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  • Bug unsubscribing from Ubuntu One Mobile

    - by rhino
    Hi guys, I have an Ubuntu One Mobile subscription, which I can see in my subscriptions page: one.ubuntu.com/account/subscription/756082 I no longer need my Ubuntu One Mobile subscription, so click the link to cancel the Mobile service subscription: one.ubuntu.com/account/cancel/756082/ Then confirm that request to cancel: one.ubuntu.com/account/cancel/756082/confirm/ But the process ends there showing a "Something has gone wrong page", and my subscription remains active :( The same problem occurred when I attempted the same a few weeks back, so not a temporary problem I'm thinking. Any input gratefully received. I would like to report this problem directly to the maintainer of this part of the Ubuntu site but cannot see how to do that.

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  • Isometric Screen View to World View

    - by Sleepy Rhino
    I am having trouble working out the math to transform the screen coordinates to the Grid coordinates. The code below is how far I have got but it is totally wrong any help or resources to fix this issue would be great, had a complete mind block with this for some reason. private Point ScreenToIso(int mouseX, int mouseY) { int offsetX = WorldBuilder.STARTX; int offsetY = WorldBuilder.STARTY; Vector2 startV = new Vector2(offsetX, offsetY); int mapX = offsetX - mouseX; int mapY = offsetY - mouseY + (WorldBuilder.tileHeight / 2); mapY = -1 * (mapY / WorldBuilder.tileHeight); mapX = (mapX / WorldBuilder.tileHeight) + mapY; return new Point(mapX, mapY); }

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  • Slow wireless about 1/3 bandwidth of wired from cable modem

    - by Rhino
    HP DV6000 Wireless G Broadcom Netgear WNDR3400 router properly configured. Windows laptops using wireless G and N are considerably faster than mine. 12.04 LTS, all restricted drivers and all up to date. 50Mbps wired and 9-21 Mbps wireless on Ubuntu. 00:14.0 Bridge [0680]: NVIDIA Corporation MCP51 Ethernet Controller [10de:0269] (rev a3) Subsystem: Hewlett-Packard Company Presario V6133CL [103c:30b7] Kernel driver in use: forcedeth 03:00.0 Network controller [0280]: Broadcom Corporation BCM4311 802.11a/b/g [14e4:4312] (rev 02) Subsystem: Hewlett-Packard Company Broadcom 802.11a/b/g WLAN [103c:1370] Kernel driver in use: wl

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  • Isometric Collision Detection

    - by Sleepy Rhino
    I am having some issues with trying to detect collision of two isometric tile. I have tried plotting the lines between each point on the tile and then checking for line intercepts however that didn't work (probably due to incorrect formula) After looking into this for awhile today I believe I am thinking to much into it and there must be a easier way. I am not looking for code just some advise on the best way to achieve detection of overlap

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  • Tricky model inheritance - Django

    - by RadiantHex
    Hi folks, I think this is a bit tricky, at least for me. :) So I have 4 models Person, Singer, Bassist and Ninja. Singer, Bassist and Ninja inherit from Person. The problem is that each Person can be any of its subclasses. e.g. A person can be a Singer and a Ninja. Another Person can be a Bassist and a Ninja. Another one can be all three. How should I organise my models? Help would be much appreciated!

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  • Can I use Ninject ConstructorArguments with strong naming?

    - by stiank81
    Well, I don't know if "strong naming" is the right term, but what I want to do is as follows. Currently I use ConstructorArgument like e.g. this: public class Ninja { private readonly IWeapon _weapon; private readonly string _name; public Ninja(string name, IWeapon weapon) { _weapon = weapon; _name = name; } // ..more code.. } public void SomeFunction() { var kernel = new StandardKernel(); kernel.Bind<IWeapon>().To<Sword>(); var ninja = ninject.Get<Ninja>(new ConstructorArgument("name", "Lee")); } Now, if I rename the parameter "name" (e.g. using ReSharper) the ConstructorArgument won't update, and I will get a runtime error when creating the Ninja. To fix this I need to manually find all places I specify this parameter through a ConstructorArgument and update it. No good, and I'm doomed to fail at some point even though I have good test coverage. Renaming should be a cheap operation. Is there any way I can make a reference to the parameter instead - such that it is updated when I rename the parameter?

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  • Why can't I inject value null with Ninjects ConstructorArgument?

    - by stiank81
    When using Ninjects ConstructorArgument you can specify the exact value to inject to specific parameters. Why can't this value be null, or how can I make it work? Maybe it's not something you'd like to do, but I want to use it in my unit tests.. Example: public class Ninja { private readonly IWeapon _weapon; public Ninja(IWeapon weapon) { _weapon = weapon; } } public void SomeFunction() { var kernel = new StandardKernel(); var ninja = kernel.Get<Ninja>(new ConstructorArgument("weapon", null)); }

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  • Search Engine Optimization Services For Your Business

    In the beginning of the internet, if you talked about Ninja Turtles, it was likely that you could be found on the internet with little or no worry. Imagine if you will; standing on top of a small tower and looking down over a large number of people in any given area. If for example, you were looking for a Ninja Turtle, then you might be able to play "Where's Waldo" and spot one within the masses.

