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  • Use a ContextLoaderListener in accordance with DispatchServlet

    - by Phuong Nguyen de ManCity fan
    I want to use both ContextLoaderListener (so that I can pass Spring Beans to my servlet) as well as DispatchServlet (Spring MVC). However, currently I have to pass init param to these both class initializer: <param-name>contextConfigLocation</param-name> <param-value> /WEB-INF/spring/app-config.xml </param-value> So, I use the same xml for these both classes. Wonder if it would lead to my beans being initialized twice? If yes, how would I do to avoid that?

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  • Exception when click DataGridview tab c#, .Net 4.0

    - by Nguyen Nam
    My winform app have two tab and multi thread, one is main tab and other is log tab. I only use log tab to show logs in a datagridview control. Exception is random occurred when click to log tab (Not click to row or colunm), i have try but can not find anyway to fix it. This is the error log: Message : Object reference not set to an instance of an object. Source : System.Windows.Forms TargetSite : System.Windows.Forms.DataGridViewElementStates GetRowState(Int32) StackTrace : at System.Windows.Forms.DataGridViewRowCollection.GetRowState(Int32 rowIndex) at System.Windows.Forms.DataGridView.ComputeHeightOfFittingTrailingScrollingRows(Int32 totalVisibleFrozenHeight) at System.Windows.Forms.DataGridView.GetOutOfBoundCorrectedHitTestInfo(HitTestInfo& hti, Int32& mouseX, Int32& mouseY, Int32& xOffset, Int32& yOffset) at System.Windows.Forms.DataGridView.OnMouseMove(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseMove(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.DataGridView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Message : Object reference not set to an instance of an object. Source : System.Windows.Forms TargetSite : Void ClearInternal(Boolean) StackTrace : at System.Windows.Forms.DataGridViewRowCollection.ClearInternal(Boolean recreateNewRow) at System.Windows.Forms.DataGridView.OnClearingColumns() at System.Windows.Forms.DataGridViewColumnCollection.Clear() at System.Windows.Forms.DataGridView.Dispose(Boolean disposing) at System.ComponentModel.Component.Dispose() at System.Windows.Forms.Control.Dispose(Boolean disposing) at System.ComponentModel.Component.Dispose() at System.Windows.Forms.Control.Dispose(Boolean disposing) at System.Windows.Forms.TabControl.Dispose(Boolean disposing) at System.ComponentModel.Component.Dispose() at System.Windows.Forms.Control.Dispose(Boolean disposing) at System.Windows.Forms.Form.Dispose(Boolean disposing) Update status code: private void updateMessage(int index, string message) { try { this.dgForums.Rows[index].Cells["ColStatus"].Value = message; System.Windows.Forms.Application.DoEvents(); } catch { } }

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  • Possible to lock attribute write access by Doors User?

    - by Philip Nguyen
    Is it possible to programmatically lock certain attributes based on the user? So certain attributes can be written to by User2 and certain attributes cannot be written to by User2. However, User1 may have write access to all attributes. What is the most efficient way of accomplishing this? I have to worry about not taking up too many computational resources, as I would like this to be able to work on quite large modules.

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  • java overloaded method

    - by Sean Nguyen
    Hi, I have an abstract template method: class abstract MyTemplate { public void something(Object obj) { doSomething(obj) } protected void doSomething(Object obj); } class MyImpl extends MyTemplate { protected void doSomething(Object obj) { System.out.println("i am dealing with generic object"); } protected void doSomething(String str) { System.out.println("I am dealing with string"); } } public static void main(String[] args) { MyImpl impl = new MyImpl(); impl.something("abc"); // --> this return "i am dealing with generic object" } How can I print "I am dealing with string" w/o using instanceof in doSomething(Object obj)? Thanks,

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  • How to make c# don't call destructor of a instance

    - by Bình Nguyên
    I have two forms and form1 needs to get data from form2, i use a parameter in form2 constructor to gets form1's instance like this: public form2(Form form1) { this.f = form1; } and in form1: Form form2 = new Form(this); But it seem form1 destruct was called when i closed form1. my question is how can i avoid this problem? EDIT: I have many typing mistakes in my question, i'm so sorry, fixed: I have two forms and form2 needs to get data from form1, i use a parameter in form1 constructor to gets form1's instance like this: private Form f; public form2(Form form1) { this.f = form1; } and in form1: Form form2 = new Form(this); But it seem form1 destruct was called when i closed form2. my question is how can i avoid this problem?

