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  • Automatically generate table of function pointers in C.

    - by jeremytrimble
    I'm looking for a way to automatically (as part of the compilation/build process) generate a "table" of function pointers in C. Specifically, I want to generate an array of structures something like: typedef struct { void (*p_func)(void); char * funcName; } funcRecord; /* Automatically generate the lines below: */ extern void func1(void); extern void func2(void); /* ... */ funcRecord funcTable[] = { { .p_func = &func1, .funcName = "func1" }, { .p_func = &func2, .funcName = "func2" } /* ... */ }; /* End automatically-generated code. */ ...where func1 and func2 are defined in other source files. So, given a set of source files, each of which which contain a single function that takes no arguments and returns void, how would one automatically (as part of the build process) generate an array like the one above that contains each of the functions from the files? I'd like to be able to add new files and have them automatically inserted into the table when I re-compile. I realize that this probably isn't achievable using the C language or preprocessor alone, so consider any common *nix-style tools fair game (e.g. make, perl, shell scripts (if you have to)). But Why? You're probably wondering why anyone would want to do this. I'm creating a small test framework for a library of common mathematical routines. Under this framework, there will be many small "test cases," each of which has only a few lines of code that will exercise each math function. I'd like each test case to live in its own source file as a short function. All of the test cases will get built into a single executable, and the test case(s) to be run can be specified on the command line when invoking the executable. The main() function will search through the table and, if it finds a match, jump to the test case function. Automating the process of building up the "catalog" of test cases ensures that test cases don't get left out (for instance, because someone forgets to add it to the table) and makes it very simple for maintainers to add new test cases in the future (just create a new source file in the correct directory, for instance). Hopefully someone out there has done something like this before. Thanks, StackOverflow community!

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  • In C: sending func pointers, calling the func with it, playing with EIP, jum_buf and longjmp

    - by Yonatan
    Hello Internet ! I need to make sure i understand some basic stuff first: 1. how do i pass function A as a parameter to function B? 2. how do i call function A from inside B ? now for the big whammy: I'm trying to do something along the lines of this: jmp_buf buf; buf.__jmpbuf[JB_PC] = functionA; longjmp(buf,10); meaning that i want to use longjmp in order to go to a function. how should i do it ? thank you very much internet people ! Yonatan

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  • What was that tutorial on pointers?

    - by pecker
    Hello, I once read a tutorial/article on Pointers somewhere. It was not a general tutorial but it explained how to clearly understand the complex & confusing pointers (especially like the ones that are usually asked in interview). It was more like http://www.codeweblog.com/right-left-rule-complex-pointer-analysis/ I'm unable to find it. Could any one post it here. PS: I did tried to google it but couldn't find. I'm asking it here because I thought it was popular.

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  • Vector of Object Pointers, general help and confusion

    - by Staypuft
    Have a homework assignment in which I'm supposed to create a vector of pointers to objects Later on down the load, I'll be using inheritance/polymorphism to extend the class to include fees for two-day delivery, next day air, etc. However, that is not my concern right now. The final goal of the current program is to just print out every object's content in the vector (name & address) and find it's shipping cost (weight*cost). My Trouble is not with the logic, I'm just confused on few points related to objects/pointers/vectors in general. But first my code. I basically cut out everything that does not mater right now, int main, will have user input, but right now I hard-coded two examples. #include <iostream> #include <string> #include <vector> using namespace std; class Package { public: Package(); //default constructor Package(string d_name, string d_add, string d_zip, string d_city, string d_state, double c, double w); double calculateCost(double, double); void Print(); ~Package(); private: string dest_name; string dest_address; string dest_zip; string dest_city; string dest_state; double weight; double cost; }; Package::Package() { cout<<"Constucting Package Object with default values: "<<endl; string dest_name=""; string dest_address=""; string dest_zip=""; string dest_city=""; string dest_state=""; double weight=0; double cost=0; } Package::Package(string d_name, string d_add, string d_zip, string d_city, string d_state, string r_name, string r_add, string r_zip, string r_city, string r_state, double w, double c){ cout<<"Constucting Package Object with user defined values: "<<endl; string dest_name=d_name; string dest_address=d_add; string dest_zip=d_zip; string dest_city=d_city; string dest_state=d_state; double weight=w; double cost=c; } Package::~Package() { cout<<"Deconstructing Package Object!"<<endl; delete Package; } double Package::calculateCost(double x, double y){ return x+y; } int main(){ double cost=0; vector<Package*> shipment; cout<<"Enter Shipping Cost: "<<endl; cin>>cost; shipment.push_back(new Package("tom r","123 thunder road", "90210", "Red Bank", "NJ", cost, 10.5)); shipment.push_back(new Package ("Harry Potter","10 Madison Avenue", "55555", "New York", "NY", cost, 32.3)); return 0; } So my questions are: I'm told I have to use a vector of Object Pointers, not Objects. Why? My assignment calls for it specifically, but I'm also told it won't work otherwise. Where should I be creating this vector? Should it be part of my Package Class? How do I go about adding objects into it then? Do I need a copy constructor? Why? What's the proper way to deconstruct my vector of object pointers? Any help would be appreciated. I've searched for a lot of related articles on here and I realize that my program will have memory leaks. Using one of the specialized ptrs from boost:: will not be available for me to use. Right now, I'm more concerned with getting the foundation of my program built. That way I can actually get down to the functionality I need to create. Thanks.

