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  • Ubuntu partitions on Dell XPS13

    - by Francois
    I bought a Dell XPS13 with ubuntu 12.04 pre-installed. I want to reformat and repartition the machine but as I'm far from being a linux guru, I'm afraid to erase something important that could have been preinstalled by Dell. On the disk, there are 3 partitions: /dev/sda1 - Ext4 Linux bootable 248GB - witch is the system+user partition I guess, /dev/sda2 - Extended (?) of 8GB - What is this partion about? /dev/sda5 - Linux Swap of 8GB - whitch is for RAM and need to be reconduct (why only 1xRAM and not 2?) Do I have to care about /dev/sda2 ? According to you can I reformat to create a partition for /home whitout losing anything important (except user data of course) ? Thank you for your help

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  • The underlying mechanism in 'yield return www' of Unity3D Game Engine

    - by thyandrecardoso
    In the Unity3D game engine, a common code sequence for getting remote data is this: WWW www = new WWW("http://remote.com/data/location/with/texture.png"); yield return www; What is the underlying mechanism here? I know we use the yield mechanism in order to allow the next frame to be processed, while the download is being completed. But what is going on under the hood when we do the yield return www ? What method is being called (if any, on the WWW class)? Is Unity using threads? Is the "upper" Unity layer getting hold of www instance and doing something?

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  • RabbitVCS suddenly stopped working in Nautilus with Ubuntu 11.04

    - by Sander
    A while ago I installed RabbitVCS on Ubuntu 11.04. It then all worked pretty well, but since a few weeks (maybe even more than a month) RabbitVCS suddenly disappeared from the Nautilus context menu. I visited this page: http://wiki.rabbitvcs.org/wiki/support/known-issues and saw some points I could try, but none of them worked out to a working version again. Also this issue Rabbit VCS stopped working after upgrade to 11.10 does not describe the solution for me, so I think it might be something else. I have also tried to reinstall RabbitVCS again from the PPA which was recently updated according to this topic, but no luck. I am still on 11.04 (as I don't like the way Ubuntu is going in newer versions at all) and my Nautilus version is 2.32.2.1 . Is there someone who can help with this one?

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  • Trouble with AABB collision response and physics

