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  • X server not starting up after new kernel compilation

    - by tech_learner
    I have compiled the Kernel on my 64-bit Debian XPS Studio 1340 Dell system. srikanth@debian:~ - 05:40:52 PM - $ uname -a Linux debian 2.6.32-5-amd64 #1 SMP Thu Mar 22 17:26:33 UTC 2012 x86_64 GNU/Linux Kernel version that I have used and compiled from kernel.org is 2.6.35.13 I have nvidia installed on old kernel. I got the old config and I used the same config to compile the new kernel. Everything went well and I got two debian packages ( image and headers ) which I have installed on my system. When I select the new kernel on the boot menu and I go into it, the X server is not starting up possibly because I have to "rebuild" ( not sure how to do that ) according to this link: http://www.linuxquestions.org/questions/slackware-14/x-server-not-starting-after-kernel-compilation-605265/ Can you suggest how to do the rebuild on nvidia module so that I can start x ( without seeing any blank screen or error saying nvidia module is missing ) ? PS: The link that I have used to compile the kernel is https://help.ubuntu.com/community/Kernel/Compile#Alternate_Build_Method:_The_Old-Fashioned_Debian_Way

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  • Migrating My GWB Blog Over To WordPress

    - by deadlydog
    Geeks With Blogs has been good to me, but there are too many tempting things about Word Press for me to stay with GWB.  Particularly their statistics features, and also I like that I can apply specific tags to my posts to make them easier to find in Google (and I never was able to get categories working on GWB). The one thing I don’t like about WordPress is I can’t seem to find a theme that stretches the Content area to take up the rest of the space on wide resolutions…..hopefully I’ll be able to overcome that obstacle soon though. For those who are curious as to how I actually moved all of my posts across, I ended up just using Live Writer to open my GWB posts, and then just changed it to publish to my WordPress blog.  This was fairly painless, but with my 27 posts it took probably about 2 hours of manual effort to do.  Most of the time WordPress was automatically able to copy the images over, but sometimes I had to save the pics from my GWB posts and then re-add them in Live Writer to my WordPress post.  I found another developers automated solution (in alpha mode), but opted to do it manually since I wanted to manually specify Categories and Tags on each post anyways.  The one thing I still have left to do is move the worthwhile comments across from the GWB posts to the new WordPress posts. The largest pain point was that with GWB I was using the Code Snippet Plugin for Live Writer for my source code snippets, and when they got transferred over to WordPress they looked horrible.  So I ended up finding a new Live Writer plugin called SyntaxHighlighter that looks even nicer on my posts If anybody knows of a nice WordPress theme that stretches the content area to fit the width of the screen, please let me know.  All of the themes I’ve found seem to have a max width set on them, so I end up with much wasted space on the left and right sides.  Since I post lots of code snippets, the more horizontal space the better! So if you want to continue to follow me, my blog's new home is now at https://deadlydog.wordpress.com

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  • unable remove/reinstall libxss1:amd

    - by mono
    Whenever I try to install anything (software-center or apt-get) I get an error report stating that libxss1:amd is in a "very bad inconsistent state" (translated from german) and that I should reinstall it. That would not bother me much but I am never sure if the stuff I'm trying will be working in the end. It really resists from being repaired apt-get install, apt-get remove, apt-get -f install, and all the usual suspects - nothing works. It always comes to: dpkg: Fehler beim Bearbeiten von libxss1:amd64 (--configure): Paket ist in einem sehr schlechten inkonsistenten Zustand - Sie sollten es nochmal installieren, bevor Sie die Konfiguration versuchen. Fehler traten auf beim Bearbeiten von: libxss1:amd64 E: Sub-process /usr/bin/dpkg returned an error code (1) I posted the error as is, since my translation might not be exact. But I guess you can figure from my text. I found out that this file is the X screen saver. Maybe I should kill it before handling that file. If thats so, than please tell me how. Thanks for your help, thomas

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  • windows 7 randomly shuts down. where do I find related log? so that i can identify the error

    - by kirill_igum
    during the normal use, windows 7 shuts down. sometimes it happened when I start google chrome and few times during system update. after it shuts down, I turn it back on and I get to the screen, where windows asks me if I'd like a safe or normal start. the shutdown happens regardless if i'm on a battery or cord is there a log that can tell me where the error is? it can help me to further identify the solution. my setup: I run windows 7 on thinkpad x201 tablet. i have upgraded hard drive that worked fine for the last 6 months. the system is dual boot with ubuntu. I have installed some software recently, may be that can be the problem but sophos anti-virus cannot find anything. updates are all up to date.

