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  • The Evolution of 8-Bit [Video]

    - by Jason Fitzpatrick
    In this nostalgia filled short video, PBS takes a retrospective look at the history and the evolution of early 8-bit video games. Beginning with early Atari and Nintendo video games, the 8-bit aesthetic has been a part of our culture for over 30 years. As it moved through the generations, 8-bit earned its independence from its video game roots. The idea of 8-bit now stands for a refreshing level of simplicity and minimalism, is capable of sonic and visual beauty, and points to the layer of technology that suffuses our modern lives. No longer just nostalgia art, contemporary 8-bit artists and chiptunes musicians have elevated the form to new levels of creativity and cultural reflection. [via Neatorama] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • How to convert .avi video to .mp4(for Motorola Milestone, Android 2.3.4) with Avidemux

    - by kv1dr
    I open .avi video with Avidemux and I set Video format to MPEG-4 AVC(under Configure, Bitrate tab I choose "Single Pass - Bitrate (Average)" and Target bitrate to 256 kb/s, under Filters I choose MPlayer resize to 480x360 and I also add a subtitles) audio format to AAC (Faac)(Under Configure, I choose Bitrate 96) and format to MP4(like a image below). When Avidemux convert video to .mp4 format I can play the file on my copmuter, but on my phone I can't. When I want to play it on my phone with native video player, it just show the error something like "Can't play this video". So the question is how to convert .avi video to .mp4 with Avidemux(because I want to have subtitles inside movie) to be playable with android phone(Android version 2.3.4) with native player. Any help will be highly appreciated. :)

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  • Display Song Lyrics in Windows Media Player with Lyrics Plugin

    - by DigitalGeekery
    Looking for a way to display song lyrics in Windows Media Player? Today we look at a very simple method to accomplish this with Lyrics Plugin for Windows Media Player. Download and run the Lyrics Plugin install. (See download link below) When the installation is finished you’ll be prompted to run Windows Media Player. Click Yes. Begin playing your song or playlist then switch to Now Playing mode.   You should now see the full song lyrics of the currently playing track. To toggle the lyrics on and off, select Tools from the Menu in Library view, choose Plug-ins, and click Lyrics Plugin. If you don’t see the Menu bar, you can enable it by going to Organize, Layout, and Show Menu Bar. When Lyrics Plugin is turned off, Windows Media Player will switch back to it’s default visualization.   Whether you just want to know the lyrics or you’d like to hone your karaoke chops, Lyrics Plugin makes a nice addition to Windows Media Player 12. Download Lyrics Plugin for Windows Media Player 12. Similar Articles Productive Geek Tips Install and Use the VLC Media Player on Ubuntu LinuxInstalling Windows Media Player Plugin for FirefoxFixing When Windows Media Player Library Won’t Let You Add FilesQuickly Preview Songs in Windows Media Player 12 in Windows 7Foobar2000 is a Fully Customizable Music Player TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • ListView item won't extend width to fill_parent

    - by slybloty
    I have a custom ViewGroup that inflates a ListView from an xml layout. The list item layout is inflated from another xml file. All of the views are set to fill_parent. The ListView fills its parent, but the ListView items don't. I've tried putting the ListView in a LinearLayout and assigning weight to it. Tried RelativeLayout as well. Also, I've built the ListView programmaticaly, without using the xml layout. Even changed the LayoutParams before adding the view to the ViewGroup. I've also taken in consideration these posts as well: Width of clickable area in ListView w/ onListItemClick, In Android, how can I set a ListView item's height and width?, Android Listview width prob. Any ideas to why the items don't extend to fill width? And how to extend them? MyViewGroup class: public class MyViewGroup extends ViewGroup { public MyViewGroup(Context context, AttributeSet attrs) { super(context, attrs); generateMyViewGroup(); } private void generateMyViewGroup() { ListView main = (ListView) View.inflate(getContext(), R.layout.layout_main, null); main.setAdapter(new MyAdapter(getContext())); this.addView(main); } @Override protected void onLayout(boolean changed, int l, int t, int r, int b) { this.getChildAt(0).layout(l, t, r, b); } } ListView xml layout: <?xml version="1.0" encoding="utf-8"?> <ListView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginRight="3dp" android:background="#77000000" android:cacheColorHint="#00000000" android:divider="#00000000" android:dividerHeight="0dp" android:drawSelectorOnTop="false" android:scrollbars="vertical" > </ListView> ListView item layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/layout_main_category" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="@color/mainBackground" android:gravity="fill_horizontal|center_vertical" android:orientation="vertical" > <TextView android:id="@+id/main_category" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginLeft="8dp" android:layout_marginRight="8dp" android:paddingBottom="7dp" android:paddingLeft="20dp" android:paddingRight="5dp" android:paddingTop="20dp" android:text="test" android:textColor="@color/mainCategory" android:textSize="15sp" android:textStyle="bold" /> </LinearLayout>