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking. EDIT: I got the angle and am rotating the sprite around in the correct angle however it rotates on the wrong spot. My sprite is one giant bitmap that gets cut into four pieces and only one shown at a time to animate walking. here is the code I am using to rotate him right now. ` public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed //m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); setRotation = false; // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); } ` And then the draw method // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null);

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  • Fake It Easy On Yourself

    - by Lee Brandt
    I have been using Rhino.Mocks pretty much since I started being a mockist-type tester. I have been very happy with it for the most part, but a year or so ago, I got a glimpse of some tests using Moq. I thought the little bit I saw was very compelling. For a long time, I had been using: 1: var _repository = MockRepository.GenerateMock<IRepository>(); 2: _repository.Expect(repo=>repo.SomeCall()).Return(SomeValue); 3: var _controller = new SomeKindaController(_repository); 4:  5: ... some exercising code 6: _repository.AssertWasCalled(repo => repo.SomeCall()); I was happy with that syntax. I didn’t go looking for something else, but what I saw was: 1: var _repository = new Mock(); And I thought, “That looks really nice!” The code was very expressive and easier to read that the Rhino.Mocks syntax. I have gotten so used to the Rhino.Mocks syntax that it made complete sense to me, but to developers I was mentoring in mocking, it was sometimes to obtuse. SO I thought I would write some tests using Moq as my mocking tool. But I discovered something ugly once I got into it. The way Mocks are created makes Moq very easy to read, but that only gives you a Mock not the object itself, which is what you’ll need to pass to the exercising code. So this is what it ends up looking like: 1: var _repository = new Mock<IRepository>(); 2: _repository.SetUp(repo=>repo.SomeCall).Returns(SomeValue); 3: var _controller = new SomeKindaController(_repository.Object); 4: .. some exercizing code 5: _repository.Verify(repo => repo.SomeCall()); Two things jump out at me: 1) when I set up my mocked calls, do I set it on the Mock or the Mock’s “object”? and 2) What am I verifying on SomeCall? Just that it was called? that it is available to call? Dealing with 2 objects, a “Mock” and an “Object” made me have to consider naming conventions. Should I always call the mock _repositoryMock and the object _repository? So I went back to Rhino.Mocks. It is the most widely used framework, and show other how to use it is easier because there is one natural object to use, the _repository. Then I came across a blog post from Patrik Hägne, and that led me to a post about FakeItEasy. I went to the Google Code site and when I saw the syntax, I got very excited. Then I read the wiki page where Patrik stated why he wrote FakeItEasy, and it mirrored my own experience. So I began to play with it a bit. So far, I am sold. the syntax is VERY easy to read and the fluent interface is super discoverable. It basically looks like this: 1: var _repository = A.Fake<IRepository>(); 2: a.CallTo(repo=>repo.SomeMethod()).Returns(SomeValue); 3: var _controller = new SomeKindaController(_repository); 4: ... some exercising code 5: A.CallTo(() => _repository.SOmeMethod()).MustHaveHappened(); Very nice. But is it mature? It’s only been around a couple of years, so will I be giving up some thing that I use a lot because it hasn’t been implemented yet? I doesn’t seem so. As I read more examples and posts from Patrik, he has some pretty complex scenarios. He even has support for VB.NET! So if you are looking for a mocking framework that looks and feels very natural, try out FakeItEasy!

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  • Assembly installed into the GAC not showing up in Visual Studio

    - by yodaj007
    This sounds related to this question, but they aren't the same thing. That question had no assemblies showing up. Mine has everything except the specific one I installed. I'm hoping someone has a solution to this... am I doing something wrong? Or did I find some bug in VS? I am using Visual Studio 2010 Professional Beta 2 on Windows 7 Ultimate. I just downloaded Rhino Mocks and decided to install it into the GAC using the command-line utility GACUTIL. I then rebooted. Here you can see the assembly in my GAC (click to enlarge): And here is the list of assemblies available to me in Visual Studio: Here is the command prompt where I installed it, and then confirmed it: C:\Users\jason\Downloads>gacutil -i Rhino.Mocks.dll Microsoft (R) .NET Global Assembly Cache Utility. Version 4.0.21006.1 Copyright (c) Microsoft Corporation. All rights reserved. Assembly successfully added to the cache C:\Users\jason\Downloads>gacutil /l |grep -i rhino Rhino.Mocks, Version=3.6.0.0, Culture=neutral, PublicKeyToken=0b3305902db7183f, processorArchitecture=MSIL

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  • General directions on developing a server side control system for JS/Canvas Action RPG

    - by Billy Ninja
    Well, yesterday I asked on anti-cheat JS, and confirmed what I kind of already knew that it's just not possible. Now I wanna measure roughly how hard it is to implement a server side checking that is agnostic to client input, that does not mess with the game experience so much. I don't wanna waste to much resource on this matter, since it's going to be initially a single player game, that I may or would like to introduce some kind of ranking, trading system later on. I'd rather deliver better more cool game features instead. I don't wanna have to guarantee super fast server response to keep the game going lag free. I'd rather go with more loose discrete control of key variables and instances. Like store user's action on a fifo buffer on the client, and push that actions to the server gradually. I'd love to see a elegant, generic solution that I could plug into my client game logic root (not having to scatter treatments everywhere in my client js) - and have few classes on Node.js server that could handle that - without having to mirror/describe all of my game entities a second time on the server.

