Search Results

Search found 56300 results on 2252 pages for 'local working'.

Page 598/2252 | < Previous Page | 594 595 596 597 598 599 600 601 602 603 604 605  | Next Page >

  • Issue with distinguishing levels in isometric game

    - by Konrad
    I'm working on an isometric game however I am having trouble visually distinguishing between levels in the game. Take the example below, the first image shows concrete blocks at ground level and the following images show an attempt to build a few blocks a level above. As you can see the level above is visually swallowed the one below. I've tried shading to make lower levels darker with respect to camera, but this doesn't work that well.. any ideas?

    Read the article

  • Xinet tftp timeout

    - by Matt Mootz
    I trying to set up a PXE boot server. Everything is working but the TFTP client is timing out. TFTP connection timeout I am using this to setup the TFTP server. http://www.davidsudjiman.info/2006/03/27/installing-and-setting-tftpd-in-ubuntu/ /etc/xinet.d/tftp service tftp { protocol = udp port = 69 socket_type = dgram wait = yes user = nobody server = /usr/sbin/in.tftpd server_args = /tftpboot disable = no } ps ax|grep tftp doesn't return it running. any idea's what could be wrong?

    Read the article

  • CodePlex Daily Summary for Tuesday, May 15, 2012

    CodePlex Daily Summary for Tuesday, May 15, 2012Popular Releases51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.4.9: One Click Install from NuGet Data ChangesIncludes 42 new browser properties in both the Lite and Premium data sets. Premium Data includes many new devices including Nokia Lumia 900, BlackBerry 9220 and HTC One, the Samsung Galaxy Tab 2 range and Samsung Galaxy S III. Lite data includes devices released in January 2012. Changes to Version 2.1.4.91. Added Microsoft.Web.Infrastructure.DynamicModuleHelper back into Activator.cs to ensure redirection works when .NET 4 PreApplicationStart use...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.52: Make preprocessor comment-statements nestable; add the ///#IFNDEF statement. (Discussion #355785) Don't throw an error for old-school JScript event handlers, and don't rename them if they aren't global functions.DotNetNuke® Events: 06.00.00: This is a serious release of Events. DNN 6 form pattern - We have take the full route towards DNN6: most notably the incorporation of the DNN6 form pattern with streamlined UX/UI. We have also tried to change all formatting to a div based structure. A daunting task, since the Events module contains a lot of forms. Roger has done a splendid job by going through all the forms in great detail, replacing all table style layouts into the new DNN6 div class="dnnForm XXX" type of layout with change...LogicCircuit: LogicCircuit 2.12.5.15: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing one but nasty bug. Two functions XOR and XNOR when used with 3 or more inputs were incorrectly evaluating their results. If you have a circuit that is using these functions...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.8.1: Two fixes: Rar Decompression bug fixed. Error only occurred on some files Rar Decompression will throw an exception when another volume isn't found but one is expected.?????????? - ????????: All-In-One Code Framework ??? 2012-05-14: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ???OneCode??????,??????????6????Microsoft OneCode Sample,????2?Data Platform Sample?4?WPF Sample。???????????。 ????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 Data Platform Sample CSUseADO CppUseADO WPF Sample CSWPFMasterDetailBinding VBWPFMasterDetailBinding CSWPFThreading VBWPFThreading ....... ???????????blog: ??,??????MSD...ZXMAK2: Version 2.6.1.7: - fix tape bug: cannot select block 0 to playLINQ to Twitter: LINQ to Twitter Beta v2.0.25: Supports .NET 3.5, .NET 4.0, Silverlight 4.0, Windows Phone 7.1, Client Profile, and Windows 8. 100% Twitter API coverage. Also available via NuGet! Follow @JoeMayo.ASP.net MVC HTML5 Helpers Toolkit: ASP.net MVC HTML5 Toolkit: 14th May 2012 MVC HTML5 Helpers Toolkit .NET 4 - Binary – Source code and sample site Update 14/05/2012 - Updated demo project to use MVC4 and Twitter Bootstrap. Password input type has also been added to the list.GAC Explorer: GACExplorer_x86_Setup: Version 1.0 Features -> Copy assembly(s) to clipboard. -> Copy assembly(s) to local folder. -> Open assembly(s) folder location. -> Support Shortcut keysBlogEngine.NET: BlogEngine.NET 2.6: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info BlogEngine.NET Hosting - 3 months free! Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take...BlackJumboDog: Ver5.6.2: 2012.05.07 Ver5.6.2 (1) Web???????、????????·????????? (2) Web???????、?????????? COMSPEC PATHEXT WINDIR SERVERADDR SERVERPORT DOCUMENTROOT SERVERADMIN REMOTE_PORT HTTPACCEPTCHRSET HTTPACCEPTLANGUAGE HTTPACCEPTEXCODINGGardens Point Parser Generator: Gardens Point Parser Generator version 1.5.0: ChangesVersion 1.5.0 contains a number of changes. Error messages are now MSBuild and VS-friendly. The default encoding of the *.y file is Unicode, with an automatic fallback to the previous raw-byte interpretation. The /report option has been improved, as has the automaton tracing facility. New facilities are included that allow multiple parsers to share a common token type. A complete change-log is available as a separate documentation file. The source project has been upgraded to Visual...Media Companion: Media Companion 3.502b: It has been a slow week, but this release addresses a couple of recent bugs: Movies Multi-part Movies - Existing .nfo files that differed in name from the first part, were missed and scraped again. Trailers - MC attempted to scrape info for existing trailers. TV Shows Show Scraping - shows available only in the non-default language would not show up in the main browser. The correct language can now be selected using the TV Show Selector for a single show. General Will no longer prompt for ...NewLife XCode ??????: XCode v8.5.2012.0508、XCoder v4.7.2012.0320: X????: 1,????For .Net 4.0?? XCoder????: 1,???????,????X????,?????? XCode????: 1,Insert/Update/Delete???????????????,???SQL???? 2,IEntityOperate?????? 3,????????IEntityTree 4,????????????????? 5,?????????? 6,??????????????Google Book Downloader: Google Books Downloader Lite 1.0: Google Books Downloader Lite 1.0Python Tools for Visual Studio: 1.5 Alpha: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 Alpha. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including: • Supports Cpython, IronPython, Jython and Pypy • Python editor with advanced member, signature intellisense and refactoring • Code navigation: “Find all refs”, goto definition, and object browser • Local and remote debugging...AD Gallery: AD Gallery 1.2.7: NewsFixed a bug which caused the current thumbnail not to be highlighted Added a hook to take complete control over how descriptions are handled, take a look under Documentation for more info Added removeAllImages()WebsitePanel: 1.2.2: This build is for Beta Testing only. DO NOT USE IN PRODUCTION. The following work items has been fixed/closed in WebsitePanel 1.2.2.1: 225 135 59 96 23 29 191 72 48 240 245 244 160 16 65 7 156AcDown????? - Anime&Comic Downloader: AcDown????? v3.11.6: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...New ProjectsAspose.Words for Java Examples: This project contains example code for Aspose.Words for Java. Aspose.Words is a class library for generating, converting and rendering wordprocessing documents. Aspose.Words supports DOC, OOXML, RTF, HTML, MHTML, TXT, OpenDocument, PDF, XPS, EPUB, SWF, SVG, Image, printing and other formats.Bilingual Text Matching: This project is to extract bilingual sentence pairs from text. As an important basic module, it is widely applied in many different tasks in natural language process field(NLP), such as machine translation, search engine, language study and so on.bitboxx bbnews: The bitboxx bbnews module is a DNN module for collecting and providing news on your portal. It is able to collect news from a RSS/Atom feeds or from twitter. Alternativeliy you can write your own news. News display is full templated and could be provided as RSS feed too.BlackCat: Easy-to-use tool to check, create and generate encryption data. You can: - generate RSA Keypairs for keysize 1024, 2048, 4096, 8192 bytes. - generate MD5 String Hash - compare MD5 String Hash Checksums - generate MD5 and SHA1 File Hash - compare MD5 and SHA1 File Checksums That's it!BoardSpace.net Hive Games Reviewer (Ultimate Edition): BoardSpace.net Hive Games Reviewer (Ultimate Edition)Consistent Hash: Enterprise Consistent Hash (ECH) is a consistent hashing library written in C#. It is tested to be used at production level and supports N number of nodes (servers); while most of the hashing implement out there only support limited number of nodes in the hash space to achieve the required performance speed. ESH provide the following features: 1. High performance, it implements Fowler–Noll–Vo hash algorithm by overcoming all its weakness defined in the algorithm. This implementation might...Data Mining Add-Ins for Excel Sample Data (includes Call Center): Data Mining Add-Ins for Excel Sample Data (includes Call Center) sample workbook is an update to the sample workbook that is installed when you download and install the Data Mining Add-ins. The update includes additional data that supports the Goal Seek Analysis tool, and caElectronic Diary: Electronic DiaryFileZilla Server Config File Editor: A simple program for editing FileZilla Server config file. A co-worker manages a Filezilla FTP server on Windows Server 2008. He would like to give a few people the ability to add/delete users and to grant rights for various download subfolders. He showed me the steps he has to go through to perform the tasks listed above, and felt it could be error-prone for others. So he gave me the config file ("FileZilla Server.xml") as a template to build this application for him.FIM Ultimate File Connector: Project providing an Extensible Connectivity 2.0 (ECMA) File Connector (previously Management Agent). Just the basic File Connector supporting the following OOB file formats: *Attribute Value Pair (AVP) *Delimited *Directory Services Markup Language (DSML) *Fixed *LDAP Data Interchange Format (LDIF) But has the following extra functionality: *Full Export that before ECMA had to be handled externally from FIM/ILM/MIIS *Files can be managed at FTP, FTPS, SFTP, SCP and File System ...GAC Explorer: This application can be used by DotNet Developers to download assembly(s) from Global Assembly Cache (GAC). It contains features like Copy Assembly(s) to Clipboard or Copy to some Folder in Local Machine. Best part it supports DotNet 4.0 GAC structure.GPX.NET: GPX.NET provides a set of C# classes for the GPX (GPS eXchange Format) standard. It offers a full implementation of the V1.1 standard in a clean and straightforward way using the native .NET XmlSerializer. Reading, writing and a programmatic document object model are supported.gscirc: IRC client for windows. Hard-ceded string finder: This project can help to C# developers move hard-coded string to resources file (in existing or newly generated by this program). Also it has ability to search duplicated string s in resources and source file.Image Popup Module dotnetnuke: Image Pop-up Module is a module to show image light-box pop ups in dotnetnuke websites Please Follow the steps to use this module 1 Install the module and drop on your page where you want to show the pop up 2 In your HTML module editor add the token "{imagepopup}" 3 In your HTML module editor add class="popup-img" in your images which you want to show in popup.Intercom: Intercom is a comprehensive C# API wrapper library for accessing the Intercom.IO APILakana - WPF Navigation Framework: A lightweight and powerful navigation framework for WPF.Mageris: MagerisMaLoRTLib: raytracer library used in the MaLoRT.SGP - SISTEMA DE GESTÃO PAROQUIAL: SGP - SISTEMA DE GESTÃO PAROQUIAL - VERSION 1.0Silva PeerChannel: This is a simple project using the new "Peer Channel" Technology provided by Microsoft it is an ideal project & sample for developers who wants to start developing in this area (Network) Some feature of this project: 1.Chat with unlimited clients (Chat room) 2.Send/Receive unlimited file between unlimited clients. (TCP) 3.Download files from internet 4.Search and select files to download (P2P) All the source of project is full of comments to understand every single line of code...Silver Desktop: SDSimple Hit Counter WebPart SharePoint 2010: HitCounterWebPart.wsp HitCounterWebPart Source CodeSimpleRX: SimpleRX is a educational project that shows a possible implementation of many rx commands. SimpleRX should stimulate a study with the reactive extensions. It is also a guard to extend the reactive extensions with custom commands. A introduction to simpleRX can be found at: netmatze.wordpress.com Skill Studio: Skill Studio is a Visual Code Generator for Unity. (http://unity3d.com/unity/) By now it can generate BehaviorTree and AnimationTree visually.TaskMgr2: TestTeam Foundation Server overview: This application basically just allows you to open several Team Foundation Server windows on your secondary monitor that you use a lot, so that you can enjoy task management the easy way.TongjiXuanke: An Hacker-programme for xuanke Platform of Tongji University (Shanghai,China) Visual C++ 2010 Directories Editor: Path editor of include, library, source and etc. foldersVisual Coder: VSCWirelessNetworkDetection: Project to find all your wireless access pointswith connected clients.X Window System for COSMOS: This is a project meant to provide a GUI for COSMOS. It is built upon version 89858 of COSMOS kernel and provided in .dll form that expose the most common methods to create dialog/modal windows with drag&drop, re-size, open/close facilities. This solution bases on a double-linked list principle, recursively parsing the hierarchy of windows in both ways. This allows dynamic allocation of memory for an infinite number of windows, screen refresh and active window sensitivity.

