Search Results

Search found 2859 results on 115 pages for 'enum flags'.

Page 7/115 | < Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >

  • why Cannot invoke super constructor from enum constructor ?

    - by hilal
    public enum A { A(1); private A(int i){ } private A(){ super(); // compile - error // Cannot invoke super constructor from enum constructor A() } } and here is the hierarchy of enum A extends from abstract java.lang.Enum extends java.lang.Object Class c = Class.forName("/*path*/.A"); System.out.println(c.getSuperclass().getName()); System.out.println(Modifier.toString(c.getSuperclass().getModifiers()).contains("abstract")); System.out.println(c.getSuperclass().getSuperclass().getName());

    Read the article

  • When to use certain optimizations such as -fwhole-program and -fprofile-generate with several shared libraries

    - by James
    Probably a simple answer; I get quite confused with the language used in the GCC documentation for some of these flags! Anyway, I have three libraries and a programme which uses all these three. I compile each of my libraries seperately with individual (potentially) different sets of warning flags. However, I compile all three libraries with the same set of optimisation flags. I then compile my main programme linking in these three libraries with its own set of warning flags and the same optimisation flags used during the libraries' compilation. 1) Do I have to compile the libraries with optimisation flags present or can I just use these flags when compiling the final programme and linking to the libraries? If the latter, will it then optimise all or just some (presumably that which is called) of the code in these libraries? 2) I would like to use -fwhole-program -flto -fuse-linker-plugin and the linker plugin gold. At which stage do I compile with these on ... just the final compilation or do these flags need to be present during the compilation of the libraries? 3) Pretty much the same as 2) however with, -fprofile-generate -fprofile-arcs and -fprofile-use. I understand one first runs a programme with generate, and then with use. However, do I have to compile each of the libraries with generate/use etc. or just the final programme? And if it is just the last programme, when I then compeil with -fprofile-use will it also optimise the libraries functionality? Many thanks, James

    Read the article

  • C# cross class enum visibility - Possible?

    - by 537mfb
    so i have a class ClassA that contains an enum MyEnum, and a class ClassB that references that class (different Projects) and so in ClassB i have a using ClassA; clause and i can access that enum using something like MyEnum value = MyEnum.EnumValue; Now on a third project i have my Windows form and it has a clause like using ClassB; Now what can i add in ClassB to acess that enum on my windows Form? Is it even Possible? i would like to avoid having to add ClassA to my form just to access an enum. The idea is that ClassB is sort of a manager between my form and the functionality in ClassA - but i would like to get access to that enum as it makes a lot of tasks easier

    Read the article

  • How can I create an enum using numbers?

    - by Jordan S
    Is it possible to make an enum using just numbers in C#? In my program I have a variable, Gain, that can only be set to 1, 2, 4, and 8. I am using a propertygrid control to display and set this value. If I were to create an enum like this... private enum GainValues {One, Two, Four, Eight} and I made my gain variable of type GainValues then the drop-down list in the propertygrid would only show the available values for the gain variable. The problem is I want the gain values to read numerically an not as words. But I can not create an enum like this: private enum GainValues {1,2,4,8} So is there another way of doing this? Perhaps creating a custom type?

