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  • Generate metadata of all files in a dir?

    - by nmuntz
    We are working on a project that is quite big, and its stored in an SVN repository under different folders with many files all over the place. Quite often, it is hard to locate the document that has a certain keyword or phrase. Does anyone know of any program that will generate and index the metadata of all the files that are in these documentation folders? (most filetypes are: xls, doc, ppt). Windows Search and Google Desktop could be an option but that would generally index the whole hard drive, emails, etc and thats probably much more than what we need and would not be suited for something more folder specific. Example of what im looking for: a program or webpage where i enter "John Doe" and it will show me all files in MyProjectFolder/ that contain the keyword "John Doe". This of course will already be indexed somewhere so searches should be almost instantaneous. Is there such a tool or i am asking too much? Thanks in advance!

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  • Why google isn't updating my site title in search results? [closed]

    - by SharkTheDark
    Possible Duplicate: Google doesn't seem to update the description or title of my homepage I had my domain for few days before I uploaded site to it, and it had one title, and then when I uploaded content it should get new title, but with my misunderstanding of WordPress it had blocked robots.txt and keyword with no-index and no-follow. But I removed that like 7 days ago, and I see in reports that Google bot is crawling over my site, but my site title isn't updating, it still has old domain title when site wasn't there... My robots.txt has now: User-agent: * Allow: / I have clear title tag on every page. How long does it take to update? Do I need to check something else?

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  • Implementing Google Search Appliance results into website

    - by Adam Jenkin
    I’m interested to hear peoples preferred methods or approaches to implementing the search results from a Google Search Appliance into an existing website. More specifically how do people prefer to implement/embed the search results into their existing site and persist the surrounding website elements (menus, membership etc) around the search results. As far as I am aware there are 3 different approaches. Sub-domain, handle everything in the xslt – create a search.mysite.com which is completely handled by google xslt and embed surround site components in xslt. Embed search results into existing site using an iframe – Use the existing website and just use an iframe to import results into page. Embed results into existing site by using server side processing – This is how I have previously integrated search into a site using a combination of bespoke dev and the GSALib project. I would be interested to hear if anyone has other suggestions, and were people have benefited or regretted using the above approaches.

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  • Search Form in Responsive Design - Remove Search button on Mobile

    - by Kevin
    I'm working with a search box in the header of a responsive website. On desktop/tablet widths, there's a search input field and a styled 'search' button to the right. You can type in a search term and either click 'SEARCH' button or just hit enter on the keyboard with the same result. When you scale down to mobile widths, the search input field fills the width of the screen. The submit button falls below it. On a desktop, clicking the button or hitting enter activate the search. On an actual iphone phone, you can hit the 'SEARCH' button, but the native mobile keyboard that rises from the bottom of the screen has a search button where the enter/return key would normally be. It seems to know I'm in a form and the keyboard automatically gives me the option to kick off the search by basically hitting the ENTER key location....but it says SEARCH. So far so good. I figure I don't need the button in the header on mobile since it's already in the keyboard. Therefore, I'll hide the button on mobile widths and everything will be tighter and look better. So I added this to my CSS to hide it in mobile: #search-button {display: none;} But now the search doesn't work at all. On mobile, I don't get the option in the keyboard that showed up before and if I just hit enter, it doesn't work at all. On desktop at mobile width, hitting enter also not longer works. So clearly by hiding the submit/search button, the phone no longer gave me the native option to run the search. In addition, on the desktop at mobile width, even hitting enter inside the search input box also fails to launch the the search. Here's my search box: <form id="search-form" method="get" accept-charset="UTF-8, utf-8" action="search.php"> <fieldset> <div id="search-wrapper"> <label id="search-label" for="search">Item:</label> <input id="search" class="placeholder-color" name="item" type="text" placeholder="Item Number or Description" /> <button id="search-button" title="Go" type="submit"><span class="search-icon"></span></button> </div> </fieldset> </form> Here's what my CSS looks like: #search-wrapper { float: left; display: inline-block; position: relative; white-space: nowrap; } #search-button { display: inline-block; cursor: pointer; vertical-align: top; height: 30px; width: 40px; } @media only screen and (max-width: 639px) { #search-wrapper { display: block; margin-bottom: 7px; } #search-button { /* this didn't work....it hid the button but the search failed to load */ display: none;*/ } } So.....how can I hide this submit button when I'm on a mobile screen, but still let the search run from the mobile keyboard or just run by hitting enter when in the search input box. I was sure that putting display:none on the search button at mobile width would do the trick, but apparently not. Thanks...