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  • Nifty default controls prevent the rest of my game from rendering

    - by zergylord
    I've been trying to add a basic HUD to my 2D LWJGL game using nifty gui, and while I've been successful in rendering panels and static text on top of the game, using the built-in nifty controls (e.g. an editable text field) causes the rest of my game to not render. The strange part is that I don't even have to render the gui control, merely declaring it appears to cause this problem. I'm truly lost here, so even the vaguest glimmer of hope would be appreciated :-) Some code showing the basic layout of the problem: display setup: // load default styles nifty.loadStyleFile("nifty-default-styles.xml"); // load standard controls nifty.loadControlFile("nifty-default-controls.xml"); screen = new ScreenBuilder("start") {{ layer(new LayerBuilder("baseLayer") {{ childLayoutHorizontal(); //next line causes the problem control(new TextFieldBuilder("input","asdf") {{ width("200px"); }}); }}); }}.build(nifty); nifty.gotoScreen("start"); rendering glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,WINDOW_DIMENSIONS[0],WINDOW_DIMENSIONS[1],0f); //I can remove the 2 nifty lines, and the game still won't render nifty.render(true); nifty.update(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,(float)VIEWPORT_DIMENSIONS[0],0f,(float)VIEWPORT_DIMENSIONS[1]); glTranslatef(translation[0],translation[1],0); for (Bubble bubble:bubbles){ bubble.draw(); } for (Wall wall:walls){ wall.draw(); } for(Missile missile:missiles){ missile.draw(); } for(Mob mob:mobs){ mob.draw(); } agent.draw();

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  • DVI problem with LG L204WT

    - by Holgerwa
    I have a LG L204WT which has VGA and DVI connectors. Until recently, I have used the monitor via VGA, but now I have upgraded the graphics board and switched to DVI. The problem is that each time after the computer starts, the monitor either doesn't show anything (black screen, but doesn't go into standby) or the picture is distorted. I then switch the monitor off and on several times, and at some point it starts correctly and then I can work as usual. This only happens on startup. It is one out of 3 monitors, the other two work fine. It seems to me as if the monitor is not able to synchronize on the DVI signal and either shows a distorted picture or nothing at all. There are no settings in the monitor setup that would change anything. What could be the problem?

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  • setting up a second monitor in centos

    - by Rob
    I have CentOS installed on my laptop. I hooked up my TV via VGA and it works, just not as I'd like it to. The left side (on the tv) is cut off, like the image is justified too far left. I want it to be centered, but I also want to use a different resolution. You see, I use a netbook, and thus my laptop screen is tiny, meaning some things cant fit in the same window without scrolling. I want my TV to fix that for me.

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • Collision 2D Quads

    - by Vico Pelaez
    I want to detect collision between two 2D squares, one square is static and the other one moves according to keyboard arrows. I have implemented some code, however nothing happens when they overlap each other and what I tried to achieve in the code was to detect an overlapping between them. I think I am either not understanding the concept really well or that because one of the squares is moving this is not working. Please I would really appreciate your help. Thank you! float x1=0.05 ,Y1=0.05; float x2=0.05 ,Y2=0.05; float posX1 =0.5, posY1 = 0.5; float movX2 = 0.0 , movY2 = 0.0; struct box{ int width=0.1; int heigth=0.1; }; void init(){ glClearColor(0.0, 0.0, 0.0, 0.0); glColor3f(1.0, 1.0, 1.0); } void quad1(){ glTranslatef(posX1, posY1, 0.0); glBegin(GL_POLYGON); glColor3f(0.5, 1.0, 0.5); glVertex2f(-x1, -Y1); glVertex2f(-x1, Y1); glVertex2f(x1,Y1); glVertex2f(x1,-Y1); glEnd(); } void quad2(){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); glPushMatrix(); glTranslatef(movX2, movY2, 0.0); glBegin(GL_POLYGON); glColor3f(1.5, 1.0, 0.5); glVertex2f(-x2, -Y2); glVertex2f(-x2, Y2); glVertex2f(x2,Y2); glVertex2f(x2,-Y2); glEnd(); glPopMatrix(); } void reset(){ //Reset position of square??? movX2 = 0.0; movY2 = 0.0; collisionB = false; } bool collision(box A, box B){ int leftA, leftB; int rightA, rightB; int topA, topB; int bottomA, bottomB; //Calculate the sides of box A leftA = x1; rightA = x1 + A.width; topA = Y1; bottomA = Y1 + A.heigth; //Calculate the sides of box B leftB = x2; rightB = x2 + B.width; topB = Y1; bottomB = Y1+ B.heigth ; if( bottomA <= topB ) return false; if( topA >= bottomB ) return false; if( rightA <= leftB ) return false; if( leftA >= rightB ) return false; return true; } float move_unit = 0.1; void keyboardown(int key, int x, int y) { switch (key){ case GLUT_KEY_UP: movY2 += move_unit; break; case GLUT_KEY_RIGHT: movX2 += move_unit; break; case GLUT_KEY_LEFT: movX2 -= move_unit; break; case GLUT_KEY_DOWN: movY2 -= move_unit; break; default: break; } glutPostRedisplay(); } void display(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); cuad1(); if (!collision) { cuad2(); } else{ reset(); } glFlush(); } int main(int argc, char** argv){ glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(0, 0); glutCreateWindow("Collision Practice"); glutSpecialFunc(keyboardown); glutDisplayFunc(display); init(); glutMainLoop(); }

