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  • Benchmarking Linux flash player and google chrome built in flash player

    - by Fischer
    I use xubuntu 14.04 64 bit, I installed flash player from software center and xubuntu-restricted-extras too Are there any benchmarks on Linux flash player and google chrome built in flash player? I just want to see their performance because in theory google's flash player should be more updated and have better performance than the one we use in Firefox. (that's what I read everywhere) I have chrome latest version installed and Firefox next, and I found that flash videos in Chrome are laggy and they take long time to load. While the same flash videos load much faster in Firefox and I tend to prefer watching flash videos in firefox, especially the long ones because it loads them so much faster. I can't believe these results on my PC, so is there any way to benchmark flash players performance on both browsers? I want to know if it's because of the flash player or the browsers or something else

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  • handling various frame layouts in android

    - by vaibhav
    i'm new to game development and am trying create a Contra or the old tmnt game (but a simple one) like game for android. for the game i decided to divide my main screen in three parts - upper for stats,mid for the game and lower for controls. my main.xml is <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <FrameLayout android:id="@+id/upper_bar" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" > </FrameLayout> <FrameLayout android:id="@+id/fl" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="0.5" > </FrameLayout> <FrameLayout android:id="@+id/low_bar" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="0.85" > </FrameLayout> </LinearLayout> so i have created the gameview and gameloopthread classes for the mid surface(which is pretty standard). my problem is that how do i draw in the upper and lower frame layouts? should i make new classes for view and thread for each layout , should i do all this in the gameview class itself or is there any better way to implement this?

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  • imageview weights in linearlayout

    - by Metalex
    I have this layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="wrap_content" android:gravity="center_vertical" android:orientation="horizontal" android:minWidth="100dp" > <TextView android:id="@+id/txt_what_way" android:layout_height="wrap_content" android:layout_width="0dp" android:layout_weight="4" android:textAppearance="?android:attr/textAppearanceMedium" /> <LinearLayout android:layout_height="wrap_content" android:layout_width="0dp" android:layout_weight="3"> <ImageView android:layout_width="20dp" android:layout_height="20dp" android:scaleType="fitCenter" android:src="@drawable/ic_launcher"/> </LinearLayout> <LinearLayout android:layout_height="wrap_content" android:layout_width="0dp" android:layout_weight="3"> <ImageView android:layout_width="20dp" android:layout_height="20dp" android:scaleType="fitCenter" android:src="@drawable/ic_launcher"/> </LinearLayout> </LinearLayout> I want that it looks like: TextView - 40% of width, Layout with ImageView - 30% of widht, Layout with ImageView - 30% of width. But the output is: TextViewImageViewImageView----------------free space---------------------------------- Thanks for your help! -- EDITED Done it in programmatic way

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  • Alternative to VLC player [closed]

    - by Shimmy
    I've been using VLC player but since the latest version (2.0.1) it's rendering all the Hebrew subtitles as question marks. I'm looking for a good free alternative that runs on Windows OS. I prefer a player with a huge dashboard and zillion preferences where all the possible options are customizable. Once ago I used MV2 player and loved that type of player that supports all the possible tweaks etc. etc.

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  • Why is 1px sometimes 2px when specified in Android XML?

    - by Daniel Lew
    I've got a desire for a one-pixel divider line, just for looks. I thought I could accomplish this using a View of height 1px, with a defined background. However, I'm getting some very odd behavior on different devices - sometimes the 1px ends up as 2px. Take this sample layout for example: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> </LinearLayout> When run on my G1, this comes out fine. But on the Nexus One, it alternates between 1px lines and 2px lines. Does anyone know where this is going awry? Why does Android sometimes make 1px into 2px?

