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  • Capturing the Console Output in .NET (C#)

    - by Gripsoft
    Hi i want to invoke the Console application from my application but i would like to capture all the output generated in the console. (Remember, i dont want to save the information first in a file and then relist as i would love to receive it as live)

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  • Player & Level class structure in 2D python console game?

    - by Markus Meskanen
    I'm trying to create a 2D console game, where I have a player who can freely move around in a level (~map, but map is a reserved keyword) and interfere with other objects. Levels construct out of multiple Blocks, such as player(s), rocks, etc. Here's the Block class: class Block(object): def __init__(self, x=0, y=0, char=' ', solid=False): self.x = x self.y = y self.char = char self.solid = solid As you see, each block has a position (x, y) and a character to represent the block when it's printed. Each block also has a solid attribute, defining whether it can overlap with other solids or not. (Two solid blocks cannot overlap) I've now created few subclasses from Block (Rock might be useless for now) class Rock(Block): def __init__(self, x=0, y=0): super(Rock, self).__init__(x, y, 'x', True) class Player(Block): def __init__(self, x=0, y=0): super(Player, self).__init__(x, y, 'i', True) def move_left(self, x=1): ... # How do I make sure Player wont overlap with rocks? self.x -= x And here's the Level class: class Level(object): def __init__(self, name='', blocks=None): self.name = name self.blocks = blocks or [] Only way I can think of is to store a Player instance into Level's attributes (self.player=Player(), or so) and then give Level a method: def player_move_left(self): for block in self.blocks: if block.x == self.player.x - 1 and block.solid: return False But this doesn't really make any sense, why have a Player class if it can't even be moved without Level? Imo. player should be moved by a method inside Player. Am I wrong at something here, if not, how could I implement such behavior?

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  • Partition tool with console UI (as in server installation)?

    - by lepe
    Back in 2006, Ray (3DLover) posted the same question in: http://ubuntuforums.org/showthread.php?t=309680 but none of the answers were really useful. Now with a little help from AskUbuntu community, I would like to repeat his question again to see if this time it can be answered correctly. So this is the question (and what I wish too): I'm looking for a UI tool for managing partitions in a console. I have installed Ubuntu Server, so I don't have X Windows at all. fdisk and sfdisk are entirely command line. parted is slightly better, but it's not really a UI. cfdisk has somewhat of a UI, but it only works on one disk at a time, and there's no advanced options like configuring LVM or RAID. Just partitioning. I love the partition tool that is available during the OS install procedure. You can partition, configure RAID's and LMV sets. It can format the partitions with several different file systems, it can set labels, mount options and it can insert your volumes into your fstab. Is this tool available as a stand-alone program? I can't find it anywhere. I think it's called parted_server, but I can't find much information about where to get it. In the past, I have run the Ubuntu install procedure just to use the partition manager that comes with it. (canceling the install after making my partition edits) Anyone help me on this? Thanks -Ray Thanks in advance.

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  • how is the the linux console displayed to the user and how does the user go about changing the conso

    - by Chris
    I've been searching for the last two day on trying to understand how the console displays itself to the user and how to change the console settings. I've had some luck along the way but nothing that I've found has giving me a real clear explanation of how the console is displayed or how to change or control it's display settings. Some examples that of what I'm looking for are as follows: How is the console displayed on the screen? I know with X11 it uses your graphics card driver to display graphics to the screen, but how is the consoles text mode handled? Could some one ether explain this to me or point me to an in-depth overview of it all? Is it possible to have multi-head support in console mode with separate tty's on each screen? If so how would I go about setting this up? How would you go about changing the size of the console display from the default 80x25 to a custom size? I'm testing anything I find on a debian testing build, which is just the minimal base install on a virtual box. In time I will be using this information to setup my main system which is multi-head with 3 monitors. I would like to be able to support all three displays in console mode if possible.

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  • Console in VS 2012 Express for C++?

    - by Live2Code
    I'm very new to programming, so be nice. I was using Eclipse for C/C++ devs for a while, but it seemed quite buggy so I was advised to switch to Visual Studio Express. I'm just testing out with a simple "Hello World" program #include <iostream> #include <string> using namespace std; int main( int argc, char ** argv ) { string response; cout << "Gimme a string: " << flush; cin >> response; cout << "The string is: " << response << endl; system("pause"); return 0; } not much to go wrong there anyway, I noticed that there is no "console" like in Eclipse. All of the text pops up in a little command prompt window. And, also, this window closes right after displaying new text if there is no other things to do after it (like a cin). I have been told that I can use system("pause") but there has to be a better way. In Eclipse, the text would not suddenly disappear because the console window closed. i know this question might be a little confusing, comment and I'll try to explain what I'm saying. Or paste the codes into your Visual Studio 2012 Express Edition. But is there a way to display all of my text and whatever in a "console" as opposed to a command prompt-type window; and why does it always close before I can read the last thing?

