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  • Ubuntu does not work with Nvidia drivers, gives random squares after logging in

    - by jimbo
    I tried installing both with wubi and by booting from a usb drive. After I tried both it was the same. Ubuntu tried to login, but after a while, a weird pattern with squarely shapes appeared. At one point, after using recovery mode and then the low graphics one (i don't remember how it was called exactly) i managed to get in. It still didn't display at correct resolution, and the mouse was invisible at times. However, after rebooting once, because i tried downloading the nvidia drivers, i didn't manage to get in again, so i have the same problem... I have no idea what to try to become unstuck. The main problem is that after the login, ubuntu crashes, with a screen full of randomly coloured squares. Should I just give up?

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  • Function inside .profile results in no log-in

    - by bioShark
    I've created a custom function in my .profile, and I've added right at the bottom, after my custom aliases : # custom functions function eclipse-gtk { cd ~/development/eclipse-juno ./eclipse_wb.sh & cd - } The function starts a custom version of my eclipse. After I've added it, because I didn't wanted to log-out/log-in, I've reloaded my profile with the command: . ~/.profile and then I've tested my function by calling eclipse-gtk and it worked without any issue. Today when I booted, I couldn't log in. After providing my password, in a few seconds I was back at the log-in screen. Dropping to command line using CTR + ALT + F1, I've commented out the function in my .profile and the log-in was possible without any issue. My question is, what did I do wrong when I wrote the function? And if there is something wrong, why did it work yesterday after reloading the profile. Thanks in advance. Using: Ubuntu 12.04

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  • Physics timestep questions

    - by SSL
    I've got a projectile working perfectly using the code below: //initialised in loading screen 60 is the FPS - projectilEposition and velocity are Vector3 types gravity = new Vector3(0, -(float)9.81 / 60, 0); //called every frame projectilePosition += projectileVelocity; This seems to work fine but I've noticed in various projectile examples I've seen that the elapsedtime per update is taken into account. What's the difference between the two and how can I convert the above to take into account the elapsedtime? (I'm using XNA - do I use ElapsedTime.TotalSeconds or TotalMilliseconds)? Edit: Forgot to add my attempt at using elapsedtime, which seemed to break the physics: projectileVelocity.Y += -(float)((9.81 * gameTime.ElapsedGameTime.TotalSeconds * gameTime.ElapsedGameTime.TotalSeconds) * 0.5f); Thanks for the help

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  • Recreate JoliCloud app list

    - by Josh
    I was wondering if there was any tutorial on how to recreate the pagination system used on JoliCloud. The system shows the amount of pages at the bottom along with what page you are on. It is kind of like the iOS springboard. I would like for it to get the apps via a MySQL query, but that's besides the point. I've searched Google and have found no answers on how to do this. A screen shot of the pagination system is below.

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  • New to world of Ubuntu

    - by Michael Raymond Cheney
    I've been running Ubuntu 13.04 since June 2013, and upgrading to 13.10 as we speak.(Note I own total 3 laptops.) My goal is to have one complete Linux machine and one dual boot, and third well (he is a newer Lenovo with Windows 8.1 and is touch screen.) but I want to learn Ubuntu life and further myself with using it for everyday use, but I'm not very fluid in Linux usage and hoping to find people who have a love for teaching others how to be one with the BEST OS IN THE WORLD! Hope I've got few people wanting to teach or give good instruction for success. ~Mike Cheney~

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  • Get Real Multitasking on Android With These 8 Floating Apps

    - by Chris Hoffman
    Android has decent multitasking, but the missing piece of the puzzle is the ability to have multiple apps on-screen at the same time – particularly useful on a larger tablet. Floating apps fill this need. Floating apps function as always-on-top windows, allowing you to watch videos, browse the web, take notes, or do other things while using another app. They demonstrate how Android’s interface is more flexible than iOS and the Modern UI in Windows. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • how to back up data from a machine that keeps hanging