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  • What is wrong with this layout? Android

    - by kellogs
    Hi, I am trying to accomplish a view like this: left side = live camera preview, right side = a column of 4 images. But all that I managed with the following xml was a fullscreen live camera preview. Android 1.5 emulator. Thanks <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <proto.wiinkme.SurfaceViewEx android:id="@+id/preview" android:layout_height="fill_parent" android:layout_width="wrap_content" android:layout_alignParentLeft="true" android:layout_weight="3"/> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_toRightOf="@+id/preview" android:layout_alignParentRight="true" android:layout_weight="1"> <ImageView android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/mother_earth" android:src="@drawable/mother_earth_show" /> <ImageView android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/meadow" android:src="@drawable/meadow_show" /> <ImageView android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/trap" android:src="@drawable/trap_show" /> <ImageView android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/whistle" android:src="@drawable/whistle_show" /> </LinearLayout> </RelativeLayout>

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  • Android custom xml widget

    - by DrogoNevets
    I have an XML file in my layout folder that has how i want my custom widget/view (not sure what correct terminology is here). but how do i make it so that i can programatically, add one or more to an activity the xml file is as follows <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/viewLog"> <TextView android:id="@+id/viewLogClimbName" android:layout_width="fill_parent" android:singleLine="true" android:ellipsize="end" android:gravity="left" /> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/viewLogDate" android:layout_width="fill_parent" android:singleLine="true" android:ellipsize="end" android:gravity="left" /> <TextView android:id="@+id/viewLogStyle" android:layout_width="fill_parent" android:singleLine="true" android:ellipsize="end" android:gravity="left" /> </LinearLayout> <TextView android:id="@+id/viewLogDetails" android:layout_width="fill_parent" android:layout_height="fill_parent" android:ellipsize="end" android:gravity="left" android:layout_weight="1" /> </LinearLayout> </LinearLayout> I have looked at the android how-to and dont really understand what its getting at

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  • [android] How to center buttons on screen horizontally and vertically plus equidistant apart?

    - by marc
    I've been racking my brain (android newbie here, so not hard to do) for awhile trying to figure out how to accomplish this: Desired Layout using a RelativeLayout or something other than AbsoluteLayout which is what this was created with. I'm coming from a Windows programming background where the device adjusts the 'absolute' positioning for you and GUI layout was a non-issue. The first layout works great in the emulator, but doesn't format for my Nexus One or any other screen that differs from the emulator size. I expected this because it's absolutely positioned, but haven't found a solution that will format correctly for different screen sizes. My goal is to have the layout work for different screen sizes and in portrait / landscape. Here's the Code that I'm currently using: [main.xml] <?xml version="1.0" encoding="utf-8"?> <AbsoluteLayout android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" > <Button android:id="@+id/Button01" android:layout_width="188px" android:layout_height="100px" android:text="A" android:layout_y="50px" android:layout_x="65px" android:textSize="48sp"/> <Button android:id="@+id/Button02" android:layout_width="188px" android:layout_height="100px" android:text="B" android:layout_y="175px" android:layout_x="65px" android:textSize="48sp"/> <Button android:id="@+id/Button03" android:layout_width="188px" android:layout_height="100px" android:text="C" android:layout_y="300px" android:layout_x="65px" android:textSize="48sp"/> </AbsoluteLayout> Using tidbits from other questions here, I came up with this, it’s closer, but not there yet. <?xml version="1.0" encoding="utf-8"?> <TableLayout android:gravity="center" android:id="@+id/widget49" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" xmlns:android="http://schemas.android.com/apk/res/android" > <Button android:id="@+id/Button01" android:layout_width="0dip" android:layout_weight="1" android:text="A" android:textSize="48sp"/> <Button android:id="@+id/Button02" android:layout_width="0dip" android:layout_weight="1" android:text="B" android:textSize="48sp"/> <Button android:id="@+id/Button03" android:layout_width="0dip" android:layout_weight="1" android:text="C" android:textSize="48sp"/> </TableLayout> Here’s a picture of the TableLayout: Another Attempt Any help / guidance would be greatly appreciated.

