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  • Can't install Nuget or other extension to VS2012 on Win8

    - by VinnyG
    When I try to install any extension for visual studio ultimate 2012 on my new installation of Winodws 8 I get this exception : System.IO.FileNotFoundException: The system cannot find the file specified. (Exception from HRESULT: 0x80070002) at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo) at Microsoft.VisualStudio.Settings.ExternalSettingsManager.GetScopePaths(String applicationPath, String suffixOrName, String vsVersion, Boolean isLogged, Boolean isForIsolatedApplication) at Microsoft.VisualStudio.Settings.ExternalSettingsManager.CreateForApplication(String applicationPath) at VSIXInstaller.App.GetExtensionManager(SupportedVSSKU sku) at VSIXInstaller.App.GetExtensionManagerForApplicableSKU(SupportedVSSKU supportedSKU, IInstallableExtension installableExtension, List`1 applicableSKUs) at VSIXInstaller.App.InitializeInstall() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() I tryed to repair VS, did not work, and also try to uninstall/install and got the same problem. Anybody as an idea?

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  • c# SendMessage and Skype woes

    - by Xcelled194
    I'm trying to create an add-on to Skype with C#. I don't want to use Skype4COM, as I'd like the experience with messages and such. Unfortunately, the messages are tripping me up. I've got the pumps and such set up. They all work, and my app successfully sends the "APIDiscover" message to Skype, gets a "PendingAuth" response and then the "AttachSuccess" message. However, when I try to send "ping" to Skype (to which it should reply "pong") nothing happens. The return code from SendMessage is 0 but Marshall.GetLastWin32Error is 1400 (Invalid handle). The handle was returned with the AttachSuccess method. The equivalent C++ code does work, so I'm at a loss. First is the C++ code I'm using as a guide: Here's the (cut down) message pump. You can ignore everything but where I put the //<---- static LRESULT APIENTRY SkypeAPITest_Windows_WindowProc( HWND hWindow, UINT uiMessage, WPARAM uiParam, LPARAM ulParam) { LRESULT lReturnCode; bool fIssueDefProc; lReturnCode=0; fIssueDefProc=false; switch(uiMessage) { case WM_COPYDATA: if( hGlobal_SkypeAPIWindowHandle==(HWND)uiParam ) { PCOPYDATASTRUCT poCopyData=(PCOPYDATASTRUCT)ulParam; printf( "Message from Skype(%u): %.*s\n", poCopyData->dwData, poCopyData->cbData, poCopyData->lpData); lReturnCode=1; } break; default: if( uiMessage==uiGlobal_MsgID_SkypeControlAPIAttach ) { switch(ulParam) { case SKYPECONTROLAPI_ATTACH_SUCCESS: printf("!!! Connected; to terminate issue #disconnect\n"); hGlobal_SkypeAPIWindowHandle=(HWND)uiParam;//<---- Right here is where we receive the handle from Skype. break; } if( fIssueDefProc ) lReturnCode=DefWindowProc( hWindow, uiMessage, uiParam, ulParam); return(lReturnCode); } and this is the (again dumbed down) "sending message" code void __cdecl Global_InputProcessingThread(void *) { static char acInputRow[1024]; bool fProcessed; if( SendMessageTimeout( HWND_BROADCAST, uiGlobal_MsgID_SkypeControlAPIDiscover, (WPARAM)hInit_MainWindowHandle, 0, SMTO_ABORTIFHUNG, 1000, NULL)!=0 ) { while(Global_Console_ReadRow( acInputRow, sizeof(acInputRow)-1)) { if( fProcessed==false && hGlobal_SkypeAPIWindowHandle!=NULL ) { COPYDATASTRUCT oCopyData; // send command to skype oCopyData.dwData=0; oCopyData.lpData=acInputRow; oCopyData.cbData=strlen(acInputRow)+1; if( oCopyData.cbData!=1 ) { if( SendMessage( hGlobal_SkypeAPIWindowHandle, WM_COPYDATA, (WPARAM)hInit_MainWindowHandle, (LPARAM)&oCopyData)==FALSE ) { hGlobal_SkypeAPIWindowHandle=NULL; printf("!!! Disconnected\n"); } } } } } SendMessage( hInit_MainWindowHandle, WM_CLOSE, 0, 0); SetEvent(hGlobal_ThreadShutdownEvent); fGlobal_ThreadRunning=false; } And now here's my C# public bool PreFilterMessage(ref Message m) { Console.WriteLine(m.ToString()); if (m.Msg == WM_COPYDATA && SkypeAPIWindowHandle == m.WParam) { SkypeMessage(m); return true; } if (m.Msg == MsgApiAttach) { switch (m.LParam.ToInt32()) { case (int)SkypeControlAPIAttach.SUCCESS: SkypeAPIWindowHandle = m.WParam; //Here's where we set the Skype Handle AttachSuccess(m); return true; } } return false; //Defer all other messages } And here is my DLL import and Sending code [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)] static extern IntPtr SendMessageA(IntPtr hWnd, UInt32 Msg, IntPtr wParam, ref MsgHelper.COPYDATASTRUCT lParam); public static void Command(string c) { if (c.Last() != '\0') c += "\0"; //Make string null terminated Console.WriteLine(); MsgHelper.COPYDATASTRUCT cda = new MsgHelper.COPYDATASTRUCT(); cda.dwData = new IntPtr(0); cda.lpData = c; cda.cbData = c.Length + 1; Marshal.GetLastWin32Error(); //Clear last error Console.WriteLine(SendMessageA(mHelper.SkypeAPIWindowHandle, MsgHelper.WM_COPYDATA, IntPtr.Zero, ref cda)); Console.WriteLine(Marshal.GetLastWin32Error()); } COPYDATASTRUCT is: public struct COPYDATASTRUCT { public IntPtr dwData; public int cbData; [MarshalAs(UnmanagedType.LPStr)] public string lpData; } I think that's everything. Let me know if I forgot something. Any ideas why I'm getting the 1400?