    - by Amit Phatarphekar
    Hello - I have a storage server running opensolaris. But lately its been acting up - it hangs at random times due to some SCSI/ATA related error messages. I've tried to fix it without any progress, so I'm giving up now. The machine keeps hanging every 30 minutes or 1 hr ...sometimes after 4 hrs. Its very unpredictable. So I've decided to just reformat the storage server and start from scratch...maybe I'll just not use solaris and install something else, since the errors are related to solaris running on ATA HDD or something. Question - Before I reformat it, I want to back up some of the important data on it. Like it has a VM with 200 GB disk files, it has a whole bunch of ISOs stored on it etc etc. I'm using a simple scp to copy the files over to a different machine. My issue is that, because the machine hangs....sometimes my file copy is incomplete and I have to start all over again. Lets say I'm trying to copy a 200GB file which takes like 4 hrs....IF the machine hangs before the whole file i copied over...I have to recopy the file from scratch. Is there a solution to copy the files over such that if the machine hangs or network goes down..the copying can resume from where it left off? - like if 50 GB of a 200GB file was copied and machine hung....next time, it'll just continue to copy rest of the amount, instead of starting all over again. Thanks Amit

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  • Auto Login not working unless keyboard is plugged in

    - by Palani
    I want to use Ubuntu+Unity(11.10) in a kiosk computer (touchscreen all-in-one pc). I want to use touchscreen for all user input (like ATM). During Installation I have created only one account and enabled auto Login. Auto Login works perfectely when the keyboard connected. I don't have to press any key or use mouse, it logs in automatically. But Its not working when keyboard is not connected. OS boots and stops on login screen. I can't connect keyboard in final kiosk hardware installation.

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  • Moving camera, or camera with discrete "screens"?

    - by Jacob Millward
    I'm making a game with a friend, but having trouble deciding on a camera style. The basic idea for the game, is having a randomly generated 2-dimensional world, with settlements in it. These settlements would have access to different resources, and it would be the job of the player to create bridges and ladders and links between these villages so they can trade. The player would advance personally by getting better gear, fighting monsters and looking for materials in the world, in order to craft and trade them at the settlements. My friend wants to use an old-style camera, where the world is split into a discrete number of screens that the player moves between. Similar to early Zelda dungeons, or Knytt Stories. This is opposite to me, as I want a standard camera that follows the player around as I feel the split-screen style camera limits the game. Can anyone argue the case either way? We've hit a massive roadblock here and can't seem to get past it.

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  • Apache 2.2.21 installation on Linux 6 but got error while accessing in browser