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  • Specifying Android project dependencies (in Eclipse)

    - by Henrik Gustafsson
    I have two Android projects, a 'library project' containing a custom layout, and an 'application project' containing an application which uses the layout. Everything seems to build and execute fine, except that the visual layout editor throws a ClassNotFoundException (which I assume is a bug in the plug-in), but when I try to start to make use of the attributes I defined for the custom layout in the xml, I can no longer build. That is; this works: <?xml version="1.0" encoding="utf-8"?> <se.fnord.android.layout.PredicateLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="asdfasdf" /> </se.fnord.android.layout.PredicateLayout> Whereas this does not: <?xml version="1.0" encoding="utf-8"?> <se.fnord.android.layout.PredicateLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:fnord="http://schemas.android.com/apk/res/se.fnord.android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView fnord:layout_horizontalSpacing="1px" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="asdfasdf" /> </se.fnord.android.layout.PredicateLayout> The build fails with a message from aapt: ERROR No resource identifier found for attribute 'layout_horizontalSpacing' in package 'se.fnord.android' The resource identifier does exist in the R-file and attrs.xml contained the library project, and if I put the layout code and resources directly in the application project everything works fine. The layout_horizontalSpacing attribute (and layout_verticalSpacing) is a custom attribute used in the PredicateLayout.LayoutParam class to specify the distance to the next widget. So far I've tried the standard eclipse ways by specifying project references and build path project dependencies. I was also told to try the tag in the application manifest, which did not help. So, what do I need to do for the references in the xml-file to work? I don't know if it's relevant, but the 'library' manifest looks like this: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="se.fnord.android" android:versionCode="1" android:versionName="1.0.0"> </manifest> The 'application' manifest like this: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="se.fnord.appname" android:versionCode="1" android:versionName="1.0.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".AppName" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> (The 'PredicateLayout', btw, is a cleaned-up version of this).

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  • custom listview adapter getView method being called multiple times, and in no coherent order

    - by edzillion
    I have a custom list adapter: class ResultsListAdapter extends ArrayAdapter<RecordItem> { in the overridden 'getView' method I do a print to check what position is and whether it is a convertView or not: @Override public View getView(int position, View convertView, ViewGroup parent) { System.out.println("getView " + position + " " + convertView); The output of this (when the list is first displayed, no user input as yet) 04-11 16:24:05.860: INFO/System.out(681): getView 0 null 04-11 16:24:29.020: INFO/System.out(681): getView 1 android.widget.RelativeLayout@43d415d8 04-11 16:25:48.070: INFO/System.out(681): getView 2 android.widget.RelativeLayout@43d415d8 04-11 16:25:49.110: INFO/System.out(681): getView 3 android.widget.RelativeLayout@43d415d8 04-11 16:25:49.710: INFO/System.out(681): getView 0 android.widget.RelativeLayout@43d415d8 04-11 16:25:50.251: INFO/System.out(681): getView 1 null 04-11 16:26:01.300: INFO/System.out(681): getView 2 null 04-11 16:26:02.020: INFO/System.out(681): getView 3 null 04-11 16:28:28.091: INFO/System.out(681): getView 0 null 04-11 16:37:46.180: INFO/System.out(681): getView 1 android.widget.RelativeLayout@43cff8f0 04-11 16:37:47.091: INFO/System.out(681): getView 2 android.widget.RelativeLayout@43cff8f0 04-11 16:37:47.730: INFO/System.out(681): getView 3 android.widget.RelativeLayout@43cff8f0 AFAIK, though I couldn't find it stated explicitly, getView() is only called for visible rows. Since my app starts with four visible rows at least the position numbers cycling from 0-3 makes sense. But the rest is a mess: Why is getview called for each row four times? Where are these convertViews coming from when I haven't scrolled yet? I did a bit of reseach, and without getting a good answer, I did notice that people were associating this issue with layout issues. So in case, here's the layout that contains the list: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="fill_parent" android:layout_width="fill_parent" android:orientation="vertical" > <TextView android:id="@+id/pageDetails" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <ListView android:id="@+id/list" android:layout_width="fill_parent" android:layout_height="wrap_content" android:drawSelectorOnTop="false" /> </LinearLayout> and the layout of each individual row: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="108dp" android:padding="4dp"> <ImageView android:id="@+id/thumb" android:layout_width="120dp" android:layout_height="fill_parent" android:layout_alignParentTop="true" android:layout_alignParentBottom="true" android:layout_alignParentLeft="true" android:layout_marginRight="8dp" android:src="@drawable/loading" /> <TextView android:id="@+id/price" android:layout_width="wrap_content" android:layout_height="18dp" android:layout_toRightOf="@id/thumb" android:layout_alignParentBottom="true" android:singleLine="true" /> <TextView android:id="@+id/date" android:layout_width="wrap_content" android:layout_height="18dp" android:layout_alignParentBottom="true" android:layout_alignParentRight="true" android:paddingRight="4dp" android:singleLine="true" /> <TextView android:id="@+id/title" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="17dp" android:layout_toRightOf="@id/thumb" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:paddingRight="4dp" android:layout_alignWithParentIfMissing="true" android:gravity="center" /> Thank you for your time