    Read the article

  • Custom keyboard shortcut to lauch a terminal and run a command in Unity

    - by David Weinraub
    I know this should be the simplest thing, but coming up empty. ;-( I would like to create a keyboard shortcut ctrl-alt-P that opens a terminal window and runs a ping command: ping -c 4 somefixeddomain.com [Useful for quickly checking whether my internet connection is actually working.] I have attempted to do this (in Unity, Ubuntu v11.10) using: Settings > Keyboard > Custom Shortcuts filling in all the obvious stuff, but no luck. All ideas welcome.

    Read the article

  • Developer Compensation System

    - by Graviton
    Joel wrote excellent articles on developer compensation system used at Fogcreek. As a team lead and business owner, I would like to device a system that would work best for my team. And here's the catch: I have no experience in managing a team before, and I don't know what works and what doesn't. So I would like to get as many references as I can on this matter. Is there other developer compensation systems that you find is working for you and your company?

    Read the article

  • Slick2d/Nifty-gui input

    - by eerongal
    I'm trying to get input from slick2d into nifty gui. Ive searched online, and I've seen a few examples, but I can't seem to get it working right. i've tried the example on here but I can't seem to get everything working. I'm not entirely sure what I'm doing wrong. I've also looked at examples using the JMonkeyEngine to help point me in the right direction, but still having issues with input. I can get everything else working like i need. Here's the code for my element controller: package gui; import java.util.Properties; import de.lessvoid.nifty.Nifty; import de.lessvoid.nifty.controls.Controller; import de.lessvoid.nifty.elements.Element; import de.lessvoid.nifty.input.NiftyInputEvent; import de.lessvoid.nifty.screen.Screen; import de.lessvoid.xml.xpp3.Attributes; public class BaseElementController implements Controller { private Element element; public void bind(Nifty arg0, Screen arg1, Element arg2, Properties arg3, Attributes arg4) { this.element = element; } public void init(Properties arg0, Attributes arg1) { // TODO Auto-generated method stub } public boolean inputEvent(NiftyInputEvent arg0) { // TODO Auto-generated method stub return false; } public void onFocus(boolean arg0) { // TODO Auto-generated method stub } public void onStartScreen() { // TODO Auto-generated method stub } public void test() { System.out.println("test"); } public void bam() { System.out.println("bam"); } } Here's my XML file: <?xml version="1.0" encoding="UTF-8" standalone="no"?> <nifty> <useStyles filename="nifty-default-styles.xml"/> <useControls filename="nifty-default-controls.xml"/> <screen id="screen2" controller="gui.BaseScreenController"> <layer backgroundColor="#fff0" childLayout="absolute" id="layer4" controller="gui.BaseElementController"> <panel childLayout="center" height="30%" id="panel1" style="nifty-panel-simple" width="50%" x="282" y="334" controller="gui.BaseElementController"> <control id="checkbox1" name="checkbox"/> <control childLayout="center" id="button2" label="button2" name="button" x="381" y="224" visibleToMouse="true" controller="gui.BaseElementController"> <interact onClick="bam()"/> </control> </panel> <text text="${CALL.getPlayerName()}" style="nifty-label" width="100%" height="100%" x="0" y="10" /> </layer> </screen> </nifty> Here's how I'm trying to bind the controller: public void init(GameContainer gc) throws SlickException { Input input = gc.getInput(); inputSystem = new PlainSlickInputSystem(); inputSystem.setInput(input); gui = new Gui(); gui.init(gc, inputSystem, "gui/tset.xml", "screen2"); input.removeListener(this); input.removeListener(inputSystem); input.addListener(inputSystem); } Essentially, all that happens right now is the screen loads up and displays, and it grabs the variable correctly in the label, but none of the input seems to be getting forwarded to Nifty from slick. I assume there's something I'm missing, but I can't seem to figure out what that is. In so far as what I have tried, I attempted to define a custom input listener to pick up events and assign that to my game in order to pick up input, which did not work, so i dropped that implementation, at current i'm trying to take the default inputs and bind then with a PlainSlickInputSystem and assigning that to the input (as shown in the first example link). On code execution, all the code is hit, and i've put several system.out.println's to get ouput of what is happening (the code above has been cleaned for presentation), and