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  • FreeType2 Bitmap to System::Drawing::Bitmap.

    - by Dennis Roche
    Hi, I'm trying to convert a FreeType2 bitmap to a System::Drawing::Bitmap in C++/CLI. FT_Bitmap has a unsigned char* buffer that contains the data to write. I have got somewhat working save it disk as a *.tga, but when saving as *.bmp it renders incorrectly. I believe that the size of byte[] is incorrect and that my data is truncated. Any hints/tips/ideas on what is going on here would be greatly appreciated. Links to articles explaining byte layout and pixel formats etc. would be helpful. Thanks!! C++/CLI code. FT_Bitmap *bitmap = &face->glyph->bitmap; int width = (face->bitmap->metrics.width / 64); int height = (face->bitmap->metrics.height / 64); // must be aligned on a 32 bit boundary or 4 bytes int depth = 8; int stride = ((width * depth + 31) & ~31) >> 3; int bytes = (int)(stride * height); // as *.tga void *buffer = bytes ? malloc(bytes) : NULL; if (buffer) { memset(buffer, 0, bytes); for (int i = 0; i < glyph->rows; ++i) memcpy((char *)buffer + (i * width), glyph->buffer + (i * glyph->pitch), glyph->pitch); WriteTGA("Test.tga", buffer, width, height); } array<Byte>^ values = gcnew array<Byte>(bytes); Marshal::Copy((IntPtr)glyph->buffer, values, 0, bytes); // as *.bmp Bitmap^ systemBitmap = gcnew Bitmap(width, height, PixelFormat::Format24bppRgb); // create bitmap data, lock pixels to be written. BitmapData^ bitmapData = systemBitmap->LockBits(Rectangle(0, 0, width, height), ImageLockMode::WriteOnly, bitmap->PixelFormat); Marshal::Copy(values, 0, bitmapData->Scan0, bytes); systemBitmap->UnlockBits(bitmapData); systemBitmap->Save("Test.bmp"); Reference, FT_Bitmap typedef struct FT_Bitmap_ { int rows; int width; int pitch; unsigned char* buffer; short num_grays; char pixel_mode; char palette_mode; void* palette; } FT_Bitmap; Reference, WriteTGA bool WriteTGA(const char *filename, void *pxl, uint16 width, uint16 height) { FILE *fp = NULL; fopen_s(&fp, filename, "wb"); if (fp) { TGAHeader header; memset(&header, 0, sizeof(TGAHeader)); header.imageType = 3; header.width = width; header.height = height; header.depth = 8; header.descriptor = 0x20; fwrite(&header, sizeof(header), 1, fp); fwrite(pxl, sizeof(uint8) * width * height, 1, fp); fclose(fp); return true; } return false; }

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  • Why am I not getting an sRGB default framebuffer?