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  • N64oid Brings N64 Emulation to Android Devices

    - by ETC
    Craving some Ocarina of Time adventures, Super Mario 64 antics, or some Star Fox 64 flying on your Android device? N64oid brings retro emulation of Nintendo’s popular N64 console to Android devices. N64oid is an N64 console emulator for Android devices. You’ll need a copy of the $5.99 emulator, ROMs (from the usual sources, unless you’ve got a ROM ripping setup in your basement and a stack of old cartridges), and a suitably speedy Android device. Older Android devices will find the playback choppy and subpar, but newer and speedier devices like the Nexus-One and Samsung Galaxy should have no problem handling the emulator. Like all emulators N64oid is a work in progress and emulating an entire closed-system console on a totally different set of hardware is never a perfect 1:1 emulation, but if you’re a die hard fan of classic N64 titles (check out this list of top ranked titles to inspire some nostalgia) N64oid is worth the price of a burger for sure. N64oid [Android Market via Download Squad] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • My android app crash before load main.xml

    - by Saverio Puccia
    my android app crash before load main.xml. This is the exception thrown java.lang.RuntimeException: Unable to resume activity...: java.lang.NullPointerException What happens? For completeness I enclose my manifest.xml <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="saverio.puccia.nfcauth" android:versionCode="1" android:versionName="1.0" > //permission <uses-sdk android:minSdkVersion="10" /> <uses-permission android:name="android.permission.NFC"></uses-permission> <uses-permission android:name="android.permission.READ_PHONE_STATE"></uses-permission> //main declaration <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".NFCAuthActivity" android:label="@string/app_name" > //intent filter declaration <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.NDEF_DISCOVER" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> </application> </manifest> LOGCAT 06-25 11:03:23.670: E/AndroidRuntime(4323): FATAL EXCEPTION: main 06-25 11:03:23.670: E/AndroidRuntime(4323): java.lang.RuntimeException: Unable to resume activity {saverio.puccia.nfcauth/saverio.puccia.nfcauth.NFCAuthActivity}: java.lang.NullPointerException 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2456) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2484) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1998) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.access$600(ActivityThread.java:127) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1159) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.os.Handler.dispatchMessage(Handler.java:99) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.os.Looper.loop(Looper.java:137) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.main(ActivityThread.java:4507) 06-25 11:03:23.670: E/AndroidRuntime(4323): at java.lang.reflect.Method.invokeNative(Native Method) 06-25 11:03:23.670: E/AndroidRuntime(4323): at java.lang.reflect.Method.invoke(Method.java:511) 06-25 11:03:23.670: E/AndroidRuntime(4323): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:790) 06-25 11:03:23.670: E/AndroidRuntime(4323): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557) 06-25 11:03:23.670: E/AndroidRuntime(4323): at dalvik.system.NativeStart.main(Native Method) 06-25 11:03:23.670: E/AndroidRuntime(4323): Caused by: java.lang.NullPointerException 06-25 11:03:23.670: E/AndroidRuntime(4323): at saverio.puccia.nfcauth.NFCAuthActivity.onResume(NFCAuthActivity.java:103) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1157) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.Activity.performResume(Activity.java:4539) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2446) 06-25 11:03:23.670: E/AndroidRuntime(4323): ... 12 more 06-25 11:03:23.670: W/ActivityManager(1998): Force finishing activity r.intent.getComponent().flattenToShortString()