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  • java template design

    - by Sean Nguyen
    Hi, I have this class: public class Converter { private Logger logger = Logger.getLogger(Converter.class); public String convert(String s){ if (s == null) throw new IllegalArgumentException("input can't be null"); logger.debug("Input = " + s); String r = s + "abc"; logger.debug("Output = " + s); return r; } public Integer convert(Integer s){ if (s == null) throw new IllegalArgumentException("input can't be null"); logger.debug("Input = " + s); Integer r = s + 10; logger.debug("Output = " + s); return r; } } The above 2 methods are very similar so I want to create a template to do the similar things and delegate the actual work to the approriate class. But I also want to easily extends this frame work without changing the template. So for example: public class ConverterTemplate { private Logger logger = Logger.getLogger(Converter.class); public Object convert(Object s){ if (s == null) throw new IllegalArgumentException("input can't be null"); logger.debug("Input = " + s); Object r = doConverter(); logger.debug("Output = " + s); return r; } protected abstract Object doConverter(Object arg); } public class MyConverter extends ConverterTemplate { protected String doConverter(String str) { String r = str + "abc"; return r; } protected Integer doConverter(Integer arg) { Integer r = arg + 10; return r; } } But that doesn't work. Can anybody suggest me a better way to do that? I want to achieve 2 goals: 1. A template that is extensible and does all the similar work for me. 2. I ant to minimize the number of extended class. Thanks,

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  • Webdevelopment with Jetty & Maven

    - by Phuong Nguyen de ManCity fan
    I find it very frustrating doing web development with Maven & Jetty using Eclipse, compare with what I did using Visual Studio. Everytime I make a change, even a minor change in my view file, (*.jsp, for example), then I have to re-package the whole web - waiting for jetty to reload everything before I can see the change. Is there any better way to do that, some thing like an automatically plugin that will picked that changed files and deploy the changed files to web server?

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  • How to using String.split in this case?

    - by hoang nguyen
    I want to write a fuction like that: - Input: "1" -> return : "1" - Input: "12" -> return : ["1","2"] If I use the function split(): String.valueOf("12").split("") -> ["","1","2"] But, I only want to get the result: ["1","2"]. What the best way to do this? Infact, I can do that: private List<String> decomposeQuantity(final int quantity) { LinkedList<String> list = new LinkedList<String>(); int parsedQuantity = quantity; while (parsedQuantity > 0) { list.push(String.valueOf(parsedQuantity % 10)); parsedQuantity = parsedQuantity / 10; } return list; } But, I want to use split() for having an affective code

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  • Sharp HealthCare Reduces Storage Requirements by 50% with Oracle Advanced Compression

    - by [email protected]
    Sharp HealthCare is an award-winning integrated regional health care delivery system based in San Diego, California, with 2,600 physicians and more than 14,000 employees. Sharp HealthCare's data warehouse forms a vital part of the information system's infrastructure and is used to separate business intelligence reporting from time-critical health care transactional systems. Faced with tremendous data growth, Sharp HealthCare decided to replace their existing Microsoft products with a solution based on Oracle Database 11g and to implement Oracle Advanced Compression. Join us to hear directly from the primary DBA for the Data Warehouse Application Team, Kim Nguyen, how the new environment significantly reduced Sharp HealthCare's storage requirements and improved query performance.

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  • GWB | Contest Standings as of May 17th, 2010