    - by Aaron Rotenberg
    I'm trying to make my OpenGL Haskell program gamma correct by making appropriate use of sRGB framebuffers and textures, but I'm running into issues making the default framebuffer sRGB. Consider the following Haskell program, compiled for 32-bit Windows using GHC and linked against 32-bit freeglut: import Foreign.Marshal.Alloc(alloca) import Foreign.Ptr(Ptr) import Foreign.Storable(Storable, peek) import Graphics.Rendering.OpenGL.Raw import qualified Graphics.UI.GLUT as GLUT import Graphics.UI.GLUT(($=)) main :: IO () main = do (_progName, _args) <- GLUT.getArgsAndInitialize GLUT.initialDisplayMode $= [GLUT.SRGBMode] _window <- GLUT.createWindow "sRGB Test" -- To prove that I actually have freeglut working correctly. -- This will fail at runtime under classic GLUT. GLUT.closeCallback $= Just (return ()) glEnable gl_FRAMEBUFFER_SRGB colorEncoding <- allocaOut $ glGetFramebufferAttachmentParameteriv gl_FRAMEBUFFER gl_FRONT_LEFT gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING print colorEncoding allocaOut :: Storable a => (Ptr a -> IO b) -> IO a allocaOut f = alloca $ \ptr -> do f ptr peek ptr On my desktop (Windows 8 64-bit with a GeForce GTX 760 graphics card) this program outputs 9729, a.k.a. gl_LINEAR, indicating that the default framebuffer is using linear color space, even though I explicitly requested an sRGB window. This is reflected in the rendering results of the actual program I'm trying to write - everything looks washed out because my linear color values aren't being converted to sRGB before being written to the framebuffer. On the other hand, on my laptop (Windows 7 64-bit with an Intel graphics chip), the program prints 0 (huh?) and I get an sRGB default framebuffer by default whether I request one or not! And on both machines, if I manually create a non-default framebuffer bound to an sRGB texture, the program correctly prints 35904, a.k.a. gl_SRGB. Why am I getting different results on different hardware? Am I doing something wrong? How can I get an sRGB framebuffer consistently on all hardware and target OSes?

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  • Using LINQ to Twitter OAuth with Windows 8