    - by WCM
    I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and movement is solid. The issue I am running into is that when I land on the test block in my project, I can jump off of it most of the time. If I repeatedly jump in place, I will eventually get stuck one or two pixels below the surface of the test block. If I try to jump, I can become free of the other block, but it will happen again a few jumps later. I feel like I am missing something really obvious with this. I have two functions that support the detection and function to return a vector for the overlap of the two rectangle bounding boxes. I have a single update method that is processing the physics and collision for the entity. I feel like I am missing something very simple, like an ordering of the physics vs. collision response handling. Any thoughts or help can be appreciated. I apologize for the format of the code, tis prototype code mostly. The collision detection function: public static bool Collides(Rectangle source, Rectangle target) { if (source.Right < target.Left || source.Bottom < target.Top || source.Left > target.Right || source.Top > target.Bottom) { return false; } return true; } The overlap function: public static Vector2 GetMinimumTranslation(Rectangle source, Rectangle target) { Vector2 mtd = new Vector2(); Vector2 amin = source.Min(); Vector2 amax = source.Max(); Vector2 bmin = target.Min(); Vector2 bmax = target.Max(); float left = (bmin.X - amax.X); float right = (bmax.X - amin.X); float top = (bmin.Y - amax.Y); float bottom = (bmax.Y - amin.Y); if (left > 0 || right < 0) return Vector2.Zero; if (top > 0 || bottom < 0) return Vector2.Zero; if (Math.Abs(left) < right) mtd.X = left; else mtd.X = right; if (Math.Abs(top) < bottom) mtd.Y = top; else mtd.Y = bottom; // 0 the axis with the largest mtd value. if (Math.Abs(mtd.X) < Math.Abs(mtd.Y)) mtd.Y = 0; else mtd.X = 0; return mtd; } The update routine (gravity = 0.001f, jumpHeight = 0.35f, moveAmount = 0.15f): public void Update(GameTime gameTime) { Acceleration.Y = gravity; Position += new Vector2((float)(movement * moveAmount * gameTime.ElapsedGameTime.TotalMilliseconds), (float)(Velocity.Y * gameTime.ElapsedGameTime.TotalMilliseconds)); Velocity.Y += Acceleration.Y; Vector2 previousPosition = new Vector2((int)Position.X, (int)Position.Y); KeyboardState keyboard = Keyboard.GetState(); movement = 0; if (keyboard.IsKeyDown(Keys.Left)) { movement -= 1; } if (keyboard.IsKeyDown(Keys.Right)) { movement += 1; } if (Position.Y + 16 > GameClass.Instance.GraphicsDevice.Viewport.Height) { Velocity.Y = 0; Position = new Vector2(Position.X, GameClass.Instance.GraphicsDevice.Viewport.Height - 16); IsOnSurface = true; } if (Collision.Collides(BoundingBox, GameClass.Instance.block.BoundingBox)) { Vector2 mtd = Collision.GetMinimumTranslation(BoundingBox, GameClass.Instance.block.BoundingBox); Position += mtd; Velocity.Y = 0; IsOnSurface = true; } if (keyboard.IsKeyDown(Keys.Space) && !previousKeyboard.IsKeyDown(Keys.Space)) { if (IsOnSurface) { Velocity.Y = -jumpHeight; IsOnSurface = false; } } previousKeyboard = keyboard; } This is also a full download to the project. https://www.box.com/s/3rkdtbso3xgfgc2asawy P.S. I know that I could do this with the XNA Platformer Starter Kit algo, but it has some deep flaws that I am going to try to live without. I'd rather go the route of collision response via an overlay function. Thanks for any and all insight!

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  • Problem when scaling game screen in Libgdx

    - by Nicolas Martel
    Currently, I'm able to scale the screen by applying this bit of code onto an OrthographicCamera Camera.setToOrtho(true, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2); But something quite strange is happening with this solution, take a look at this picture of my game below Seems fine right? But upon further investigation, many components are rendered off by one pixels, and the tiles all are. Take a closer look I circled a couple of the errors. Note that the shadow of the warrior I circled appears fine for the other warriors. Also keep in mind that everything is rendered at pixel-perfect precision when I disable the scaling. I actually thought of a possible source for the problem as I'm writing this but I decided to still post this because I would assume somebody else might run into the same issue.

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  • DX10 sprite and pixel shader

    - by Alex Farber
    I am using ID3DX10Sprite to draw 2D image on the screen. 3D scene contains only one textured sprite placed over the whole window area. Render method looks like this: m_pDevice-ClearRenderTargetView(...); m_pSprite-Begin(D3DX10_SPRITE_SORT_TEXTURE); m_pSprite-DrawSpritesImmediate(&m_SpriteDefinition, 1, 0, 0); m_pSprite-End(); Now I want to make some transformations with the sprite texture in a shader. Currently the program doesn't work with shader. How it is possible to add pixel shader to the program with this structure? Inside the shader, I need to set all colors equal to red, and multiply pixel values by some coefficient. Something like this: float4 TexturePixelShader(PixelInputType input) : SV_Target { float4 textureColor; textureColor = shaderTexture.Sample(SampleType, input.tex); textureColor.x = textureColor.x * coefficient; textureColor.y = textureColor.x; textureColor.z = textureColor.x; return textureColor; }

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  • What zoomable image viewers are there for websites?

    - by tog22
    What zoomable image viewers are there? By these I mean tools that one can embed in a website to let a user zoom in on and pan around a high res image, a canonical example being http://www.zoomify.com/ (see the demo on their home page). Comments on them are welcome. I'm personally looking for something simple and cheap/free which ideally doesn't require Flash, and will accept the answer that comes closest to these requirements. But others who find this question may have different requirements, so all suggestions will be helpful. I have of course searched; I've found Zoomify, http://www.openzoom.org/ and http://code.google.com/p/galapix/ but none seem to meet my requirements, though I could be wrong and others may have more expert comments on these.