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  • Anti-cheat Javascript for browser/HTML5 game

    - by Billy Ninja
    I'm planning on venturing on making a single player action rpg in js/html5, and I'd like to prevent cheating. I don't need 100% protection, since it's not going to be a multiplayer game, but I want some level of protection. So what strategies you suggest beyond minify and obfuscation? I wouldn't bother to make some server side simple checking, but I don't want to go the Diablo 3 path keeping all my game state changes on the server side. Since it's going to be a rpg of sorts I came up with the idea of making a stats inspector that checks abrupt changes in their values, but I'm not sure how it consistent and trusty it can be. What about variables and functions escopes? Working on smaller escopes whenever possible is safer, but it's worth the effort? Is there anyway for the javascript to self inspect it's text, like in a checksum? There are browser specific solutions? I wouldn't bother to restrain it for Chrome only in the early builds.

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  • Customizing Rails XML rendering to include extra properties

    - by Isaac Cambron
    Let's say I have a model like this: create_table :ninjas do |t| t.string name end And the Ninja class with an extra property: class Ninja < ActiveRecord::Base def honorific "#{name}san" end end And in my controller I just want to render it to XML: def show render :xml => Ninja.find(params[:id]) end The honorific part isn't rendered. That makes sense, since it's just a method, but is there a way of tricking it? I'm totally up for answers to the effect of, "You're doing this totally wrong." I'll just add that I really do want to calculate the honorific on the fly, and not, like, store it in the database or something.

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  • get_bookmarks() object doesn't return link_category

    - by ninja
    I'm trying to fetch all link-categories from the built in Wordpress linklist (or bookmarks if you will). To do this, I simply stored all links in a variable like this: <?php $lists = get_bookmarks(); foreach($lists as $list) { $cats[] = $list->link_category; } ?> To my surprise even var_dump'ing $cats gave me "String(0)", so I var_dump'ed out $lists instead, and it gave me this: array(8) { [0]=> object(stdClass)#5126 (13) { ["link_id"]=> string(1) "1" ["link_url"]=> string(27) "http://codex.wordpress.org/" ["link_name"]=> string(13) "Documentation" ["link_image"]=> string(0) "" ["link_target"]=> string(0) "" ["link_description"]=> string(0) "" ["link_visible"]=> string(1) "Y" ["link_owner"]=> string(1) "1" ["link_rating"]=> string(1) "0" ["link_updated"]=> string(19) "0000-00-00 00:00:00" ["link_rel"]=> string(0) "" ["link_notes"]=> string(0) "" ["link_rss"]=> string(0) "" } Now, codex.wordpress.org is a default link that comes with wordpress, it's in a category called "Linklist", and as you can see, the object contains everything about that link, EXCEPT the categoryname. According to the codex this object should contain a field named "link_category", so I'm getting confused here. Am I missing something? Is the function broke? Regards NINJA

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  • My website keeps crashing IE, can't debug

    - by Ninja rhino
    I have a website that suddenly started to crash internet explorer. The website loads and starts executing javascript but somewhere in there the machinery explodes. I don't even get a script error, it just crashes. I've tried to manually step through every single line of js with the built in debugger but then of course the problem doesn't occur. If i choose to debug the application when it crashes i see the following message. Unhandled exception at 0x6c5dedf5 in iexplore.exe: 0xC0000005: Access violation reading location 0x00000090. The top 5 items in the call stack looks like this VGX.dll!6c5dedf5() [Frames below may be incorrect and/or missing, no symbols loaded for VGX.dll] VGX.dll!6c594d70() VGX.dll!6c594f63() VGX.dll!6c595350() VGX.dll!6c58f5e3() mshtml.dll!6f88dd17() VGX.dll seems to be part of the vml renderer and i am in fact using VML. I'm not suprised because i've had so many problems with vml, attributes has to be set in specific order, sometimes you cant set attributes when you have elements attached to the dom or vice versa (everything undocumented btw) but then the problems can usually be reproduced when debugging but not now :( The problem also occurs in no plugin-mode. Is there a better approach than trial and error to solve this? Edit: Adding a console outputting every suspect modification to the DOM made the problem only occur sometimes. (the console is also implemented in javascript on the same page, i'm able to see the output even after a crash as the window is still visible) Apparently it seems to be some kind of race condition. I managed to track it down even further, and it seems to occur when you remove an object from the DOM too quickly after it's just been added. (most likely only for vml-elements with some special attribute, didn't try further) And it can't be fixed by adding a dead loop in front of removeChild(pretty bad solution anyway), the page has to be rendered by the browser once after the addChild before you can call removeChild. sigh

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  • Can simple javascript inheritance be simplified even further?