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  • Why won't my graphics work in Ubuntu 12.04 LTS?

    - by user170974
    I'm very new to Ubuntu and to Linux in general, and took the leap and formatted my PC to Ubuntu 12.04 LTS very recently :) I seem to be having some trouble getting my graphics card to run properly, I looked over what information I could find but I still cannot get it up and running and figured this was a good place to ask for help. The information I can find on my graphics is as follows: (Terminal command) lspci outputs: 01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS880M [Mobility Radeon HD 4225/4250] 02:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Madison [Mobility Radeon HD 5650/5750 / 6530M/6550M] I tried using a mixture of the following links: How do I fix my installation of ATI Catalyst Video Driver in 12.04 LTS? What is the correct way to install ATI Catalyst Video Drivers (fglrx)? Ubuntu Precise Installation Guide But it does not seem to work, since running fglrxinfo in terminal gives: display: :0.0 screen: 0 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x301) OpenGL version string: 1.4 (2.1 Mesa 9.0.3) What am I doing wrong here? All help appreciated ;) Edit: I have tried the legacy driver from www2.ati.com/drivers/linux/amd-driver-installer-catalyst-13-4-linux-x86.x86_64.zip I also tried the guide at https://launchpad.net/~makson96/+archive/fglrx which caused the system to crash (blackscreen, no boot) Neither seemed to work. I did however reinstall ubuntu 12.04 LTS, and re-tried both with no success. Reintalling ubuntu did however fix the broken dependencies problems, etc.

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  • Twinview broken on upgrade to ubuntu 10.10

    - by mapkyca
    I have been on 9.10 for over a year on the grounds that if it ain't broke, don't fix it. However, I had a spare weekend and figured it was probably about time... I performed an upgrade to 10.4, and everything seemed to proceed smoothly, so I took the plunge and went for 10.10. Disaster. My twinview Nvidia display which had been working perfectly is now broken. On boot everything seems fine, but when X starts and the second monitor springs into life the primary winks out and switches off - almost as if its been put into an unsupported display mode. The system seems to think there's a second monitor - the nvidia logo is split across the two screens, but it can't seem to start. Things I've tried: Swapping the monitors (one is older than the other, and its definitely the port not the actual monitor) Rolling back to an old Xorg conf from prior to the upgrade Installing a non-beta driver direct from Nvidia (this seems to start both monitors but then apparently stops boot and causes the second display to 'wink'. Twinview seems non-functional, both displays are mirrors) Disabling EDID Disabling twinview, logging in and attempting to use the Nvidia config to re-detect the monitors (second monitor is falsely detected and won't go higher than 1024x768. Selecting 'apply' causes one screen to go blank and the other to display garbage) googling for about 5 hours looking for similar problems, none of the offered solutions seemed to work I'm at a loss, and it is looking very much like I'm going to have to go through a time consuming reinstall to downgrade back to the working 10.4. Any thoughts?