i even see the elements getting bound to the controller, yet it doesn't pick up controller events. As far as EXACTLY what's wrong, that I don't know, because I've followed all implementations i can find of this, and none of them seem to do anything it's like the input is just getting thrown out. None of the objects from niftyGui appear to be recognizing any input. Here is the binding from my objects at run time: ******INITIALIZED SCREEN: de.lessvoid.nifty.screen.Screen@4a1ab1c1 ******INITIALIZED ELEMENT: button2 (de.lessvoid.nifty.elements.Element@1e8c1be9) ******INITIALIZED ELEMENT: focusable => true, width => 100px {nifty-button#panel}, backgroundImage => button/button.png {nifty-button#panel}, label => button2, paddingLeft => 7px {nifty-button#panel}, imageMode => sprite-resize:100,23,0,2,96,2,2,2,96,2,19,2,96,2,2 {nifty-button#panel}, paddingRight => 7px {nifty-button#panel}, id => button2, visibleToMouse => true, height => 23px {nifty-button#panel}, style => nifty-button, name => button, inputMapping => de.lessvoid.nifty.input.mapping.MenuInputMapping, childLayout => center, controller => gui.BaseElementController, y => 224, x => 381 ******INITIALIZED SCREEN: de.lessvoid.nifty.screen.Screen@4a1ab1c1 ******INITIALIZED ELEMENT: panel1 (de.lessvoid.nifty.elements.Element@373ec894) ******INITIALIZED ELEMENT: id => panel1, height => 30%, style => nifty-panel-simple, width => 50%, backgroundImage => panel/nifty-panel-simple.png {nifty-panel-simple}, controller => gui.BaseElementController, childLayout => center, padding => 5px {nifty-panel-simple}, imageMode => resize:9,2,9,9,9,2,9,2,9,2,9,9 {nifty-panel-simple}, y => 334, x => 282 ******INITIALIZED SCREEN: de.lessvoid.nifty.screen.Screen@4a1ab1c1 ******INITIALIZED ELEMENT: layer4 (de.lessvoid.nifty.elements.Element@6427d489) ******INITIALIZED ELEMENT: id => layer4, backgroundColor => #fff0, controller => gui.BaseElementController, childLayout => absolute the button2 object is getting bound to my BaseElementController, but i can't seem to get it into the defined "onClick" call.

    Read the article

  • Branching and Merging with TortoiseSVN

    - by capgpilk
    For this example I am using Visual Studio 2010, TortoiseSVN 1.6.6, Subversion 1.6.6 and AnkhSVN 2.1.7819.411, so if you are using different versions, some of these screen shots may differ. This is assuming you have your code checked in to the trunk directory and have a standard SVN structure of trunk, branches and tags. There are a number of developers who prefer to develop solely in a branch and never touch the trunk, but the process is generally the same and you may be on a small team and prefer to work in the trunk and branch occasionally. There are three steps to successful branching. First you branch, then when you are ready you need to reintegrate any changes that other developers may have made to the trunk in to your branch. Then finally when your branch and the trunk are in sync, you merge it back in to the trunk. Branch Right click project root in Windows Explorer > TortoiseSVN > Branch/Tag Enter the branch label in the ‘To URL’ box. For example /branches/1.1 Choose Head revision Check Switch working copy Click OK Make any changes to branch Make any changes to trunk Commit any changes For this example I copied the project to another location prior to branching and made changes to that using Notepad++. Then committed it to SVN, as this directory is mapped to the trunk, that is what gets updated.   Merge Trunk with Branch Right click project root in Windows Explorer > TortoiseSVN > Merge Choose ‘Merge a range of revisions’ In ‘URL to merge from’ choose your trunk Click Next, then the ‘test merge’ button. This will highlight any conflicts. Here we have one conflict we will need to resolve because we made a change and checked in to trunk earlier Click merge. Now we have the opportunity to edit that conflict This will open up TortoiseMerge which will allow us to resolve the issue. In this case I want both changes. Perform an Update then Commit Reloading in Visual Studio shows we have all changes that have been made to both trunk and branch. Merge Branch with Trunk Switch working copy by right clicking project root in Windows Explorer > TortoiseSVN > switch Switch to the trunk then ok Right click project root in Windows Explorer > TortoiseSVN > merge Choose ‘Reintegrate a branch’ In ‘From URL’ choose your branch then next Click ‘Test merge’, this shouldn’t show any conflicts Click Merge Perform Update then Commit Open project in Visual Studio, we now have all changes. So there we have it we are connected back to the trunk and have all the updates merged.

