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  • How thread-safe is enum in java?

    - by portoalet
    Hi, How thread-safe is enum in java? I am implementing a Singleton using enum (as per Bloch's Effective Java), should I worry at all about thread safety for my singleton enum? Is there a way to prove or disprove that it is thread safe? // Enum singleton - the preferred approach public enum Elvis { INSTANCE; public void leaveTheBuilding() { ... } } Thanks

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  • Enumerate over an enum in C++

    - by jameszhao00
    In C++, Is it possible to enumerate over an enum (either runtime or compile time (preferred)) and call functions/generate code for each iteration? Sample use case: enum abc { start a, b, c, end } for each (__enum__member__ in abc) { function_call(__enum__member__); } Plausible duplicates: C++: Iterate through an enum Enum in C++ like Enum in Ada?

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  • Is there a better way to create a generic convert string to enum method or enum extension?

    - by Kelsey
    I have the following methods in an enum helper class (I have simplified it for the purpose of the question): static class EnumHelper { public enum EnumType1 : int { Unknown = 0, Yes = 1, No = 2 } public enum EnumType2 : int { Unknown = 0, Dog = 1, Cat = 2, Bird = 3 } public enum EnumType3 : int { Unknown = 0, iPhone = 1, Andriod = 2, WindowsPhone7 = 3, Palm = 4 } public static EnumType1 ConvertToEnumType1(string value) { return (string.IsNullOrEmpty(value)) ? EnumType1.Unknown : (EnumType1)(Enum.Parse(typeof(EnumType1), value, true)); } public static EnumType2 ConvertToEnumType2(string value) { return (string.IsNullOrEmpty(value)) ? EnumType2.Unknown : (EnumType2)(Enum.Parse(typeof(EnumType2), value, true)); } public static EnumType3 ConvertToEnumType3(string value) { return (string.IsNullOrEmpty(value)) ? EnumType3.Unknown : (EnumType3)(Enum.Parse(typeof(EnumType3), value, true)); } } So the question here is, can I trim this down to an Enum extension method or maybe some type of single method that can handle any type. I have found some examples to do so with basic enums but the difference in my example is all the enums have the Unknown item that I need returned if the string is null or empty (if no match is found I want it to fail). Looking for something like the following maybe: EnumType1 value = EnumType1.Convert("Yes"); // or EnumType1 value = EnumHelper.Convert(EnumType1, "Yes"); One function to do it all... how to handle the Unknown element is the part that I am hung up on.

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  • ASP.NET enum dropdownlist validation

    - by Arun Kumar
    I have got a enum public enum TypeDesc { [Description("Please Specify")] PleaseSpecify, Auckland, Wellington, [Description("Palmerston North")] PalmerstonNorth, Christchurch } I am binding this enum to drop down list using the following code on page_Load protected void Page_Load(object sender, EventArgs e) { if (TypeDropDownList.Items.Count == 0) { foreach (TypeDesc newPatient in EnumToDropDown.EnumToList<TypeDesc>()) { TypeDropDownList.Items.Add(EnumToDropDown.GetEnumDescription(newPatient)); } } } public static string GetEnumDescription(Enum value) { FieldInfo fi = value.GetType().GetField(value.ToString()); DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false); if (attributes != null && attributes.Length > 0) return attributes[0].Description; else return value.ToString(); } public static IEnumerable<T> EnumToList<T>() { Type enumType = typeof(T); // Can't use generic type constraints on value types, // so have to do check like this if (enumType.BaseType != typeof(Enum)) throw new ArgumentException("T must be of type System.Enum"); Array enumValArray = Enum.GetValues(enumType); List<T> enumValList = new List<T>(enumValArray.Length); foreach (int val in enumValArray) { enumValList.Add((T)Enum.Parse(enumType, val.ToString())); } return enumValList; } and my aspx page use the following code to validate <asp:DropDownList ID="TypeDropDownList" runat="server" > </asp:DropDownList> <asp:RequiredFieldValidator ID="TypeRequiredValidator" runat="server" ControlToValidate="TypeDropDownList" ErrorMessage="Please Select a City" Text="<img src='Styles/images/Exclamation.gif' />" ValidationGroup="city"></asp:RequiredFieldValidator> But my validation is accepting "Please Specify" as city name. I want to stop user to submit if the city is not selected.