    - by Will
    John Resig (of jQuery fame) provides a concise and elegant way to allow simple JavaScript inheritance. It was so short and sweet, in fact, that it inspired me to try and simplify it even further (see code below). I've modified his original function such that it still passes all his tests and has the potential advantage of: readability (50% less code) simplicity (you don't have to be a ninja to understand it) performance (no extra wrappers around super/base method calls) consistency with C#'s base keyword Because this seems almost too good to be true, I want to make sure my logic doesn't have any fundamental flaws/holes/bugs, or if anyone has additional suggestions to improve or refute the code (perhaps even John Resig could chime in here!). Does anyone see anything wrong with my approach (below) vs. John Resig's original approach? if (!window.Class) { window.Class = function() {}; window.Class.extend = function(members) { var prototype = new this(); for (var i in members) prototype[i] = members[i]; prototype.base = this.prototype; function object() { if (object.caller == null && this.initialize) this.initialize.apply(this, arguments); } object.constructor = object; object.prototype = prototype; object.extend = arguments.callee; return object; }; } And the tests (below) are nearly identical to the original ones except for the syntax around base/super method calls (for the reason enumerated above): var Person = Class.extend( { initialize: function(isDancing) { this.dancing = isDancing; }, dance: function() { return this.dancing; } }); var Ninja = Person.extend( { initialize: function() { this.base.initialize(false); }, dance: function() { return this.base.dance(); }, swingSword: function() { return true; } }); var p = new Person(true); alert("true? " + p.dance()); // => true var n = new Ninja(); alert("false? " + n.dance()); // => false alert("true? " + n.swingSword()); // => true alert("true? " + (p instanceof Person && p instanceof Class && n instanceof Ninja && n instanceof Person && n instanceof Class));

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  • Robust Javascript parser in Java

    - by Misha Koshelev
    Dear All: I am looking for a robust Javascript parser written in Java - by which I mean a Javascript parser that is able to handle most real world Javascript. I am only interested in parsing Javascript, not in executing it. I have found Rhino: http://groups.google.com/group/mozilla.dev.tech.js-engine.rhino/browse_thread/thread/1eff23a8ee57b991 Am I missing anything? Is this the best solution? Thank you! Misha

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  • Squid + Dans Guardian (simple configuration)