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  • What's normal Taskbar behavior (windows)

    - by Erik
    I'm a fairly new user to windows, and Vista is my first version. I'm a bit confused about the taskbar -- either its behaving oddly or I'm just confused, or I've broken something. When I've got a lot of windows on screen, I thought that clicking on a window's taskbar icon would bring that window to the front. I thought it had been doing that in the past, but I'm not entirely sure. When I click it, it just flashes, a second click minimized, and a third click reopens and brings it to the front. Is this normal?

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  • Managing many draw calls for dynamic objects

    - by codetiger
    We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - 50 unique Meshes. We created seperate scenenodes for each object and referring its mesh instance. But the output was very much unexpected. Menu screen: (150 tris - Just to show you the full speed rendering performance of 2 test computers) a) NVidia Quadro FX 3800 with 1GB: 1600 FPS DirectX and 2600 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 260 FPS in OpenGL Now inside the game in a test level: (160 dynamic objects counting around 10K tris): a) NVidia Quadro FX 3800 with 1GB: 45 FPS DirectX and 50 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 45 FPS in OpenGL Obviously we don't have the option of mesh batch rendering as most of the objects are dynamic. And the one big static terrain is already in single mesh buffer. To add more information, we use one 2048 png for texture for most of the dynamic objects. And our collision detection hardly and other calculations hardly make any impact on FPS. So we understood its the draw calls we make that eats up all FPS. Is there a way we can optimize the rendering, or are we missing something?

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  • Changing size of window when testing Adobe AIR mobile applications

    - by Peter
    Im making a mobile phone Android application in Flash CS 5.5. I set the width/height of the stage to 480/800 px. When I hit CTRL+ENTER to test run the application I get a window that is 480/800 px. It cannot be resized. I want to change the size of that window WITHOUT changing the stage width/height. For example if I run the APK on a mobile phone with a 1000x1000 display the flash will scale automatically to fit the 480/800 stage to the 1000x1000 screen. So it should be possible to change the window size to 1000x1000 without having to change the stage width/height. But how?

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  • Failing RAM, or something else?

    - by Thanatos
    I have a IBM Thinkpad T43, currently running Windows XP. Programs were crashing, XP was blue-screen-of-deathing, (more than usual) - it was basically unusable, but I couldn't get any informative error out of XP. I booted Ubuntu off a thumbdrive, which made it to the desktop, but as soon as I started to try to do anything, X segfaulted, along with several other services, followed quickly by kernel warnings and a kernel panic. I'm currently running Memtest86+ on this machine, which is spitting out numerous errors. (16k over 3 passes, and counting) The failing areas are numerous, and look something like this: 0001055da4 - XX.X MB, etc. The addresses that fail seem to cluster around 0-20 MB, 250MB, and, more rarely, 750MB, 1000MB, and 1200MB. However, a lot (but not all) of the failing addresses that I've seen end in XXXXXXX?da4 where the ? is a 1 or a 5. The machine has two sticks of RAM, one 512MB, one 1024 MB, the 512MB mapped to the lower addresses, the 1024 MB stick following. Is this indeed RAM failure, or should I consider other things before purchasing more RAM?

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  • Battery won't charge and BSOD: DRIVER_POWER_STATE_FAILURE

    - by JamesGecko
    I have a Dell Vostro 1510 running Windows 7. Today when I pulled my machine out of it's bag and plugged it in, the little battery light on the side blinked constantly instead of staying solid, and Windows showed a message that the battery was not charging. The battery is 3.5 years old, but it can still hold the machine in standby overnight, so I don't know why it won't charge anymore. After I have had the machine on for a while (20 minutes the first time, 40 minutes the second time), it shows a blue screen of death with the message DRIVER_POWER_STATE_FAILURE and reboots. I can deal with the battery being dead, but not with blue screens of death. Does anyone know how to fix it? Edit: Potentially relevant, this started happening after an OS update was automatically installed on Friday and Windows started nagging to reboot. The first BSOD was before the reboot; the update made a lot of registry changes when the machine came up, and the second BSOD was 40 minutes later.