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  • Intellectual Property cost

    - by Colin Mackay
    If a piece of bespoke software was developed by a company and the Intellectual Property was retained by the company that wrote it, but now the client of the software company wants to get that source code (and its IP) how much should it cost them? How would you calculate a fair cost for the purchase of that source and IP? UPDATE: Just to add, the software in question is of no use to anyone else (for any legitimate purpose) as it ties in directly with the business processes of one company. It is not something that can be subsequently sub-licensed or installed outside the company in question. There are links of to third party services (but these were existing services that the bespoke software had to integrate with in the first place).

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  • How can I get back my deskopt? the left and top panels

    - by Hunsullivan
    I installed the Ubuntu 12.10 and the driver for ATI Radeon HD 4330 (AMD Catalyst™ 12.6 Proprietary Linux x86 Display Driver) and the latest updates. After the restart now I can see only the deskopt backgrund and nothing more. No left or top panels. The resolution changed to 1024X768 and the graphic changed to: VESA:M92. What happened? Is there something wrong with the driver? How can I solve this? I'am a beginner, please answer according to this. Thank you!

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  • AndEngine Foreground Sprite

    - by McGrey
    I'm developing an Android game and have some troubles: I want to add some foreground sprites, that must obstruct my player. Se the following example: Its a screenshot from "Shinobi 3". We can see the player, the enemy, the background and two foreground trees, that hide the player's arm and part of the enemy. I'm using AndEngine GLES2 Anchor Center and I am trying to add a new layer to my scene. Sprite Forest = new Sprite(getWidth() * 0.5f, textureHeightForest * 0.5f + 100, ResourcesManager.getInstance().foreground_forest_region, vbom); Entity foregroundLayer = new Entity(); foregroundLayer.attachChild(hillFurthest); attachChild(foregroundLayer); But it still shows behind my player sprite. I am trying to find something in HUD-class (it's always shown in the foreground), but got no results. Can anyone help please?

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  • How Do Search Engines Rank Combined Keywords?

    - by Itai
    Suppose: A site that ranks very well (1st result) for something like 'best blue widget'. It also ranks very well (1st page) for 'blue widget'. It ranks not so well (2nd page) for 'widget'. Obviously, the number of monthly searches are much higher for 'widget' than for 'blue widget', which is still higher than for 'best blue widget'. Now the actual question: When creating new external links, how does each of the following anchor texts affect SEO for of these searches? widget blue widget best blue widget [HINT: The answer should be a 3x3 table] [NOTE: Assume the site is relevant for all these keyword combination]

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  • Cannot login to newly created user account

    - by penner
    Trying to switch accounts to my newly created account I get a black screen and then it takes me back to the main login screen after entering the correct password. Upon logging into my previously existing account I get: "System Program Problem Detected" Details: Executable path /usr/bin/Xorg Package: xserver-xorg-core 2:1.11.4-0ubuntu10.1 Details: Crash ... (tons more, but no way to copy paste or save) When I try to su su -l penner I get: No directory, logging in with HOME=/ I manually created the home directory and this error goes away but still no luck with the login. Seems something has gone wrong with the user creation? How can I correct this?

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  • jpegexiforient does not seem to work in 12.04

    - by Pointy
    In Ubuntu 12.04, the jpegexiforient command doesn't seem to work. I've got a .jpg file for which exif clearly shows (correct) EXIF orientation information, but running jpegexiforient on the file returns nothing. I don't particularly care about that command, but it makes exifautotran not work. I could (and might) rewrite that script to use exif instead, but I'm just wondering if there's something dumb I'm just doing wrong. I found this somewhat old bug report but its suggestion of running exif to update the setting didn't make any difference. Does jpegexiforient work for anybody?