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  • How to declare a pointer to a variable as a parameter of a function in C++?

    - by Keand64
    I have a function that takes a pointer to a D3DXVECTOR3, but I have no reason to declare this beforehand. The most logical solution to me was using new: Function( //other parameters, new D3DXVECTOR3(x, y, 0)); but I don't know how I would go about deleting it, beign intitialized in a function. My next thought was to use the & operator, like so: Function( //other parameters, &D3DVECTOR3(x, y, 0)); but I don't know if this is a valid way to go about doing this. (It doesn't get an error, but neither does int *x; x = 50;). So should I use new, &, or some other technique I'm overlooking?

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  • How to pass a member function to a function used in another member function?

    - by Tommaso Ferrari
    I found something about my problem, but I don't already understand very well. I need to do something like this: class T{ double a; public: double b; void setT(double par){ a=par; }; double funct(double par1) { return par1/a; } void exec(){ b=extfunct(funct, 10); } } double extfunct(double (*f)(double),double par2){ return f(par2)+5; } Operation and function are only for example, but the structure is that. The reason of this structure is that I have a precostituited class which finds the minimum of a gived function (it's extfunct in the example). So I have to use it on a function member of a class. I understood the difference between pointer to function and pointer to member function, but I don't understand how to write it. Thanks, and sorry for the poor explanation of the problem.

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  • Must declare function prototype in C?

    - by Mohit Deshpande
    I am kind of new to C (I have prior Java, C#, and some C++ experience). In C, is it necessary to declare a function prototype or can the code compile without it? Is it good programming practice to do so? Or does it just depend on the compiler? (I am running Ubuntu 9.10 and using the GNU C Compiler, or gcc, under the Code::Blocks IDE)

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  • Get pointer to member function from within member function in C++

    - by Eli
    Currently in the program I am attempting to write I need to be able to get a pointer to a member function within a member function of the same class. The pointer needs to be passed to a function as a void (*)(). Example: //CallFunc takes a void (*)() argument class testClass { public: void aFunc2; void aFunc1; } void testClass:aFunc2(){ callFunc(this.*aFunc1); // How should this be done? } void testClass:aFunc1(){ int someVariable = 1; } I'm trying to do this in GCC 4.0.1. Also, the member function being called can't be static because it references non-static variables in the class that it is part of.

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  • Throwing Exception in CTOR and Smart Pointers

    - by David Relihan
    Is it OK to have the following code in my constructor to load an XML document into a member variable - throwing to caller if there are any problems: MSXML2::IXMLDOMDocumentPtr m_docPtr; //member Configuration() { try { HRESULT hr = m_docPtr.CreateInstance(__uuidof(MSXML2::DOMDocument40)); if ( SUCCEEDED(hr)) { m_docPtr->loadXML(CreateXML()); } else { //throw exception to caller } } catch(...) { //throw exception to caller } } Based on Scott Myers RAII implementations in More Effective C++ I believe I am alright in just allowing exceptions to be thrown from CTOR as I am using a smart pointer(IXMLDOMDocumentPtr). Let me know what you think....

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  • python function that returns a function from list of functions

    - by thkang
    I want to make following function: 1)input is a number. 2)functions are indexed, return a function whose index matches given number here's what I came up with: def foo_selector(whatfoo): def foo1(): return def foo2(): return def foo3(): return ... def foo999(): return #something like return foo[whatfoo] the problem is, how can I index the functions (foo#)? I can see functions foo1 to foo999 by dir(). however, dir() returns name of such functions, not the functions themselves. In the example, those foo-functions aren't doing anything. However in my program they perform different tasks and I can't automatically generate them. I write them myself, and have to return them by their name.

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  • C# wrapper for array of three pointers

    - by fergs
    I'm currently working on a C# wrapper to work with Dallmeier Common API light. See previous posting: http://stackoverflow.com/questions/2430089/c-wrapper-and-callbacks I've got pretty much everything 'wrapped' but I'm stuck on wrapping a callback which contains an array of three pointers & an array integers: dlm_setYUVDataCllback int(int SessionHandle, void (*callback) (long IPlayerID, unsigned char** yuvData, int* pitch, int width, int height, int64_t ts, char* extData)) Function Set callback, to receive current YUV image. Arguments SessionHandle: handle to current session. Return PlayerID (see callback). Callback - IPlayerId: id to the Player object - yuvData: array of three pointers to Y, U and V part of image The YUV format used is YUV420 planar (not packed). char *y = yuvData[0]; char *u = yuvData[1]; char *v = yuvData[2]; - pitch: array of integers for pitches for Y, U and V part of image - width: intrinsic width of image. - height - ts : timestamp of current frame - extData: additional data to frame How do I go about wrapping this in c#? Any help is much appreciated.

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  • C++ Returning Pointers/References

    - by m00st
    I have a fairly good understanding of the dereferencing operator, the address of operator, and pointers in general. I however get confused when I see stuff such as this: int* returnA() { int *j = &a; return j; } int* returnB() { return &b; } int& returnC() { return c; } int& returnC2() { int *d = &c; return *d; } In returnA() I'm asking to return a pointer; just to clarify this works because j is a pointer? In returnB() I'm asking to return a pointer; since a pointer points to an address, the reason why returnB() works is because I'm returning &b? In returnC() I'm asking for an address of int to be returned. When I return c is the & operator automatically "appended" c? In returnC2() I'm asking again for an address of int to be returned. Does *d work because pointers point to an address? Assume a, b, c are initialized as integers. Can someone validate if I am correct with all four of my questions?

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  • Templates, Function Pointers and C++0x

    - by user328543
    One of my personal experiments to understand some of the C++0x features: I'm trying to pass a function pointer to a template function to execute. Eventually the execution is supposed to happen in a different thread. But with all the different types of functions, I can't get the templates to work. #include `<functional`> int foo(void) {return 2;} class bar { public: int operator() (void) {return 4;}; int something(int a) {return a;}; }; template <class C> int func(C&& c) { //typedef typename std::result_of< C() >::type result_type; typedef typename std::conditional< std::is_pointer< C >::value, std::result_of< C() >::type, std::conditional< std::is_object< C >::value, std::result_of< typename C::operator() >::type, void> >::type result_type; result_type result = c(); return result; } int main(int argc, char* argv[]) { // call with a function pointer func(foo); // call with a member function bar b; func(b); // call with a bind expression func(std::bind(&bar::something, b, 42)); // call with a lambda expression func( [](void)->int {return 12;} ); return 0; } The result_of template alone doesn't seem to be able to find the operator() in class bar and the clunky conditional I created doesn't compile. Any ideas? Will I have additional problems with const functions?

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  • C++ template and pointers

    - by Kary
    I have a problem with a template and pointers ( I think ). Below is the part of my code: /* ItemCollection.h */ #ifndef ITEMCOLLECTION_H #define ITEMCOLLECTION_H #include <cstddef> using namespace std; template <class T> class ItemCollection { public: // constructor //destructor void insertItem( const T ); private: struct Item { T price; Item* left; Item* right; }; Item* root; Item* insert( T, Item* ); }; #endif And the file with function defintion: /* ItemCollectionTemp.h-member functions defintion */ #include <iostream> #include <cstddef> #include "ItemCollection.h" template <class Type> Item* ItemCollection <T>::insert( T p, Item* ptr) { // function body } Here are the errors which are generated by this line of code: Item* ItemCollection <T>::insert( T p, Item* ptr) Errors: error C2143: syntax error : missing ';' before '*' error C4430: missing type specifier - int assumed. Note: C++ does not support default-int error C2065: 'Type' : undeclared identifier error C2065: 'Type' : undeclared identifier error C2146: syntax error : missing ')' before identifier 'p' error C4430: missing type specifier - int assumed. Note: C++ does not support default-int error C2470: 'ItemCollection::insert' : looks like a function definition, but there is no parameter list; skipping apparent body error C2072: 'ItemCollection::insert': initialization of a function error C2059: syntax error : ')' Any help is much appreciated.

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  • Pointers into elements in a container

    - by Pillsy
    Say I have an object: struct Foo { int bar_; Foo(int bar) bar_(bar) {} }; and I have an STL container that contains Foos, perhaps a vector, and I take // Elsewhere... vector<Foo> vec; vec.push_back(Foo(4)); int *p = &(vec[0].bar_) This is a terrible idea, right? The reason is that vector is going to be storing its elements in a dynamically allocated array somewhere, and eventually, if you add enough elements, it will have to allocate another array, copy over all the elements of the original array, and delete the old array. After that happens, p points to garbage. This is why many operations on a vector will invalidate iterators. It seems like it would be reasonable to assume that an operation that would invalidate iterators from a container will also invalidate pointers to data members of container elements, and that if an operation doesn't invalidate iterators, those pointers will still be safe. However, many reasonable assumptions are false. Is this one of them?

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  • initalizing two pointers to same value in "for" loop

    - by MCP
    I'm working with a linked list and am trying to initalize two pointers equal to the "first"/"head" pointer. I'm trying to do this cleanly in a "for" loop. The point of all this being so that I can run two pointers through the linked list, one right behind the other (so that I can modify as needed)... Something like: //listHead = main pointer to the linked list for (blockT *front, *back = listHead; front != NULL; front = front->next) //...// back = back->next; The idea being I can increment front early so that it's one ahead, doing the work, and not incrementing "back" until the bottom of the code block in case I need to backup in order to modify the linked list... Regardless as to the "why" of this, in addition to the above I've tried: for (blockT *front = *back = listHead; /.../ for (blockT *front = listHead, blockT *back = listHead; /.../ I would like to avoid pointer to a pointer. Do I just need to initialize these before the loop? As always, thanks!

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  • Make function declarations based on function definitions

    - by Clinton Blackmore
    I've written a .cpp file with a number of functions in it, and now need to declare them in the header file. It occurred to me that I could grep the file for the class name, and get the declarations that way, and it would've worked well enough, too, had the complete function declaration before the definition -- return code, name, and parameters (but not function body) -- been on one line. It seems to me that this is something that would be generally useful, and must've been solved a number of times. I am happy to edit the output and not worried about edge cases; anything that gives me results that are right 95% of the time would be great. So, if, for example, my .cpp file had: i2cstatus_t NXTI2CDevice::writeRegisters( uint8_t start_register, // start of the register range uint8_t bytes_to_write, // number of bytes to write uint8_t* buffer = 0) // optional user-supplied buffer { ... } and a number of other similar functions, getting this back: i2cstatus_t NXTI2CDevice::writeRegisters( uint8_t start_register, // start of the register range uint8_t bytes_to_write, // number of bytes to write uint8_t* buffer = 0) for inclusion in the header file, after a little editing, would be fine. Getting this back: i2cstatus_t writeRegisters( uint8_t start_register, uint8_t bytes_to_write, uint8_t* buffer); or this: i2cstatus_t writeRegisters(uint8_t start_register, uint8_t bytes_to_write, uint8_t* buffer); would be even better.

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  • pointers for getting elements of an array in C

    - by Manolo
    I am a newbie in C and I would like to get the elements of an array with a function, I have tried different options, but I still do not get the elements. My function is: void getelements(int *a, int cl) { int *p; for (p=&a[0];p<&a[cl];p++) { printf("%d\n",*p); } } I know that the solution should work like that, but it only prints the first element and then memory positions. I am calling my function with: int v={10,12,20,34,45}; getelements(&v,5); Any help? I need to use arithmetic of pointers. Thanks

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  • Why PHP Function Naming so Inconsistent?

    - by Shamim Hafiz
    I was going through some PHP functions and I could not help notice the following: <?php function foo(&$var) { } foo($a); // $a is "created" and assigned to null $b = array(); foo($b['b']); var_dump(array_key_exists('b', $b)); // bool(true) $c = new StdClass; foo($c->d); var_dump(property_exists($c, 'd')); // bool(true) ?> Notice the array_key_exists() and property_exists() function. In the first one, the property name(key for an array) is the first parameter while in the second one it is the second parameter. By intuition, one would expect them to have similar signature. This can lead to confusion and the development time may be wasted by making corrections of this type. Shouldn't PHP, or any language for that matter, consider making the signatures of related functions consistent?

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  • C# memory management: unsafe keyword and pointers

    - by Alerty
    What are the consequences (positive/negative) of using the unsafe keyword in C# to use pointers? For example, what becomes of garbage collection, what are the performance gains/losses, what are the performance gains/losses compared to other languages manual memory management, what are the dangers, in which situation is it really justifiable to make use of this language feature... ?

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  • Why can't I add pointers

    - by Knowing me knowing you
    Having very similiar code like so: LINT_rep::Iterator::difference_type LINT_rep::Iterator::operator+(const Iterator& right)const { return (this + &right);//IN THIS PLACE I'M GETTING AN ERROR } LINT_rep::Iterator::difference_type LINT_rep::Iterator::operator-(const Iterator& right)const {//substracts one iterator from another return (this - &right);//HERE EVERYTHING IS FINE } err msg: Error 1 error C2110: '+' : cannot add two pointers Why I'm getting an err in one place and not in both?

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