8: Parallel.ForEach(orderList, 9: order => 10: { 11: var result = proxy.PlaceOrder(order); 12:  13: results.Enqueue(result); 14: }); 15:  16: return results; 17: } Summary Obviously, if you do not need multi-threaded safety, you don’t need to use these collections, but when you do need multi-threaded collections these are just the ticket! The plethora of features (I always think of the movie The Three Amigos when I say plethora) built into these containers and the amazing way they acheive thread-safe access in an efficient manner is wonderful to behold. Stay tuned next week where we’ll continue our discussion with the ConcurrentBag<T> and the ConcurrentDictionary<TKey,TValue>. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here.   Tweet Technorati Tags: C#,.NET,Concurrent Collections,Collections,Multi-Threading,Little Wonders,BlackRabbitCoder,James Michael Hare

    Read the article

  • Edubuntu boots in low graphics mode. with an Intel HD Graphics system

    - by user63957
    I have a HD Intel graphics card in my laptop. It was working fine the first few days with the new version Edubuntu. Now when you start, just before it goes to the part asking for the login password I think the OP means lightdm it sends me to a low graphics mode. Things I've tried: I tried Ctl+Alt+F1. Updated and installed fglrx from the terminal. All my work is all stored there. Please, if anyone knows how to fix this, tell me. Original version: hola tengo una tarjeta intel hd graphics en mi laptop estuve trabajando los primeros dias bien con la nueva version edubuntu solo que ahora cuando inicia y justo antes de que pase a la parte que me pide la contraseña me manda low graphic mode no se que hacer ya entre y le di ctr alt f1 y actualice tmb instale fglrx necesito obtener toda miinformacion todo mi trabajo esta ahi guardado, por favor si alguien sabe como solucionar este bug digame como, gracias, ciao.

    Read the article

  • Giving a Bomberman AI intelligent bomb placement

    - by Paul Manta
    I'm trying to implement an AI algorithm for Bomberman. Currently I have a working but not very smart rudimentary implementation (the current AI is overzealous in placing bombs). This is the first AI I've ever tried implementing and I'm a bit stuck. The more sophisticated algorithms I have in mind (the ones that I expect to make better decisions) are too convoluted to be good solutions. What general tips do you have for implementing a Bomberman AI? Are there radically different approaches for making the bot either more defensive or offensive? Edit: Current algorithm My current algorithm goes something like this (pseudo-code): 1) Try to place a bomb and then find a cell that is safe from all the bombs, including the one that you just placed. To find that cell, iterate over the four directions; if you can find any safe divergent cell and reach it in time (eg. if the direction is up or down, look for a cell that is found to the left or right of this path), then it's safe to place a bomb and move in that direction. 2) If you can't find and safe divergent cells, try NOT placing a bomb and look again. This time you'll only need to look for a safe cell in only one direction (you don't have to diverge from it). 3) If you still can't find a safe cell, don't do anything. for $(direction) in (up, down, left, right): place bomb at current location if (can find and reach divergent safe cell in current $(direction)): bomb = true move = $(direction) return for $(direction) in (up, down, left, right): do not place bomb at current location if (any safe cell in the current $(direction)): bomb = false move = $(direction) return else: bomb = false move = stay_put This algorithm makes the bot very trigger-happy (it'll place bombs very frequently). It doesn't kill itself, but it does have a habit of making itself vulnerable by going into dead ends where it can be blocked and killed by the other players. Do you have any suggestions on how I might improve this algorithm? Or maybe I should try something completely different? One of the problems with this algorithm is that it tends to leave the bot with very few (frequently just one) safe cells on which it can stand. This is because the bot leaves a trail of bombs behind it, as long as it doesn't kill itself. However, leaving a trail of bombs behind leaves few places where you can hide. If one of the other players or bots decide to place a bomb somewhere near you, it often happens that you have no place to hide and you die. I need a better way to decide when to place bombs.

    Read the article

  • Le mode off-line revient en force dans les Google Docs, via le HTML5 pour un accès simplifié aux documents

    Le mode off-line revient en force dans les Google Docs, via le HTML5 pour un accès simplifié aux documents Mise à jour du 08.12.2010 par Katleen Hier, lors de sa keynote évènement, Google ne s'est pas contenté de parler du très attendu netbook tournant sous Chrome OS. La firme a également fait le point sur plusieurs de ses produits, dont les Google Docs. Ces derniers voient le retour de leur mode "hors-ligne". Une fonctionnalité dont la suppression, en mai 2010, avait fait nombre de mécontents. "Ceux qui l'utilisaient seront ravis : la revoici, avec de belles améliorations rendues possibles par les derniers progrès technologiques, notamment le déploiement du HTML...