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  • Improving first person camera and implementing third person camera

    - by brainydexter
    I want to improve upon my first person camera implementation and extend it to, so the user can toggle between third person/first person view. My current setup: draw():: glPushMatrix(); m_pCamera->ApplyCameraTransform(); // Render gameObjects glPopMatrix(); Camera is strongly coupled to the player, so much so, that it is a friend of player. This is what the Camera::ApplyCameraTransform looks like: glm::mat4 l_TransformationMatrix; m_pPlayer->m_pTransformation->GetTransformation(l_TransformationMatrix, false); l_TransformationMatrix = glm::core::function::matrix::inverse(l_TransformationMatrix); glMultMatrixf(glm::value_ptr(l_TransformationMatrix)); So, I take the player's transformation matrix and invert it to yield First person camera view. Since, Third person camera view is just a 'translated' first person view behind the player; what would be a good way to improve upon this (keeping in mind that I will be extending it to Third person camera as well. Thanks

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  • Can you Trust Search?

    - by David Dorf
    An awful lot of referrals to e-commerce sites come from web searches. Retailers rely on search engine optimization (SEO) to correctly position their website so they can be found. Search on "blue jeans" and the results are determined by a semi-secret algorithm -- in my case Levi.com, Banana Republic, and ShopStyle show up. The NY Times recently uncovered a situation where JCPenney, via third-parties hired to help with SEO, was caught manipulating search results so they were erroneously higher in page rankings. No doubt this helped drive additional sales during this part Christmas. The article, The Dirty Little Secrets of Search, is well worth reading. My friend Ron Kleinman started an interesting discussion at the ARTS Linkedin forum. He posed the question: The ability of a single company to "punish" any retailer (by significantly impacting their on-line sales volume) who does not play by their rules ... is this a good thing or a bad thing? Clearly JCP was in the wrong and needed to be punished, but should that decision lie with Google alone? Don't get me wrong -- I'm certainly not advocating we create a Department of Search where bureaucrats think of ways to spend money, but Google wields an awful lot of power in this situation, and it makes me feel uncomfortable. Now Google is incorporating more social aspects into their search results. For example, when Google knows its me (i.e. I'm logged in when using Google) search results will be influenced by my Twitter network. In an effort to increase relevance, the blogs and re-tweeted articles from my network will be higher in the search results than they otherwise would be. So in the case of product searches, things discussed in my network will rise to the top. Continuing my blue jean example, if someone in my network had been discussing Macy's perhaps they would now be higher in the result set. soapbox: I already have lots of spammers posting bogus comments to this blog in an effort to create additional links to their sites and thus increase their search ranking. Should I expect a similar situation in Twitter and eventually Facebook? Now retailers need to expand their SEO efforts to incorporate social media as well, but do us all a favor and please don't cheat.

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  • Can't see any entries on "File Types" tab on Windows 7's Desktop Search

    - by Mick
    For some reason, Windows Desktop Search (included with Windows 7.0) now no longer shows any file types on the "Advanced Options" dialog box. Any ideas on how to fix this? WDS claims to be indexing...but I'm not sure what it's actually indexing right now. I should also add that when I try to add a file type, nothing shows up or is ever actually added. If I login as a different user on the same system, everything appears normally.

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  • Android: forward search queries to one single activity that handles search

    - by Stefan Klumpp
    I have an activity handling search (ACTIVITY_1), which works perfectly when I use the search (via SEARCH button on the phone) within/from this activity. However, when I use search from another activity (ACTIVITY_2..x) by implementing onNewIntent and forward the query string to my Search_Activity.class (ACTIVITY_1) @Override protected void onNewIntent(Intent intent) { Log.i(TAG, "onNewIntent()"); if (Intent.ACTION_SEARCH.equals(intent.getAction())) { Log.i(TAG, "===== Intent: ACTION_SEARCH ====="); Intent myIntent = new Intent(getBaseContext(), Search_Activity.class); myIntent.setAction(Intent.ACTION_SEARCH); myIntent.putExtra(SearchManager.QUERY, intent.getStringExtra(SearchManager.QUERY)); startActivity(myIntent); } } it always pauses ACTIVITY_2 first and then goes to onCreate() of ACTIVITY_2. Why does it recreate my ACTIVITY_2 when it is already there and doesn't go to onNewIntent directly? Is there another way I can forward search queries directly to ACTIVITY_1? For example via a setting in the Manifest.xml Is it possible to generally forward all search queries automatically to ACTIVITY_1 without even implementing onNewIntent in all the other activities? Currently I have to put an <intent-filter> in every single activity to "activate" my custom search there and forward the query then to the activity that handles search via the onNewIntent (as shown above). <activity android:name=".Another_Activity" android:theme="@style/MyTheme"> <intent-filter> <action android:name="android.intent.action.SEARCH" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <meta-data android:name="android.app.searchable" android:resource="@xml/searchable" /> </activity>

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  • Getting web results URLs in millions [closed]