    Read the article

  • Changing enum in a different class for screen

    - by user2434321
    I'm trying to make a start menu for my game and my code uses Enum's to moniter the screen state. Now i want to change the screenstate declared in the main class, in my Background class Screen screen = new Screen(); is declared in the Game1 class Background(ref screen); This is in the update method for the Background Class KeyboardState keystate = Keyboard.GetState(); switch (screen) { case Screen.Start: if (isPressed && keystate.IsKeyUp(Keys.Up) && keystate.IsKeyUp(Keys.Down) && keystate.IsKeyUp(Keys.Enter)) { isPressed = false; } if (keystate.IsKeyDown(Keys.Down) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Credits; if (menuState == MenuState.Play) menuState = MenuState.Options; isPressed = true; } if (keystate.IsKeyDown(Keys.Up) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Play; if (menuState == MenuState.Credits) menuState = MenuState.Options; isPressed = true; } switch (menuState) { case MenuState.Play: arrowRect.X = 450; arrowRect.Y = 220; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Play; break; case MenuState.Options: arrowRect.X = 419; arrowRect.Y = 340; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Options; break; case MenuState.Credits: arrowRect.X = 425; arrowRect.Y = 460; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Credits; break; } break; } } For some reason when I play this and I hit the enter button the Background class's screen is changed but the main class's screen isn't how can i change this? EDIT 1* class Background { private Texture2D background; private Rectangle backgroundRect; private Texture2D arrow; private Rectangle arrowRect; private Screen screen; private MenuState menuState; private bool isPressed = false; public Screen getScreenState(ref Screen screen) { this.screen = screen; return this.screen; } public Background(ref Screen screen) { this.screen = screen; } public void Update() { KeyboardState keystate = Keyboard.GetState(); switch (screen) { case Screen.Start: if (isPressed && keystate.IsKeyUp(Keys.Up) && keystate.IsKeyUp(Keys.Down) && keystate.IsKeyUp(Keys.Enter)) { isPressed = false; } if (keystate.IsKeyDown(Keys.Down) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Credits; if (menuState == MenuState.Play) menuState = MenuState.Options; isPressed = true; } if (keystate.IsKeyDown(Keys.Up) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Play; if (menuState == MenuState.Credits) menuState = MenuState.Options; isPressed = true; } switch (menuState) { case MenuState.Play: arrowRect.X = 450; arrowRect.Y = 220; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Play; break; case MenuState.Options: arrowRect.X = 419; arrowRect.Y = 340; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Options; break; case MenuState.Credits: arrowRect.X = 425; arrowRect.Y = 460; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Credits; break; } break; case Screen.Pause: break; case Screen.Over: break; } } public void LoadStartContent(ContentManager Content, GraphicsDeviceManager graphics) { background = Content.Load<Texture2D>("startBackground"); arrow = Content.Load<Texture2D>("arrow"); backgroundRect = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height); arrowRect = new Rectangle(450, 225, arrow.Width, arrow.Height); screen = Screen.Start; } public void LoadPlayContent(ContentManager Content, GraphicsDeviceManager graphics) { background = Content.Load<Texture2D>("Background"); backgroundRect = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height); screen = Screen.Play; } public void LoadOverContent(ContentManager Content, GraphicsDeviceManager graphics) { } public void Draw(SpriteBatch spritebatch) { if (screen == Screen.Start) { spritebatch.Draw(background, backgroundRect, Color.White); spritebatch.Draw(arrow, arrowRect, Color.White); } else spritebatch.Draw(background, backgroundRect, Color.White); } } Thats my background class!

    Read the article

  • How to convert between Enums where values share the same names ?

    - by Ross Watson
    Hi, if I want to convert between two Enum types, the values of which, I hope, have the same names, is there a neat way, or do I have to do it like this...? enum colours_a { red, blue, green } enum colours_b { yellow, red, blue, green } static void Main(string[] args) { colours_a a = colours_a.red; colours_b b; //b = a; b = (colours_b)Enum.Parse(typeof(colours_b), a.ToString()); } Thanks, Ross

    Read the article

  • What would be different in Java if Enum declaration didn't have the recursive part

    - by atamur
    Please see http://stackoverflow.com/questions/211143/java-enum-definition and http://stackoverflow.com/questions/3061759/why-in-java-enum-is-declared-as-enume-extends-enume for general discussion. Here I would like to learn what exactly would be broken (not typesafe anymore, or requiring additional casts etc) if Enum class was defined as public class Enum<E extends Enum> I'm using this code for testing my ideas: interface MyComparable<T> { int myCompare(T o); } class MyEnum<E extends MyEnum> implements MyComparable<E> { public int myCompare(E o) { return -1; } } class FirstEnum extends MyEnum<FirstEnum> {} class SecondEnum extends MyEnum<SecondEnum> {} With it I wasn't able to find any benefits in this exact case. PS. the fact that I'm not allowed to do class ThirdEnum extends MyEnum<SecondEnum> {} when MyEnum is defined with recursion is a) not relevant, because with real enums you are not allowed to do that just because you can't extend enum yourself b) not true - pls try it in a compiler and see that it in fact is able to compile w/o any errors PPS. I'm more and more inclined to believe that the correct answer here would be "nothing would change if you remove the recursive part" - but I just can't believe that.