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  • setCurrentTab Android

    - by Ali
    i have 4 tabs on my main screen, main ( set to current ) , Call, Email, Web When a user clicks on any of tab call, email or web, it starts making a call, or go to compose a email, or opens up the browser respectfully. Problem is, i want just three tabs (Call, Email, Web) and i Dont want any tab to be selected by default, means they should only become active when a user Touch them..(a call or any service cant be main at all) All java coding, XML file, and Manifest code is given below, XML File (tab_activity_layout) <?xml version="1.0" encoding="utf-8"?> <TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dp"> <RelativeLayout android:layout_width="fill_parent" android:layout_height="fill_parent" > <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_alignParentBottom="true" /> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dp"></FrameLayout> </RelativeLayout> </LinearLayout> </TabHost> Java Coding (MainTabActivity) package com.NVT.android; import android.app.TabActivity; import android.content.Intent; import android.content.res.Resources; import android.os.Bundle; import android.widget.TabHost; public class MainTabActivity extends TabActivity{ public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.tab_activity_layout); Resources res = getResources(); // Resource object to get Drawables TabHost tabHost = getTabHost(); // The activity TabHost TabHost.TabSpec spec; // Resusable TabSpec for each tab Intent intent; // Reusable Intent for each tab // Create an Intent to launch an Activity for the tab (to be reused) intent = new Intent().setClass(this, Main.class); // Initialize a TabSpec for each tab and add it to the TabHost spec = tabHost.newTabSpec("main").setIndicator("Main", res.getDrawable(R.drawable.ic_tab_artists_grey)) .setContent(intent); tabHost.addTab(spec); TabHost host=getTabHost(); host.addTab(host.newTabSpec("one") .setIndicator("Call") .setContent(new Intent(this, CallService.class))); host.addTab(host.newTabSpec("two") .setIndicator("Email") .setContent(new Intent(this, EmailService.class))); host.addTab(host.newTabSpec("three") .setIndicator("Web") .setContent(new Intent(this, WebService.class))); } } Manifest file <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.NVT.android" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".Main" android:label="@string/app_name"> <!-- <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> --> </activity> <activity android:name=".MainTabActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".Courses"> </activity> <activity android:name=".CampusMap"> </activity> <activity android:name=".GettingHere"> </activity> <activity android:name=".ILoveNescot"> </activity> <activity android:name=".FurtherEducationCourses"> </activity> <activity android:name=".HigherEducationCourses"> </activity> <activity android:name=".EmployersTrainingCourses"> </activity> <activity android:name=".WebService"> </activity> <activity android:name=".CallService"> </activity> <activity android:name=".EmailService"> </activity> </application> <uses-sdk android:minSdkVersion="9" /> <uses-permission android:name="android.permission.CALL_PHONE"></uses-permission> <uses-permission android:name="android.permission.INTERNET" /> </manifest>

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  • clear nootification [android]

    - by rahul
    hiiii, is it possible to clear notification programatically??? if it is possible plz help me i tried with NotificationManager but its not working is thr any other way i can do it?????????? thanks

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  • DatePicker on android

    - by SWE
    I have a problem in DatePicker on android I can't make it smaller than default size This is the XML code which used: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <DatePicker android:id="@+id/datePicker1" android:layout_width="70dp" android:layout_height="40dp" android:layout_alignParentLeft="true" android:layout_below="@+id/addevent_location" /> </RelativeLayout> Any help please

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  • Getting an Android App to Show Up in the market for "Sony Internet TV"(Google TV)

    - by user1291659
    I'm having a bit of trouble getting my app to show up in the market under GoogleTV. I've searched google's official documentation and I don't believe the manifest lists any elements which would invalidate the program; the only hardware requirement specified is landscape mode, wakelock and external storage(neither which should cause it to be filtered for GTV according to the documentation) and I set the uses touchscreen elements "required" attribute to false. below is the AndroidManifest.xml for my project: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.whateversoft" android:versionCode="2" android:versionName="0.1" > <uses-sdk android:minSdkVersion="8" /> <application android:icon="@drawable/ic_launcher" android:label="Color Shafted" android:theme="@style/Theme.NoBackground" android:debuggable="false"> <activity android:label="Color Shafted" android:name=".colorshafted.ColorShafted" android:configChanges = "keyboard|keyboardHidden|orientation" android:screenOrientation = "landscape"> <!-- Set as the default run activity --> <intent-filter > <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:label="Color Shafted Settings" android:name=".colorshafted.Settings" android:theme="@android:style/Theme" android:configChanges = "keyboard|keyboardHidden"> <!-- --> </activity> </application> <!-- DEFINE PERMISSIONS FOR CAPABILITIES --> <uses-permission android:name = "android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name = "android.permission.WAKE_LOCK"/> <uses-feature android:name="android.hardware.touchscreen" android:required="false" /> <!-- END OF PERMISSIONS FOR CAPABILITIES --> </manifest> I'm about to start promoting the app after the next major release so its been kind of a bummer since I can't seem to get this to work. Any help would be appreciated, thanks in advance : )

