Search Results

Search found 296 results on 12 pages for 'marshal'.

Page 6/12 | < Previous Page | 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • LINQ und ArcObjects

    - by Marko Apfel
    LINQ und ArcObjects Motivation LINQ1 (language integrated query) ist eine Komponente des Microsoft .NET Frameworks seit der Version 3.5. Es erlaubt eine SQL-ähnliche Abfrage zu verschiedenen Datenquellen wie SQL, XML u.v.m. Wie SQL auch, bietet LINQ dazu eine deklarative Notation der Problemlösung - d.h. man muss nicht im Detail beschreiben wie eine Aufgabe, sondern was überhaupt zu lösen ist. Das befreit den Entwickler abfrageseitig von fehleranfälligen Iterator-Konstrukten. Ideal wäre es natürlich auf diese Möglichkeiten auch in der ArcObjects-Programmierung mit Features zugreifen zu können. Denkbar wäre dann folgendes Konstrukt: var largeFeatures = from feature in features where (feature.GetValue("SHAPE_Area").ToDouble() > 3000) select feature; bzw. dessen Äquivalent als Lambda-Expression: var largeFeatures = features.Where(feature => (feature.GetValue("SHAPE_Area").ToDouble() > 3000)); Dazu muss ein entsprechender Provider zu Verfügung stehen, der die entsprechende Iterator-Logik managt. Dies ist leichter als man auf den ersten Blick denkt - man muss nur die gewünschten Entitäten als IEnumerable<IFeature> liefern. (Anm.: nicht wundern - die Methoden GetValue() und ToDouble() habe ich nebenbei als Erweiterungsmethoden deklariert.) Im Hintergrund baut LINQ selbständig eine Zustandsmaschine (state machine)2 auf deren Ausführung verzögert ist (deferred execution)3 - d.h. dass erst beim tatsächlichen Anfordern von Entitäten (foreach, Count(), ToList(), ..) eine Instanziierung und Verarbeitung stattfindet, obwohl die Zuweisung schon an ganz anderer Stelle erfolgte. Insbesondere bei mehrfacher Iteration durch die Entitäten reibt man sich bei den ersten Debuggings verwundert die Augen wenn der Ausführungszeiger wie von Geisterhand wieder in die Iterator-Logik springt. Realisierung Eine ganz knappe Logik zum Konstruieren von IEnumerable<IFeature> lässt sich mittels Durchlaufen eines IFeatureCursor realisieren. Dazu werden die einzelnen Feature mit yield ausgegeben. Der einfachen Verwendung wegen, habe ich die Logik in eine Erweiterungsmethode GetFeatures() für IFeatureClass aufgenommen: public static IEnumerable GetFeatures(this IFeatureClass featureClass, IQueryFilter queryFilter, RecyclingPolicy policy) { IFeatureCursor featureCursor = featureClass.Search(queryFilter, RecyclingPolicy.Recycle == policy); IFeature feature; while (null != (feature = featureCursor.NextFeature())) { yield return feature; } //this is skipped in unit tests with cursor-mock if (Marshal.IsComObject(featureCursor)) { Marshal.ReleaseComObject(featureCursor); } } Damit kann man sich nun ganz einfach die IEnumerable<IFeature> erzeugen lassen: IEnumerable features = _featureClass.GetFeatures(RecyclingPolicy.DoNotRecycle); Etwas aufpassen muss man bei der Verwendung des "Recycling-Cursors". Nach einer verzögerten Ausführung darf im selben Kontext nicht erneut über die Features iteriert werden. In diesem Fall wird nämlich nur noch der Inhalt des letzten (recycelten) Features geliefert und alle Features sind innerhalb der Menge gleich. Kritisch würde daher das Konstrukt largeFeatures.ToList(). ForEach(feature => Debug.WriteLine(feature.OID)); weil ToList() schon einmal durch die Liste iteriert und der Cursor somit einmal durch die Features bewegt wurde. Die Erweiterungsmethode ForEach liefert dann immer dasselbe Feature. In derartigen Situationen darf also kein Cursor mit Recycling verwendet werden. Ein mehrfaches Ausführen von foreach ist hingegen kein Problem weil dafür jedes Mal die Zustandsmaschine neu instanziiert wird und somit der Cursor neu durchlaufen wird – das ist die oben schon erwähnte Magie. Ausblick Nun kann man auch einen Schritt weiter gehen und ganz eigene Implementierungen für die Schnittstelle IEnumerable<IFeature> in Angriff nehmen. Dazu müssen nur die Methode und das Property zum Zugriff auf den Enumerator ausprogrammiert werden. Im Enumerator selbst veranlasst man in der Reset()-Methode das erneute Ausführen der Suche – dazu übergibt man beispielsweise ein entsprechendes Delegate in den Konstruktur: new FeatureEnumerator( _featureClass, featureClass => featureClass.Search(_filter, isRecyclingCursor)); und ruft dieses beim Reset auf: public void Reset() {     _featureCursor = _resetCursor(_t); } Auf diese Art und Weise können Enumeratoren für völlig verschiedene Szenarien implementiert werden, die clientseitig restlos identisch nach obigen Schema verwendet werden. Damit verschmelzen Cursors, SelectionSets u.s.w. zu einer einzigen Materie und die Wiederverwendbarkeit von Code steigt immens. Obendrein lässt sich ein IEnumerable in automatisierten Unit-Tests sehr einfach mocken - ein großer Schritt in Richtung höherer Software-Qualität.4 Fazit Nichtsdestotrotz ist Vorsicht mit diesen Konstrukten in performance-relevante Abfragen geboten. Dadurch dass im Hintergrund eine Zustandsmaschine verwalten wird, entsteht einiges an Overhead dessen Verarbeitung zusätzliche Zeit kostet - ca. 20 bis 100 Prozent. Darüber hinaus ist auch das Arbeiten ohne Recycling schnell ein Performance-Gap. Allerdings ist deklarativer LINQ-Code viel eleganter, fehlerfreier und wartungsfreundlicher als das manuelle Iterieren, Vergleichen und Aufbauen einer Ergebnisliste. Der Code-Umfang verringert sich erfahrungsgemäß im Schnitt um 75 bis 90 Prozent! Dafür warte ich gerne ein paar Millisekunden länger. Wie so oft muss abgewogen werden zwischen Wartbarkeit und Performance - wobei für mich Wartbarkeit zunehmend an Priorität gewinnt. Zumeist ist sowieso nicht der Code sondern der Anwender die Bremse im Prozess. Demo-Quellcode support.esri.de   [1] Wikipedia: LINQ http://de.wikipedia.org/wiki/LINQ [2] Wikipedia: Zustandsmaschine http://de.wikipedia.org/wiki/Endlicher_Automat [3] Charlie Calverts Blog: LINQ and Deferred Execution http://blogs.msdn.com/b/charlie/archive/2007/12/09/deferred-execution.aspx [4] Clean Code Developer - gelber Grad/Automatisierte Unit Tests http://www.clean-code-developer.de/Gelber-Grad.ashx#Automatisierte_Unit_Tests_8