    Read the article

  • eliminating duplicate Enum code

    - by Don
    Hi, I have a large number of Enums that implement this interface: /** * Interface for an enumeration, each element of which can be uniquely identified by it's code */ public interface CodableEnum { /** * Get the element with a particular code * @param code * @return */ public CodableEnum getByCode(String code); /** * Get the code that identifies an element of the enum * @return */ public String getCode(); } A typical example is: public enum IMType implements CodableEnum { MSN_MESSENGER("msn_messenger"), GOOGLE_TALK("google_talk"), SKYPE("skype"), YAHOO_MESSENGER("yahoo_messenger"); private final String code; IMType (String code) { this.code = code; } public String getCode() { return code; } public IMType getByCode(String code) { for (IMType e : IMType.values()) { if (e.getCode().equalsIgnoreCase(code)) { return e; } } } } As you can imagine these methods are virtually identical in all implementations of CodableEnum. I would like to eliminate this duplication, but frankly don't know how. I tried using a class such as the following: public abstract class DefaultCodableEnum implements CodableEnum { private final String code; DefaultCodableEnum(String code) { this.code = code; } public String getCode() { return this.code; } public abstract CodableEnum getByCode(String code); } But this turns out to be fairly useless because: An enum cannot extend a class Elements of an enum (SKYPE, GOOGLE_TALK, etc.) cannot extend a class I cannot provide a default implementation of getByCode(), because DefaultCodableEnum is not itself an Enum. I tried changing DefaultCodableEnum to extend java.lang.Enum, but this doesn't appear to be allowed. Any suggestions that do not rely on reflection? Thanks, Don

    Read the article

  • Failed MDADM Array With Ext.4 Partition - "e2fsck: unable to set superblock flags on /dev/md0"