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  • Linker flags for one library break loading of another

    - by trevrosen
    I'm trying to use FMOD and HTTPriot in the same app. FMOD works fine until I add in linker flags for HTTPriot, at which point I get a bunch of linking errors wherein FMOD is complaining about undefined symbols. In other words, adding in linker flags for HTTPriot seems to break the loading of FMOD's library. These are the kinds of errors I'm getting, all coming during the linking phase of my build: Undefined symbols: "_FMOD_Sound_Lock", referenced from: -[FMODEngine recordedSoundAsNSData] in FMODEngine.o -[FMODEngine writeRecordingToDiskWithName:] in FMODEngine.o "_FMOD_MusicSystem_PrepareCue", referenced from: -[FMODEngine addCue:] in FMODEngine.o These are the linker flags for HTTPriot: -lhttpriot -lxml2 -ObjC -all_load I added those as well as a path to the HTTPriot SDK per the instructions here: http://labratrevenge.com/httpriot/docs/iphone-setup.html I was hoping someone could enlighten me on why adding linker flags for one library might cause a failure of another to load. If I DON'T have these flags in, HTTPriot and FMOD both work fine on the simulator, but HTTPriot has runtime errors on the device, I assume because its libraries are not linked. FMOD works fine on the device though. I placed header search paths and library search paths in my build settings in order for XCode to find FMOD. That seemed to be OK until I tried adding these HTTPriot linker flags. I also tried adding a linker flag for the FMOD library (-lfmodex), but I get the same errors as I do without it.

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  • How to refer to enum values inside nhibernate formula mapping specification?

    - by mark
    Dear ladies and sirs. I have two entities types: RunContainer parent entity type Run child entity type Run has a property Status, which is of type RunStatus, like so: public enum RunStatus { Created, Starting, // ... } public class Run { public int ContainerId { get; private set; } // ... public RunStatus Status { get; private set; } } RunContainer has a calculated property ActiveRunCount, like so: public class RunContainer { public int Id { get; private set; } // ... public int ActiveRunCount { get; private set; } } In the mapping for the RunContainer.ActiveRunCount property, I use the formula specification like so: <property name="ActiveRunCount" formula="(select count(r.Id) from Run r where r.ContainerId = Id and r.Status = 1)"/> My problem is that I refer to the RunStatus enum values in the formula by their respective numeric value, rather than the appropriate symbolic name. Can anyone tell me how can I use the symbolic name instead? Thanks.

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  • Documenting using Sandcastle: Refering to enum value using <see>

    - by brickner
    I'm using Sandcastle 2.4.10520 and Sandcastle Help File Builder 1.8.0 to generate a .chm help file. In my documentation, I'm using <see> tags. If I try to refer an enum like <see cref="NumberStyles"/> it works perfectly. If I try to refer an enum value like <see cref="NumberStyles.AllowTrailingWhite"/> I get a link in the documentation file, but the link leads me to an MSDN Page not found I don't get any warnings - my xml documentation is correct. I've noticed that MSDN pages that refer to an enum value also have a Page not found link. For example: UInt64.Parse Method (String, NumberStyles, IFormatProvider) refers to NumberStyles.AllowHexSpecifier and this leads to another MSDN Page not found. Should I refer to the enum instead of the enum value? What should I do to refer an enum? Is it even possible?

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  • Extending ENUM valus inherited from base object

    - by Tim
    Hi, If I defined a ENUM in a base object with serveral default values. When I inherit from the base object I want to add more options the the ENUM list which are specific to the inheriting object. For example my base could have a ENUM called Direction with values: None ALL Stop Start I create a new class call Compass which inherits the base class and what to add the following to the ENUM Direction. North South East West I create a new class call Navigation which inherits the base class and what to add the following to the ENUM Direction. Left Right So, In my inheriting class haow do I extend the ENUM. I am using VB.NET. Regards

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  • Enum driving a Visual State change via the ViewModel