    - by JRanjan
    I am very new to linux. I have install apache 2.2.21 on linux 6 platform. While i am using ./apachectl start or ./apachectl -k start command it shows that apache is started. But while i am trying to to access apache default page in any browser using " http://:8080 " it shows page cannot be displayed. Can any one help me on this issue ??????? Plz its urgent.. I am also enclosing the error_log file as below: error_log file [Thu Nov 24 08:57:23 2011] [notice] Apache/2.2.21 (Unix) DAV/2 configured -- resuming normal operations [Fri Nov 25 01:45:58 2011] [notice] caught SIGTERM, shutting down [Fri Nov 25 01:46:12 2011] [notice] Digest: generating secret for digest authentication ... [Fri Nov 25 01:46:12 2011] [notice] Digest: done [Fri Nov 25 01:46:13 2011] [notice] Apache/2.2.21 (Unix) DAV/2 configured -- resuming normal operations [Fri Nov 25 01:54:58 2011] [notice] caught SIGTERM, shutting down [Fri Nov 25 01:55:10 2011] [notice] Digest: generating secret for digest authentication ... [Fri Nov 25 01:55:10 2011] [notice] Digest: done [Fri Nov 25 01:55:11 2011] [notice] Apache/2.2.21 (Unix) DAV/2 configured -- resuming normal operations [Fri Nov 25 01:58:10 2011] [notice] caught SIGTERM, shutting down [Fri Nov 25 01:59:41 2011] [notice] Digest: generating secret for digest authentication ... [Fri Nov 25 01:59:41 2011] [notice] Digest: done [Fri Nov 25 01:59:42 2011] [notice] Apache/2.2.21 (Unix) DAV/2 configured -- resuming normal operations [Fri Nov 25 03:23:14 2011] [notice] caught SIGTERM, shutting down [Fri Nov 25 03:27:36 2011] [notice] Digest: generating secret for digest authentication ... [Fri Nov 25 03:27:36 2011] [notice] Digest: done [Fri Nov 25 03:27:37 2011] [notice] Apache/2.2.21 (Unix) DAV/2 configured -- resuming normal operations [Fri Nov 25 08:52:27 2011] [notice] caught SIGTERM, shutting down [Fri Nov 25 08:52:43 2011] [notice] Digest: generating secret for digest authentication ... [Fri Nov 25 08:52:43 2011] [notice] Digest: done [Fri Nov 25 08:52:44 2011] [notice] Apache/2.2.21 (Unix) DAV/2 configured -- resuming normal operations [Fri Nov 25 09:21:39 2011] [notice] caught SIGTERM, shutting down [Fri Nov 25 09:21:57 2011] [notice] Digest: generating secret for digest authentication ... [Fri Nov 25 09:21:57 2011] [notice] Digest: done [Fri Nov 25 09:21:58 2011] [notice] Apache/2.2.21 (Unix) DAV/2 configured -- resuming normal operations [Mon Nov 28 01:06:58 2011] [notice] caught SIGTERM, shutting down [Mon Nov 28 01:07:58 2011] [notice] Digest: generating secret for digest authentication ... [Mon Nov 28 01:07:58 2011] [notice] Digest: done [Mon Nov 28 01:07:59 2011] [notice] Apache/2.2.21 (Unix) DAV/2 configured -- resuming normal operations

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  • No wireless network recognized on a Dell Vostro 3560

    - by Itai
    I just installed Ubuntu 12.04 along with Windows 7 on the same laptop - Dell Vostro 3560. Now, on Windows 7 I can access to different wi-fi networks. However, when I am logging onto the Ubuntu section (after re-starting my laptop) - an error message appears: Disconnected - you are now offline When I take a look at my network menu (in the upper bar on the screen), I see that no network is found (and I have a few of them in the area. ). I tried to look around but really could not find a concrete practical solution to this specific problem, would appreciate any solution from anyone out there that had this problem and solved it.

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  • Autohotkey script multiple functions

    - by Vince
    Is it possible to use this bottom script but add a second hotkey and function that goes with it. ;DoOver.ini ;[Settings] ;record={LCtrl}{F12} ;hotkey to start and stop recording ;playback={LCtrl}{F5} ;hotkey to start playback ;keydelay=10 ;ms to wait after sending a keypress ;windelay=100 ;ms to wait after activating a window ;movemouseafter=1 ;move the mouse to original pos after playback 1=yes 0=no [Settings] record={LCtrl}{F12} playback={LCtrl}{F5} keydelay=10 windelay=100 movemouseafter=1 macro={WinActive}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{LCTRL Down}{Right}{Right}{LCTRL Up}{LSHIFT Down}{End}{LSHIFT Up}{LCTRL Down}{c}{LCTRL Up}{MouseClick,L,236,116,1,0,D}{MouseClick,L,54,116,1,0,U}{LCTRL Down}{LCTRL Up}{MouseClick,L,474,64,1,0,D}{MouseClick,L,474,64,1,0,U}{MouseClick,L,451,77,1,0,D}{MouseClick,L,451,77,1,0,U}{MouseClick,L,44,225,1,0,D}{MouseClick,L,44,225,1,0,U} OR playback={LCtrl}{F7} keydelay=10 windelay=100 movemouseafter=1 macro={WinActive}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{LCTRL Down}{Right}{Right}{LCTRL Up}{LSHIFT Down}{End}{LSHIFT Up}{LCTRL Down}{c}{LCTRL Up}{MouseClick,L,236,116,1,0,D}{MouseClick,L,54,116,1,0,U}{LCTRL Down}{LCTRL Up}{MouseClick,L,474,64,1,0,D}{MouseClick,L,474,64,1,0,U}{MouseClick,L,451,77,1,0,D}{MouseClick,L,451,77,1,0,U}{MouseClick,L,44,225,1,0,D}{MouseClick,L,44,225,1,0,U} Maybe add something like what is printed in bold here. I know the coding isnt right here, but i think this is the best way to describe what I am looking for. Anybody?

