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  • Object tree navigation language in Java

    - by lewap
    In the system which I'm currently developing I often have to navigate an object tree and based on its state and values take actions. In normal Java this results in tedious for loops, if statements etc... Are there alternative ways to achieve tree navigation, similar to XPath for XML? I know there is JXPath and OGNL, but do you know any other libraries for such purpose? Do you know any libraries which generate bytecodes for specific tree navigation expressions to make the processing as fast as Java native fors and ifs?

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  • Manually Building a Tree in CakePHP

    - by mabwi
    I'm currently working on building an application in CakePHP. There's a quite extensive existing data set that's conceptually a tree, but wasn't previously stored as one. What I mean by that, is there's no real relationship defined in the data. The problem I'm having is getting it to work correctly with the CakePHP tree behaviour. Because I have to set all the values on existing data - as opposed to Cake setting up the structure as elements are inserted - I need to understand how the lft/rght values work. So, I guess the question is: How does the structure data work, specifically the lft/rght values? How do I set it up so that the data comes out rationally, without inserting them one at a time? It's a 2 level tree, with Sections and sub-sections. Thanks for the help

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  • Write a tree class in Java where each level has a unique object type

    - by user479576
    I need to write a tree class in Java where each level has a unique object type. The way it is written below does not take advantage of generics and causes alot of duplicate code. Is there a way to write this with Generics ? public class NodeB { private String nodeValue; //private List<NodeB> childNodes; // constructors // getters/setters } public class NodeA { private String value; private List<NodeB> childNodes; // constructors // getters/setters } public class Tree { private String value; private List<NodeA> childNodes; // constructors // tree methods }

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  • Spanning-Tree and redundant links

    - by Franko
    I have 2 switches which have redundancy between them, meaning fa0/1 on SW1 is connected to fa0/1 on SW2, and fa0/2 on SW1 is connected to fa0/2 on SW2. Both of the switches have the same BID, however the MAC address of SW1 is numerically lower, hence making it the root bridge. Now my question is, on SW2, what determines which of fa0/1 and fa0/2 becomes the RP (Root Port) and the other on blocking state?

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  • Binary Search Tree, cannot do traversal

    - by ihm
    Please see BST codes below. It only outputs "5". what did I do wrong? #include <iostream> class bst { public: bst(const int& numb) : root(new node(numb)) {} void insert(const int& numb) { root->insert(new node(numb), root); } void inorder() { root->inorder(root); } private: class node { public: node(const int& numb) : left(NULL), right(NULL) { value = numb; } void insert(node* insertion, node* position) { if (position == NULL) position = insertion; else if (insertion->value > position->value) insert(insertion, position->right); else if (insertion->value < position->value) insert(insertion, position->left); } void inorder(node* tree) { if (tree == NULL) return; inorder(tree->left); std::cout << tree->value << std::endl; inorder(tree->right); } private: node* left; node* right; int value; }; node* root; }; int main() { bst tree(5); tree.insert(4); tree.insert(2); tree.insert(10); tree.insert(14); tree.inorder(); return 0; }

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  • How to add a new node to a dijit.Tree

    - by Larry Bergman
    I want to add a new node to a dijit.ree as a sibling of the currently selected node. I've found sample code (I'm new to dojo) that adds a new item to the tree using the newItem method of ItemFileWriteStore, but the new item always appears at the bottom of the tree. How would I add to the store at a specified position, in particular the position corresponding to the current selection? Pointers to sample code would be welcome :) Thanks, Larry

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  • Behavior Tree Implementations

    - by Hamza Yerlikaya
    I am looking for behavior tree implementations in any language, I would like to learn more about how they are implemented and used so can roll my own but I could only find one Owyl, unfortunately, it does not contain examples of how it is used. Any one know any other open source ones that I can browse through the code see some examples of how they are used etc? EDIT: Behavior tree is the name of the data structure.

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  • drawing hierarchical tree with orthogonal lines

    - by user267530
    Hi I need to work on drawing a hierarchical tree structure with orthogonal lines(straight rectangular connecting lines) between root and children ( like the following: http://lab.kapit.fr/display/visualizationlayouts/Hierarchical+Tree+layout ). I want to know if there are any open source examples of the algorithm of drawing trees like that so that I can implement the same algorithm in actionscript. Thanks Palash

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  • Setting dijit.Tree cookie for all pages

    - by peirix
    I'm using the same dijit.Tree view over several pages in our application, and I'd like to have the cookie saved for the server name, instead of the folder name. Right now I've got 3 pages and 3 cookies, which each hold their own information on the state of the Tree, which is kinda annoying. Any ways to accomplish this? The only thing I've found on cookies in the API, is that I can set the cookieName and turn cookies on/off.

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  • C++ R - tree implementation wanted

    - by Kotti
    Hi, Does anyone know good and simple to use in production code R-tree (actually, any implementations - R*, R+ or PR-tree would be great)? It doesn't matter if it is a template or library implementation, but some implementations that google found look very disappointing... Thanks in advance.