    - by Staff of Geeks
    I want to officially let everyone know the 30 posts in 60 days contest has started.  The current standings as as followed for those in the “Top 10” (there are twelve due to ties now).  For those who don’t know about the contest, we are ordering custom Geekswithblogs.net t-shirts for those members who post 30 posts in the 60 days, starting May 15th, 2010.  The shirts will have the Geekswithblogs.net logo on the front and your URL on the back.    Top 12 Bloggers in the 30 in 60 Contest Christopher House (4 posts) - http://geekswithblogs.net/13DaysaWeek Robert May (3 posts) - http://geekswithblogs.net/rakker Stuart Brierley (3 posts) - http://geekswithblogs.net/StuartBrierley Dave Campbell (2 posts) - http://geekswithblogs.net/WynApseTechnicalMusings Steve Michelotti (2 posts) - http://geekswithblogs.net/michelotti Scott Klein (2 posts) - http://geekswithblogs.net/ScottKlein Robert Kokuti (2 posts) - http://geekswithblogs.net/robertkokuti Robz / Fervent Coder (2 posts) - http://geekswithblogs.net/robz Mai Nguyen (2 posts) - http://geekswithblogs.net/Maisblog Mark Pearl (2 posts) - http://geekswithblogs.net/MarkPearl Enrique Lima (2 posts) - http://geekswithblogs.net/enriquelima Frez (2 posts) - http://geekswithblogs.net/Frez I will be publishing updates throughout the contest on this blog.  Technorati Tags: Contest,Geekswithblogs,30 in 60

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  • Tessellation Texture Coordinates

    - by Stuart Martin
    Firstly some info - I'm using DirectX 11 , C++ and I'm a fairly good programmer but new to tessellation and not a master graphics programmer. I'm currently implementing a tessellation system for a terrain model, but i have reached a snag. My current system produces a terrain model from a height map complete with multiple texture coordinates, normals, binormals and tangents for rendering. Now when i was using a simple vertex and pixel shader combination everything worked perfectly but since moving to include a hull and domain shader I'm slightly confused and getting strange results. My terrain is a high detail model but the textured results are very large patches of solid colour. My current setup passes the model data into the vertex shader then through the hull into the domain and then finally into the pixel shader for use in rendering. My only thought is that in my hull shader i pass the information into the domain shader per patch and this is producing the large areas of solid colour because each patch has identical information. Lighting and normal data are also slightly off but not as visibly as texturing. Below is a copy of my hull shader that does not work correctly because i think the way that i am passing the data through is incorrect. If anyone can help me out but suggesting an alternative way to get the required data into the pixel shader? or by showing me the correct way to handle the data in the hull shader id be very thankful! cbuffer TessellationBuffer { float tessellationAmount; float3 padding; }; struct HullInputType { float3 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; float3 binormal : BINORMAL; float2 tex2 : TEXCOORD1; }; struct ConstantOutputType { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; struct HullOutputType { float3 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; float3 binormal : BINORMAL; float2 tex2 : TEXCOORD1; float4 depthPosition : TEXCOORD2; }; ConstantOutputType ColorPatchConstantFunction(InputPatch<HullInputType, 3> inputPatch, uint patchId : SV_PrimitiveID) { ConstantOutputType output; output.edges[0] = tessellationAmount; output.edges[1] = tessellationAmount; output.edges[2] = tessellationAmount; output.inside = tessellationAmount; return output; } [domain("tri")] [partitioning("integer")] [outputtopology("triangle_cw")] [outputcontrolpoints(3)] [patchconstantfunc("ColorPatchConstantFunction")] HullOutputType ColorHullShader(InputPatch<HullInputType, 3> patch, uint pointId : SV_OutputControlPointID, uint patchId : SV_PrimitiveID) { HullOutputType output; output.position = patch[pointId].position; output.tex = patch[pointId].tex; output.tex2 = patch[pointId].tex2; output.normal = patch[pointId].normal; output.tangent = patch[pointId].tangent; output.binormal = patch[pointId].binormal; return output; } Edited to include the domain shader:- [domain("tri")] PixelInputType ColorDomainShader(ConstantOutputType input, float3 uvwCoord : SV_DomainLocation, const OutputPatch<HullOutputType, 3> patch) { float3 vertexPosition; PixelInputType output; // Determine the position of the new vertex. vertexPosition = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.position = mul(float4(vertexPosition, 1.0f), worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); output.depthPosition = output.position; output.tex = patch[0].tex; output.tex2 = patch[0].tex2; output.normal = patch[0].normal; output.tangent = patch[0].tangent; output.binormal = patch[0].binormal; return output; }

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  • CodePlex Daily Summary for Thursday, January 06, 2011

