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  • Is there a standard dialog for constructing an ADO.Net connection string (that is redistributable)?

    - by rathkopf
    I want to use a standard dialog to solicit user input of an ADO.net connection string. It is trivial to do for the oledb connection string as described here: MSDN Article on MSDASC.DataLinks().Prompt I've also found examples that use Microsoft.Data.ConnectionUI.dll and MicrosoftData.ConnectionUI.Dialog.dll from VS (HOWTO: Using the Choose Data Source dialog of Visual Studio 2005 from your own code). Unfortunately these DLLs are not licensed for redistribution. Is there a standard dialog for choosing a data source that can be distributed with my application?

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  • SQL SERVER – Standard Reports from SQL Server Management Studio – SQL in Sixty Seconds #016 – Video

    - by pinaldave
    SQL Server management Studio 2012 is wonderful tool and has many different features. Many times, an average user does not use them as they are not aware about these features. Today, we will learn one such feature. SSMS comes with many inbuilt performance and activity reports, but we do not use it to the full potential. Connect to SQL Server Node >> Right Click on it >> Go to Reports >> Click on Standard Reports >> Pick Any Report. Please note that some of the reports can be IO intensive and not suggested to run during business hours! More on Standard Reports: SQL SERVER – Out of the Box – Activity and Performance Reports from SSSMS SQL SERVER – Generate Report for Index Physical Statistics – SSMS SQL SERVER – Configure Management Data Collection in Quick Steps I encourage you to submit your ideas for SQL in Sixty Seconds. We will try to accommodate as many as we can. If we like your idea we promise to share with you educational material. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Database, Pinal Dave, PostADay, SQL, SQL Authority, SQL in Sixty Seconds, SQL Query, SQL Scripts, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology, Video

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  • The C++ Standard Template Library as a BDB Database (part 1)

    - by Gregory Burd
    If you've used C++ you undoubtedly have used the Standard Template Libraries. Designed for in-memory management of data and collections of data this is a core aspect of all C++ programs. Berkeley DB is a database library with a variety of APIs designed to ease development, one of those APIs extends and makes use of the STL for persistent, transactional data storage. dbstl is an STL standard compatible API for Berkeley DB. You can make use of Berkeley DB via this API as if you are using C++ STL classes, and still make full use of Berkeley DB features. Being an STL library backed by a database, there are some important and useful features that dbstl can provide, while the C++ STL library can't. The following are a few typical use cases to use the dbstl extensions to the C++ STL for data storage. When data exceeds available physical memory.Berkeley DB dbstl can vastly improve performance when managing a dataset which is larger than available memory. Performance suffers when the data can't reside in memory because the OS is forced to use virtual memory and swap pages of memory to disk. Switching to BDB's dbstl improves performance while allowing you to keep using STL containers. When you need concurrent access to C++ STL containers.Few existing C++ STL implementations support concurrent access (create/read/update/delete) within a container, at best you'll find support for accessing different containers of the same type concurrently. With the Berkeley DB dbstl implementation you can concurrently access your data from multiple threads or processes with confidence in the outcome. When your objects are your database.You want to have object persistence in your application, and store objects in a database, and use the objects across different runs of your application without having to translate them to/from SQL. The dbstl is capable of storing complicated objects, even those not located on a continous chunk of memory space, directly to disk without any unnecessary overhead. These are a few reasons why you should consider using Berkeley DB's C++ STL support for your embedded database application. In the next few blog posts I'll show you a few examples of this approach, it's easy to use and easy to learn.

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  • Degrading administrative privilege to standard with single admin user account

    - by Vivek S Panicker
    I recently met with a severe issue with user accounts. In my system, there is only administrator user named vivek. I added another user with name vivi and changed its privilege to administrator. After clicked on my username, vivek,and changed its privilege to standard. Since vivek is being the current user, I dropped with all administrator privileges. No password was set for the new administrator user vivi and hence it was disabled by default. I no longer access to any administrative activities. Later I corrected this by editing etc/group file. Isn't this a severe bug? Being the current administrator user, how could I degrade myself to a standard user and got out from administrator's seat? I did not get any warning messages indicating no other administrators exists to manage my system. I suggest this warning should be included there in user accounts when an administrator user changes his privilege without any enabled administrators. Your thoughts?

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  • Arguments for a coding standard?