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  • Actionscript 3.0 - Enemies do not move right in my platformer game

    - by Christian Basar
    I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's terrain (or 'floor') is referenced by a MovieClip variable called 'floor.' My desire is to have the Player and enemy characters walk along the terrain. I have gotten the Player character to move on the terrain just fine; he walks up/down hills and falls whenever there is no ground beneath him. Here is the code I created to allow the Player to follow the terrain correctly. Much more code is used to control the Player, but only this code deals with the Player character's following of the terrain and gravity. // If the Player's not on the ground (not touching the 'floor' MovieClip)... if (!onGround) { // Disable ducking downKeyPressed = false; // Increase the Player's 'y' position by his 'y' velocity player.y += playerYVel; } // Increase the 'playerYVel' variable so that the Player will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the player // when he's off the ground. playerYVel += gravity; // Give the Player a terminal velocity of 15 px/frame if (playerYVel > 15) { playerYVel = 15; } // If the Player has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(player.x, player.y, true)) { player.y += playerYVel; // The Player is not on the ground when he's not touching it onGround = false; } Since getting this code to work for the Player, I have created a 'SkullDemon' class, which is one of the planned enemies for my game. I want the 'SkullDemon' objects to move along the terrain like the Player does. With lots of great help, I have already coded the EventListeners, etc. necessary for the 'SkullDemons' to move. Unfortunately, I am having trouble getting them to move along the terrain. In fact, they do not touch the terrain at all; they move along the top of the boundary of the 'floor' MovieClip! I had a simple text diagram showing what I mean, but unfortunately Stackoverflow does not format it correctly. I hope my problem is clear from my description. Strangely enough, my code for the Player's movement and the 'SkullDemon's' movement is almost exactly the same, yet the 'SkullDemons' do not move like the Player does. Here is my code for the SkullDemon movement: // Move all of the Skull Demons using this method protected function moveSkullDemons():void { // Go through the whole 'skullDemonContainer' for (var skullDi:int = 0; skullDi < skullDemonContainer.numChildren; skullDi++) { // Set the SkullDemon 'instance' variable to equal the current SkullDemon skullDIns = SkullDemon(skullDemonContainer.getChildAt(skullDi)); // For now, just move the Skull Demons left at 5 units per second skullDIns.x -= 5; // If the Skull Demon has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { // Increase the Skull Demon's 'y' position by his 'y' velocity skullDIns.y += skullDIns.sdYVel; // The Skull Demon is not on the ground when he's not touching it skullDIns.sdOnGround = false; } // Increase the 'sdYVel' variable so that the Skull Demon will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the Skull Demon // when he's off the ground. if (! skullDIns.sdOnGround) { skullDIns.sdYVel += skullDIns.sdGravity; // Give the Skull Demon a terminal velocity of 15 px/frame if (skullDIns.sdYVel > 15) { skullDIns.sdYVel = 15; } } // What happens when the Skull Demon lands on the ground after a fall? // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre for (var i:int = 0; i < 10; i++) { // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre if (floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { skullDIns.y = skullDIns.y; // Set the Skull Demon's y-axis speed to 0 skullDIns.sdYVel = 0; // The Skull Demon is on the ground again skullDIns.sdOnGround = true; } } } } // End of 'moveSkullDemons()' function It is almost like the 'SkullDemons' are interacting with the 'floor' MovieClip using the hitTestObject() function, and not the hitTestPoint() function which is what I want, and which works for the Player character. I am confused about this problem and would appreciate any help you could give me. Thanks!