    - by Joe Mayo
    In previous posts, I explained how to use LINQ to Twitter with Windows 8, but the example was a Twitter Search, which didn’t require authentication. Much of the Twitter API requires authentication, so this post will explain how you can perform OAuth authentication with LINQ to Twitter in a Windows 8 Metro-style application. Getting Started I have earlier posts on how to create a Windows 8 app and add pages, so I’ll assume it isn’t necessary to repeat here. One difference is that I’m using Visual Studio 2012 RC and some of the terminology and/or library code might be slightly different.  Here are steps to get started: Create a new Windows metro style app, selecting the Blank App project template. Create a new Basic Page and name it OAuth.xaml.  Note: You’ll receive a prompt window for adding files and you should click Yes because those files are necessary for this demo. Add a new Basic Page named TweetPage.xaml. Open App.xaml.cs and change !rootFrame.Navigate(typeof(MainPage)) to !rootFrame.Navigate(typeof(TweetPage)). Now that the project is set up you’ll see the reason why authentication is required by setting up the TweetPage. Setting Up to Tweet a Status In this section, I’ll show you how to set up the XAML and code-behind for a tweet.  The tweet logic will check to see if the user is authenticated before performing the tweet. To tweet, I put a TextBox and Button on the XAML page. The following code omits most of the page, concentrating primarily on the elements of interest in this post: <StackPanel Grid.Row="1"> <TextBox Name="TweetTextBox" Margin="15" /> <Button Name="TweetButton" Content="Tweet" Click="TweetButton_Click" Margin="15,0" /> </StackPanel> Given the UI above, the user types the message they want to tweet, and taps Tweet. This invokes TweetButton_Click, which checks to see if the user is authenticated.  If the user is not authenticated, the app navigates to the OAuth page.  If they are authenticated, LINQ to Twitter does an UpdateStatus to post the user’s tweet.  Here’s the TweetButton_Click implementation: void TweetButton_Click(object sender, RoutedEventArgs e) { PinAuthorizer auth = null; if (SuspensionManager.SessionState.ContainsKey("Authorizer")) { auth = SuspensionManager.SessionState["Authorizer"] as PinAuthorizer; } if (auth == null || !auth.IsAuthorized) { Frame.Navigate(typeof(OAuthPage)); return; } var twitterCtx = new TwitterContext(auth); Status tweet = twitterCtx.UpdateStatus(TweetTextBox.Text); new MessageDialog(tweet.Text, "Successful Tweet").ShowAsync(); } For authentication, this app uses PinAuthorizer, one of several authorizers available in the LINQ to Twitter library. I’ll explain how PinAuthorizer works in the next section. What’s important here is that LINQ to Twitter needs an authorizer to post a Tweet. The code above checks to see if a valid authorizer is available. To do this, it uses the SuspensionManager class, which is part of the code generated earlier when creating OAuthPage.xaml. The SessionState property is a Dictionary<string, object> and I’m using the Authorizer key to store the PinAuthorizer.  If the user previously authorized during this session, the code reads the PinAuthorizer instance from SessionState and assigns it to the auth variable. If the user is authorized, auth would not be null and IsAuthorized would be true. Otherwise, the app navigates the user to OAuthPage.xaml, which I’ll discuss in more depth in the next section. When the user is authorized, the code passes the authorizer, auth, to the TwitterContext constructor. LINQ to Twitter uses the auth instance to build OAuth signatures for each interaction with Twitter.  You no longer need to write any more code to make this happen. The code above accepts the tweet just posted in the Status instance, tweet, and displays a message with the text to confirm success to the user. You can pull the PinAuthorizer instance from SessionState, instantiate your TwitterContext, and use it as you need. Just remember to make sure you have a valid authorizer, like the code above. As shown earlier, the code navigates to OAuthPage.xaml when a valid authorizer isn’t available. The next section shows how to perform the authorization upon arrival at OAuthPage.xaml. Doing the OAuth Dance This section shows how to authenticate with LINQ to Twitter’s built-in OAuth support. From the user perspective, they must be navigated to the Twitter authentication page, add credentials, be navigated to a Pin number page, and then enter that Pin in the Windows 8 application. The following XAML shows the relevant elements that the user will interact with during this process. <StackPanel Grid.Row="2"> <WebView x:Name="OAuthWebBrowser" HorizontalAlignment="Left" Height="400" Margin="15" VerticalAlignment="Top" Width="700" /> <TextBlock Text="Please perform OAuth process (above), enter Pin (below) when ready, and tap Authenticate:" Margin="15,15,15,5" /> <TextBox Name="PinTextBox" Margin="15,0,15,15" Width="432" HorizontalAlignment="Left" IsEnabled="False" /> <Button Name="AuthenticatePinButton" Content="Authenticate" Margin="15" IsEnabled="False" Click="AuthenticatePinButton_Click" /> </StackPanel> The WebView in the code above is what allows the user to see the Twitter authentication page. The TextBox is for entering the Pin, and the Button invokes code that will take the Pin and allow LINQ to Twitter to complete the authentication process. As you can see, there are several steps to OAuth authentication, but LINQ to Twitter tries to minimize the amount of code you have to write. The two important parts of the code to make this happen are the part that starts the authentication process and the part that completes the authentication process. The following code, from OAuthPage.xaml.cs, shows a couple events that are instrumental in making this process happen: public OAuthPage() { this.InitializeComponent(); this.Loaded += OAuthPage_Loaded; OAuthWebBrowser.LoadCompleted += OAuthWebBrowser_LoadCompleted; } The OAuthWebBrowser_LoadCompleted event handler enables UI controls when the browser is done loading – notice that the TextBox and Button in the previous XAML have their IsEnabled attributes set to False. When the Page.Loaded event is invoked, the OAuthPage_Loaded handler starts the OAuth process, shown here: void OAuthPage_Loaded(object sender, RoutedEventArgs e) { auth = new PinAuthorizer { Credentials = new InMemoryCredentials { ConsumerKey = "", ConsumerSecret = "" }, UseCompression = true, GoToTwitterAuthorization = pageLink => Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => OAuthWebBrowser.Navigate(new Uri(pageLink, UriKind.Absolute))) }; auth.BeginAuthorize(resp => Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { switch (resp.Status) { case TwitterErrorStatus.Success: break; case TwitterErrorStatus.RequestProcessingException: case TwitterErrorStatus.TwitterApiError: new MessageDialog(resp.Error.ToString(), resp.Message).ShowAsync(); break; } })); } The PinAuthorizer, auth, a field of this class instantiated in the code above, assigns keys to the Credentials property. These are credentials that come from registering an application with Twitter, explained in the LINQ to Twitter documentation, Securing Your Applications. Notice how I use Dispatcher.RunAsync to marshal the web browser navigation back onto the UI thread. Internally, LINQ to Twitter invokes the lambda expression assigned to GoToTwitterAuthorization when starting the OAuth process.  In this case, we want the WebView control to navigate to the Twitter authentication page, which is defined with a default URL in LINQ to Twitter and passed to the GoToTwitterAuthorization lambda as pageLink. Then you need to start the authorization process by calling BeginAuthorize. This starts the OAuth dance, running asynchronously.  LINQ to Twitter invokes the callback assigned to the BeginAuthorize parameter, allowing you to take whatever action you need, based on the Status of the response, resp. As mentioned earlier, this is where the user performs the authentication process, enters the Pin, and clicks authenticate. The handler for authenticate completes the process and saves the authorizer for subsequent use by the application, as shown below: void AuthenticatePinButton_Click(object sender, RoutedEventArgs e) { auth.CompleteAuthorize( PinTextBox.Text, completeResp => Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { switch (completeResp.Status) { case TwitterErrorStatus.Success: SuspensionManager.SessionState["Authorizer"] = auth; Frame.Navigate(typeof(TweetPage)); break; case TwitterErrorStatus.RequestProcessingException: case TwitterErrorStatus.TwitterApiError: new MessageDialog(completeResp.Error.ToString(), completeResp.Message).ShowAsync(); break; } })); } The PinAuthorizer CompleteAuthorize method takes two parameters: Pin and callback. The Pin is from what the user entered in the TextBox prior to clicking the Authenticate button that invoked this method. The callback handles the response from completing the OAuth process. The completeResp holds information about the results of the operation, indicated by a Status property of type TwitterErrorStatus. On success, the code assigns auth to SessionState. You might remember SessionState from the previous description of TweetPage – this is where the valid authorizer comes from. After saving the authorizer, the code navigates the user back to TweetPage, where they can type in a message, click the Tweet button, and observe that they have successfully tweeted. Summary You’ve seen how to get started with using LINQ to Twitter in a Metro-style application. The generated code contained a SuspensionManager class with way to manage information across multiple pages via its SessionState property. You also saw how LINQ to Twitter performs authorization in two steps of starting the process and completing the process when the user provides a Pin number. Remember to marshal callback thread back onto the UI – you saw earlier how to use Dispatcher.RunAsync to accomplish this. There were a few steps in the process, but LINQ to Twitter did minimize the amount of code you needed to write to make it happen. You can download the MetroOAuthDemo.zip sample on the LINQ to Twitter Samples Page.   @JoeMayo