    - by The Digital Ninja
    I just built a new proxy server and compiled the latest versions of squid and dansguardian. We use basic authentication to select what users are allowed outside of our network. It seems squid is working just fine and accepts my username and password and lets me out. But if i connect to dans guardian, it prompts for username and password and then displays a message saying my username is not allowed to access the internet. Its pulling my username for the error message so i know it knows who i am. The part i get confused on is i thought that part was handled all by squid, and squid is working flawlessly. Can someone please double check my config files and tell me if i'm missing something or there is some new option i must set to get this to work. dansguardian.conf # Web Access Denied Reporting (does not affect logging) # # -1 = log, but do not block - Stealth mode # 0 = just say 'Access Denied' # 1 = report why but not what denied phrase # 2 = report fully # 3 = use HTML template file (accessdeniedaddress ignored) - recommended # reportinglevel = 3 # Language dir where languages are stored for internationalisation. # The HTML template within this dir is only used when reportinglevel # is set to 3. When used, DansGuardian will display the HTML file instead of # using the perl cgi script. This option is faster, cleaner # and easier to customise the access denied page. # The language file is used no matter what setting however. # languagedir = '/etc/dansguardian/languages' # language to use from languagedir. language = 'ukenglish' # Logging Settings # # 0 = none 1 = just denied 2 = all text based 3 = all requests loglevel = 3 # Log Exception Hits # Log if an exception (user, ip, URL, phrase) is matched and so # the page gets let through. Can be useful for diagnosing # why a site gets through the filter. on | off logexceptionhits = on # Log File Format # 1 = DansGuardian format 2 = CSV-style format # 3 = Squid Log File Format 4 = Tab delimited logfileformat = 1 # Log file location # # Defines the log directory and filename. #loglocation = '/var/log/dansguardian/access.log' # Network Settings # # the IP that DansGuardian listens on. If left blank DansGuardian will # listen on all IPs. That would include all NICs, loopback, modem, etc. # Normally you would have your firewall protecting this, but if you want # you can limit it to only 1 IP. Yes only one. filterip = # the port that DansGuardian listens to. filterport = 8080 # the ip of the proxy (default is the loopback - i.e. this server) proxyip = 127.0.0.1 # the port DansGuardian connects to proxy on proxyport = 3128 # accessdeniedaddress is the address of your web server to which the cgi # dansguardian reporting script was copied # Do NOT change from the default if you are not using the cgi. # accessdeniedaddress = 'http://YOURSERVER.YOURDOMAIN/cgi-bin/dansguardian.pl' # Non standard delimiter (only used with accessdeniedaddress) # Default is enabled but to go back to the original standard mode dissable it. nonstandarddelimiter = on # Banned image replacement # Images that are banned due to domain/url/etc reasons including those # in the adverts blacklists can be replaced by an image. This will, # for example, hide images from advert sites and remove broken image # icons from banned domains. # 0 = off # 1 = on (default) usecustombannedimage = 1 custombannedimagefile = '/etc/dansguardian/transparent1x1.gif' # Filter groups options # filtergroups sets the number of filter groups. A filter group is a set of content # filtering options you can apply to a group of users. The value must be 1 or more. # DansGuardian will automatically look for dansguardianfN.conf where N is the filter # group. To assign users to groups use the filtergroupslist option. All users default # to filter group 1. You must have some sort of authentication to be able to map users # to a group. The more filter groups the more copies of the lists will be in RAM so # use as few as possible. filtergroups = 1 filtergroupslist = '/etc/dansguardian/filtergroupslist' # Authentication files location bannediplist = '/etc/dansguardian/bannediplist' exceptioniplist = '/etc/dansguardian/exceptioniplist' banneduserlist = '/etc/dansguardian/banneduserlist' exceptionuserlist = '/etc/dansguardian/exceptionuserlist' # Show weighted phrases found # If enabled then the phrases found that made up the total which excedes # the naughtyness limit will be logged and, if the reporting level is # high enough, reported. on | off showweightedfound = on # Weighted phrase mode # There are 3 possible modes of operation: # 0 = off = do not use the weighted phrase feature. # 1 = on, normal = normal weighted phrase operation. # 2 = on, singular = each weighted phrase found only counts once on a page. # weightedphrasemode = 2 # Positive result caching for text URLs # Caches good pages so they don't need to be scanned again # 0 = off (recommended for ISPs with users with disimilar browsing) # 1000 = recommended for most users # 5000 = suggested max upper limit urlcachenumber = # # Age before they are stale and should be ignored in seconds # 0 = never # 900 = recommended = 15 mins urlcacheage = # Smart and Raw phrase content filtering options # Smart is where the multiple spaces and HTML are removed before phrase filtering # Raw is where the raw HTML including meta tags are phrase filtered # CPU usage can be effectively halved by using setting 0 or 1 # 0 = raw only # 1 = smart only # 2 = both (default) phrasefiltermode = 2 # Lower casing options # When a document is scanned the uppercase letters are converted to lower case # in order to compare them with the phrases. However this can break Big5 and # other 16-bit texts. If needed preserve the case. As of version 2.7.0 accented # characters are supported. # 0 = force lower case (default) # 1 = do not change case preservecase = 0 # Hex decoding options # When a document is scanned it can optionally convert %XX to chars. # If you find documents are getting past the phrase filtering due to encoding # then enable. However this can break Big5 and other 16-bit texts. # 0 = disabled (default) # 1 = enabled hexdecodecontent = 0 # Force Quick Search rather than DFA search algorithm # The current DFA implementation is not totally 16-bit character compatible # but is used by default as it handles large phrase lists much faster. # If you wish to use a large number of 16-bit character phrases then # enable this option. # 0 = off (default) # 1 = on (Big5 compatible) forcequicksearch = 0 # Reverse