    Read the article

  • Bitmap to Texture2D problem with colors

    - by xnaNewbie89
    I have a small problem with converting a bitmap to a Texture2D. The resulted image of the conversion has the red channel switched with the blue channel :/ I don't know why, because the pixel formats are the same. If someone can help me I will be very happy :) System.Drawing.Image image = System.Drawing.Bitmap.FromFile(ImageFileLoader.filename); System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(image); Texture2D mapTexture = new Texture2D(Screen.Game.GraphicsDevice, bitmap.Width, bitmap.Height,false,SurfaceFormat.Color); System.Drawing.Imaging.BitmapData data = bitmap.LockBits(new System.Drawing.Rectangle( 0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly,System.Drawing.Imaging.PixelFormat.Format32bppArgb); byte[] bytes = new byte[data.Height * data.Width*4]; System.Runtime.InteropServices.Marshal.Copy(data.Scan0, bytes, 0, bytes.Length); mapTexture.SetData<byte>(bytes, 0, data.Height * data.Width * 4); bitmap.UnlockBits(data); bitmap.Dispose(); image.Dispose();

    Read the article

  • LINQ and ArcObjects

    - by Marko Apfel
    Motivation LINQ (language integrated query) is a component of the Microsoft. NET Framework since version 3.5. It allows a SQL-like query to various data sources such as SQL, XML etc. Like SQL also LINQ to SQL provides a declarative notation of problem solving – i.e. you don’t need describe in detail how a task could be solved, you describe what to be solved at all. This frees the developer from error-prone iterator constructs. Ideally, of course, would be to access features with this way. Then this construct is conceivable: var largeFeatures = from feature in features where (feature.GetValue("SHAPE_Area").ToDouble() > 3000) select feature; or its equivalent as a lambda expression: var largeFeatures = features.Where(feature => (feature.GetValue("SHAPE_Area").ToDouble() > 3000)); This requires an appropriate provider, which manages the corresponding iterator logic. This is easier than you might think at first sight - you have to deliver only the desired entities as IEnumerable<IFeature>. LINQ automatically establishes a state machine in the background, whose execution is delayed (deferred execution) - when you are really request entities (foreach, Count (), ToList (), ..) an instantiation processing takes place, although it was already created at a completely different place. Especially in multiple iteration through entities in the first debuggings you are rubbing your eyes when the execution pointer jumps magically back in the iterator logic. Realization A very concise logic for constructing IEnumerable<IFeature> can be achieved by running through a IFeatureCursor. You return each feature via yield. For an easier usage I have put the logic in an extension method Getfeatures() for IFeatureClass: public static IEnumerable<IFeature> GetFeatures(this IFeatureClass featureClass, IQueryFilter queryFilter, RecyclingPolicy policy) { IFeatureCursor featureCursor = featureClass.Search(queryFilter, RecyclingPolicy.Recycle == policy); IFeature feature; while (null != (feature = featureCursor.NextFeature())) { yield return feature; } //this is skipped in unit tests with cursor-mock if (Marshal.IsComObject(featureCursor)) { Marshal.ReleaseComObject(featureCursor); } } So you can now easily generate the IEnumerable<IFeature>: IEnumerable<IFeature> features = _featureClass.GetFeatures(RecyclingPolicy.DoNotRecycle); You have to be careful with the recycling cursor. After a delayed execution in the same context it is not a good idea to re-iterated on the features. In this case only the content of the last (recycled) features is provided and all the features are the same in the second set. Therefore, this expression would be critical: largeFeatures.ToList(). ForEach(feature => Debug.WriteLine(feature.OID)); because ToList() iterates once through the list and so the the cursor was once moved through the features. So the extension method ForEach() always delivers the same feature. In such situations, you must not use a recycling cursor. Repeated executions of ForEach() is not a problem, because for every time the state machine is re-instantiated and thus the cursor runs again - that's the magic already mentioned above. Perspective Now you can also go one step further and realize your own implementation for the interface IEnumerable<IFeature>. This requires that only the method and property to access the enumerator have to be programmed. In the enumerator himself in the Reset() method you organize the re-executing of the search. This could be archived with an appropriate delegate in the constructor: new FeatureEnumerator<IFeatureclass>(_featureClass, featureClass => featureClass.Search(_filter, isRecyclingCursor)); which is called in Reset(): public void Reset() { _featureCursor = _resetCursor(_t); } In this manner, enumerators for completely different scenarios could be implemented, which are used on the client side completely identical like described above. Thus cursors, selection sets, etc. merge into a single matter and the reusability of code is increasing immensely. On top of that in automated unit tests an IEnumerable could be mocked very easily - a major step towards better software quality. Conclusion Nevertheless, caution should be exercised with these constructs in performance-relevant queries. Because of managing a state machine in the background, a lot of overhead is created. The processing costs additional time - about 20 to 100 percent. In addition, working without a recycling cursor is fast a performance gap. However declarative LINQ code is much more elegant, flawless and easy to maintain than manually iterating, compare and establish a list of results. The code size is reduced according to experience an average of 75 to 90 percent! So I like to wait a few milliseconds longer. As so often it has to be balanced between maintainability and performance - which for me is gaining in priority maintainability. In times of multi-core processors, the processing time of most business processes is anyway not dominated by code execution but by waiting for user input. Demo source code The source code for this prototype with several unit tests, you can download here: https://github.com/esride-apf/Linq2ArcObjects. .