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  • How to hide/show a Process using c#?

    - by aF
    Hello, While executing my program, I want to hide/minimize Microsoft Speech Recognition Application: and at the end I want to show/maximize using c#! This process is not started by me so I can't give control the process startInfo. I've tried to use user32.dll methods such as: ShowWindow AnimatedWindows AnimatedWindows With all of them I have the same problem. I can hide the windows (althought I have to call one of the methods two times with SW_HIDE option), but when I call the method with a SW_SHOW flag, it simply doesn't shows.. How can I maximize/show after hiding the process? Thanks in advance! Here is some pieces of the code, now implemented to use SetWindowPlacement: { [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl); [DllImport("user32.dll", SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] static extern bool SetWindowPlacement(IntPtr hWnd, [In] ref WINDOWPLACEMENT lpwndpl); [DllImport("user32.dll")] public static extern Boolean ShowWindowAsync(IntPtr hWnd, Int32 nCmdShow); [DllImport("user32.dll")] public static extern Boolean SetForegroundWindow(IntPtr hWnd); [DllImport("user32.dll")] public static extern Boolean ShowWindow(IntPtr hWnd, Int32 nCmdShow); [DllImport("user32.dll")] public static extern Boolean AnimateWindow(IntPtr hWnd, uint dwTime, uint dwFlags); [DllImport("dwmapi.dll")] public static extern int DwmSetWindowAttribute(IntPtr hwnd, uint dwAttribute, IntPtr pvAttribute, IntPtr lol); //Definitions For Different Window Placement Constants const UInt32 SW_HIDE = 0; const UInt32 SW_SHOWNORMAL = 1; const UInt32 SW_NORMAL = 1; const UInt32 SW_SHOWMINIMIZED = 2; const UInt32 SW_SHOWMAXIMIZED = 3; const UInt32 SW_MAXIMIZE = 3; const UInt32 SW_SHOWNOACTIVATE = 4; const UInt32 SW_SHOW = 5; const UInt32 SW_MINIMIZE = 6; const UInt32 SW_SHOWMINNOACTIVE = 7; const UInt32 SW_SHOWNA = 8; const UInt32 SW_RESTORE = 9; public sealed class AnimateWindowFlags { public const int AW_HOR_POSITIVE = 0x00000001; public const int AW_HOR_NEGATIVE = 0x00000002; public const int AW_VER_POSITIVE = 0x00000004; public const int AW_VER_NEGATIVE = 0x00000008; public const int AW_CENTER = 0x00000010; public const int AW_HIDE = 0x00010000; public const int AW_ACTIVATE = 0x00020000; public const int AW_SLIDE = 0x00040000; public const int AW_BLEND = 0x00080000; } public struct WINDOWPLACEMENT { public int length; public int flags; public int showCmd; public System.Drawing.Point ptMinPosition; public System.Drawing.Point ptMaxPosition; public System.Drawing.Rectangle rcNormalPosition; } //this works param = new WINDOWPLACEMENT(); param.length = Marshal.SizeOf(typeof(WINDOWPLACEMENT)); param.showCmd = (int)SW_HIDE; lol = SetWindowPlacement(theprocess.MainWindowHandle, ref param); // this doesn't work WINDOWPLACEMENT param = new WINDOWPLACEMENT(); param.length = Marshal.SizeOf(typeof(WINDOWPLACEMENT)); param.showCmd = SW_SHOW; lol = GetWindowPlacement(theprocess.MainWindowHandle, ref param);

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  • ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND

    - by Telanor
    I've stared at this for at least half an hour now and I cannot figure out what directx is complaining about. I know this error normally means you put float3 instead of a float4 or something like that, but I've checked over and over and as far as I can tell, everything matches. This is the full error message: D3D11: ERROR: ID3D11DeviceContext::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The input stage requires Semantic/Index (COLOR,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] This is the vertex shader's input signature as seen in PIX: // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // POSITION 0 xyz 0 NONE float xyz // NORMAL 0 xyz 1 NONE float // COLOR 0 xyzw 2 NONE float The HLSL structure looks like this: struct VertexShaderInput { float3 Position : POSITION0; float3 Normal : NORMAL0; float4 Color: COLOR0; }; The input layout, from PIX, is: The C# structure holding the data looks like this: [StructLayout(LayoutKind.Sequential)] public struct PositionColored { public static int SizeInBytes = Marshal.SizeOf(typeof(PositionColored)); public static InputElement[] InputElements = new[] { new InputElement("POSITION", 0, Format.R32G32B32_Float, 0), new InputElement("NORMAL", 0, Format.R32G32B32_Float, 0), new InputElement("COLOR", 0, Format.R32G32B32A32_Float, 0) }; Vector3 position; Vector3 normal; Vector4 color; #region Properties ... #endregion public PositionColored(Vector3 position, Vector3 normal, Vector4 color) { this.position = position; this.normal = normal; this.color = color; } public override string ToString() { StringBuilder sb = new StringBuilder(base.ToString()); sb.Append(" Position="); sb.Append(position); sb.Append(" Color="); sb.Append(Color); return sb.ToString(); } } SizeInBytes comes out to 40, which is correct (4*3 + 4*3 + 4*4 = 40). Can anyone find where the mistake is?

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  • Maximum number of memory segments that Notes can support has been exceeded

    - by Sagy
    hi All, I am using Domino.dll to access a NSF file in C#.NET 2.0 I am using multiple thread to access 4 NSF files at a time, its working fine for small NSF files, but if i try to access large NSF files i get the Out of Memory Exception and Maximum number of memory segments that Notes can support has been exceeded. This exception usually occurs when i access NotesDocument object from a large NSFVIewFolder in a while loop. I am releasing the instance of the NotesDocument by using the Marshal.ReleaseComObject(NotesDocument); still it throws the same exception. My goal is to access multiple NSF files at a time (MAX 4 NSF files at a time) for large NSF files (may be in GB). Kindly help me, if you got some solution. Thanks.

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  • Marshall a list of objects from VB6 to C#

    - by Andrew
    I have a development which requires the passing of objects between a VB6 application and a C# class library. The objects are defined in the C# class library and are used as parameters for methods exposed by other classes in the same library. The objects all contain simple string/numeric properties and so marshaling has been relatively painless. We now have a requirement to pass an object which contains a list of other objects. If I was coding this in VB6 I might have a class containing a collection as a member variable. In C# I might have a class with a List member variable. Is it possible to construct a C# class in such a way that the VB6 application could populate this inner list and marshal it successfully? I don't have a lot of experience here but I would guess Id have to use an array of Object types.

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  • Is Interop.Domino dll thread safe ?

    - by anup-24
    Hi , I am using Interop.Domino dll version 1.2 in c# application, and using multithreading to access multiple NSF file at same time by creating new session for each thread created (Max 5 threads at a time). For the large NSF files, I was getting the Notes error like memory segment overflow. To overcome this problem, i used Marshal.ReleaseComObject(object) to release the necessary Notesdocument, and NotesView object where ever possible. Now, the issues is like, i am able to access 2 NSF files but the rest threads are going in dll exceptions as few Notes object are getting null. Kindly provide me some help.... Thanks for help.

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  • How to properly clean up Excel interop objects in C#

    - by HAdes
    I'm using the Excel interop in C# (ApplicationClass) and have placed the following code in my finally clause: while (System.Runtime.InteropServices.Marshal.ReleaseComObject(excelSheet) != 0) { } excelSheet = null; GC.Collect(); GC.WaitForPendingFinalizers(); Although, this kind of works the Excel.exe process is still in the background even after I close Excel. It is only released once my application is manually closed. Anyone realize what I am doing wrong, or has an alternative to ensure interop objects are properly disposed of. Thanks.

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  • Problem with UTF-8

    - by Pablo Fernandez
    I'm using castor as an OXM mapper, and I'm having a problem with UTF-8 encoding. The code here shows the issue: //Marshaller configuration ByteArrayOutputStream baos = new ByteArrayOutputStream(); OutputStreamWriter os = new OutputStreamWriter(baos, UTF_8); Marshaller marshaller = new Marshaller(os); marshaller.setSuppressXSIType(true); //Mappings configuration Mapping map = new Mapping(); map.loadMapping(MarshallingService.class.getResource(MAPPINGS_PATH)); marshaller.setMapping(map); //Example //BEFORE MARSHALLING: This prints correctly the UTF-8 Chars object.getName() ; marshaller.marshal(object); //AFTER MARSHALLING: This returns the characters like \435\235\654\345 return baos.toString(UTF_8);

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  • converting between struct and byte array

    - by chonch
    his question is about converting between a struct and a byte array. Many solutions are based around GCHandle.Alloc() and Marshal.StructureToPtr(). The problem is these calls generate garbage. For example, under Windows CE 6 R3 about 400 bytes of garbarge is made with a small structure. If the code below could be made to work the solution could be considered cleaner. It appears the sizeof() happens too late in the compile to work. public struct Data { public double a; public int b; public double c; } [StructLayout(LayoutKind.Explicit)] public unsafe struct DataWrapper { private static readonly int val = sizeof(Data); [FieldOffset(0)] public fixed byte Arr[val]; // "fixed" is to embed array instead of ref [FieldOffset(0)] public Data; // based on a C++ union }

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  • Python serialize lexical closures?