lookups for banned site and URLs. # If set to on, DansGuardian will look up the forward DNS for an IP URL # address and search for both in the banned site and URL lists. This would # prevent a user from simply entering the IP for a banned address. # It will reduce searching speed somewhat so unless you have a local caching # DNS server, leave it off and use the Blanket IP Block option in the # bannedsitelist file instead. reverseaddresslookups = off # Reverse lookups for banned and exception IP lists. # If set to on, DansGuardian will look up the forward DNS for the IP # of the connecting computer. This means you can put in hostnames in # the exceptioniplist and bannediplist. # It will reduce searching speed somewhat so unless you have a local DNS server, # leave it off. reverseclientiplookups = off # Build bannedsitelist and bannedurllist cache files. # This will compare the date stamp of the list file with the date stamp of # the cache file and will recreate as needed. # If a bsl or bul .processed file exists, then that will be used instead. # It will increase process start speed by 300%. On slow computers this will # be significant. Fast computers do not need this option. on | off createlistcachefiles = on # POST protection (web upload and forms) # does not block forms without any file upload, i.e. this is just for # blocking or limiting uploads # measured in kibibytes after MIME encoding and header bumph # use 0 for a complete block # use higher (e.g. 512 = 512Kbytes) for limiting # use -1 for no blocking #maxuploadsize = 512 #maxuploadsize = 0 maxuploadsize = -1 # Max content filter page size # Sometimes web servers label binary files as text which can be very # large which causes a huge drain on memory and cpu resources. # To counter this, you can limit the size of the document to be # filtered and get it to just pass it straight through. # This setting also applies to content regular expression modification. # The size is in Kibibytes - eg 2048 = 2Mb # use 0 for no limit maxcontentfiltersize = # Username identification methods (used in logging) # You can have as many methods as you want and not just one. The first one # will be used then if no username is found, the next will be used. # * proxyauth is for when basic proxy authentication is used (no good for # transparent proxying). # * ntlm is for when the proxy supports the MS NTLM authentication # protocol. (Only works with IE5.5 sp1 and later). **NOT IMPLEMENTED** # * ident is for when the others don't work. It will contact the computer # that the connection came from and try to connect to an identd server # and query it for the user owner of the connection. usernameidmethodproxyauth = on usernameidmethodntlm = off # **NOT IMPLEMENTED** usernameidmethodident = off # Preemptive banning - this means that if you have proxy auth enabled and a user accesses # a site banned by URL for example they will be denied straight away without a request # for their user and pass. This has the effect of requiring the user to visit a clean # site first before it knows who they are and thus maybe an admin user. # This is how DansGuardian has always worked but in some situations it is less than # ideal. So you can optionally disable it. Default is on. # As a side effect disabling this makes AD image replacement work better as the mime # type is know. preemptivebanning = on # Misc settings # if on it adds an X-Forwarded-For: <clientip> to the HTTP request # header. This may help solve some problem sites that need to know the # source ip. on | off forwardedfor = on # if on it uses the X-Forwarded-For: <clientip> to determine the client # IP. This is for when you have squid between the clients and DansGuardian. # Warning - headers are easily spoofed. on | off usexforwardedfor = off # if on it logs some debug info regarding fork()ing and accept()ing which # can usually be ignored. These are logged by syslog. It is safe to leave # it on or off logconnectionhandlingerrors = on # Fork pool options # sets the maximum number of processes to sporn to handle the incomming # connections. Max value usually 250 depending on OS. # On large sites you might want to try 180. maxchildren = 180 # sets the minimum number of processes to sporn to handle the incomming connections. # On large sites you might want to try 32. minchildren = 32 # sets the minimum number of processes to be kept ready to handle connections. # On large sites you might want to try 8. minsparechildren = 8 # sets the minimum number of processes to sporn when it runs out # On large sites you might want to try 10. preforkchildren = 10 # sets the maximum number of processes to have doing nothing. # When this many are spare it will cull some of them. # On large sites you might want to try 64. maxsparechildren = 64 # sets the maximum age of a child process before it croaks it. # This is the number of connections they handle before exiting. # On large sites you might want to try 10000. maxagechildren = 5000 # Process options # (Change these only if you really know what you are doing). # These options allow you to run multiple instances of DansGuardian on a single machine. # Remember to edit the log file path above also if that is your intention. # IPC filename # # Defines IPC server directory and filename used to communicate with the log process. ipcfilename = '/tmp/.dguardianipc' # URL list IPC filename # # Defines URL list IPC server directory and filename used to communicate with the URL # cache process. urlipcfilename = '/tmp/.dguardianurlipc' # PID filename # # Defines process id directory and filename. #pidfilename = '/var/run/dansguardian.pid' # Disable daemoning # If enabled the process will not fork into the background. # It is not usually advantageous to do this. # on|off ( defaults to off ) nodaemon = off # Disable logging process # on|off ( defaults to off ) nologger = off # Daemon runas user and group # This is the user that DansGuardian runs as. Normally the user/group nobody. # Uncomment to use. Defaults to the user set at compile time. # daemonuser = 'nobody' # daemongroup = 'nobody' # Soft restart # When on this disables the forced killing off all processes in the process group. # This is not to be confused with the -g run time option - they are not related. # on|off ( defaults to off ) softrestart = off maxcontentramcachescansize = 2000 maxcontentfilecachescansize = 20000 downloadmanager = '/etc/dansguardian/downloadmanagers/default.conf' authplugin = '/etc/dansguardian/authplugins/proxy-basic.conf' Squid.conf http_port 3128 hierarchy_stoplist cgi-bin ? acl QUERY urlpath_regex cgi-bin \? cache deny QUERY acl apache rep_header Server ^Apache #broken_vary_encoding allow apache access_log /squid/var/logs/access.log squid hosts_file /etc/hosts auth_param basic program /squid/libexec/ncsa_auth /squid/etc/userbasic.auth auth_param basic children 5 auth_param basic realm proxy auth_param basic credentialsttl 2 hours auth_param basic casesensitive off refresh_pattern ^ftp: 1440 20% 10080 refresh_pattern ^gopher: 1440 0% 1440 refresh_pattern . 