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  • Add Global Hotkeys to Windows Media Player

    - by DigitalGeekery
    Do you use Windows Media Player in the background while working in other applications? The WMP Keys plug-in for Media Player adds global keyboard shortcuts that allow you to control Media Player even when it isn’t in focus. Windows Media Player has a slew of keyboard shortcuts that work only when the media player is active, but these shortcuts stop working once WMP is no longer in focus or minimized. WMP Keys add the following default global hotkeys for Windows Media Player 10, 11, and 12. Ctrl+Alt+Home – Play / Pause Ctrl+Alt+Right – Next track Ctrl+Alt+Left – Previous track Ctrl+Alt+Up Arrow Key – Volume Up Ctrl+Alt+Down Arrow Key – Volume Down Ctrl+Alt+F – Fast Forward Ctrl+Alt+B – Fast Backward Ctrl+Alt+[1-5] – Rate 1-5 stars Note: Tapping Ctrl+Alt+F and Ctrl+Alt+B will skip ahead or back in 5 second intervals. Close out of Windows Media Player and then download and install WMP Keys (link below). After you’ve installed WMP Keys, you’ll need to enable it. Select Organize and then Options… In the Options window, select the Plug-ins tab, click Background in the Category window, then check the box for Wmpkeys Plugin. Click OK to save and exit. You can also enable the plug-in by selecting Tools > Plug-ins and clicking Wmpkeys Plugin. You to view and edit the global hotkeys in the WMPKeys settings window. Select Tools > Plug-in properties and click Wmpkeys Plugin. Below you can see all the default WMP Keys shortcuts.   To change any of the shortcuts, select the text box then press the new keyboard shortcut. Click OK when finished. WMP Keys is very simple little plug-in that makes using WMP while you’re multitasking just a little bit easier and more efficient.  Looking for more plugins for Windows Media Player? Check out our previous articles on adding new features with Media Player Plus, and displaying song lyrics with Lyrics Plugin. Download WMP Keys Similar Articles Productive Geek Tips Built-in Quick Launch Hotkeys in Windows VistaFixing When Windows Media Player Library Won’t Let You Add FilesKantaris is a Unique Media Player Based on VLCInstall and Use the VLC Media Player on Ubuntu LinuxAssign Keyboard Media Keys to Work in Winamp TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server XPS file format & XPS Viewer Explained Microsoft Office Web Apps Guide Know if Someone Accessed Your Facebook Account Shop for Music with Windows Media Player 12 Access Free Documentaries at BBC Documentaries Rent Cameras In Bulk At CameraRenter

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  • how can i realize a video-wall on 3-9pc with vlc

    - by Luca
    hello! i have to create a videowall, from 3 to 9 monitor. every monitor as a pc. actually, i stream from a server 9 movies with different istances of VLC, but i could also play on every machine the relative video with a single player. there's no problem. the real problem is that i really dont know how to sync the videos on a LAN...unfortunately there is a NETSYNC module inside VLC wich is NOT working. here are some info about my setup: videowall from 3 to 9 monitor || from 3 to 9 pc, all with the same configuration || a gigabit router+switch for the "dedicated" LAN im really stuck in this situation, if anyone has an idea or just a completely different solution, please, share it with me! thanks a lot in advance! :)

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  • Customizing UPK outputs (Part 2 - Player)