    - by Chris Skardon
    Exciting title eh? So, here’s the problem, I want to use my ViewModel to drive my Visual State, I’ve used the ‘DataStateBehavior’ before, but the trouble with it is that it only works for bool values, and the minute you jump to more than 2 Visual States, you’re kind of screwed. A quick search has shown up a couple of points of interest, first, the DataStateSwitchBehavior, which is part of the Expression Samples (on Codeplex), and also available via Pete Blois’ blog. The second interest is to use a DataTrigger with GoToStateAction (from the Silverlight forums). So, onwards… first let’s create a basic switch Visual State, so, a DataObj with one property: IsAce… public class DataObj : NotifyPropertyChanger { private bool _isAce; public bool IsAce { get { return _isAce; } set { _isAce = value; RaisePropertyChanged("IsAce"); } } } The ‘NotifyPropertyChanger’ is literally a base class with RaisePropertyChanged, implementing INotifyPropertyChanged. OK, so we then create a ViewModel: public class MainPageViewModel : NotifyPropertyChanger { private DataObj _dataObj; public MainPageViewModel() { DataObj = new DataObj {IsAce = true}; ChangeAcenessCommand = new RelayCommand(() => DataObj.IsAce = !DataObj.IsAce); } public ICommand ChangeAcenessCommand { get; private set; } public DataObj DataObj { get { return _dataObj; } set { _dataObj = value; RaisePropertyChanged("DataObj"); } } } Aaaand finally – hook it all up to the XAML, which is a very simple UI: A Rectangle, a TextBlock and a Button. The Button is hooked up to ChangeAcenessCommand, the TextBlock is bound to the ‘DataObj.IsAce’ property and the Rectangle has 2 visual states: IsAce and NotAce. To make the Rectangle change it’s visual state I’ve used a DataStateBehavior inside the Layout Root Grid: <i:Interaction.Behaviors> <ei:DataStateBehavior Binding="{Binding DataObj.IsAce}" Value="true" TrueState="IsAce" FalseState="NotAce"/> </i:Interaction.Behaviors> So now we have the button changing the ‘IsAce’ property and giving us the other visual state: Great! So – the next stage is to get that to work inside a DataTemplate… Which (thankfully) is easy money. All we do is add a ListBox to the View and an ObservableCollection to the ViewModel. Well – ok, a little bit more than that. Once we’ve got the ListBox with it’s ItemsSource property set, it’s time to add the DataTemplate itself. Again, this isn’t exactly taxing, and is purely going to be a Grid with a Textblock and a Rectangle (again, I’m nothing if not consistent). Though, to be a little jazzy I’ve swapped the rectangle to the other side (living the dream). So, all that’s left is to add some States to the template.. (Yes – you can do that), these can be the same names as the others, or indeed, something else, I have chosen to stick with the same names and take the extra confusion hit right on the nose. Once again, I add the DataStateBehavior to the root Grid element: <i:Interaction.Behaviors> <ei:DataStateBehavior Binding="{Binding IsAce}" Value="true" TrueState="IsAce" FalseState="NotAce"/> </i:Interaction.Behaviors> The key difference here is the ‘Binding’ attribute, where I’m now binding to the IsAce property directly, and boom! It’s all gravy!   So far, so good. We can use boolean values to change the visual states, and (crucially) it works in a DataTemplate, bingo! Now. Onwards to the Enum part of this (finally!). Obviously we can’t use the DataStateBehavior, it' only gives us true/false options. So, let’s give the GoToStateAction a go. Now, I warn you, things get a bit complex from here, instead of a bool with 2 values, I’m gonna max it out and bring in an Enum with 3 (count ‘em) 3 values: Red, Amber and Green (those of you with exceptionally sharp minds will be reminded of traffic lights). We’re gonna have a rectangle which also has 3 visual states – cunningly called ‘Red’, ‘Amber’ and ‘Green’. A new class called DataObj2: public class DataObj2 : NotifyPropertyChanger { private Status _statusValue; public DataObj2(Status status) { StatusValue = status; } public Status StatusValue { get { return _statusValue; } set { _statusValue = value; RaisePropertyChanged("StatusValue"); } } } Where ‘Status’ is my enum. Good times are here! Ok, so let’s get to the beefy stuff. So, we’ll start off in the same manner as the last time, we will have a single DataObj2 instance available to the Page and bind to that. Let’s add some Triggers (these are in the LayoutRoot again). <i:Interaction.Triggers> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Amber"> <ei:GoToStateAction StateName="Amber" UseTransitions="False" /> </ei:DataTrigger> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Green"> <ei:GoToStateAction StateName="Green" UseTransitions="False" /> </ei:DataTrigger> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Red"> <ei:GoToStateAction StateName="Red" UseTransitions="False" /> </ei:DataTrigger> </i:Interaction.Triggers> So what we’re saying here is that when the DataObject2.StatusValue is equal to ‘Red’ then we’ll go to the ‘Red’ state. Same deal for Green and Amber (but you knew that already). Hook it all up and start teh project. Hmm. Just grey. Not what I wanted. Ok, let’s add a ‘ChangeStatusCommand’, hook that up to a button and give it a whirl: Right, so the DataTrigger isn’t picking up the data on load. On the plus side, changing the status is making the visual states change. So. We’ll cross the ‘Grey’ hurdle in a bit, what about doing the same in the DataTemplate? <Codey Codey/> Grey again, but if we press the button: (I should mention, pressing the button sets the StatusValue property on the DataObj2 being represented to the next colour). Right. Let’s look at this ‘Grey’ issue. First ‘fix’ (and I use the term ‘fix’ in a very loose way): The Dispatcher Fix This involves using the Dispatcher on the View to call something like ‘RefreshProperties’ on the ViewModel, which will in turn raise all the appropriate ‘PropertyChanged’ events on the data objects being represented. So, here goes, into turdcode-ville – population – me: First, add the ‘RefreshProperties’ method to the DataObj2: internal void RefreshProperties() { RaisePropertyChanged("StatusValue"); } (shudder) Now, add it to the hosting ViewModel: public void RefreshProperties() { DataObject2.RefreshProperties(); if (DataObjects != null && DataObjects.Count > 0) { foreach (DataObj2 dataObject in DataObjects) dataObject.RefreshProperties(); } } (double shudder) and now for the cream on the cake, adding the following line to the code behind of the View: Dispatcher.BeginInvoke(() => ((MoreVisualStatesViewModel)DataContext).RefreshProperties()); So, what does this *ahem* code give us: Awesome, it makes the single bound data object show the colour, but frankly ignores the DataTemplate items. This (by the way) is the same output you get from: Dispatcher.BeginInvoke(() => ((MoreVisualStatesViewModel)DataContext).ChangeStatusCommand.Execute(null)); So… Where does that leave me? What about adding a button to the Page to refresh the properties – maybe it’s a timer thing? Yes, that works. Right, what about using the Loaded event then eh? Loaded += (s, e) => ((MoreVisualStatesViewModel) DataContext).RefreshProperties(); Ahhh No. What about converting the DataTemplate into a UserControl? Anything is worth a shot.. Though – I still suspect I’m going to have to ‘RefreshProperties’ if I want the rectangles to update. Still. No. This DataTemplate DataTrigger binding is becoming a bit of a pain… I can’t add a ‘refresh’ button to the actual code base, it’s not exactly user friendly. I’m going to end this one now, and put some investigating into the use of the DataStateSwitchBehavior (all the ones I’ve found, well, all 2 of them are working in SL3, but not 4…)