    - by Matthew Hodgkins
    Had a power failure and now my mdadm array is having problems. sudo mdadm -D /dev/md0 [hodge@hodge-fs ~]$ sudo mdadm -D /dev/md0 /dev/md0: Version : 0.90 Creation Time : Sun Apr 25 01:39:25 2010 Raid Level : raid5 Array Size : 8790815232 (8383.57 GiB 9001.79 GB) Used Dev Size : 1465135872 (1397.26 GiB 1500.30 GB) Raid Devices : 7 Total Devices : 7 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Sat Aug 7 19:10:28 2010 State : clean, degraded, recovering Active Devices : 6 Working Devices : 7 Failed Devices : 0 Spare Devices : 1 Layout : left-symmetric Chunk Size : 128K Rebuild Status : 10% complete UUID : 44a8f730:b9bea6ea:3a28392c:12b22235 (local to host hodge-fs) Events : 0.1307608 Number Major Minor RaidDevice State 0 8 81 0 active sync /dev/sdf1 1 8 97 1 active sync /dev/sdg1 2 8 113 2 active sync /dev/sdh1 3 8 65 3 active sync /dev/sde1 4 8 49 4 active sync /dev/sdd1 7 8 33 5 spare rebuilding /dev/sdc1 6 8 16 6 active sync /dev/sdb sudo mount -a [hodge@hodge-fs ~]$ sudo mount -a mount: wrong fs type, bad option, bad superblock on /dev/md0, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so sudo fsck.ext4 /dev/md0 [hodge@hodge-fs ~]$ sudo fsck.ext4 /dev/md0 e2fsck 1.41.12 (17-May-2010) fsck.ext4: Group descriptors look bad... trying backup blocks... /dev/md0: recovering journal fsck.ext4: unable to set superblock flags on /dev/md0 sudo dumpe2fs /dev/md0 | grep -i superblock [hodge@hodge-fs ~]$ sudo dumpe2fs /dev/md0 | grep -i superblock dumpe2fs 1.41.12 (17-May-2010) Primary superblock at 0, Group descriptors at 1-524 Backup superblock at 32768, Group descriptors at 32769-33292 Backup superblock at 98304, Group descriptors at 98305-98828 Backup superblock at 163840, Group descriptors at 163841-164364 Backup superblock at 229376, Group descriptors at 229377-229900 Backup superblock at 294912, Group descriptors at 294913-295436 Backup superblock at 819200, Group descriptors at 819201-819724 Backup superblock at 884736, Group descriptors at 884737-885260 Backup superblock at 1605632, Group descriptors at 1605633-1606156 Backup superblock at 2654208, Group descriptors at 2654209-2654732 Backup superblock at 4096000, Group descriptors at 4096001-4096524 Backup superblock at 7962624, Group descriptors at 7962625-7963148 Backup superblock at 11239424, Group descriptors at 11239425-11239948 Backup superblock at 20480000, Group descriptors at 20480001-20480524 Backup superblock at 23887872, Group descriptors at 23887873-23888396 Backup superblock at 71663616, Group descriptors at 71663617-71664140 Backup superblock at 78675968, Group descriptors at 78675969-78676492 Backup superblock at 102400000, Group descriptors at 102400001-102400524 Backup superblock at 214990848, Group descriptors at 214990849-214991372 Backup superblock at 512000000, Group descriptors at 512000001-512000524 Backup superblock at 550731776, Group descriptors at 550731777-550732300 Backup superblock at 644972544, Group descriptors at 644972545-644973068 Backup superblock at 1934917632, Group descriptors at 1934917633-1934918156 sudo e2fsck -b 32768 /dev/md0 [hodge@hodge-fs ~]$ sudo e2fsck -b 32768 /dev/md0 e2fsck 1.41.12 (17-May-2010) /dev/md0: recovering journal e2fsck: unable to set superblock flags on /dev/md0 sudo dmesg | tail [hodge@hodge-fs ~]$ sudo dmesg | tail EXT4-fs (md0): ext4_check_descriptors: Checksum for group 0 failed (59837!=29115) EXT4-fs (md0): group descriptors corrupted! EXT4-fs (md0): ext4_check_descriptors: Checksum for group 0 failed (59837!=29115) EXT4-fs (md0): group descriptors corrupted! Please Help!!!

    Read the article

  • Java enums: Gathering info from another enums

    - by Samuel Carrijo
    I made a similar question a few days ago, but now I have new requirements, and new challenges =). As usual, I'm using the animal enums for didactic purposes, once I don't want to explain domain-specific stuff I have a basic enum of animals, which is used by the whole zoo (I can add stuff to it, but must keep compatibility): public enum Animal { DOG, ELEPHANT, WHALE, SHRIMP, BIRD, GIRAFFE; } I need to categorize them in a few, non-related categories, like gray animals (whale (my whale is gray) and elephant), small animals (bird, shrimp and dog), sea animals (whale and shrimp). I could, as suggested in my previous questions, add a lot of booleans, like isGray, isSmall and isFromSea, but I'd like an approach where I could keep this somewhere else (so my enum doesn't need to know much). Something like: public enum Animal { DOG, ELEPHANT, WHALE, SHRIMP, BIRD, GIRAFFE; public boolean isGray() { // What comes here? } } Somewhere else public enum GrayAnimal { WHALE, ELEPHANT; } How is this possible? Am I requesting too much from Java?