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  • How do I keep co-worker from writing horrible code? [closed]

    - by Drew H
    Possible Duplicate: How do I approach a coworker about his or her code quality? I can handle the for in.. without the hasOwnProperty filtering. I can handle the blatant disregard for the libraries I've used in the past and just using something else. I can even handle the functions with 25 parameters. But I can't handle this. var trips = new Array(); var flights = new Array(); var passengers = new Array(); var persons = new Array(); var requests = new Array(); I've submitted documents on code style, had code reviews, gave him Douglas Crockford's book, shown him presentations, other peoples githubs, etc. He still show the same horrible Javascript style. How else could I approach this guy? Thanks for any help.

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  • 2D vector graphic html5 framework

    - by Yury
    I trying to find html5 game framework by following criteria: 1)Real good performance. 2)Good support of vector graphic( objects which contains canvas elements -line, rec,bezierCurve etc.) 3)Easy port to mobile. Optional- Physics Engine. I found 1)Pixi.js- it looks like real good, but i didn't find any info about "vector objects" support. 2) i found "vector objects" support in paper.js I need something like these: http://paperjs.org/examples/chain/ and http://paperjs.org/examples/path-intersections/. But it looks like paper.js- not so good performance as pixi.js. And it is not game engine. Is there any good framework meets these requirements? P.S. I found similar question here Which free HTML5-based game engine meets these requirements?. But it was a long time ago. A lot of new things were created since 2011.

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  • Creating my own kill cam

    - by DalexL
    I plan on creating my own kill cam system for a sandbox tool set. After thinking about the mechanics of the kill cam itself, however, I'm quite lost. I'm trying to recreate the ones commonly seen in call of duty games that show, from the view of the killer, the actual killing scene. My Thoughts: -I can't just keep in memory when people kill others because I wouldn't know when to start the 'recording process'. There is on way for me to accurately determine when somebody is 'about' to kill someone. -My only real idea so far is to have a complete duplicate of everything loaded off to the side copying all the movement from the original world but with a 10 second delay. That way, all the kill cams would be 10 seconds long and the persons camera would just be moved to the second world of their killer. My Questions: Is there already an accepted way to do this? Does anybody have any good ideas for something like this? Thanks if you can!

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  • Is MVC now the only way to write PHP?

    - by JasonS
    Hey... its XMAS Eve and something is bugging me... yes, I have work on my mind even when I am on holiday. The vast amount of frameworks available for PHP now use MVC. Even ASP.net has its own MVC module. I can see the attraction of MVC, I really can and I use it frequently. The only downside that I can see is that you have to fire up the whole system to execute a page request. Depending on your task this can be a little wasteful. So the question. In a professional environment is this the only way to use PHP nowadays or are their other design methods which have alternative benefits?

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  • Caption Competition 9: Carry on Captioning

    - by Simple-Talk Editorial Team
    This picture below – the one with the rabbits, yes – is clearly something to do with databases. But what? Tell us in the comments – the best / funniest entry wins a $50 Amazon gift card.  Some suggestions to help turn on the comedy tap: The world’s first self-replicating cryptocurrency was hit by hyperinflation almost immediately. Early punchcard computers were ineffective but adorable. Elmer Fud teams up with Wile E Coyote to create the ultimate drop database. You can beat that. A child could beat that. Prove it in the comments below.

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  • Does the EU cookie law apply to an EU site that is hosted outside of the EU?

    - by mickburkejnr
    I have been reading up about this EU cookie law, and have also had in depth conversations with my girlfriend who is a solicitor/lawyer and with colleagues while building websites. While we are now working towards implementing a way to abide by the EU law, I have thought of something which no one really knows the answer to and has caused a few arguments. It's my understanding that any website in the EU must abide by these cookie laws, which is understandable. However, say if I were to have a .co.uk or .eu domain name pointing to a website which is hosted in America for example, do I still need to abide by the EU laws even though the website is hosted outside of the EU? One person I have asked has said that because the domain name is .co.uk or .eu (a European TLD) then the website is still accountable under EU law. Another person I have asked has said because the actual website is held outside of the EU, it doesn't actually have to bother with this law.