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  • VirtualBox 4.0.10 is now available for download

    - by user12611829
    VirtualBox 4.0.10 has been released and is now available for download. You can get binaries for Windows, OS X (Intel Mac), Linux and Solaris hosts at http://www.virtualbox.org/wiki/Downloads The full changelog can be found here. The high points for the 4.0.10 maintenance release include .... GUI: fixed disappearing settings widgets on KDE hosts (bug #6809) Storage: fixed hang under rare circumstances with flat VMDK images Storage: a saved VM could not be restored under certain circumstances after the host kernel was updated Storage: refuse to create a medium with an invalid variant Snapshots: none of the hard disk attachments must be attached to another VM in normal mode when creating a snapshot USB: fixed occasional VM hangs with SMP guests USB: proper device detection on RHEL/OEL/CentOS 5 guests ACPI: force the ACPI timer to return monotonic values for improve behavior with SMP Linux guests RDP: fixed screen corruption under rare circumstances rdesktop-vrdp: updated to version 1.7.0 OVF: under rare circumstances some data at the end of a VMDK file was not written during export Mac OS X hosts: Lion fixes Mac OS X hosts: GNOME 3 fix Linux hosts: fixed VT-x detection on Linux 3.0 hosts Linux hosts: fixed Python 2.7 bindings in the universal Linux binaries Windows hosts: fixed leak of thread and process handles Windows Additions: fixed bug when determining the extended version of the Guest Additions Solaris Additions: fixed installation to 64-bit Solaris 10u9 guests Linux Additions: RHEL6.1/OL6.1 compile fix Linux Additions: fixed a memory leak during VBoxManage guestcontrol execute Technocrati Tags: Sun Virtualization VirtualBox var sc_project=1193495; var sc_invisible=1; var sc_security="a46f6831";

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  • BUILD 2013 Session&ndash;Alive With Activity

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/06/27/build-2013-sessionndashalive-with-activity.aspx Live tiles are what really add a ton of value to both Windows 8 and Windows Phone.  As a developer it is important that you leverage this capability in order to make your apps more informative and give your users a reason to keep opening the app to find out details hinted at by tile updates. In this session Kraig Brockschmidt cover a wide array of dos and don’ts for implementing live tiles.  I was actually worried whether I would get much out of this session when Kraig started it off with the fact that his background is in HTML5 based apps which I have little interest in, but the subject almost didn’t come up during his talk.  It focused on things like making sure you have all the right size graphics and implementing all of the tile event handlers.  The session went on to discuss the message format for push notification and implementing lock screen notification and badges. As with the other day 1 sessions it was like drinking from a fire hose, but it was good stuff.  Check it out when they post it on Channel 9. del.icio.us Tags: BUILD 2013,Live Tiles,Windows 8.1

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  • System reserved

    - by arun sidharth
    I have a HP laptop. I upgraded to windows 7 ultimate from home basic. Now I'm trying to upgrade to Windows 8 but when I do I get a message saying not enough system partition. So I opened the disk manager and increased the size of system reserved partition and it was of no use I still got the same error. Then I unfortunately deleted the 100MB system reserved partition by right clicking it and clicking format in the disk manager! Now I am not able to boot any CD's from the startup including OS and recovery CD. Whenever I press esc it always goes to the login screen and it doesn't say anything about the boot from CD option. Now I could not even use my recovery CD. I have 3 questions: Is it necesseary to create a system reserved partition if so how to create it? How to use my recovery cd How to install win 8

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  • Scene transitions

    - by Mars
    It's my first time working with actual scenes/states, aka DrawableGameComponents, which work separate from one another. I'm now wondering what's the best way to make transitions between them, and how to affect them from other scenes. Lets say I wanted to "push" one screen to the right, with another one coming in at the same time. Naturally I'd have to keep drawing both, until the transition is complete. And I'd have to adjust the coordinates I'm drawing at while doing it. Is there a way around specifically handling this special case in every single scene? Or of I wanted to fade one into the other. Basically the question stays the same, how would you do that without having to handle it in every single scene? While writing this I'm realizing it will be the same thing for all kinds of transitions. Maybe a central Draw method in the manager could be a solution, where parameters and effects are applied when necessary. But this wouldn't work if objects that are drawn have their own method, and aren't drawn within the scene, or if an effect has to be applied to the whole scene. That means, maybe scenes have to be drawn to their own rendertarget? That way one call to the base class after the normal drawing could be enough, to apply the effects, while drawing it to the main render target. But I once heard there are problems when switching from target to target, back and forth. So is that even a viable option? As you can see, I have some basic ideas how it might work... but nothing specific. I'd like to learn what's the common way to achieve such things, a general way to apply all kinds of transitions.