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  • KDE Sometimes Glitches On Wakeup

    - by Mew
    Well, a picture is work 1k words: Looks bad, huh? I am using the 331-updates latest 331.67 drivers from NVidia's website on a Dell Latitude e6400. Everything else is up-to-date. This only happens when I resume from sleep, or I switch to a VT and back. It also doesn't ALWAYS happen, which I find odd. Graphics Card: Nvidia Quadro NVS160M UPDATE AFTER TESTING: This problem only exists with KDE (specifically QT). I can go into Unity or Mint or any non QT-based GUI and it works perfectly with no resume errors. UPDATE: This only happens when I use KWin (and KDE). I have upgraded to 14.04 and the problem is not occurring as frequently. Also, sometimes this effect doesn't happen, but instead the top menu bar simply goes out of focus with the rest of the screen goes blank.

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  • How did programmers resolve their problems before the internet?

    - by 9a3eedi
    When programming, anytime I get stuck, perhaps with a compiler error that doesn't make sense, or from a GUI function that didn't do what I expected, I automatically google my problem, find someone else that faced the same thing, and read what's going on and why I'm getting the problem. Before the internet, how did people handle these situations? People used to read books and manuals more, I know. But books don't explain everything, like the odd compiler problem that you get sometimes, or nothing showing up on your screen despite you clearly writing correct OpenGL code. How did people cope when facing challenges? Did they simply "bash their head" on the wall till they figured it out? Is there something people used to do regularly on the side that gave them the ability to get themselves unstuck more easily? Were libraries/compilers much simpler back then? I've been asking this question because I sometimes feel guilty depending on Google so much when I'm pretty sure programmers before my time were more independent when it comes to facing these matters.

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  • Android - Rendering HUD View to SurfaceView

    - by Jon
    I have developed a relatively simple game in android, to get my head around it all, and on the back of it developed a crude game engine (in the loosest sense!). I use a SurfaceView and canvas (no OpenGL) - I'll cross that bridge another time! I have implemented a game HUD, title screens etc. by overlaying standard Android view widgets over my SurfaceView. This all works reasonably well maintaining an acceptable frame-rate, but it is a simple game with not a lot happening on or off screen. What I am wondering now is whether one could (and whether one would get any advantage by) drawing all my views to the one SurfaceView, all controlled by the main game thread. At the moment I have handlers flinging messages around and runOnUiThreads here, there and everywhere. Quite cumbersome. Any thoughts on this would be much appreciated (before I perhaps waste time trying to do it!)

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  • How do I cancel a time-delayed screenshot?

    - by coversnail
    I'm using the default screenshot application that comes with Ubuntu gnome-screenshot When I was using it earlier to take screenshots of the lock screen I had set a long time delay, but forgot to change it back after I'd finished. When I next took a timed screenshot I had to wait a long time for it to take because the delay was still set so long. Clicking the icon to relaunch the screenshot application has no effect whilst the timer is in effect, I imagine there is probably a simple terminal command to shut down an application, but I don't know it! Is there a way to do this?

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  • Would a multitouch capable PC allow me to do Android development simulating the touch UI without an Android device ?