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  • Is it bad practice to use an enum that maps to some seed data in a Database?

    - by skb
    I have a table in my database called "OrderItemType" which has about 5 records for the different OrderItemTypes in my system. Each OrderItem contains an OrderItemType, and this gives me referential integrity. In my middletier code, I also have an enum which matches the values in this table so that I can have business logic for the different types. My dev manager says he hates it when people do this, and I am not exactly sure why. Is there a better practice I should be following?

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  • Enum Naming Convention - Plural

    - by o.k.w
    I'm asking this question despite having read similar but not exactly what I want at http://stackoverflow.com/questions/495051/c-naming-convention-for-enum-and-matching-property I found I have a tendency to name enums in plural and then 'use' them as singular, example: public enum EntityTypes { Type1, Type2 } public class SomeClass { /* some codes */ public EntityTypes EntityType {get; set;} } Of course it works and this is my style, but can anyone find potential problem with such convention? I do have an "ugly" naming with the word "Status" though: public enum OrderStatuses { Pending, Fulfilled, Error, Blah, Blah } public class SomeClass { /* some codes */ public OrderStatuses OrderStatus {get; set;} } Additional Info: Maybe my question wasn't clear enough. I often have to think hard when naming the variables of the my defined enum types. I know the best practice, but it doesn't help to ease my job of naming those variables. I can't possibly expose all my enum properties (say "Status") as "MyStatus". My question: Can anyone find potential problem with my convention described above? It is NOT about best practice. Question rephrase: Well, I guess I should ask the question this way: Can someone come out a good generic way of naming the enum type such that when used, the naming of the enum 'instance' will be pretty straightforward?

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  • Create Generic method constraining T to an Enum

    - by johnc
    I'm building a function to extend the Enum.Parse concept that allows a default value to be parsed in case that an Enum value is not found Is case insensitive So I wrote the following public static T GetEnumFromString<T>(string value, T defaultValue) where T : Enum { if (string.IsNullOrEmpty(value)) return defaultValue; foreach (T item in Enum.GetValues(typeof(T))) { if (item.ToString().ToLower().Equals(value.Trim().ToLower())) return item; } return defaultValue; } I am getting a Error Constraint cannot be special class 'System.Enum' Fair enough, but is there a workaround to allow a Generic Enum, or am I going to have to mimic the Parse function and pass a type as an attribute, which forces the ugly boxing requirement to your code. EDIT All suggestions below have been greatly appreciated, thanks Have settled on (I've left the loop to maintain case insensitivity - I am usng this when parsing XML) public static class EnumUtils { public static T ParseEnum<T>(string value, T defaultValue) where T : struct, IConvertible { if (!typeof(T).IsEnum) throw new ArgumentException("T must be an enumerated type"); if (string.IsNullOrEmpty(value)) return defaultValue; foreach (T item in Enum.GetValues(typeof(T))) { if (item.ToString().ToLower().Equals(value.Trim().ToLower())) return item; } return defaultValue; } }

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  • C# naming convention for enum and matching property