    Read the article

  • apache rewriting url doesn't work(using godaddy hosting)

    - by AzizAG
    I'm using a framework to create my website(codeigniter) by default the urls are like this:mysite.com/index.php?/etc/etc/etc. And I'm trying to remove the index.php?, I tried to remove it by doing this(didn't work): RewriteEngine on RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ /index.php?$1 [L] Note: it's working on my localhost(when putting my website's files in the root directiory). So, Is this issue associated with me or the hosting company(Go Daddy)?

    Read the article

  • How your Standard can become AWEsome

    - by NeilHambly
    Having tried to make a fun play on words to illustrate that for Standard Editions of SQL Server 2005/2008 since the releases of these Cumulative Updates: SQL 2005 SP3 & CU4 / SQL 2008 SP1 & CU2 we can make real use of AWE! Since (Mid 2009) when these CU’s where released, the ability to make use of required privilege “locking-pages-in-memory” which previously was only available in Enterprise Edition, allowing us to make use of those AWE APIs for resolving working set trim issues that resulted...(read more)

    Read the article

  • debootstrap or virt-install Ubuntu Server Maverick fails

    - by poelinca
    Oki so running any kind of variation of debootsrap i get the following error I: Extracting zlib1g... W: Failure trying to run: chroot /lxc/iso/dodo mount -t proc proc /proc debootstrap.log : mount: permission denied if i manualy chroot into the directory then i get promted with: id: cannot find name for group ID 0 I have no name!@...# i tryed addgroup but it's not installed , apt-get/aptitude : command not found , so i can't do anything with it . I've tryed ubuntu-vm-builder but since it's calling debootstrap i get the same error . Played with it for a few days and then i stoped and gaved virt-install a try , everithing works till i get to the console to finish the install witch shows only : Escape character is ^] and nothing more , no matter what i type . So basicly what i'm trying to do is build a usable chroot system so i can use it with lxc or libvirt . What are my options to get containers/virtualisation up and running ? I've read somewhere that i can use openvz templates with lxc or libvirt ? but how ? Let me know if you need aditional info ( p.s. doing all this on a dedicated server so i can't access it by hand , only ssh , plus on my local pc running ubuntu desktop maverick everithing works ) . EDIT Getting closer , i managed to understand how to use an openvz template with lxc , now the problem comes with the network bridge lxc-start: invalid interface name: br0 # Use same bridge device used in your controlling host setup lxc-start: failed to process 'lxc.network.link = br0 # Use same bridge device used in your controlling host setup ' lxc-start: failed to read configuration file i followed the exact steps to create a bridge and lxc conf looks like: lxc.network.type = veth lxc.network.flags = up lxc.network.link = br0 # Use same bridge device used in your controlling host setup lxc.network.hwaddr = {a1:b2:c3:d4:e5:f6} # As appropiate (line only needed if you wish to dhcp later) lxc.network.ipv4 = {10.0.0.100} # (Use 0.0.0.0 if you wish to dhcp later) lxc.network.name = eth0 # could likely be whatever you want Since it's not working i know smth is wrong so could somebody guyde me ? EDIT , looks like the base install was using an custom kernel ( bzImage-2.6.34.6-xxxx-grs-ipv6-65 ) for witch you i didn't found the headers , i did a update-grub after i installed a new kernel , edited menu.lst and no it's using 2.6.35-23-server and now debootstrap is working just fine same as ubuntu-vm-builder .

    Read the article

  • Implement Negascout Algorithm with stack

    - by Dan
    I'm not familiar with how these stack exchange accounts work so if this is double posting I apologize. I asked the same thing on stackoverflow. I have added an AI routine to a game I am working on using the Negascout algorithm. It works great, but when I set a higher maximum depth it can take a few seconds to complete. The problem is it blocks the main thread, and the framework I am using does not have a way to deal with multi-threading properly across platforms. So I am trying to change this routine from recursively calling itself, to just managing a stack (vector) so that I can progress through the routine at a controlled pace and not lock up the application while the AI is thinking. I am getting hung up on the second recursive call in the loop. It relies on a returned value from the first call, so I don't know how to add these to a stack. My Working c++ Recursive Code: MoveScore abNegascout(vector<vector<char> > &board, int ply, int alpha, int beta, char piece) { if (ply==mMaxPly) { return MoveScore(evaluation.evaluateBoard(board, piece, oppPiece)); } int currentScore; int bestScore = -INFINITY; MoveCoord bestMove; int adaptiveBeta = beta; vector<MoveCoord> moveList = evaluation.genPriorityMoves(board, piece, findValidMove(board, piece, false)); if (moveList.empty()) { return MoveScore(bestScore); } bestMove = moveList[0]; for(int i=0;i<moveList.size();i++) { MoveCoord move = moveList[i]; vector<vector<char> > newBoard; newBoard.insert( newBoard.end(), board.begin(), board.end() ); effectMove(newBoard, piece, move.getRow(), move.getCol()); // First Call ****** MoveScore current = abNegascout(newBoard, ply+1, -adaptiveBeta, -max(alpha,bestScore), oppPiece); currentScore = - current.getScore(); if (currentScore>bestScore){ if (adaptiveBeta == beta || ply>=(mMaxPly-2)){ bestScore = currentScore; bestMove = move; }else { // Second Call ****** current = abNegascout(newBoard, ply+1, -beta, -currentScore, oppPiece); bestScore = - current.getScore(); bestMove = move; } if(bestScore>=beta){ return MoveScore(bestMove,bestScore); } adaptiveBeta = max(alpha, bestScore) + 1; } } return MoveScore(bestMove,bestScore); } If someone can please help by explaining how to get this to work with a simple stack. Example code would be much appreciated. While c++ would be perfect, any language that demonstrates how would be great. Thank You.