    CodePlex Daily Summary for Thursday, January 06, 2011Popular ReleasesStyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo...UltimateJB: Ultimate JB 2.03 PL3 KAKAROTO: Voici une version attendu avec impatience pour beaucoup : - La version PL3 KAKAROTO intégre ses dernières modification et intégre maintenant le firmware 2.43 !!! Conclusion : - ultimateJB DEFAULT => Pas de spoof mais disponible pour les PS3 suivantes : 3.41_kiosk 3.41 3.40 3.30 3.21 3.15 3.10 3.01 2.76 2.70 2.60 2.53 2.43.NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...VidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffASP.NET MVC CMS ( Using CommonLibrary.NET ): CommonLibrary.NET CMS 0.9.5 Alpha: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 4.0. ActiveRecord based components for Blogs, Widgets, Pages, Parts, Events, Feedback, BlogRolls, Links Includes several widgets ( tag cloud, archives, recent, user cloud, links twitter, blog roll and more ) Built using the http://commonlibrarynet.codeplex.com framework. ( Uses TDD, DDD, Models/Entities, Code Generation ) Can run w/ In-Memory Repositories or Sql Server Database See Documentation tab for Ins...EnhSim: EnhSim 2.2.9 BETA: 2.2.9 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the Gobl...xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...DbDocument: DbDoc Initial Version: DbDoc Initial versionASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedAutoLoL: AutoLoL v1.5.1: Fix: Fixed a bug where pressing Save As would not select the Mastery Directory by default Unexpected errors are now always reported to the user before closing AutoLoL down.* Extracted champion data to Data directory** Added disclaimer to notify users this application has nothing to do with Riot Games Inc. Updated Codeplex image * An error report will be shown to the user which can help the developers to find out what caused the error, this should improve support ** We are working on ...TortoiseHg: TortoiseHg 1.1.8: TortoiseHg 1.1.8 is a minor bug fix release, with minor improvementsBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.6 Released: Hi, Today we are releasing final version of Visifire, v3.6.6 with the following new feature: * TextDecorations property is implemented in Title for Chart. * TitleTextDecorations property is implemented in Axis. * MinPointHeight property is now applicable for Column and Bar Charts. Also this release includes few bug fixes: * ToolTipText property of DataSeries was not getting applied from Style. * Chart threw exception if IndicatorEnabled property was set to true and Too...New Projects.NET Framework Extensions Packages: Lightweight NuGet packages with reusable source code extending core .NET functionality, typically in self-contained source files added to your projects as internal classes that can be easily kept up-to-date with NuGet..NET Random Mock Extensions: .NET Random Mock Extensions allow to generate by 1 line of code object implementing any interface or class and fill its properties with random values. This can be usefull for generating test data objects for View or unit testing while you have no real domain object model.ancc: anccASP.NET Social Controls: ASP.NET Social Controls is a small collection of server controls designed to make integrating social sharing utilities such as ShareThis, AddThis and AddToAny easier, more manageable, and X/HTML-compliant, with configuration files and per-instance settings.Autofac for WindowsPhone7: This project hosts the releases for Autofac built for WindowsPhone7AutoSensitivity: AutoSensitivity allows you to define different mouse sensitivities (speeds) for your tocuhpad and mouse and automatically switch between them (based on mouse connect / disconnect).BaseCode: basecodeCaliburn Micro Silverlight Navigation: Caliburn Micro Silverlight Navigation adds navigation to Caliburn Micro UI Framework by applying the ViewModel-First principle. Debian 5 Agent for System Center Operations Manager 2007 R2: Debian 5 System Center Operations Manager 