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  • How do I start a second console application in Visual Studio when one is already running

    - by Kettenbach
    Hi All, I am working through some examples in a WCF book. There is a Host project and Client project within a single solution. Both are console applications. The Host is the startup app, but the Client app doesn't seem to open the Console like the book says. Book says while the Host is running, run the Client. The Run button is disabled tho as it is already running. The book example definitely has them in the same solution and a single instance of Visual Studio. Anyways, what am I missing here? I have done this with two instances of VS, but I truly have never does this in a single instance. Any help is always appreciated. Cheers, ~ck in San Diego

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  • Converting app to MVC and running it in both console and gui

    - by terence6
    I have a simple java gui calculator, with 3 number systems (there are some bugs but that doesn't matter now). Currently all code is in one file. My task is to rewrite it as MVC, and add possibility to run it in either gui or console mode. How should I divide this program to organise it as M-V-C ? Is it written properly enough to add console functionality to it? (guess I'll have to change all methods invoking to JLabel Output to something simply storing an output String as a model argument and then having View to get it). Here's the starting code : http://paste.pocoo.org/show/224566/ Here's what I already have : Main : http://paste.pocoo.org/show/224567/ Model : http://paste.pocoo.org/show/224570/ View : http://paste.pocoo.org/show/224569/ Controller : http://paste.pocoo.org/show/224568/ I don't have view in my model so I can't call to Output. That's the first problem I can see.

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  • Output to console while preserving user input in ruby

    - by CaptnCraig
    I have a ruby script that is simultaneously and asynchronously receiving and displaying messages from a server, and allowing user input on the console. When a message is received, it is currently being written in the middle of what the user is typing. The input itself isn't garbled, but it looks horrible. Ideally, it would save the users current input, output the message, and then restore the input on the next line. I've done this in c by intercepting every key stroke, but all I remember is that it was a major hassle. I'm fairly new to ruby, so I'm not sure if there is a good way to do this, or how to do it. Example: User is typing >abcde, and message hello comes in, and user types fgh after. The console would now show: >abcdehellofgh and user can continue typing at the end. I would like it to show: hello >abcdefgh

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  • Window title for a console application

    - by Timbo
    In Visual Studio's Attach to Process dialog, one of the columns in the Available Processes list is "Title", which lists the title of the topmost window owned by each process. We spawn multiple instances of several server processes in order to compartmentalize the work. For these console processes, the Title field is blank, so currently we have to look up the process id in our management tool in order to find the correct process. In order to streamline the debugging process, I would love to be able to use the Title field to directly determine which process I want. SetConsoleTitle does not do the trick, nor SetWindowText with a NULL hWnd. To the best of my knowledge, a console application does not intrinsically own any window handles that we could pass to SetWindowText. We don't want to create any visible windows for these server processes. Any suggestions for a reasonable way to trick Visual Studio into displaying some useful information here?

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  • Append message to JBoss Console using jboss-log4j.xml

    - by Random Joe
    I'm unable to append messages from my application to the JBoss console. The following are the changes that I made to the jboss-log4j.xml configuration file: <category name="com.tricubes"> <priority value="INFO"/> <appender-ref ref="CONSOLE"/> </category> Here is my code: public class OneToOneValidation2 { private static final Logger logger = Logger.getLogger("com.tricubes"); public boolean validate(byte[] fpImage, byte[] fpTemplate, String desc, String ticket) { ... logger.info("BES INFO: SOCKET MSG SENT " + intToByteArray(x)); ... return b; } } What am I missing? TIA!

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  • Setting the Cursor Position in a Win32 Console Application

    - by Jim Fell
    How can I set the cursor position in a Win32 Console application? Preferably, I would like to avoid making a handle and using the Windows Console Functions. (I spent all morning running down that dark alley; it creates more problems than it solves.) I seem to recall doing this relatively simply when I was in college using stdio, but I can't find any examples of how to do it now. Any thoughts or suggestions would be greatly appreciated. Thanks.

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  • Ant build scripts totally hangs, with no messages in console

    - by voipsecuritydigest.com
    I have build.xml for my project, but even this small piece of code <target name="init"> <tstamp/> <!-- Create the build directory structure used by compile --> <mkdir dir="${build}"/> </target> It doesn't run Console is empty but process is active. I still can terminate it over STOP button In same time I cannot debug it as well, same stuff active process no output in console and I can wait forever! Any ideas? JDK 1.6.0_14 Eclipse 3.5.1

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  • Errors/Warnings/Debug Info no longer appears in Debug Console

    - by Alex L
    Hi Guys: This one is driving me crazy. When I run my App and open the Debug Console there is nothing there! Nope, not even the output from my NSLog statements. Before I would see a bunch of debug information starting with [Session Started ...] and ending with 'Terminating in response to SpringBoard's termination'. The Status Bar at the bottom of the Console says my App was successfully launched. Even Errors and Warnings from my code no longer appear. How do I get this to show up again? Any help would be greatly appreciated.