    Read the article

  • Getting accounts from Outlook 2007 using VB.NET in VSTO

    - by Pranav
    This is a sample code for getting Email accounts which are configured in Outlook 2007. This is developed using native code of VSTO. We can also implement is using 3rd party libraries like Redemption. Dim olAccounts As Outlook.Accounts = Globals.ThisAddIn.Application.ActiveExplorer().Session.Accounts Dim acc As Outlook.Account MessageBox.Show(“No. of accounts: ” & olAccounts.Count.ToString) If olAccounts.Count > 0 Then ReDim emails(olAccounts.Count) For Each acc In olAccounts MessageBox.Show(“Name: ” & acc.UserName & “Email: ” & acc.SmtpAddress) Marshal.ReleaseComObject(acc) Next Else MessageBox.Show(“There are no accounts in Outlook”) End If  Hope this helps!

    Read the article

  • c# pinvoke marshall struct

    - by Wouter Roux
    Hi, I have an unmanaged struct I'd like to marshal to c# that looks basically like this: struct DateTimeStruct{ double datetimestamp; }; struct MyStruct{ char firstname[40]; char lastname[40]; DateTimeStruct bday; unsigned integer bool1; int val1; }; What is the the correct c# declaration?

    Read the article

  • QueryInterface fails at casting inside COM-interface implementation

    - by brecht
    I am creating a tool in c# to retrieve messages of a CAN-network (network in a car) using an Dll written in C/C++. This dll is usable as a COM-interface. My c#-formclass implements one of these COM-interfaces. And other variables are instantiated using these COM-interfaces (everything works perfect). The problem: The interface my C#-form implements has 3 abstract functions. One of these functions is called -by the dll- and i need to implement it myself. In this function i wish to retrieve a property of a form-wide variable that is of a COM-type. The COM library is CANSUPPORTLib The form-wide variable: private CANSUPPORTLib.ICanIOEx devices = new CANSUPPORTLib.CanIO(); This variable is also form-wide and is retrieved via the devices-variable: canreceiver = (CANSUPPORTLib.IDirectCAN2)devices.get_DirectDispatch(receiverLogicalChannel); The function that is called by the dll and implemented in c# public void Message(double dTimeStamp) { Console.WriteLine("!!! message ontvangen !!!" + Environment.NewLine); try { CANSUPPORTLib.can_msg_tag message = new CANSUPPORTLib.can_msg_tag(); message = (CANSUPPORTLib.can_msg_tag) System.Runtime.InteropServices.Marshal.PtrToStructure(canreceiver.RawMessage, message.GetType()); for (int i = 0; i < message.data.Length; i++) { Console.WriteLine("byte " + i + ": " + message.data[i]); } } catch (Exception e) { Console.WriteLine(e.Message); } } The error rises at this line: message = (CANSUPPORTLib.can_msg_tag)System.Runtime.InteropServices.Marshal.PtrToStructure(canreceiver.RawMessage, message.GetType()); Error: Unable to cast COM object of type 'System.__ComObject' to interface type 'CANSUPPORTLib.IDirectCAN2'. This operation failed because the QueryInterface call on the COM component for the interface with IID '{33373EFC-DB42-48C4-A719-3730B7F228B5}' failed due to the following error: No such interface supported (Exception from HRESULT: 0x80004002 (E_NOINTERFACE)). Notes: It is possible to have a timer-clock that checks every 100ms for the message i need. The message is then retrieved in the exact same way as i do now. This timer is started when the form starts. The checking is only done when Message(double) has put a variable to true (a message arrived). When the timer-clock is started in the Message function, i have the same error as above Starting another thread when the form starts, is also not possible. Is there someone with experience with COM-interop ? When this timer