    - by [email protected]
    There are a few things that can be done to give the Player output a personalized look to match your corporate branding. In my previous post, I talked about changing the logo. In addition to the logo, you can change the graphic in the heading, button colors, border colors and many other items. Prior to making any customizations, I strongly recommend making a copy of the existing Player style. This will give you a backup in case things go wrong. I'd also recommend that you create your own brand. This way, when you install the newest updates from us, your brand will remain intact. Creating your own brand is pretty easy. Make sure you have modify permissions on the publishing styles directory, if you are using a multi-user installation. Under the Publishing/Styles folder, create a new folder with your company name. Copy all the publishing styles from the UPK folder to your newly created folder. Now, when you go through the Publishing wizard, you will have two categories to choose from: the UPK category or your custom category. Now, for updating the Player output. First, the graphic that appears on the right hand side of the Player. If you're using a multi-user installation, check out the player style from your custom brand. Open the player style. Open the img folder. The file named "banner_image.png" represents the graphic that appears on the right hand side of the player. It is currently sized at 425 x 54. Try to keep your graphic about the same size. Rename your graphic file to be "banner_image.png", and drag it into the img folder. Save the package. Check in the package if you are in a multi-user installation. You've just updated the banner heading! Next, let's work on updating some of the other colors in the player. All the customizable areas are located in the skin.css file which is in the root of the Player style. Many of our customers update the colors to match their own theme. You don't have to be a programmer to make these changes, honest. :) To change the colors in the player: Make a copy of the original skin.css file. (This is to make sure you have a working version to revert to, in case something goes wrong.) Open the skin.css file from the Player package. You can edit it using Notepad. Make the desired changes. Save the file. Save the package. Publish to view your new changes. When you open the skin.css, you will see groupings like this: .headerDivbar { height: 21px; background-color: #CDE2FD; } Change the value of the background-color to the color of your choice. Note that you cannot use "red" as a color, but rather you should enter the hexadecimal color code. If you don't know the color code, search the web for "hexadecimal colors" and you'll find many sites to provide the information. Here are a few of the variables that you can update. Heading: .headerDivbar -this changes the color of the banner that appears under the graphic Button colors: .navCellOn - changes the color of the mode buttons when your mouse is hovering on them. .navCellOff - changes the color of the mode buttons when the mouse is not over them Lines: .thorizontal - this is the color of the horizontal lines surrounding the outline .tvertical - this is the color of the vertical lines on the left and right margin in the outline. .tsep - this is the color of the line that separates the outline from the content area Search frame: .tocSearchColor - this is the color of the search area .tocFrameText - this is the background color of the TOC tree. Hint: If you want to try out the changes prior to updating the style, you can update the skin.css in some content you've already published for the player (it's located in the css folder of the player package). This way, you can immediately see the changes without going through publishing. Once you're happy with the changes, update the skin.css in player style. Want to customize more? Refer to the "Customizing the Player" section of the Content Development manual for more details on all the options in the skin.css that can be changed, and pictures of what each variable controls. I'd love to see how you've customized the player for your corporate needs. Also, if there are other areas of the player you'd like to modify but have not been able to, let us know. Feel free to share your thoughts in the comments. --Maria Cozzolino, Manager of Requirements & UI Design for UPK

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  • checkbox unchecked when i scroll listview in android

    - by Mathew
    I am new to android development. I created a listview with textbox and checkbox. When I check the checkbox and scroll it down to check some other items in the list view, the older ones are unchecked. How to avoid this problem in listview? Please guide me with my code. Here is the code: main.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/TextView01" android:layout_height="wrap_content" android:text="List of items" android:textStyle="normal|bold" android:gravity="center_vertical|center_horizontal" android:layout_width="fill_parent"></TextView> <ListView android:id="@+id/ListView01" android:layout_height="250px" android:layout_width="fill_parent"> </ListView> <Button android:text="Save" android:id="@+id/btnSave" android:layout_width="wrap_content" android:layout_height="wrap_content"> </Button> </LinearLayout> This is the xml page I used to create dynamic list row: listview.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="wrap_content" android:gravity="left|center" android:layout_width="wrap_content" android:paddingBottom="5px" android:paddingTop="5px" android:paddingLeft="5px"> <TextView android:id="@+id/TextView01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center" android:textColor="#FFFF00" android:text="hi"></TextView> <TextView android:text="hello" android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="10px" android:textColor="#0099CC"></TextView> <EditText android:id="@+id/txtbox" android:layout_width="120px" android:layout_height="wrap_content" android:textSize="12sp" android:layout_x="211px" android:layout_y="13px"> </EditText> <CheckBox android:id="@+id/chkbox1" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> This is my activity class. CustomListViewActivity.java: package com.listivew; import android.app.Activity; import android.os.Bundle; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.Button; import android.widget.CheckBox; import android.widget.EditText; import android.widget.ListView; import android.widget.TextView; import android.widget.Toast; public class CustomListViewActivity extends Activity { ListView lstView; static Context mContext; Button btnSave; private static class EfficientAdapter extends BaseAdapter { private LayoutInflater mInflater; public EfficientAdapter(Context context) { mInflater = LayoutInflater.from(context); } public int getCount() { return country.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { final ViewHolder holder; if (convertView == null) { convertView = mInflater.inflate(R.layout.listview, parent, false); holder = new ViewHolder(); holder.text = (TextView) convertView .findViewById(R.id.TextView01); holder.text2 = (TextView) convertView .findViewById(R.id.TextView02); holder.txt = (EditText) convertView.findViewById(R.id.txtbox); holder.cbox = (CheckBox) convertView.findViewById(R.id.chkbox1); convertView.setTag(holder); } else { holder = (ViewHolder) convertView.getTag(); } holder.text.setText(curr[position]); holder.text2.setText(country[position]); holder.txt.setText(""); holder.cbox.setChecked(false); return convertView; } public class ViewHolder { TextView text; TextView text2; EditText txt; CheckBox cbox; } } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); lstView = (ListView) findViewById(R.id.ListView01); lstView.setAdapter(new EfficientAdapter(this)); btnSave = (Button)findViewById(R.id.btnSave); mContext = this; btnSave.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // I want to print the text which is in the listview one by one. //Later i will insert it in the database // Toast.makeText(getBaseContext(), "EditText Value, checkbox value and other values", Toast.LENGTH_SHORT).show(); for (int i = 0; i < lstView.getCount(); i++) { View listOrderView; listOrderView = lstView.getChildAt(i); try{ EditText txtAmt = (EditText)listOrderView.findViewById(R.id.txtbox); CheckBox cbValue = (CheckBox)listOrderView.findViewById(R.id.chkbox1); if(cbValue.isChecked()== true){ String amt = txtAmt.getText().toString(); Toast.makeText(getBaseContext(), "Amount is :"+amt, Toast.LENGTH_SHORT).show(); } }catch (Exception e) { // TODO: handle exception } } } }); } private static final String[] country = { "item1", "item2", "item3", "item4", "item5", "item6","item7", "item8", "item9", "item10", "item11", "item12" }; private static final String[] curr = { "1", "2", "3", "4", "5", "6","7", "8", "9", "10", "11", "12" }; } Please help me to slove this problem. I have referred in many places. But I could not get proper answer to solve this problem. Please provide me the code to avoid unchecking the checkbox while scrolling up and down. Thank you.