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  • Flex Tree leaf-element highlighting while drag&drop

    - by sani4xl
    Hi, i have TileList from which i'm dragging some stuff(image) to Tree (something like dragging sounds into playlist in iTunes), but when i can drop this stuff, i see only underline, this mean i can drop it only under or above some leaf-element in that Tree. How can i force it to hide this black underline and highlight leaf-element to which i wanna drop my stuff. Thanks

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  • Tree data structure gems compared?

    - by huug
    I want to you use a tree structure for my navigation. I was thinking about using Ancestry, but then I found this article about 7 plugins for providing a tree structure to your models. What are the pros/cons for each plugin/gem and above all: which one do you recommend? Tnx!

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  • Estimating the size of a tree

    - by Full Decent
    I'd like to estimate the number of leaves in a large tree structure for which I can't visit every node exhaustively. Is this algorithm appropriate? Does it have a name? Also, please pedant if I am using any terms improperly. sum_trials = 0 num_trials = 0 WHILE time_is_not_up bits = 0 ptr = tree.root WHILE count(ptr.children) > 0 bits += log2(count(ptr.children)) ptr = ptr.children[rand()%count(ptr.children)] sum_trials += bits num_trials++ estimated_tree_size = 2^(sum_trials/num_trials)

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  • POV Christmas Tree Is a Holiday-Themed DIY Electronics Project

    - by Jason Fitzpatrick
    If you’re looking for an electronics project with a bit of holiday cheer, this clever POV Christmas tree combines LEDs, motors, and a simple vision hack to create a glowing Christmas tree. POV (or Persistence Of Vision) hacks rely on your visual circuit’s lag time. By taking advantage of that lag POV displays can create the illusion of shapes and words where there are none. In the case of this Christmas tree hack a spinning set of LED lights creates the illusion of a Christmas tree when, in reality, there is just a few LEDs suspended in space by wire. It’s not a beginner level project by any means but it is a great way to practice surface mounting electronics and polish up your PCB making skills. Hit up the link below for the full tutorial. POV Christmas Tree [Instructables] HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive

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  • Reverse Breadth First traversal in C#

    - by Ngu Soon Hui
    Anyone has a ready implementation of the Reverse Breadth First traversal algorithm in C#? By Reverse Breadth First traversal , I mean instead of searching a tree starting from a common node, I want to search the tree from the bottom and gradually converged to a common node. Let's see the below figure, this is the output of a Breadth First traversal : In my reverse breadth first traversal , 9,10,11 and 12 will be the first few nodes found ( the order of them are not important as they are all first order). 5, 6, 7 and 8 are the second few nodes found, and so on. 1 would be the last node found. Any ideas or pointers? Edit: Change "Breadth First Search" to "Breadth First traversal" to clarify the question

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  • dijit tree and focus node

    - by user220836
    Hello, I cannot get focusNode() or expandNode() get working. I also tried switching back to dojo 1.32 and even 1.3, no difference to 1.4. And I debugged with firebug, the node is a valid tree node and no errors occur but the node wont get focused. Help is VERY appreciated! <head> <script type="text/javascript"> dojo.declare("itcTree",[dijit.Tree], { focusNodeX : function(/* string */ id) { var node=this._itemNodesMap[id]; this.focusNode(node); } }); </script> </head> <body class="tundra"> <div dojoType="dojo.data.ItemFileReadStore" jsId="continentStore" url="countries.json"> </div> <div dojoType="dijit.tree.ForestStoreModel" jsId="continentModel" store="continentStore" query="{type:'continent'}" rootId="continentRoot" rootLabel="Continents" childrenAttrs="children"> </div> <div dojoType="itcTree" id="mytree" model="continentModel" openOnClick="true"> <script type="dojo/method" event="onClick" args="item"> dijit.byId('mytree').focusNodeX('AF'); </script> </div> <p> <button onclick="dijit.byId('mytree').focusNode('DE');">klick</button> </p> </body>

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  • Parsing an arithmetic expression and building a tree from it in Java

    - by ChocolateBear
    Hi, I needed some help with creating custom trees given an arithmetic expression. Say, for example, you input this arithmetic expression: (5+2)*7 The result tree should look like: * / \ + 7 / \ 5 2 I have some custom classes to represent the different types of nodes, i.e. PlusOp, LeafInt, etc. I don't need to evaluate the expression, just create the tree, so I can perform other functions on it later. Additionally, the negative operator '-' can only have one child, and to represent '5-2', you must input it as 5 + (-2). Some validation on the expression would be required to ensure each type of operator has the correct the no. of arguments/children, each opening bracket is accompanied by a closing bracket. Also, I should probably mention my friend has already written code which converts the input string into a stack of tokens, if that's going to be helpful for this. I'd appreciate any help at all. Thanks :) (I read that you can write a grammar and use antlr/JavaCC, etc. to create the parse tree, but I'm not familiar with these tools or with writing grammars, so if that's your solution, I'd be grateful if you could provide some helpful tutorials/links for them.)

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  • How to create a Binary Tree from a General Tree?