    - by Scott Davies
    Hi, I recently purchased a Samsung Galaxy Tab as a reference implementation (phone and first gen Android tablet), of Android 2.x for app development. I have noticed a slew of Android 3.0 slates being talked about at CES 2011 (Motorola XOOM, etc.). If I had a multitouch PC with the Android SDK/Emulator on it, would this allow me to more closely approximate device simulation by allowing user input via the multitouch screen ? Would it work via touch just like Windows 7 recognizes touch as mouse style input ? Has anyone done this ? Thanks, Scott

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  • Maximized Office 2007 gets cut off on multi-monitor setup with different resolutions

    - by Adam M-W
    I've got an external monitor plugged into my laptop that I like to use for typing up documents, but I've noticed that when Word is maximized it gets cut off at where the primary monitor's bounds are. Is this a bug in Wine (i'm using version 1.3.32), or with my Window Manager (metacity with compositing enabled, version 2.34.1), with my graphics drivers (nouveau) or something else? I know that I can fix it by unmaximizing (it doesn't get cut off and I can resize to the entirety of the second monitor), but it keeps on maximizing itself as it (rightly so) knows that it should be taking up the entire screen. I don't really want to use the "Emulate a virtual desktop feature", I would prefer to find the source of this issue.

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  • What to do?! Upgrading from 12.10 to 13.04 failed :(

    - by Jon Ramirez
    I got an update reminder to go from 12.10 to 13.04. I followed the instructions, was able to download the package, and started installing. Up to a point where my computer (seemed to) restart and there was just a black screen (with the backlight on) for more than an hour. Then I decided that this was too long for an installation and forced my laptop to shut down. I think that messed it up. Now I'm stuck in what seems to be 13.04 with bits of 12.10 in it. I tried to upgrade again through software updater but it goes to Partial Upgrade. But when I try that, I get this error message: "An upgrade from 'raring' to 'quantal' is not supported by this tool." Help! What should I do! I'm running my Ubuntu on my Dell Inspiron.

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  • How do I implement a score database in Android?

    - by Michael Seun Araromi
    I making a 2D game for Android using OpenGL-ES technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore. The score should be incremented whenever an enemy is destroyed. I also want a way of displaying both the current score and highscore on the game screen. I am not familiar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks.

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  • LWJGL - OpenGL - Texture shading

    - by Trixmix
    I want to use LWJGL to create a shader that all it does is change the color of the given texture. For example I tell it to draw the letter A using a sprite sheet then I can tell the shader to draw the letter in a certain color. How would you do something like this without needed to create different colored letter sprite sheets? Task for the shader: Simply change all pixels to a certain color in the texture. Input: Color , texture. Output: it draws onto the screen the new colored texture. How do i accomplish such a thing?

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  • OS X: Storing MySQL data securely, on an encrypted FileVault image using a soft link

    - by GJ
    I am trying to get a macports-installed MySQL to use a data directory stored inside my FileVault-protected home dir. I used sudo cp -a /opt/local/var/db/mysql5 ~/db/ (the -a to ensure file permissions remain intact) and then replaced the original mysql5 directory with a soft link: sudo ln -s ~/db/mysql5 /opt/local/var/db/mysql5 However, when I now try to start MySQL it fails. It follows the soft link at least to the extent that it modifies some files in the ~/db/mysql5 dir, notably the error log which gets appended to it this: 110108 15:33:08 mysqld_safe Starting mysqld daemon with databases from /opt/local/var/db/mysql5 110108 15:33:08 [Warning] '--skip-locking' is deprecated and will be removed in a future release. Please use '--skip-external-locking' instead. 110108 15:33:08 [Warning] '--log_slow_queries' is deprecated and will be removed in a future release. Please use ''--slow_query_log'/'--slow_query_log_file'' instead. 110108 15:33:08 [Warning] '--default-character-set' is deprecated and will be removed in a future release. Please use '--character-set-server' instead. 110108 15:33:08 [Warning] Setting lower_case_table_names=2 because file system for /opt/local/var/db/mysql5/ is case insensitive 110108 15:33:08 [Note] Plugin 'FEDERATED' is disabled. 110108 15:33:08 [Note] Plugin 'ndbcluster' is disabled. /opt/local/libexec/mysqld: Table 'mysql.plugin' doesn't exist 110108 15:33:08 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 110108 15:33:09 InnoDB: Started; log sequence number 4 1596664332 110108 15:33:09 [ERROR] /opt/local/libexec/mysqld: Can't create/write to file '/opt/local/var/db/mysql5/mac.local.pid' (Errcode: 13) 110108 15:33:09 [ERROR] Can't start server: can't create PID file: Permission denied 110108 15:33:09 mysqld_safe mysqld from pid file /opt/local/var/db/mysql5/gPod.local.pid ended I can't see why MySQL can't create the pid file, since manually creating it using the _mysql user succeeds (sudo -u _mysql touch mac.local.pid from inside ~/db/mysql5) Any ideas how to resolve this?