    Read the article

  • DbgHelp.dll : Problem calling SymGetModuleInfo64 from C#

    - by Civa
    Hello everyone, I have quite strange behaviour calling SymGetModuleInfo64 from C# code.I always get ERROR_INVALID_PARAMETER (87) with Marshal.GetLastWin32Error().I have already read a lot of posts regarding problems with frequent updates of IMAGEHLP_MODULE64 struct and I just downloaded latest Debugging Tools For Windows (x86) , loaded dbghelp.dll from that location and I was quite sure it would work.Nevertheless I am getting the same error.Can anyone point me what is wrong here? IMAGEHLP_MODULE64 struct is defined in my code as follows : [StructLayout(LayoutKind.Sequential)] public struct IMAGEHELP_MODULE64 { //************************************************ public int SizeOfStruct; public long BaseOfImage; public int ImageSize; public int TimeDateStamp; public int CheckSum; public int NumSyms; public SymType SymType; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string ModuleName; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] public string ImageName; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] public string LoadedImageName; //************************************************ //new elements v2 //************************************************* [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] public string LoadedPdbName; public int CVSig; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 780)] public string CVData; public int PdbSig; public GUID PdbSig70; public int PdbAge; public bool PdbUnmatched; public bool DbgUnmatched; public bool LineNumbers; public bool GlobalSymbols; public bool TypeInfo; //************************************************ //new elements v3 //************************************************ public bool SourceIndexed; public bool Publics; //************************************************ //new elements v4 //************************************************ public int MachineType; public int Reserved; //************************************************ } the piece of code that actually calls SymGetModuleInfo64 is like this : public void GetSymbolInfo(IntPtr hProcess,long modBase64,out bool success) { success = false; DbgHelp.IMAGEHELP_MODULE64 moduleInfo = new DbgHelp.IMAGEHELP_MODULE64(); moduleInfo.SizeOfStruct = Marshal.SizeOf(moduleInfo); try { success = DbgHelp.SymGetModuleInfo64(hProcess, modBase64, out moduleInfo); if (success) { //Do the stuff here } } catch (Exception exc) { } } Im stuck here...always with error 87.Please someone points me to the right direction. By the way modBase64 is value previously populated by : modBase64 = DbgHelp.SymLoadModule64(_handle, IntPtr.Zero, fileName, null, baseAddress, size); where _handle is process handle of process being debugged,fileName is path of current loaded module, baseAddress is address base of currently loaded module and size is of course the size of current loaded module.I call this code when I get LOAD_DLL_DEBUG_EVENT. Edit : Sorry, I forgot to mention that SymGetModuleInfo64 signature is like this : [DllImport("dbghelp.dll", SetLastError = true)] public static extern bool SymGetModuleInfo64(IntPtr hProcess, long ModuleBase64, out IMAGEHELP_MODULE64 imgHelpModule); Best regards, Civa

    Read the article

  • Windows forms application blocks after station lock

    - by Silviu
    We're having a serious issue at work. We've discovered that after the station where the client was running is locked/unlocked the client is blocked. No repaint. So the UI thread is blocked with something. Looking at the callstack of the UI thread (thread 0) using windbg we see that a UserPreferenceChanged event gets raised. It is marshalled through a WindowsFormsSynchronizationContext using it's controlToSend field to the UI. It gets blocked by a call to the marshalling control. The method called is MarshaledInvoke it builds a ThreadMethodEntry entry = new ThreadMethodEntry(caller, method, args, synchronous, executionContext); This entry is supposed to do the magic. The call is a synchronous call and because of that (still in the MarshaledInvoke of the Control class) the wait call is reached: if (!entry.IsCompleted) { this.WaitForWaitHandle(entry.AsyncWaitHandle); } The last thing that i can see on the stack is the WaitOne called on the previously mentioned AsyncWaitHandle. This is very annoying because having just the callstack of the runtime and not one of our methods being invoked we cannot really point to a bug in our code. I might be wrong, but I'm guessing that the marshaling control is not "marshaling" to the ui thread. But another one...i don't really know which one because the other threads are being used by us and are blocked...maybe this is the issue. But none of the other threads are running a message loop. This is very annoying. We had some issues in the past with marshaling controls to the right ui thread. That is because the first form that is constructed is a splash form. Which is not the main form. We used to use the main form to marshal call to the ui thread. But from time to time some calls would go to a non ui thread and some grids would broke with a big red X on them. I fixed this by creating a specific class: public class WindowsFormsSynchronizer { private static readonly WindowsFormsSynchronizationContext = new WindowsFormsSynchronizationContext(); //Methods are following that would build the same interface of the synchronization context. } This class gets build as one of the first objects in the first form being constructed. We've noticed some other strange thing. Looking at the heap there are 7 WindowsFormsSynchronizationContext objects. 6 of these have the same instance of controlToSend, and the other one has some different instance of controlToSend. This last one is the one that should marshal the calls to the UI. I don't have any other idea...maybe some of you guys had this same issue?

    Read the article

  • LPVOID not recognized in C++/CLI

    - by Adam Haile
    I'm trying to use the following code to convert a native string to a managed string in C++\CLI: System::String^ NativeToDotNet( const std::string& input ) { return System::Runtime::InteropServices::Marshal::PtrToStringAnsi( (static_cast<LPVOID>)( input.c_str() ) ); } I originally found the code here: But when I try to build it throws the error: syntax error : identifier 'LPVOID' Any idea how to fix this?