    Read the article

  • How does a programmer who doesn't know how to program get a job ? [closed]

    - by A programmer
    I often read about this and I'm curious: if there programmers who can't program, how did they get a programming job in the first place? They must bring some value to the company they're working for, otherwise they would be fired. I don't think "programmers who don't know how to program" means "bad programmers" in this case ? Even if they are bad programmers, they still know (badly) how to write (bad) programs. So what defines programmers who can't program ?

    Read the article

  • Ogre3D Fog with overlays

    - by Yourdoom
    I'm building a game with Ogre3d, I've got fog working properly with: scenemanager->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue( 0.23f, 0.725f, 1.0f ), 0, 18, 20 ); However I'm currently implementing a GUI system (libRocket) which is rendered on top of everything else, and this removes the fog, does anyone know how to fix this? (I'm using the default libRocket rendering system for ogre as included in the samples, but this problem also appears when using a semi-transparent overlay).

    Read the article

  • TFS and Project Integration

    - by Enrique Lima
    Recently there have been more and more requests on how to have TFS 2010 and Project 2010 together. Most of the requests have been around working with Agile and Scrum projects and templates. There are some guidance documents that have become available and also labs and Virtual Machine configurations to work with the different scenarios. TechNet Virtual Lab: Microsoft Enterprise Project Management - Project and Portfolio Management with Project 2010 Announcing Visual Studio Team Foundation Server 2010 and Project Server Integration Feature Pack Beta http://code.msdn.microsoft.com/P2010Scrum

    Read the article

  • So long Oracle ...

    - by arungupta
    ... and thanks for all the fish! This Friday (October 18, 2013) is my last day at Oracle. After Publishing almost 1400 blog entries with 5500+ comments on them Working in the Java EE team since inception Visiting 35+ countries and several cities around the world Speaking at all major Java conferences and lots of Java User Groups 15-year alumni of JavaOne as staff Meeting and working with best of the best in the Java community Most importantly having lots of fun Its time for me to move on! No new blog entries will be posted on this blog. Feel free to subscribe to The Aquarium for latest updates on Java EE and GlassFish. I'll continue to publish all the excellent content that you've been used to at blog.arungupta.me now onwards. Read my new blog to learn about my new adventures! Here are some of the conference badges collected over the past years ... And the cities visited ... View Cities Visited by "Miles To Go..." in a larger map The comments on this blog are disabled as I'll not be able to respond to them. Feel free to leave comments on the new blog and I'd love to follow up with you there. Thank you very much for all the support that has been shown on this blog. I'd like to conclude with a Hindi song that I've been humming for the past few days now ... Abhi alvida mat kaho doston ... Na jaane kahan phir mulaqaat ho ... Kyonki ... Beete huye lamhon ki kasak saath to hogi ... Khawabon mein hi ho chahe mulaqaat to hogi ... For my non-Hindi readers, here is my paraphrased meaning ... Don't say goodbye yet my friends ... We'll likely meet somewhere else ... Because ... We'll always have the memories of the wonderful time spent together ... May be in dreams but we will meet again ... With that, over and out, and see you at blog.arungupta.me!

    Read the article

  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is called MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been cleaned up so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# level syntax sugar. There is no difference to await a async method or a normal method. A method returning Task will be awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } The above code is already cleaned up, but there are still a lot of things. More clean up can be done, and the state machine can be very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> void IAsyncStateMachine.MoveNext() { try { switch (this.State) { // Orginal code is splitted by "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; IAsyncStateMachine this1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this1.MoveNext()); // Callback break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; IAsyncStateMachine this2 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this2.MoveNext()); // Callback break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync_(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; (multiCallMethodAsyncStateMachine as IAsyncStateMachine).MoveNext(); // Original code are in this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clear - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback Since it is about callback, the simplification  can go even further – the entire state machine can be completely purged. Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is literally pretending to wait. In a await expression, a Task object will be return immediately so that caller is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