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  • HP Pavilion g6 1190sm laptop has overheat/hibernation/graphics issues

    - by Jan
    Every time I reboot or shutdown my laptop, while the laptop is booting again I get a screen (before loading the OS) that HP discovered overheating and system went into hibernation. But the point is that the laptop is not overheating nor going into hibernation by itself. Also, because of the hybrid graphics card I cannot install additional drivers. Desktop resolution and all works perfectly but I cannot use Unity 3D. Also, OpenGL doesn't work as it should (with Cairo Dock). As I've read some posts, people say that vgaswitcheroo doesn't work on 12.04 so I haven't tried it.

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  • Vlans and subinterfaces

    - by Adeodatus
    I've inherited a moderate size network that I'm trying to bring some sanity to. Basically, its 8 public class Cs and a slew of private ranges all on one vlan (vlan1, of course). Most of the network is located throughout dark sites. I need to start separating some of the network. I've changed the ports from the main cisco switch (3560) to the cisco router (3825) and the other remote switches to trunking with dot1q encapsulation. I'd like to start moving a few select subnets to different vlans. To get some of the different services provided on our address space (and to separate customers) on to different vlans, do I need to create a subinterface on the router for each vlan and, if so, how do I get the switch port to work on a specific vlan? Keep in mind, these are dark sites and geting console access is difficult if not impossible at the moment. I was planning on creating a subinterface on the router for each vlan then setting the ports with services I want to move to a different vlan to allow only that vlan. Example of vlan3: 3825: interface GigabitEthernet0/1.3 description Vlan-3 encapsulation dot1Q 3 ip address 192.168.0.81 255.255.255.240 the connection between the switch and router: interface GigabitEthernet0/48 description Core-router switchport trunk encapsulation dot1q switchport mode trunk show interfaces gi0/48 switchport Name: Gi0/48 Switchport: Enabled Administrative Mode: trunk Operational Mode: trunk Administrative Trunking Encapsulation: dot1q Operational Trunking Encapsulation: dot1q Negotiation of Trunking: On Access Mode VLAN: 1 (default) Trunking Native Mode VLAN: 1 (default) Administrative Native VLAN tagging: enabled Voice VLAN: none Administrative private-vlan host-association: none Administrative private-vlan mapping: none Administrative private-vlan trunk native VLAN: none Administrative private-vlan trunk Native VLAN tagging: enabled Administrative private-vlan trunk encapsulation: dot1q Administrative private-vlan trunk normal VLANs: none Administrative private-vlan trunk private VLANs: none Operational private-vlan: none Trunking VLANs Enabled: ALL Pruning VLANs Enabled: 2-1001 Capture Mode Disabled Capture VLANs Allowed: ALL Protected: false Unknown unicast blocked: disabled Unknown multicast blocked: disabled Appliance trust: none So, if the boxen hanging off of gi0/18 on the 3560 are on an unmanaged layer2 switch and all within the 192.168.0.82-95 range and are using 192.168.0.81 as their gateway, what is left to do, especially to gi0/18, to get this working on vlan3? Are there any recommendations for a better setup without taking everything offline?

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