    Read the article

  • Marshalling to a native library in C#

    - by Daniel Baulig
    I'm having trouble calling functions of a native library from within managed C# code. I am developing for the 3.5 compact framework (Windows Mobile 6.x) just in case this would make any difference. I am working with the waveIn* functions from coredll.dll (these are in winmm.dll in regular Windows I believe). This is what I came up with: // namespace winmm; class winmm [StructLayout(LayoutKind.Sequential)] public struct WAVEFORMAT { public ushort wFormatTag; public ushort nChannels; public uint nSamplesPerSec; public uint nAvgBytesPerSec; public ushort nBlockAlign; public ushort wBitsPerSample; public ushort cbSize; } [StructLayout(LayoutKind.Sequential)] public struct WAVEHDR { public IntPtr lpData; public uint dwBufferLength; public uint dwBytesRecorded; public IntPtr dwUser; public uint dwFlags; public uint dwLoops; public IntPtr lpNext; public IntPtr reserved; } public delegate void AudioRecordingDelegate(IntPtr deviceHandle, uint message, IntPtr instance, ref WAVEHDR wavehdr, IntPtr reserved2); [DllImport("coredll.dll")] public static extern int waveInAddBuffer(IntPtr hWaveIn, ref WAVEHDR lpWaveHdr, uint cWaveHdrSize); [DllImport("coredll.dll")] public static extern int waveInPrepareHeader(IntPtr hWaveIn, ref WAVEHDR lpWaveHdr, uint Size); [DllImport("coredll.dll")] public static extern int waveInStart(IntPtr hWaveIn); // some other class private WinMM.WinMM.AudioRecordingDelegate waveIn; private IntPtr handle; private uint bufferLength; private void setupBuffer() { byte[] buffer = new byte[bufferLength]; GCHandle bufferPin = GCHandle.Alloc(buffer, GCHandleType.Pinned); WinMM.WinMM.WAVEHDR hdr = new WinMM.WinMM.WAVEHDR(); hdr.lpData = bufferPin.AddrOfPinnedObject(); hdr.dwBufferLength = this.bufferLength; hdr.dwFlags = 0; int i = WinMM.WinMM.waveInPrepareHeader(this.handle, ref hdr, Convert.ToUInt32(Marshal.SizeOf(hdr))); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInPrepare"; return; } i = WinMM.WinMM.waveInAddBuffer(this.handle, ref hdr, Convert.ToUInt32(Marshal.SizeOf(hdr))); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInAddrBuffer"; return; } } private void setupWaveIn() { WinMM.WinMM.WAVEFORMAT format = new WinMM.WinMM.WAVEFORMAT(); format.wFormatTag = WinMM.WinMM.WAVE_FORMAT_PCM; format.nChannels = 1; format.nSamplesPerSec = 8000; format.wBitsPerSample = 8; format.nBlockAlign = Convert.ToUInt16(format.nChannels * format.wBitsPerSample); format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign; this.bufferLength = format.nAvgBytesPerSec; format.cbSize = 0; int i = WinMM.WinMM.waveInOpen(out this.handle, WinMM.WinMM.WAVE_MAPPER, ref format, Marshal.GetFunctionPointerForDelegate(waveIn), 0, WinMM.WinMM.CALLBACK_FUNCTION); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInOpen"; return; } setupBuffer(); WinMM.WinMM.waveInStart(this.handle); } I read alot about marshalling the last few days, nevertheless I do not get this code working. When my callback function is called (waveIn) when the buffer is full, the hdr structure passed back in wavehdr is obviously corrupted. Here is an examlpe of how the structure looks like at that point: - wavehdr {WinMM.WinMM.WAVEHDR} WinMM.WinMM.WAVEHDR dwBufferLength 0x19904c00 uint dwBytesRecorded 0x0000fa00 uint dwFlags 0x00000003 uint dwLoops 0x1990f6a4 uint + dwUser 0x00000000 System.IntPtr + lpData 0x00000000 System.IntPtr + lpNext 0x00000000 System.IntPtr + reserved 0x7c07c9a0 System.IntPtr This obiously is not what I expected to get passed. I am clearly concerned about the order of the fields in the view. I do not know if Visual Studio .NET cares about actual memory order when displaying the record in the "local"-view, but they are obviously not displayed in the order I speciefied in the struct. Then theres no data pointer and the bufferLength field is far to high. Interestingly the bytesRecorded field is exactly 64000 - bufferLength and bytesRecorded I'd expect both to be 64000 though. I do not know what exactly is going wrong, maybe someone can help me out on this. I'm an absolute noob to managed code programming and marshalling so please don't be too harsh to me for all the stupid things I've propably done. Oh here's the C code definition for WAVEHDR which I found here, I believe I might have done something wrong in the C# struct definition: /* wave data block header */ typedef struct wavehdr_tag { LPSTR lpData; /* pointer to locked data buffer */ DWORD dwBufferLength; /* length of data buffer */ DWORD dwBytesRecorded; /* used for input only */ DWORD_PTR dwUser; /* for client's use */ DWORD dwFlags; /* assorted flags (see defines) */ DWORD dwLoops; /* loop control counter */ struct wavehdr_tag FAR *lpNext; /* reserved for driver */ DWORD_PTR reserved; /* reserved for driver */ } WAVEHDR, *PWAVEHDR, NEAR *NPWAVEHDR, FAR *LPWAVEHDR; If you are used to work with all those low level tools like pointer-arithmetic, casts, etc starting writing managed code is a pain in the ass. It's like trying to learn how to swim with your hands tied on your back. Some things I tried (to no effect): .NET compact framework does not seem to support the Pack = 2^x directive in [StructLayout]. I tried [StructLayout(LayoutKind.Explicit)] and used 4 bytes and 8 bytes alignment. 4 bytes alignmentgave me the same result as the above code and 8 bytes alignment only made things worse - but that's what I expected. Interestingly if I move the code from setupBuffer into the setupWaveIn and do not declare the GCHandle in the context of the class but in a local context of setupWaveIn the struct returned by the callback function does not seem to be corrupted. I am not sure however why this is the case and how I can use this knowledge to fix my code. I'd really appreciate any good links on marshalling, calling unmanaged code from C#, etc. Then I'd be very happy if someone could point out my mistakes. What am I doing wrong? Why do I not get what I'd expect.

