How do I use depth testing and texture transparency together in my 2.5D world?
- by nbolton
Note: I've already found an answer (which I will post after this question) - I was just wondering if I was doing it right, or if there is a better way.
I'm making a "2.5D" isometric game using OpenGL ES (JOGL). By "2.5D", I mean that the world is 3D, but it is rendered using 2D isometric tiles.
The original problem I had to solve was that my…