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  • Drawing visible tiles - side scrolling

    - by Troubleshoot
    Currently I'm calling drawMap every time repaint is called. This is the code I've written for my drawMap method so far. public void drawMap(Graphics2D g2d) { float cameraX = Player.getX() - (Frame.CANVAS_WIDTH / 2); float cameraY = Player.getY() - (Frame.CANVAS_HEIGHT / 2); int tileX = (int) cameraX; int tileY = (int) cameraY; int xIndent = 0, yIndent = 0; int a = 0, b = 0; while (tileX % TILE_SIZE != 0) { tileX--; xIndent++; } while (tileY % TILE_SIZE != 0) { tileY--; yIndent++; } for (int y = tileY; y < tileY + Frame.CANVAS_HEIGHT; y += Map.TILE_SIZE) { for (int x = tileX; x < tileX + Frame.CANVAS_WIDTH; x += Map.TILE_SIZE) { if ((y / TILE_SIZE < 0 || x / TILE_SIZE < 0) || (y / TILE_SIZE > columnSize)) break; g2d.drawImage(map[y / TILE_SIZE][x / TILE_SIZE], a - xIndent, b - yIndent, null); a += TILE_SIZE; } a = 0; b += TILE_SIZE; } } The idea behind this is that it gets the camera position and draws the map relative to the player position. However, instead of the player being in the center of the screen all the time, the player actually moves away from the center as it scrolls to the right, and moves towards to center as it scrolls to the left. I've been trying to pinpoint what I've done wrong but I can't seem to find it. My code also seems quite messy, so am I doing this the correct way?

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  • Trouble dual booting Ubuntu 14.04 & Windows 8

    - by AkBKukU
    My motherboard (MSI G45-Z87) has efi, I still can't figure out how to make stuff work with it. I had Ubuntu working with Windows 8 before 14.04 came out and I did a clean install of Ubuntu when it did to upgrade. Since then I hadn't been able to boot Windows but I don't use it anyway so it didn't effect me. I tried getting it working today so I could use some adobe software. The last time I had tried to do something with the boot it was giving me warnings that my boot files were to far in the drive. So I followed this guide to use gparted and boot-repair to add a boot partition. I was able to reboot Ubuntu after that. I then proceeded to install Windows 8.1 to a different drive. Now the computer will only boot straight into Windows and if I manually select Ubuntu, but not the drive Ubuntu is on, to boot it stops on a black screen during boot after showing the Ubuntu logo. I've run boot-repair in several different ways but have had no luck. Here is the boot summary info from the recommended settings for it. I could really use some help.

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  • Computer has power but won't boot

    - by John Isaacks
    When I power on my computer it will not boot. It will not even go into bios or anything. It is as if it is not powering on at all, however the decorative casing lights turn on and the PC is making noise (like from the fans). I am reluctant to think it is the power supply since some part are getting power. I do not know what it is though? For the couple days leading up to this, the computer would make a loud noise and the screen would stop displaying anything. I had to reboot to get it to work again. Now nothing happens when I boot, except the case lights come on and it sounds like some fans are coming on. Any ideas?

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  • Grub problem - Command prompt

    - by RhZ
    Update: Thanks to all who helped. I gave up and am going to re-install. Not the end of the world, no files will be lost :-) This time will be backing up grub haha. Thanks again, I really appreciate the community's help on this. I was going along fine when the new pae kernel came down, and it had some bug where the sound was all messed up. So I used startup manager to choose the older pae kernel and rebooted. But startupmanager must have fuXXored my grub. When I re-booted, I get thrown directly into memtest and thats it. I tried to re-install grub using the live disc method that I found in many places. That changed something so I get a prompt and the message: "GNU grub version 1.99 ubuntu. Minimal BASH-like editing is supported. Type help for complete list." But then I tried the live CD fix again and now am back at the memtest... What can I do to get my system running again? UPDATE: Just to be clear,when I start up I get a blinking cursor in the top left, and the word 'ON' in the middle of the screen. Then, after a good minute or two, the memtest starts.

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  • Verizon Fivespot firewall

    - by Patrick
    I have a Verizon Fivespot Wi-Fi router and am having issues connecting to the computer that uses it to get on the internet. I am able to connect to the Fivespot admin pages remotely and I am able to connect to the internet from the computer behind the Fivespot. There are two sections pertinent to this issue, Port Filtering And, Port Forwarding I've tried each individually and both together but cannot access anything through the router except for the admin page. I am trying to connect through SSH to an Ubuntu 10.04 box over wifi. I have called Verizon Tech Support but they were unhelpful, the person essentially read what it says on each screen without any elaboration. Any help is greatly appreciated!

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