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  • Software for mosaicing video frames into a panorama

    - by Eikern
    I have some video footage I've shot using a dolly with the camera rotated 90 degrees to the right. Which gives me a sideways tracking shot of a background. Does there exist some kind of software I can create a single image from the video footage? The result I want is one single image of the entire shot. I guess I could export every Nth frame and use Photoshop (or any other type of panorama software) to merge the images together, but this would make it easier. Thanks.

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  • Hello-World-grade landscape Android app fails to start (complete code included)

    - by WingedCat
    I'm trying to develop a simple Android app, fixed in landscape mode. I am using Eclipse 1.3, compiling for Android SDK version 7 (OS version 2.1). When I try to run it in the emulator, it crashes on boot. (It gets as far as the unlock slider, but shortly after that when trying to launch the application itself, I get "The application Failtest (process com.wcs.failtest) has stopped unexpectedly. Please try again.".) Here is main.xml (with the tags escaped so this displays properly): <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="480px" android:layout_height="320px" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="96px" android:layout_height="320px" android:id="@+id/action_menu" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="96px" android:layout_height="48px" > <Button android:layout_width="48px" android:layout_height="48px" android:background="#f00" android:id="@+id/action_button_11" /> </LinearLayout> </LinearLayout> </LinearLayout> Here is AndroidManifest.xml (again with the tags escaped so this displays properly): <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.wcs.failtest" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@android:style/Theme.NoTitleBar.Fullscreen"> <activity android:name=".FailtestActivity" android:screenOrientation="landscape" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="7" /> </manifest> And here is FailtestActivity.java: package com.wcs.failtest; import android.app.Activity; import android.os.Bundle; import android.widget.Button; import android.view.View.OnClickListener; import android.view.View; public class FailtestActivity extends Activity { private OnClickListener action11Listener = new OnClickListener() { public void onClick(View v) { } }; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button button; button = (Button)findViewById(R.id.action_button_11); button.setOnClickListener(action11Listener); setContentView(R.layout.main); } } I suspect it is something simple I'm overlooking. What is it?

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  • Android Developing App crashes on startup