    - by tereško
    I looked at all sites of SO and couldn't find any suitable to ask this question but posting here as nearest match to scenario After 1 months research I basically give up on getting all URL's from a search results programmatically, I looked at Google Search API to find a way to get millions of search results "URL's" to be specific to a text file or something relative but no success, but I am 100% there must be a way or trick of doing it. Real Question : Is there anyway programmatically or manually I can get 1000+ search results (URLs using search query e.g. "Apple" returns million of results on google and I want as much as possible URLs of them results in a text file)

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  • How to search with Spotlight more effectively

    - by Chris Adams
    I'm used to using various flags to modify the results of Google searches, to only show results from a particular site, or only certain kinds of files. For example you can restrict Spotlight searches to only look for pdf files like this example, when I'm looking for a pdf cheatsheet for using YUI's grid system css framework on my computer. YUI grid kind:pdf I'd be amazed if Apple's Spotlight didn't have loads of other handy flags to fine tune a search in the same way - what tricks do you use, or where do you look to find more tips to improve your Spotlight-fu?

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  • OWB 11gR2 - Find and Search Metadata in Designer

    - by David Allan
    Here are some tools and techniques for finding objects, specifically in the design repository. There are ways of navigating and collating objects that are useful for day to day development and build-time usage - this includes features out of the box and utilities constructed on top. There are a variety of techniques to navigate and find objects in the repository, the first 3 are out of the box, the 4th is an expert utility. Navigating by the tree, grouping by project and module - ok if you are aware of the exact module/folder that objects reside in. The structure panel is a useful way of finding parts of an object, especially when large rather than using the canvas. In large scale projects it helps to have accelerators (either find or collections below). Advanced find to search by name - 11gR2 included a find capability specifically for large scale projects. There were improvements in both the tree search and the object editors (including highlighting in mapping for example). So you can now do regular expression based search and quickly navigate to objects within a repository. Collections - logically organize your objects into virtual folders by shortcutting the actual objects. This is useful for a range of things since all the OWB services operate on collections too (export/import, validation, deployment). See the post here for new collection functionality in 11gR2. Reports for searching by type, updated on, updated by etc. Useful for activities such as periodic incremental actions (deploy all mappings changed in the past week). The report style view is useful since I can quickly see who changed what and when. You can see all the audit details for objects within each objects property inspector, but its useful to just get all objects changed today or example, all objects changed since my last build etc. This utility combines both UI extensions via experts and the public views on the repository. In the figure to the right you see the contextual option 'Object Search' which invokes the utility, you can see I have quite a number of modules within my project. Figure out all the potential objects which have been changed is not simple. The utility is an expert which provides this kind of search capability. The utility provides a report of the objects in the design repository which satisfy some filter criteria. The type of criteria includes; objects updated in the last n days optionally filter the objects updated by user filter the user by project and by type (table/mappings etc.) The search dialog appears with these options, you can multi-select the object types, so for example you can select TABLE and MAPPING. Its also possible to search across projects if need be. If you have multiple users using the repository you can define the OWB user name in the 'Updated by' property to restrict the report to just that user also. Finally there is a search name that will be used for some of the options such as building a collection - this name is used for the collection to be built. In the example I have done, I've just searched my project for all process flows and mappings that users have updated in the last 7 days. The results of the query are returned in a table containing the object names, types, full path and audit details. The columns are sort-able, you can sort the results by name, type, path etc. One of the cool things here, is that you can then perform operations on these objects - such as edit them, export single selection or entire results to MDL, create a collection from the results (now you have a saved set of references in the repository, you could do deploy/export etc.), create a deployment script from the results...or even add in your own ideas! You see from this that you can do bulk operations on sets of objects based on search results. So for example selecting the 'Build Collection' option creates a collection with all of the objects from my search, you can subsequently deploy/generate/maintain this collection of objects. Under the hood of the expert if just basic OMB commands from the product and the use of the public views on the design repository. You can see how easy it is to build up macro-like capabilities that will help you do day-to-day as well as build like tasks on sets of objects.

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  • Google Search api for Android systems

    - by jrharshath
    Hi, I'm trying to build an android app that would do a local search on google. I know there is a Google Search API for Java, and I am able to use it for a desktop application. However, when I use the same jar file (gsearch.jar) in my android project, Some problems arise. When I call the .localSearch() method of my gsearch.Client object, a runtime error is occurring. The error message is: "java.lang.VerifyError: gsearch.Client". This message is occurring in the Dalvik Debug Monitor log. So what is the problem here? Can I not use the search API on the android? More importantly, how do I do a local search from an android app? Does the android sdk have search APIs inbuilt? I could only find the Maps api, and Map search is not what I'm looking for.. Thanks for the help, jrh

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  • Ribbon Search: Locate MS Office Ribbon Menu Features/Functions Quickly

    - by Kavitha
    In the new versions of Microsoft Office  everything has changed with the introduction of Ribbon menus. Even though Ribbon menus has many advantages that simplifies accessing features, at times it’s a daunting task to navigate the Ribbon menus and find a specific command. Ribbon search is one of the interesting freeware tools to overcome these complaints from users, with this one can search Office ribbon for any feature or function easily. It supports both Office 2007 and  Office 2010(the versions which have ribbon). Once Installation has completed, you can find a text box on top of the ribbon in all the office applications (Outlook, Word, PowerPoint, Excel etc.). As you type few letters of the feature you are looking for, Ribbon Search instantly displays the path through which you can access the feature. Here is a screen grab search of Ribbon Search in action When you start typing itself shows results instantly. And also it gives the path through which you can access feature you are searching for. If there are multiple ways to access the feature, it is also shown in the list. Download Ribbon Search This article titled,Ribbon Search: Locate MS Office Ribbon Menu Features/Functions Quickly, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Amazon how does their remarkable search work?