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  • Rotate a Video 90 degrees with VLC or Windows Live Movie Maker

    - by DigitalGeekery
    Have you ever captured video with your cell phone or camcorder only to discover when you play it back on your computer that the video is rotated 90 degrees? Or maybe you shot it that way on purpose because you preferred portrait style to a landscape view? Before you go straining your neck or flipping your monitor on it’s side to watch your video, we’ll show you a few easier methods. If you simply want to rotate the video while you watch it, we’ll show you how to accomplish that with VLC Media Player. If you want to convert the video so it is rotated permanently, we’ll show you how to do that with Windows Live Movie Maker and output your video as a WMV file. Rotate and Watch a Video in VLC Download, install, and run VLC Media Player. (See download link below)   Open your video file by going to Media  > Open File… and browsing for your file. Or, by just dragging and dropping your video onto the VLC player.   Choose Tools from the Menu bar and select Effects and Filters. On the Video Effects tab, tick the Transform checkbox and choose your degrees of rotation. The video is rotated counter-clockwise, so to rotate clockwise 90 degrees you’ll want to choose Rotate by 270 degrees.   Now you can enjoy your video the way it was intended to be viewed. Rotate and Convert the Video with Windows Live Movie Maker Starting with Windows 7, Windows Movie Maker no longer comes pre-installed with the OS. It’s now part of the Windows Live suite that is available as a separate, free download for Windows 7 and Vista. (Windows XP is not supported) You can find the link to our detailed instruction on how to install Windows Live at the end of the article. To add your video files to Windows Movie Maker, click on Add videos and photos on the Home tab, or drag and drop the video into the blank area on the right side of the application. Next, you’ll need to rotate the video. Staying on the Home tab, click on the Rotate right 90° or Rotate left 90°.   You’ll see your video is now oriented properly on the left.   To save and convert your video to WMV format, click the Movie Maker tab just to the left of the Home tab. Hover your cursor over Save movie, and then select your output settings. You also have the option to burn directly to DVD. Browse for a location to save it and rename the output file if you’d like. Click Save. You’ll be notified when the file is complete. Now you’ll have your video properly oriented in WMV file format.   These are two rather easy ways to accomplish rotating your video. Unfortunately, Windows Live Movie Maker doesn’t give you a lot of  options for output. If you want to output to a file, your only choice is WMV format or DVD. However, previous versions will also allow you to export to AVI. How-To Geek’s Install Windows Live Essentials In Windows 7 Article. Download Windows Live Download VLC Media Player Similar Articles Productive Geek Tips How to Make/Edit a movie with Windows Movie Maker in Windows VistaCreate and Author DVDs in Windows 7Family Fun: Share Photos with Photo Gallery and Windows Live SpacesInstall Windows Live Essentials In Windows 7Add Network Support to Windows Live MovieMaker TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad Hide Your Confidential Files Inside Images Get Wildlife Photography Tips at BBC’s PhotoMasterClasses