    Read the article

  • Using dynamic enum as type in a parameter of a method

    - by samar
    Hi Experts, What i am trying to achieve here is a bit tricky. Let me brief on a little background first before going ahead. I am aware that we can use a enum as a type to a parameter of a method. For example I can do something like this (a very basic example) namespace Test { class DefineEnums { public enum MyEnum { value1 = 0, value2 = 1 } } class UseEnums { public void UseDefinedEnums(DefineEnums.MyEnum _enum) { //Any code here. } public void Test() { // "value1" comes here with the intellisense. UseDefinedEnums(DefineEnums.MyEnum.value1); } } } What i need to do is create a dynamic Enum and use that as type in place of DefineEnums.MyEnum mentioned above. I tried the following. 1. Used a method which i got from the net to create a dynamic enum from a list of strings. And created a static class which i can use. using System; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; namespace Test { public static class DynamicEnum { public static Enum finished; static List<string> _lst = new List<string>(); static DynamicEnum() { _lst.Add("value1"); _lst.Add("value2"); finished = CreateDynamicEnum(_lst); } public static Enum CreateDynamicEnum(List<string> _list) { // Get the current application domain for the current thread. AppDomain currentDomain = AppDomain.CurrentDomain; // Create a dynamic assembly in the current application domain, // and allow it to be executed and saved to disk. AssemblyName aName = new AssemblyName("TempAssembly"); AssemblyBuilder ab = currentDomain.DefineDynamicAssembly( aName, AssemblyBuilderAccess.RunAndSave); // Define a dynamic module in "TempAssembly" assembly. For a single- // module assembly, the module has the same name as the assembly. ModuleBuilder mb = ab.DefineDynamicModule(aName.Name, aName.Name + ".dll"); // Define a public enumeration with the name "Elevation" and an // underlying type of Integer. EnumBuilder eb = mb.DefineEnum("Elevation", TypeAttributes.Public, typeof(int)); // Define two members, "High" and "Low". //eb.DefineLiteral("Low", 0); //eb.DefineLiteral("High", 1); int i = 0; foreach (string item in _list) { eb.DefineLiteral(item, i); i++; } // Create the type and save the assembly. return (Enum)Activator.CreateInstance(eb.CreateType()); //ab.Save(aName.Name + ".dll"); } } } Tried using the class but i am unable to find the "finished" enum defined above. i.e. I am not able to do the following public static void TestDynEnum(Test.DynamicEnum.finished _finished) { // Do anything here with _finished. } I guess the post has become too long but i hope i have made it quite clear. Please help! Thanks in advance! Regards, Samar

    Read the article

  • Objective-C / C giving enums default values

    - by bandejapaisa
    I read somewhere about giving enums default values like so: typedef enum { MarketNavigationTypeNone = 0, MarketNavigationTypeHeirachy = 1, MarketNavigationTypeMarket = 2 } MarketNavigationLevelType; .. but i can't remember the value of doing this. If i don't give them default values - and then someone later on reorders the enum - what are the risks? If i always use the enum name and don't even refer to them by their integer value, is there any risks? The only possible problem i can think of is if i'm initialising an enum from an int value from a DB - and the enum is reordered - then the app would break.

    Read the article

  • How do i configure optional flags in MVC 1.0 routes

    - by Thomas Jespersen
    I want to configure a route with optional flags. E.g. I want to be able to call the products page and send optional filters (flags) for offers and in stock options. If the flags are NOT specified then all products should be returned. http://localhost/products http://localhost/products/onlyOnOffer http://localhost/products/onlyInStock http://localhost/products/onlyInStock/onlyOnOffer [AcceptVerbs(HttpVerbs.Get)] public ActionResult GetProducts(bool onlyInStock, bool onlyOnOffer) { //... } How would I configure the route? Is it even possible in MVC 1.0? What about MVC 2.0.

    Read the article

  • C++ setting up "flags"

    - by sub
    Example: enum Flags { A, B, C, D }; class MyClass { std::string data; int foo; // Flags theFlags; (???) } How can I achieve that it is possible to set any number of the "flags" A,B,C and D in the enum above in an instance of MyClass? My goal would be something like this: if ( MyClassInst.IsFlagSet( A ) ) // ... MyClassInst.SetFlag( A ); //... Do I have to use some array or vector? If yes, how? Are enums a good idea in this case?