    - by JonH
    We are working on a fairly large CRM system /knowledge management system in asp.net. The db is SQL server and is growing in size based on all the various relationships. Upper management keeps asking us to implement search much like amazon does. Right from there search you can specify to search certain objects like outdoor equipment, clothing, etc. and you can even select all. I keep mentioning to upper management that we need to define the various fields to search on. Their response is all fields...they probably look at the search and assume that it is so simple. I'm the guy who has to say hold on guys we are talking about amazon here. My question is how can amazon run a search on an "all" category. Also one of the things management here likes is the dynamic filters. For instance, searching robot brings up filters specific to a robot toy. How can I put management in check and at least come up with search functionality that works like amazon. We are using asp.net, SQL server 2008 and jquery.

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  • write to depth buffer while using multiple render targets

    - by DocSeuss
    Presently my engine is set up to use deferred shading. My pixel shader output struct is as follows: struct GBuffer { float4 Depth : DEPTH0; //depth render target float4 Normal : COLOR0; //normal render target float4 Diffuse : COLOR1; //diffuse render target float4 Specular : COLOR2; //specular render target }; This works fine for flat surfaces, but I'm trying to implement relief mapping which requires me to manually write to the depth buffer to get correct silhouettes. MSDN suggests doing what I'm already doing to output to my depth render target - however, this has no impact on z culling. I think it might be because XNA uses a different depth buffer for every RenderTarget2D. How can I address these depth buffers from the pixel shader?

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  • Search multiple SVN repositories for some search terms/regex

    - by MicSim
    I've got multiple SVN repositories of different projects on the server which I would like to search for the same search term / regex, but without checking out or updating each project and doing the search manually on each of them. I'd like to know if it is possible to search multiple SVN repositories for some search terms (or regex).

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  • How to search Jar files using Windows Search?

    - by Marcus
    I believe back when we were on Win2K, Windows Search would search through Jar files to locate specific classes but this doesn't appear to work in XP. Does anyone know how to enable this in XP? Note, to do the search in Win2K we just entered *.jar for the files and "ClassABC" for the search text string and the search would return any jar files containing class files where the title contained "ClassABC".

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  • How to Use Windows’ Advanced Search Features: Everything You Need to Know

    - by Chris Hoffman
    You should never have to hunt down a lost file on modern versions of Windows — just perform a quick search. You don’t even have to wait for a cartoon dog to find your files, like on Windows XP. The Windows search indexer is constantly running in the background to make quick local searches possible. This enables the kind of powerful search features you’d use on Google or Bing — but for your local files. Controlling the Indexer By default, the Windows search indexer watches everything under your user folder — that’s C:\Users\NAME. It reads all these files, creating an index of their names, contents, and other metadata. Whenever they change, it notices and updates its index. The index allows you to quickly find a file based on the data in the index. For example, if you want to find files that contain the word “beluga,” you can perform a search for “beluga” and you’ll get a very quick response as Windows looks up the word in its search index. If Windows didn’t use an index, you’d have to sit and wait as Windows opened every file on your hard drive, looked to see if the file contained the word “beluga,” and moved on. Most people shouldn’t have to modify this indexing behavior. However, if you store your important files in other folders — maybe you store your important data a separate partition or drive, such as at D:\Data — you may want to add these folders to your index. You can also choose which types of files you want to index, force Windows to rebuild the index entirely, pause the indexing process so it won’t use any system resources, or move the index to another location to save space on your system drive. To open the Indexing Options window, tap the Windows key on your keyboard, type “index”, and click the Indexing Options shortcut that appears. Use the Modify button to control the folders that Windows indexes or the Advanced button to control other options. To prevent Windows from indexing entirely, click the Modify button and uncheck all the included locations. You could also disable the search indexer entirely from the Programs and Features window. Searching for Files You can search for files right from your Start menu on Windows 7 or Start screen on Windows 8. Just tap the Windows key and perform a search. If you wanted to find files related to Windows, you could perform a search for “Windows.” Windows would show you files that are named Windows or contain the word Windows. From here, you can just click a file to open it. On Windows 7, files are mixed with other types of search results. On Windows 8 or 8.1, you can choose to search only for files. If you want to perform a search without leaving the desktop in Windows 8.1, press Windows Key + S to open a search sidebar. You can also initiate searches directly from Windows Explorer — that’s File Explorer on Windows 8. Just use the search box at the top-right of the window. Windows will search the location you’ve browsed to. For example, if you’re looking for a file related to Windows and know it’s somewhere in your Documents library, open the Documents library and search for Windows. Using Advanced Search Operators On Windows 7, you’ll notice that you can add “search filters” form the search box, allowing you to search by size, date modified, file type, authors, and other metadata. On Windows 8, these options are available from the Search Tools tab on the ribbon. These filters allow you to narrow your search results. If you’re a geek, you can use Windows’ Advanced Query Syntax to perform advanced searches from anywhere, including the Start menu or Start screen. Want to search for “windows,” but only bring up documents that don’t mention Microsoft? Search for “windows -microsoft”. Want to search for all pictures of penguins on your computer, whether they’re PNGs, JPEGs, or any other type of picture file? Search for “penguin kind:picture”. We’ve looked at Windows’ advanced search operators before, so check out our in-depth guide for more information. The Advanced Query Syntax gives you access to options that aren’t available in the graphical interface. Creating Saved Searches Windows allows you to take searches you’ve made and save them as a file. You can then quickly perform the search later by double-clicking the file. The file functions almost like a virtual folder that contains the files you specify. For example, let’s say you wanted to create a saved search that shows you all the new files created in your indexed folders within the last week. You could perform a search for “datecreated:this week”, then click the Save search button on the toolbar or ribbon. You’d have a new virtual folder you could quickly check to see your recent files. One of the best things about Windows search is that it’s available entirely from the keyboard. Just press the Windows key, start typing the name of the file or program you want to open, and press Enter to quickly open it. Windows 8 made this much more obnoxious with its non-unified search, but unified search is finally returning with Windows 8.1.     