    - by alexnavratil
    I currently develop an application which contains a custom ListView. I developed a custom array adapter. I think my app crashes here: ListView DirectoryView = (ListView) findViewById(R.id.fileListView); So i think the error is in the activity_main.xml: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ListView android:id="@+id/fileListView" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" > </ListView> Here is my LogCat: 09-09 11:19:21.254: E/Trace(1152): error opening trace file: No such file or directory (2) 09-09 11:19:21.484: D/AndroidRuntime(1152): Shutting down VM 09-09 11:19:21.484: W/dalvikvm(1152): threadid=1: thread exiting with uncaught exception (group=0x40a13300) 09-09 11:19:21.504: E/AndroidRuntime(1152): FATAL EXCEPTION: main 09-09 11:19:21.504: E/AndroidRuntime(1152): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.teamdroid.explorer/com.teamdroid.explorer.MainActivity}: java.lang.NullPointerException 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2059) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.ActivityThread.access$600(ActivityThread.java:130) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.os.Handler.dispatchMessage(Handler.java:99) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.os.Looper.loop(Looper.java:137) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.ActivityThread.main(ActivityThread.java:4745) 09-09 11:19:21.504: E/AndroidRuntime(1152): at java.lang.reflect.Method.invokeNative(Native Method) 09-09 11:19:21.504: E/AndroidRuntime(1152): at java.lang.reflect.Method.invoke(Method.java:511) 09-09 11:19:21.504: E/AndroidRuntime(1152): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) 09-09 11:19:21.504: E/AndroidRuntime(1152): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 09-09 11:19:21.504: E/AndroidRuntime(1152): at dalvik.system.NativeStart.main(Native Method) 09-09 11:19:21.504: E/AndroidRuntime(1152): Caused by: java.lang.NullPointerException 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.Activity.findViewById(Activity.java:1825) 09-09 11:19:21.504: E/AndroidRuntime(1152): at com.teamdroid.explorer.listDirectory.getDirectory(listDirectory.java:20) 09-09 11:19:21.504: E/AndroidRuntime(1152): at com.teamdroid.explorer.MainActivity.onCreate(MainActivity.java:33) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.Activity.performCreate(Activity.java:5008) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023) 09-09 11:19:21.504: E/AndroidRuntime(1152): ... 11 more Please can you help me. I am searching this error for 2 day. thanks!

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  • Multiple apks, single listing of app for Google TV and Android Phone/Tablet

    - by Yash
    I have an Android phone/tablet apk which is currently in Play store and has these settings in its manifest file: package="com.company.xyz" android:versionCode="0803010008" android:versionName="01.00.08" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="8" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" /> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-library android:name="com.adobe.flashplayer" android:required="true" /> <supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="false" android:xlargeScreens="true" /> <uses-feature android:name="android.hardware.touchscreen" android:required="true" /> I had uploaded another apk for GoogleTV which has the same package name com.company.xyz as the previous apk and has the following settings in its manifest file: package="com.company.xyz" android:versionCode="1203010001" android:versionName="01.00.01" > <uses-sdk android:minSdkVersion="12" android:targetSdkVersion="12" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-feature android:name="android.hardware.touchscreen" android:required="false" /> <uses-feature android:name="com.google.android.tv" android:required="true" /> <supports-screens android:largeScreens="true"/> <uses-configuration android:reqFiveWayNav="true" /> The Google TV apk never showed up on Play Store on GTV boxes, so I updated its manifest with the settings below and with everything else remaining the same package="com.company.xyz" android:versionCode="1203010002" android:versionName="01.00.02" > <supports-screens android:largeScreens="true" android:normalScreens="false" android:smallScreens="false" android:xlargeScreens="false" /> At this point, I am unable to save the app because of the Play Store error "Error: New APK version is lower than previous APK version" even though the GoogleTV apk has a higher version code than the Phone/Tablet version. Does anyone have a solution for this? Thanks!

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  • Preference List only shows first element

    - by jmunoz
    I am developing a PreferenceActivity with custom Preference views. My problem is that I created a view with a ListView and it only shows the first element. I post my code and an image: http://imageshack.us/photo/my-images/545/sc20120307161530.png/ xml: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" > <PreferenceCategory android:key="player_settings" android:title="@string/settings_player_config" > <EditTextPreference android:defaultValue="@string/settings_player_default_name" android:dialogMessage="@string/settings_player_summary" android:dialogTitle="@string/settings_playersname" android:key="player_name" android:summary="@string/settings_player_summary" android:title="@string/settings_playersname" /> </PreferenceCategory> <PreferenceCategory android:key="volume" android:title="@string/settings_volume" > <com.battleship.preferences.SeekBarPreferences android:defaultValue="50" android:key="volume" android:title="@string/settings_volume" /> </PreferenceCategory> <PreferenceCategory android:key="shine" android:title="@string/settings_shine" > <com.battleship.preferences.SeekBarPreferences android:defaultValue="50" android:key="shine" android:title="@string/settings_shine" /> </PreferenceCategory> <PreferenceCategory android:key="themeTitle" android:title="@string/settings_group_themes" > <com.battleship.preferences.ListPreferences android:key="theme" /> </PreferenceCategory> <PreferenceCategory android:key="fontsTitle" android:title="@string/settings_group_font_size" > <com.battleship.preferences.ListPreferences android:key="font" /> </PreferenceCategory> </PreferenceScreen> The Custom ListPreference: package com.battleship.preferences; import com.battleship.R; import android.content.Context; import android.content.SharedPreferences; import android.media.AudioManager; import android.preference.Preference; import android.util.AttributeSet; import android.view.View; import android.view.ViewGroup; import android.widget.ArrayAdapter; import android.widget.LinearLayout; import android.widget.ListView; import android.widget.RadioButton; import android.widget.RadioGroup; import android.widget.RadioGroup.OnCheckedChangeListener; import android.widget.Toast; public class ListPreferences extends Preference implements OnCheckedChangeListener { public ListPreferences(Context context) { super(context); } public ListPreferences(Context context, AttributeSet attrs) { super(context, attrs); } public ListPreferences(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } @Override protected void onClick() { super.onClick(); Toast t = Toast.makeText(getContext(), "HOLA!", 3); t.show(); } @Override protected View onCreateView(ViewGroup parent) { String[] contentString = new String[3]; if (getKey().equals("theme")) { contentString = new String[] { (getContext().getString(R.string.settings_theme_default)), (getContext().getString(R.string.settings_theme_black)), (getContext().getString(R.string.settings_theme_white)) }; } else { contentString = new String[] { (getContext().getString(R.string.settings_font_big)), (getContext().getString(R.string.settings_font_medium)), (getContext().getString(R.string.settings_font_little)) }; } ListView listView = new ListView(getContext()); ArrayAdapter<String> array = new ArrayAdapter<String>(getContext(), android.R.layout.simple_list_item_single_choice, android.R.id.text1, contentString); listView.setAdapter(array); listView.setChoiceMode(ListView.CHOICE_MODE_SINGLE); return listView; } private void updatePreference(int intRadio) { SharedPreferences.Editor editor = getEditor(); editor.putInt(getKey(), intRadio); editor.commit(); } }