2007 R2 Agent. Debian 5 Management Pack For System Center Operations Manager 2007 R2: Debian 5 Management Pack for SCOM 2007 R2. It will be useless without the Agent (in another project).Eventbrite Helper for WebMatrix: The Eventbrite Helper for WebMatrix makes it simple to promote your Eventbrite events in your WebMatrix site. With a few lines of code you will be able to display your events on your web site with integration with Windows Live Calendar and Google Calendar.Eye Check: EyeCheck is an eye health testing project. It contains a set of tests to examine eye health. It's developed in C# using the Silverlight technology.Hooly Search: This ASP.NET project lets you browse through and search text within holy booksIssueVision.ST: A Silverlight LOB sample using Self-tracking Entities, WCF Services, WIF, MVVM Light toolkit, MEF, and T4 Templates.Lawyer Officer: Projeto desenvolvido como meu trabalho de conclusão de curso para formação em bacharelado em sistemas da informação da FATEF-São VicenteLINQtoROOT: Translates LINQ queries from the .NET world in to CERN's ROOT language (C++) and then runs them (locally or on a PROOF server).OA: ??????????Open Manuscript System: Open Manuscript Systems (OMS) is a research journal management and publishing system with manuscript tracking that has been developed in this project to expand and improve access to research.ProjectCNPM_Vinhlt_Teacher: Ðây là b?n CNPM demo c?a nhóm 6,K52a3 HUS VN. b?n demo này cung là project dâu ti?n tri?n khai phát tri?n th? nghi?m trên mô hình m?ng - Nhi?u member cùng phát tri?n cùng lúc QuanLyNhanKhau: WPF test.RazorPad: RazorPad is a quick and simple stand-alone editing environment that allows anyone (even non-developers) to author Razor templates. It is developed in WPF using C# and relies on the System.WebPages.Razor libraries (included in the project download). Rovio Tour Guide: More details to follow soon....long story short building a robotic tour guide using the Rovio roving webcam platform for proof of concept.ScrumPilot: ScrumPilot is a viewer of events coming from Team Foundation Server The main goal of this project is to help team to follow in real time the Checkins and WorkItems changing. Team can do comments to each event and they can preview some TFS artifacts.S-DMS: S-DMS?????????(Document Manage System)Sharepoint Documentation Generator: New MOSS feature to automatically generate documentation/tables for fields, content types, lists, users, etc...ShengjieGao's projects: ?????Stylish DOS Box: Since the introduction of Windows 3.11 I am trying to avoid the DOS box and use any applet provided with GUI in Windows system. Yet, I realize that there is no week passed by without me opening the DOS box! This project will give the DOS Box a new look.Table2DTO: Auto generate code to build objects (DTOs, Models, etc) from a data table.Techweb: Alon's and Simon's 236607 homework assignments.TLC5940 Driver for Netduino: An Netduino Library for the TI TLC5940 16-Channel PWM Chip. Tratando Exceptions da Send Port na Orchestration: Quando a Send Port é do tipo Request-Response manipular o exception é intuitivo, já que basta colocar um escopo e adicionar um exception do tipo System.Exception. Mas quando a porta é one-way a coisa complica um pouco.UAC Runner: UAC Runner is a small application which allows the running of applications as an administrator from the command line using Windows UAC.Ubuntu 10 Agent for System Center Operations Manager 2007 R2: Ubuntu 10 System Center Operations Manager 2007 R2 Agent.Ubuntu 10 Management Pack For System Center Operations Manager 2007 R2: Ubuntu 10 Management Pack for SCOM 2007 R2. It will be useless without the Agent (in another project). It is based on Red Hat 5 Management Pack. See the Download section to download the MPs and the source files (XML) Whe Online Storage: Whe Online Storage, is an 3. party online storage system and tools for free source. C#, .NET 4.0, SilverlightWindows Phone MVP: An MVP implementation for Windows Phone.