    - by Serge - appTranslator
    Hi All, I often find myself implementing a class maintaining some kind of own status property as an enum: I have a Status enum and ONE Status property of Status type. How should I solve this name conflict? public class Car { public enum Status { Off, Starting, Moving }; Status status = Status.Off; public Status Status // <===== Won't compile ===== { get { return status; } set { status = value; DoSomething(); } } } If the Status enum were common to different types, I'd put it outside the class and the problem would be solved. But Status applies to Car only hence it doesn't make sense to declare the enum outside the class. What naming convention do you use in this case? NB: This question was partially debated in comments of an answer of this question. Since it wasn't the main question, it didn't get much visibility. EDIT: Filip Ekberg suggests an IMO excellent workaround for the specific case of 'Status'. Yet I'd be interesting to read about solutions where the name of the enum/property is different, as in Michael Prewecki's answer. EDIT2 (May 2010): My favorite solution is to pluralize the enum type name, as suggested by Chris S. According to MS guidelines, this should be used for flag enums only. But I've come to like it more and more. I now use it for regular enums as well.

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  • Declaring an enum within a class

    - by bporter
    In the following code snippet, the Color enum is declared within the Car class in order to limit the scope of the enum and to try not to "pollute" the global namespace. class Car { public: enum Color { RED, BLUE, WHITE }; void SetColor( Car::Color color ) { _color = color; } Car::Color GetColor() const { return _color; } private: Car::Color _color; }; (1) Is this a good way to limit the scope of the Color enum? Or, should I declare it outside of the Car class, but possibly within its own namespace or struct? I just came across this article today, which advocates the latter and discusses some nice points about enums: http://gamesfromwithin.com/stupid-c-tricks-2-better-enums. (2) In this example, when working within the class, is it best to code the enum as Car::Color, or would just Color suffice? (I assume the former is better, just in case there is another Color enum declared in the global namespace. That way, at least, we are explicit about the enum to we are referring.) Thanks in advance for any input on this.

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  • C++ Declaring an enum within a class

    - by bporter
    In the following code snippet, the Color enum is declared within the Car class in order to limit the scope of the enum and to try not to "pollute" the global namespace. class Car { public: enum Color { RED, BLUE, WHITE }; void SetColor( Car::Color color ) { _color = color; } Car::Color GetColor() const { return _color; } private: Car::Color _color; }; (1) Is this a good way to limit the scope of the Color enum? Or, should I declare it outside of the Car class, but possibly within its own namespace or struct? I just came across this article today, which advocates the latter and discusses some nice points about enums: http://gamesfromwithin.com/stupid-c-tricks-2-better-enums. (2) In this example, when working within the class, is it best to code the enum as Car::Color, or would just Color suffice? (I assume the former is better, just in case there is another Color enum declared in the global namespace. That way, at least, we are explicit about the enum to we are referring.) Thanks in advance for any input on this.

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  • Dlink DWA-556 Access point fails to start on 2.6.35-25 while 2.6.35-24 works. How can I do this with >2.6.35-24?

