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  • example for Singleton pattern

    - by JavaUser
    Hi, Please give me a real time example for singleton pattern . Different threads accessing a shared file is singleton or not ? Since each thread access the same instance of the file not individual instances of their own .

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  • A viewmodel's role beyond databinding?

    - by DeanMc
    I'm a bit confused as to what a viewmodel's role is beyond databinding. I have a menu built in silverlight. The menu has x number of menu items which is determined at runtime. One of the features I would like to add to this is that each menuitem has a different text colour when hovered over. Is it the role of the view to have a colour selector method or should the view handle this in it's code behind?

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  • Xerces conflicts string.h

    - by Velthune
    Compiling my program I have this error: /usr/include/xercesc/util/Compilers/GCCDefs.hpp:133:60: error: declaration of ‘int strcasecmp(const char*, const char*)’ has a different exception specifier /usr/include/string.h:536:12: error: from previous declaration ‘int strcasecmp(const char*, const char*) throw ()’ make: *** [src/test/VFTImageMaterial.o] Error 1 Any idea about this conflict with string.h?

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  • When to use new layouts and when to use new activities?

    - by cmdfrg
    I'm making a game in Android and I'm trying to add a set of menu screens. Each screen takes up the whole display and has various transitions available to other screens. As a rough summary, the menu screens are: Start screen Difficult select screen Game screen. Pause screen. Game over screen. And there are several different ways you can transition between screen: 1 - 2 2 - 3 3 - 4 (pause game) 4 - 1 (exit game) 4 - 3 (resume game) 3 - 5 (game ends) Obviously, I need some stored state when moving between screens, such as the difficulty level select when starting a game and what the player's score is when the game over screen is shown. Can anyone give me some advice for the easiest way to implement the above screens and transitions in Android? All the create/destroy/pause/resume methods make me nervous about writing brittle code if I'm not careful. I'm not fond of using an Activity for each screen. It seems too heavy weight, having to pass data around using intents seems like a real pain and each screen isn't a useful module by itself. As the "back" button doesn't always go back to the previous screen either, my menu layout doesn't seem to fit the activity model well. At the moment, I'm representing each screen as an XML layout file and I have one activity. I set the different buttons on each layout to call setContentView to update the screen the main activity is showing (e.g. the pause button changes the layout to the pause screen). The activity holds onto all the state needed (e.g. the current difficulty level and the game high score), which makes it easy to share data between screens. This seems roughly similar to the LunarLander sample, except I'm using multiple screens. Does what I have at the moment sound OK or am I not doing things the typical Android way? Is there a class I can use (e.g. something like ViewFlipper) that could make my life easier? By the way, my game screen is implemented as a SurfaceView that stores the game state. I need the state in this view to persist between calls to setContentView (e.g. to resume from paused). Is the right idea to create the game view when the activity starts, keep a reference to it and then use this reference with setContentView whenever I want the game screen to appear?

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  • Command Design Pattern

    - by pchajer
    After reading command design pattern, I have a couple of question - Why we are creating concrete command and receiver object on client. Can't this initialization on invoker class? I think client should create invoker and pass it's request to invoker. Invoker should take care of all the stuff. By doing this, We have less dependency on client. The design of class diagram is totally different from actual design.

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  • How to render or include files/data in bootstrap.groovy?

    - by skurt
    I want to use some parts of code in different area of bootstrap.groovy. How do I "include" these parts and reuse it? def init = { environments { production { include("bla.groovy) include("blaFoo.groovy) } test { include("blaFoo.groovy) } development { include("bla.groovy) include("bla1.groovy) include("blaFoo.groovy) } } }

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  • Are there any new Eclipse distributions?

    - by leeand00
    I've been using EasyEclispe for a long time, and I've noticed that they haven't really kept up-to-date with the main Eclipse distro. So I was wondering if anybody knew of an EasyEclipse-like distribution that would contain common things people in different areas of Java/Groovy development might need.

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  • What javascript templating engine do you recommend?

    - by flybywire
    Do you have experience with a Javascript templating engine, one that is stable, easy to use and has good performance? I need to do apply the same template many times for different data. I prefer to download the template itself once (and have it cached) rather than processing the template on the server. Also, this way the template itself would be a static resource more easily cached in the server side too.

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  • Calling a C function in a pro*C file

    - by Sachin Chourasiya
    I have these line in my pro*C program. The function initAerage is defined in a C language and I am trying to call this function in a .pcc (pro C++) file. I am getting an error Error: initAverage(int i);was declared before with a different language extern "C" { int initAverage(int i); } Please help

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  • Swiz Framework and Spring Framework - Are they related?

    - by theband
    I was looking into Swiz framework and i felt the same of Spring. Just i felt the difference between these two is one is JAVA based and the other is Action Script based. http://swizframework.org/ http://www.springsource.org/ My Question is: Does the goal of the both framework is same? Does the pattern they apply is same or different? The concept of beans, dependency injection and IOC lies in both.

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  • keeping track of multiple runs of the same function, part 2

    - by qwertymk
    This is related to this Anyway what I need is actually something slightly different I need some way of doing this: function run(arg) { this.ran = this.ran || false; if (!this.ran) init; /* code */ this.ran = true; } This works fine, I just want to make sure that this code works even when this in case it was called with call() or apply() Check this out for what I'm talking about, All of the calls after the first one should all be true, no matter the context

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  • Static method,new thread performance question

    - by ylazez
    Hey guys i just have two questions about two methods used in many controllers/servlets in my app: 1-what is the difference between calling a static method in a util class or a non static method (like methods dealing with dates i.e getting current time,converting between timezones), which is better ? 2-what is the difference between calling a method(contain too many logic like sending emails) in the controller directly or running this method in a different thread ?

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  • Compare two fxcop results

    - by excepeiont32
    Hi, I'm going to analysis two different versions of the same dll with fxcop. I would like to display only the differences between these two reports. Does anyone know if this is possible ? Thanks for your time.

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  • Which conventions, events, etc. should I look into attending?

    - by perlox
    I am a student programmer and relatively new to the industry. Once I get out into the real world and have money to blow, which events/conventions/conferences/etc. should I look into attending? Which do you consider a must-attend-at-least-once-in-your-life-as-a-developer type of event? Just to clarify, any language, company, size, are acceptable. I'm mostly looking to generate a list of highly regarded conferences for a variety of different fields/interests.

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  • display several items in one row of a listview in android

    - by Sephy
    I don't now if this title is very clear, but I would like to understand how this is possible : And how we can have 2 elements on the same row of the listview, and handle different clicks, as the listview deals with handling the click on a child. Thanks for anyone who could point me in the right direction.

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  • flash video dynamic width and height change in Action Script 3.0

    - by coderex
    hi I have a video player and the video file came from one xml file, The videos are in different dimension so how can i set the video dimension dynamically? _vid = new Video(); _vid.attachNetStream(_vidStream); How can i give the new dimension of the video, the default i get is http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/media/Video.html Video(width:int = 320, height:int = 240) Creates a new Video instance. I need the height and width of the video, How

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