    Read the article

  • WPF Lookless Control Events

    - by Scott
    I have the following class: public class LooklessControl : Control { public List<int> IntList { get; private set; } public int CurrentInt { get; private set; } private int _index = 0; static LooklessControl() { DefaultStyleKeyProperty.OverrideMetadata(typeof(LooklessControl), new FrameworkPropertyMetadata(typeof(LooklessControl))); } public LooklessControl() { IntList = new List<int>(); for (int i = 0; i < 10; i++) { IntList.Add(i); } CurrentInt = IntList[_index]; } public static readonly RoutedCommand NextItemCommand = new RoutedCommand("NextItemCommand", typeof(LooklessControl)); private void ExecutedNextItemCommand(object sender, ExecutedRoutedEventArgs e) { NextItemHandler(); } private void CanExecuteNextItemCommand(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = true; } public static readonly RoutedCommand PrevItemCommand = new RoutedCommand("PrevItemCommand", typeof(LooklessControl)); private void ExecutedPrevItemCommand(ExecutedRoutedEventArgs e) { PrevItemHandler(); } private void CanExecutePrevItemCommand(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = true; } public static readonly RoutedEvent NextItemEvent = EventManager.RegisterRoutedEvent("NextItemEvent", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(LooklessControl)); public event RoutedEventHandler NextItem { add { AddHandler(NextItemEvent, value); } remove { RemoveHandler(NextItemEvent, value); } } private void RaiseNextItemEvent() { RoutedEventArgs args = new RoutedEventArgs(LooklessControl.NextItemEvent); RaiseEvent(args); } public static readonly RoutedEvent PrevItemEvent = EventManager.RegisterRoutedEvent("PrevItemEvent", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(LooklessControl)); public event RoutedEventHandler PrevItem { add { AddHandler(PrevItemEvent, value); } remove { RemoveHandler(PrevItemEvent, value); } } private void RaisePrevItemEvent() { RoutedEventArgs args = new RoutedEventArgs(LooklessControl.PrevItemEvent); RaiseEvent(args); } private void NextItemHandler() { _index++; if (_index == IntList.Count) { _index = 0; } CurrentInt = IntList[_index]; RaiseNextItemEvent(); } private void PrevItemHandler() { _index--; if (_index == 0) { _index = IntList.Count - 1; } CurrentInt = IntList[_index]; RaisePrevItemEvent(); } } The class has a default style, in Generic.xaml, that looks like this: <Style x:Key="{x:Type local:LooklessControl}" TargetType="{x:Type local:LooklessControl}"> <Setter Property="Height" Value="200"/> <Setter Property="Width" Value="90"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:LooklessControl}"> <Border BorderBrush="Black" BorderThickness="1" Padding="2"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="20"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <Rectangle Grid.Row="0" Fill="LightGray"/> <Rectangle Grid.Row="1" Fill="Gainsboro"/> <Grid Grid.Row="0"> <Grid.ColumnDefinitions> <ColumnDefinition Width="10"/> <ColumnDefinition Width="*"/> <ColumnDefinition Width="10"/> </Grid.ColumnDefinitions> <Path Grid.Column="0" x:Name="pathLeftArrow" Data="M0,0.5 L1,1 1,0Z" Width="6" Height="14" Stretch="Fill" HorizontalAlignment="Center" Fill="SlateBlue"/> <TextBlock Grid.Column="1" Name="textBlock" Text="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=CurrentInt}" HorizontalAlignment="Center" VerticalAlignment="Center" FontFamily="Junction" FontSize="13"/> <Path Grid.Column="2" x:Name="pathRightArrow" Data="M0,0 L1,0.5 0,1Z" Width="6" Height="14" Stretch="Fill" HorizontalAlignment="Center" Fill="SlateBlue"/> </Grid> <ListBox Grid.Row="1" HorizontalContentAlignment="Center" VerticalContentAlignment="Center" Background="Transparent" ItemsSource="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=IntList}"/> </Grid> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> How do I make it so that when the user clicks on pathLeftArrow it fires LooklessControl.PrevItemCommand, or or they click on pathRightArrow and it fires LooklessControl.NextItemCommand, or they click on an item in the ListBox and LooklessControl is notified of the newly selected item? In other words, without adding x:Class to the top of Generic.xaml and thus creating a code-behind file for it, which I assume you wouldn't want to do, how do you handle events for elements in your xaml that don't have a Command property (which is just about everything other than a Button)? Should LooklessControl have it's own XAML file (much like what you get when you create a new UserControl) associated with it that Generic.xaml just pulls in as a MergedDictionar as its default template? Or is there some other acknowledged way to do what I'm trying to do?

    Read the article

  • USB drives not recognized all of a sudden (module usb_storage not loading)

    - by Siddharth
    I am very close to the solution, just need to know how to get usb-storage to load I have tried most of the advice on askubuntu and other sites, usb_storage enable to fdisk -l. But I am unable to find steps to get it working again. sudo lsusb results Bus.... skipped 4 lines Bus 004 Device 002: ID 413c:3012 Dell Computer Corp. Optical Wheel Mouse Bus 005 Device 002: ID 413c:2105 Dell Computer Corp. Model L100 Keyboard Bus 001 Device 005: ID 8564:1000 sudo dmseg | tail reports [ 69.567948] usb 1-4: USB disconnect, device number 4 [ 74.084041] usb 1-6: new high-speed USB device number 5 using ehci_hcd [ 74.240484] Initializing USB Mass Storage driver... [ 74.256033] scsi5 : usb-storage 1-6:1.0 [ 74.256145] usbcore: registered new interface driver usb-storage [ 74.256147] USB Mass Storage support registered. [ 74.257290] usbcore: deregistering interface driver usb-storage fdisk -l reports Device Boot Start End Blocks Id System /dev/sda1 * 2048 972656639 486327296 83 Linux /dev/sda2 972658686 976771071 2056193 5 Extended /dev/sda5 972658688 976771071 2056192 82 Linux swap / Solaris I think I need steps to install and get usb_storage module working. Edit : I tried sudo modprobe -v usb-storage reports sudo modprobe -v usb-storage insmod /lib/modules/3.2.0-48-generic-pae/kernel/drivers/usb/storage/usb-storage.ko Edit : jsiddharth@siddharth-desktop:~$ sudo udevadm monitor --udev monitor will print the received events for: UDEV - the event which udev sends out after rule processing UDEV [4757.144372] add /module/usb_storage (module) UDEV [4757.146558] remove /module/usb_storage (module) UDEV [4757.148707] add /devices/pci0000:00/0000:00:1d.7/usb1/1-6 (usb) UDEV [4757.149699] add /bus/usb/drivers/usb-storage (drivers) UDEV [4757.151214] remove /bus/usb/drivers/usb-storage (drivers) UDEV [4757.156873] add /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6:1.0 (usb) UDEV [4757.160903] add /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6:1.0/host9 (scsi) UDEV [4757.164672] add /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6:1.0/host9/scsi_host/host9 (scsi_host) UDEV [4757.165163] remove /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6:1.0/host9/scsi_host/host9 (scsi_host) UDEV [4757.165440] remove /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6:1.0/host9 (scsi) Narrowing down more : Seems like I need usb_storage to load as a module jsiddharth@siddharth-desktop:~$ lsmod | grep usb usbserial 37201 0 usbhid 41937 0 hid 77428 1 usbhid Still no usb driver mounted. Nor does a device show up in /dev. Any step by step process to debug and fix this will be really helpful.