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  • How to fix unresolved external symbol due to MySql Connector C++?

    - by Chan
    Hi everyone, I followed this tutorial http://blog.ulf-wendel.de/?p=215#hello. I tried both on Visual C++ 2008 and Visual C++ 2010. Either static or dynamic, the compiler gave me the same exact error messages: error LNK2001: unresolved external symbol _get_driver_instance Has anyone experience this issue before? Update: + Additional Dependencies: mysqlcppconn.lib + Additional Include Directories: C:\Program Files\MySQL\MySQL Connector C++ 1.0.5\include + Additional Libraries Directories: C:\Program Files\MySQL\MySQL Connector C++ 1.0.5\lib\opt Thanks, Chan Nguyen

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  • Activation Function, Initializer function, etc, effects on neural networks for face detection

    - by harry
    There's various activation functions: sigmoid, tanh, etc. And there's also a few initializer functions: Nguyen and Widrow, random, normalized, constant, zero, etc. So do these have much effect on the outcome of a neural network specialising in face detection? Right now I'm using the Tanh activation function and just randomising all the weights from -0.5 to 0.5. I have no idea if this is the best approach though, and with 4 hours to train the network each time, I'd rather ask on here than experiment!

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  • L'Internet en 3D arrivera d'ici 5 ans d'après Intel, est-ce le futur du web ?

    L'Internet en 3D arrivera d'ici 5 ans d'après Intel, est-ce le futur du web ? Sean Koehl travaille chez Intel en tant que "techno évangéliste". Il s'est réccemment exprimé au sujet du futur d'Internet, et il estime que le réseau "sera complètement différent d'ici 5 à 10 ans". Selon lui, notre manière d'interagir entre nous, et avec des appareils électroniques, va changer. Radicalement. Ainsi, il prédit l'émergence d'une technologie tri-dimensionnelle très réaliste dans 5 ans. Comme de plus en plus de gens autour du monde s'équipent avec des ordinateurs ou des smartphones et ont un accès à l'Internet. Sean explique qu'on commence seulement à exploiter toute cette puissance informatiq...

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  • An issue with tessellation a model with DirectX11

    - by Paul Ske
    I took the hardware tessellation tutorial from Rastertek and implemended texturing instead of color. This is great, so I wanted to implemended the same techique to a model inside my game editor and I noticed it doesn't draw anything. I compared the detailed tessellation from DirectX SDK sample. Inside the shader file - if I replace the HullInputType with PixelInputType it draws. So, I think because when I compiled the shaders inside the program it compiles VertexShader, PixelShader, HullShader then DomainShader. Isn't it suppose to be VertexShader, HullSHader, DomainShader then PixelShader or does it really not matter? I am just curious why wouldn't the model even be drawn when HullInputType but renders fine with PixelInputType. Shader Code: [code] cbuffer ConstantBuffer { float4x4 WVP; float4x4 World; // the rotation matrix float3 lightvec; // the light's vector float4 lightcol; // the light's color float4 ambientcol; // the ambient light's color bool isSelected; } cbuffer cameraBuffer { float3 cameraDirection; float padding; } cbuffer TessellationBuffer { float tessellationAmount; float3 padding2; } struct ConstantOutputType { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; Texture2D Texture; Texture2D NormalTexture; SamplerState ss { MinLOD = 5.0f; MipLODBias = 0.0f; }; struct HullOutputType { float3 position : POSITION; float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; }; struct HullInputType { float4 position : POSITION; float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; }; struct VertexInputType { float4 position : POSITION; float2 texcoord : TEXCOORD; float3 normal : NORMAL; float3 tangent : TANGENT; uint uVertexID : SV_VERTEXID; }; struct PixelInputType { float4 position : SV_POSITION; float2 texcoord : TEXCOORD0; // texture coordinates float3 normal : NORMAL; float3 tangent : TANGENT; float4 color : COLOR; float3 viewDirection : TEXCOORD1; float4 depthBuffer : TEXTURE0; }; HullInputType VShader(VertexInputType input) { HullInputType output; output.position.w = 1.0f; output.position = mul(input.position,WVP); output.texcoord = input.texcoord; output.normal = input.normal; output.tangent = input.tangent; //output.normal = mul(normal,World); //output.tangent = mul(tangent,World); //output.color = output.color; //output.texcoord = texcoord; // set the texture coordinates, unmodified return output; } ConstantOutputType TexturePatchConstantFunction(InputPatch inputPatch,uint patchID : SV_PrimitiveID) { ConstantOutputType output; output.edges[0] = tessellationAmount; output.edges[1] = tessellationAmount; output.edges[2] = tessellationAmount; output.inside = tessellationAmount; return output; } [domain("tri")] [partitioning("integer")] [outputtopology("triangle_cw")] [outputcontrolpoints(3)] [patchconstantfunc("TexturePatchConstantFunction")] HullOutputType HShader(InputPatch patch, uint pointId : SV_OutputControlPointID, uint patchId : SV_PrimitiveID) { HullOutputType output; // Set the position for this control point as the output position. output.position = patch[pointId].position; // Set the input color as the output color. output.texcoord = patch[pointId].texcoord; output.normal = patch[pointId].normal; output.tangent = patch[pointId].tangent; return output; } [domain("tri")] PixelInputType DShader(ConstantOutputType input, float3 uvwCoord : SV_DomainLocation, const OutputPatch patch) { float3 vertexPosition; float2 uvPosition; float4 worldposition; PixelInputType output; // Interpolate world space position with barycentric coordinates float3 vWorldPos = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; // Determine the position of the new vertex. vertexPosition = vWorldPos; // Calculate the position of the new vertex against the world, view, and projection matrices. output.position = mul(float4(vertexPosition, 1.0f),WVP); // Send the input color into the pixel shader. output.texcoord = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.normal = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.tangent = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; //output.depthBuffer = output.position; //output.depthBuffer.w = 1.0f; //worldposition = mul(output.position,WVP); //output.viewDirection = cameraDirection.xyz - worldposition.xyz; //output.viewDirection = normalize(output.viewDirection); return output; } [/code] Somethings are commented out but will be in place when fixed. I'm probably not connecting something correctly.