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  • code first CTP5 error message

    - by user482833
    I get the following error message with a new project I have set using code first CTP5. Can't find anything on the web about it. Has anyone encountered this error message? The context cannot be used while the model is being created. This occurs the first time my database context is called (code below): using (StaffData context = new StaffData()) { return context.Employees.Count(e = e.EmployeeReference) == 1; } At this point the database has not been created. I have a database initialiser DropCreateDatabaseIfModelChanges which I set in app_start.

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  • mysql to get depth of record, count parent and ancestor records

    - by Nate
    Hey All, Say I have a post table containing the fields post_id and parent_post_id. I want to return every record in the post table with a count of the "depth" of the post. By depth, I mean, how many parent and ancestor records exist. Take this data for example... post_id parent_post_id ------- -------------- 1 null 2 1 3 1 4 2 5 4 The data represents this hierarchy... 1 |_ 2 | |_ 4 | |_ 5 |_ 3 The result of the query should be... post_id depth ------- ----- 1 0 2 1 3 1 4 2 5 3 Thanks in advance!

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  • Meta Search Engine Architecture

    - by Loki
    The question wasn't clear enough, I think; here's an updated straight to the point question: What are the common architectures used in building a meta search engine and is there any libraries available to build that type of search engine? I'm looking at building an "enterprise" type of search engine where the indexed data could be coming from proprietary (like Autonomy or a Google Box) or public search engines (like Google Web or Yahoo Web).

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  • Compiling a program with a legacy version of gcc