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  • Android ActivityGroup

    - by Vahag Vardanyan
    I know that ActivityGroup is in the "past", but I want to learn how to use it. So I write a simple TabHost, and want to show different activities using ActivityGroup. Here are the parts of code Player.java package player.org; import android.app.Activity; import android.app.TabActivity; import android.content.Context; import android.content.Intent; import android.content.res.Resources; import android.media.MediaPlayer; import android.os.Bundle; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; import android.view.animation.AlphaAnimation; import android.view.animation.Animation; import android.view.animation.AnimationUtils; import android.widget.Button; import android.widget.ProgressBar; import android.widget.SeekBar; import android.widget.SeekBar.OnSeekBarChangeListener; import android.widget.TabHost; import android.widget.TabWidget; import android.widget.TextView; public class Player extends TabActivity { /** Called when the activity is first created. */ private MediaPlayer media=null; private SeekBar progress; private View play; private Progress p; TabHost tabhost; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.tabs); Resources res=getResources(); //TabHost tabhost=(TabHost) findViewById(R.id.tabhost); // tabhost.setup(); tabhost=getTabHost(); TabHost.TabSpec spec; Intent intent; intent=new Intent(this,Progress.class); spec=tabhost.newTabSpec("now playing").setIndicator("Now playing", res.getDrawable(R.drawable.icon)) .setContent(intent); tabhost.addTab(spec); intent=new Intent(this,Group.class); spec=tabhost.newTabSpec("all_songs").setIndicator("All songs", res.getDrawable(R.drawable.songs)) .setContent(intent); tabhost.addTab(spec); //intent=new Intent(this,Progress.class); spec=tabhost.newTabSpec("artists").setIndicator("Artists", res.getDrawable(R.drawable.icon)) .setContent(intent); tabhost.addTab(spec); spec=tabhost.newTabSpec("alboom").setIndicator("Alboom", res.getDrawable(R.drawable.icon)) .setContent(intent); tabhost.addTab(spec); tabhost.setCurrentTab(0); } } Group.java import android.os.Bundle; import android.view.View; public class Group extends ActivityGroup { @Override public void onCreate(Bundle savedInstanceStated) { super.onCreate(savedInstanceStated); View view = getLocalActivityManager().startActivity("AllSongs", new Intent(this, AllSongs.class).addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP)).getDecorView(); setContentView(view); } AllSongs.java package player.org; import java.util.ArrayList; import android.R.id; import android.app.ActivityGroup; import android.app.ListActivity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.ArrayAdapter; import android.widget.ListView; import android.widget.TabHost; public class AllSongs extends ListActivity{ ArrayList<String> listItem=new ArrayList<String>(); ArrayAdapter<String> adapter; ListView listView; //Player p; TabHost tab; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //p=new Player(); adapter=new ArrayAdapter<String>(this,R.layout.list_item,listItem); setListAdapter(adapter); listView=getListView(); listView.setTextFilterEnabled(true); listView.setOnItemClickListener(listener); addItem("vahag"); addItem("vahagvahag"); } private OnItemClickListener listener=new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // TODO Auto-generated method stub Intent intent = new Intent(AllSongs.this,Progress.class); intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); Group group= (Group) getParent(); View view=group.getLocalActivityManager().startActivity("Progress",intent).getDecorView(); setContentView(view); } }; public void addItem(String s) { listItem.add(s); adapter.notifyDataSetChanged(); } } and the Progress.java package player.org; import android.app.Activity; import android.app.ActivityGroup; import android.app.Dialog; import android.app.TabActivity; import android.content.Context; public class Progress extends Activity { // Called when the activity is first created. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } } So, AllSongs.java try to change current activity with Progress activity, but when I press on list item, the Programm forsed closed, and logChat says "08-17 12:49:26.471: ERROR/AndroidRuntime(1500): java.lang.RuntimeException: Your content must have a ListView whose id attribute is 'android.R.id.list'" I can't figure how to fix this problem, Can anyone helps?

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  • Mario Goes Insane, Engages in Reign of Terror Throughout Mario Land [Video]

    - by Asian Angel
    Mario finally loses it and begins a reign of unholy terror throughout Mario Land. Will anyone be able to stop much less escape this new nightmare version of everyone’s favorite plumber? Note: Video contains some language that may be considered inappropriate. Mario Goes Berserk [via Geeks are Sexy] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Super Mario – 3D Chalk Art (Time Lapse) [Video]

    - by Asian Angel
    This awesome time-lapse video lets you watch artist Chris Carlson create a fantastic 3D chalk art rendition of Mario on a sidewalk setting. There is certainly a lot more work and precision to it than some people may believe… Super Mario – 3D Chalk Art (Time Lapse) [via Neatorama] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • How Assassin’s Creed Should Have Ended [Video]

    - by Asian Angel
    Altair is on the run yet again from Italy’s finest and keeps managing to hide in plain sight. But will his luck hold out or will his final attempt to escape end in tragedy? How It Should Have Ended: Video…: Assassin’s Creed [via Dorkly Bits] How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • The Legend of Digital Zelda [Video]

    - by Jason Fitzpatrick
    This clever animation project combines a real-world set, a great soundtrack, and a novel approach to showcasing the adventure Link goes through to rescue Zelda. The Legend of Digital Zelda [via TUAW] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Did You Know Gaming Delves into the Mario Universe [Video]

    - by Jason Fitzpatrick
    If you thought you knew everything there was to know about the Mario franchise, prepare to be surprised by the odd and expansive trivia dug up by Did You Know Gaming. Who knew you could learn so much about a game by picking through the game code for odds and ends? If you enjoyed the above video, make sure to check out Part II here. [via Geeks Are Sexy] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Music player alternative to windows Media Player

    - by patjbs
    I find the UI and general usability of the prepackaged windows Media Player to be cludgy and at times incomprehensible. I used to use programs like WinAmp and Sonique, many years ago. What are some current alternatives to the windows Media Player? I don't have iTunes - I'm pretty happy with ripping my own audio files from my album collection. I'm specifically looking for the follow qualities/abilities: Easy sorting and manipulation of the media library Easy tagging of media - marking favorites and ratings, etc. Preferably lightweight. Something like a Picasa for audio media.

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  • Immortal Kombat [Humorous Video]

    - by Asian Angel
    Sometimes the Grim Reaper’s job is quick and simple, but not this time as he comes to claim the soul of an avid gamer. Can they come to an amicable understanding or has this just evolved into Immortal Kombat? Note: Contains what may be considered to be inappropriate imagery just before video credits start. Immortal Kombat [via Dorkly] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Classic Video Game Characters Race Against Each Other Parts 1 & 2 [Videos]

    - by Asian Angel
    Have you ever wondered who might win if all of your favorite video game characters were pitted against each other in a race? Then sit back and enjoy not one, but two races to the finish with this awesome pair of videos! Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • android: which view should I use for showing text and image?

    - by Yang
    My app shows a list of items, where each line is an item title with its image asides, the line reserves 70% of space for text and 30% for image. Imagine what iphone app store looks like. Which view/layout combo is recommended for this purpose? I googled and find this article: http://www.curious-creature.org/2009/02/22/android-layout-tricks-1/ Does this view sound good? <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="?android:attr/listPreferredItemHeight" android:padding="6dip"> <ImageView android:id="@+id/icon" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_alignParentTop="true" android:layout_alignParentBottom="true" android:layout_marginRight="6dip" android:src="@drawable/icon" /> <TextView android:id="@+id/secondLine" android:layout_width="fill_parent" android:layout_height="26dip" android:layout_toRightOf="@id/icon" android:layout_alignParentBottom="true" android:layout_alignParentRight="true" android:singleLine="true" android:ellipsize="marquee" android:text="Simple application that shows how to use RelativeLayout" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_toRightOf="@id/icon" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:layout_above="@id/secondLine" android:layout_alignWithParentIfMissing="true" android:gravity="center_vertical" android:text="My Application" />

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  • how to play video from url

    - by priyanka
    i am biginner in android development and try to play video from link but it's give error "sorry,we can't play this video" i tride so many links but for all links its show same error. My code it follwing public class VideoDemo extends Activity { private static final String path ="http://demo.digi-corp.com/S2LWebservice/Resources/SampleVideo.mp4"; private VideoView video; private MediaController ctlr; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); getWindow().setFormat(PixelFormat.TRANSLUCENT); setContentView(R.layout.videoview); video = (VideoView) findViewById(R.id.video); video.setVideoPath(path); ctlr = new MediaController(this); ctlr.setMediaPlayer(video); video.setMediaController(ctlr); video.requestFocus(); } } thansk in advance

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  • How to Play FLAC Files in Windows 7 Media Center & Player