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  • How to make Windows Media Player play only audio of video files - Windows 7

    - by blasteralfred
    Usually, for any video file, Windows Media Player plays video along with audio, unless user press mute, so that only video comes out. In such a way reverse, is it possible to make media player play videos in which audio may come out, not video, and media player may show a blank screen or default animation instead of video? I use Windows 7. Is it possible to play videos without displaying video in Windows Media Player 12

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  • Evoland: A Video Game About Video Game History

    - by Jason Fitzpatrick
    Browser-based Evoland is, hands down, one of the more clever video game concepts to come across our desk. The game itself is a history of video games–as you play the game the game evolves from a limited 8-bit monochrome adventure into a modern game. You start off unable to do anything but move right and collect a treasure chest. That treasure chest unlocks the left key (keys are configured in a WASD style keypad) which in turn allows you to move around a simple monochromatic forest clearing to unlock the rest of the movement keys. From there you begin unlocking more game features, effectively evolving the game from monochrome to 16 and then 64 bit color and unlocking various game play features. The game itself is short and can be played in about the same time you could watch a video covering the basics of various game changes over the last 30 years but actually playing the game and watching the evolution in progress is far more rewarding. Hit up the link below to take it for a spin. Evoland [via Boing Boing] How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

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  • Level and Player objects - which should contain which?

    - by Thane Brimhall
    I've been working on a several simple games, and I've always come to a decision point where I have to choose whether to have the Level object as an attribute of the Player class or the Player as an attribute of the Level class. I can see arguments for both: The Level should contain the player because it also contains every other entity. In fact it just makes sense this way: "John is in the room." It makes it a bit more difficult to move the player to a new level, however, because then each level has to pass its player object to an upcoming level. On the other hand, it makes programming sense to me to leave the player as the top-level object that is persistent between levels, and the environment changes because the player decides to change his level and location. It becomes very easy to change levels, because all I have to do is replace the level variable on the player. What's the most common practice here? Or better yet, is there a "right" way to architecture this relationship?

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  • how to add a checkbox in a listview?

    - by Bugzy bug
    hello guys, i have a question, been stuck for a while, i dont know how can i add a checkbox in the list, for example if I have a list of items i want to be able to check them. my xml code is the following: <LinearLayout android:id="@+id/topLayout" android:orientation="vertical" android:layout_width="fill_parent" android:layout_centerHorizontal="true" android:layout_height="wrap_content"> </LinearLayout> <LinearLayout android:id="@+id/middleLayout" android:orientation="horizontal" android:layout_height="wrap_content" android:layout_width="fill_parent"> <LinearLayout android:id="@+id/leftMiddleLayout" android:orientation="vertical" android:layout_below="@+id/topLayout" android:layout_above="@+id/bottomLayout" android:layout_width="60px" android:layout_height="wrap_content" > <ListView android:id="@+id/checkboxList" android:layout_width="fill_parent" android:layout_height="wrap_content" ></ListView> <CheckBox android:id="@+id/checkbox" android:layout_width="wrap_content" android:layout_height="wrap_content" android:checked="false" android:text="test"> </CheckBox> </LinearLayout> <LinearLayout android:id="@+id/rightMiddleLayout" android:orientation="vertical" android:layout_below="@+id/topLayout" android:layout_above="@+id/bottomLayout" android:layout_width="280px" android:layout_height="wrap_content" > <ListView android:id="@+id/list" android:layout_width="fill_parent" android:layout_height="wrap_content" ></ListView> <TextView android:id="@+id/text" android:layout_width="fill_parent" android:layout_height="wrap_content"/> </LinearLayout> </LinearLayout> <LinearLayout android:id="@+id/bottomLayout" android:layout_alignParentBottom="true" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:paddingBottom="5pt" > <EditText android:id="@+id/insertNewItem" android:layout_width="220px" android:layout_height="wrap_content" /> <TextView android:layout_width="10px" android:layout_height="wrap_content" /> <Button android:id="@+id/addItemButton" android:layout_width="wrap_content" android:layout_height="fill_parent" android:text="Add Item"/> </LinearLayout> if you have any ideas please let me know, its for my academic studies :(( Thank you!