    - by Azendale
    I'm using hostapd to run an access point with a Dlink DWA-556 wireless N card. However, I can no longer get it to start when I use kernels greater than 2.6.35-24. Here's a log where I ran the uname -a&&hostapd -c <configfile> on the different kernel versions. Linux erikbandersen 2.6.35-24-generic #42-Ubuntu SMP Thu Dec 2 02:41:37 UTC 2010 x86_64 GNU/Linux Configuration file: hostapd.conf ctrl_interface_group=0 Opening raw packet socket for ifindex 248 BSS count 1, BSSID mask ff:ff:ff:ff:ff:ff (0 bits) SIOCGIWRANGE: WE(compiled)=22 WE(source)=21 enc_capa=0xf nl80211: Added 802.11b mode based on 802.11g information HT40: control channel: 2 secondary channel: 6 RATE[0] rate=10 flags=0x2 RATE[1] rate=20 flags=0x6 RATE[2] rate=55 flags=0x6 RATE[3] rate=110 flags=0x6 RATE[4] rate=60 flags=0x0 RATE[5] rate=90 flags=0x0 RATE[6] rate=120 flags=0x0 RATE[7] rate=180 flags=0x0 RATE[8] rate=240 flags=0x0 RATE[9] rate=360 flags=0x0 RATE[10] rate=480 flags=0x0 RATE[11] rate=540 flags=0x0 Passive scanning not supported Mode: IEEE 802.11g Channel: 2 Frequency: 2417 MHz Flushing old station entries Deauthenticate all stations Using interface wlan1 with hwaddr 1c:bd:b9:d5:e8:3c and ssid 'erikbandersen.com/freewifi' wlan1: Setup of interface done. MGMT (TX callback) ACK Malformed netlink message: len=436 left=256 plen=420 256 extra bytes in the end of netlink message MGMT (TX callback) ACK mgmt::proberesp cb MGMT (TX callback) ACK mgmt::proberesp cb MGMT (TX callback) ACK mgmt::proberesp cb mgmt::auth authentication: STA=3c:4a:92:0e:41:2f auth_alg=0 auth_transaction=1 status_code=0 wep=0 New STA wlan1: STA 3c:4a:92:0e:41:2f IEEE 802.11: authentication OK (open system) wlan1: STA 3c:4a:92:0e:41:2f MLME: MLME-AUTHENTICATE.indication(3c:4a:92:0e:41:2f, OPEN_SYSTEM) wlan1: STA 3c:4a:92:0e:41:2f MLME: MLME-DELETEKEYS.request(3c:4a:92:0e:41:2f) authentication reply: STA=3c:4a:92:0e:41:2f auth_alg=0 auth_transaction=2 resp=0 (IE len=0) MGMT (TX callback) ACK mgmt::auth cb wlan1: STA 3c:4a:92:0e:41:2f IEEE 802.11: authenticated mgmt::assoc_req association request: STA=3c:4a:92:0e:41:2f capab_info=0x421 listen_interval=10 Validating WMM IE: OUI 00:50:f2 OUI type 2 OUI sub-type 0 version 1 QoS info 0x0 HT: STA 3c:4a:92:0e:41:2f HT Capabilities Info: 0x102c handle_assoc STA 3c:4a:92:0e:41:2f - no greenfield, num of non-gf stations 1 handle_assoc STA 3c:4a:92:0e:41:2f - 20 MHz HT, num of 20MHz HT STAs 1 hostapd_ht_operation_update current operation mode=0x0 hostapd_ht_operation_update new operation mode=0x7 changes=2 new AID 1 wlan1: STA 3c:4a:92:0e:41:2f IEEE 802.11: association OK (aid 1) MGMT (TX callback) ACK mgmt::assoc_resp cb wlan1: STA 3c:4a:92:0e:41:2f IEEE 802.11: associated (aid 1) wlan1: STA 3c:4a:92:0e:41:2f MLME: MLME-ASSOCIATE.indication(3c:4a:92:0e:41:2f) wlan1: STA 3c:4a:92:0e:41:2f MLME: MLME-DELETEKEYS.request(3c:4a:92:0e:41:2f) wlan1: STA 3c:4a:92:0e:41:2f RADIUS: starting accounting session 4DAC8224-00000000 MGMT (TX callback) ACK mgmt::action cb MGMT (TX callback) ACK mgmt::proberesp cb MGMT (TX callback) ACK mgmt::proberesp cb MGMT (TX callback) ACK mgmt::proberesp cb MGMT (TX callback) ACK mgmt::proberesp cb MGMT (TX callback) ACK mgmt::proberesp cb Signal 2 received - terminating wlan1: STA 3c:4a:92:0e:41:2f MLME: MLME-DEAUTHENTICATE.indication(3c:4a:92:0e:41:2f, 1) wlan1: STA 3c:4a:92:0e:41:2f MLME: MLME-DELETEKEYS.request(3c:4a:92:0e:41:2f) Removing station 3c:4a:92:0e:41:2f hostapd_ht_operation_update current operation mode=0x7 hostapd_ht_operation_update new operation mode=0x0 changes=2 Flushing old station entries Deauthenticate all stations . Linux erikbandersen 2.6.35-25-generic #44-Ubuntu SMP Fri Jan 21 17:40:44 UTC 2011 x86_64 GNU/Linux Configuration file: hostapd.conf ctrl_interface_group=0 Opening raw packet socket for ifindex 248 BSS count 1, BSSID mask ff:ff:ff:ff:ff:ff (0 bits) SIOCGIWRANGE: WE(compiled)=22 WE(source)=21 enc_capa=0xf nl80211: Added 802.11b mode based on 802.11g information Allowed channel: mode=1 chan=1 freq=2412 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=2 freq=2417 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=3 freq=2422 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=4 freq=2427 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=5 freq=2432 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=6 freq=2437 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=7 freq=2442 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=8 freq=2447 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=9 freq=2452 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=10 freq=2457 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=11 freq=2462 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=1 freq=2412 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=2 freq=2417 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=3 freq=2422 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=4 freq=2427 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=5 freq=2432 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=6 freq=2437 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=7 freq=2442 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=8 freq=2447 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=9 freq=2452 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=10 freq=2457 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=11 freq=2462 MHz max_tx_power=27 dBm HT40: control channel: 2 secondary channel: 6 RATE[0] rate=10 flags=0x2 RATE[1] rate=20 flags=0x6 RATE[2] rate=55 flags=0x6 RATE[3] rate=110 flags=0x6 RATE[4] rate=60 flags=0x0 RATE[5] rate=90 flags=0x0 RATE[6] rate=120 flags=0x0 RATE[7] rate=180 flags=0x0 RATE[8] rate=240 flags=0x0 RATE[9] rate=360 flags=0x0 RATE[10] rate=480 flags=0x0 RATE[11] rate=540 flags=0x0 Passive scanning not supported Mode: IEEE 802.11g Channel: 2 Frequency: 2417 MHz Could not set channel for kernel driver wlan1: Unable to setup interface. My wireless card is listed as 02:00.0 Network controller: Atheros Communications Inc. AR5008 Wireless Network Adapter (rev 01) by lspci. Am I doing it wrong and there's a new way of doing it? I'm holding off upgrading to Natty because of this. What changed between the versions that would cause this? Should I report it as a bug?