    Read the article

  • OpenGL: glGetError() returns invalid enum after call to glewInit()

    - by malymato
    I use GLEW and freeglut. For some reason, after a call to glewInit(), glGetError() returns error code 1280. Reinstalling the drivers didn't help. I tried to disable glewExperimental, it had no effect. Code worked before, but I am not aware of any changes I could possibly make. Here's my code: int main(int argc, char* argv[]) { GLenum GlewInitResult, res; InitWindow(argc, argv); res = glGetError(); // res = 0 glewExperimental = GL_TRUE; GlewInitResult = glewInit(); res = glGetError(); // res = 1280 glutMainLoop(); exit(EXIT_SUCCESS); } void InitWindow(int argc, char* argv[]) { glutInit(&argc, argv); glutInitContextVersion(4, 0); glutInitContextFlags(GLUT_FORWARD_COMPATIBLE); glutInitContextProfile(GLUT_CORE_PROFILE); glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); glutInitWindowPosition(0, 0); glutInitWindowSize(CurrentWidth, CurrentHeight); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); WindowHandle = glutCreateWindow(WINDOW_TITLE); GLenum errorCheckValue = glGetError(); if (WindowHandle < 1) { fprintf(stderr, "ERROR: Could not create new rendering window.\n"); exit(EXIT_FAILURE); } glutReshapeFunc(ResizeFunction); glutDisplayFunc(RenderFunction); glutIdleFunc(IdleFunction); glutTimerFunc(0, TimerFunction, 0); glutCloseFunc(Cleanup); glutKeyboardFunc(KeyboardFunction); } Could someone tell me what I am doing wrong? Thanks.

    Read the article

  • Using Interlocked.Exchange(ref Enum, 1) to prevent re-entrancy [migrated]

    - by makerofthings7
    What options do I have for pending work that can't acquire a lock via the following sample? System.Threading.Interlocked.CompareExchange<TrustPointStatusEnum> (ref tp.TrustPointStatus, TrustPointStatusEnum.NotInitalized,TrustPointStatusEnum.Loading); Based on my research think I have the following options: I can use Threading.SpinWait (for very quick IO tasks) at the cost of CPU I can use Sleep() which has an unreliable wake up time I'm not sure of any other option, but what I want to make sure of is that all these options work with the .NET 4 async and await keywords, especially if I use Task to run them on a background thread

    Read the article

  • JSF 2.0: use Enum values for selectOneMenu

    - by yournamehere
    I'm using JSF 2.0 and want to fill a selectOneMenu with the values of my Enum. A simple example: // Sample Enum public enum Gender { MALE("Male"), FEMALE("Female"); private final String label; private Gender(String label) { this.label = label; } public String getLabel() { return this.label; } } Unfortunately, i can't use Seam for my current project, which had a nice <s:convertEnum/> Tag that did most of the work. In Seam, to use the values of the Enum, i had to write the following markup (and create a factory that provides the #{genderValues}: <!-- the Seam way --> <h:selectOneMenu id="persongender" value="#{person.gender}"> <s:selectItems var="_gender" value="#{genderValues}"" label="#{_gender.label}"/> <s:convertEnum/> </h:selectOneMenu> The result is that i don't have to declare the Enum values explicitely anymore inside the markup. I know that this is not very easy in JSF <2.0, but is there any new in JSF2 to help with this issue? Or does Weld help here somehow? If there is nothing new in JSF2, what's the easiest way to do it in JSF 1.2? Or can i even integrate the Seam JSF tag and the corresponding classes of Seam to get the same feature in a JavaEE6-App (without the Seam container)?