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  • Facebook ou le secret du nouveau concept de l'optimisation des flux : le EdgeRank

    Facebook ou le secret du nouveau concept de l'optimisation des flux : le EdgeRank A la conférence des développeurs F8, les ingénieurs de Facebook ont présenté les fondements de l'algorithme de pertinence de flux des news de Facebook. Ainsi, ils ont expliqué au travers de différents slides que les news affichées générés par vos amis sont un sous ensemble et ceci est réalisé grâce à un tri de ces derniers (sinon le total affiché serait illisible sur votre espace). Pour réaliser ce sous ensemble, les ingénieurs de Facebook ouvrent les portes de leur algorithme et nous expliquent que celui-ci se base sur trois critères : ? L'affinité entre le créateur du flux et l'internaute ? Le poids de cette nouvelle (D...

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  • /boot partition is NTFS on dual-boot Win7/Ubuntu 12.04 Desktop

    - by efreem01
    I recently purchased an Acer Aspire laptop. Windows 7 Home Premium edition was installed on the main drive. I booted to the Ubuntu 12.04 Installation environment and selected the option to Install Ubuntu alonside Windows 7. I now have two data partitions roughly half the size of the HD (NTFS and EXT4) and a /boot partition that is NTFS. How can i convert the /boot partition to EXT without breaking Ubuntu and Windows 7? I would like to tri-boot it with another Environment if possible, but this is presenting a problem.

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  • Mesh with quads to triangle mesh

    - by scape
    I want to use Blender for making models yet realize some of the polygons are not triangles but contain quads or more (example: cylinder top and bottom). I could export the the mesh as a basic mesh file and import it in to an openGL application and workout rendering the quads as tris, but anything with more than 4 vert indices is beyond me. Is it typical to convert the mesh to a triangle-based mesh inside blender before exporting it? I actually tried this through the quads_convert_to_tris method within a blender py script and the top of the cylinder does not look symmetrical. What is typically done to render a loaded mesh as a tri?

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  • Google pourrait lancer son réseau social Google Circles en Mai, mais la firme dément la rumeur et réfute l'existence d'un tel service

    Google pourrait lancer son réseau social Google Circles en Mai, mais la firme dément la rumeur et réfute l'existence d'un tel service Le Web est en effervescence depuis ce matin, depuis qu'un site a lancé une rumeur : Google lancerait ce jour un nouveau réseau social : Google Circles. Ce dernier consisterait en un service d'échange de photos et de vidéos, mais aussi de partage de "statuts". Les contenus ainsi partagés ne le seraient qu'avec les "contacts les plus appropriés de votre cercle" d'amis virtuels, soit du tri sélectif pour chaque donnée échangée. Le produit serait développé sous la direction de Chris Messina (créateur de succès numériques comme BarCamp ou Hashtags), avec entre autres dan...

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  • Custom mesh format - yea or nay?

    - by Electro
    In the process of writing my game prototype, I have found the OBJ format to be insufficient for my needs - it does not support any sort of animation, it doesn't support triangle strips (I'm targeting my ancient hardware). MD2 wouldn't fit the bill because it doesn't have support for named model pieces. MD3 would probably work, but like OBJ, it doesn't have support for triangle strips. Considering the limitations of the formats above, I've come to the conclusion that it may be necessary to write my own format to accommodate my requirements, but that feels like reinventing the wheel. So, I need a format which can specify indexed tri-strips, supports textures, UV-mapping, collision data, can have multiple named segments and supports animations (have I forgotten anything?). Is there any format like that which already exists, or do I have to write my own?

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