    - by mno4k
    I have to solve the following constructor for a BinaryTree class in java: BinaryTree(GeneralTree<T> aTree) This method should create a BinaryTree (bt) from a General Tree (gt) as follows: Every Vertex from gt will be represented as a leaf in bt. If gt is a leaf, then bt will be a leaf with the same value as gt If gt is not a leaf, then bt will be constructed as an empty root, a left subTree (lt) and a right subTree (lr). Lt is a stric binary tree created from the oldest subtree of gt (the left-most subtree) and lr is a stric binary tree created from gt without its left-most subtree. The frist part is trivial enough, but the second one is giving me some trouble. I've gotten this far: public BinaryTree(GeneralTree<T> aTree){ if (aTree.isLeaf()){ root= new BinaryNode<T>(aTree.getRootData()); }else{ root= new BinaryNode<T>(null); // empty root LinkedList<GeneralTree<T>> childs = aTree.getChilds(); // Childs of the GT are implemented as a LinkedList of SubTrees child.begin(); //start iteration trough list BinaryTree<T> lt = new BinaryTree<T>(childs.element(0)); // first element = left-most child this.addLeftChild(lt); aTree.DeleteChild(hijos.elemento(0)); BinaryTree<T> lr = new BinaryTree<T>(aTree); this.addRightChild(lr); } } Is this the right way? If not, can you think of a better way to solve this? Thank you!

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  • Saving tree-structures in Databases

    - by Nina Null
    Hello everyone. I use Hibernate/Spring and a MySQL Database for my data management. Currently I display a tree-structure in a JTable. A tree can have several branches, in turn a branch can have several branches (up to nine levels) again, or having leaves. Lately I have performanceproblemes, as soon as I want to create new branches on deeper levels. At this time a branch has a foreign key to its parent. The domainobject has access to its parent by calling getParent(), which returns the parent-branch. The deeper the level, the longer it takes to create a new branch. Microbenchmark results for creating a new branch are like: Level 1: 32 ms. Level 3: 80 ms. Level 9: 232 ms. Obviously the level (which means the number of parents) is responsible for this. So I wanted to ask, if there are any appendages to work around this kind of problem. I don’t understand why Hibernate needs to know about the whole object tree (all parents until the root) while creating a new branch. But as far as I know this can be the only reason for the delay while creating a new branch, because a branch doesn’t have any other relations to any other objects. I would be very thankful for any workarounds or suggestions. greets, jambusa

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  • Permuting a binary tree without the use of lists

    - by Banang
    I need to find an algorithm for generating every possible permutation of a binary tree, and need to do so without using lists (this is because the tree itself carries semantics and restraints that cannot be translated into lists). I've found an algorithm that works for trees with the height of three or less, but whenever I get to greater hights, I loose one set of possible permutations per height added. Each node carries information about its original state, so that one node can determine if all possible permutations have been tried for that node. Also, the node carries information on weather or not it's been 'swapped', i.e. if it has seen all possible permutations of it's subtree. The tree is left-centered, meaning that the right node should always (except in some cases that I don't need to cover for this algorithm) be a leaf node, while the left node is always either a leaf or a branch. The algorithm I'm using at the moment can be described sort of like this: if the left child node has been swapped swap my right node with the left child nodes right node set the left child node as 'unswapped' if the current node is back to its original state swap my right node with the lowest left nodes' right node swap the lowest left nodes two childnodes set my left node as 'unswapped' set my left chilnode to use this as it's original state set this node as swapped return null return this; else if the left child has not been swapped if the result of trying to permute left child is null return the permutation of this node else return the permutation of the left child node if this node has a left node and a right node that are both leaves swap them set this node to be 'swapped' The desired behaviour of the algoritm would be something like this: branch / | branch 3 / | branch 2 / | 0 1 branch / | branch 3 / | branch 2 / | 1 0 <-- first swap branch / | branch 3 / | branch 1 <-- second swap / | 2 0 branch / | branch 3 / | branch 1 / | 0 2 <-- third swap branch / | branch 3 / | branch 0 <-- fourth swap / | 1 2 and so on... Sorry for the ridiculisly long and waddly explanation, would really, really apreciate any sort of help you guys could offer me. Thanks a bunch!

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  • Delete on a very deep tree

    - by Kathoz
    I am building a suffix trie (unfortunately, no time to properly implement a suffix tree) for a 10 character set. The strings I wish to parse are going to be rather long (up to 1M characters). The tree is constructed without any problems, however, I run into some when I try to free the memory after being done with it. In particularly, if I set up my constructor and destructor to be as such (where CNode.child is a pointer to an array of 10 pointers to other CNodes, and count is a simple unsigned int): CNode::CNode(){ count = 0; child = new CNode* [10]; memset(child, 0, sizeof(CNode*) * 10); } CNode::~CNode(){ for (int i=0; i<10; i++) delete child[i]; } I get a stack overflow when trying to delete the root node. I might be wrong, but I am fairly certain that this is due to too many destructor calls (each destructor calls up to 10 other destructors). I know this is suboptimal both space, and time-wise, however, this is supposed to be a quick-and-dirty solution to a the repeated substring problem. tl;dr: how would one go about freeing the memory occupied by a very deep tree? Thank you for your time.

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