    - by dsimcha
    Is there a way to serialize a lexical closure in Python using the standard library? pickle and marshal appear not to work with lexical closures. I don't really care about the details of binary vs. string serialization, etc., it just has to work. For example: def foo(bar, baz) : def closure(waldo) : return baz * waldo return closure I'd like to just be able to dump instances of closure to a file and read them back. Edit: One relatively obvious way that this could be solved is with some reflection hacks to convert lexical closures into class objects and vice-versa. One could then convert to classes, serialize, unserialize, convert back to closures. Heck, given that Python is duck typed, if you overloaded the function call operator of the class to make it look like a function, you wouldn't even really need to convert it back to a closure and the code using it wouldn't know the difference. If any Python reflection API gurus are out there, please speak up.

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  • XStream <-> Alternative binary formats (e.g. protocol buffers)

    - by sehugg
    We currently use XStream for encoding our web service inputs/outputs in XML. However we are considering switching to a binary format with code generator for multiple languages (protobuf, Thrift, Hessian, etc) to make supporting new clients easier and less reliant on hand-coding (also to better support our message formats which include binary data). However most of our objects on the server are POJOs with XStream handling the serialization via reflection and annotations, and most of these libraries assume they will be generating the POJOs themselves. I can think of a few ways to interface an alternative library: Write an XStream marshaler for the target format. Write custom code to marshal the POJOs to/from the classes generated by the alternative library. Subclass the generated classes to implement the POJO logic. May require some rewriting. (Also did I mention we want to use Terracotta?) Use another library that supports both reflection (like XStream) and code generation. However I'm not sure which serialization library would be best suited to the above techniques.

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  • csutom converter in XStream

    - by Raja Chandra Rangineni
    Hi All, I am using XStream to serialize my Objects to XML format. The formatted xml that I get is as below: node1, node2, node 3 are attributes of pojo,DetailDollars 100 25 10 I have requirement where in I have to calucluate a percentage, for example 100/ 25 and add the new node to the existing ones. So, the final output should be : 100 25 10 4 I wrote a custom converter and registered to my xstream object. public void marshal(..){ writer.startNode("node4"); writer.setValue(getNode1()/ getnode2() ); writer.endNode(); } But, the xml stream I get has only the new node: 4 I am not sure which xstream api would get me the desired format. could you please help me with this . Thanks, Raja chandra Rangineni.

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  • How do I test SendInput in c#

    - by JoelHess
    How can I tell if my call to SendInput is working properly? I have a small snippet below, and the message never seems to get hit. SendInput() returns 1, and there's no errors, so I assume that the message is going out properly. I've also tried the Form KeyPress and KeyDown Events, and I never seem to get those either. private void button1_Click(object sender, EventArgs e) { INPUT input = new INPUT(); input.mkhi.ki.wVk = (byte)System.Windows.Forms.Keys.B; uint result = SendInput(1, ref input, Marshal.SizeOf(new INPUT())); } protected override void WndProc(ref Message m) { if (m.Msg == WM_KEYDOWN) { Console.WriteLine("GotIt"); } base.WndProc(ref m); }

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  • Where does the ObjectDataSource cache data?

    - by Jeremy
    I'm considering using an ObjectDataSource as an intermediate between my page controls and my data access layer & object model. Traditionally I have manually created the object and populate it via a series of findcontrol statements when I need to insert/update data in the database. I'm hoping that I can use the ObjectDataSource to marshal data between my object and my controls, eliminating that manual code, as long as the ObjectDataSource doesn't come with a lot of overhead. I noticed the EnableCaching property, where does the caching occure? is it in view state?

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  • custom converter in XStream

    - by Raja Chandra Rangineni
    Hi All, I am using XStream to serialize my Objects to XML format. The formatted xml that I get is as below: node1, node2, node 3 are attributes of pojo,DetailDollars DetailDollars node1 100 /node1 node2 25 /node2 node3 10 /node3 /DetailDollars I have requirement where in I have to calucluate a percentage, for example 100/ 25 and add the new node to the existing ones. So, the final output should be : DetailDollars node1 100 /node1 node2 25 /node2 node3 10 /node3 node4 4 /node4 DetailDollars I wrote a custom converter and registered to my xstream object. public void marshal(..){ writer.startNode("node4"); writer.setValue(getNode1()/ getnode2() ); writer.endNode(); } But, the xml stream I get has only the new node: DetailDollars node4 4 /node4 /DetailDollars I am not sure which xstream api would get me the desired format. could you please help me with this . Thanks, Raja chandra Rangineni.