    - by acidzombie24
    A few friends and i are planning to work on a project together and we want a COMPLETELY DIFFERENT coding standard. We do NOT want to use the coding standard the libraries/language uses. Its our project and we want to mess around. So i came here to ask what you guys think are good standards and arguments for it (or what not to do and arguments against it). The styles i remember most are Upper casing the entire word Camel and Pascal casing Using '_' to separate each word pre or postfixing letters or words (i hate m for member but i think IsCond() is a good func name. SomethingException as a postfix example) Using '_' at the start or end of words Brace placement. On a new or same line? I know of libs that use Pascal casing on all public and protected members. But would you ever get confused if something is a func, var or even property if the lang supports it? What about if you decide a public member to be private (or vice versa) wouldnt that great a lot of fix up work or inconsistencies? Is prefixing C to every class a good idea? I ask what do you think and why?

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  • New MoReq standard for records managment under development - contribution phase commencing shortly

    - by shahid.rashid
    The DLM Forum is creating a new MoReq specification, MoReq2010, and Oracle will be contributing to this. We also highly encourage those of you in compliance, records management, and archiving (particularly those based outside the US) to participate in the development and review of the standard - the time commitment can be as little or as much as you please. The contribution phase is to commence this month with review planned in August. The official announcement from the DLM Forum and details on how to participate are located here.

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  • How was your experience working as a game tester?

    - by MrDatabase
    I'm currently an independent game developer. I'm open to the idea of working on a team in the game industry. I'm under the impression that being a "game tester" is a relatively easy way to get a job... however that job may be somewhat undesirable. So how was your experience working as a tester in the game industry? Some interesting experiences could include: Did the game tester position lead to other more desirable positions? How were the relationships between testers and developers? Did you write any code? (test "frameworks", unit tests etc) If bugs made it into production was any (potentially unfair) blame put on the testers?

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  • In general, are programmers or artists paid better?

    - by jokoon
    I'm in a private game programming school where there also are 3D art classes; sadly, there seems to be a lot more students in those latter classes, something like 50% or 100% more. So I was wondering: in the real video game industry, which of the artist/modeler or the programmer is more likely to be wanted in a company, so who will be paid more ? I'm sure there are artists which are obviously paid better than other programmers and I'm sure there are other sorts of jobs in the game industry (sound, management, testers), but I wanted to know if there is a general tendency for one or the other. And sometime I wonder even if an artist can happen to write scripts...

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  • References about Game Engine Architecture in AAA Games

    - by sharethis
    Last weeks I focused on game engine architecture and learned a lot about different approaches like component based, data driven, and so on. I used them in test applications and understand their intention but none of them looks like the holy grail. So I wonder how major games in the industry ("AAA Games") solve different architecture problems. But I noticed that there are barely references about game engine architecture out there. Do you know any resources of game engine architecture of major game titles like Battlefield, Call of Duty, Crysis, Skyrim, and so on? Doesn't matter if it is an article of a game developer or a wiki page or an entire book. I read this related popular question: Good resources for learning about game architecture? But it is focused on learning books rather than approaches in the industry. Hopefully the breadth of our community can carry together certain useful informations! Thanks a lot! Edit: This question is focused but not restricted to first person games.

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  • How your Standard can become AWEsome

    - by NeilHambly
    Having tried to make a fun play on words to illustrate that for Standard Editions of SQL Server 2005/2008 since the releases of these Cumulative Updates: SQL 2005 SP3 & CU4 / SQL 2008 SP1 & CU2 we can make real use of AWE! Since (Mid 2009) when these CU’s where released, the ability to make use of required privilege “locking-pages-in-memory” which previously was only available in Enterprise Edition, allowing us to make use of those AWE APIs for resolving working set trim issues that resulted...(read more)

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  • Standard way of allowing general XML data

    - by Greg Jackson
    I'm writing a data gathering and reporting application that takes XML files as input, which will then be read, processed, and stored in a strongly-typed database. For example, an XML file for a "Job" might look like this: <Data type="Job"> <ID>12345</ID> <JobName>MyJob</JobName> <StartDate>04/07/2012 10:45:00 AM</StartDate> <Files> <File name="a.jpeg" path="images\" /> <File name="b.mp3" path="music\mp3\" /> </Files> </Data> I'd like to use a schema to have a standard format for these input files (depending on what type of data is being used, for example "Job", "User", "View"), but I'd also like to not fail validation if there is extra data provided. For example, perhaps a Job has additional properties such as "IsAutomated", "Requester", "EndDate", and so on. I don't particularly care about these extra properties. If they are included in the XML, I'll simply ignore them when I'm processing the XML file, and I'd like validation to do the same, without having to include in the schema every single possible property that a customer might provide me with. Is there a standard way of providing such a schema, or of allowing such a general XML file that can still be validated without resorting to something as naïve (and potentially difficult to deal with) as the below? <Data type="Job"> <Data name="ID">12345</Data> . . . <Data name="Files"> <Data name="File"> <Data name="Filename">a.jpeg</Data> <Data name="path">images</Data> . . . </Data> </Data>

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  • Ten Problems with XQuery and the SQL/XML Standard

    XQuery and SQL/XML standard are processors for XML. SQL/XML was designed to try to match the capabilities of XQuery as closely as possible and XQuery was designed not only to support XML, but also to support relational processing. Read on to learn why this may have a negative influence on their capabilities.