    - by wyatt
    This is probably a very difficult problem to troubleshoot with the information I can practically provide, but I'm hoping someone might be able to at least point me in a possible direction. I'm trying to install HTK (http://htk.eng.cam.ac.uk/), which, according to this page needs to be installed using gcc 3.4. Their method of implementing backwards compatibility: #yum install compat-gcc-34-c++ compat-gcc-34 won't work for me as I'm running Ubuntu (On that note, I take it I can't simply install YUM and the subsequent package, since it's an entirely different distro, but if I'm wrong I'd love to hear it). I instead installed two versions of gcc 3.4 - 3.4.0 and 3.4.6 using instructions from this site. I then added the lines suggested by that page to the top of the makefile (on this note, what's the difference between makefile and makefile.in? I tried adding the lines to the top of both files regardless), both for version 3.4.0 and 3.4.6, but both failed. I also tried, on the off-chance, compiling it with my current version (4.4.1), but that also failed. I got the errors: (cd HTKLib && make HTKLib.a) \ || case "" in k) fail=yes;; ) exit 1;; esac; make1: Entering directory /home/charles/bin/htk-3.4/HTKLib' gcc -ansi -D_SVID_SOURCE -DOSS_AUDIO -D'ARCH="i686"' -Wall -Wno-switch -g -O2 -I. -c -o HGraf.o HGraf.c HGraf.c:73:77: error: X11/Xlib.h: No such file or directory HGraf.c:74:23: error: X11/Xutil.h: No such file or directory HGraf.c:75:21: error: X11/Xos.h: No such file or directory HGraf.c:77:27: error: X11/keysymdef.h: No such file or directory HGraf.c:87: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token HGraf.c:88: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘rootW’ HGraf.c:91: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘theCmap’ HGraf.c:92: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘theGC’ HGraf.c:93: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘gcs’ HGraf.c:95: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token HGraf.c:96: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘report’ HGraf.c:97: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘hints’ HGraf.c:111: error: ‘GXcopy’ undeclared here (not in a function) HGraf.c:111: error: ‘GXor’ undeclared here (not in a function) HGraf.c:111: error: ‘GXxor’ undeclared here (not in a function) HGraf.c:111: error: ‘GXinvert’ undeclared here (not in a function) HGraf.c:151: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token HGraf.c: In function ‘InstallFonts’: HGraf.c:164: error: ‘FontInfo’ undeclared (first use in this function) HGraf.c:164: error: (Each undeclared identifier is reported only once HGraf.c:164: error: for each function it appears in.) HGraf.c:164: warning: implicit declaration of function ‘XLoadQueryFont’ HGraf.c:164: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:167: error: ‘DefaultFont’ undeclared (first use in this function) HGraf.c: At top level: HGraf.c:176: error: expected ‘)’ before ‘*’ token HGraf.c: In function ‘HGetEvent’: HGraf.c:219: error: ‘XEvent’ undeclared (first use in this function) HGraf.c:219: error: expected ‘;’ before ‘xev’ HGraf.c:223: warning: implicit declaration of function ‘XFlush’ HGraf.c:223: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:225: warning: implicit declaration of function ‘XEventsQueued’ HGraf.c:225: error: ‘QueuedAfterFlush’ undeclared (first use in this function) HGraf.c:226: warning: implicit declaration of function ‘XNextEvent’ HGraf.c:226: error: ‘xev’ undeclared (first use in this function) HGraf.c:228: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:230: error: ‘ButtonPress’ undeclared (first use in this function) HGraf.c:235: error: ‘ButtonRelease’ undeclared (first use in this function) HGraf.c:240: error: ‘MotionNotify’ undeclared (first use in this function) HGraf.c:245: error: ‘KeyPress’ undeclared (first use in this function) HGraf.c:249: warning: implicit declaration of function ‘DecodeKeyPress’ HGraf.c:251: error: ‘KeyRelease’ undeclared (first use in this function) HGraf.c:257: error: ‘Expose’ undeclared (first use in this function) HGraf.c: In function ‘HEventsPending’: HGraf.c:281: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:281: error: ‘QueuedAfterFlush’ undeclared (first use in this function) HGraf.c: In function ‘HMousePos’: HGraf.c:288: error: ‘Window’ undeclared (first use in this function) HGraf.c:288: error: expected ‘;’ before ‘root’ HGraf.c:293: warning: implicit declaration of function ‘XQueryPointer’ HGraf.c:293: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:293: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:293: error: ‘root’ undeclared (first use in this function) HGraf.c:293: error: ‘child’ undeclared (first use in this function) HGraf.c: In function ‘InstallColours’: HGraf.c:311: error: ‘XColor’ undeclared (first use in this function) HGraf.c:311: error: expected ‘;’ before ‘greyDef’ HGraf.c:317: warning: implicit declaration of function ‘XParseColor’ HGraf.c:317: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:317: error: ‘theCmap’ undeclared (first use in this function) HGraf.c:317: error: ‘colourDef’ undeclared (first use in this function) HGraf.c:320: warning: implicit declaration of function ‘XAllocColor’ HGraf.c:334: error: ‘whiteDef’ undeclared (first use in this function) HGraf.c:334: warning: implicit declaration of function ‘XQueryColor’ HGraf.c:335: error: ‘blackDef’ undeclared (first use in this function) HGraf.c:341: error: ‘greyDef’ undeclared (first use in this function) HGraf.c: In function ‘HSetColour’: HGraf.c:361: warning: implicit declaration of function ‘XSetForeground’ HGraf.c:361: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:361: error: ‘gcs’ undeclared (first use in this function) HGraf.c: In function ‘HSetGrey’: HGraf.c:370: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:370: error: ‘gcs’ undeclared (first use in this function) HGraf.c: In function ‘HDrawLines’: HGraf.c:388: warning: implicit declaration of function ‘XDrawLines’ HGraf.c:388: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:388: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:388: error: ‘theGC’ undeclared (first use in this function) HGraf.c:388: error: ‘XPoint’ undeclared (first use in this function) HGraf.c:388: error: expected expression before ‘)’ token HGraf.c: In function ‘HDrawRectangle’: HGraf.c:395: warning: implicit declaration of function ‘XDrawRectangle’ HGraf.c:395: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:395: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:395: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HFillRectangle’: HGraf.c:402: warning: implicit declaration of function ‘XFillRectangle’ HGraf.c:402: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:402: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:402: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HDrawLine’: HGraf.c:408: warning: implicit declaration of function ‘XDrawLine’ HGraf.c:408: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:408: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:408: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HFillPolygon’: HGraf.c:414: warning: implicit declaration of function ‘XFillPolygon’ HGraf.c:414: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:414: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:414: error: ‘theGC’ undeclared (first use in this function) HGraf.c:414: error: ‘XPoint’ undeclared (first use in this function) HGraf.c:414: error: expected expression before ‘)’ token HGraf.c: In function ‘HDrawArc’: HGraf.c:427: warning: implicit declaration of function ‘XDrawArc’ HGraf.c:427: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:427: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:427: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HFillArc’: HGraf.c:440: warning: implicit declaration of function ‘XFillArc’ HGraf.c:440: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:440: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:440: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HPrintf’: HGraf.c:451: warning: implicit declaration of function ‘XDrawString’ HGraf.c:451: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:451: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:451: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HCopyArea’: HGraf.c:457: warning: implicit declaration of function ‘XCopyArea’ HGraf.c:457: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:457: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:457: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HPlotVector’: HGraf.c:476: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:476: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:476: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HSetFontSize’: HGraf.c:490: error: ‘CurrentFont’ undeclared (first use in this function) HGraf.c:490: error: ‘DefaultFont’ undeclared (first use in this function) HGraf.c:499: error: ‘FontInfo’ undeclared (first use in this function) HGraf.c:502: warning: implicit declaration of function ‘XSetFont’ HGraf.c:502: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:502: error: ‘gcs’ undeclared (first use in this function) HGraf.c: In function ‘HSetLineWidth’: HGraf.c:511: warning: implicit declaration of function ‘XSetLineAttributes’ HGraf.c:511: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:511: error: ‘gcs’ undeclared (first use in this function) HGraf.c:511: error: ‘LineSolid’ undeclared (first use in this function) HGraf.c:511: error: ‘JoinRound’ undeclared (first use in this function) HGraf.c:511: error: ‘FillSolid’ undeclared (first use in this function) HGraf.c: In function ‘HSetXMode’: HGraf.c:517: error: ‘theGC’ undeclared (first use in this function) HGraf.c:517: error: ‘gcs’ undeclared (first use in this function) HGraf.c: In function ‘CentreX’: HGraf.c:523: warning: implicit declaration of function ‘XTextWidth’ HGraf.c:523: error: ‘CurrentFont’ undeclared (first use in this function) HGraf.c: In function ‘CentreY’: HGraf.c:529: error: ‘CurrentFont’ undeclared (first use in this function) HGraf.c: In function ‘HTextWidth’: HGraf.c:535: error: ‘CurrentFont’ undeclared (first use in this function) HGraf.c: In function ‘HTextHeight’: HGraf.c:541: error: ‘CurrentFont’ undeclared (first use in this function) HGraf.c: In function ‘HDrawImage’: HGraf.c:550: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token HGraf.c:550: error: ‘xi’ undeclared (first use in this function) HGraf.c:557: warning: implicit declaration of function ‘XDestroyImage’ HGraf.c:558: warning: implicit declaration of function ‘XGetImage’ HGraf.c:558: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:558: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:558: error: ‘AllPlanes’ undeclared (first use in this function) HGraf.c:558: error: ‘XYPixmap’ undeclared (first use in this function) HGraf.c:562: warning: implicit declaration of function ‘XPutPixel’ HGraf.c:564: warning: implicit declaration of function ‘XPutImage’ HGraf.c:564: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HFlush’: HGraf.c:570: error: ‘theDisp’ undeclared (first use in this function) HGraf.c: In function ‘InitGCs’: HGraf.c:780: error: ‘XGCValues’ undeclared (first use in this function) HGraf.c:780: error: expected ‘;’ before ‘values’ HGraf.c:783: error: ‘GCLineWidth’ undeclared (first use in this function) HGraf.c:783: error: ‘GCFunction’ undeclared (first use in this function) HGraf.c:783: error: ‘GCForeground’ undeclared (first use in this function) HGraf.c:785: error: ‘values’ undeclared (first use in this function) HGraf.c:788: error: ‘gcs’ undeclared (first use in this function) HGraf.c:788: warning: implicit declaration of function ‘XCreateGC’ HGraf.c:788: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:788: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:790: error: ‘GCPlaneMask’ undeclared (first use in this function) HGraf.c: In function ‘InitGlobals’: HGraf.c:800: warning: implicit declaration of function ‘DefaultScreen’ HGraf.c:800: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:801: error: ‘theCmap’ undeclared (first use in this function) HGraf.c:801: warning: implicit declaration of function ‘DefaultColormap’ HGraf.c:802: error: ‘rootW’ undeclared (first use in this function) HGraf.c:802: warning: implicit declaration of function ‘RootWindow’ HGraf.c:803: error: ‘theGC’ undeclared (first use in this function) HGraf.c:803: warning: implicit declaration of function ‘DefaultGC’ HGraf.c:804: error: ‘theVisual’ undeclared (first use in this function) HGraf.c:804: warning: implicit declaration of function ‘DefaultVisual’ HGraf.c:805: warning: implicit declaration of function ‘DisplayCells’ HGraf.c:806: warning: implicit declaration of function ‘DisplayWidth’ HGraf.c:807: warning: implicit declaration of function ‘DisplayHeight’ HGraf.c:808: warning: implicit declaration of function ‘DisplayPlanes’ HGraf.c:809: warning: implicit declaration of function ‘WhitePixel’ HGraf.c:810: warning: implicit declaration of function ‘BlackPixel’ HGraf.c: In function ‘MakeXGraf’: HGraf.c:817: error: ‘Window’ undeclared (first use in this function) HGraf.c:817: error: expected ‘;’ before ‘window’ HGraf.c:818: error: ‘XSetWindowAttributes’ undeclared (first use in this function) HGraf.c:818: error: expected ‘;’ before ‘setwinattr’ HGraf.c:823: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:823: warning: implicit declaration of function ‘XOpenDisplay’ HGraf.c:824: warning: implicit declaration of function ‘XDisplayName’ HGraf.c:828: error: ‘parent’ undeclared (first use in this function) HGraf.c:829: error: ‘window’ undeclared (first use in this function) HGraf.c:829: warning: implicit declaration of function ‘XCreateSimpleWindow’ HGraf.c:831: error: ‘CWBackingStore’ undeclared (first use in this function) HGraf.c:831: error: ‘setwinattr’ undeclared (first use in this function) HGraf.c:831: error: ‘WhenMapped’ undeclared (first use in this function) HGraf.c:832: warning: implicit declaration of function ‘XChangeWindowAttributes’ HGraf.c:834: error: ‘hints’ undeclared (first use in this function) HGraf.c:834: error: ‘PPosition’ undeclared (first use in this function) HGraf.c:834: error: ‘PSize’ undeclared (first use in this function) HGraf.c:834: error: ‘PMaxSize’ undeclared (first use in this function) HGraf.c:834: error: ‘PMinSize’ undeclared (first use in this function) HGraf.c:841: warning: implicit declaration of function ‘XSetStandardProperties’ HGraf.c:841: error: ‘None’ undeclared (first use in this function) HGraf.c:843: warning: implicit declaration of function ‘XSelectInput’ HGraf.c:843: error: ‘ExposureMask’ undeclared (first use in this function) HGraf.c:843: error: ‘KeyPressMask’ undeclared (first use in this function) HGraf.c:843: error: ‘ButtonPressMask’ undeclared (first use in this function) HGraf.c:844: error: ‘ButtonReleaseMask’ undeclared (first use in this function) HGraf.c:844: error: ‘PointerMotionHintMask’ undeclared (first use in this function) HGraf.c:844: error: ‘PointerMotionMask’ undeclared (first use in this function) HGraf.c:845: warning: implicit declaration of function ‘XMapWindow’ HGraf.c:845: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:850: error: ‘report’ undeclared (first use in this function) HGraf.c:851: error: ‘Expose’ undeclared (first use in this function) HGraf.c:852: warning: implicit declaration of function ‘XSendEvent’ HGraf.c:852: error: ‘False’ undeclared (first use in this function) HGraf.c: In function ‘TermHGraf’: HGraf.c:861: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:862: warning: implicit declaration of function ‘XCloseDisplay’ make[1]: *** [HGraf.o] Error 1 make[1]: Leaving directory/home/charles/bin/htk-3.4/HTKLib' make: ** [HTKLib/HTKLib.a] Error 1 Thank you for any help you can provide.

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  • Undocumented Gmail Search Operator Ferrets Out Large Email Attachments

    - by Jason Fitzpatrick
    If you’re looking for a way to quickly find large email attachments in your Gmail account, this undocumented search operator makes it simple to zero in on the hulking attachments hiding out in your inbox. To use the search operator simply plug in “size:” and some value to narrow your search to only emails that size or larger. In the screenshot above we searched for “size:20000000″ to search for files roughly 20MB or larger (if you want to be extremely precise, a true 20MB search would be “size:20971520″). If you’re looking to clean up your Gmail account this is a nearly zero-effort way to find the biggest space hogs–in our case, we found an email packed with massive PDF files from a 5 year old project that we were more than happy to purge. Finding Large Attachments in Google Mail/Gmail [via gHacks] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • OpenGL ES depth buffer

    - by Istvan
    Hi! I was wondering if I can deallocate the depth buffer in iPhone OpenGL ES to conserve memory? Or it stays until the application finishes? I only need the depth testing in the beginning of the application.

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