    Read the article

  • Rubygems on netbeans driving me crazy!

    - by Knights22
    I cant understand why Gems fetching failed, it was always working fine, i can't figure out how to solve this, hopefully somebody can help. Its driving me Crazy. Error: See troubleshooting section in http://wiki.netbeans,org/RubyGems for hep. Follows output of the gem tool: Error: while executing gem.....(Gem::RemoteFetcher::FetchError) bad response Forbidden 403 (http://production.s3.rubygems.org/quick/Marshal.4.8/yard-defaultreturn-1.0.0.gemspec.rz)

    Read the article

  • Java marshaller performance

    - by cbz
    Hi, I've used JAXB Marshaller as well as my own marshaller for marshalling pure java bean objects into XML. It has been observed that both of them require almost same time to marshal. The performance is not acceptable and needs to be improved. What are possible ways where we can improve performance of marshaller? Like threading?

    Read the article

  • Marshaling and Unmarshaling of kml codes for Google Earth

    - by Kayson
    May i inquire more knowledge on marshaling and unmarshaling of kml codes? Regarding those used in Google earth. I need to do a project on flight airlines, linking them with an arc which is a polygon to connect placemarks with placemarks. I've tried to compile sample codes of HelloKML but still unable to marshal and produce the kml codes itself. Please someone explain marshaling and unmarshaling of codes and producing of kml codes. Thanks in advance.

    Read the article

  • Problem in finalizing the link list in C#

    - by Yasin
    My code was almost finished that a maddening bug came up! when i nullify the last node to finalize the link list , it actually dumps all the links and make the first node link Null ! when i trace it , its working totally fine creating the list in the loop but after the loop is done that happens and it destroys the rest of the link by doing so, and i don't understand why something so obvious is becoming problematic! (last line) struct poly { public int coef; public int pow; public poly* link;} ; poly* start ; poly* start2; poly* p; poly* second; poly* result; poly* ptr; poly* start3; poly* q; poly* q2; private void button1_Click(object sender, EventArgs e) { string holder = ""; IntPtr newP = Marshal.AllocHGlobal(sizeof(poly)); q = (poly*)newP.ToPointer(); start = q; int i = 0; while (this.textBox1.Text[i] != ',') { holder += this.textBox1.Text[i]; i++; } q->coef = int.Parse(holder); i++; holder = ""; while (this.textBox1.Text[i] != ';') { holder += this.textBox1.Text[i]; i++; } q->pow = int.Parse(holder); holder = ""; p = start; //creation of the first node finished! i++; for (; i < this.textBox1.Text.Length; i++) { newP = Marshal.AllocHGlobal(sizeof(poly)); poly* test = (poly*)newP.ToPointer(); while (this.textBox1.Text[i] != ',') { holder += this.textBox1.Text[i]; i++; } test->coef = int.Parse(holder); holder = ""; i++; while (this.textBox1.Text[i] != ';' && i < this.textBox1.Text.Length - 1) { holder += this.textBox1.Text[i]; if (i < this.textBox1.Text.Length - 1) i++; } test->pow = int.Parse(holder); holder = ""; p->link = test; //the addresses are correct and the list is complete } p->link = null; //only the first node exists now with a null link! }

    Read the article

  • How to remove not required Elements from generated XML via jaxb

    - by Dangling Piyush
    I want to know if there is anyway for removing not required elements from generated xml using jaxb.I have my xsd element definition as follows. <xsd:element name="Title" maxOccurs="1" minOccurs="0"> <xsd:annotation> <xsd:documentation> A name given to the digital record. </xsd:documentation> </xsd:annotation> <xsd:simpleType> <xsd:restriction base="xsd:string"> <xsd:minLength value="1"></xsd:minLength> </xsd:restriction> </xsd:simpleType> </xsd:element> As you can see it is not a mandatory element because minOccurs="0" But if it is not empty the length should be 1. <xsd:minLength value="1"></xsd:minLength> At the time of marshalling if I left the Title field blank it is throwing the SAXException because of min-length restriction. So what I want to do is to remove the whole occurrence of <Title/> from generated XML.Right now i have removed the min-length restriction so it is adding the <Title> element as EMPTY <Title></Title> But I do not want it like this.Any help is appreciated.I am using jaxb 2.0 for Marshalling. UPDATE: Following is my variable definiton : private JAXBContext jaxbContext; private Unmarshaller unmarshaller; private SchemaFactory factory; private Schema schema; private Marshaller marshaller; Marshalling code. jaxbContext = JAXBContext.newInstance(ERecordType.class); marshaller = jaxbContext.createMarshaller(); factory = SchemaFactory.newInstance(XMLConstants.W3C_XML_SCHEMA_NS_URI); schema = factory.newSchema((new File(xsdLocation))); marshaller.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true); ERecordType e = new ERecordType(); e.setCataloging(rc); /** * Validate Against Schema. */ marshaller.setSchema(schema); /** * Marshal will throw an exception if XML not validated against * schema. */ marshaller.marshal(e, System.out);

    Read the article

  • Extract a correct 16x16 icon assigned to a file?

    - by a-g
    I tied SHGetFileInfo and ExtractIconEx, both return a normal 32x32 icon and 16x16 with only 16 colors, and it looks awful. How do I extract a full color icon? My code SHFILEINFO shinfo = new SHFILEINFO(); IntPtr hImgSmall = SHGetFileInfo(fileName, 0, ref shinfo, (uint)Marshal.SizeOf(shinfo), SHGFI_ICON | SHGFI_SMALLICON); Icon icon = (Icon)System.Drawing.Icon.FromHandle(shinfo.hIcon).Clone(); DestroyIcon(shinfo.hIcon);

    Read the article

  • Duplicating an array of strings.