    Read the article

  • How Parallelism Works in SQL Server

    - by Paul White
    You might have noticed that January was a quiet blogging month for me.  Part of the reason was that I was working on a series of articles for Simple Talk, examining how parallel query execution really works.  The first part is published today at: http://www.simple-talk.com/sql/learn-sql-server/understanding-and-using-parallelism-in-sql-server/ . This introductory piece is not quite as deeply technical as my SQLblog posts tend to be, but I hope there be enough interesting material to make...(read more)

    Read the article

  • Tower defence game poison tower in fieldrunners dynamics

    - by Syed Ali Haider Abidi
    I had made a 2d tower defence game in unity3d.done all the pathfinder tower upgrading cash stuff.now the dynamics. can one help me in making the dynamics of the paint tower..please remember as its a 2d game so i am working on spritesheets. This tower is more likely poison tower in fieldrunners.fow now i have only one image which follows the enemy but it remains the same but in fieldrunners its more realistic.it changes its direction when the enemies are on different angles.

    Read the article

  • 2D Tile Game - Smooth Biome Terrain Transitions

    - by Cyral
    While working on my 2D tile based game, I encountered a problem. I use Perlin Noise to generate the terrain. Some biomes (Desert, Forest, etc) have different flatness values depending on terrain, which causes the end/start of a new biome to have a big cliff because the terrain is different. When 2 biomes have the same flatness, they are fine, but if they are different, this can happen. Is there any way to keep this from happening? Example (In programmer art)

    Read the article

  • Cannot dual Windows XP and Ubuntu

    - by Fabio Machado
    I am new to Ubuntu and at the moment I am trying to get Ubuntu 12.10 to one of my machines. The machine is a Pentium 4 @ 3.06, 2Gb RAM, 200GB Hard Drive and a NVidia GeForce 8800 GT. A few days ago, I tried Ubuntu without installing and it worked perfectly. Yesterday, I decided to formatted the hard drive and divide my hard drive into four partitions: 1 for the XP, 1 for Ubuntu, 1 for swamp and 1 where I will have my documents. Everything went great, I installed XP and then Ubuntu but I did something wrong on the partition window (Ubunto partion window) that I ended up without boot loader. This morning, I formatted everything again, installed XP and when I went to install Ubuntu (with the same DVD as before) the problems started. First, I had a black screen with a msg written with white text saying something like: unable to find a medium containing a live file system. After I burned another CD and tried again, I got stuck at the red dots (loading screen). I then went online and I read somewhere that it could be the CD, so I checked the integrity of the CD and everything was fine. I also unplugged all USBs connected to the computer and nothing changed. I goggled further options to try to solve my problem and some users suggested that people having these types of problems should try the alternate installation, which if I am not wrong is for networks. I then tried to install and yes the installation process was different from the normal CD, but it did get stuck on a page where it was doing something, like: ...finding ethd0 and it was stuck on the 100%. I tried USB installation as well and it also got stuck at the red dots (I do not have USB 3.0 on the computer in question). I have burned 5 different CD's and all at low speed. I checked the integrity and all are fine. I downloaded other distribution as well as other versions of Ubuntu and I still cannot install or even run the Live CD of Ubuntu or any other distribution. What is really annoying me is that everything was working perfectly before, when I first tried to install Ubuntu. Anyway, any help is welcome. Edit: My boot load is normal, no errors and all the hardware is working fine. I forgot to mention that after the loading screen (red dots) gets stuck, the DVD drive and the hard drive goes into idle state. I also restored the default values of the BIOS and no luck.

    Read the article

  • What is the difference between "contracting" and "consulting"? [closed]

    - by Rice Flour Cookies
    Possible Duplicate: Contractor vs Consultant I read a discussion thread on Slashdot the other day where some developers were discussing taking on "consulting" and "contracting" jobs. My understanding is that both of these terms imply an individual selling his services as a programmer on his own terms as opposed to working for an employer. What is the difference between these two: "consulting" and "contracting"?

    Read the article

  • Visual Studio 2010, Entity Framework, and Oracle

    - by Tobias Gunn
    While I was working on a SilverLight 4 demo I found out that Entity Framework is not supported directly through the .NET provider or ODP tools. In order to make them work you need to either write a wrapper of your own (wouldn't chance it) or else use a provider like DataDirect or Quest's upcoming tool. So far, I've been very happy with the DataDirect tool (found here http://www.datadirect.com/products/net/index.ssp). As I get a little farther along I'll post more on SL4, RIA, and EF.

    Read the article

< Previous Page | 594 595 596 597 598 599 600 601 602 603 604 605  | Next Page >