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  • How do multi-platform games usually store save data?

    - by PixelPerfect3
    I realize this is a bit of a broad question, but I was wondering if there is a "standard" in the industry when it comes to storing save data for games (and is it different across platforms - Xbox/PS/PC/Mac/Android/iOS?) For example for a game like Assassin's Creed or The Walking Dead: They are on multiple platforms and they usually have to save enough information about the player and their actions. Do they use something like XML files, databases, or just straight binary dumps? How much does it differ from platform to platform? I would appreciate it if someone with experience in the game industry would answer this.

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  • W3C Has a New XML Standard: XProc

    XProc standard bringing new XML pipeline capabilities enabling developers to automate and share workflows....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Windows Embedded Standard 7 Released

    Microsoft on Tuesday announced the launch of Windows Embedded Standard 7 at the Embedded Systems Conference in San Jose, Calif....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • how to know which standard does my Wi-Fi Connection using currently

    - by idgar
    My laptop has capabilities of 802.11n connection. with my previous router i could connect with more than 54Mb connection. now i have D-Link router and for some reason the maximum connection speed is 54Mb, which implying that the connection has established with 802.11g. how can i check which standard (g or n) has been established? is there any command that get that information? (nm-applet does not give any information about that at the connection information window).

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  • What is the standard term for my role?

    - by sigil
    I'm doing work that involves writing code and managing developers in a "special projects" division of a large company. I'd like to define my role better and figure out if there's an industry standard term for what I do, so that it will be easier for me to research best practices and work on a career path What I do all day: A macro that connects an Excel sheet to an Access database is acting funny; I get called in to figure out what's happening and debug it. Someone needs data extracted from a bunch of files on Sharepoint. I figure out a client-side solution because I'm not authorized to do anything server-side and getting IT to do anything would take several months and need a business case. A manager wants a new data entry tool for their team. I interview the manager and team members to work out the functional requirements, then design/develop/test the application. Someone needs a VBA script to crunch some data for their presentation that's due in two hours. I drop everything I'm doing to hack out a quick script and run the analysis, without much in the way of testing. A developer has been hired to build a database for one of the teams, since I'm working on too many different things and don't have time to take this project on in the timeframe required. I direct his work and push him to meet certain deadlines, interview stakeholders to get more info that will help him figure out how to build the necessary forms, and modify the functional requirements of the database to fit in the timeframe. Someone wants to load a set of data into a GIS system and set up an ongoing refresh and reporting of this data set. I facilitate the conversation between the GIS developers and the owners of this data set, and design a demo application as proof of concept. It's kind of an "all-purpose programming and IT management" position, but it's not officially IT because the company has an actual IT department with a rigorously defined system of submitting requests, developing code, and managing projects. What I do, I guess, is more of a handyman job, where stuff falls to me because I'm the geekiest one in the room. Is there a standard term in the software world for what I do?

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  • standard deviation on excel

    - by user270692
    so I have 3 data sets, which all came from the first data set using the excel program. all consisted of random numbers from =randbetween(0,100) starting from A2:A102 which is 100 integers. for data set b I had to enter=SUM(A2+5) press enter and drag it down to get the integers for cells B2:B102 and for C I had to do multiplication t get it. I did =PRODUCT(A2:A102*5). so everything was taken from data set A. now I did the formulas needed to do sample standard dev and mean(average) . for data set a and b the standard deviations were the same but the mean was larger in data set B of course because I added 5 to each cell in set A. my question is why wouldn't the standard deviation be the same for data set C also? if im using the info from data set A? and how do I calculate the standard deviation (sample) by hand so I can explain why the standard dev doesn't change but the mean does. I don't know what numbers to include in the formula for sample standard deviation.

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  • Which functions in the C standard library commonly encourage bad practice?