    Read the article

  • Accessing an enum stored in a QVariant

    - by Henry Thacker
    Hi, I have registered an enumeration type "ClefType" within my header file - this enum is registered with the MetaObject system using the Q_DECLARE_METATYPE and Q_ENUMS macros. qRegisterMetaType is also called in the class constructor. This allows me to use this type in a Q_PROPERTY, this all works fine. However, later on, I need to be able to get hold of the Q_PROPERTY of this enum type, given the object - in a form that is suitable for serialization. Ideally, it would be useful to store the integer value for that enum member, because I don't want this to be specific to the type of enum that is used - eventually I want to have several different enums. // This is inside a loop over all the properties on a given object QMetaProperty property = metaObject->property(propertyId); QString propertyName = propertyMeta.name(); QVariant variantValue = propertyMeta.read(serializeObject); // If, internally, this QVariant is of type 'ClefType', // how do I pull out the integer value for this enum? Unfortunately variantValue.toInt(); does not work - custom enums don't seem to be directly 'castable' to an integer value. Thanks in advance, Henry

    Read the article

  • Assert.AreEqual to not fail when comparing an enum and an int

    - by codingbear
    I'm not sure if this is doable, but I will just give a shot. I am calling Assert.AreEqual() method. For the parameters, I'm passing... an enum value which has Int32 as the underlying type because I didn't specify the base type an int (Int32) value Assert fails because it sees that the enum is not int (which is definitely correct). However, is there a way to make this Assert pass when the enum has the correct int value as the 2nd parameter? I can cast the enum to int and have it a quick fix, but it's really ugly. I was expecting some kind of overriding a method that Assert uses to compare 2 different objects and implicitly make that enum type look like an int. However, I wasn't successful at finding any hint/answer around that so far. Someone suggested to create a type converter and use the TypeConverterAttribute to get around. If this works for sure and is the only way to do it, I would; however, it does seem a lot of unnecessary work.

    Read the article

  • How to use Enum in grails (not in domain class)

    - by bsreekanth
    Hello, i want to use Enum to represent some selection values. In /src/groovy folder, under the package com.test, I created the Enum. package com.test public enum TabSelectorEnum { A(1), B(2) private final int value public int value() {return value} } Now, I am trying to access it from controller like TabSelectorEnum.B.value() It throws an exception Caused by: org.codehaus.groovy.runtime.InvokerInvocationException: java.lang.NoClassDefFoundError: Could not initialize class com.test.TabSelectorEnum thanks in advance.

    Read the article

  • how to add enum value to list

    - by netmajor
    I have enum: public enum SymbolWejsciowy { K1 , K2 , K3 , K4 , K5 , K6 , K7 , K8 } and I want to create list of this enum public List<SymbolWejsciowy> symbol; but in my way to add enum to List: 1. SymbolWejsciowy symbol ; symbol.Add(symbol = SymbolWejsciowy.K1); 2. symbol.Add(SymbolWejsciowy.K1); I always get Exception Object reference not set to an instance of an object. What i do wrong :/ Please help :)

    Read the article

  • Emacs enum indentation

    - by Masterofpsi
    I'm having a problem with Emacs's indentation of Java enums. While it indents the first member OK, it wants to give all of the rest of the static enum members an additional level of indentation. It looks like this: class MyClass { public enum MyEnum { ONE(1), //good TWO(2), // not good! THREE(3), FOUR(4); private final int value; } } When I run C-c C-s on the line that opens the enum, it gives me ((inclass 1) (topmost-intro 1)), which doesn't seem quite right -- it seems like it should be giving brace-list-open. When I run it on the first enum member, it gives me ((defun-block-intro 21)), which is definitely not right. Every subsequent member gives (statement-cont 50). I'm in java-mode and I'm using the java style of indentation. Does anyone know what the problem might be?

    Read the article

  • JSP: accessing enum inside JSP EL tags

    - by Arjun
    My java enum looks like this: public enum EmailType { HOME, WORK, MOBILE, CUSTOMER_SERVICE, OTHER } In JSP, I am trying to do sth like below, which is not working. <c:choose> <c:when test="${email.type == EmailType.HOME}">(Home)</c:when> <c:when test="${email.type == EmailType.WORK}">(Work)</c:when> </c:choose> After googling, I found these links: Enum inside a JSP. But, I want to avoid using scriplets in my JSP. How can I access the java enum inside EL tag and do the comparision?? Please help.

    Read the article

< Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >