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  • Strange sound from Laptop, Microphone, Speakers or Soundcard?

    - by David Schilling
    I have recently purchased a second hand computer. There didn't seem to be anything wrong with it on purchasing, however recently I have noticed a small issue. Any time I play sound or listen through my headphones, I can hear what seems to be the CPU working (ie when beginning a new task, there is a small crackling). Also if I tap my laptop I can hear the sound louder, as if it is being picked up by the mic and then playing that sound in real time through the speakers or headphones. I have tried reading other topics but cannot find an answer to this question. These are the specs I am running on; Windows 7 Home Premium 32bit Pentium Dual Core CPU T4300 @ 2.10Ghz 2.10Ghz I hope someone can help me with this issue, it would be much appreciated.

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  • Mac internal mic not working with Xlite

    - by Pablo Fernandez
    I've used xlite for a while now but all of the sudden the internal mic from my mac stopped to work with it. It does call, and you can see the red bar rising but the other person can't hear a thing. The mic does work when using Skype so I think it's a problem with Xlite Things I've already tried: Reconfigure Xlite Reinstall Xlite Install Xlite Beta (After every step I rebooted the macbook) Obviously none of them worked. Thanks

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  • Cannot set audio input volume (internal microphone) on mac

    - by JohnIdol
    On a macbook air (MacOS X 10.6.5), when doing skype calls people are complaining they hear me very low - so I had a look to the system preferences under audio and noticed the input volume was 54%. I am now trying to set the input volume to 100%. To my surprise the volume is gradually set back as I speak. I tried deselecting 'use ambient noise reduction' but it doesn't help.' Is there any way to avoid this volume auto-setting feature? Any help appreciated!

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  • Where can I get a splitter to connect a device with a single 3.5 mm plug into the audio input/output jacks on my laptop?

    - by XinJeisan
    I recently bought the :Hype Retro Handset for Mobile Phone" -- its just a device that looks like a handset to use when chatting on a computer or mobile phone that plugs into the phone/computer with a single 3.5 mm plug. I was hoping to use it on my windows 7 Toshiba laptop. I can hear audio fine through the handset but what I'm saying is not being picked up on the handset. On the box it says "some phones and computers may need additional adapters," so I'm hoping it is possible to get a splitter or something for this to work properly. I did email the parent company (http://dglusa.com/) but I haven't heard from them, and, looking over their website, I doubt I will. I also went to the local radio shack, and the guy said I needed a splitter, but he didn't know where to get one. I can find the kind of splitter I think I need online, but I'm unsure whether they are just for output or can also do input/output.

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  • Key to mute my Skype mic?

    - by lo_fye
    I'm using a Mac. Is there a keyboard shortcut for muting the mic during a call? I can't find one, and I often need to toggle mute/unmute. Clicking the button on the Skype interface is very inconvenient :(

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  • Listening to the iPhone mic with SCListener and playing music at the same time: how?

    - by Eamon Ford
    Hello, I am using Stephen Celis' SCListener class (for iPhone) to "listen" from the microphone, but I also need to be playing music at the same time using the MediaPlayer framework. However, when I start listening with SCListener, the music fades out and stops. I have set the kAudioSessionCategory_PlayAndRecord property on the audio session in SCListener, which should allow me to play audio and record audio at the same time, but as far as I can tell it has no effect. I'm confused, because according to other developers' results, this works just fine, but not for me. I'm thinking maybe the kAudioSessionCategory_PlayAndRecord property allows you to play sound and record if you're using the AVAudioPlayer framework or something to play the sound, but maybe not the MediaPlayer framework? This would be a problem for me because I need to play music from the user's iPod library, which, as far as I know is only possible to do using the MediaPlayer framework. Does anyone know how I can get around this problem? Thanks in advance!

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  • Silverlight 4 - encoding PCM data from the microphone

    - by Richard
    Hi I've written a basic SL4 application to capture audio data from the microphone using CaptureSource. The trouble is, it's raw PCM output - which means huge and uncompressed. Given that I need this application to run purely within a SL4 environment, how can I compress the PCM audio data into something that can be delivered to a remote server more easily? In conversation, people have suggested Speex and WMA for instance, but I haven't found any libraries or examples that work without requiring reference to DLL's that won't work in a SL4 project. Thanks, Richard.

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  • How to make HTML5 speech recognition not ask permission every time

    - by user2081044
    I have created a script that requires my microphone. It uses the HTML5 speech recognition API. Chrome asks permission every time I want to perform a speech recognition test. Javascript (partial) code that I am using: var recognition = new webkitSpeechRecognition(); recognition.continuous = true; recognition.interimResults = true; recognition.onresult = function(event) { console.log(event.results[0][0].transcript); if(event.results[0][0].transcript === 'print') { console.log(''); } }; recognition.start(); I have tried to add it into the list of exceptions in either Chrome and Flash player, but it still asks for permission. Printscreen: That message pops up everytime I click the button. Is there any way to disable Chrome for asking permission?

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  • Unable to mute the microphone in Android

    - by J Andy
    Hi, I'm working on an app that uses AudioRecord class to get input data from the phone mic. For some reason I'm unable to mute the mic. I have tried with different AudioSources (DEFAULT, MIC and VOICE_UPLINK) when creating the AudioRecord object, but there's no difference in the muting behaviour. The muting itself, I'm trying to achieve with AudioManager#setMicrophoneMute() method. Any ideas? Thanks.

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  • AS3 microphone recording/saving works, in-flash PCM playback double speed

    - by Lowgain
    I have a working mic recording script in AS3 which I have been able to successfully use to save .wav files to a server through AMF. These files playback fine in any audio player with no weird effects. For reference, here is what I am doing to capture the mic's ByteArray: (within a class called AudioRecorder) public function startRecording():void { _rawData = new ByteArray(); _microphone.addEventListener(SampleDataEvent.SAMPLE_DATA, _samplesCaptured, false, 0, true); } private function _samplesCaptured(e:SampleDataEvent):void { _rawData.writeBytes(e.data); } This works with no problems. After the recording is complete I can take the _rawData variable and run it through a WavWriter class, etc. However, if I run this same ByteArray as a sound using the following code which I adapted from the adobe cookbook: (within a class called WavPlayer) public function playSound(data:ByteArray):void { _wavData = data; _wavData.position = 0; _sound.addEventListener(SampleDataEvent.SAMPLE_DATA, _playSoundHandler); _channel = _sound.play(); _channel.addEventListener(Event.SOUND_COMPLETE, _onPlaybackComplete, false, 0, true); } private function _playSoundHandler(e:SampleDataEvent):void { if(_wavData.bytesAvailable <= 0) return; for(var i:int = 0; i < 8192; i++) { var sample:Number = 0; if(_wavData.bytesAvailable > 0) sample = _wavData.readFloat(); e.data.writeFloat(sample); } } The audio file plays at double speed! I checked recording bitrates and such and am pretty sure those are all correct, and I tried changing the buffer size and whatever other numbers I could think of. Could it be a mono vs stereo thing? Hope I was clear enough here, thanks!

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  • Recording audio from many source/microphones

    - by user657429
    I'm curious if it's possible to record audio from many sources and if not, what's the limitation. Many current devices have two internal microphones (basically for noise reduction). On top of that it's possible to plug additional external one using audiojack. You can as well have another audio stream via bluetooth headset. You are allowed to specify AudioSource in android but is it possible to do recording from many sources at the same time? I'm also interested how the situation look like on the iOS devices.

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  • Microphone question in iPhone SDK

    - by Henry D'Andrea
    I am trying to do an app, to where when it launches, it will detect audio, and then play it back automatically. NO BUTTONS, NOthing to press. Just a picture of something then, it listens for audio, then plays it back. Similar to the Talking Carl app in the App Store. Any ideas/help? Would appreciate it, if i could use the code with IB.

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  • Microphone input

    - by George
    I'm trying to build a gadget that detects pistol shots using Android. It's a part of a training aid for pistol shooters that tells how the shots are distributed in time and I use a HTC Tattoo for testing. I use the MediaRecorder and its getMaxAmplitude method to get the highest amplitude during the last 1/100 s but it does not work as expected; speech gives me values from getMaxAmplitude in the range from 0 to about 25000 while the pistol shots (or shouting!) only reaches about 15000. With a sampling frequency of 8kHz there should be some samples with considerably high level. Anyone who knows how these things work? Are there filters that are applied before registering the max amplitude. If so, is it hardware or software? Thanks, /George

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  • Microphone input

    - by George
    I'm trying to build a gadget that detects pistol shots using Android. It's a part of a training aid for pistol shooters that tells how the shots are distributed in time and I use a HTC Tattoo for testing. I use the MediaRecorder and its getMaxAmplitude method to get the highest amplitude during the last 1/100 s but it does not work as expected; speech gives me values from getMaxAmplitude in the range from 0 to about 25000 while the pistol shots (or shouting!) only reaches about 15000. With a sampling frequency of 8kHz there should be some samples with considerably high level. Anyone who knows how these things work? Are there filters that are applied before registering the max amplitude. If so, is it hardware or software? Thanks, /George

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  • Ubuntu 11.10 - How can i stop self-feedback-loop, coming directly from my microphone to speaker?

    - by YumYumYum
    I have microphone audio, which comes instantly to my speaker. I am using default pulseaudio and alsa from the package. I have tried to setup: 1) PA /etc/pulse/default.pa /etc/asound.conf $ ls analog-input-aux.conf analog-input-fm.conf analog-input-mic.conf analog-input-tvtuner.conf analog-output-desktop-speaker.conf analog-output-mono.conf analog-input.conf analog-input-front-mic.conf analog-input-mic.conf.common analog-input-video.conf analog-output-headphones-2.conf analog-output-speaker.conf analog-input.conf.common analog-input-internal-mic.conf analog-input-mic-line.conf analog-output.conf analog-output-headphones.conf iec958-stereo-output.conf analog-input-dock-mic.conf analog-input-linein.conf analog-input-rear-mic.conf analog-output.conf.common analog-output-lfe-on-mono.conf 2) ALSA in lsmod to make sure no loopback modules are loaded etc but none is resolving it. And there are many less information available on this. Has anyone similar problem solution in Ubuntu 11.10? (this problem i have resolved in Ubuntu 11.04 by replacing the default pulseaudio version to latest source from git, but while trying the same in Ubuntu 11.10 does not worked). Any tips please?

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  • How can i test microphone related application in iPhone?

    - by Ajay Pandey
    i am developing an application in which two users can do voice chat on iPhone via bluetooth.Now that i have initiated the voice chat in my code,i found that iPhone 3 does not have microphone builtin.Does anybody has any idea on how can i test my application.Because if i use external microphone then i'll not be able to connect it to my system and so not be able to test unless my code is completly runnable..... Need quick help.. Thanks in advance....

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  • Any screen capture software that captures webcam, microphone inputs too ?

    - by mohanr
    I am going to conduct a user study. Apart from capturing the screen while the user is interacting with the system, I also want to capture the video/audio of the user. Is there any software that in addition to capturing the screen also overlays it with the webcam/microphone inputs. The goal is to capture the complete experience of the user: key/mouse interactions with the system along with their facial/vocal responses. I know that I can maybe run a screen-capture software and also run a software for capturing webcam audio/video alongside and try to sync/overlay both these streams with timestamps. But I am going to be dealing with probably several hundred hours of data. So I am looking for a tool that can streamline the process for me amap and help me keep my sanity at end of the process. Thanks,

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  • Can I reprogram a microphone input to be used as an audio output? (on XP)

    - by qftme
    I have a five year old Sony Vaio laptop (vgn-fw31m) that has had impact damage to the audio-output mini-jack for about the last year or so. In a recent discussion with my brother, we wondered whether it would be possible to write a program that would enable windows to use the microphone mini-jack input as the audio-output? As I currently use this laptop for work I am not keen to risk pulling it apart in order to replace the components comprising the audio-out. I therefore 'hope' that a programming solution exists. I would really appreciate any advice on this and eagerly await your response. Kind regards, qftme :)

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  • Issues with ACTION_HEADSET_PLUG broadcast in Android

    - by Denis M
    I've tried these phones: Moto Backflip 1.5, Nexus One 2.1 Basically I register BroadcastReceiver to get ACTION_HEADSET_PLUG broadcast and look on 3 extras that come in intent: state name microphone Here is the description from API: * state - 0 for unplugged, 1 for plugged. * name - Headset type, human readable string * microphone - 1 if headset has a microphone, 0 otherwise Issue #1: Broadcast comes when activity is started (not expected), when screen rotation happens (not expected) and when headset/headphones plugged/unplugged (expected). Issue #2: Backflip phone sends null for state + microphone, 'No Device' as name when headset/headphones unplugged, and sends null for state + microphone, 'Stereo HeadSet'/'Stereo HeadPhones' as name when headset/headphones plugged. Nexus even worse, it always sends null for state + microphone, 'Headset' as name when headset/headphones plugged or unplugged. Question: How it can be explained that API is broken so much on both 1.5 and 2.1 versions and different devices, manufactures?

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  • Actionscript 3: Monitoring the activity level for multiple Microphones doesn't seem to work.

    - by Dave
    For a project I want to show all available webcams and microphones, so that the user can easily select whichever webcam/microphone combination they prefer. I run into an issue with the microphones listing though. Each microphone is listed with an activity animation and it's name. I am able to list all Microphones just fine (using the Microphone.names Array), but it seems like I can only get the activity viewer to work for one microphone. The other microphones show up with '-1' activity, which (as far as I know) is Flex for 'present, but not in use'. When unplugging the microphone that does show activity, the next one (in my case, the mic-in line on my motherboard) shows up with '0' activity (it's not connected, so that makes sense). During my testing I have a total of 3 microphones available, the not-connected onboard mic-in port, and two connected microphones. For testing purposes I use a timer that traces the current microphone activity each 100ms and the graph is also shown. It does not seem to matter what default microphone I set via flash' settings panel. The code I've only attached the revelant code snippets below to make it easier for you to read through them. Please let me know if you prefer the entire code. Main application.mxml Note: cont is a VBox. i is defined before this code snippet. var mics:Array = Microphone.names; for(i=0; i < mics.length; i++){ var mic:settingsMicEntry = new assets.settingsMicEntry; mic.d = {name: mics[i], index: i}; cont.addChild(mic); } assets/settingsMicEntry.mxml timer is defined before this code snippet. the SoundTransform is added to silence local microphone playback. Excluding this code does not solve the problem, sadly (I've tried). display is an MXML Canvas object. mic = Microphone.getMicrophone(d.index); if(mic){ // Temporary: The Microphones' visualizer var bar:Box = new Box(); bar.y = 50; bar.height = 0; bar.width = 66; bar.setStyle("backgroundColor", 0x003300); display.addChild(bar); var tf:SoundTransform = new SoundTransform(0); mic.setLoopBack(true); mic.soundTransform = tf; timer = new Timer(100); timer.addEventListener(TimerEvent.TIMER, function(e:TimerEvent):void{ var h:int = Math.floor((display.height/100)*mic.activityLevel); bar.height = (h>-1) ? h : 0; bar.y = (h>-1) ? display.height-h : display.height; trace('TIMER: '+h+' from '+d.name); }); timer.start(); } I'm pulling my hear out here, so any help is much appreciated! Thanks, -Dave Ps.: Pardon the messiness of the code!

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  • Y my interface is not showing when i run the project

    - by Nubkadiya
    i have configured the Sphinx and i have used Main thread to do the recognition part. so that i can avoid the buttons. so currently my design is when the application runs it will check any voice recognition and prompt in the labels. but when i run the project it dont display the interface of the application. only the frame shows. here is the code. if you guys can provide me with any solution for this. it will be great. /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /* * FinalMainWindow.java * * Created on May 17, 2010, 11:22:29 AM */ package FYP; import edu.cmu.sphinx.frontend.util.Microphone; import edu.cmu.sphinx.recognizer.Recognizer; import edu.cmu.sphinx.result.Result; import edu.cmu.sphinx.util.props.ConfigurationManager; //import javax.swing.; //import java.io.; public class FinalMainWindow extends javax.swing.JFrame{ Recognizer recognizer; private void allocateRecognizer() { ConfigurationManager cm; cm = new ConfigurationManager("helloworld.config.xml"); this.recognizer = (Recognizer) cm.lookup("recognizer"); this.recognizer.allocate(); Microphone microphone = (Microphone) cm.lookup("microphone");// TODO add // your if (!microphone.startRecording()) { // System.out.println("Cannot start microphone."); //this.jlblDest.setText("Cannot Start Microphone"); // this.jprogress.setText("Cannot Start Microphone"); System.out.println("Cannot Start Microphone"); this.recognizer.deallocate(); System.exit(1); } } boolean allocated; // property file eka....... //code.google.com private void voiceMajorInput() { if (!allocated) { this.allocateRecognizer(); allocated = true; } Result result = recognizer.recognize(); if (result != null) { String resultText = result.getBestFinalResultNoFiller(); System.out.println("Recognized Result is " +resultText); this.jhidden.setText(resultText); } } /** Creates new form FinalMainWindow */ public FinalMainWindow() { initComponents(); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jhidden = new javax.swing.JLabel(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); jhidden.setText("jLabel1"); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(51, 51, 51) .addComponent(jhidden) .addContainerGap(397, Short.MAX_VALUE)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(45, 45, 45) .addComponent(jhidden) .addContainerGap(293, Short.MAX_VALUE)) ); pack(); }// </editor-fold> /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { // new FinalMainWindow().setVisible(true); FinalMainWindow mw = new FinalMainWindow(); mw.setVisible(true); mw.voiceMajorInput(); new FinalMainWindow().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JLabel jhidden; // End of variables declaration }

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  • Why is my interface is not showing when i run the project?

    - by Nubkadiya
    i have configured the Sphinx and i have used Main thread to do the recognition part. so that i can avoid the buttons. so currently my design is when the application runs it will check any voice recognition and prompt in the labels. but when i run the project it dont display the interface of the application. only the frame shows. here is the code. if you guys can provide me with any solution for this. it will be great. /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /* * FinalMainWindow.java * * Created on May 17, 2010, 11:22:29 AM */ package FYP; import edu.cmu.sphinx.frontend.util.Microphone; import edu.cmu.sphinx.recognizer.Recognizer; import edu.cmu.sphinx.result.Result; import edu.cmu.sphinx.util.props.ConfigurationManager; //import javax.swing.; //import java.io.; public class FinalMainWindow extends javax.swing.JFrame{ Recognizer recognizer; private void allocateRecognizer() { ConfigurationManager cm; cm = new ConfigurationManager("helloworld.config.xml"); this.recognizer = (Recognizer) cm.lookup("recognizer"); this.recognizer.allocate(); Microphone microphone = (Microphone) cm.lookup("microphone");// TODO add // your if (!microphone.startRecording()) { // System.out.println("Cannot start microphone."); //this.jlblDest.setText("Cannot Start Microphone"); // this.jprogress.setText("Cannot Start Microphone"); System.out.println("Cannot Start Microphone"); this.recognizer.deallocate(); System.exit(1); } } boolean allocated; // property file eka....... //code.google.com private void voiceMajorInput() { if (!allocated) { this.allocateRecognizer(); allocated = true; } Result result = recognizer.recognize(); if (result != null) { String resultText = result.getBestFinalResultNoFiller(); System.out.println("Recognized Result is " +resultText); this.jhidden.setText(resultText); } } /** Creates new form FinalMainWindow */ public FinalMainWindow() { initComponents(); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jhidden = new javax.swing.JLabel(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); jhidden.setText("jLabel1"); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(51, 51, 51) .addComponent(jhidden) .addContainerGap(397, Short.MAX_VALUE)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(45, 45, 45) .addComponent(jhidden) .addContainerGap(293, Short.MAX_VALUE)) ); pack(); }// </editor-fold> /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { // new FinalMainWindow().setVisible(true); FinalMainWindow mw = new FinalMainWindow(); mw.setVisible(true); mw.voiceMajorInput(); new FinalMainWindow().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JLabel jhidden; // End of variables declaration }

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