0 20% 4320 acl NoAuthNec src <HIDDEN FOR SECURITY> acl BrkRm src <HIDDEN FOR SECURITY> acl Dials src <HIDDEN FOR SECURITY> acl Comps src <HIDDEN FOR SECURITY> acl whsws dstdom_regex -i .opensuse.org .novell.com .suse.com mirror.mcs.an1.gov mirrors.kernerl.org www.suse.de suse.mirrors.tds.net mirrros.usc.edu ftp.ale.org suse.cs.utah.edu mirrors.usc.edu mirror.usc.an1.gov linux.nssl.noaa.gov noaa.gov .kernel.org ftp.ale.org ftp.gwdg.de .medibuntu.org mirrors.xmission.com .canonical.com .ubuntu. acl opensites dstdom_regex -i .mbsbooks.com .bowker.com .usps.com .usps.gov .ups.com .fedex.com go.microsoft.com .microsoft.com .apple.com toolbar.msn.com .contacts.msn.com update.services.openoffice.org fms2.pointroll.speedera.net services.wmdrm.windowsmedia.com windowsupdate.com .adobe.com .symantec.com .vitalbook.com vxn1.datawire.net vxn.datawire.net download.lavasoft.de .download.lavasoft.com .lavasoft.com updates.ls-servers.com .canadapost. .myyellow.com minirick symantecliveupdate.com wm.overdrive.com www.overdrive.com productactivation.one.microsoft.com www.update.microsoft.com testdrive.whoson.com www.columbia.k12.mo.us banners.wunderground.com .kofax.com .gotomeeting.com tools.google.com .dl.google.com .cache.googlevideo.com .gpdl.google.com .clients.google.com cache.pack.google.com kh.google.com maps.google.com auth.keyhole.com .contacts.msn.com .hrblock.com .taxcut.com .merchantadvantage.com .jtv.com .malwarebytes.org www.google-analytics.com dcs.support.xerox.com .dhl.com .webtrendslive.com javadl-esd.sun.com javadl-alt.sun.com .excelsior.edu .dhlglobalmail.com .nessus.org .foxitsoftware.com foxit.vo.llnwd.net installshield.com .mindjet.com .mediascouter.com media.us.elsevierhealth.com .xplana.com .govtrack.us sa.tulsacc.edu .omniture.com fpdownload.macromedia.com webservices.amazon.com acl password proxy_auth REQUIRED acl all src all acl manager proto cache_object acl localhost src 127.0.0.1/255.255.255.255 acl to_localhost dst 127.0.0.0/8 acl SSL_ports port 443 563 631 2001 2005 8731 9001 9080 10000 acl Safe_ports port 80 # http acl Safe_ports port 21 # ftp acl Safe_ports port # https, snews 443 563 acl Safe_ports port 70 # gopher acl Safe_ports port 210 # wais acl Safe_ports port # unregistered ports 1936-65535 acl Safe_ports port 280 # http-mgmt acl Safe_ports port 488 # gss-http acl Safe_ports port 10000 acl Safe_ports port 631 acl Safe_ports port 901 # SWAT acl purge method PURGE acl CONNECT method CONNECT acl UTubeUsers proxy_auth "/squid/etc/utubeusers.list" acl RestrictUTube dstdom_regex -i youtube.com acl RestrictFacebook dstdom_regex -i facebook.com acl FacebookUsers proxy_auth "/squid/etc/facebookusers.list" acl BuemerKEC src 10.10.128.0/24 acl MBSsortnet src 10.10.128.0/26 acl MSNExplorer browser -i MSN acl Printers src <HIDDEN FOR SECURITY> acl SpecialFolks src <HIDDEN FOR SECURITY> # streaming download acl fails rep_mime_type ^.*mms.* acl fails rep_mime_type ^.*ms-hdr.* acl fails rep_mime_type ^.*x-fcs.* acl fails rep_mime_type ^.*x-ms-asf.* acl fails2 urlpath_regex dvrplayer mediastream mms:// acl fails2 urlpath_regex \.asf$ \.afx$ \.flv$ \.swf$ acl deny_rep_mime_flashvideo rep_mime_type -i video/flv acl deny_rep_mime_shockwave rep_mime_type -i ^application/x-shockwave-flash$ acl x-type req_mime_type -i ^application/octet-stream$ acl x-type req_mime_type -i application/octet-stream acl x-type req_mime_type -i ^application/x-mplayer2$ acl x-type req_mime_type -i application/x-mplayer2 acl x-type req_mime_type -i ^application/x-oleobject$ acl x-type req_mime_type -i application/x-oleobject acl x-type req_mime_type -i application/x-pncmd acl x-type req_mime_type -i ^video/x-ms-asf$ acl x-type2 rep_mime_type -i ^application/octet-stream$ acl x-type2 rep_mime_type -i application/octet-stream acl x-type2 rep_mime_type -i ^application/x-mplayer2$ acl x-type2 rep_mime_type -i application/x-mplayer2 acl x-type2 rep_mime_type -i ^application/x-oleobject$ acl x-type2 rep_mime_type -i application/x-oleobject acl x-type2 rep_mime_type -i application/x-pncmd acl x-type2 rep_mime_type -i ^video/x-ms-asf$ acl RestrictHulu dstdom_regex -i hulu.com acl broken dstdomain cms.montgomerycollege.edu events.columbiamochamber.com members.columbiamochamber.com public.genexusserver.com acl RestrictVimeo dstdom_regex -i vimeo.com acl http_port port 80 #http_reply_access deny deny_rep_mime_flashvideo #http_reply_access deny deny_rep_mime_shockwave #streaming files #http_access deny fails #http_reply_access deny fails #http_access deny fails2 #http_reply_access deny fails2 #http_access deny x-type #http_reply_access deny x-type #http_access deny x-type2 #http_reply_access deny x-type2 follow_x_forwarded_for allow localhost acl_uses_indirect_client on log_uses_indirect_client on http_access allow manager localhost http_access deny manager http_access allow purge localhost http_access deny purge http_access allow SpecialFolks http_access deny CONNECT !SSL_ports http_access allow whsws http_access allow opensites http_access deny BuemerKEC !MBSsortnet http_access deny BrkRm RestrictUTube RestrictFacebook RestrictVimeo http_access allow RestrictUTube UTubeUsers http_access deny RestrictUTube http_access allow RestrictFacebook FacebookUsers http_access deny RestrictFacebook http_access deny RestrictHulu http_access allow NoAuthNec http_access allow BrkRm http_access allow FacebookUsers RestrictVimeo http_access deny RestrictVimeo http_access allow Comps http_access allow Dials http_access allow Printers http_access allow password http_access deny !Safe_ports http_access deny SSL_ports !CONNECT http_access allow http_port http_access deny all http_reply_access allow all icp_access allow all access_log /squid/var/logs/access.log squid visible_hostname proxy.site.com forwarded_for off coredump_dir /squid/cache/ #header_access Accept-Encoding deny broken #acl snmppublic snmp_community mysecretcommunity #snmp_port 3401 #snmp_access allow snmppublic all cache_mem 3 GB #acl snmppublic snmp_community mbssquid #snmp_port 3401 #snmp_access allow snmppublic all