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  • System.AccessViolation in DllImport method after redeploy

    - by gall
    Hi Everyone, My environment: Windows 2003, VS 2008, .NET 3.5 C# .NET application. During loading my application I call method from C++ dll (Knowl.dll) through my third-party dll library (Common.dll) written in C#. After first deploy (from VS to Developing server) evrything works fine. Then I stops Developing Server, doesn't any changes in code and redeploy. Throws AccessViolationException on this imported method. What is it? On second and after redeplies - the same error. Only after deletin source code and recheckout it from CVS I can normally start server. Dll import: [DllImport("Knowl.dll", EntryPoint = "GetBaseName")] private static extern IntPtr getNameDll(); public static string GetName() { IntPtr p = IntPtr.Zero; p = getNameDll(); return Marshal.PtrToStringUni(p); }

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  • Calling SetWindowsHookEx inside VS2008 debugger always returns NULL

    - by SoMoS
    we're working on a .Net application that does a low level keyboard hook. When we call the SetWindowsHookEx running inside the debugger the call always fail. When running from the compiled executable everything works fine. If we attach to the processs the the SetWindowsHookEx has been called everything works too. I've read somewhere (I can not remember) that VS already does a low level keyboard hook but this shouldn't be a problem as there is the CallNextHook function. Someone knows what's happening? EDIT: The code is pretty straigfoward, the exception is thrown inside debugger but not outside. Public Sub New() m_callback = New NativeMethods.KeyboardHookDelegate(AddressOf KeyboardCallback) End Sub Public Sub Start() m_handle = NativeMethods.SetWindowsHookEx(NativeMethods.HookType.WH_KEYBOARD_LL, m_callback, Marshal.GetHINSTANCE(Reflection.Assembly.GetExecutingAssembly().GetModules()(0)).ToInt32, 0) If m_handle = 0 Then Throw New Exception() End If End Sub

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  • How to debug unreleased COM references from managed code?

    - by Marek
    I have been searching for a tool to debug unreleased COM references, that usually cause e.g. Word/Outlook processes to hang in memory in case the code does not call Marshal.ReleaseCOMObject on all COM instances correctly. (Outlook 2007 partially fixes this for outlook addins, but this is a generic question). Is there a tool that would display at least a list of COM references (by type) held by managed code? Ideally, it would also display memory profiler-style object trees helping to debug where the reference increment occured. Debugging at runtime is not that important as being able to attach to a hung process - because the problem typically occurs when the code is done with the COM interface and someone forgot to release something - the application (e.g. winword) hangs in memory even after the calling managed application quits. If such tool does not exist, what is the (technical?) reason? It would be very useful for debugging a lot of otherwise very hard to find problems when working with COM interop.

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  • What kind of assemblies can be called using P/Invoke ?

    - by milan
    Hi all, I allready asked at: Is it possible to call unmanaged code using C# reflection from managed code ? if it is possible to call C/C++ library unmanaged function with Invoke and reflection from .NET and the answer is yes. What I am not clear about is can I call using P/Invoke ANY assembly written/compiled/build with other compilers on my Windows PC like Labwindows/CVI(have some kind of C compiler) or Java written dll's, exe. If this is possible is it the same as explained in above given link using "Marshal.GetDelegateForFunctionPointer" ? Thanks! Milan.

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  • Converting String^ and Collection of String^ to const char*

    - by Jim Jones
    Using VS2008 Managed C++ to wrap a dll. The native method takes a series of single const char* values and a collection of char* values. Going to make an example function: Function1(char * value1, TF_StringList& catList); TF_StringList is a dll class with 3 insert methods, the one I want to use is: TF_StringList::insert(const char* str); So I set up a wrapper method of: WrapperClass::callFunction(String^ mvalue1, ArrayList mcatList); mvalue1 is converted to const char* using: const char* value1 = (char*)(Marshal::StringToHGlobalAnsi(mvalue1)).ToPointer(); However, when a get to the collection of strings, I iterate over it getting each string using the index: String^ mstr = mcatList[i]; Have tried every way of converting String^ to const char* and in every case the TF_StringList::insert(const char* str) method throws a C2663 error which has to do with the const-ness of the value. What is the problem?

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  • Killing COM object from C#

    - by Pradeep
    I have a COM object that we are calling from C#. This works great, and I have my own pool of objects that I can use whenever I want. Now I need to kill the object. I've tried releasing the COM object explicitly and then garbage collecting from another thread, but that does nothing. Does anyone have any other ideas to kill this object? Thanks for the help. I've tried System.Runtime.InteropServices.Marshal.ReleaseComObject(myApp); GC.Collect(); GC.WaitForPendingFinalizers (); myApp = null; and I create it by myApplication.ApplicationClass myApp = new myApplication.ApplicationClass(); Thanks, Pradeep

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