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  • wireless LAN soft blocked on Ubuntu 13.10

    - by iacopo
    I've troubles with bluetooth and with lan. When I digit: rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: phy0: Wireless LAN Soft blocked: yes Hard blocked: no When I digit: lspci -v 00:00.0 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Root Complex Subsystem: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Root Complex Flags: bus master, 66MHz, medium devsel, latency 0 00:01.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Trinity [Radeon HD 7600G] (prog-if 00 [VGA controller]) Subsystem: Advanced Micro Devices, Inc. [AMD/ATI] Trinity [Radeon HD 7600G] Flags: bus master, fast devsel, latency 0, IRQ 48 Memory at c0000000 (32-bit, prefetchable) [size=256M] I/O ports at f000 [size=256] Memory at feb00000 (32-bit, non-prefetchable) [size=256K] Expansion ROM at [disabled] Capabilities: Kernel driver in use: radeon 00:01.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Trinity HDMI Audio Controller Subsystem: Advanced Micro Devices, Inc. [AMD/ATI] Trinity HDMI Audio Controller Flags: bus master, fast devsel, latency 0, IRQ 49 Memory at feb44000 (32-bit, non-prefetchable) [size=16K] Capabilities: Kernel driver in use: snd_hda_intel 00:10.0 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB XHCI Controller (rev 03) (prog-if 30 [XHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB XHCI Controller Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at feb48000 (64-bit, non-prefetchable) [size=8K] Capabilities: Kernel driver in use: xhci_hcd 00:11.0 SATA controller: Advanced Micro Devices, Inc. [AMD] FCH SATA Controller [AHCI mode] (rev 40) (prog-if 01 [AHCI 1.0]) Subsystem: Advanced Micro Devices, Inc. [AMD] Device 7800 Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 45 I/O ports at f190 [size=8] I/O ports at f180 [size=4] I/O ports at f170 [size=8] I/O ports at f160 [size=4] I/O ports at f150 [size=16] Memory at feb50000 (32-bit, non-prefetchable) [size=2K] Capabilities: Kernel driver in use: ahci 00:12.0 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller (rev 11) (prog-if 10 [OHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 18 Memory at feb4f000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci-pci 00:12.2 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller (rev 11) (prog-if 20 [EHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 17 Memory at feb4e000 (32-bit, non-prefetchable) [size=256] Capabilities: Kernel driver in use: ehci-pci 00:13.0 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller (rev 11) (prog-if 10 [OHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 18 Memory at feb4d000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci-pci 00:13.2 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller (rev 11) (prog-if 20 [EHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 17 Memory at feb4c000 (32-bit, non-prefetchable) [size=256] Capabilities: Kernel driver in use: ehci-pci 00:14.0 SMBus: Advanced Micro Devices, Inc. [AMD] FCH SMBus Controller (rev 14) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH SMBus Controller Flags: 66MHz, medium devsel Kernel driver in use: piix4_smbus 00:14.1 IDE interface: Advanced Micro Devices, Inc. [AMD] FCH IDE Controller (prog-if 8a [Master SecP PriP]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH IDE Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 17 I/O ports at 01f0 [size=8] I/O ports at 03f4 [size=1] I/O ports at 0170 [size=8] I/O ports at 0374 [size=1] I/O ports at f100 [size=16] Kernel driver in use: pata_atiixp 00:14.2 Audio device: Advanced Micro Devices, Inc. [AMD] FCH Azalia Controller (rev 01) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH Azalia Controller Flags: bus master, slow devsel, latency 32, IRQ 16 Memory at feb40000 (64-bit, non-prefetchable) [size=16K] Capabilities: Kernel driver in use: snd_hda_intel 00:14.3 ISA bridge: Advanced Micro Devices, Inc. [AMD] FCH LPC Bridge (rev 11) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH LPC Bridge Flags: bus master, 66MHz, medium devsel, latency 0 00:14.4 PCI bridge: Advanced Micro Devices, Inc. [AMD] FCH PCI Bridge (rev 40) (prog-if 01 [Subtractive decode]) Flags: bus master, 66MHz, medium devsel, latency 64 Bus: primary=00, secondary=01, subordinate=01, sec-latency=64 00:14.5 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller (rev 11) (prog-if 10 [OHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 18 Memory at feb4b000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci-pci 00:14.7 SD Host controller: Advanced Micro Devices, Inc. [AMD] FCH SD Flash Controller (prog-if 01) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH SD Flash Controller Flags: bus master, 66MHz, medium devsel, latency 39, IRQ 16 Memory at feb4a000 (64-bit, non-prefetchable) [size=256] Kernel driver in use: sdhci-pci 00:15.0 PCI bridge: Advanced Micro Devices, Inc. [AMD] Hudson PCI to PCI bridge (PCIE port 0) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=02, subordinate=02, sec-latency=0 I/O behind bridge: 0000e000-0000efff Prefetchable memory behind bridge: 00000000d0000000-00000000d00fffff Capabilities: Kernel driver in use: pcieport 00:15.1 PCI bridge: Advanced Micro Devices, Inc. [AMD] Hudson PCI to PCI bridge (PCIE port 1) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=03, subordinate=03, sec-latency=0 Memory behind bridge: fe900000-feafffff Capabilities: Kernel driver in use: pcieport 00:18.0 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 0 Flags: fast devsel 00:18.1 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 1 Flags: fast devsel 00:18.2 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 2 Flags: fast devsel 00:18.3 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 3 Flags: fast devsel Capabilities: Kernel driver in use: k10temp 00:18.4 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 4 Flags: fast devsel 00:18.5 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 5 Flags: fast devsel 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 07) Subsystem: PC Partner Limited / Sapphire Technology Device 0123 Flags: bus master, fast devsel, latency 0, IRQ 46 I/O ports at e000 [size=256] Memory at d0004000 (64-bit, prefetchable) [size=4K] Memory at d0000000 (64-bit, prefetchable) [size=16K] Capabilities: Kernel driver in use: r8169 03:00.0 Network controller: Ralink corp. RT3290 Wireless 802.11n 1T/1R PCIe Subsystem: AzureWave Device 2b87 Flags: bus master, fast devsel, latency 0, IRQ 47 Memory at fea40000 (32-bit, non-prefetchable) [size=64K] Memory at fea30000 (32-bit, non-prefetchable) [size=64K] Capabilities: Kernel driver in use: rt2800pci 03:00.1 Bluetooth: Ralink corp. RT3290 Bluetooth Subsystem: AzureWave Device 2787 Flags: bus master, fast devsel, latency 0, IRQ 11 Memory at fea20000 (32-bit, non-prefetchable) [size=64K] Memory at fea10000 (32-bit, non-prefetchable) [size=64K] Memory at fe900000 (32-bit, non-prefetchable) [size=1M] Expansion ROM at fea00000 [disabled] [size=64K] Capabilities: Thank you for all the help