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  • How to find the static ip address of my router?

    - by OSX NINJA
    I bricked my Linksys WRT54GS router when trying to change the firmware on it from dd-wrt to open-wrt. In order to unbrick it, I need to be able to do an ftp transfer to it. The problem is that it isn't using DHCP addressing and I can't just use the default ip address of 192.168.1.1. I have to use the ip address it was set at before it got bricked. The problem is I forgot what that number was. Is there some program or script that can find it out?

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  • Clients didn't switch to secondary DNS server during fail over

    - by The Digital Ninja
    I have two internal dns servers set up and all my servers have both of them in the resolv.conf Our main dns server went down and suddenly no server could see each other. I edited a few of the servers resolv.conf manually and committed out the first (down) dns server and that machine would instantly be able to ping again. What did I do wrong, does it not auto switch to the secondary dns server when it times out? # File managed by puppet nameserver 192.168.146.100 nameserver 192.168.159.101 ;nameserver 72.14.188.5 domain example.com search example.com

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  • Running programs in cache and registers

    - by OSX NINJA
    In my operating systems class we were shown a picture depicting a hierarchy of memory starting from most expensive and fastest at the top and least expensive and slowest at the bottom. At the very top was registers and underneath it was cache. The professor said that the best place to run programs is in cache. I was wondering why programs can't be run in registers? Also, how can a program load itself into cache? Isn't the cache something that's controlled by the CPU and works automatically without software control?

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  • winbind failing after a semi-random amount of time

    - by The Digital Ninja
    I have winbind set up to authenticate to our AD for samba shares. This is the third such server, and the only one having any issues. It seems after a random amount of time samba shares will just stop working. Winbind processes seem to be running but restarting them seems to fix the issue for a while. Looking at the logs have been kind of hit an miss and I don't know exactly when it fails. One interesting thing is that it seems to be pulling from another domain controller that it shoudlnt. I censored out the domain name in this example. But isnt there some way to block authentication to a domain? I'm not sure if this is a symptom or a cause of the issue. [2010/10/18 08:02:10, 0] winbindd/winbindd_cache.c:initialize_winbindd_cache(2577) initialize_winbindd_cache: clearing cache and re-creating with version number 1 [2010/10/18 09:15:54, 1] libsmb/clikrb5.c:ads_krb5_mk_req(686) ads_krb5_mk_req: krb5_get_credentials failed for [email protected] (Cannot find KDC for requested realm) [2010/10/18 09:15:54, 1] libsmb/cliconnect.c:cli_session_setup_kerberos(624) cli_session_setup_kerberos: spnego_gen_negTokenTarg failed: Cannot find KDC for requested realm [2010/10/18 09:15:54, 0] lib/util_sock.c:write_data(1139) write_data: write failure. Error = Connection reset by peer [2010/10/18 09:15:54, 0] libsmb/clientgen.c:write_socket(242) write_socket: Error writing 108 bytes to socket 18: ERRNO = Connection reset by peer [2010/10/18 09:15:54, 0] libsmb/clientgen.c:cli_send_smb(290) Error writing 108 bytes to client. -1 (Connection reset by peer)

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  • How to convert an MKV to AVI with minimal loss

    - by OSX NINJA
    To convert an MKV to AVI, I do two things. The first thing I do is this: ffmpeg -i filename.mkv -vcodec copy -acodec copy output.avi or this: ffmpeg -i filename.mkv -sameq -acodec copy output.avi Either of these will convert the MKV to an AVI, but the problem is that the video does not play smoothly for some reason. That's fine though, because if I do one more thing it gets fixed: ffmpeg -i output.avi -vcodec mpeg4 -b 4000k -acodec mp2 -ab 320k converted.avi After I do this then the file plays without problem. I had success doing it this way for one file, but then I tried it on another file, and there is a slight, but noticeable loss in video quality. This is the output I get when doing the second step: FFmpeg version 0.6.1, Copyright (c) 2000-2010 the FFmpeg developers built on Dec 29 2010 18:02:10 with gcc 4.2.1 (Apple Inc. build 5664) configuration: libavutil 50.15. 1 / 50.15. 1 libavcodec 52.72. 2 / 52.72. 2 libavformat 52.64. 2 / 52.64. 2 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0.11. 0 / 0.11. 0 Seems stream 0 codec frame rate differs from container frame rate: 359.00 (359/1) -> 29.92 (359/12) Input #0, avi, from 'output.avi': Metadata: ISFT : Lavf52.64.2 Duration: 00:04:17.21, start: 0.000000, bitrate: 3074 kb/s Stream #0.0: Video: mpeg4, yuv420p, 704x480 [PAR 229:189 DAR 5038:2835], 29.92 fps, 29.92 tbr, 29.92 tbn, 359 tbc Stream #0.1: Audio: vorbis, 48000 Hz, stereo, s16 Output #0, avi, to 'converted.avi': Metadata: ISFT : Lavf52.64.2 Stream #0.0: Video: mpeg4, yuv420p, 704x480 [PAR 229:189 DAR 5038:2835], q=2-31, 4000 kb/s, 29.92 tbn, 29.92 tbc Stream #0.1: Audio: mp2, 48000 Hz, stereo, s16, 320 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 I just used arbitrarily large settings on the second step and it worked nicely before but not in this case. What settings should I use?

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