    - by Mysticgeek
    An annoyance for music lovers who enjoy FLAC format, is there’s no native support for WMP or WMC. If you’re a music enthusiast who prefers FLAC format, we’ll look at adding support to Windows 7 Media Center and Player. For the following article we are using Windows 7 Home Premium 32-bit edition. Download and Install madFLAC v1.8 The first thing we need to do is download and install the madFLAC v1.8 decoder (link below). Just unzip the file and run install.bat… You’ll get a message that it has been successfully registered, click Ok. To verify everything is working, open up one of your FLAC files with WMP, and you’ll get the following message. Check the box Don’t ask me again for this extension and click Yes. Now Media Player should play the track you’ve chosen.   Delete Current Music Library But what if you want to add your entire collection of FLAC files to the Library? If you already have it set up as your default music player, unfortunately we need to remove the current library and delete the database. The best way to manage the music library in Windows 7 is via WMP 12. Since we don’t want to delete songs from the computer we need to Open WMP, press “Alt+T” and navigate to Tools \ Options \ Library.   Now uncheck the box Delete files from computer when deleted from library and click Ok. Now in your Library click “Ctrl + A” to highlight all of the songs in the Library, then hit the “Delete” key. If you have a lot of songs in your library (like on our system) you’ll see the following dialog box while it collects all of the information.   After all of the data is collected, make sure the radio button next to Delete from library only is marked and click Ok. Again you’ll see the Working progress window while the songs are deleted. Deleting Current Database Now we need to make sure we’re starting out fresh. Close out of Media Player, then we’ll basically follow the same directions The Geek pointed out for fixing the WMP Library. Click on Start and type in services.msc into the search box and hit Enter. Now scroll down and stop the service named Windows Media Player Network Sharing Service. Now, navigate to the following directory and the main file to delete CurrentDatabase_372.wmdb %USERPROFILE%\Local Settings\Application Data\Microsoft\Media Player\ Again, the main file to delete is CurrentDatabase_372.wmdb, though if you want, you can delete them all. If you’re uneasy about deleting these files, make sure to back them up first. Now after you restart WMP you can begin adding your FLAC files. For those of us with large collections, it’s extremely annoying to see WMP try to pick up all of your media by default. To delete the other directories go to Organize \ Manage Libraries then open the directories you want to remove. For example here we’re removing the default libraries it tries to check for music. Remove the directories you don’t want it to gather contents from in each of the categories. We removed all of the other collections and only added the FLAC music directory from our home server. SoftPointer Tag Support Plugin Even though we were able to get FLAC files to play in WMP and WMC at this point, there’s another utility from SoftPointer to add. It enables FLAC (and other file formats) to be picked up in the library much easier. It has a long name but is effective –M4a/FLAC/Ogg/Ape/Mpc Tag Support Plugin for Media Player and Media Center (link below). Just install it by accepting the defaults, and you’ll be glad you did. After installing it, and re-launching Media Player, give it some time to collect all of the data from your FLAC directory…it can take a while. In fact, if your collection is huge, just walk away and let it do its thing. If you try to use it right away, WMP slows down considerably while updating the library.   Once the library is setup you’ll be able to play your FLAC tunes in Windows 7 Media Center as well and Windows Media Player 12.   Album Art One caveat is that some of our albums didn’t show any cover art. But we were usually able to get it by right-clicking the album and selecting Find album info.   Then confirming the album information is correct…   Conclusion Although this seems like several steps to go through to play FLAC files in Windows 7 Media Center and Player, it seems to work really well after it’s set up. We haven’t tried this with a 64-bit machine, but the process should be similar, but you might want to make sure the codecs you use are 64-bit. We’re sure there are other methods out there that some of you use, and if so leave us a comment and tell us about it. Download madFlac V1.8  M4a/FLAC/Ogg/Ape/Mpc Tag Support Plugin for Media Player and Media Center from SoftPointer Similar Articles Productive Geek Tips How to Play .OGM Video Files in Windows VistaFixing When Windows Media Player Library Won’t Let You Add FilesUsing Netflix Watchnow in Windows Vista Media Center (Gmedia)Kantaris is a Unique Media Player Based on VLCEasily Change Audio File Formats with XRECODE TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional OutSync will Sync Photos of your Friends on Facebook and Outlook Windows 7 Easter Theme YoWindoW, a real time weather screensaver Optimize your computer the Microsoft way Stormpulse provides slick, real time weather data Geek Parents – Did you try Parental Controls in Windows 7?

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