    Read the article

  • iOS 5 pourrait accélérer le fonctionnement des applications Web en plein écran en activant le moteur JavaScript Nitro pour ce mode

    iOS 5 pourrait accélérer le fonctionnement des applications Web en plein écran En activant le moteur JavaScript Nitro pour ce mode Mise à jour du 20/06/2011 par Idelways Les applications Web épinglées sur l'écran de démarrage des iDevices et fonctionnant sous Safari mobile en mode plein écran pourraient bientôt bénéficier des progrès remarquables apportés par le moteur JavaScript « Nitro » avec l'arrivée d'iOS 5, actuellement en bêta. Comme on peut s'y attendre, cette annonce pointue, néanmoins importante et en tout cas prématurée ne vient pas directement d'Apple, mais de l'un de ses (ex. ?) employé ayant dévoilé ...

    Read the article

  • Laptop sleep: How to go into S3 easily?

    - by monov
    Laptop: Fujitsu-Siemens Amilo Pi-3525 OS: Vista When my laptop is plugged in and I close the lid, it goes into S1 sleep. This means that there is still: fan noise (annoying when trying to sleep at night) lots of power consumed (so if I then unplug the laptop and toss it in the bag, by the time I'm at school it's already drained and beeping ominously). What I want is S3 sleep, it solves both problems. I've found a roundabout way to go into S3 sleep: Unplug laptop Close lid (or click Sleep in Start menu) Plug laptop back in if needed The question: How do I force Windows to use always use S3 sleep when I close the lid? One thing I've tried is: dumppo admin minsleep=s3 (dumppo from here) Afterwards running just dumppo admin confirms that minsleep has been set, but closing the lid still goes into S1. Also, after a reboot, minsleep is reset to s1. I think dumppo is incompatible with Vista... MCE Standby Tool was recommended as a Vista-compatible alternative to dumppo, but it doesn't have any effect either. I looked in the BIOS settings, but there are no settings relating to ACPI sleeps/suspends there.

    Read the article

  • How to check if Emacs is in GUI mode (and execute `tool-bar-mode` only then)?

    - by dehmann
    I have this line in my .emacs file: (tool-bar-mode 0) because I hate the toolbars in my GUI emacs (/Applications/Emacs.app/Contents/MacOS/Emacs). But when I start up my other, text-based emacs in the terminal (/opt/local/bin/emacs) it complains about that command: Symbol's function definition is void: tool-bar-mode How can I add an if condition so that it executes the tool-bar-mode command only when I'm in the GUI emacs? Thanks!

    Read the article

  • How to shrink Windows 7 XP Mode VHD files?

    - by A_M
    I'm trying to shrink a Windows 7 XP Mode VHD file with VhdResizer with little success. When I select my VHD file, it says "VhdExpand only supports fixed and dynamic VHD files". My XP Mode VHDs are dynamic files. Does anyone have any idea why it is failing? Failing that, does anyone have a process that I can use to shrink my XP mode VHD files on Windows 7 (64 bit)?

    Read the article

  • Is there a simple, safe way to trigger a GPU lockup on a susceptible computer?

    - by Abe
    Answers to my previous question, Ubuntu 12.04 froze, requiring powercycle. What should I look / grep for in the logs?, have led me to suspect that my computer is experiencing an intermittent GPU lockup. It has been happening about once a week, usually when I am using Chrome. Today it happened when I was creating a diagram on lucidchart I have a Dell Optiplex 755 with an ATI Radeon HD 2400 XT and dual monitors running in Xinerama mode. I am using 12.04 with the proprietary ATI driver installed. When the computer locks-up, I can still ssh in. And I would like to follow the instructions on reporting this provided at https://wiki.ubuntu.com/X/Troubleshooting/Freeze Is there a (safe) way to cause a GPU lockup so that I can go ahead and file a bug, rather than waiting until it happens again?

    Read the article

  • Editing multiple TODO simultaneously -- priority and/or deadine

    - by lawlist
    Can anyone please steer me in the right direction to a function that will edit multiple TODO in one fell swoop. Here are some examples: highlight a group of TODO that have deadlines and remove the dealines to make them undated. modify all priorites in a highlighted group -- e.g., #A to #D set deadlines by group and/or change deadlines by group -- e.g., move everything to a specific date, or set a specific date for each if they were undated.

    Read the article

  • How to emulate Mode 13h in a modern 3D renderer?

    - by David Gouveia
    I was indulging in nostalgia and remembered the first game I created, which used Mode 13h. This mode was really simple to work with, since it was essentially just an array of bytes with an element for each pixel on the screen (using an indexed color scheme). So I thought it might be fun to create something nowadays under these restrictions, but on modern hardware. The API could be as simple as: public class Mode13h { public byte[] VideoMemory = new byte[320 * 200]; public Color[] Palette = new Color[256]; } Now I'm wondering what would be the best way to get this data on the screen, using something like XNA / DirectX / OpenGL. The only solution I could think of was to create a texture with the same size as the VideoMemory array, write the contents of VideoMemory to it every frame, then render that texture in a full screen quad with the correct aspect ratio and using point texture filtering for that retro look. Is there a better way?

    Read the article

< Previous Page | 55 56 57 58 59 60 61 62 63 64 65 66  | Next Page >