    - by Jon
    arr = ["red","green","yellow"] arr2 = arr.clone arr2[0].replace("blue") puts arr.inspect puts arr2.inspect produces: ["blue", "green", "yellow"] ["blue", "green", "yellow"] Is there anyway to do a deep copy of an array of strings, other than using Marshal as i understand that is a hack. I could do: arr2 = [] arr.each do |e| arr2 << e.clone end but it doesn't seem very elegant, or efficient. Thanks

    Read the article

  • How can I copy unmanaged data in C# and how fast is it?

    - by Danvil
    I have two unmanaged pointers in the form of IntPtr and want to copy data between them. How can I do this? I know the method Marshal.Copy, but it can only copy between unmanaged and managed. And the second part: Is copying unmanaged data from C# slower than doing it in unmanaged C/C++ using memcopy?

    Read the article

  • JAXB doesn't unmarshal list of interfaces

    - by Joker_vD
    It seems JAXB can't read what it writes. Consider the following code: interface IFoo { void jump(); } @XmlRootElement class Bar implements IFoo { @XmlElement public String y; public Bar() { y = ""; } public Bar(String y) { this.y = y; } @Override public void jump() { System.out.println(y); } } @XmlRootElement class Baz implements IFoo { @XmlElement public int x; public Baz() { x = 0; } public Baz(int x) { this.x = x; } @Override public void jump() { System.out.println(x); } } @XmlRootElement public class Holder { private List<IFoo> things; public Holder() { things = new ArrayList<>(); } @XmlElementWrapper @XmlAnyElement public List<IFoo> getThings() { return things; } public void addThing(IFoo thing) { things.add(thing); } } // ... try { JAXBContext context = JAXBContext.newInstance(Holder.class, Bar.class, Baz.class); Holder holder = new Holder(); holder.addThing(new Bar("1")); holder.addThing(new Baz(2)); holder.addThing(new Baz(3)); for (IFoo thing : holder.getThings()) { thing.jump(); } StringWriter s = new StringWriter(); context.createMarshaller().marshal(holder, s); String data = s.toString(); System.out.println(data); StringReader t = new StringReader(data); Holder holder2 = (Holder)context.createUnmarshaller().unmarshal(t); for (IFoo thing : holder2.getThings()) { thing.jump(); } } catch (Exception e) { System.err.println(e.getMessage()); } It's a simplified example, of course. The point is that I have to store two very differently implemented classes, Bar and Baz, in one collection. Well, I observed that they have pretty similar public interface, so I created an interface IFoo and made them two to implement it. Now, I want to have tools to save and load this collection to/from XML. Unfortunately, this code doesn't quite work: the collection is saved, but then it cannot be loaded! The intended output is 1 2 3 some xml 1 2 3 But unfortunately, the actual output is 1 2 3 some xml com.sun.org.apache.xerces.internal.dom.ElementNSImpl cannot be cast to testapplication1.IFoo Apparently, I need to use the annotations in a different way? Or to give up on JAXB and look for something else? I, well, can write "XMLNode toXML()" method for all classes I wan't to (de)marshal, but...

    Read the article

  • Making a workbook visible

    - by JoeB
    I have the following code: Dim DumpXlApp As Excel.Application = New Excel.Application Dim DumpWkBk As Excel.Workbook DumpWkBk = System.Runtime.InteropServices.Marshal.BindToMoniker(FilePath) DumpXlApp = DumpWkBk.Parent DumpXlApp.Visible = True I can't get the DumpWkBk workbook to become visible. Is the issue DumpXlApp = DumpWkBk.Parent line? I don't think it is the BindToMoniker line because I can do things with DumpWkBk.

    Read the article

  • How to tell Ruby not to serialize an attribute or how to overload marshal_dump properly?

    - by GregMoreno
    I have an attribute in my AR:B that is not serializeable. o = Discussion.find(6) Marshal.dump(o) TypeError: no marshal_dump is defined for class Proc from (irb):10:in `dump' I know the culprit and what I want is to set this variable to nil before any serialization takes place. I can do this but I'm stuck with the proper way to override marshal_dump def marshal_dump @problem = nil # what is the right return here? end Or is there is way to tell Ruby or AR not to serialize an object?

    Read the article

  • Blittable Vs. Non-Blittable in IL

    - by Michael Covelli
    I'm trying to make sure that my Managed to Unmanaged calls are optimized. Is there a quick way to see by looking at the IL if any non-blittable types have accidentally gotten into my pinvoke calls? I tried just writing two unmanaged functions in a .dll, one that uses bool (which is non-blittable) and one that uses ints. But I didn't see anything different when looking at the IL to let me know that it was doing something extra to marshal the bool.