    - by Ninefingers
    Hello all, This is inspired by this question and the comments on one particular answer in that I learnt that strncpy is not a very safe string handling function in C and that it pads zeros, until it reaches n, something I was unaware of. Specifically, to quote R.. strncpy does not null-terminate, and does null-pad the whole remainder of the destination buffer, which is a huge waste of time. You can work around the former by adding your own null padding, but not the latter. It was never intended for use as a "safe string handling" function, but for working with fixed-size fields in Unix directory tables and database files. snprintf(dest, n, "%s", src) is the only correct "safe strcpy" in standard C, but it's likely to be a lot slower. By the way, truncation in itself can be a major bug and in some cases might lead to privilege elevation or DoS, so throwing "safe" string functions that truncate their output at a problem is not a way to make it "safe" or "secure". Instead, you should ensure that the destination buffer is the right size and simply use strcpy (or better yet, memcpy if you already know the source string length). And from Jonathan Leffler Note that strncat() is even more confusing in its interface than strncpy() - what exactly is that length argument, again? It isn't what you'd expect based on what you supply strncpy() etc - so it is more error prone even than strncpy(). For copying strings around, I'm increasingly of the opinion that there is a strong argument that you only need memmove() because you always know all the sizes ahead of time and make sure there's enough space ahead of time. Use memmove() in preference to any of strcpy(), strcat(), strncpy(), strncat(), memcpy(). So, I'm clearly a little rusty on the C standard library. Therefore, I'd like to pose the question: What C standard library functions are used inappropriately/in ways that may cause/lead to security problems/code defects/inefficiencies? In the interests of objectivity, I have a number of criteria for an answer: Please, if you can, cite design reasons behind the function in question i.e. its intended purpose. Please highlight the misuse to which the code is currently put. Please state why that misuse may lead towards a problem. I know that should be obvious but it prevents soft answers. Please avoid: Debates over naming conventions of functions (except where this unequivocably causes confusion). "I prefer x over y" - preference is ok, we all have them but I'm interested in actual unexpected side effects and how to guard against them. As this is likely to be considered subjective and has no definite answer I'm flagging for community wiki straight away. I am also working as per C99.

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  • What C++ coding standard do you use?

    - by gablin
    For some time now, I've been unable to settle on a coding standard and use it concistently between projects. When starting a new project, I tend to change some things around (add a space there, remove a space there, add a line break there, an extra indent there, change naming conventions, etc.). So I figured that I might provide a piece of sample code, in C++, and ask you to rewrite it to fit your standard of coding. Inspiration is always good, I say. ^^ So here goes: #ifndef _DERIVED_CLASS_H__ #define _DERIVED_CLASS_H__ /** * This is an example file used for sampling code layout. * * @author Firstname Surname */ #include <stdio> #include <string> #include <list> #include "BaseClass.h" #include "Stuff.h" /** * The DerivedClass is completely useless. It represents uselessness in all its * entirety. */ class DerivedClass : public BaseClass { //////////////////////////////////////////////////////////// // CONSTRUCTORS / DESTRUCTORS //////////////////////////////////////////////////////////// public: /** * Constructs a useless object with default settings. * * @param value * Is never used. * @throws Exception * If something goes awry. */ DerivedClass (const int value) : uselessSize_ (0) {} /** * Constructs a copy of a given useless object. * * @param object * Object to copy. * @throws OutOfMemoryException * If necessary data cannot be allocated. */ ItemList (const DerivedClass& object) {} /** * Destroys this useless object. */ ~ItemList (); //////////////////////////////////////////////////////////// // PUBLIC METHODS //////////////////////////////////////////////////////////// public: /** * Clones a given useless object. * * @param object * Object to copy. * @return This useless object. */ DerivedClass& operator= (const DerivedClass& object) { stuff_ = object.stuff_; uselessSize_ = object.uselessSize_; } /** * Does absolutely nothing. * * @param useless * Pointer to useless data. */ void doNothing (const int* useless) { if (useless == NULL) { return; } else { int womba = *useless; switch (womba) { case 0: cout << "This is output 0"; break; case 1: cout << "This is output 1"; break; case 2: cout << "This is output 2"; break; default: cout << "This is default output"; break; } } } /** * Does even less. */ void doEvenLess () { int mySecret = getSecret (); int gather = 0; for (int i = 0; i < mySecret; i++) { gather += 2; } } //////////////////////////////////////////////////////////// // PRIVATE METHODS //////////////////////////////////////////////////////////// private: /** * Gets the secret value of this useless object. * * @return A secret value. */ int getSecret () const { if ((RANDOM == 42) && (stuff_.size() > 0) || (1000000000000000000 > 0) && true) { return 420; } else if (RANDOM == -1) { return ((5 * 2) + (4 - 1)) / 2; } int timer = 100; bool stopThisMadness = false; while (!stopThisMadness) { do { timer--; } while (timer > 0); stopThisMadness = true; } } //////////////////////////////////////////////////////////// // FIELDS //////////////////////////////////////////////////////////// private: /** * Don't know what this is used for. */ static const int RANDOM = 42; /** * List of lists of stuff. */ std::list <Stuff> stuff_; /** * Specifies the size of this object's uselessness. */ size_t uselessSize_; }; #endif

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