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  • Output unicode strings in Windows console app

    - by Andrew
    Hi I was trying to output unicode string to a console with iostreams and failed. I found this: Using unicode font in c++ console app and this snippet works. SetConsoleOutputCP(CP_UTF8); wchar_t s[] = L"èéøÞ???Sæca"; int bufferSize = WideCharToMultiByte(CP_UTF8, 0, s, -1, NULL, 0, NULL, NULL); char* m = new char[bufferSize]; WideCharToMultiByte(CP_UTF8, 0, s, -1, m, bufferSize, NULL, NULL); wprintf(L"%S", m); However, I did not find any way to output unicode correctly with iostreams. Any suggestions?

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  • Output Unicode to Console Using C++

    - by Jesse Foley
    I'm still learning C++, so bear with me and my sloppy code. The compiler I use is Dev C++. I want to be able to output Unicode characters to the Console using cout. Whenver i try things like: # #include directive here (include iostream) using namespace std; int main() { cout << "Hello World!\n"; cout << "Blah blah blah some gibberish unicode: ÐAßGg\n"; system("PAUSE"); return 0; } It outputs strange characters to the console, like µA¦Gg. Why does it do that, and how can i get to to display ÐAßGg? Or is this not possible with Windows?

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  • Print unique ascii characters in eclipse console

    - by Shaded
    Hey guys, Kind of a strange question but... here it goes. Recently my application threw an IOException that the text only had a clubs symbol in it (like the suit in cards) I know this is probably because there was a number in there that was cast to a char and printed to the screen, and I've found where that might have happened. The only problem is, I can't recreate it in eclipse because the eclipse console doesn't want to print those characters for me. All I get are boxes. I figure this is an encoding issue or something but I need eclipse to print out those characters just like the windows console would. Is there a setting I can change to do this?

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  • Output redirection still with colors in PowerShell

    - by stej
    Suppose I run msbuild like this: function Clean-Sln { param($sln) MSBuild.exe $sln /target:Clean } Clean-Sln c:\temp\SO.sln In Posh console the output is in colors. That's pretty handy - you spot colors just by watching the output. And e.g. not important messages are grey. Question I'd like to add ability to redirect it somewhere like this (simplified example): function Clean-Sln { param($sln) MSBuild.exe $sln /target:Clean | Redirect-AccordingToRedirectionVariable } $global:Redirection = 'Console' Clean-Sln c:\temp\SO.sln $global:Redirection = 'TempFile' Clean-Sln c:\temp\Another.sln If I use 'Console', the cmdlet/function Redirect-AccordingToRedirectionVariable should output the msbuild messages with colors the same way as the output was not piped. In other words - it should leave the output as it is. If I use 'TempFile', Redirect-AccordingToRedirectionVariable will store the output in a temp file. Is it even possible? I guess it is not :| Or do you have any advice how to achieve the goal? Possible solution: if ($Redirection -eq 'Console) { MSBuild.exe $sln /target:Clean | Redirect-AccordingToRedirectionVariable } else { MSBuild.exe $sln /target:Clean | Out-File c:\temp.txt } But if you imagine there can be many many msbuild calls, it's not ideal. Don't be shy to tell me any new suggestion how to cope with it ;) Any background info about redirections/coloring/outpu is welcome as well. (The problem is not msbuild specific, the problem touches any application that writes colored output)

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  • How to specify console (or primary display) for video adapter?

    - by Igor Zinov'yev
    I have an ASUS ENGT440/DI1GD5 video adapter which has three output ports: D-Sub (HD-15), DVI and HDMI. I am using both the D-Sub and DVI ports, but my main monitor is connected to the DVI output. Everything works fine except for which monitor is designated the console during boot. The video adapter seems to prefer the D-Sub output for the console. When both the VGA and DVI monitors are connected, then the VGA monitor always becomes the console which displays the motherboard logo, POST information and booting progress. When only the DVI monitor is connected, then it becomes the console as desired. How do I make the video adapter always use the DVI output (instead of the VGA port) for the console while booting?

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  • Visual studio debug console sometimes stays open and is impossible to close

    - by JC
    Hey, Sometimes when I run an application from Visual Studio and it crashes or I stop it using the stop button in the debug menu (Debug-Stop Debugging (Shift-F5)), the console of said application stays open... and never closes. I cannot close it by clicking the 'x' button in the top right corner. I cannot kill the process as it is not even listed in taskmgr. I have seen this problem documented in different places on the web, but no solution so far. I am running on windows XP SP3, using visual studio 2008 w/ SP1. 1- What could be causing this ? 2- Is there a fix ? thanks alot. JC EDIT: There is no MyApp.vshost.exe process to close, and closing visual studio does not close the console either. Worse even, if I try to restart my computer windows will hang and never close, I need to do a forced shut down. EDIT #2 : (from Brad Sullivan, Program Manager - Visual Studio Debugger on March 2nd) [...] this issue is likely not in Visual Studio since it also occurs in scenarios where Visual Studio is not present. We are in the process of handing over our investigation to the Windows Servicing team. But for now, removing the KB978037 update and it's related files seems to work.

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