    Read the article

  • Parallelism in .NET – Part 15, Making Tasks Run: The TaskScheduler

    - by Reed
    In my introduction to the Task class, I specifically made mention that the Task class does not directly provide it’s own execution.  In addition, I made a strong point that the Task class itself is not directly related to threads or multithreading.  Rather, the Task class is used to implement our decomposition of tasks.  Once we’ve implemented our tasks, we need to execute them.  In the Task Parallel Library, the execution of Tasks is handled via an instance of the TaskScheduler class. The TaskScheduler class is an abstract class which provides a single function: it schedules the tasks and executes them within an appropriate context.  This class is the class which actually runs individual Task instances.  The .NET Framework provides two (internal) implementations of the TaskScheduler class. Since a Task, based on our decomposition, should be a self-contained piece of code, parallel execution makes sense when executing tasks.  The default implementation of the TaskScheduler class, and the one most often used, is based on the ThreadPool.  This can be retrieved via the TaskScheduler.Default property, and is, by default, what is used when we just start a Task instance with Task.Start(). Normally, when a Task is started by the default TaskScheduler, the task will be treated as a single work item, and run on a ThreadPool thread.  This pools tasks, and provides Task instances all of the advantages of the ThreadPool, including thread pooling for reduced resource usage, and an upper cap on the number of work items.  In addition, .NET 4 brings us a much improved thread pool, providing work stealing and reduced locking within the thread pool queues.  By using the default TaskScheduler, our Tasks are run asynchronously on the ThreadPool. There is one notable exception to my above statements when using the default TaskScheduler.  If a Task is created with the TaskCreationOptions set to TaskCreationOptions.LongRunning, the default TaskScheduler will generate a new thread for that Task, at least in the current implementation.  This is useful for Tasks which will persist for most of the lifetime of your application, since it prevents your Task from starving the ThreadPool of one of it’s work threads. The Task Parallel Library provides one other implementation of the TaskScheduler class.  In addition to providing a way to schedule tasks on the ThreadPool, the framework allows you to create a TaskScheduler which works within a specified SynchronizationContext.  This scheduler can be retrieved within a thread that provides a valid SynchronizationContext by calling the TaskScheduler.FromCurrentSynchronizationContext() method. This implementation of TaskScheduler is intended for use with user interface development.  Windows Forms and Windows Presentation Foundation both require any access to user interface controls to occur on the same thread that created the control.  For example, if you want to set the text within a Windows Forms TextBox, and you’re working on a background thread, that UI call must be marshaled back onto the UI thread.  The most common way this is handled depends on the framework being used.  In Windows Forms, Control.Invoke or Control.BeginInvoke is most often used.  In WPF, the equivelent calls are Dispatcher.Invoke or Dispatcher.BeginInvoke. As an example, say we’re working on a background thread, and we want to update a TextBlock in our user interface with a status label.  The code would typically look something like: // Within background thread work... string status = GetUpdatedStatus(); Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action( () => { statusLabel.Text = status; })); // Continue on in background method .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This works fine, but forces your method to take a dependency on WPF or Windows Forms.  There is an alternative option, however.  Both Windows Forms and WPF, when initialized, setup a SynchronizationContext in their thread, which is available on the UI thread via the SynchronizationContext.Current property.  This context is used by classes such as BackgroundWorker to marshal calls back onto the UI thread in a framework-agnostic manner. The Task Parallel Library provides the same functionality via the TaskScheduler.FromCurrentSynchronizationContext() method.  When setting up our Tasks, as long as we’re working on the UI thread, we can construct a TaskScheduler via: TaskScheduler uiScheduler = TaskScheduler.FromCurrentSynchronizationContext(); We then can use this scheduler on any thread to marshal data back onto the UI thread.  For example, our code above can then be rewritten as: string status = GetUpdatedStatus(); (new Task(() => { statusLabel.Text = status; })) .Start(uiScheduler); // Continue on in background method This is nice since it allows us to write code that isn’t tied to Windows Forms or WPF, but is still fully functional with those technologies.  I’ll discuss even more uses for the SynchronizationContext based TaskScheduler when I demonstrate task continuations, but even without continuations, this is a very useful construct. In addition to the two implementations provided by the Task Parallel Library, it is possible to implement your own TaskScheduler.  The ParallelExtensionsExtras project within the Samples for Parallel Programming provides nine sample TaskScheduler implementations.  These include schedulers which restrict the maximum number of concurrent tasks, run tasks on a single threaded apartment thread, use a new thread per task, and more.

    Read the article

  • SharePoint 2010 Search Error 0x800703fa

    - by Ben
    We have migrated from SharePoint 2007 to 2010. Everything appears to be working correctly except for an intermitent error with search. Occastionally search results will crash for all of our sites and when we look up the coorliation id we get the following error: Exception when fetching results: System.ServiceModel.FaultException`1[System.ServiceModel.ExceptionDetail]: Illegal operation attempted on a registry key that has been marked for deletion. (Exception from HRESULT: 0x800703FA) (Fault Detail is equal to An ExceptionDetail, likely created by IncludeExceptionDetailInFaults=true, whose value is: System.Runtime.InteropServices.COMException: Illegal operation attempted on a registry key that has been marked for deletion. (Exception from HRESULT: 0x800703FA) at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo) at Microsoft.Office.Server.Search.Query.KeywordQueryInternal.Execute() at Microsoft.Office.Server.Search.Query.QueryInternal.Execute(QueryProperties properties) at Microsoft.Office.Server.Search.Administration.SearchServiceApplication.Execute(QueryProperties properties) at SyncInvokeExecute(Object , Object[] , Object[] ) at System.ServiceModel.Dispatcher.SyncMethodInvoker.Invoke(Object instance, Object[] inputs, Object[]& outputs) at System.ServiceModel.Dispatcher.DispatchOperationRuntime.InvokeBegin(MessageRpc& rpc) at System.ServiceModel.Dispatcher.ImmutableDispatchRuntime.ProcessMessage5(MessageRpc& rpc) We reset IIS and the problem resolves itself for a while. Has anyone come across a perminant fix for this?

    Read the article

< Previous Page | 2 3 4 5 6 7 8 9 10 11 12  | Next Page >