dojo.gfx matrix transformation
- by Linus
Matrix transformations has got my head spinning. I've got a dojox.gfx.group which I want to be draggable with Mover and then be able to rotate it around a certain point on the surface. My basic code looks like this:
this.m = dojox.gfx.matrix,
.
.
.
updateMatrix: function(){
var mtx = this.group._getRealMatrix();
var trans_m = this.m.translate(mtx.dx, mtx.dy);
this.group.setTransform([this.m.rotateAt(this.rotation, 0, 0), trans_m]);
}
The rotation point is at (0,0) just to keep things simple. I don't seem to understand how the group is being rotated.
Any reference to simplistic tutorial on matrix transformations would also help. The ones I've checked out haven't help too much.