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  • cd Command Linux and Mystery Flags

    - by Jason R. Mick
    Platform: CentOS 6.2 Shell:tcsh I'm playing around with cd for a BASH script, and noticed the wondrous cd - option, but was left with many questions... Why the cd -? Isn't this redundant with cd ..? EDIT [As FatalError points out, these two commands don't do the same things... so the answer is "no"] Can you delve farther back into your history with - flag, a la in a browser? e.g. When I type cd -, it takes me to my previous directory, but then if I enter that command again, it takes me to the directory I just came from, creating a sort of loop. Is a shorthand for going back multiple levels supported?EDITI realize I can go back with cd .., but was hoping this could be a gateway to a less verbose deep back, e.g. cd -3 vs. cd ../../../ ... hopefully that clarifies what I'm asking....EDIT2As to the current feedback, while .. is a special directory, I don't see a reason why the built-in cd to the terminal couldn't use a shorthand for ../../ ... ../ e.g. cd ..5 or why the built-in also couldn't have a history (a la auto pushd/popd) that could be turned on and used like cd -3. I get that this could be somewhat of security/privacy risk, but I don't see how it's any worst than storing a command history, which most shells/terminals do. The manpage for cd, accessible via man cd and help cd (it's the same for either command), only lists -L and -P flags. However when I type in cd --help it outputs Usage: cd [-plvn][-|<dir>].. Am I right in assuming the other flags and the - (back) option are nonstandard? What are the -n and -v flags for? Both seem to take me back to my home directory, that's all I've been able to figure out via experimentation. A quick read on web resources [1][2] offered just the same sort of info that the man page did and didn't answer my questions. Note: The second Linux-centric resource above claimed cd only had two options (obviously not true in current CentOS) hence my assumption that this functionality could be non-standard.

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