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  • Handling cameras in a large scale game engine

    - by Hannesh
    What is the correct, or most elegant, way to manage cameras in large game engines? Or should I ask, how does everybody else do it? The methods I can think of are: Binding cameras straight to the engine; if someone needs to render something, they bind their own camera to the graphics engine which is in use until another camera is bound. A camera stack; a small task can push its own camera onto the stack, and pop it off at the end to return to the "main" camera. Attaching a camera to a shader; Every shader has exactly one camera bound to it, and when the shader is used, that camera is set by the engine when the shader is in use. This allows me to implement a bunch of optimizations on the engine side. Are there other ways to do it?

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  • failing to boot after ''succesfully'' restoring from deja dup backup

    - by Jake
    Before upgrading to 12.04, I completely backed up 11.10 oneiric with deja-dup. In 12.04 I had major nvidia-related problems, so I decided to roll back to 11.10. I tried to restore from the backup and at first failed several times with "an uknown error occured". I reformated my hard drive, installed a fresh copy of 11.10 on the hard drive, and tried the restore again, with no success. I then booted from a live usb and ran the restore again after mounting the file system. I chose the restore location to be "file system" and the restore completed successfully, or so it said. After restarting my PC, all I got was a 'no operating system' error. I remounted my partition chrooted and installed the kernel. I am working now but my question concerns the restore. Why didn't the restore worked? I'm hoping someone has thought of something that I have not.

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  • Should all, none, or some overridden methods call Super?

    - by JoJo
    When designing a class, how do you decide when all overridden methods should call super or when none of the overridden methods should call super? Also, is it considered bad practice if your code logic requires a mixture of supered and non-supered methods like the Javascript example below? ChildClass = new Class.create(ParentClass, { /** * @Override */ initialize: function($super) { $super(); this.foo = 99; }, /** * @Override */ methodOne: function($super) { $super(); this.foo++; }, /** * @Override */ methodTwo: function($super) { this.foo--; } }); After delving into the iPhone and Android SDKs, I noticed that super must be called on every overridden method, or else the program will crash because something wouldn't get initialized. When deriving from a template/delegate, none of the methods are supered (obviously). So what exactly are these "je ne sais quoi" qualities that determine whether a all, none, or some overriden methods should call super?

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  • How do i stop or turn off the x-server?

    - by Alex
    im trying to do this tutorial: http://wiki.accelereyes.com/wiki/index.php/Installing_CUDA_Under_Ubuntu_10.04 I need the command that would completely stop/turn off the x-server. when i try to install the nvidia developer driver, i get a blue screen telling my Error:cant install with x-server running, please turn it off (something like that). "sudo service gdm stop" worked at the time i guess, (didnt give any errors) but the x-server is still running. is this the command i should be using? thanks for anyhelp!

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  • Seeking advice on system documentation

    - by Shadders
    I have a rating engine (it is basically an algorithm) which when I started had no formal documentation. We have created a functional specification/decomposition which is our business level document but now I need something more technical (a technical specification). What I am struggling to understand is what that document looks like, what format it should be in and to what level of detail we should go into. We are in the process of commenting all of the code. We also have a rough document called a Blueprint which reflects the flow of the model and is written in pseudo code. Is the combination of this blueprint and the model comments sufficient as a Technical Specification?

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  • Hide folder names or such?

    - by Miller
    Okay, I have a cpanel account with unmetered everything (pay a bit per month), so I wanna host my forum on it etc I have the domains as lets say money.com wordpress.com forum.com As I'll have to put everything in different folders for instance money will be in /m/ wordpress /w/ and forum in /forum/ or something. What I'm saying is, how do I hide the file so it'll look like money.com/m/ is actually money.com ?? I need to hide the folder name the contents are in so I can host multiple sites, therefore the site will look like its the only site on the host so I don't have to add a redirect for it to direct it to the folder? Thanks guys, been trying for a while!

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