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  • TextBox Inside TabHost isn't clickable

    - by agam360
    Here is my code:(main.xml -layout) <TabHost android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout android:id="@+id/linearLayout2" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" > </TabWidget> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent"> <MultiAutoCompleteTextView android:id="@+id/txtCode" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="0.25" android:capitalize="none" android:focusable="true" android:focusableInTouchMode="false" android:gravity="top|left" android:text="@string/strtxtCode" android:textSize="26dp" android:textStyle="bold" android:typeface="normal" /> <MultiAutoCompleteTextView android:id="@+id/txtCodeHTML" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="0.25" android:capitalize="none" android:focusable="true" android:focusableInTouchMode="false" android:gravity="top|left" android:text="@string/strtxtCode2" android:textSize="26dp" android:textStyle="bold" android:typeface="normal" /> </FrameLayout> </LinearLayout> </TabHost> When I try to click(touch) the text-box, it does nothing. What should I do in order to fix this?

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  • RadioGroup does not appear ?

    - by Mina Samy
    Hi all I have a linear layout with this form <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <RadioGroup android:id="@+id/group" android:layout_width="wrap_content" android:layout_height="wrap_content"> <RadioButton android:id="@+id/item1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Item1" android:checked="true" /> <RadioButton android:id="@+id/item2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Item2" /> <RadioButton android:id="@+id/item3" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Item3" /> </RadioGroup> <TextView android:id="@+id/txt" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </LinearLayout> this works fine but if I put the TextView above the RadioGroup like this <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:id="@+id/txt" android:layout_width="fill_parent" android:layout_height="fill_parent" /> <RadioGroup android:id="@+id/group" android:layout_width="wrap_content" android:layout_height="wrap_content" > <RadioButton android:id="@+id/item1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Item1" android:checked="true" /> <RadioButton android:id="@+id/item2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Item2" /> <RadioButton android:id="@+id/item3" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Item3" /> </RadioGroup> </LinearLayout> the activity appears blank what can be the reason for this thanks

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  • Custom title of PreferenceActivity (problem)

    - by Emerald214
    I have the same problem like this question: Custom title bar in PreferenceActivity ?? After extending PreferenceActivity, I write this code in onCreate(), it just shows a blank grey title. I think it is a bug (because this solution works well with Activity). requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.window_title); super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.main_pref); Edited: window_title.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="match_parent" android:background="@color/titleBar" android:layout_height="wrap_content" android:gravity="center_vertical" android:paddingLeft="5dip" android:paddingRight="5dip"> <ImageView android:id="@+id/imageView1" android:src="@drawable/megadict_icon" android:layout_height="35dip" android:layout_width="35dip" android:layout_gravity="center_vertical"> </ImageView> <TextView android:layout_width="wrap_content" android:id="@+id/textView1" android:layout_height="wrap_content" android:textColor="@color/white" android:textSize="16dip" android:layout_weight="1" android:layout_gravity="center_vertical" android:text="@string/appName" android:paddingLeft="5dip" android:paddingRight="5dip"> </TextView> <ProgressBar style="?android:attr/progressBarStyleSmall" android:id="@+id/progressBar" android:layout_width="28dip" android:layout_height="28dip" android:layout_gravity="center_vertical" android:visibility="invisible"> </ProgressBar> </LinearLayout> main_pref.xml <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" android:title="@string/mainPrefTitle"> <ListPreference android:entries="@array/languageStrings" android:entryValues="@array/languageValues" android:dialogTitle="@string/languagePrefTitle" android:title="@string/mainPrefTitle" android:key="languagePrefKey"> </ListPreference> </PreferenceScreen>

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  • Grand Theft Mario [Video]

    - by Asian Angel
    What do you get when you mix Mario and Grand Theft Auto? The “real” answer to where Mario got his racing kart! Here is the original GTA V official trailer that Grand Theft Mario is based on. Grand Theft Mario [via Dorkly Bits] HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way

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